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- # Configuration file
- ####################
- # ambient-frequencies
- ####################
- ambient-frequencies {
- I:Bat <10:4:4>
- I:Bee <7:2:4>
- I:ButterFly <12:2:4>
- I:Cricket <8:1:2>
- I:DragonFly <6:4:4>
- I:Firefly <10:1:2>
- I:Fly <12:1:3>
- I:Roach <8:1:3>
- I:Snail <6:1:2>
- }
- ####################
- # creature-frequencies
- ####################
- creature-frequencies {
- I:Bear <6:1:3>
- I:BigCat <6:1:3>
- I:Bird <10:1:2>
- I:Boar <8:1:2>
- I:Bunny <10:1:2>
- I:Chicken <6:2:2>
- I:Cow <5:4:4>
- I:Crab <10:1:2>
- I:Crocodile <6:1:2>
- I:Deer <8:1:2>
- I:Duck <10:1:2>
- I:Elephant <4:1:2>
- I:Fox <8:1:3>
- I:Goat <10:1:2>
- I:Horse <10:1:2>
- I:Kitty <8:1:2>
- I:KomodoDragon <6:1:2>
- I:Maggot <8:2:3>
- I:Mouse <7:1:4>
- I:MushroomCow <1:1:1>
- I:Ostrich <6:1:3>
- I:Ozelot <6:1:2>
- I:PetScorpion <1:1:1>
- I:Pig <5:1:4>
- I:Sheep <6:1:4>
- I:Snake <8:1:1>
- I:Turkey <9:1:2>
- I:Turtle <9:1:2>
- I:Wolf <8:1:2>
- I:Wyvern <10:1:2>
- }
- ####################
- # creature-general-settings
- ####################
- creature-general-settings {
- # Allows creatures to attack horses.
- B:AttackHorses=false
- # Allows creatures to attack wolves.
- B:AttackWolves=false
- B:DestroyDrops=false
- # Makes horse breeding simpler.
- B:EasyBreeding=false
- B:ElephantBulldozer=true
- B:StaticBed=true
- B:StaticLitter=true
- # The percent for breeding a zebra from horse.
- I:ZebraChance=2
- B:useDefaultBiomeGroups=true
- }
- ####################
- # custom-id-settings
- ####################
- custom-id-settings {
- # Basic block for terrain generation, needs to be less than 256
- I:DirtBlockID=146
- # Basic block for terrain generation, needs to be less than 256
- I:GrassBlockID=201
- # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
- I:ItemID=8772
- I:LeafBlockID=705
- I:LogBlockID=706
- I:PlanksBlockID=707
- # Basic block for terrain generation, needs to be less than 256
- I:StoneBlockID=147
- I:TallGrassBlockID=148
- I:WyvernLairBiomeID=149
- I:WyvernLairDimensionID=-17
- }
- ####################
- # customspawner-settings
- ####################
- customspawner-settings {
- # Allows Custom Spawner to despawn vanilla every despawnTickRate. This helps prevent vanilla from overwhelming custom spawns.
- B:DespawnVanilla=true
- # Forces Custom Spawner to handle vanilla spawns otherwise the default vanilla spawner is used.
- B:ModifyVanillaSpawns=true
- # The amount of ticks it takes to spawn animals. A tick rate of 100 would cause Custom Spawner to spawn animals every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
- I:animalSpawnTickRate=60
- # The amount of ticks it takes to despawn vanilla creatures. Requires despawnVanilla to be enabled. Note: 20 ticks takes about 1 second.
- I:despawnTickRate=199
- # Max amount of ambient proportional to the amount of chunks seen by players. Formula is : amount * chunks / 256. For more info see http://www.minecraftwiki.net/wiki/Spawn.
- I:maxAmbient=35
- # Max amount of animals proportional to the amount of chunks seen by players. Formula is : amount * chunks / 256. For more info see http://www.minecraftwiki.net/wiki/Spawn.
- I:maxAnimals=100
- # Max amount of mobs proportional to the amount of chunks seen by players. Formula is : amount * chunks / 256. For more info see http://www.minecraftwiki.net/wiki/Spawn.
- I:maxMobs=70
- # Max amount of watermobs proportional to the amount of chunks seen by players. Formula is : amount * chunks / 256. For more info see http://www.minecraftwiki.net/wiki/Spawn.
- I:maxWaterMobs=35
- # The amount of ticks it takes to spawn mobs. A tick rate of 100 would cause Custom Spawner to spawn mobs every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
- I:mobSpawnTickRate=20
- # If enabled, Custom Spawner will be activated and process all entities in MoCProperties.cfg. Any entity not configured with a biome group will be ignored and used by Vanilla's spawner instead.
- B:useCustomSpawner=true
- # Allows spawns during world chunk generation.
- B:worldGenCreatureSpawning=true
- }
- ####################
- # entity-biome-settings
- ####################
- entity-biome-settings {
- S:Bat <NORMAL:FOREST:JUNGLE>
- S:Bear <FOREST:NORMAL:ARCTIC:MOUNTAIN>
- S:Bee <FOREST:NORMAL:JUNGLE>
- S:BigCat <FOREST:NORMAL:JUNGLE:MOUNTAIN>
- S:BigGolem <MOBS>
- S:Bird <FOREST:NORMAL:JUNGLE:MOUNTAIN>
- S:Blaze <NETHER>
- S:Boar <FOREST:NORMAL:JUNGLE>
- S:Bunny <FOREST:NORMAL:JUNGLE:ARCTIC:WYVERNLAIR>
- S:ButterFly <NORMAL:FOREST:JUNGLE:MOUNTAIN>
- S:CaveOgre <MOBS>
- S:CaveSpider <MOBS>
- S:Chicken <FOREST:NORMAL:MOUNTAIN>
- S:Cow <FOREST:NORMAL>
- S:Crab <BEACHES:RIVER>
- S:Creeper <MOBS>
- S:Cricket <FOREST:NORMAL:JUNGLE:MOUNTAIN>
- S:Crocodile <SWAMP>
- S:Deer <FOREST:NORMAL>
- S:Dolphin <OCEAN:RIVER:BEACHES>
- S:DragonFly <FOREST:NORMAL:JUNGLE:MOUNTAIN:WYVERNLAIR>
- S:Duck <FOREST:NORMAL:JUNGLE>
- S:Elephant <ARCTIC:FOREST:NORMAL:DESERT>
- S:Enderman <MOBS:THEEND>
- S:FireOgre <MOBS:NETHER>
- S:Firefly <FOREST:NORMAL:JUNGLE:MOUNTAIN>
- S:Fishy <OCEAN:RIVER:SWAMP:BEACHES>
- S:FlameWraith <MOBS:NETHER>
- S:Fly <FOREST:NORMAL:JUNGLE:MOUNTAIN>
- S:Fox <FOREST:JUNGLE:ARCTIC>
- S:Ghast <NETHER>
- S:Giant <>
- S:Goat <FOREST:NORMAL:MOUNTAIN>
- S:HellRat <NETHER>
- S:Horse <FOREST:NORMAL:MOUNTAIN>
- S:HorseMob <MOBS>
- S:JellyFish <OCEAN:RIVER>
- S:Kitty <NORMAL>
- S:KomodoDragon <SWAMP>
- S:LavaSlime <NETHER>
- S:Maggot <FOREST:NORMAL:JUNGLE:MOUNTAIN>
- S:Mouse <FOREST:JUNGLE:NORMAL:MOUNTAIN>
- S:MushroomCow <MUSHROOM>
- S:Ogre <MOBS>
- S:Ostrich <NORMAL:DESERT>
- S:Ozelot <JUNGLE>
- S:PetScorpion <>
- S:Pig <FOREST:NORMAL:JUNGLE:MOUNTAIN>
- S:PigZombie <NETHER>
- S:Rat <MOBS>
- S:Ray <OCEAN:RIVER:SWAMP>
- S:Roach <NORMAL:SWAMP:MOUNTAIN:FOREST:JUNGLE>
- S:Scorpion <MOBS>
- S:Shark <OCEAN>
- S:Sheep <FOREST:NORMAL:MOUNTAIN>
- S:Silverfish <>
- S:Skeleton <MOBS>
- S:Slime <MOBS>
- S:Snail <FOREST:JUNGLE:NORMAL>
- S:Snake <FOREST:JUNGLE:NORMAL:MOUNTAIN:WYVERNLAIR>
- S:Spider <MOBS>
- S:Squid <OCEAN:RIVER>
- S:Turkey <NORMAL>
- S:Turtle <SWAMP:JUNGLE>
- S:WWolf <MOBS>
- S:Werewolf <MOBS>
- S:Witch <MOBS>
- S:Wolf <ARCTIC:FOREST>
- S:Wraith <MOBS>
- S:Wyvern <WYVERNLAIR>
- S:Zombie <MOBS>
- }
- ####################
- # general-settings
- ####################
- general-settings {
- # Allows you to instantly spawn MoCreatures from GUI.
- B:allowInstaSpawn=false
- # Animate Textures
- B:animateTextures=true
- # Turns on verbose logging
- B:debugLogging=false
- # Shows Pet Health
- B:displayPetHealth=true
- # Shows Pet Emotes
- B:displayPetIcons=true
- # Shows Pet Name
- B:displayPetName=true
- I:particleFX=3
- }
- ####################
- # monster-frequencies
- ####################
- monster-frequencies {
- I:BigGolem <1:1:1>
- I:Blaze <2:1:2>
- I:CaveSpider <8:2:3>
- I:Creeper <8:1:4>
- I:Enderman <1:1:4>
- I:FlameWraith <6:1:2>
- I:Ghast <2:1:1>
- I:Giant <1:1:1>
- I:HellRat <10:2:4>
- I:HorseMob <12:3:4>
- I:LavaSlime <2:1:1>
- I:Ogre <6:2:3>
- I:PigZombie <15:2:4>
- I:Rat <10:1:4>
- I:Scorpion <8:2:4>
- I:Silverfish <10:2:4>
- I:Skeleton <10:2:4>
- I:Slime <3:1:4>
- I:Spider <8:2:4>
- I:WWolf <8:3:4>
- I:Werewolf <6:1:3>
- I:Witch <2:1:2>
- I:Wraith <8:2:4>
- I:Zombie <10:3:4>
- }
- ####################
- # monster-general-settings
- ####################
- monster-general-settings {
- # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
- I:CaveOgreChance=75
- # The block destruction radius of Cave Ogres
- D:CaveOgreStrength=3.0
- # The chance percentage of spawning Fire ogres in the Overworld
- I:FireOgreChance=25
- # The block destruction radius of Fire Ogres
- D:FireOgreStrength=2.0
- # The block radius where ogres 'smell' players
- I:OgreAttackRange=12
- # The block destruction radius of green Ogres
- D:OgreStrength=2.5
- }
- ####################
- # ownership-settings
- ####################
- ownership-settings {
- # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
- B:enableOwnership=false
- # Allows players to remove a tamed creatures owner essentially untaming it.
- B:enableResetOwnerScroll=false
- # Max tamed creatures an op can have. Requires enableOwnership to be set to true.
- I:maxTamedPerOP=20
- # Max tamed creatures a player can have. Requires enableOwnership to be set to true.
- I:maxTamedPerPlayer=10
- }
- ####################
- # water-mob-frequencies
- ####################
- water-mob-frequencies {
- I:Dolphin <6:1:3>
- I:Fishy <15:2:4>
- I:JellyFish <8:2:4>
- I:Ray <6:1:4>
- I:Shark <4:1:4>
- I:Squid <6:1:4>
- }
- ####################
- # water-mob-general-settings
- ####################
- water-mob-general-settings {
- # Allows water creatures to attack dolphins.
- B:AttackDolphins=true
- # Spawns fish that attack players.
- B:SpawnPiranhas=true
- }
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