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a guest Feb 16th, 2019 61 Never
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  1. public class Death_Back_Event implements Listener{
  2.    
  3.    
  4.     public static Double getFriendlyValue(Double d) {
  5.         String[] s = d.toString().split("\\.");
  6.  
  7.         if (s[1].length() > 2) {
  8.             s[1] = s[1].substring(0, 2);
  9.         }
  10.  
  11.         return new Double(s[0] + "." + s[1]);
  12.     }
  13.    
  14.    
  15.     @SuppressWarnings("deprecation")
  16.     @EventHandler
  17.     public void BackDeath(PlayerDeathEvent e) {
  18.         Player p = e.getEntity(); // Player Check
  19.         ConsoleCommandSender cs = Bukkit.getConsoleSender();
  20.         Location Spawn = new Location(Bukkit.getWorld("world"), -554.5, 9.0, 445.5, -89, 12);
  21.        
  22.         // Back Check
  23.         if(p.hasPermission("system.back")) {
  24.             p.sendMessage(Main.back1 + "§7Nutze §c/back §7um zu deinem §aTodespunkt §7zu gelangen.");
  25.             Main.back.put(p.getName(), p.getLocation());
  26.         }
  27.            // Instant RespawnCheck
  28.             p.teleport(Spawn);
  29.             p.playSound(p.getLocation(), Sound.BLOCK_ANVIL_LAND, 0.5F, 1.0F);
  30.             p.sendMessage(Main.prefix + "§7Du hast dein ganzes §aGeld §7verloren! §9[§c" +          
  31.            getFriendlyValue(Main.economy.getBalance(p.getName().toString())) + " §6Gems§9]");
  32.            
  33.             Bukkit.dispatchCommand(cs, "essentials:eco set " + p.getName() + " 0");
  34.            
  35.            
  36.            
  37.            
  38.            
  39.    
  40.     }
  41.    
  42.    
  43.    
  44.        
  45.    
  46.  
  47. }
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