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- The relationship between magic and physical:
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- In the WCW world, the more physically strong something is, the easier it is for magic to affect it. Conversely, the more magically resistant something is, the more fragile it is. Even though there are some rare exceptions, they are only of academic interests.
- In the case of Diamonds, because it is a hard substance, magic can affect it with ease. You can magically slice and polish a diamond quickly, easily, and precisely. Diamonds are also really easy to enchant, and as such it is a popular ingredient for making Talismans/charms.
- On the other hand, to be easily affected by magic means nearly no magic resistance, and can be easily destroyed magically.
- This is why there are enchantments that can raise magic resistance.
- Because physical resistance and magical resistance are almost mutually exclusive, there are limits to how they can be stacked. An object has the max capacity for 100% resistance. But if you give it 90% physical resistance, you are limited to only enchanting it with up to 10% magic resistance. And if you TRY to go above the limits the object would be destroyed.
- Another point is that the resistance of the object can no longer be altered after you give it some other enchantment. So the resistance value of an object is always administered first before any other kind of magic crafting.
- For something like a Diamond, with natural 97 physical resistances, you can only give it 3% magic resistance. And careless enchanting could accidentally go over 3% and destroy the gem. Thus most of the time people don’t bother and just enchant it with whatever they wanted. The enchanted diamond thus stays weak to magic for its lifetime.
- Concerning the cape the Witches wear, they are tailored extremely well to be very durable, and then has magic resistance buff cast on them. In general the resistance value is 30% physical and 30% magical for the average witch cape.
- For the extremely expensive witch garb, the more expensive they are the closer they are to the theoretical maximum of 100% resistance. Like 40% Physical and 40% Magical resistance. A 50/50 witch garb is EXTREMELY hard to produce, and require high quality craftsmanship.
- Of course, there exists specialised anti-magic clothing with 10% physical and 60% magical resist. Those capes resemble Cardigans.
- The special prison used to lock up Weekend, was especially made to resist magic, but it made it too weak against physical attacks.
- But since her magic was already sealed, wouldn’t it be better to put her in a regular surdy prison cell? (And to check her body carefully?)
- This is probably why Weekend considers the Workshop Witches as been excessively native.
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- Nicknames
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- Witches that reached a certain point of notoriety and a few other factors gets a nickname, called "End Witch".
- Kazane is nicknamed "BadEnd", as she earned that title somehow.
- The interesting thing is that Weekend IS another End Witch. WeekEnd isn't really her true name, it was her End Witch title. This is amusing as she was clearly very weak power wise. So one assumes this is because despite being secretly weak, she is far more active in the community and gained fame without anyone finding out how weak she really is. The fact that she uses her nickname suggests that she realised that it aid in her being taken seriously.
- Medusa doesn't have an End nickname, probably because she had been off the radar for decades/centuries. While Chronoire appear to operate rather quietly and avoid being too famous. Maybe that's what makes them different; Chronoire see no point in being notorious, while Weekend counted on the notoriety to get to be "Somebody".
- Let me repeat, here is the official author's interpretation on End Witch:
- There had been many powerful godly witches in history, so where are they? There should be thousands of hem if they are immortal and invincible. The truth is most of them just achieved godhood and left the mortal plane entirely. This leaves precious few godly witches who stayed behind for personal reasons, and they were given the name End Witch for their destructive potential. The ability to end the world.
- ...But that's a long time ago. Now the End title is granted for Witches who are of a certain notoriety and might. Maybe that name had been watered down over the centuries as magic warfare died down.
- But still, it is amazing that Weekend managed to earn that most prestigious of titles, that technically put her on par with the likes of Chronoire and Kazane.
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- Noblesse oblige
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- Chapter 13: Honoka and Noblesse oblige.
- Noblesse oblige: An ancient Witch Contract. Covering the need to be strong, elegant and beautiful. A contract once used by rulers with their Familiars or knights. The cntract terms was very important.
- "When you display elegance and beauty, you gain the protection of the Noblesse oblige."
- "Noblesse oblige buffs the contracted person for ten times more magic power than what she is suppose to receive."
- "When Noblesse oblige is deactivated, the 10X buff is removed. Also, other special privileges could be turned off. Like injury transfer or invulnerability."
- As long as one behaves politely and elegantly at all times, the special contract would grant massive benefits.
- More details is in the chapter itself. In the case of this chapter Ayaka committed infidelity by having two contracts at once, which is a violation.
- Once Noblesse oblige is broken, one needs to be on their best behaviour for a while before the contract is repaired. However Ayaka had recover on that same night. This was because prior to her being locked up, Kazane used a bunch of crazy spells to repair the contract for her. Kazane warned Ayaka that she wouldn't help her a second time.
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