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Jul 20th, 2011
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. components:
  4.   - class: org.dynmap.ClientConfigurationComponent
  5.   - class: org.dynmap.ClientComponent
  6.     type: landmarks
  7.   - class: org.dynmap.InternalClientUpdateComponent
  8.     sendhealth: true
  9.     sendposition: true
  10.     allowwebchat: true
  11.     webchat-interval: 5
  12.     hidewebchatip: false
  13.     trustclientname: false
  14.   #- class: org.dynmap.JsonFileClientUpdateComponent
  15.   #  writeinterval: 1
  16.   #  sendhealth: true
  17.   #  sendposition: true
  18.   #  allowwebchat: false
  19.   #  hidewebchatip: false
  20.  
  21.   - class: org.dynmap.SimpleWebChatComponent
  22.     allowchat: true
  23.   #- class: org.dynmap.herochat.HeroWebChatComponent
  24.   #  # Control which HeroChat channel messages from web are directed to
  25.   #  herochatwebchannel: Global
  26.   #  # Control which channels are monitored and reported to the web
  27.   #  herochatchannels:
  28.   #    - Global
  29.   #    #- Trade
  30.   #    #- Haggle
  31.  
  32.   - class: org.dynmap.ClientComponent
  33.     type: chat
  34.   - class: org.dynmap.ClientComponent
  35.     type: chatballoon
  36.     focuschatballoons: false
  37.   - class: org.dynmap.ClientComponent
  38.     type: chatbox
  39.     showplayerfaces: true
  40.     messagettl: 5
  41.   - class: org.dynmap.ClientComponent
  42.     type: playermarkers
  43.     showplayerfaces: true
  44.     showplayerhealth: true
  45.   #- class: org.dynmap.ClientComponent
  46.   #  type: digitalclock
  47.   - class: org.dynmap.ClientComponent
  48.     type: timeofdayclock
  49.     showdigitalclock: true
  50.     #showweather: true
  51.   #- class: org.dynmap.regions.RegionsComponent
  52.   #  type: regions
  53.   #  name: WorldGuard
  54.   #  useworldpath: true
  55.   #  filename: regions.yml
  56.   #  basenode: regions
  57.   #  use3dregions: true
  58.   #  infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  59.   #  regionstyle:
  60.   #    strokeColor: "#FF0000"
  61.   #    strokeOpacity: 0.8
  62.   #    strokeWeight: 3
  63.   #    fillColor: "#FF0000"
  64.   #    fillOpacity: 0.35
  65.   #  # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  66.   #  visibleregions:
  67.   #    - homebase
  68.   #    - miningsite
  69.   #- class: org.dynmap.TestComponent
  70.   #  stuff: "This is some configuration-value"
  71.  
  72. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  73. display-whitelist: false
  74.  
  75. # How often a tile gets rendered (in seconds).
  76. renderinterval: 1
  77.  
  78. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  79. zoomoutperiod: 60
  80.  
  81. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  82. enabletilehash: true
  83.  
  84. render-triggers:
  85.  #- chunkloaded
  86.   #- playermove
  87.   #- playerjoin
  88.   - blockplaced
  89.   - blockbreak
  90.   - snowform
  91.   - leavesdecay
  92.   - blockburn
  93.   - chunkgenerated
  94.  
  95. # The path where the tile-files are placed.
  96. tilespath: web/tiles
  97.  
  98. # The path where the web-files are located.
  99. webpath: web
  100.  
  101. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  102. webserver-bindaddress: 0.0.0.0
  103.  
  104. # The TCP-port the webserver will listen on.
  105. webserver-port: 8123
  106.  
  107. # Disables Webserver portion of Dynmap (Advanced users only)
  108. disable-webserver: false
  109.  
  110. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  111. allow-symlinks: true
  112.  
  113. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  114. timesliceinterval: 0.0
  115.  
  116. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  117. maxchunkspertick: 200
  118.  
  119. # Interval the browser should poll for updates.
  120. updaterate: 2000
  121.  
  122. showplayerfacesinmenu: true
  123.  
  124. # Set sidebaropened: true to pin menu sidebar opened
  125. #sidebaropened: true
  126.  
  127. joinmessage: "%playername% ha entrado"
  128. quitmessage: "%playername% ha salido"
  129. spammessage: "Solo puedes chatear cada %interval% segundos."
  130. webprefix: "§2[WEB] "
  131. websuffix: "§f"
  132.  
  133. defaultzoom: 0
  134. defaultworld: world
  135.  
  136. # template world - this is used for worlds that exist but aren't defined in the worlds section.
  137. # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
  138. # for worlds lacking a "center" section.
  139. templates:
  140.  # Template for normal world
  141.   normal:
  142.     enabled: true
  143.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  144.   #  bigworld: true
  145.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  146.   #  extrazoomout: 3
  147.     center:
  148.       x: 0
  149.       y: 64
  150.       z: 0
  151.     maps:
  152.       - class: org.dynmap.flat.FlatMap
  153.         name: flat
  154.         title: "Terreno"
  155.         prefix: flat
  156.         colorscheme: default
  157.         # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  158.         textured: smooth
  159.   #      # To render a world as a "night view", set shadowstrength and ambientlight
  160.   #      shadowstrength: 1.0
  161.   #      ambientlight: 4
  162.   #      # To render both night and day versions of tiles (when ambientlight is set), set true
  163.   #      night-and-day: true
  164.   #      # Option to turn on transparency support (off by default) - slows render
  165.   #      transparency: true
  166.   #      # Background color for map during the day
  167.   #      backgroundday: "#153E7E"
  168.   #      # Background color for map during the night
  169.   #      backgroundnight: "#000000"        
  170.   #      # Background color for map (independent of night/day)
  171.   #      background: "#000000"
  172.       - class: org.dynmap.kzedmap.KzedMap
  173.         renderers:
  174.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  175.             name: surface
  176.             title: "Superficie"
  177.             prefix: t
  178.             maximumheight: 127
  179.             colorscheme: default
  180.   #          # Add shadows to world (based on top-down shadows from chunk data)
  181.   #          shadowstrength: 1.0
  182.   #          # To render a world as a "night view", set shadowstrength and ambientlight
  183.   #          ambientlight: 4
  184.   #          # To render both night and day versions of tiles (when ambientlight is set), set true
  185.   #          night-and-day: true
  186.   #          # Option to turn off transparency support (on by default) - speeds render
  187.   #          transparency: false
  188.   #          # Background color for map during the day
  189.   #          backgroundday: "#153E7E"
  190.   #          # Background color for map during the night
  191.   #          backgroundnight: "#000000"        
  192.   #          # Background color for map (independent of night/day)
  193.   #          background: "#000000"
  194.   #          # Sets the icon to 'images/block_custom.png'
  195.   #          icon: custom
  196.   #          # Biome-based mapping
  197.   #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  198.   #          name: biome
  199.   #          title: "Biome"
  200.   #          prefix: b
  201.   #          maximumheight: 127
  202.   #          colorscheme: default
  203.   #          # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
  204.   #          biomecolored: biome
  205.   #        - class: org.dynmap.kzedmap.HighlightTileRenderer
  206.   #          prefix: ht
  207.   #          maximumheight: 127
  208.   #          colorscheme: default
  209.   #          highlight: # For highlighting multiple block-types.
  210.   #            - 56 # Highlight diamond-ore
  211.   #            - 66 # Highlight minecart track
  212.   #          highlight: 56 # For highlighting a single block-type.
  213.           - class: org.dynmap.kzedmap.CaveTileRenderer
  214.             name: cave
  215.             title: "Cuevas"
  216.             prefix: ct
  217.             maximumheight: 127
  218.   # Nether world template
  219.   nether:
  220.     enabled: true
  221.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  222.   #  bigworld: true
  223.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  224.   #  extrazoomout: 3
  225.     center:
  226.       x: 0
  227.       y: 64
  228.       z: 0
  229.     maps:
  230.       - class: org.dynmap.flat.FlatMap
  231.         name: flat
  232.         title: "Infierno"
  233.         prefix: flat
  234.         colorscheme: default
  235.         # Map background color (day or night)
  236.         background: "#300806"
  237.         # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  238.         textured: smooth
  239.       - class: org.dynmap.kzedmap.KzedMap
  240.         renderers:
  241.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  242.             name: nether
  243.             title: "Superficie"
  244.             prefix: nt
  245.             maximumheight: 127
  246.             colorscheme: default
  247.             # Map background color (day or night)
  248.             background: "#300806"
  249.   # Skylands world template
  250.   skylands:
  251.     enabled: true
  252.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  253.   #  bigworld: true
  254.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  255.   #  extrazoomout: 3
  256.     center:
  257.       x: 0
  258.       y: 64
  259.       z: 0
  260.     maps:
  261.       - class: org.dynmap.flat.FlatMap
  262.         name: flat
  263.         title: "Terreno"
  264.         prefix: flat
  265.         colorscheme: default
  266.         # Background color for map during the day
  267.         backgroundday: "#153E7E"
  268.         # Background color for map during the night
  269.         backgroundnight: "#000000"        
  270.         # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  271.         textured: smooth
  272.       - class: org.dynmap.kzedmap.KzedMap
  273.         renderers:
  274.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  275.             name: skylands
  276.             title: "Surface"
  277.             prefix: st
  278.             maximumheight: 127
  279.             colorscheme: default
  280.             # Background color for map during the day
  281.             backgroundday: "#153E7E"
  282.             # Background color for map during the night
  283.             backgroundnight: "#000000"        
  284.             night-and-day: true
  285.             shadowstrength: 1.0
  286.             ambientlight: 4
  287.  
  288. # The maptypes Dynmap will use to render.
  289. worlds:
  290.  # Worlds can be handled by templates, based on world type
  291.   # You can override the properties of the template by specifying them in this section
  292.   #    for example 'Title: "My Awesome World"'
  293.   #- name: world
  294.   #  title: "World"
  295.   #   Use 'enabled: false' to disable a certain world.
  296.   #  enabled: false
  297.   #   Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  298.   #  sendposition: false
  299.   #   Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  300.   #  sendhealth: false
  301.   #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  302.   #  fullrenderlocations:
  303.   #    - x: 10000
  304.   #      y: 64
  305.   #      z: 20000
  306.   #    - x: -15000
  307.   #      y: 64
  308.   #      z: -5000
  309.   #  # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
  310.   #  visibilitylimits:
  311.   #    - x0: -1000
  312.   #      z0: -1000
  313.   #      x1: 1000
  314.   #      z1: 1000
  315.   #    - x0: -2000
  316.   #      z0: -1000
  317.   #      x1: -1000
  318.   #      z1: -500
  319.   #  # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  320.   #  hidestyle: stone
  321.   #  # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
  322.   #  # visibilitylimits (limits must be set).  The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
  323.   #  # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
  324.   #  autogenerate-to-visibilitylimits: map-only
  325.   #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  326.   #  template: mycustomtemplate
  327.   #   Rest of comes from template - uncomment to tailor for world specifically
  328.   #  center:
  329.   #    x: 0
  330.   #    y: 64
  331.   #    z: 0
  332.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  333.   #  bigworld: true
  334.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  335.   #  extrazoomout: 3
  336.   #  maps:
  337.   #    - class: org.dynmap.flat.FlatMap
  338.   #      name: flat
  339.   #      title: "Flat"
  340.   #      prefix: flat
  341.   #      colorscheme: default
  342.   #      # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  343.   #      textured: smooth
  344.   #      # To render a world as a "night view", set shadowstrength and ambientlight
  345.   #      shadowstrength: 1.0
  346.   #      ambientlight: 4
  347.   #      # To render both night and day versions of tiles (when ambientlight is set), set true
  348.   #      night-and-day: true
  349.   #      # Option to turn on transparency support (off by default) - slows render
  350.   #      transparency: true
  351.   #      # Background color for map during the day
  352.   #      backgroundday: "#153E7E"
  353.   #      # Background color for map during the night
  354.   #      backgroundnight: "#000000"        
  355.   #      # Backgrounc color for map (independent of night/day)
  356.   #      background: "#000000"
  357.   #    - class: org.dynmap.kzedmap.KzedMap
  358.   #      renderers:
  359.   #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  360.   #          name: surface
  361.   #          title: "Surface"
  362.   #          prefix: t
  363.   #          maximumheight: 127
  364.   #          colorscheme: default
  365.   #          # Add shadows to world (based on top-down shadows from chunk data)
  366.   #          shadowstrength: 1.0
  367.   #          # To render a world as a "night view", set shadowstrength and ambientlight
  368.   #          ambientlight: 4
  369.   #          # To render both night and day versions of tiles (when ambientlight is set), set true
  370.   #          night-and-day: true
  371.   #          # Option to turn off transparency support (on by default) - speeds render
  372.   #          transparency: false
  373.   #          # Background color for map during the day
  374.   #          backgroundday: "#153E7E"
  375.   #          # Background color for map during the night
  376.   #          backgroundnight: "#000000"        
  377.   #          # Backgrounc color for map (independent of night/day)
  378.   #          background: "#000000"
  379.   #          # Sets the icon to 'images/block_custom.png'
  380.   #          icon: custom
  381.   #        - class: org.dynmap.kzedmap.HighlightTileRenderer
  382.   #          prefix: ht
  383.   #          maximumheight: 127
  384.   #          colorscheme: default
  385.   #          highlight: # For highlighting multiple block-types.
  386.   #            - 56 # Highlight diamond-ore
  387.   #            - 66 # Highlight minecart track
  388.   #          highlight: 56 # For highlighting a single block-type.
  389.   #        - class: org.dynmap.kzedmap.CaveTileRenderer
  390.   #          name: cave
  391.   #          title: "Cave"
  392.   #          prefix: ct
  393.   #          maximumheight: 127
  394.   #
  395.   # To just label world, and inherit rest from template, just provide name and title
  396.   #- name: world2
  397.   #  title: "Second World"
  398.   #
  399.   #- name: nether
  400.   #  title: "Nether"
  401.   #  center:
  402.   #    x: 0
  403.   #    y: 64
  404.   #    z: 0
  405.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  406.   #  extrazoomout: 3
  407.   #  maps:
  408.   #    - class: org.dynmap.flat.FlatMap
  409.   #      name: flat
  410.   #      title: "Flat"
  411.   #      prefix: flat
  412.   #      colorscheme: default
  413.   #      # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  414.   #      textured: smooth
  415.   #    - class: org.dynmap.kzedmap.KzedMap
  416.   #      renderers:
  417.   #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  418.   #          name: nether
  419.   #          title: "Surface"
  420.   #          prefix: nt
  421.   #          maximumheight: 127
  422.   #          colorscheme: default
  423.  
  424. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  425. # Set to false for a much quieter startup log
  426. verbose: true
  427.  
  428. # Enables debugging.
  429. #debuggers:
  430. #  - class: org.dynmap.debug.LogDebugger
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