Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- engine.ini
- bCombineSimilarMappings=False // maybe True for ATI?
- MaxRMSDForCombiningMappings=9.0
- ImageReflectionTextureSize=1024
- bForceStaticTerrain=True (1x [Engine.Engine]
- 1x [Engine.GameEngine]
- MaxDeltaTime=0
- bForceStaticTerrain=True
- bShouldGenerateSimpleLightmaps=False
- PhysXGpuHeapSize=32 //maybe0 for ATI
- MaxParticleVertexMemory=0
- MaxObjectsNotConsideredByGC=500
- SizeOfPermanentObjectPool=50
- StaleCacheDays=30
- MaxStaleCacheSize=15
- MaxOverallCacheSize=50 //original30
- MinDesiredFrameRate=0.000000
- ParanoidDeviceLostChecking=0
- CommonAudioPoolSize=160 ( 2x)
- [Engine.SeqAct_Interp]
- RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,DepthOfField=False,ballowDepthOfField=False,AmbientOcclusion=True)
- [TextureStreaming]
- MinTextureResidentMipCount=7
- PoolSize=1024
- MemoryMargin=20
- MemoryLoss=0
- HysteresisLimit=22
- DropMipLevelsLimit=19
- StopIncreasingLimit=20
- StopStreamingLimit=12
- MinEvictSize=12
- MinFudgeFactor=1.0
- FudgeFactorIncreaseRateOfChange=0.6
- FudgeFactorDecreaseRateOfChange=-0.4
- MinRequestedMipsToConsider=15
- MinTimeToGuaranteeMinMipCount=2
- MaxTimeToGuaranteeMinMipCount=12
- UseTextureFileCache=TRUE
- LoadMapTimeLimit=15.0
- LightmapStreamingFactor=0.09
- ShadowmapStreamingFactor=0.09
- MaxLightmapRadius=2000.0
- AllowStreamingLightmaps=True
- TextureFileCacheBulkDataAlignment=1
- UsePriorityStreaming=True
- bAllowSwitchingStreamingSystem=False
- UseDynamicStreaming=True
- bEnableAsyncDefrag=False
- bEnableAsyncReallocation=False
- MaxDefragRelocations=256
- MaxDefragDownShift=128
- BoostPlayerTextures=0.0
- TemporalAAMemoryReserve=10.0
- bHasVoiceEnabled=False
- [RealD]
- StereoEnable=False
- DBAActive=false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement