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May 7th, 2013
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  1. # Configuration file
  2.  
  3. ####################
  4. # ambient-frequencies
  5. ####################
  6.  
  7. ambient-frequencies {
  8. I:Bat <10:4:4>
  9. I:Bee <7:2:4>
  10. I:ButterFly <12:2:4>
  11. I:Cricket <8:1:2>
  12. I:DragonFly <6:4:4>
  13. I:Firefly <10:1:2>
  14. I:Fly <12:1:3>
  15. I:Roach <8:1:3>
  16. I:Snail <6:1:2>
  17. }
  18.  
  19.  
  20. ####################
  21. # creature-frequencies
  22. ####################
  23.  
  24. creature-frequencies {
  25. I:Bear <6:1:3>
  26. I:BigCat <6:1:3>
  27. I:Bird <10:1:2>
  28. I:Boar <8:1:2>
  29. I:Bunny <10:1:2>
  30. I:Chicken <6:2:2>
  31. I:Cow <5:4:4>
  32. I:Crab <10:1:2>
  33. I:Crocodile <6:1:2>
  34. I:Deer <8:1:2>
  35. I:Duck <10:1:2>
  36. I:Elephant <4:1:2>
  37. I:Fox <8:1:3>
  38. I:Goat <10:1:2>
  39. I:Horse <10:1:2>
  40. I:Kitty <8:1:2>
  41. I:KomodoDragon <6:1:2>
  42. I:Maggot <8:2:3>
  43. I:Mouse <7:1:4>
  44. I:MushroomCow <1:1:1>
  45. I:Ostrich <6:1:3>
  46. I:Ozelot <6:1:2>
  47. I:PetScorpion <1:1:1>
  48. I:Pig <5:1:4>
  49. I:Sheep <6:1:4>
  50. I:Snake <8:1:1>
  51. I:Turkey <9:1:2>
  52. I:Turtle <9:1:2>
  53. I:Wolf <8:1:2>
  54. I:Wyvern <10:1:2>
  55. }
  56.  
  57.  
  58. ####################
  59. # creature-general-settings
  60. ####################
  61.  
  62. creature-general-settings {
  63. # Allows creatures to attack horses.
  64. B:AttackHorses=false
  65.  
  66. # Allows creatures to attack wolves.
  67. B:AttackWolves=false
  68. B:DestroyDrops=false
  69.  
  70. # Makes horse breeding simpler.
  71. B:EasyBreeding=false
  72. B:ElephantBulldozer=true
  73. B:StaticBed=true
  74. B:StaticLitter=true
  75.  
  76. # The percent for breeding a zebra from horse.
  77. I:ZebraChance=2
  78. B:useDefaultBiomeGroups=true
  79. }
  80.  
  81.  
  82. ####################
  83. # custom-id-settings
  84. ####################
  85.  
  86. custom-id-settings {
  87. # Basic block for terrain generation, needs to be less than 256
  88. I:DirtBlockID=146
  89.  
  90. # Basic block for terrain generation, needs to be less than 256
  91. I:GrassBlockID=201
  92.  
  93. # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
  94. I:ItemID=8772
  95. I:LeafBlockID=705
  96. I:LogBlockID=706
  97. I:PlanksBlockID=707
  98.  
  99. # Basic block for terrain generation, needs to be less than 256
  100. I:StoneBlockID=147
  101. I:TallGrassBlockID=148
  102. I:WyvernLairBiomeID=149
  103. I:WyvernLairDimensionID=-17
  104. }
  105.  
  106.  
  107. ####################
  108. # customspawner-settings
  109. ####################
  110.  
  111. customspawner-settings {
  112. # Allows Custom Spawner to despawn vanilla every despawnTickRate. This helps prevent vanilla from overwhelming custom spawns.
  113. B:DespawnVanilla=true
  114.  
  115. # Forces Custom Spawner to handle vanilla spawns otherwise the default vanilla spawner is used.
  116. B:ModifyVanillaSpawns=true
  117.  
  118. # The amount of ticks it takes to spawn animals. A tick rate of 100 would cause Custom Spawner to spawn animals every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  119. I:animalSpawnTickRate=60
  120.  
  121. # The amount of ticks it takes to despawn vanilla creatures. Requires despawnVanilla to be enabled. Note: 20 ticks takes about 1 second.
  122. I:despawnTickRate=199
  123.  
  124. # Max amount of ambient proportional to the amount of chunks seen by players. Formula is : amount * chunks / 256. For more info see http://www.minecraftwiki.net/wiki/Spawn.
  125. I:maxAmbient=35
  126.  
  127. # Max amount of animals proportional to the amount of chunks seen by players. Formula is : amount * chunks / 256. For more info see http://www.minecraftwiki.net/wiki/Spawn.
  128. I:maxAnimals=100
  129.  
  130. # Max amount of mobs proportional to the amount of chunks seen by players. Formula is : amount * chunks / 256. For more info see http://www.minecraftwiki.net/wiki/Spawn.
  131. I:maxMobs=70
  132.  
  133. # Max amount of watermobs proportional to the amount of chunks seen by players. Formula is : amount * chunks / 256. For more info see http://www.minecraftwiki.net/wiki/Spawn.
  134. I:maxWaterMobs=35
  135.  
  136. # The amount of ticks it takes to spawn mobs. A tick rate of 100 would cause Custom Spawner to spawn mobs every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  137. I:mobSpawnTickRate=20
  138.  
  139. # If enabled, Custom Spawner will be activated and process all entities in MoCProperties.cfg. Any entity not configured with a biome group will be ignored and used by Vanilla's spawner instead.
  140. B:useCustomSpawner=true
  141.  
  142. # Allows spawns during world chunk generation.
  143. B:worldGenCreatureSpawning=true
  144. }
  145.  
  146.  
  147. ####################
  148. # entity-biome-settings
  149. ####################
  150.  
  151. entity-biome-settings {
  152. S:Bat <NORMAL:FOREST:JUNGLE>
  153. S:Bear <FOREST:NORMAL:ARCTIC:MOUNTAIN>
  154. S:Bee <FOREST:NORMAL:JUNGLE>
  155. S:BigCat <FOREST:NORMAL:JUNGLE:MOUNTAIN>
  156. S:BigGolem <MOBS>
  157. S:Bird <FOREST:NORMAL:JUNGLE:MOUNTAIN>
  158. S:Blaze <NETHER>
  159. S:Boar <FOREST:NORMAL:JUNGLE>
  160. S:Bunny <FOREST:NORMAL:JUNGLE:ARCTIC:WYVERNLAIR>
  161. S:ButterFly <NORMAL:FOREST:JUNGLE:MOUNTAIN>
  162. S:CaveOgre <MOBS>
  163. S:CaveSpider <MOBS>
  164. S:Chicken <FOREST:NORMAL:MOUNTAIN>
  165. S:Cow <FOREST:NORMAL>
  166. S:Crab <BEACHES:RIVER>
  167. S:Creeper <MOBS>
  168. S:Cricket <FOREST:NORMAL:JUNGLE:MOUNTAIN>
  169. S:Crocodile <SWAMP>
  170. S:Deer <FOREST:NORMAL>
  171. S:Dolphin <OCEAN:RIVER:BEACHES>
  172. S:DragonFly <FOREST:NORMAL:JUNGLE:MOUNTAIN:WYVERNLAIR>
  173. S:Duck <FOREST:NORMAL:JUNGLE>
  174. S:Elephant <ARCTIC:FOREST:NORMAL:DESERT>
  175. S:Enderman <MOBS:THEEND>
  176. S:FireOgre <MOBS:NETHER>
  177. S:Firefly <FOREST:NORMAL:JUNGLE:MOUNTAIN>
  178. S:Fishy <OCEAN:RIVER:SWAMP:BEACHES>
  179. S:FlameWraith <MOBS:NETHER>
  180. S:Fly <FOREST:NORMAL:JUNGLE:MOUNTAIN>
  181. S:Fox <FOREST:JUNGLE:ARCTIC>
  182. S:Ghast <NETHER>
  183. S:Giant <>
  184. S:Goat <FOREST:NORMAL:MOUNTAIN>
  185. S:HellRat <NETHER>
  186. S:Horse <FOREST:NORMAL:MOUNTAIN>
  187. S:HorseMob <MOBS>
  188. S:JellyFish <OCEAN:RIVER>
  189. S:Kitty <NORMAL>
  190. S:KomodoDragon <SWAMP>
  191. S:LavaSlime <NETHER>
  192. S:Maggot <FOREST:NORMAL:JUNGLE:MOUNTAIN>
  193. S:Mouse <FOREST:JUNGLE:NORMAL:MOUNTAIN>
  194. S:MushroomCow <MUSHROOM>
  195. S:Ogre <MOBS>
  196. S:Ostrich <NORMAL:DESERT>
  197. S:Ozelot <JUNGLE>
  198. S:PetScorpion <>
  199. S:Pig <FOREST:NORMAL:JUNGLE:MOUNTAIN>
  200. S:PigZombie <NETHER>
  201. S:Rat <MOBS>
  202. S:Ray <OCEAN:RIVER:SWAMP>
  203. S:Roach <NORMAL:SWAMP:MOUNTAIN:FOREST:JUNGLE>
  204. S:Scorpion <MOBS>
  205. S:Shark <OCEAN>
  206. S:Sheep <FOREST:NORMAL:MOUNTAIN>
  207. S:Silverfish <>
  208. S:Skeleton <MOBS>
  209. S:Slime <MOBS>
  210. S:Snail <FOREST:JUNGLE:NORMAL>
  211. S:Snake <FOREST:JUNGLE:NORMAL:MOUNTAIN:WYVERNLAIR>
  212. S:Spider <MOBS>
  213. S:Squid <OCEAN:RIVER>
  214. S:Turkey <NORMAL>
  215. S:Turtle <SWAMP:JUNGLE>
  216. S:WWolf <MOBS>
  217. S:Werewolf <MOBS>
  218. S:Witch <MOBS>
  219. S:Wolf <ARCTIC:FOREST>
  220. S:Wraith <MOBS>
  221. S:Wyvern <WYVERNLAIR>
  222. S:Zombie <MOBS>
  223. }
  224.  
  225.  
  226. ####################
  227. # general-settings
  228. ####################
  229.  
  230. general-settings {
  231. # Allows you to instantly spawn MoCreatures from GUI.
  232. B:allowInstaSpawn=false
  233.  
  234. # Animate Textures
  235. B:animateTextures=true
  236.  
  237. # Turns on verbose logging
  238. B:debugLogging=false
  239.  
  240. # Shows Pet Health
  241. B:displayPetHealth=true
  242.  
  243. # Shows Pet Emotes
  244. B:displayPetIcons=true
  245.  
  246. # Shows Pet Name
  247. B:displayPetName=true
  248. I:particleFX=3
  249. }
  250.  
  251.  
  252. ####################
  253. # monster-frequencies
  254. ####################
  255.  
  256. monster-frequencies {
  257. I:BigGolem <1:1:1>
  258. I:Blaze <2:1:2>
  259. I:CaveSpider <8:2:3>
  260. I:Creeper <8:1:4>
  261. I:Enderman <1:1:4>
  262. I:FlameWraith <6:1:2>
  263. I:Ghast <2:1:1>
  264. I:Giant <1:1:1>
  265. I:HellRat <10:2:4>
  266. I:HorseMob <12:3:4>
  267. I:LavaSlime <2:1:1>
  268. I:Ogre <6:2:3>
  269. I:PigZombie <15:2:4>
  270. I:Rat <10:1:4>
  271. I:Scorpion <8:2:4>
  272. I:Silverfish <10:2:4>
  273. I:Skeleton <10:2:4>
  274. I:Slime <3:1:4>
  275. I:Spider <8:2:4>
  276. I:WWolf <8:3:4>
  277. I:Werewolf <6:1:3>
  278. I:Witch <2:1:2>
  279. I:Wraith <8:2:4>
  280. I:Zombie <10:3:4>
  281. }
  282.  
  283.  
  284. ####################
  285. # monster-general-settings
  286. ####################
  287.  
  288. monster-general-settings {
  289. # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
  290. I:CaveOgreChance=75
  291.  
  292. # The block destruction radius of Cave Ogres
  293. D:CaveOgreStrength=3.0
  294.  
  295. # The chance percentage of spawning Fire ogres in the Overworld
  296. I:FireOgreChance=25
  297.  
  298. # The block destruction radius of Fire Ogres
  299. D:FireOgreStrength=2.0
  300.  
  301. # The block radius where ogres 'smell' players
  302. I:OgreAttackRange=12
  303.  
  304. # The block destruction radius of green Ogres
  305. D:OgreStrength=2.5
  306. }
  307.  
  308.  
  309. ####################
  310. # ownership-settings
  311. ####################
  312.  
  313. ownership-settings {
  314. # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
  315. B:enableOwnership=false
  316.  
  317. # Allows players to remove a tamed creatures owner essentially untaming it.
  318. B:enableResetOwnerScroll=false
  319.  
  320. # Max tamed creatures an op can have. Requires enableOwnership to be set to true.
  321. I:maxTamedPerOP=20
  322.  
  323. # Max tamed creatures a player can have. Requires enableOwnership to be set to true.
  324. I:maxTamedPerPlayer=10
  325. }
  326.  
  327.  
  328. ####################
  329. # water-mob-frequencies
  330. ####################
  331.  
  332. water-mob-frequencies {
  333. I:Dolphin <6:1:3>
  334. I:Fishy <15:2:4>
  335. I:JellyFish <8:2:4>
  336. I:Ray <6:1:4>
  337. I:Shark <4:1:4>
  338. I:Squid <6:1:4>
  339. }
  340.  
  341.  
  342. ####################
  343. # water-mob-general-settings
  344. ####################
  345.  
  346. water-mob-general-settings {
  347. # Allows water creatures to attack dolphins.
  348. B:AttackDolphins=true
  349.  
  350. # Spawns fish that attack players.
  351. B:SpawnPiranhas=true
  352. }
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