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- //require line
- var SceneView = require('ui').SceneView;
- //`:load` line
- var scene = new SceneView({ style: { width: 'fill-parent', height: 36 }});
- scene.setLayers(sceneLayers.count);
- scene.defineSpritesheet('headerImage', app.imageURL('header_image.png'), 128, 36);
- scene.add({
- sprite: 'headerImage',
- x: 0,
- y: 0,
- layer: sceneLayers.image,
- frame: 0
- });
- scene.defineSpritesheet('background', app.imageURL('header_background.png'), 1, 36);
- scene.setLayerBackground(sceneLayers.background, {
- sprite: 'background',
- x: 0,
- y: 0,
- width: 400,
- height: 36,
- tile: true
- });
- self.add( scene );
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