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- Translation
- 0
- {0}
- Ошибка: {0}
- Русский
- Russian
- ru
- GameMaker Studio 2
- Open In Explorer
- Open Project In Explorer
- Open Log In Explorer
- explorer
- finder
- Show In Finder
- Show Project In Finder
- Reveal Log In Finder
- Ctrl
- Command
- Exit
- Quit
- About
- About GameMaker Studio 2
- Windows
- Window
- Login
- Logout
- Manage Account
- The transition specified '{0}' is not valid
- Horizontal Speed
- Horizontal Tile
- <no background>
- X Offset
- Y Offset
- Stretch
- Vertical Speed
- Vertical Tile
- Breakpoints
- Delete Breakpoint
- Go To Code
- Toggle Breakpoint
- There are no breakpoints to display.\nTo place one, press F9 on the desired line in a code editor.
- ERROR: Project failed to compile: error code {0}
- ERROR: Project failed to deploy: error code {0}
- ERROR: Project failed to run: error code {0}
- Add
- Cancel
- Delete
- Done
- Import
- Manage
- No
- OK
- Rename
- Resize
- Scale
- Yes
- Next
- Create
- Apply
- Remove All
- Reset Layout
- Resetting the project layout will close any open resources. Are you sure you want to reset the layout?
- Automatic response to resetting the project layout
- Successfully created certificate file: {0}
- Failed to create certificate file: {0}
- Certificate file '{0}' already exists; please choose a new filename
- Name and Password fields must be set
- Unable to find certificate file '{0}'
- Certificate Check
- Password is NOT valid for certificate
- Password is valid for certificate
- Set .pem certificate file and password
- (you can use an existing GameMaker:Studio marketplace certificate)
- Certificate File:
- Certificate Password:
- Check
- Check that the password is valid for the selected certficate file
- If you don't have a certificate, you can create one:
- Create new certificate
- Create Certificate
- Enter new certificate details:
- Publisher Name:
- Create Publisher Account
- 2 columns
- 3 columns
- Fullscreen workspace tab
- Keyword help
- Show resource
- Single pane
- Code
- Restore to workspace
- Go to Object
- Add/Open Event
- Open Inherited Event
- Go To Line
- Line Number ({0} - {1})
- Compile Errors
- There are no compile errors to show!
- Configuration
- Select Configuration
- Configurations
- Add New Configuration
- Are you sure you want to delete configuration '{0}'?
- Are you sure? Deleting configuration '{0}' will also delete the following configurations: '{1}'.
- Cannot delete configuration '{0}'
- Cannot duplicate existing configuration name
- Cannot create configurations with GameMaker Studio 2 Trial
- The configuration name '{0}' is not valid
- Manage Configurations
- New configuration name cannot be empty
- New Configuration Name
- Parent Configuration
- Promote
- Rename Configuration
- Cannot rename '{0}' configuration
- Are you sure? Promoting a configuration cannot be undone
- Add Menu Entry
- Add Menu Entry Below
- Add Menu Entry Above
- Add Menu Separator Below
- Add Menu Separator Above
- Add Sub Menu Entry
- Add Sub Menu Entry Below
- Add Sub Menu Entry Above
- Move Menu Item Down
- Move Menu Item Up
- Are you sure?
- Confirm
- Are you sure you want to remove the event with all its actions?
- Are you sure you want to cut the selected event?
- Are you sure you want to remove {0} events with all their actions?
- Delete the selected frames?
- The event is still being copied. Please try pasting again in a few seconds.
- Don't show this message again
- Error
- Not Ready
- Success
- Invalid
- Invalid input. Please provide the required information.
- Save the changes to {0}?
- Warning
- Add Context Menu
- Grid Cell
- Child Gadgets
- Child Windows
- Clear List
- Client Panel
- Clip To Parent
- Colour Dialog
- Selected Colour Display
- Grid Column Splitter
- Grid Column Dock Splitter
- Grid Row Dock Splitter
- Grid Splitter
- Grid Dock Splitter
- Context Menu
- Copy Gadget
- Cut Gadget
- Delete Gadget
- Delete Layout
- Are you sure you want to delete this layout?
- Dialog Editor: Duplicate Layout Name
- A duplicate of stylename '{0}' was found in\n'{1}'\nthe style will continue to be saved in\n'{2}'
- Error
- Dialog Editor: Failed to open .json file: '{0}'
- Browse...
- File name:
- Flatten SubLayout
- Gadgets
- GUI Base
- Style
- Layout Hierarchy
- relative position: ({0}px, {1}px) dimension: ({2}px, {3}px)
- HSV Input
- The style '{0}' is not a valid json primitive. Please amend or revert the style. No changes will be saved.
- Name And Icon
- Layout
- Layout name:
- List Items
- Load Layout File
- Menu Bar Entry
- Menu Entry
- New Layout
- Tree View Node
- Dialog Editor: No JSON File Selected
- Dialog Editor: No Layout Selected
- Dialog Editor: No XML File Selected
- Open Layout
- The style name '{0}' is currently registered to\n'{2}'\nbut will now be saved to\n'{1}'
- Paste Gadget
- Gadget Layout Properties
- Radio Button Group
- Reload Images
- Remove Active Test Layouts
- Revert All Styles To Last Save
- Revert All Styles To Original State
- Revert Style To Last Save
- Revert Style To Original State
- RGBA Input
- Grid Row Splitter
- Save All Styles
- Save Layout As...
- Dialog Editor: Save failed due to error: {0} - {1}
- Save Layout
- Save Style
- Save Style As...
- Scroll Panel
- Edit Context Menu
- Select the file to save the style to. If the file doesn't already contain the style definition it will search all files within its folder.\nUse 'Save Style As...' to explicitly override save file
- Style Editor
- Style name:
- The style wasn't found in this folder. It will append to the selected file unless an alternative is selected.
- Sub Menu Entry
- Tab Control Panel
- Tab
- Test Layout
- Dialog Editor
- Gadget Toolbox
- TreeViewNode
- Warning
- Find Resource
- Redo
- Search & Replace
- Undo
- {0} does not implement ICloneable
- Attempting to add a cursor using image {1} with duplicated id {0} please assign a different name
- Attempted to load cursor {1} but received error '{0}'
- Attempting to load cursor {0} but can't find loading info
- Attempted to load gadget toolbox info but received error '{0}' - '{1}'
- Attempted to add gadget '{0}' to toolbox but it isn't registered with the layout manager
- You can not bind global inputs to a function that takes paramaters.
- Attempting to access invalid column index {0} for grid with {1} columns
- Attempting to access invalid row index {0} for grid with {1} rows
- A parent reliant anchor (bottom or right) has been set with no parent gadget, try setting the dimension instead
- A dimension input has been set along with both the associated anchors, the dimension input will be ignored
- Cannot calculate actual position of gadget, too few anchors and/or dimensions are set
- An anchor or dimension has been set to percentage with no parent gadget, try using pixel instead
- The scale to fit option has been selected on a gadget with no parent, try removing the scale to fit option
- Object has been released too many times
- Attempted to load layout file but received error '{0}' - '{1}'
- Trying to free invalid memory block
- PrimitiveBuilder out of vertex space in {0}
- PrimitiveBuilder was not called finished correctly, you MUST call End()
- Can not add more vertices to a finished PrimitiveBuilder.
- Project load failed. Unable to load {0}
- Attempting to add controller of type {0} with id {2} but there is already a controller of type {1} registered with that id
- Can not set requested style, not found
- Exception in {0},{1} : {2}
- Vertex Format is sealed.
- Method '{1}' on object '{0}' failed because {2}
- Method '{1}' on object '{0}' failed due to mismatching parameter count
- Alarm
- Alarm {0}
- Async - Audio Playback
- Async - Audio Recording
- Async - Cloud
- Async - Dialog
- Async - HTTP
- Async - In-App Purchase
- Async - Image Loaded
- Async - Networking
- Async - Push Notification
- Async - Save/Load
- Async - Social
- Async - Steam
- Async - System
- Asynchronous
- Collision
- Create
- Destroy
- Clean Up
- Draw
- Draw
- Draw Begin
- Draw End
- Draw GUI
- Draw GUI Begin
- Draw GUI End
- Post-Draw
- Pre-Draw
- Window Resize
- Alt
- Any
- Backspace
- Control
- Delete
- {0}
- Digits
- Down
- End
- Enter
- Escape
- Function Keys
- Home
- Insert
- Keypad
- Keypad {0}
- Modifiers
- Arrow Keys
- Control Keys
- Left
- Letters
- No Key
- Others
- Page Down
- Page Up
- Right
- Shift
- Space
- Up
- Key Down
- Key Pressed
- Key Press -
- Key Down -
- Press {0}
- Key Up
- Key Up -
- Key Down
- Key Up
- Mouse
- Mouse Click
- Mouse Down
- Mouse Up
- Global
- Global Left Down
- Global Left Pressed
- Global Left Released
- Global Middle Down
- Global Middle Pressed
- Global Middle Released
- Global Right Down
- Global Right Pressed
- Global Right Released
- Left Down
- Left Pressed
- Left Released
- Middle Down
- Middle Pressed
- Middle Released
- Mouse Enter
- Mouse Leave
- Mouse Wheel Down
- Mouse Wheel Up
- No Mouse Input
- Any Button
- No Button
- Left
- Right
- Middle
- Right Down
- Right Pressed
- Right Released
- Other
- Animation End
- Animation Event
- Animation Update
- Path Ended
- Game End
- Game Start
- Intersect Boundary
- Outside Room
- Room End
- Room Start
- User Events
- User Event {0}
- Views
- Intersect View {0} Boundary
- Outside View {0}
- Intersect Boundary
- Outside View
- Step
- Begin Step
- End Step
- Unknown Event
- Caught exception for gadget of type '{1}' and style '{2}'- {0}
- Are you sure you want to exit?
- Do you want to save changes before exiting?
- Do you want to save changes to the current project?
- Enable in game
- Import extension
- Add -->
- Import All
- Remove
- Import Complete!
- Copying files...
- Extension with name '{0}' already exists - delete previous version before importing new version
- Extension resource names clash with project resources. Please cancel the import and rename your project resources.
- An error occured:{0}
- Extension resources:
- Extracting...
- An error occurred
- Unable to read the extension file
- Unable to find an extension within the GMEZ file
- Importing resources...
- Resources to add:
- Already a resource with name '{0}' - please rename it before importing the extension
- Resource names conflict
- Select resources from your extension and add them to your project
- Failed to extract the extension archive: '{0}'
- Import resources: {0}
- Import legacy resources: {0}
- Logout user '{0}'?\nThis will save any changes and restart the IDE.
- Are you sure you want to restore default settings?\nThis will restart the application for the changes to take effect.
- New IDE
- Logout
- My Account
- ${FileMenuExit}
- Export Project
- Import Project
- New Project
- Open Project
- Preferences
- Recent Projects
- Save Project
- Save Project As
- File Load Cancelled
- File Directory Not Found
- File Inaccessible
- File Data Invalid
- File Locked
- File Not Found
- File Path Too Long
- File Load Timeout
- !\"#$%&'()*+,-./00300123456789:;<=>?0040@ABCDEFGHIJKLMNO0050PQRSTUVWXYZ[\\]^_0060`abcdefghijklmno0070pqrstuvwxyz{}|~
- and more (too many glyphs)
- Off
- Select Font
- Or
- On
- Add
- Add new range
- Bold
- Delete
- Delete selected range
- Hello World!!
- No
- Yes
- These characters are not in this font:
- Would you like to add them?
- Warning!
- Italic
- Name
- Anti-aliasing
- Size
- Presets
- Style
- Toggle
- Font: {0}
- Include Font in Marketplace Asset
- {0}
- Select Font to Include
- Font Manager: Default font '{0}' has not been loaded, text rendering will fail
- Add Range
- ASCII
- Font Range
- Digits
- From Code
- From File
- Letters
- Normal
- to
- None
- Everything
- Button
- Browse Button
- Buttons
- Checkbox
- Close Button
- Colour
- Colour Dialog
- Colour Palette
- Colour Picker
- Colour Select Button
- Combobox
- Containers
- Bordered Window
- Borderless Window
- Blend Window
- File Input
- Grid
- Group
- Horizontal Scrollbar
- Horizontal Separator
- Image
- Input
- Label
- Link Label
- Listbox
- Headered Listbox
- Lists
- Menu Bar
- Miscellaneous
- Multiline Text Box
- Numeric Textbox
- Pan Area
- Radio Button
- Radio Buttons
- Radio Button Group
- Scrollbars
- Scroll Panel
- Separators
- Slider
- Thumbnail Slider
- Stack Panel
- Tab Control Panel
- Textbox
- Text Input
- Title Bar
- Toggle Button
- Tree View
- Vertical Scrollbar
- Vertical Separator
- Window
- Window Frame
- Windowing
- Text Editor Panel
- Resource Select Button
- Resource Drop Panel
- Resource Image
- Sprite Icon
- Object Icon
- Tile Set Icon
- Sprite Selector
- Resources
- Game Options - {0}
- Add-ons
- Add one or more add-ons to this project
- Help
- News
- Gmez Import: No project to import into
- Speed:
- Frame:
- Height:
- X:
- Y:
- U0:
- U1:
- V0:
- V1:
- Width:
- Insert Column After
- Insert Column Before
- Insert Grid Column Splitter After
- Insert Grid Column Splitter Before
- Insert Grid Column Dock Splitter After
- Insert Grid Column Dock Splitter Before
- Insert Row After
- Insert Row Before
- Insert Grid Row Splitter After
- Insert Grid Row Splitter Before
- Insert Grid Row Dock Splitter After
- Insert Grid Row Dock Splitter Before
- Move Column Left
- Move Column Right
- Move Row Down
- Move Row Up
- Span All Columns
- Span Entire Grid
- Span All Rows
- Remove Column(s)
- Remove Row(s)
- History
- Account
- Build
- Edit
- File
- ${IDEMenuViews}
- Tools
- Help
- Support Forums
- YoYoGames.com
- GameMaker Community
- Mac Closed beta forums
- Required SDKs
- Knowledge Base
- Report a Bug
- Release Notes
- Current Runtime Release Notes
- Start Page
- Welcome Page
- Open Manual
- ${IDEMenuHelpAbout}
- Licenses
- ${OpenProjectInExplorer}
- ${ShowLogFileInExplorer}
- Marketplace
- Texture Groups
- Audio Groups
- Sound Mixer
- Layouts
- Load Layout
- Save Layout
- Reset Layout
- Start Page
- New Project (${show_new_projects_page})
- Open Project (${load_project_dialog})
- Save Project (${menu_save_project_incremental})
- Create Executable (${package_program})
- Debug (F6)
- Run (F5)
- Stop
- Clean (${clean_program})
- Game Options
- Help (F1)
- Targets
- Notifications
- Zoom In (${zoom_in_workspace})
- Zoom Out (${zoom_out_workspace})
- Zoom Reset (${reset_workspace_zoom})
- Collapse/Expand dock panels (F12)
- Add Frame
- Import Image(s)
- Convert to Frames
- Import Strip Image
- Export to PNG
- Add group
- Add layer
- All Layers
- Iterations:
- Brushes
- Cancel Selection
- New Canvas Size:
- Fit Screen
- 1:1
- Left:
- Colour only
- Colours
- Unable to load
- Sprite {0} contains {1} image(s) that failed to load. Affected frames have been removed from the sprite.
- Colour Options
- Right:
- Commit Tool Changes?
- Crop All Frames To Selection
- Auto Trim All Frames
- Reverse Frames
- Cut
- Cut Frame
- Cut Selection
- Copy
- Copy Frame
- Paste Frame
- Copy Selection
- Paste Clipboard
- Select All
- Delete Selected Frames
- Delete group
- Delete layer(s)
- Duplicate layer(s)
- Edit layer properties
- Apply
- Apply To:
- Cancel
- Effects
- Apply to All Frames
- Flip
- Colour
- Grid Settings
- X Spacing
- Y Spacing
- Height:
- Crop / pad
- Import image(s)
- Resize Canvas
- Imported image is a different size from the canvas
- Pasted image is larger than the canvas
- Resize imported image to canvas size
- Resize canvas to imported image size ({0} x {1})
- Resize canvas to pasted image size ({0} x {1})?
- Crop/pad canvas
- Scale canvas
- Crop/pad imported image
- Scale imported image
- Insert Frame
- Intensity:
- Interpolation:
- Invert Selection
- Keep aspect ratio
- Blend Mode:
- Name:
- Opacity:
- Layers
- Layer Properties
- Toggle loop/ping-pong
- Save
- Merge all layers
- Merge group
- Merge layer down
- Merge Selected Layers
- Mirror
- {0} x {1} pixels
- Toggle onion skinning
- Frames back
- Frames forwards
- Onion Skin Settings
- Colour
- Paste
- Speed:
- Play/Pause animation
- Position
- Preview
- Redo
- Resize All Frames
- Rotate
- Scale
- Scale All Frames
- Selected Layer
- Snap to grid
- Anti-alias
- Font Adjustment
- Image Editor: {0}
- Toggle Grid
- Tolerance:
- Rotation:
- Interpolate
- Arc tool
- Paintbrush tool
- Colour Picker
- Ellipse tool
- Ellipse tool - outline
- Ellipse tool - filled
- Ellipse select tool
- Paint selection tool
- Erase tool
- Fill tool
- Colour replace tool
- Colour remove tool
- Flip brush tool
- Line tool
- Magic wand tool
- Mirror brush tool
- Pan image tool
- Polygon tool
- Polygon tool - outline
- Polygon tool - filled
- Rectangle tool
- Rectangle tool - outline
- Rectangle tool - filled
- Rectangle select tool
- Rotate brush tool
- Free rotate brush tool
- Split Magnify
- Text tool
- Toolbox
- Animation
- Flip
- Mirror
- All Frames
- Selected Frames
- Rotate All Frames (clockwise 90)
- Rotate All Frames (anti-clockwise 90)
- Undo
- Visible Layers
- Width:
- Click to add a point, drag to move (Ctrl - move control point; Shift - snap; Enter - commit)
- Left/right click to pick a colour
- Click and drag to draw an ellipse (Shift for a circle)
- Paint selection (Ctrl to add, Alt/right click to subtract)
- Click to erase
- Click to fill (Alt to tile with brush)
- Click to swap colours (Alt to replace alpha also)
- Click to remove a colour
- Click and drag to draw a line (Shift for a straight line)
- Click to replace selection (Ctrl to add to selection, Alt to subtract from selection)
- Click to paint (Shift for a straight line, Ctrl to pick a colour)
- Click and drag to pan
- Click to add points (Enter to commit)
- Click and drag to draw a rectangle (Shift for a square)
- Click button to rotate clockwise (Shift for anti-clockwise)
- Click and drag to rotate current brush
- Click and drag to replace selection (Ctrl to add to selection, Alt to subtract from selection)
- Click and drag to replace selection (Ctrl to add to selection, Alt to subtract from selection)
- Click to insert text
- Cannot paint on layer groups
- Cannot paint on layer groups; select a non-group layer
- Cannot paint to a locked or invisible layer
- Cannot paint to the selected layer - it is locked or hidden
- Current layer is not visible
- Selection Area: {0}x{1}
- Current Frame:
- {0} of {1} frames
- Size:
- Smooth
- Colour only:
- Contiguous mode:
- Stroke
- Fill
- Both
- Copy colours to sprite:
- Import colours from sprite:
- Onion skin
- Loop mode
- Play
- Add Layer To All Frames
- Add Layer Group
- Shift Layer Up
- Shift Layer Down
- Delete Layer/Group For All Frames
- Left Or Right Click To Set Eraser
- Can't Delete Last Layer
- Can't delete layer - image must have at least one layer
- Swap left and right colours
- Greyscale
- Blur
- Blur Type:
- Horizontal
- Vertical
- Both
- Box
- Gaussian
- Grid Colour:
- Alpha:
- Grid X
- Grid Y
- Snap
- No Split
- Split Horizontal
- Split Vertical
- Importing...
- Extracting...
- All
- File Name:
- File Size:
- {0} KB
- {0} MB
- None
- Platforms:
- Included File: {0}
- Android
- Android (YYC)
- GameMaker:Player
- HTML5
- iOS
- iOS (YYC)
- macOS
- PlayStation 3
- PlayStation 3 (YYC)
- PlayStation 4
- PlayStation 4 (YYC)
- PlayStation Vita
- PlayStation Vita (YYC)
- Tizen (Javascript)
- Tizen (Native)
- Ubuntu
- Ubuntu (YYC)
- Windows
- Windows 8 (YYC)
- Windows Phone 8
- Windows Phone 8 (YYC)
- Windows (YYC)
- Windows 8 (Javascript)
- Windows 8 (Native)
- Xbox One
- Xbox One (YYC)
- Windows UWP
- Android TV
- tvOS
- Amazon Fire
- Creation Code
- Edit Object
- Flip X:
- Flip Y:
- X:
- Y:
- Rotation:
- Scale X:
- Scale Y:
- Please select a language
- Failed to load layout '{0}' from file '{1}' as it has a duplicate name
- Multiple layouts with name '{0}' specify with guid to ensure correct selection
- Off
- On
- 16 bit
- 8 bit
- 3D
- Mono
- Stereo
- Block Pattern
- Single Colour
- Play once
- Loop
- Ping pong
- Cubic
- Linear
- None
- Percent
- Pixels
- Add
- Multiply
- Normal
- Subtract
- Delete All
- Keep All
- Keep Changed
- Show Message
- No
- Show Message
- Yes
- OK
- Show Message
- 16 Bit
- 32 Bit
- 64 Bit
- Stretch
- Tile
- Best Fit
- Desktop Stretch
- Loading...
- Open Marketplace
- My Library
- Downloads
- Login
- Overview
- Title
- Developer
- Rating
- Page {0} / {1}
- Status
- Screenshots
- View more from developer.
- Description:
- Age Rating:
- Version:
- Version {0}. Published {1}.
- Package Contains:
- End User License Agreement: (EULA)
- Categories
- Verifying...
- Downloaded
- View in marketplace
- By {0}
- Delete
- Download
- Update
- Refresh library.
- An update is available for this asset.
- Import
- Review This Asset
- My Library
- View in Marketplace
- Install
- Installing...
- Installed
- You do not currently have any assets in your Library. Click to visit the Marketplace and browse assets.
- Download cancelled
- Downloading...
- Download failed
- Password
- Register
- Save Username/Password
- Username
- Cannot access Marketplace: User is offline
- Create Package
- Update Existing Package
- Create Package
- Select publisher and enter a new package name and ID
- Choose an Asset
- Please select the name and package ID of your asset from the marketplace
- Name:
- No Publisher selected
- Publisher Name:
- Package ID:
- Version:
- Package ID required
- Creating package...
- Select resources from your project and add them to your package:
- Project:
- Asset Package:
- Add
- Add All
- Remove
- Certificate file has not been set - please check Marketplace certificate settings
- Certificate file '{0}' could not be found - please check Marketplace certificate settings
- You will need to set up a signing certificate before you can create and publish packages.
- Go to Certificate Settings
- Error creating package
- Error importing package
- Verifying package...
- Failed to verify the package
- Failed with error:\n'{0}'
- Package signing error
- Error extracting package archive: {0}
- Import Completed!
- Select resources from the asset package and add them to your project:
- You must first open a project to import resources into
- You must include at least one resource
- Import all resources to a new project
- Some resources failed to import - see output window for details
- Check For Updates
- Updating...
- Marketplace
- My Purchase History
- Publisher Account Required
- You do not have a Publisher attached to this account. Do you want to add one now?
- Project Required
- An open project is required to import assets.\nDo you want to create a new project or open an existing project now?
- Package Upload
- Created package '{0}' version {1}
- Uploading to Marketplace...
- Package ID is invalid
- Display name
- Display name is invalid
- Display name restrictions
- - Must be between 5 and 30 characters long
- - Must start with a letter
- - May only contain letters, numbers, dashes and underscores
- Package ID Restrictions
- - Must be in the format com.companyname.assetname
- - Cannot contain spaces
- - Company and asset names may contain letters and numbers
- IMPORTANT: The package ID cannot be changed once your asset has been created.
- Uploaded package '{0}' version {1}\nGo to the asset listing page?
- Package upload failed: {0}
- Package upload cancelled
- Package Type:
- IMPORTANT: The asset category will be set to 'Demo' on upload
- IMPORTANT: The asset category will be set to 'Tutorial' on upload
- IMPORTANT: The package ID cannot be changed once your asset has been created. The asset category will be set to 'Demo' on upload
- IMPORTANT: The package ID cannot be changed once your asset has been created. The asset category will be set to 'Tutorial' on upload
- Add Menu Bar Entry
- Add Menu Bar Entry After '{0}'
- Add Menu Bar Entry Before '{0}'
- Edit
- File
- Image
- Language
- Style
- Tools
- View
- Back
- Forward
- Reload
- Release Notes
- Collision Mask:
- Parent
- Parent & Children
- Persistent
- Angular Damping
- Density
- Friction
- Collision Group
- Kinematic
- Linear Damping
- Restitution
- Sensor
- Start Awake
- Solid
- Uses Physics
- Visible
- Zoom in
- Zoom out
- Reset zoom
- Add Event
- Sprite
- Animation Speed
- {0}
- Box
- Change Event
- Cannot change event
- The Event cannot be changed to an existing Event.
- Convert to {0}
- GML
- DnD™
- Children
- Circle
- Code
- Collision Shape
- Current Frame
- Delete Event
- Delete Events
- Cut Event
- Copy Event
- Paste Event
- Duplicate Event
- Open Parent Event
- Override Event
- Inherit Event
- Show Parent Event
- Select Sprite
- Select Mask
- Select Parent
- Event
- Events
- Modify Collision Shape
- Name:
- New
- No Parent
- No Sprite
- Object Properties
- Physics
- Variables
- Variable Definitions
- Multi-select
- Add a new variable
- Add a new list item
- This variable has been inherited from the parent object {0}.
- Name
- This is how you will reference it in code.
- Value
- Set the variable to a value for this instance only.
- Type
- Default
- Options
- ИСТИНА
- Options: {0}
- Use Range
- Min
- Max
- List items
- Resource filter
- Remove this item
- Physics Properties
- Physics Collision Shape
- Properties
- Same As Sprite
- Same As Sprite
- Convex Shape
- Object: {0}
- Remove this variable
- Open options...
- Override this variable
- Output
- Search Results
- Source Control
- Increment:
- Add
- Closed
- Connection Kind
- Edit
- Edit
- Cancel
- Save
- Edit Point {0} In {1}
- Horizontal Shift:
- Insert
- Speed:
- Name:
- Precision:
- Remove
- Inherit
- <No path>
- Select Path...
- Shift
- Click the arrow in the direction you want to shift the path.
- Shift Path: {0}
- Smooth Curve
- Snap X
- Snap Y
- Speed
- Edit Points
- Mirror
- Flip
- Pan To Path
- Reverse
- Left Mouse Button: Add & Drag Anchor
- Area: {0},{1} {2},{3}
- Cursor: {0},{1}
- T+LMB: Translate, R+LMB: Rotate, S+LMB: Scale
- Straight Lines
- Shift Path
- Snap Path To Grid
- Toggle Grid On/Off
- Zoom In
- Zoom Out
- Reset Zoom
- Vertical Shift:
- Path: {0}
- <new path>
- Preferences
- Debug Info
- Memory Usage
- Output
- No Object
- No Sprite
- No Tileset
- Add Existing
- Add Existing From My Library
- Add Group
- Add From Default View
- Remove From Current View
- You are about to remove ""{0}"" from view ""{1}"". Continue?
- Create
- Convert to GML
- Convert to DnD™
- Create Child
- Create Included File
- Delete
- Duplicate
- Import Extension
- Insert Included File
- Open Externally
- Error Opening Externally
- ${OpenInExplorer}
- Open All
- Open Properties
- Open In Sound Mixer
- Open All Event Scripts
- Create Sprite From Image(s)
- Rename
- Configurations
- You are about to delete the directory "{0}" and all the items it contains. Continue?
- Extensions
- You are about to delete the file "{0}". Continue?
- Fonts
- Included Files
- No results found
- Create Extension
- Create Font
- Create Included File
- Create Object
- Create Path
- Create Room
- Create Script
- Create Shader
- Create Sound
- Create Sprite
- Create Tile Set
- Create Note
- Create Timeline
- Resources
- Are you sure you want to delete these resources: {0}?
- Are you sure you want to delete these resources: {0}?\nIncluded files/folders on disk will be deleted
- Are you sure you want to delete these resources: {0}?\nCollision events with deleted objects will also be deleted
- Notes
- Objects
- Options
- Paths
- Are you sure you want to delete {0}?
- Are you sure you want to delete {0}?\nIncluded files/folders on disk will be deleted
- Are you sure you want to delete {0}?\nCollision events with deleted objects will also be deleted
- Rooms
- Scripts
- Shaders
- Sounds
- Sprites
- Tile Sets
- Timelines
- Resources
- View Name Already In Use
- Cannot rename Default View
- Do you want to open {0} resources for edit?
- Opening Lots of Resources
- Clone current view
- Add new view
- Delete current view
- Expand/Collapse All
- Expand/Collapse All
- Expand All
- Collapse All
- Add Sub Layer
- Add Layer
- All
- Are you sure you want to delete the following items (Note: Instance creation code will be irrevocably lost): {0}
- Are you sure you want to delete the following layers (Note: Instance creation code will be irrevocably lost): {0}
- Attempting to delete items from a parent room (Note: Instance creation code will be irrevocably lost).\nDelete All: Delete matching items from child rooms\nKeep All: Keep all child room items\nKeep Changed: Keep child room items which have overridden the parent\nImmediate Children: {0}
- Attempting to delete layers from a parent room (Note: Instance creation code will be irrevocably lost).\nDelete All: Delete matching layers from child rooms\nKeep All: Keep all child room layers\nKeep Changed: Keep child room layers which have overridden the parent\nImmediate Children: {0}
- Delete All
- Delete Layer
- Rename Layer
- Delete Selected Layers
- Graphic: {0}
- Colour:
- Snap X:
- Snap Y:
- Inherit
- Inherit Creation Code
- Inherit Editor Properties
- Inherit Physics Properties
- Inherit Room Settings
- Inherit Sub Layers
- Inherit View
- Inherit View Properties
- Inherit Layer Visibility
- Instance: {0}
- Keep All
- Keep Changed
- {1} Layer Properties - {0}
- Layers - {0}
- Create New Asset Layer
- Create New Background Layer
- Create New Folder
- Create New Instance Layer
- Create New Path Layer
- Create New Tile Layer
- {0} ({1}, {2})
- {0} ({1}, {2}) parent - {3}
- Properties - {0}
- Instance Creation Order - {0}
- Instance Creation Order
- Brush:
- Tool:
- Editing Mode:
- Tiles - {0}
- Zoom: {0}%
- Layer Properties
- Layer View
- Reset Windows On Current Desktop
- Room
- Room Properties
- Windows
- Clear Selection
- Copy Selection
- Cut Selection
- Delete Selection
- Invert Selection
- Tile Editing
- Tile Selection Window
- Auto Tile (A)
- Select Tiles (S)
- Paint Tiles
- Eraser (E)
- Flip (Y)
- Show Tile Inheritance
- Mirror (X)
- Edit Tile Inheritance (I)
- Pen (D)
- Rotate Tile (Z)
- Fill (F)
- Line (L)
- Rectangle (R)
- Room Colour
- Clear Display Buffer
- Clear Viewport Background
- Colour
- Creation Code
- Instance Creation Order
- Enable Physics
- Enable Viewports
- Gravity X
- Gravity Y
- Horizontal Border
- Height
- Horizontal Speed
- Persistent
- Room Physics
- Pixels To Meters
- Room Settings
- Draw Background Colour
- Speed
- Vertical Border
- Viewport {0}
- Camera Properties
- Object Following
- Height
- Viewport Properties
- Viewports and Cameras
- Visible
- Width
- X Pos
- Y Pos
- Vertical Speed
- Width
- Clean
- Create Executable
- Show Remote Worker Installer
- Run
- Debug
- Error
- Could not connect to Remote Worker. Please check your setup and try again.
- Remote Worker was left blank. Please name your Remote Worker and try again.
- Saving...
- Add Path
- Clone Repository
- Commit Changes
- Show Conflicts
- Create Project Repository
- Delete Path
- View History
- Import Project into Repository
- Source Control
- Pull Changes
- Push Changes
- Revert All
- Revert Path
- Revert To This Revision
- Source Control Conflicts
- Use Theirs
- Merge
- Choose Merge Tool
- Tool location
- Tool options
- Use Mine
- Was the Merge operation successful?
- Search Cancelled
- Case Sensitive
- Search Complete ({0} results)
- Content
- End of search results reached, should we loop?
- Find All
- Find Next
- Find Previous
- Item
- Line
- No results were found.
- Replace:
- Replace All
- Are you sure you want to Replace All?\nThis will edit files on disk.
- Replace
- Search:
- Search & Replace
- Whole Word Only
- There are more results available...
- Attributes:
- Audio Group:
- Bit Rate (kbps):
- Compressed - Not Streamed
- Compressed - Streamed
- Copying Sound...
- Edit Sound
- Name:
- No Sound has been loaded
- Open
- Quality:
- Sample Rate:
- Sound Loaded
- Target Options:
- Sound: {0}
- Uncompressed - Not Streamed
- Uncompress on Load - Not Streamed
- Volume:
- Output:
- No Audio Device
- No audio device is available for previewing sounds.
- Streaming sounds cannot be used in AudioGroups. Are you sure you want to set this to streaming? It will reset the AudioGroup back to Default.
- Sound Mixer
- Column Volume
- Untitled Group
- Too Many Sound Mixer Groups
- There are too many Sound Mixer Groups on this window. You could open another Sound Mixer or close unused groups in this window.
- Attempting to request further source control actions on '{0}' after end has been called, create a new sourcecontrolaction class or use WaitForPrevious to insert blocking sections between requests
- Source Control Action '{0}' has not successfully completed
- Source Control Action '{0}' has an invalid action in the request queue
- Source Control (Git) Invalid Credentials
- The Repository '{0}' is expecting a different Username/Password than is set under the Identity preferences.
- Source Control (Git) No Repository
- There is no Git repository configured with this Project.\nTry Create if you want a local repository, or Import into an existing one.
- Source Control (Git) No Identity
- There is no Git identity set under Preferences.\nPlease set one so that commits are correctly attributed!
- Select/Deselect All
- Merge in Progress
- Files Modified in Commit - {0}
- Message for Commit - {0}
- Commit History
- Previous Page
- Next Page
- Select a Commit
- Automatically open source control output window
- You have not specified a commit message, are you sure you want to continue?
- There are conflicts within this project. If the project is closed or reloaded, it may be broken until manually resolved. Are you sure you want to continue?
- Authorisation Type
- Repository URL
- Username
- Password
- Path to Public Key
- Path to Private Key
- Username/Password
- SSH Keys
- Source Control (Git) Authentication Settings
- Path to Diff tool
- Diff Tool Options
- Add User/Pass Authentication
- Add SSH Keypair Authentication
- Source Control (Git) Authentication Failed
- No Valid User/Pass Authentication details found for {0}
- No Valid SSH KeyPair Authentication details found for {0}
- Create KeyPair
- Source Control (Git) Invalid Authentication
- Repository field cannot be empty
- Username field cannot be empty
- Password field cannot be empty
- Cannot find Public key - please ensure path is valid
- Cannot find Private key - please ensure path is valid
- Authentication details for repository already exist
- {0}
- Source Control (Git) Clone Repository
- URL of repository to clone:
- Path to clone to:
- Source Control (Git) Commit
- Stage Changes
- Unstage All
- Unstage Selected
- Unstaged Changes
- Stage All
- Stage Selected
- Commit Message
- Commit
- Source Control (Git) Import Project
- Repository to import project into:
- Source Control (Git) Log
- Done.
- Loading....
- Loading Languages...
- Loading Custom Languages...
- Loading Plugins...
- Loading Preferences...
- Loading Devices...
- User Login
- Drag and Drop...
- Checking RSS...
- Delete Points
- Lock sprite origin
- Manual
- Premultiply Alpha
- Edge Filtering
- Premultiply the alpha channel into the sprite frame
- Merge pixels along the edge of the graphic to correct interpolation
- Full Image
- Image:
- Bottom:
- {0}%
- Left:
- Right:
- Top:
- Boundaries
- Diamond (Slow)
- Ellipse (Slow)
- Collision Mask
- Collision Mask:
- Precise (Slow)
- Precise Per Frame (Slow)
- Rectangle (Fast)
- Automatic
- Add Frame
- Copy
- Delete
- Paste
- Select All
- Edit Image
- Edit Collision Mask
- Wrap Frames
- Speed:
- Import
- Frame Count: {0}
- Origin Point:
- Size:
- W: {0}
- H: {0}
- SWF Precision:
- Resize Properties: {0}
- Current
- Preview
- Preview Mask
- Scale Image
- Resize Canvas
- Width:
- Height:
- Maintain Aspect Ratio:
- pixels
- Sprite is a tile set resource!
- This sprite is a tile set and resizing will cause tile data to change. Do you want to continue anyway?
- %
- Scale In:
- Resize In:
- Name:
- Origin:
- Bottom Left
- Bottom Center
- Bottom Right
- Middle Left
- Middle Center
- Middle Right
- Custom
- Top Left
- Top Center
- Top Right
- Play Animation
- Playback Options
- Previewing Frames:
- Showing Collision Mask
- Group:
- Texture Settings:
- Tile Horizontally
- Tile Horizontally and Tile Vertically relate to how the edges of the image will be\ncreated when placed on the texture page. An image that is to be tiled will have the edges (horizontal or vertical)\nadded to by the edges from the opposite side.
- Tile Vertically
- Tolerance
- Separate Texture Page
- Sprite: {0}
- Start page failed to load.\nYou can create new projects from the File menu.
- An Error Occurred
- Start Page
- Number of Frames
- Frames per Row
- Frame Width
- Frame Height
- Horizontal Cell Offset
- Vertical Cell Offset
- Horizontal Pixel Offset
- Vertical Pixel Offset
- Horizonal Separation
- Vertical Separation
- Create from Strip
- Importing strip images will replace the existing sprite frames - do you wish to proceed?
- Duplicate style '{0}' found, it will be discarded as overwrite is set to false
- Failed to parse enum of type '{1}' using the value '{2}' - exception message: '{0}'
- Failed to clone style value object of type '{0}' object class must implement ICloneable interface
- Failed to clone style value object of type '{0}' collection types must have a bespoke deep clone implemented
- Add New Tab
- Add New Tab After '{0}'
- Move Tab '{0}' Back
- Move Tab '{0}' Forward
- Clear
- Copy
- Cut
- Failed to open document for edit: {0} - {1}
- Paste
- Select All
- Comment Selection
- Uncomment Selection
- Tab In
- Tab Out
- {0}/{1} Col:{2} Ch:{3}
- Regions
- Fold All Regions
- Unfold All Regions
- Fold/Unfold region
- Previous Region
- Next Region
- Code Snippets
- Current Group:
- Add New
- Allow Scaling
- Automatically Crop
- Generate mipmaps
- Tilesets
- Border Size:
- Delete
- Add Resource
- Fonts
- Backgrounds
- Fonts
- Sprites
- This group is empty.
- Parent Texture Group
- Remove
- Rename
- Group Settings
- Sprites
- Use Group On...
- Type to find resource
- Texture Groups
- Move To
- Edit...
- Current Group:
- Add New
- Delete
- Add Resource
- This group is empty.
- Remove
- Rename
- Use Group On...
- Type to find resource
- Audio Groups
- Select Resource
- Edit...
- Tile Data Size
- Edit Image
- Name:
- No Sprite Selected
- Tile Offset X
- Tile Offset Y
- Output Border X
- Output Border Y
- Animation Speed: Frames Per Second
- FPS
- Add Anim
- Delete Anim
- The background colour that should be shown behind animation frames
- Auto tile background colour
- Delete
- 47 Tiles
- 16 Tiles
- Show Guide
- Brush:
- Tool:
- Tile Separation X
- Tile Separation Y
- Tile Height
- Tile Size
- Tile Width
- Tile Set: {0}
- Use As Tileset
- Tile Set: Image generated for '{0}'
- Add
- Change
- Clear
- Duplicate
- Merge
- Remove
- Shift
- Add
- Unselect All
- Copy
- Cut
- Duplicate
- Edit
- Change Moment
- Merge
- Paste
- Remove
- Select All
- Step
- Moment
- Name:
- Description
- Timeline: {0}
- Timeline Moments: {0}
- Convert to {0}
- Add Child Node
- Add Node
- Add Node After
- Add Node Before
- Move Node Down
- Move Node Up
- Failed to store undo property '{0}': \nMultiple potential properties found, does this property use the 'new' keyword?
- Download now
- Remind me later
- New version is available! \nYou are on v{0}\nNew version is {1}
- View Release notes
- New Version
- Login
- Register
- YoYo Account Login
- Email/Username
- Password
- Remember Me
- Proxy settings
- Two Step Authentication
- OK
- Authentication Code
- Retry
- Maximum logins exceeded \nYou can manage your account sessions at account.yoyogames.com
- Invalid session (User)
- Two-step login required
- Required fields missing
- User is banned
- Authentication failed - Please check your username and password
- User not found
- Device ID mismatch
- Two-step code invalid
- Session not found
- Login successful
- No beta access
- Session has expired
- Errors creating session
- {0} - Length should be less than {1}
- {0} - Length should be greater than {1}
- {0} - Object should be of type {2}{1}
- or inherit from
- {0} - List should only contain objects of type {2}{1}
- {0} - Value must be within range {1} - {2}
- {0} - Value cannot be null
- {0} - String length is invalid must be between {1} and {2} characters
- Failed to set layer name '{0}' it is not unique within room
- Failed to set property on model '{0}' name is not unique
- Layer name cannot be blank
- Bookmarks
- Breakpoints
- Global Game Settings
- Output Window
- History
- Output
- Build Worker
- Resources
- Tutorial Windows
- Search Results
- Source Control Output
- Breakpoints
- Compile Errors
- IDE Environment Variables
- Close
- Minimize
- Merging moments is a permanent action that cannot be undone. Are you sure you want to continue?
- Merge Moments
- Deleting moments is a permanent action that cannot be undone. Are you sure you want to continue?
- Delete Moments
- Workspace {0}
- DockTab{0}
- The selected layer does not accept the dragged resources, please select an appropriate layer type, ie. object -> instance layer, sprite -> asset or background layer, path -> path layer
- Floating Dock
- Unable to drag resources into room, ensure one layer is selected
- Unable to drag resources into room, ensure selected layer '{0}' is unlocked and visible
- The selected tile set has no associated sprite please select a valid tile set
- Your tile set preview will appear here when you select a tile set
- No Tile Layer Selected
- Invalid name, already in use: {0}. Names must be unique.
- Invalid name, reserved keyword: {0}.
- Invalid name, contains invalid characters: {0}. Should only contain 0-9, a-z, A-Z or _ and not start with 0-9.
- Invalid model.
- View
- Views
- Add New View
- Default
- You cannot delete the default view.
- Resource Tree
- A view with this name already exists. Views must be unique.
- Filter Tree
- Whole Word
- Find Next
- Find Previous
- Search...
- Search Options
- Find...
- Replace...
- Selection Only
- Directional Input
- Numeric Input
- Apply To
- Is Relative
- Is Temp
- Text Input
- Expression
- Menu Input
- Menu Expression Input
- Resource Selection
- Select Resource
- Boolean Input
- Boolean Expression Input
- Colour Picker
- Colour Palette
- Text Input (MultiLine)
- Code Input
- Options
- Group Selector
- Relative
- Temp
- Apply To
- DnD™ Maker
- Arguments
- Gadgets
- Argument Properties
- Argument Layout
- Node Designer ({0})
- No Action
- Layout Groups
- Library
- Nodes
- Layout
- Translations
- Name
- English
- Translation
- Restrictions
- Description
- Languages
- New Language
- Edit Language
- Default
- Group
- New Section
- New Action
- New Node
- Save Node
- Preview
- Evaluate
- Load Library
- Save Library
- New Library
- My Library
- Export Library
- Write new library name
- Create Library
- Cancel
- Sections
- Add Section
- Open Layout Wizard...
- Expand Localisation
- Add Layout Group
- Rename Layout Group
- Remove Layout Group
- Add Section
- Remove
- Rename
- Edit Action
- Remove Gadget
- Copy Gadget
- Cut Gadget
- Paste Gadget
- OK
- No library loaded.
- Add Group
- Rename Group
- Remove Group
- Default group cannot be deleted.
- Library cannot be deleted.
- Invalid action name: must be XML compatible.
- This action has no layout.
- Error -- Cannot show preview.
- You are not editing an action.
- You are not previewing an action.
- Evaluation Result
- Action Properties
- // Your code here
- Code (Group: {0})
- Saving failed.
- Library saved.
- DnD™ Maker
- There are unsaved changes. Do you want to save?
- Do you want to save the current library before continuing?
- Exporting library failed.
- Couldn't open the specified library.
- Actions can't be parents.
- Gadgets can't be parents.
- You have not selected a gadget.
- You have not copied a gadget.
- Layout Wizard
- This wizard helps you easily create a layout for your DnD™ action.
- How many arguments do you need?
- Caption
- Gadget
- Tag Name
- Can Be Relative?
- Properties
- Can Be Temp?
- Layout wizard layout is missing.
- Loading...
- Failed to expand localisation
- Label
- Stack Panel
- Grid
- Mouse & Key Selector
- Failed to find any tutorials in the installed package
- Tutorial install complete!
- Open in browser
- Tutorial: {0}
- Error loading tutorial file: {0}
- Could not find tutorial template project: {0}
- Installing Tutorial
- Installing:{0}
- Error installing tutorial
- Failed to install tutorial package '{0}'
- Display name must be set
- Display Name:
- Icon File:
- Optional video settings
- Video URL:
- HTML Video Page:
- HTML Start Page:
- Tutorial Content Settings:
- Tutorial
- Could not find {0}
- Display name must be set
- Error acquiring tutorial: {0}
- Add content to Included Files "TutorialContent" folder
- Add files for the user to import to Included Files "TutorialResources" folder
- Update Available: {0}
- Error Acquiring Demo: {0}
- YYZ Importer
- Failed to import YYZ
- YYZ Exporter
- YYZ Exported Successfully
- YYZ Export Failed
- Inherit From Project
- Workspace
- Save
- Reload
- Live Preview
- DnD™ Preview
- Pan
- Copy
- Cut
- Show Help...
- Paste
- Collapse All
- Expand All
- Evaluate...
- Scaling
- Keep aspect ratio
- Full scale
- Version
- Error Selecting Image
- The image is expected to be of {0}x{1} but received {2}x{3}
- The image is expected to have an alpha channel (i.e. be 32-bit)
- Cannot access file: {0}
- %localappdata%\<Game Name>
- %appdata%\<Game Name>
- Vertex Buffer Method
- Fast
- Compatible
- Most Compatible
- 256x256
- 512x512
- 1024x1024
- 2048x2048
- 4096x4096
- 8192x8192
- Install
- Light
- Dark
- Edit
- Package Content ID
- Package Passcode
- Refresh from Mac
- PARAM.SFO
- NPTITLE.DAT
- Trophy Editor
- Share Editor
- Voice Recognition
- Build Tools
- Package Name
- Target SDK
- Minimum SDK
- Compile SDK
- 0 seconds
- 1 second
- 2 seconds
- 3 seconds
- 4 seconds
- 5 seconds
- 6 seconds
- 7 seconds
- 8 seconds
- 9 seconds
- 10 seconds
- Automatic
- Prefer External
- 16bit
- 24bit
- Only support Android devices with a GPU
- Install on any supported Android device
- WebGL
- Disabled
- Required
- Auto Detect
- iPhone or iPod Touch
- iPad
- Both
- Orientation
- Portrait
- Landscape
- Application
- Game
- Light
- Dark
- x86
- x64
- ARM
- Display Name
- Executable Name
- Display cursor
- Package Domain
- Package Company
- Package Product
- Build for Armv5
- Build for Armv7
- Build for x86
- Build for Mips
- Allow landscape orientation
- Allow portrait orientation
- Allow flipped landscape orientation
- Allow flipped portrait orientation
- Team Identifier
- Install location
- Enable MOGA gamepad support
- Run Lint code analysis
- Landscape Splash Screen
- Portrait Splash Screen
- Splash Screen Image
- Splash screen image cannot be changed on 'Creator' platforms
- Use splash screen
- Splash screen cannot be disabled on 'Creator' platforms
- Minimum time to display
- Interpolate colours between pixels
- Screen Colour Depth
- Device Support
- Scaling
- Texture Page Size
- Icon for ldpi
- Icon for mdpi
- Icon for hdpi
- Icon for xhdpi
- Icon for xxhdpi
- Icon for xxxhdpi
- Use Facebook
- Facebook App ID
- Facebook App Name
- Enable push notifications
- GCM Sender ID
- Enable Google Services
- Enable Google Cloud saving
- Google Services ID
- Enable Amazon APIs
- Enable WRITE_EXTERNAL_STORAGE permission
- Enable READ_PHONE_STATE permission
- Enable ACCESS_NETWORK_STATE permission
- Enable INTERNET permission
- Enable BLUETOOTH permission
- Enable RECORD_AUDIO permission
- Enable MICROPHONE permission
- Enable ID_CAP_MICROPHONE permission
- Enable SEARCH permission
- Enable Bluetooth/iCade support
- Enable Haptic Effects
- Enable Google licensing
- Google Licensing Public Key
- Use Google APK expansion
- Banner Image
- Is game
- Included file as index.html
- Loading bar extension
- Browser Title
- Folder Name
- Output Name
- Output debug to console
- Generate Spotify App
- Display "Running outside server" alert
- Prepend output .js with
- Icon
- 57x57 Icon
- 72x72 Icon
- 76x76 Icon
- 114x114 Icon
- 120x120 Icon
- 144x144 Icon
- 152x152 Icon
- 167x167 Icon
- 400x240 Icon
- 1280x768 Icon
- iPhone Landscape
- iPhone Portrait
- iPhone Retina Landscape
- iPhone Retina Portrait
- iPhone 5 Landscape
- iPhone 5 Portrait
- iPhone 6 Landscape
- iPhone 6 Portrait
- iPhone 6+ Landscape
- iPhone 6+ Portrait
- iPad Landscape
- iPad Portrait
- iPad Retina Landscape
- iPad Retina Portrait
- Allow fullscreen switching
- Centre game in browser window
- Use built-in particles
- Bundle Name
- Bundle ID
- Provisioning Certificate
- Maintainer Email
- Halve iPad 1 texture sizes
- Homepage
- Short Description
- Long Description
- Start fullscreen
- Use synchronization to avoid tearing
- synchronization must be enabled for this platform
- Allow window resize
- App ID
- App Output
- Team Identifier
- 10 digit alpha-numeric identifier taken from your developer.apple.com/#/overview URL. If blank this will inherit the value set in Platform Options
- Signing Identifier
- To distribute your title outside of the Mac App Store macOS requires that your\npackage is codesigned. Please provide the signing identity that you wish to use\nhere: this should be a Developer ID Application identity and should be present\nin your Mac's login keychain certificates. Signing identities can be easily created\nin Xcode->Preferences->Accounts->Team->View Details->Developer ID\nApplication->Create. Signing identities will be matched so the default value\nshould be sufficient if you are only the member of one development team.\nLeave this field blank to skip codesigning.
- Copyright
- Allow menu and dock in fullscreen
- Enable Retina
- Build for Mac App Store
- Allow incoming network connections
- Allow outgoing network connections
- Mac App Store Category
- Display Errors
- Write Errors
- Abort Errors
- Variable Errors
- Argument Errors
- Author
- Last Changed
- Information
- Enable source control
- Package Content ID
- Passcode
- Save Data Icon
- Trophy Screen
- Display cursor when touchpad is active
- Product
- Product ID
- Company
- Description
- Enable Front Touch
- Enable Rear Touch
- Network URLs
- Use Sandbox
- Item Group ID
- Publisher
- Publisher Display Name
- Publisher ID
- Package Display Name
- Native CPU Target
- Windows Target Platform Version
- Windows Target Platform Min Version
- Small Image
- Medium Image
- Large Image
- Store Image
- Wide Image
- Logo Image
- Logo background colour
- Logo Foreground Text Colour
- Splash background colour
- Certificate (JS)
- Certificate (Native)
- Save Location
- Force Software Vertex Processing
- Borderless window
- Create Textures on Demand
- Sleep margin (ms)
- Sleep margin (ms) - default 10ms
- Sleep margin (ms) - default 4ms
- Alternate synchronization method
- Installer Finished Image
- Installer Header Image
- License Agreement
- Installer NSI Script
- Store certificate location
- Publisher Name
- Support WVGA Resolution
- Support WXGA Resolution
- Support 720p Resolution
- Genre
- 480x800 Splash Screen
- 720x1280 Splash Screen
- 768x1280 Splash Screen
- Small Front Flip Image
- Medium Front Flip Image
- Medium Back Flip Image
- Wide Front Flip Image
- Wide Back Flip Image
- Front Flip Content
- Back Flip Content
- Small Iconic
- Wide Iconic
- Iconic Wide 1 Content
- Iconic Wide 2 Content
- Iconic Wide 3 Content
- Iconic Background Colour
- Iconic Message
- Ratings XML
- Languages XML
- Title ID
- Service Configuration ID
- Require Xbox Live
- Require game chat
- Require audio recording
- Service Manifest
- Network Manifest
- Small Logo
- Store Logo
- Large Logo
- Wide Logo
- Small Cycle Image
- Wide Cycle Image 1
- Wide Cycle Image 2
- Wide Cycle Image 3
- Wide Cycle Image 4
- Wide Cycle Image 5
- Wide Cycle Image 6
- Wide Cycle Image 7
- Wide Cycle Image 8
- Wide Cycle Image 9
- Copy exe to output folder
- Import
- Convert
- Workspace keyboard navigation degree range
- Workspace keyboard navigation resets zoom
- Background Image
- IDE skin
- Image Scaling
- Show background image on workspaces
- Add default room layers
- Default background layer colour
- Default room width
- Default room height
- The default speed of a new room in frames per second (FPS)
- Automatic response to exit confirmation
- Show the compile window during compilation
- Automatically open syntax error window on error detection
- Show compiler commands in compile output
- Show verbose compiler output
- Temp directory
- Automatically delete temp directory on close
- Delete Temp Folder
- Restore defaults
- Asset cache directory
- My Projects' directory
- Automatically reload changed files
- Delete Asset Cache
- Automatically delete asset cache directory on close
- Delete temp folder on quit
- Open new resources for edit on creation
- Open new resources for edit on dragging files into IDE
- SWF files
- Spine files
- Path to Android SDK
- Clear font cache
- Open scripts in a full screen editor
- Open shaders in a full screen editor
- Open object events in a full screen editor
- Open event scripts as tabs in same window
- Open linked scripts as tabs in same window
- Pan text editor into view on focus
- Default code window width
- Default code window height
- Minimum code window width
- Minimum code window height
- Help manual port
- Use an external browser for help
- Automatic response to deleting frames
- Automatic response to committing changes on tool change
- Automatic response to locked layer warning
- Automatic response to group selected warning
- Automatic response to replacing images during strip import
- Draw thin selection outline
- Selection outline primary colour
- Selection outline secondary colour
- Editor background colour
- Canvas style
- Canvas primary colour
- Canvas secondary colour (block pattern style)
- Canvas block size (block pattern style)
- Grid Settings
- Default loop mode
- Display grid
- Snap to grid
- Grid horizontal spacing (px)
- Grid vertical spacing (px)
- Grid line colour
- Anchor point colour
- Control point colour
- Tangent line colour
- Selected point colour
- Point size
- Automatic response to deleting event
- Path colour
- Invalid path colour
- Invalid anchor point colour
- Highlighted path segment colour
- Anchor point colour
- Selected anchor point colour
- Selected invalid anchor point colour
- Mouseover anchor point colour
- Mouseover invalid anchor point colour
- Insert path point precision (px)
- The path rotation sensitivity
- The path scale sensitivity
- Anchor point width
- Anchor point height
- Enable mask overlay for point insertion
- Mask overlay colour
- Automatic response to resource deletion
- Automatic response to opening multiple resources
- Maximum number of resources to open simultaneously without warning
- Automatic response to parent room item deletion
- Automatic response to parent room layer deletion
- Automatic response to room item deletion
- Automatic response to room layer deletion
- Automatic response to invalid resource drag error
- Automatic response to invalid layer selection drag error
- Automatic response to locked/invisible layer drag error
- Chain link colour
- Chain fade out start distance (px)
- Chain fade out stop distance (px)
- Chain minimum alpha
- Area select highlight colour
- Selected tile highlight colour
- Mouseover tile highlight colour
- Inherited tile highlight colour
- Show room views
- Automatic response to permanent action warning
- Open new moments for edit on creation
- Close All But This
- Colour of text
- Font to use
- Font Style
- Font AA
- Size of text
- Normal Text
- Keywords
- Values
- Strings
- Comments
- Constants
- Built-in Variables
- Built-in Functions
- Script names
- Resource names
- Line numbers
- Read only line style
- Bookmark line style
- Selected line colour
- Changed line colour
- Background colour
- Selection colour
- Current line colour
- Error line colour
- Highlight colour
- Debugger colour
- Bracket/quote match colour
- Failed bracket/quote match colour
- Pre cursor intellisense colour
- Post cursor intellisense colour
- White space text style
- Keep tabs
- Tab size
- Show whitespace
- Show line numbers
- Show tab lines
- Enable colour coding
- Document line limit (<=0 no limit)
- Match indent on new lines
- Auto indent after brace
- Enable code completion
- Auto add function brackets
- Enable Context Menu
- Allow column selection
- Allow breakpoints
- Allow Block Comments
- Undo/Redo stack limit (<0 unlimited)
- Highlight selection matches
- Text colours and style
- Options
- Colour coding/code completion enabled for obsolete content
- Highlight symbol pairs
- Obsolete functions etc
- Braces
- Folded region
- Folded region name
- Text colours and style
- Options
- Commit username
- Password for Username
- Commit email address
- Tool location
- Options for Tool
- Verbose logging
- Source Control (Git) External Tool Error
- Merge Tool path is invalid
- Diff Tool path is invalid
- Automatically enable source control
- Checking Device...
- Detecting Devices...
- Deleting Runtime...
- Pushing...
- Pulling...
- Checking Out...
- Reverting Files...
- Reverting Revision...
- Cloning...
- Slow double-click time (ms)
- Scroll lock time (ms)
- AC power framerate (%)
- Battery power framerate (%)
- Background framerate (%)
- Scroll speed
- File watcher frequency (ms)
- Laptop file watcher frequency (ms)
- Enable steam
- Steam ID
- Enable IAP sandbox
- Type of Tiles to display
- Flip tiles
- Iconic tiles
- Cycle tiles
- Create New GUID
- Enable Short Circuit Evaluations
- Delete Event on Room Changes
- Enable Fast Collisions
- Game frames per second
- Game Identifier
- Game GUID
- Use DnD™ as default script type
- Generate mipmaps for separate texture pages
- Requires Worker
- Worker:
- Platform:
- Config:
- Device:
- Output:
- Test
- Windows
- Windows UWP
- Windows Phone 8
- macOS
- Ubuntu
- HTML5
- Android
- Amazon Fire
- iOS
- tvOS
- PlayStation 3
- PlayStation 4
- PlayStation Vita
- Xbox One
- VM
- YYC
- JavaScript
- Local
- Default
- Device
- Simulator
- Simulator - iPad 2
- Simulator - iPad Air
- Simulator - iPad Air 2
- Simulator - iPad Pro
- Simulator - iPad Retina
- Simulator - iPhone 4S
- Simulator - iPhone 5
- Simulator - iPhone 5S
- Simulator - iPhone 6
- Simulator - iPhone 6 Plus
- Simulator - iPhone 6
- Simulator - iPhone 6 Plus
- Device Editor
- Open Device Editor
- This will lose any unapplied changes you have made - do you want to continue?
- Local
- Toolbox
- Equivalent Code
- Toolbox
- Recently Used
- Favourites
- Search...
- Default
- Use Default
- Tab drag distance to unmaximise desktop (px)
- The location you have chosen is unsafe.\n\nAre you sure you want to save to '{0}'?
- Are you sure you want to delete all files in '{0}'?
- Failed to load a required plug-in. Please try restarting GameMaker Studio 2. If the problem persists please reinstall GameMaker Studio 2.
- Failed to load a required plug-in
- Project '{0}' does not exist
- {0}' is not a valid GameMaker Studio 2 project
- Launch Project Failed
- Your license does not have this module enabled
- DnD™ toolbox default location
- DnD™ node overview visibility mode
- Hide docked DnD™ toolboxes if floating DnD™ toolbox is open
- Hide DnD™ node overview panel
- Maximum size for DnD™ toolbox action thumbnails
- Minimum size for DnD™ toolbox action thumbnails
- Default size for DnD™ toolbox action thumbnails
- Maximum number of recently used actions to display
- The smoothness of the chain.
- Mouse down time to start dragging node (ms)
- ERROR:
- The "{0}" node is causing an invalid program flow. Move it to a correct location.
- Invalid Insertion
- Inserting {0} at this location would result in an invalid program.
- Webserver Port
- Allowed Webserver IPs
- Path to Browser
- Syntax Errors
- Syntax Errors
- There are no syntax errors detected!
- Project directory '{0}' is no longer available you will be unable to save progress until the directory is reconnected
- Project Directory Unavailable
- Base project directory '{0}' is no longer available you will not receive notifications for changes
- Base Project Directory Unavailable
- Project directory '{0}' has been reconnected. There may have been undetected changes, would you like to reload the project or save? \n\nWARNING: Save will only update the resources files that are currently held in memory, and therefore may not restore some deleted or edited files
- Project Directory Reconnected
- Base project directory '{0}' has been reconnected. There may have been undetected changes, would you like to reload the project?
- Base Project Directory Reconnected
- Project directory '{0}' has had a large number of changes detected. Would you like to reload the project, or save?\n\nWARNING: Save will only update the resources files that are currently held in memory, and therefore may not restore some deleted or edited files
- Project Directory Modified
- Base project directory '{0}' has been reconnected. There may have been undetected changes, would you like to reload the project?
- Base Project Directory Modified
- Reload
- Save
- Changes detected in project directory '{0}'. Would you like to reload the resources, or save?\n\nWARNING: Save will only update the resources files that are currently held in memory, and therefore may not restore some deleted or edited files
- Project Directory Modified
- Changes detected in base project directory '{0}'. Would you like to reload the resources, or save?\n\nWARNING: Save will only update the resources files that are currently held in memory, and therefore may not restore some deleted or edited files
- Project Directory Modified
- The main project file '{0}' has changed. Would you like to reload the resources, or save?\n\nWARNING: Save will only update the resources files that are currently held in memory, and therefore may not restore some deleted or edited files
- Project Modified
- Project Deleted
- The project file '{0}' was deleted. Your project will now be closed.
- Filename
- Password
- Alias
- Common Name
- Organisational Unit
- Organisation
- Location
- Country
- Key Hash
- Key Hash (SHA1)
- Show Key Hash
- Generate Keystore
- Check Android SDK
- Check Android NDK
- Is Android SDK Valid
- Android SDK Valid
- Android SDK Not Valid
- Android SDK Not Valid - Missing Keystore
- Android SDK Not Valid - Invalid JDK
- Android SDK Not Validated
- Is Android NDK Valid
- Android NDK Valid
- Android NDK Not Valid
- Android NDK Not Validated
- Android SDK Location
- Android NDK Location
- Java JDK Location
- Always do full install of APK
- Install on package
- JDK maximum heap size (GB)
- Gigabytes of RAM the Android build is allowed to use
- Use Mac for ADB connection
- ADB Path on Mac
- IP Address
- Android Keystore
- Path to Keystore
- IMPORTANT! Backup keystore files and info above!
- If lost, you cannot submit app updates to Google Play or Amazon
- Package name is invalid
- Individual package name parts may only start with a letter
- Clear output window on compile start
- Show package in ${explorer} on build completion
- Stop the current running project before running again?
- You cannot debug a project while using YYC, running using VM instead.
- Configuration Problem
- The path to the Android SDK cannot be found. Please ensure it is set correctly
- The path to the Android NDK cannot be found. Please ensure it is set correctly
- The path to the Java JDK cannot be found. Please ensure it is set correctly
- No Architectures have been specified in the Android Options
- No Keystore has been set in the Android Preferences
- No Keystore has been set in the Amazon Fire Preferences
- Depth
- Automatic response to restarting a running build
- Maximum parallel compile jobs
- Automatic response to warning when attempting to debug YYC
- Use Default License Agreement
- Use Default NSIS Script
- /// @description Insert description here\n// You can write your code in this editor
- Default event content
- Add default event content
- Inherited Events Alpha
- The tag name {0} is reserved and cannot be used.
- Reserved Tag Name
- Imported layer depths for room(s) '{0}' were not adequately spaced. Unless updated this will have undefined results in game.
- Imported layer depths for rooms listed below are not adequately spaced. Do you want to redistribute depths? This may require updating scripts where depth values have been used. \nChoosing 'no' will maintain the user defined depths but will have undefined results in game.
- User defined layer depths are not adequately spaced. Do you want to redistribute depths? \nChoosing 'no' will maintain the user defined depths, but will have undefined results in game.
- Layer Depth Error
- Default layer depth spacing
- Automatic response to updating layer depths
- You are performing a one-way conversion from DnD™ to GameMaker Language. Do you want to continue?
- Convert DnD™
- Merging the selected moments will result in conversion from DnD™ to GameMaker Language. Do you want to continue?
- Opposite
- Automatic response to DnD™ conversion to GameMaker Language
- Automatic response to DnD™ node deletion
- Are you sure you want to delete this DnD™ action?
- Convert to GML
- % of native DPI
- Raw DPI value
- Reset Layout
- Support Library
- Animation Speed:
- None
- Back
- Search
- Cancel
- Applies To...
- Self
- Other
- All
- Expression
- Room Editor
- Error with Keystore
- Invalid characters in alias
- Invalid characters in password
- Invalid characters in common name
- Invalid characters in organisational unit
- Invalid characters in organisation
- Invalid characters in location
- Invalid characters in country
- Password must be longer than 5 characters
- JDK not installed correctly at location entered in Android Platform Settings
- Could not process Keystore; may be corrupt or have incorrect password
- Alias password must be longer than 5 characters
- Invalid characters in alias password
- The Texture Group for sprite '{0}' is invalid - setting to Default Texture Group instead
- Enable Flurry Analytics
- Enable Google Analytics
- Google Analytics ID
- Flurry Analytics ID
- Advertising Type
- Use Test Ads
- Enable Advertising
- Key 0
- Key 1
- Key 2
- Key 3
- Key 4
- Package an ARM build
- Package an x86 build
- Package an x64 build
- Default package architecture
- Automatic response to creating store package
- Remember Packaging Option?
- Package as Installer
- Package as Zip
- Package Type
- Default packaging type
- Package as Loose Files
- Package as Zip
- Remember Packaging Option?
- Default packaging type
- Package as Loose Files
- Package as Zip
- Show Dialog
- Package for Store Upload
- Developer Package
- Submission Package (/l)
- Packages can not be built for the selected platform
- Error
- Show Dialog
- Create Zip Archive
- Create Nsis Installer
- Show Dialog
- Create X86 Package
- Create X64 Package
- Create Arm Package
- Name
- The name assigned to this worker
- Name/IP
- The host name or IP address
- Port
- The port to connect to
- Add New Device
- Add New Browser
- Remove Device
- Remove Browser
- Display Name:
- Install Folder:
- Path to Browser:
- Webserver Port:
- Allowed Webserver IPs/Hostnames/CIDR IP Ranges
- Host Name:
- IP Address:
- PIN:
- User Name:
- Password:
- Edit Amazon Fire Devices
- Edit Android Devices
- Edit HTML5 Browsers
- Edit iOS Devices
- Edit Linux Devices
- Edit Mac Devices
- Edit PS3 Devices
- Edit PS4 Devices
- Edit PS Vita Devices
- Edit tvOS Devices
- Edit Windows Devices
- Edit Windows Phone 8 Devices
- Edit Xbox One Devices
- Detecting devices...
- Test Connection
- Clear SSH Key
- Clear Devices
- Detect Device
- Run AVD
- To use Android simulators, Run AVD then Create and Start them before detecting
- Find Resource
- Display Mode
- Create New
- Select Path
- Device GUID:
- Device Status:
- Device Type:
- Device
- Simulator
- Unknown
- Shutdown
- Not Connected
- Connected
- Launch Simulator
- Connection to {0} Successful
- Connection to {0} Successful - No Devices found
- Connection to {0} Failed
- Connection Successful
- Connection Failed
- No Devices found
- Select Resource
- {0} in DnD™ action {1}
- List View
- Table
- TableListBox
- Progress Bar
- Regenerate Layouts
- Regenerate Current
- Runtimes Available:
- Version No.
- Is Installed
- Install Failed
- Date
- Location
- Modules
- Current Version:
- New Version:
- Date:
- Location:
- Status
- Switch To
- Running
- Install
- Delete
- Runtime Selection
- Do you want to change your current runtime to version {0}?\nThis will require a restart of the IDE.
- Are you sure you want to install version {0}?
- Installing...
- Runtime Downloading...
- A Runtime download is already in progress.
- Automatically delete old runtimes
- The project '{0}' does not exist and cannot be opened.
- Runtime Selection
- Names must be unique and not empty
- URL must be unique and not empty
- Cannot save changes to {0} because it has an empty URL
- Successfully updated Runtime Feeds
- Invalid Project
- The file(s) you attempted to load are not supported by the sprite editor.
- The file(s) you attempted to load are not supported by the image editor.
- Invalid File Format
- The file that you tried to import is not supported in this editor.
- One or more of the files that you tried to import is not supported in this editor.
- Steam SDK location
- Colour Picker
- Red
- Blue
- Green
- Alpha
- Hue
- Sat
- Val
- New Colour
- Hex
- Store Colour
- Select Colour:
- Basic Colours:
- Custom Colours:
- Sprite:
- Select Sprite
- Edit Sprite
- Edit Image
- New Sprite
- Tile Set Properties
- Brush Builder
- Tile Animation
- Auto Tiling
- Editors:
- GameMaker Studio 2 has become unstable.\nPlease save changes and exit.
- Fatal Error
- No Sprite
- {0} x {1}
- Drop here to assign sprite
- Tile Properties
- Source Image
- Your tile set preview will appear here when you select a sprite
- Select Sprite
- Import Files
- Importing files to a sprite is not an undoable action. Do you want to continue?
- Automatic response to file import
- Automatic response to image load failure
- Import Failed
- Failed to import the chosen files.
- Texture Size Not Supported
- The texture at path '{0}' ({1}x{2}) exceeds the maximum supported dimension ({3}x{3}) and cannot be loaded.
- A texture ({1}x{2}) exceeds the maximum supported dimension ({3}x{3}) and cannot be loaded.
- Workspace chain row padding (px)
- Workspace chain link colour
- Size
- Brush
- Display argument types in status bar
- Display argument descriptions in status bar
- ImportHandler: Unable to find parent project for {0}. Cannot import dependant resources.
- You have selected a {0} instead of a {1}. Would you like to import as {2} instead?
- Add Existing Failed
- Tiles
- Frames
- Library
- Tools
- Brushes
- Workspace chain column padding (px)
- Selected Tiles:
- Animations Library
- Auto Tile Library
- Add Animation
- Selected Frame:
- Selected Tile:
- Set number of frames
- Auto Tile Templates
- Apply to a different instance.
- Unknown image format
- Tried to load an image that was too large. Skipping pixels.
- Runlength encoded not supported for .bmp formatted images. Skipping pixels.
- Radius {0}
- Cannot import incompatible resource: {0} (unknown file type)
- Cannot add existing {0} resources
- Android Devices
- Android Settings Error
- The Android SDK path is misconfigured
- Amazon Fire Devices
- Amazon Fire Settings Error
- The Amazon Fire Android SDK path is misconfigured
- Source Control (Git) Pull Error
- You need to commit changes before pulling.
- You have selected to use a new skin but this change requires a restart.\nDo you wish to restart the IDE now?
- Filtered
- Extension: {0}
- Name:
- Version:
- Resources:
- Extensions
- Files
- Extra Platforms
- Import / Export
- Import
- Export
- {0} Properties
- {0} Functions
- {0} Macros
- Init Function:
- Final Function:
- Functions:
- Proxy Files:
- Macros
- Add Macro
- Remove Macro
- Copies To:
- Uncompress as zip file
- Key:
- Value:
- Hidden
- Help:
- ReturnType:
- Arguments:
- External Name:
- Extension iOS Properties
- Compiler Flags:
- Linker Flags:
- Class Name:
- System Frameworks
- 3rd Party Frameworks + Bundles
- Check for weak reference
- Extension Android Properties
- Inject to Gradle dependencies:
- Inject to AndroidManifest.xml Manifest:
- Inject to AndroidManifest.xml Application:
- Inject to AndroidManifest.xml RunnerActivity:
- Inject to Info.plist:
- Android Permissions:
- File Name
- Target
- File already exists
- A file with the same name already exists. Would you like to overwrite it?
- Variable Length Arguments
- Are you sure you want to delete the file?
- Add Generic Placeholder
- Add GML Placeholder
- Add JS Placeholder
- Add File
- Are you sure you want to delete the proxy?
- Are you sure you want to delete the resource?
- Are you sure you want to delete the argument?
- Extension file already exists
- An extension file with the same name already exists. Would you like to overwrite it?
- Automatic response to file deletion
- Automatic button choice on function & macro deletion
- Automatic response to proxy file deletion
- Automatic button choice on argument deletion
- Automatic button choice on android permission deletion
- Are you sure you want to delete the permission?
- Are you sure you want to delete the iOS system framework?
- Automatic button choice on iOS System Framework deletion
- Are you sure you want to delete the iOS 3rd party framework?
- Automatic button choice on iOS 3rd Party Framework deletion
- Search resource name:
- What are you looking for?
- Maximum number of search results to display
- Extension Properties - Export
- Extension Properties - Import
- All
- Project:
- Extension:
- Learn More
- Add Function
- Add Macro
- Remove Selected
- Workspace Overview
- Workspaces
- Active Windows
- Active Tabs
- Windows
- Resources
- Go To...
- Add SDK
- Add Source
- Enter framework path on Mac
- Add Placeholder
- Add Argument
- Extension Error
- Extensions with more than 4 arguments on DLL types must all have the same argument type.\n{0}
- The DLL {0} on extension {1} with function {2} has more than 4 arguments and are not all the same type.
- Disable IDE transition animations
- Close
- Send Now
- Send and Take More
- Excellent
- Good
- Okay
- Poor
- Terrible
- Not Applicable
- Opt-in to feedback surveys
- Notification Hub
- Add sound group
- Close sound group
- Sound group
- Mute all sounds in group
- Column volume
- Play all sounds in group
- Loop playback for all sounds in group
- Rewind all sounds in group to start
- Close sound
- Play sound
- Mute sound
- Loop playback
- Rewind to start
- Playback position
- Link groups
- Preview sound
- Mute sound
- Preview Looped
- Rewind to start
- Sound volume
- Sound group mixer
- Choose sound file
- Shader Type
- GLSL ES
- GLSL
- HLSL 9
- HLSL 11
- PS4 (PSSL)
- Sprite double click opens image editor
- Object double click opens all object events
- Use compact resource tree (re-open resource tree)
- Resource font can scale below 100%
- Resource font can scale above 100%
- Resource item size:
- Default zoom (%)
- Resource item minimum size
- Resource item maximum size
- Show Password
- Source Control (Git) Create
- This will create a bare (server) repository and bind your project to it
- Repository created successfully
- Close All
- Show All
- The font {0} does not contain any character maps and cannot be loaded.
- ({0}, {1})
- {0}: ({1}, {2})
- {4} selected items - area: ({0}, {1}) -> ({2}, {3})
- Tile map coordinate: ({0}, {1})
- Brush tiles: ({0})
- Tile map coordinate: ({0}, {1}) Brush tiles: ({2})
- Selected control point(s): {0}
- ({0}, {1}),
- Frames per second
- Frames per game frame
- Real
- Integer
- String
- Boolean
- Expression
- Resource
- Colour
- List
- Select a resource
- The value is a real number and accepts decimal places (allows expressions)
- The value is a whole number (allows expressions)
- The value is a string (quotes are optional)
- The value is either true or false
- The value is any code expression
- The value is a resource (allows expressions)
- The value is a colour (allows expressions)
- The value is one or more expressions from a list (if multi-select is on then\nthis is an array of expressions)
- Use {0}
- Collapse All
- Make Favourite
- Remove Favourite
- Clear Recently Used
- Clear Favourites
- One or more files are locked. Please check that none of the files are open in external programs. Do you want to try again?
- Source Control (Git) Error
- Be aware that this may have broken your project, as the command was not successful and you have chosen not to retry it.
- Server '{0}' has not been found
- The chosen directory must be empty
- The URL is invalid
- Source Control (Git) Clone
- This is a non-bare repository which we do not support direct cloning from.\nHowever we have found its origin so we will push to that and clone from the origin instead.
- This is a non-bare repository which we do not support direct cloning from.\nThere is no Origin marked on this repository so we will ask you to create one so both old and new repositories will be linked via the new bare repository
- Feedback Survey
- Add 47 Tile Set
- Add 16 Tile Set
- Delete Selected Set
- Show Guide Overlay
- Toggle Grid (G)
- Grid Options
- Show Split View
- Split View Mode
- Zoom In (${room_area_zoom_in})
- Zoom Out (${room_area_zoom_out})
- Reset Zoom (${room_area_zoom_reset})
- Centre Fit
- Show Views
- Play Animation
- Show US Spelling for system functions
- Default
- Function
- Option
- Choose
- Randomly chooses one of the supplied arguments.
- Function Call
- Call any function with optional arguments and get the return value of the function.
- Common
- Cameras
- Instances
- Mouse & Keyboard
- Gamepad
- Movement
- Collisions
- Drawing
- Tiles
- Instance Variables
- Global
- Random
- Loops
- Switch
- Types
- Data Structures
- Audio
- Rooms
- Game
- Files
- Timelines
- Paths
- Miscellaneous
- Particles
- Assign Variable
- Assign a value to a variable.
- Declare Temp
- Declare a temporary variable.
- Temp
- If Variable
- Check if a variable satisfies a condition.
- If Score
- Check if an instance's score satisfies a condition.
- If Lives
- Check if an instance's lives satisfies a condition.
- If Health
- Check if an instance's health satisfies a condition.
- If Expression
- Check if an expression is true or false.
- If Undefined
- Check if a variable is or isn't undefined.
- Else
- Append this to an if-statement to execute code when the condition evaluates to false.
- Execute Code
- Execute a piece of code.
- Execute Script
- Execute a script resource.
- Apply To
- Apply
- Execute code in the context of a specific object or instance.
- Return
- Return a value from a script.
- Macro
- Define a global compile-time macro.
- Exit
- Exit the current event without executing the remaining code.
- Get Instance Count
- Returns the number of active instances of the object.
- Create Instance
- Creates an instance of an object.
- Change Instance
- Change an instance to be an instance of another object.
- Destroy Instance
- Destroy an instance and remove it from the room.
- Destroy At Position
- Destroy all instances at a position.
- Set Sprite
- Change the sprite of an object instance.
- Set Instance Rotation
- Set the rotation of an instance.
- Set Animation Speed
- Set the animation speed of an instance's sprite.
- Set Instance Scale
- Set the horizontal and vertical scaling of an instance's sprite.
- Set Instance Alpha
- Set the transparency (0-1) of an instance's sprite.
- Set Instance Colour
- Set the colour blend of an instance's sprite.
- Set Alarm Countdown
- Set the countdown value of an alarm event.
- Get Alarm Countdown
- Get the countdown value of an alarm event.
- Call Parent Event
- Call this event on the instance's parent object.
- If Mouse Pressed
- Check if a mouse button is pressed.
- If Mouse Down
- Check if a mouse button is held or released.
- If Mouse Released
- Check if a mouse button is released.
- If Key Pressed
- Check if a key is pressed.
- If Key Down
- Check if a key is down or released.
- If Key Released
- Check if a key is released.
- Get Gamepad Axis
- Get the value of an axis on a gamepad.
- Get Gamepad Trigger
- Get the value of a gamepad's trigger button.
- If Gamepad Button Down
- Check if a gamepad button is down or released.
- If Gamepad Button Pressed
- Check if a gamepad button is pressed.
- If Gamepad Button Released
- Check if a gamepad button is released.
- Set Gamepad Axis Deadzone
- Set the deadzone of a gamepad axis.
- Set Gamepad Button Threshold
- Set the threshold for the analogue buttons of the given gamepad device.
- Get Gamepad Count
- Get the number of connected gamepad devices.
- Get Gamepad Connected
- Get whether a given gamepad is connected.
- Set Direction Fixed
- Set a fixed direction.
- Set Direction Variable
- Set a variable direction.
- Set Point Direction
- Set a direction towards a specified point.
- Set Direction Random
- Set a random direction based on the specified directions.
- Set Speed
- Set the speed of an instance.
- Set Gravity Direction
- Set the gravitational direction.
- Set Gravity Force
- Set the gravitational force.
- Reverse
- Reverse a direction from a list of presets.
- Set Friction
- Apply friction to the instance's movement.
- Jump To Point
- Jump to the specified position.
- Jump To Start
- Jump to the instance's start position.
- Snap Position
- Snap an instance's position to a grid.
- Wrap Around Room
- Wrap around room.
- If Any Object At
- Check if an instance intersects any other instances at a position.
- If Object At
- Check if an instance intersects another instance at a position.
- If Collision Shape
- Check if an instance is intersecting a shape.
- Draw Self
- Draw this instance's sprite.
- Draw Value
- Draw the specified value. It can be a string, number or variable.
- Draw Transformed Value
- Draw a value with a transformation. It can be a string, number or variable.
- Draw Sprite
- Draw a sprite.
- Draw Stacked Sprites
- Draw a sprite multiple times in a stack.
- Draw Rectangle
- Draw a rectangle.
- Draw Gradient Rectangle
- Draw a gradient in a rectangular shape.
- Draw Ellipse
- Draw an ellipse.
- Draw Gradient Ellipse
- Draw a gradient in an elliptical shape.
- Draw Line
- Draw a line.
- Draw Healthbar
- Draw a healthbar from a 0-100 value.
- Draw Instance Score
- Draw an instance's score with a caption.
- Draw Instance Health
- Draw an instance's health with a healthbar.
- Draw Instance Lives
- Draw an instance's lives with stacked sprites.
- Set Draw Colour
- Set the colour to blend all drawing with.
- Get Draw Colour
- Get the colour used to blend all drawing with.
- Set Font
- Set the font to use for all text drawing.
- Set Text Alignment
- Set the horizontal and vertical alignment of text drawing.
- Set Tile Index At Pixel
- Set the tile index at the specified position.
- Get Tile Index At Pixel
- Get the tile index at the specified position.
- Set Tile Index In Cell
- Set the tile index in the specified cell.
- Get Tile Index In Cell
- Get the tile index in the specified cell.
- Get Tile Data In Cell
- Get the tile data in a cell on a tile layer.
- Get Tile Data At Pixel
- Get the tile data at the specified position on a tile layer.
- Set Tile Data In Cell
- Set the tile data in a cell on a tile layer.
- Set Tile Data At Pixel
- Set the tile data at the specified position on a tile layer.
- Get Tilemap Variable
- Get a variable from a tilemap element.
- Set Tile Set
- Set the tile set resource of a tilemap.
- Set Tile Data Transform
- Apply a transformation to tile data.
- Get Tile Data Transform
- Get the transformation of tile data.
- Tile Set
- Set Score
- Set the score variable on the instance.
- Get Score
- Get the score of the instance.
- Set Lives
- Set the life count of the instance.
- Get Lives
- Get the life count of the instance.
- Set Health
- Set the health variable of the instance.
- Get Health
- Get the health of the instance.
- Set Global Variable
- Set a global variable.
- Get Global Variable
- Get a global variable.
- Get Random Number
- Get a random inclusive number.
- Randomize
- Create a new random seed used by the random number generator.
- Repeat
- Repeat code a number of times.
- While Loop
- Execute code while a given expression is true.
- Break
- Break out of a loop.
- Switch
- Switch which branch to execute based on input.
- Case
- A branch to execute in a switch if the case is true.
- Decimal To Integer
- Round a decimal value to an integer value by rounding, ceiling or flooring it.
- String To Number
- Convert a string to a number.
- Number To String
- Convert a number to a string.
- Create List
- Create a list data structure.
- Create Map
- Create a map data structure.
- For Loop
- A self-contained loop structure with initialise, condition and increment statements.
- Draw Sprite Transformed
- Draw a sprite with transformations.
- Set View Variable
- Set a variable pertaining to a room view.
- Get View Variable
- Get a variable pertaining to a room view.
- Create Grid
- Create a new grid data structure.
- Create Stack
- Create a stack data structure.
- If Data Structure Exists
- Check if a data structure exists.
- If Data Structure Empty
- Check if a data structure is empty.
- Clear Data Structure
- Clear the contents of a data structure.
- Free Data Structure
- Free an existing data structure.
- Add To List
- Add a value to a list.
- Remove From List
- Remove a value from a list.
- Get List Item At
- Get a list item at an index.
- Get Index Of List Item
- Get the index of a list item.
- Insert Into List
- Insert an item into a list at an index.
- Get List Item Count
- Get the number of items in a list.
- Set Map Value
- Set the value of a map entry.
- Get Map Value
- Get the value of a map entry.
- Remove Map Entry
- Remove a map entry.
- Set Grid Value
- Set a value in a grid.
- Get Grid Value
- Get a value in a grid.
- Clear Grid
- Clear a grid to a specific value.
- Push Onto Stack
- Push a value onto a stack.
- Pop Stack
- Pop a value off a stack.
- Play Audio
- Play a sound effect or a music track.
- Stop Audio
- Stop playing a sound effect or a music track.
- Stop All Audio
- Stop all audio.
- Pause Audio
- Pause a sound effect or a music track.
- Pause All Audio
- Pause all audio.
- Resume Audio
- Resume playing a sound effect or a music track.
- Resume All Audio
- Resume playing all paused audio.
- If Audio Is Playing
- Check if a sound effect or a music track is playing.
- If Audio Is Paused
- Check if a sound effect or a music track is paused.
- Set Audio Position
- Set the playback position of a sound effect or a music track.
- Get Audio Length
- Get the length of a sound effect or a music track in seconds.
- Set Audio Pitch
- Set the pitch of a sound effect or a music track.
- Get Audio Pitch
- Get the pitch of a sound effect or a music track.
- Set Audio Volume
- Set the volume of a sound effect or a music track.
- Get Audio Volume
- Get the volume of a sound effect or a music track.
- Set Master Volume
- Set the master volume that all other volumes are relative to.
- Get Master Volume
- Get the master volume all other volumes are relative to.
- Get Current Room
- Get the currently active room.
- Go To Previous Room
- Go to the room that was previously active.
- Go To Next Room
- Go to the next room in the list.
- Restart Room
- Restart the current room.
- Go To Room
- Go to a specific room.
- If Room Is First
- Check if the current room is the first room or not.
- If Room Is Last
- Check if the current room is the last room or not.
- Restart Game
- Restart the game.
- Exit Game
- Exit the game application.
- Save Game
- Save the current progress.
- Load Game
- Load the game from a save file.
- Open Ini File
- Open an ini file for reading and writing. You can only have 1 ini file open at a time.
- Close Ini File
- Close the currently open ini file.
- Initialise
- Condition
- Increment
- View
- Write To Ini File
- Write a string or numeric value to an ini file.
- Read Ini File
- Read a string or numeric value from an ini file.
- Set Instance Timeline
- Attach a timeline to an instance.
- Set Timeline Moment
- Set the current moment of an instance's timeline.
- Set Timeline Speed
- Set the speed of an instance's timeline.
- Set Timeline State
- Set the state of an instance's timeline.
- Start Following Path
- Start following a path with an instance.
- Stop Following Path
- Stop an instance from following a path.
- Set Position Along Path
- Set the position of the instance along the path it is following.
- Set Path Follow Speed
- Set the speed of the instance following a path.
- Show Debug Message
- Display a debug message in the output console.
- Set Window State
- Set the window state of the game.
- Destroy Particle Type
- Destroy the particle type.
- Set Particle Orientation
- Set the orientation of a particle type.
- Burst Particles
- Create a burst of particles without an emitter.
- Create Particle System
- Create a new particle system.
- Destroy Particle System
- Destroy the particle system.
- Clear Particle System
- Clear the particle system.
- Pause Particle System
- Pause or resume the particle system.
- Update Particle System
- Update the particle system, advancing it another step.
- Create Particle Type
- Create a new particle type.
- Set Particle Colour
- Set the colour of a particle type.
- Set Particle Life
- Set the life of a particle type.
- Set Particle Gravity
- Set the gravity of a particle type.
- Set Secondary Particles
- Add secondary particle emissions to a particle type.
- Create Particle Emitter
- Create a new particle emitter.
- Destroy Particle Emitter
- Destroy a particle emitter.
- Emit Particles
- Emit particles from a particle system.
- Do Effect
- Show an effect at the specified position.
- Script
- Argument
- Target
- Object
- X
- Y
- Layer
- Alarm
- Countdown
- Not
- Exclude Self
- Gamepad
- Threshold
- Axis
- Trigger
- Button
- Deadzone
- Blend
- Direction
- Type
- Speed
- Min Speed
- Max Speed
- Force
- X2
- Y2
- Sprite
- Frame
- Stack Order
- Number
- Left
- Top
- Right
- Bottom
- Fill
- Background
- Min Colour
- Max Colour
- Font
- HAlign
- VAlign
- Layer
- Tile
- Data
- Column
- Row
- Score
- Lives
- Health
- Global
- Minimum
- Maximum
- Times
- Variable
- Transform
- Is
- Value
- Value (0-100)
- Constant
- Rounding
- Width
- Height
- Structure
- List
- Index
- Grid
- Stack
- Sound
- Loop
- Time In Seconds
- Pitch
- Volume
- Room
- Filename
- Section
- Default
- Timeline
- Moment
- State
- Message
- Map
- Key
- Colour Mix
- Start
- End
- Min Life
- Max Life
- Depth
- Shape
- Min Size
- Max Size
- Increase
- Wiggle
- Count
- Secondary
- Emitter
- Burst
- Stream
- Where
- Min Dir
- Max Dir
- Friction
- Position (0-1)
- Colour
- Horizontal
- Vertical
- Expression
- Margin
- Outline
- Caption
- Camera
- Visibility
- System
- Type
- Frame
- Angle
- Min Angle
- Max Angle
- Distribution
- Alpha
- Return
- Relative To Direction
- Macro
- Directions
- Path
- On End
- Button
- Top Left
- Top Right
- Bottom Left
- Bottom Right
- Center
- Edge
- Scale X
- Scale Y
- Rotation
- Name
- Vertical
- Horizontal
- Equal
- Less
- Greater
- Less or Equal
- Greater or Equal
- String
- Resume
- Paused
- Pause
- Toggle
- Window
- Fullscreen
- Snow
- Rain
- Cloud
- Flare
- Spark
- Star
- Smoke Up
- Smoke
- Firework
- Ellipse
- Ring
- Explosion
- Sphere
- Circle
- Square
- Disk
- Pixel
- Small
- Medium
- Large
- Below Objects
- Above Objects
- Alarm 0
- Alarm 1
- Alarm 2
- Alarm 3
- Alarm 4
- Alarm 5
- Alarm 6
- Alarm 7
- Alarm 8
- Alarm 9
- Alarm 10
- Alarm 11
- Middle
- Any
- None
- Left Trigger
- Right Trigger
- Action Top
- Action Left
- Action Bottom
- Action Right
- Shoulder Left
- Shoulder Right
- D-Pad Up
- D-Pad Left
- D-Pad Down
- D-Pad Right
- Left Stick
- Right Stick
- Select
- Gravity
- Size
- X And Y
- X Only
- Y Only
- Rectangle
- Line
- Left Stick (Horizontal)
- Left Stick (Vertical)
- Right Stick (Horizontal)
- Right Stick (Vertical)
- Decimal
- Integer
- Round
- Ceil
- Floor
- Stop
- Linear
- Gaussian
- Inverse Gaussian
- Restart
- Reverse
- Diamond
- Mixed
- Changing
- Mode
- Read
- Write
- Type
- Binary
- Text
- Copy To
- New Name
- File
- Buffer
- Seek
- Relative
- Offset
- Mirror
- Flip
- Bounding Box Left
- Bounding Box Top
- Bounding Box Right
- Bounding Box Bottom
- Sprite Origin X
- Sprite Origin Y
- Rotate
- Initial X Coordinate
- Initial Y Coordinate
- Previous X Coordinate
- Previous Y Coordinate
- X Coordinate
- Y Coordinate
- Width
- Height
- Rows
- Columns
- Tile Width
- Tile Height
- Tile Set Resource
- Current Frame
- Mask
- Global Mask
- Horizontal Speed
- Vertical Speed
- Direction
- Speed
- Friction
- Gravity
- Gravity Direction
- Visible
- Sprite
- Image Index
- Layer
- Persistent
- Mask
- Score
- Lives
- Health
- Depth
- Horizontal Scale
- Vertical Scale
- Image Rotation
- Image Alpha
- Image Blend Colour
- Viewport X Coordinate
- Viewport Y Coordinate
- Viewport Width
- Viewport Height
- Viewport Surface ID
- Buffers
- Event
- Per Step
- On Death
- Call User Event
- Call a user event on an instance.
- If Instance Exists
- Checks if an instance exists.
- If File Exists
- Checks if a file exists.
- Copy File
- Copy a file to a new location.
- Delete File
- Delete a file.
- Rename File
- Rename a file.
- Create Buffer
- Create a buffer.
- Copy Buffer
- Copy a buffer.
- Delete Buffer
- Delete a buffer.
- Get Buffer Size
- Get the size of a buffer.
- Seek Buffer
- Seek to a position in a buffer.
- Get Buffer Position
- Get current position in a buffer.
- Load Buffer
- Load a file into a buffer.
- Save Buffer
- Save a buffer to a file.
- Read Buffer
- Read from a buffer.
- Write Buffer
- Write to a buffer.
- Set Particle Size
- Set the size of a particle type.
- Set Particle Shape
- Set the shape of a particle type.
- Set Particle Alpha
- Set the alpha channel of a particle type.
- Set Particle Sprite
- Set the sprite of a particle type.
- Set Particle Speed
- Set the speed of a particle type.
- Set Particle Direction
- Set the direction of a particle type.
- Set Emitter Region
- Set the region of an emitter.
- If End Of Buffer
- Checks if the end of a buffer has been reached.
- If Buffer Exists
- Checks if a buffer exists.
- Default
- A default switch case for when no other case is matched.
- Loop
- A generic loop that continues until a Break action is hit.
- Get Instance Variable
- Get the value of an instance variable.
- Set Instance Variable
- Set the value of an instance variable.
- Get Path Follow Speed
- Get the speed of the instance following a path.
- Get Position Along Path
- Get the position of the instance along the path it is following.
- Unknown Action
- Empty
- Shape is not convex!
- Validation Error
- Loading...
- Extracting...
- Importing...
- Installing...
- Saving...
- Exporting...
- Processing...
- Building... {0}
- Sprite Preview...
- Archiving...
- Disable Source Sprite Export
- Edit Autotiling
- Edit Tile Animation
- All Supported File Types
- Image Files
- Shockwave Flash Object
- Export Sprite Disabled
- Sprite will export
- Sprite export disabled by tile set(s): {0}
- Select From Any Layer (P)
- LMB + ALT to paint with selected object resources
- LMB + ALT to paint with selected sprite resources
- LMB + Right ALT to paint with selected object resources
- LMB + Right ALT to paint with selected sprite resources
- Spine: unable to find .atlas file for {0}
- Spine: unable to find texture file: {0}
- Spine: json file not found: {0}
- Switch between selection and editing modes in brush builder page (${room_editor_tools_keyboard_shortcut22})
- Duplicate Layer
- Delete Animation
- Play Animation
- Set Frame Count
- Welcome Page
- While we finish up your installation...
- Welcome
- Show on startup
- Close
- ...why not check out our all new {0}'Getting Started'{1} video
- Sit back, relax, and let us introduce you to some of our cool {0}'New Features'{1}
- {0}'Access All Areas'{1}. Find everything you need in one place. Tutorials, marketplace, support and much more
- Show welcome screen on startup
- Learn
- Marketplace
- Support
- Community
- Installing runtime {0}
- My Account
- New
- Open
- Import
- Demos
- Marketplace
- Tutorials
- More
- Create New Project
- Drag and Drop
- GameMaker Language
- JavaScript
- Inherit Project
- To view release notes for this and previous versions
- Recent Projects
- Recent Tutorials
- Licenses
- Release Notes
- Owned
- Filter by installed
- Official
- Expand or collapse
- Getting Started
- Explore
- Available
- Owned
- Installed
- Downloading...
- Not Completed
- Completed
- Available
- View On Marketplace
- Download
- Open
- Remove Local Files
- Submit
- Cache Path
- Path to FolderSync Tool
- Path to Remote Runtime
- Output Path
- Project Cache Path
- Default Audio Device
- Resource name must be between {2} and {1} characters long
- Drop here to assign resource
- Open
- Settings for {0}
- Remote Worker - Platform Not Supported
- Remote Worker Error
- Failed to connect to the remote worker.\nVerify the host name and try again.
- Remote Worker Name Error
- A Remote Worker with this name already exists.
- The current platform is not supported on this Remote Worker.
- Press ${open_search_replace} to open the Search and Replace window.
- Source Control Output will go here. If you have not turned on Source Control, you can find it in Main Options.
- Source Control Output would go here, but you are currently using a Trial version.\nPlease upgrade to a paid version to enable the Source Control features!\nVisit https://www.yoyogames.com/get2 to view our pricing.
- Tile size increase will cause rooms to lose some tile layer data, are you sure you want to make this change?\n\nTo avoid data loss press cancel and increase room size of the affected rooms: {0}
- Set Draw Alpha
- Set the alpha channel (0 to 1) used for drawing.
- Get Draw Alpha
- Get the alpha channel (0 to 1) used for drawing.
- Use Alpha
- Convert to DnD™
- Package Details:
- Tutorial Content Settings will appear here when 'Tutorial' Package Type has been selected
- Closing this workspace will also close the contained editors, are you sure?
- Closing a non-empty workspace
- Allow empty tabs to be closed via the keyboard shortcut
- Automatic response to closing a workspace via keyboard shortcut
- Automatic response to room tile layer cropping due to tile size changes
- Font family '{0}' is not available. Verify that you have installed this font correctly.
- Unavailable Font
- A group cannot be a child of itself.
- Invalid Parent
- Restore Default
- Current Build Target
- Default sprite animation mode
- Default sprite width
- Default sprite height
- Delete
- Rename
- LMB + T to translate path, LMB + R to rotate path, LMB + S to scale path
- Load the project instead of adding a datafile?
- Load the project?
- Refresh owned demos.
- Project file detected
- Import the project instead of adding a datafile?
- Import the project?
- Project archive detected
- Expandable Category
- Delete local content for this asset.
- Open the tutorial instead of adding a datafile?
- Open the tutorial?
- Tutorial package detected
- Import marketplace package assets instead of adding a datafile?
- Import marketplace package?
- Marketplace Package Detected
- Copy to clipboard
- {0} reviews
- Created with {0}
- Search...
- All Assets
- New Version ({0})
- Visit this author's page.
- View this asset's reviews.
- Offline
- Open Or Closed Edges
- Search Results ({0})
- Acquire this tutorial
- Acquire this demo
- Installed
- Frame:
- Item '{0}' is locked, unlock to allow editing
- Items '{0}' are locked, unlock to allow editing
- Layer '{0}' is locked, unlock to allow editing
- Layers '{0}' are locked, unlock to allow editing
- Owner layer '{0}' is locked, unlock to allow editing of item
- Owner layers '{0}' are locked, unlock to allow editing of items
- Automatic response to item locked warning
- Automatic response to layer locked warning
- Automatic response to item owner layer locked warning
- None
- Automatic response to exceeding physics vertex limit
- Ctrl+MMB to open the inherited event instead of the manual.
- A physics shape cannot have more than 8 points.
- Warning
- Drop here to assign parent
- Drop here to add child
- Add child
- Remove child
- Invalid Path
- File path is too long: {0}
- Included File has invalid name
- One or more included files has an invalid filename, should only contain a-z, A_Z, 0-9, _ or .\nSee the output panel for a list.
- Included file with invalid filename: '{0}'
- {0}' contains invalid filename characters
- Selection frame colour
- Locked selection frame colour
- Properties frame colour
- Locked properties frame colour
- Selection bounds colour
- Locked selection bounds colour
- Snap To Grid (${toggle_grid_snap})
- of
- Default sprite origin
- Tree View
- List View
- Both
- Top Left
- Top Centre
- Top Right
- Middle Left
- Middle Centre
- Middle Right
- Bottom Left
- Bottom Centre
- Bottom Right
- Attempting to restore item '{0}' name is already in use and has been updated to '{1}'
- ERROR: Unable to extract '{0}' at '{1}'
- Sample Text
- Toggle grid on or off.
- Play or pause the sprite animation.
- Set the displayed sprite frame
- Set the horizontal grid alignment.
- Set the vertical grid alignment.
- Workspace chain rendering segment count
- Toggle Breakpoint
- Disable
- Enable
- Toggle Enabled
- (Disabled)
- Delete All Breakpoints
- Delete
- Laptop Mode ({0})
- On
- Off
- In Laptop Mode you can pan, scroll and zoom by moving the mouse over an area\nwhile holding Left Control to zoom and Left Alt to pan and scroll.\nUse Right Control and Right Alt for non-mouse interactions while Laptop Mode is enabled.
- Cannot access account management: User is offline
- Please make sure you have a working internet connection and try again.
- My Account
- Export
- Project Missing
- This project may have been moved or deleted.\nPlease verify the project location and try again.
- Libraries
- Brushes
- Invalid name, cannot change extension from '{0}' to '{1}'.
- Edit Parent
- Edit Mask
- Refresh owned tutorials.
- Resize Sprite
- An error has occurred in the game. See error message below.
- Debugger
- Resource View
- Source View
- Locals
- Globals
- Watch
- Instance
- All Instances
- Selected Instance
- Selected Instance {0}
- Call Stack
- Surfaces & Textures
- Graph
- Profile
- Buffers
- Render States
- Moment {0}
- Continue (${debugger_continue})
- Break
- Restart game
- Close the game
- Discard the collected data and end the debugging session.
- Step into function call (${debugger_step_into})
- Step over function call (${debugger_step_over})
- Step out of function (${debugger_step_out})
- Enable real-time debugging
- Source Modified
- The source code in {0} has been modified and cannot be debugged.
- Debugger
- This room has no creation code
- This object has no source code
- This script has no source code
- This time line has no moments with source code
- This extension has no exported functions
- Name
- Type
- Thumbnail
- Size
- Double-click a resource in the Resource View to view its source code here
- The call stack is empty.
- Double-click to go to this stack frame
- Memory:
- FPS:
- Name
- Value
- Variables
- Graphics
- Instances
- Others
- Debugger
- Show Text Only
- Show Numbers Only
- 1-byte Integer
- 2-byte Integer
- 4-byte Integer
- 32-bit Floating Point
- 64-bit Floating Point
- Hex
- Signed
- Unsigned
- Buffer ID
- Columns
- Type: {0}
- Size: {0}
- Tell: {0}
- Alignment: {0}
- Auto
- There is no buffer associated with identifier {0}
- Real
- ds_list
- ds_map
- ds_stack
- ds_queue
- ds_priority
- ds_grid
- Instance
- Surface {0}
- Texture {0}
- Surface
- Texture
- Windows
- Reset Window Layout
- Mem {0}
- Fps {0}
- Game Fps {0}
- Avg {0}
- Fps Avg {0}
- Mem Avg {0}
- View As...
- Delete Watch
- Clear All
- Add Watch
- Start Profiling
- Stop Profiling
- Profiling...
- Average Values
- Tick this to display all values as averages.\nUntick it to display accumulated values.
- Call Count
- Time (Ms)
- Step %
- This graph shows frames per second and memory usage over time.\nHold Control and scroll to expand and contract the graph.
- This graph shows frames per second and memory usage over time.\nHold ⌘ and scroll to expand and contract the graph.
- Failed to evaluate expression
- Active connection to game
- Connecting to game...
- No connection to game
- Click to open in a window.
- Debug Events - Tick {0}
- Device IP Required
- Target Device IP is required to connect the debugger
- Open Device Settings
- Add new watch...
- Only available with Windows target
- This will close the debugger and permanently discard all collected data.
- This will close the game and the debugger and permanently discard all collected data.
- Automatic response to closing the debugger
- Code Error
- Fetching images...
- Load texture/surface images from the target
- The buffer id is an integer value starting at zero and increments when a new buffer is created.\nView the contents of the buffer with a given id.
- Show only samples for my code, excluding the underlying engine code.
- Show only samples for the underlying engine code, excluding my code.
- Show samples for my code and the underlying engine code.
- Show samples in a top-down hierarchy, with the most detailed parts at the bottom of the tree.
- Show samples in a bottom-up hierarchy, with the most detailed parts at the top of the tree.
- Show all textures in use by the game.
- Show all dynamically created surfaces currently in memory.
- My Code
- Engine Code
- Combined
- Top-down
- Bottom-up
- This asset hasn't received enough reviews yet.
- Average rating.
- Browser
- Server is not responding.
- The request was cancelled before completion.
- An Error Occurred
- Update the extension name
- Set the major version number
- Set the minor version number
- Set the patch number
- Add or Remove resource
- Toggle extra platforms
- Add Proxy File
- Remove Proxy File
- Check to uncompress zip
- Select Init function
- Select Final function
- Add Argument
- Remove Argument
- Set Function Name
- Set External Name
- Set Return Type
- Set help text
- GML functions can support variable arguments
- Set Macro Name
- Set Macro Value
- Set Class Name
- Entries for injecting into the Gradle build system
- Entries for injecting into the Android Manifest file
- Entries for injecting into the Android Manifest Application
- Entries for injecting into the Android Manifest Activity
- Add Permission
- Remove Permission
- Add Android SDK
- Add Folder Containing Android Source files
- Flags used when compiling imported source files
- Flags to be used when linking imported source files
- Add system framework entry
- Remove selected framework
- Add third-party framework entry
- Remove selected framework
- Full path on Mac to import framework from
- Import from Mac
- Add local source folder
- An overview will appear here when you add an action
- Workspace chains can overlap
- An image in the {0} file failed to load.
- Minimum zoom level for interacting with window contents (%)
- Generate
- Type
- You have unsaved changes and will be prompted to save.
- Generate Project Images
- Border Colour
- Generation Mode
- Keep Aspect Ratio
- Crop To Fit
- In order to use this functionality, you will need to have the Facebook Extension installed.\nWould you like to download it now from the Marketplace?
- In order to use this functionality, you will need to have the Google Play Services Extension installed.\nWould you like to download it now?
- In order to use this functionality, you will need to have the Amazon API Extension installed.\nWould you like to download it now from the Marketplace?
- In order to use this functionality, you will need to have the Google Play APK Expansion Extension installed.\nWould you like to download it now from the Marketplace?
- In order to use this functionality, you will need to have the Google Play Licensing Expansion Extension installed.\nWould you like to download it now from the Marketplace?
- Stretch
- IDE Version:
- Current Runtime:
- Time in IDE
- Online Status
- Online
- Offline
- Username:
- Graphics Vendor:
- CPU Vendor:
- Generate Project Images
- No Image Selected
- Please select an image using the file browser
- Images:
- Icons:
- Replace all frames
- Do you wish to replace ALL the frames with the dropped image files?
- Unknown
- Enum Field
- Global Variable
- Local Variable
- Variable
- Built-in Variable
- Macro
- Enum
- Keyword
- Constant
- Function
- Script
- Resource
- Obsolete
- The file '{0}' is not supported. See Compile Errors window.
- Webserver Port Unavailable
- Port {0} is unavailable for spawning help!\nPlease change this in Preferences
- Your library is empty.
- Click here to browse the marketplace.
- This link cannot be opened as you are currently offline.
- Debugger port
- Enable real-time debugging
- Syntax Checking delay (ms)
- Code Completion delay (ms)
- Default draw colour
- Initial default draw colour for new projects
- IDE Environment Variables
- Preview (Read-Only)
- No resources to add
- The project '{0}' cannot be loaded with GameMaker Studio 2 Trial
- You have reached the limits of GameMaker Studio 2 Trial for '{0}'.
- Spine files are not supported in GameMaker Studio 2 Trial
- SWF files are not supported in GameMaker Studio 2 Trial
- Importing projects is not supported in GameMaker Studio 2 Trial
- Marketplace cannot be accessed in GameMaker Studio 2 Trial
- {0}' contains resources not supported by GameMaker Studio 2 Trial
- Recalculate tile set after resize
- This sprite is used by multiple tile sets of varying tile sizes. Select a reference tile set for this operation.
- Select Reference Tile Set
- No tile set was selected. Cannot complete operation.
- {0} Fragment Shader
- {0} Vertex Shader
- {0}
- {0}: {1}
- {0}: Events
- {0}
- Notes
- {0}
- {0}: Moment {1}
- {0}: Moments
- {0} Creation Code
- {0}:{1} - Creation Code
- Output Window Font Settings
- Source Control Window Font Settings
- Breakpoint Window Font Settings
- Search Result Window Font Settings
- Syntax Error Window Font Settings
- Compile Error Window Font Settings
- Mouse wheel zoom requires ${ctrl} key
- DPI override changes requires a restart of the IDE. Do you want to restart now?
- Enable DPI override
- Allow anonymous game statistics
- Statistics cannot be turned off on 'Creator' platforms
- Statistics cannot be turned off in GameMaker Studio 2 Trial
- Are you sure you want to turn statistics off?\n\nAnonymous statistics allow us to provide developers with info about their target audience and focus development in key areas
- Automatic response to turning off anonymous statistics
- Included file '{0}' already exists.\nOperation cancelled.
- Renaming failed: unable to restore directory '{0}' to its original name. Please see the output panel for more details.
- Renaming failed: unable to restore files to their correct state. Please see the output panel for more details.
- Save Project Failed
- Unable to save the following files (please see the output panel for more details).
- Cannot regenerate this action.
- Import image and convert to Tilemap
- Left Edge
- Top Edge
- Right Edge
- Bottom Edge
- Destination Width
- Import options
- Generate Map!
- Sprite Name
- Tilemap Name
- Layer Name
- Remove Colour
- The selected image is too large to display
- Detect Browsers
- Convert Image to Tilemap
- Are you sure you want to set '{0}' as the room inheritance parent of '{1}'?
- Automatic response to setting a room parent via node drag
- Automatic response to deleting custom views
- Lock Instance
- Lock Graphic
- Using symbols not found in font (?)
- This font is missing one or more symbols and will get replacements from other fonts.
- Font ""{0}"" packs more characters than can fit on the texture page. Some characters will not be visible.
- Gesture
- Global
- Tap
- Double Tap
- Drag Start
- Dragging
- Drag End
- Flick
- Pinch Start
- Pinch In
- Pinch Out
- Pinch End
- Rotate Start
- Rotating
- Rotate End
- Global Tap
- Global Double Tap
- Global Drag Start
- Global Dragging
- Global Drag End
- Global Flick
- Global Pinch Start
- Global Pinch In
- Global Pinch Out
- Global Pinch End
- Global Rotate Start
- Global Rotating
- Global Rotate End
- Downloaded
- GMS 2.x
- GMS 1.x
- IDE language
- Enable notifications
- Notification timeout (ms)
- Link to Amazon Submission Guide
- Add Worker
- Are you sure you wish to delete this remote?
- Delete Remote
- You must specifiy the full path to the VCVARS32.BAT file
- PARAM.SFO editor not available on Mac.\nPlease edit on Windows and copy to {0}/options/ps4/sce_sys/PARAM.SFO
- Trophy editor not available on Mac.\nPlease edit on Windows and copy to {0}/options/ps4/sce_sys/trophy/trophy00.trp
- Find and Replace
- Toggle Replace
- Whole Word Only
- Case Sensitive
- Find Previous
- Find Next
- Replace Next
- Replace All
- Suppress build and run (only create Xcode project on macOS)
- macOS Install Path
- Default team identifier
- Android SDK location
- Android NDK location
- Java JDK location
- Visual Studio location
- Visual Studio location
- Win UWP Tools location
- Default team identifier
- PS4 SDK location
- PS4 Tools location
- Visual Studio location
- XDK location
- Xbox One Tools location
- Xbox One SDK location
- Visual Studio location
- Unsafe Path
- This project is located in an unsafe location: {0}\nPlease save it in a new location to avoid loss of work.
- Filters:
- Go
- Reset
- Views
- Clone
- Delete Current
- Show horizontal separators
- Horizontal separator colour
- Tree line colour
- Default background colour
- Ensure alpha level is increased to display node highlight
- Sprites background colour
- Tile Sets background colour
- Sounds background colour
- Paths background colour
- Scripts background colour
- Shaders background colour
- Fonts background colour
- Timelines background colour
- Objects background colour
- Rooms background colour
- Included Files background colour
- Extensions background colour
- Options background colour
- Configurations background colour
- Notes background colour
- Minimum zoom (%)
- Maximum zoom (%)
- Default Label Colour
- Sprite Label Colour
- Tile Sets Label Colour
- Sounds Label Colour
- Paths Label Colour
- Scripts Label Colour
- Shaders Label Colour
- Fonts Label Colour
- Timelines Label Colour
- Objects Label Colour
- Room Label Colour
- Included Files Label Colour
- Extensions Label Colour
- Options Label Colour
- Configurations Label Colour
- Notes Label Colour
- Delete the selected view: {0}?
- Show tree lines
- Show group node icons
- Default icon colour
- Sprites icon colour
- Tile Sets icon colour
- Sounds icon colour
- Paths icon colour
- Scripts icon colour
- Shaders icon colour
- Fonts icon colour
- Timelines icon colour
- Objects icon colour
- Rooms icon colour
- Included Files icon colour
- Extensions icon colour
- Options icon colour
- Configurations icon colour
- Notes icon colour
- Node selection highlight
- Recent Windows
- Recent Windows
- Developer
- Hide GameMaker Studio 2
- Hide Others
- Show All
- Bring All To Front
- Project Error
- No rooms found - you need at least one room to run.
- Display only currently open windows
- Move focused window to top
- Maximum windows to display
- Remove Item(s)
- Clear All Items
- Move to Top
- Open automatically on project load
- The shader '{0}' has an invalid type.
- Cannot run AVD directly with version '{0}' of the Android SDK.\nPlease launch 'Android Studio' and select 'Tools > Android > AVD Manager'.
- Enable Xbox Live
- Creators Program App
- Title ID
- Service Configuration ID
- Proxy Settings
- Proxy
- Proxy address and port (http://address:port)
- Error proxy must using "http://address:port" format
- Error: Invalid proxy setting
- Username
- Proxy username
- Password
- Proxy password
- Domain
- Proxy Domain. Usually left blank
- General Settings
- Drag and Drop
- Image Editor
- Sprite Editor
- Object Editor
- Room Editor
- Spline Editor
- Tile Sets Editor
- Timelines
- Extension Editor
- Resource Tree
- Text Editors
- Languages
- Marketplace
- Platform Settings
- Plugins
- Runtime Feeds
- Asset Explorer
- Background
- Compiling
- Confirm Dialogs
- Debug
- Debugging
- Go To
- Help
- Input
- Output Windows
- Paths
- Power Saving
- Recent Windows
- Resources
- Workspace
- Grid Settings
- Tools
- Auto Tiling
- Colours
- Code Editor
- GML
- Source Control (Git)
- Master
- Main Options
- General
- Graphics
- Images
- Installer
- Packaging
- Android
- HTML5
- iOS
- macOS
- PlayStation 4
- PlayStation 4
- Steam
- Windows
- Windows UWP
- Xbox One
- Xbox One
- Ubuntu
- Xbox Live
- Dialog Editor
- Options
- Ratings
- Splash Screen
- Logos
- Product Information
- Requirements
- Config Files
- Build Settings
- Orientation
- Icons
- Social
- Facebook
- iPhone
- iPhone Retina
- iPhone 5
- iPhone 6
- iPhone 6+
- iPad
- iPad Retina
- Permissions
- Architecture
- Android TV
- Google
- Amazon
- Analytics
- Flurry
- Logo
- App Store
- Advanced
- Misc
- Texture page size
- Project Last Changed
- Project Use Time
- Project Start Date
- Project GUID
- License Agreement
- NSIS Script
- Visual Studio Path
- Share Overlay (128x128, 64x64, 256x128, 256x64)
- Preview
- Main
- d' Days 'h' Hours 'm' Minutes 's' Seconds'
- Platform
- Server
- Console
- Surveys
- IDE
- External Editors
- Source Control
- Search Results
- Output
- Compile Errors
- Syntax Errors
- Arc
- Label
- Default
- Sprites
- Tile Sets
- Sounds
- Scripts
- Shaders
- Fonts
- Objects
- Room
- Notes
- Included Files
- Extensions
- Resource Label
- Icon
- Normal Text
- Keyword
- Values
- Strings
- Comments
- Constants
- Builtin Variables
- Object Variables
- Functions
- Script Names
- Resource Names
- Enums
- Enum Entries
- Macros
- Local Variables
- Global Variables
- Line Number Text
- Read Only Line Numbers
- Bookmark Line Numbers
- White Space
- Obsolete Symbols
- Braces
- debug
- Keystore
- Colour
- Font Name
- Found
- Not found
- Identity
- Authentication
- Merge
- Diff
- (${input_count} inputs)
- <System Device>
- Never
- Collapsed
- Always
- Left
- Right
- No mac found
- Choose a resize option
- Size: {0} x {1}
- {0} / {1}s
- Runtime v{0}
- IDE v{0}
- IDE v{0} Steam
- Output size unsupported!
- Output texture size is too large, some tiles may be missing. \nReduce source image or output border sizes
- PlayStation 4 Tools Missing
- Unable to find PlayStation 4 trophy editor, please update your tools directory
- Go to PlayStation 4 settings
- Unable to find PlayStation 4 param.sfo editor, please update your tools directory
- Unable to find PlayStation 4 share file editor, please update your tools directory
- Script: {0}
- Object: {0}: {1}
- Timeline: {0}: moment {1}
- Room Creation Code: {0}
- Room Instance: {0}: {1}
- Unknown event
- Unknown moment
- {0}, line {1}
- unterminated regular expression literal
- malformed reference {0}
- malformed hexadecimal character escape sequence
- unexpected node {0}
- Exception while parsing {0}
- unnecessary expression {0} used as a statement
- malformed id reference {0}
- malformed array reference {0}
- unexpected binary operator {0}
- unterminated string literal
- single quotes no longer allowed for string
- unexpected syntax error
- Got '{0}' ({1}) expected '{2}'
- Got '{0}' ({1}) expected '{2}' or '{3}'
- expected expression
- nested function calls are not allowed
- use of {0} is not allowed in GameMaker Studio 2 Trial
- number of arguments expected {0} got {1}
- duplicate enum entry found
- missing variable name in globalvar
- missing variable name in var
- no matching #region found for #endregion
- unclosed #region found at End of Script
- unexpected terminal operator {0}
- unexpected unary operator {0}
- unexpected ternary operator {0}
- try needs to have catch or finally clause
- macro {0} already exists
- malformed variable reference got {0}
- assignment to multi-relational-equality expression - GML does not support multiple assignments in an expression
- {0} at line {1}, {2} : {3}
- {0} at line {1} : {2}
- Undefined variable '{0}' referenced in {1}'s variable '{2}'
- Undefined variable '{0}' referenced in room {3} in instance {1}'s variable '{2}'
- Script: {0}
- Object: {0}
- Creation Code in Room: {0}
- Instance Code in Room: {0}
- Vertex Shader: {0}
- Fragment Shader: {0}
- Timeline: {0}
- {0} Collision Event With {1}
- {0} Key Event: {1}
- {0} Key Pressed: {1}
- {0} Key Released: {1}
- {0} Event: {1}
- {0} instance {1}:
- {0} Creation Code
- An updated runtime is available in {0}!
- Runtimes
- Surveys
- Tutorials
- Demos
- Detected a {0} Steam App ID: The Steam App ID is now in one place - Main Options, please ensure it is correct
- Windows
- Mac
- Linux
- Resource name collision '{0}' already exists, renamed to '{1}'
- Font {0} has been converted to font family {1} ({2}) - Font has been regenerated, small inconsistencies may occur
- !!! Font {0} font family {1} is installed but couldn't match style - Font has NOT been regenerated
- !!! Font {0} uses a font ({1}) not installed on this system - Font has NOT been regenerated
- Unknown Shader Type '{0}' for shader '{1}'
- macOS icon {0} written out as 32-bit
- Error - function '{0}' in extension '{1}' has more than 4 arguments, and they are not all of the same type
- Converting GML script: {0}
- Converting object event to GML script: {0}
- Windows NSIS Installer Script has been set to default due to changes in GameMaker Studio 2
- Exception while converting {0} : {1}
- Original was
- Current result was
- Missing audiogroup for sound: '{0}' - setting to default audio group
- Added compatibility script '{0}'
- Updated compatibility script '{0}'
- Game speed set to {0}
- ERROR: {0} - {1}: {2}
- Too many errors - GML not processed : {0}
- Error: variable '{0}' has same name as a built-in (function, constant or variable), it must be renamed to function correctly
- Converted string - line {0}: {1} -> {2}
- Converted description {0}
- Removing instance reference from builtin - line {0} : {1}
- Converted builtin - line {0}: {1} -> {2}
- compatibility_report_
- Skipped action {0} as it applies to <undefined>
- Skipped action(s) {0} because parent 'if' action was skipped
- None State
- Managed to enter none state
- Licence file missing
- Licence file is not there
- Licence is invalid
- Licence local id doesn't match expected format - please login again.\nIf you keep seeing this message contact the helpdesk at account.yoyogames.com/report-bug
- Licence doesn't match expected format - please login again.\nIf you keep seeing this message contact the helpdesk at account.yoyogames.com/report-bug
- Cannot parse the expiry date
- Licence has expired
- Session id differs
- Device id differs
- Signature is invalid
- Error ({0}) - {1}
- Exception - {0}
- local Machine ID mismatch
- local Machine ID missing
- Unable to take user offline
- Unable to login - no network connection
- Unable to login - failed to get a Steam session ticket
- Unable to login - server error, allowing offline
- Failed to save license file {0} - result {1}({2})
- Failed to save license file {0} - no result
- Status: {0}
- {0} at line {1}: \t{2}
- My Account
- Amazon Fire
- Amazon APIs
- Google Play Services
- Error with addon
- Addon verification failed. Please check your project and try again.
- The addon could not be found on the marketplace
- The addon could not be downloaded from the marketplace
- {0} Files
- Audio Files
- All Files
- GameMaker Studio 2 Project
- Project Name
- GameMaker Studio 2 Layout
- GameMaker Studio 2 Resource
- Localisation Files
- GameMaker Studio 2 Certificate
- HTML Zip Archive
- Compressed Application Zip
- macOS Application Zip
- {0} Package
- {0} Installer
- {0} Application
- {0} Export
- Directory
- SSH Key
- tvOS
- No Amazon devices detected
- There were no Amazon Fire devices detected.
- Device Manager Error
- The devices.json is locked.\nPlease ensure no other application is trying to read or write to this and try again.
- The device with serial id: {0} requires authorisation.\nPlease check the device.
- Addon requires additional licenses
- Unfortunately, this addon is not available for the licenses you currently own.\nDo you want to go to your account to view your licenses?
- Inherit Layer Depth
- Inherit Creation Order
- Inherit Graphic Properties
- Inherit Instance Properties
- Inherit Instances
- Inherit Assets
- Inherit Background Properties
- Inherit Tile Properties
- Inherit Path Properties
- Inherit Layers
- The project name '{0}' contains the following unsupported characters: '{1}'.\nPlease try a different name.
- This addon requires the Amazon Fire or Mobile licenses.\nDo you want to go to your account to check your availability of these?
- Error with Runtime
- The current runtime ({0}) is lower than the baseline required ({1}).\nPlease update your runtime to {1} or higher.
- Licence Renewal
- Your {0} licence is due to expire in under {1} days\nRenew now for uninterrupted access to your product
- Your {0} licence is due to expire in under {1} weeks\nRenew now for uninterrupted access to your product
- Renew
- IDE cache directory
- Automatically delete ide cache directory on close
- Delete IDE Cache
- Synchronise Preferences
- Sync from Android
- Sync from Amazon Fire
- Copy settings from Android
- Copy settings from Amazon Fire
- Pronunciation Files
- Unable to find matching pronunciation.sig file \nVoice recognition files will not be imported
- App Icon
- iPad Pro
- Notification
- Spotlight
- Settings
- iTunes Artwork
- iPhone 60pt 2x (iOS 7+)
- iPhone 60pt 3x (iOS 7+)
- iPad 76pt (iOS 7+)
- iPad 76pt 2x (iOS 7+)
- iPad Pro 83.5pt 2x (iOS 9+)
- iPhone 20pt 2x (iOS 7+)
- iPhone 20pt 3x (iOS 7+)
- iPad 20pt (iOS 7+)
- iPad 20pt 2x (iOS 7+)
- iPhone 40pt 2x (iOS 7+)
- iPhone 40pt 3x (iOS 7+)
- iPad 40pt (iOS 7+)
- iPad 40pt 2x (iOS 7+)
- iPhone 29pt 2x (iOS 5+)
- iPhone 29pt 3x (iOS 5+)
- iPad 29pt (iOS 5+)
- iPad 29pt 2x (iOS 5+)
- iTunes Artwork 1024pt
- No Valid User/Pass Authentication details found for {0}\nThe repository has been successfully linked and will be able to push once valid details have been entered.
- No Valid SSH KeyPair Authentication details found for {0}\nThe repository has been successfully linked and will be able to push once valid details have been entered.
- Successfully imported project
- iOS Icons Require Updating
- Due to iOS submission requirement changes, Options > iOS > Icons image sizes are now different and your current icons need to be recreated at the correct sizes. Tools > Generate Project Images can help quickly fix this.
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