Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- So /v/ come help implement .t3d format please:
- > http://sf.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/
- The C source code is right here:
- > https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/fcdf/attachment/darkplaces_workingon_aug19_2023.zip
- It's a 2mb download.
- The relevant code is in these additional files which have been changed (referenced in the thread):
- > https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f936/attachment/model_brush.c
- > https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f936/attachment/model_shared.c
- > https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f936/attachment/model_shared.h
- Specifically at the end of model_brush.c where
- >void T3d_.....
- which is where we got burnt out. It loads and prints the vertex information from, say, example .t3d files such as this:
- >https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtracted.t3d
- and this:
- > https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtractedandboxaddedsmall.t3d
- Opensource GPL project.
- The benifits of adding this format is: to complete the trifecta.
- We can allready import maps from
- 1) Radiant (BSP)
- 2) Blender (Obj_from_mc)
- and also Minetest and BZflag.
- If t3d was added UnrealEd would also then be possible.
- Any map loadable gets the benefit of over 200 weapons, city generation, procedural routines, 50 spells, 30+ vehicles (up to 60 if you include the newer cars), and the ability to load in any other model that the engine supports.
- Also you can address and network up to 4 million entities in this engine (we added that 2 years ago).
- That's way more than others: and future proofs the work added to this engine.
- >DO it yourself!
- We allready did 2 map formats: we're burnt out.
- We started on this one but are tired.
- It's an opensource
Advertisement
Add Comment
Please, Sign In to add comment