Abricomas

Charlie, Chairmen Bouncer

May 17th, 2013
265
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.08 KB | None | 0 0
  1. Charlie:
  2. Strength: 5
  3. Health: 5
  4. Dexterity: 4
  5. Intelligence: 2
  6. Willpower: 1
  7. Perception: 2
  8. Charisma: 1
  9.  
  10. Wounds/HP: 5/6 Current: 5/6 (1/1 Riot Gear)
  11. Skills:
  12. Stealth: 2
  13. Investigation: 2
  14. Pistols/Sidearms: 3
  15. Rifles/Longarms: 6
  16. Throw: 3
  17. Hand to Hand: 5
  18. Melee: 2
  19. Repair/Engineering: 2
  20.  
  21.  
  22. Traits:
  23. Lady Luck, Don't Quit on Me Now!: Once per session, Charlie can reroll any roll that would benefit him, even if it's an enemy's roll.
  24.  
  25. I'm On A Roll!: Any 'doubles' rolls (22, 44, etc.) add a bonus to their result. A roll of 77 is considered a roll of 100.
  26.  
  27. Let It Ride: If Charlie takes multiple actions and gets a critical success, he can use that result for all of his actions that turn.
  28.  
  29. Games of Chance: Charlie can choose to roll twice on an action twice a session, but he MUST take the more extreme of the rolls, whichever result is closer to 0 or 100.
  30.  
  31. Shotgun Surgeon: Charlie gains a +5 bonus when using shotguns in combat, and ignores certain drawbacks of the weapons.
  32.  
  33. Gear:
  34.  
  35. Gertrude: A customized Riot Shotgun, Gertrude is Charlie's most prized possession. The recoil, accuracy, ammunition capacity, and durability have all been greatly increased. At close quarters, a devastating weapon, though not particularly good against heavily armored targets or at long ranges.
  36. Ammo: 16/16
  37.  
  38. USCM Tactical Helmet: A standard-issue United States Colonial Marine tactical helmet with built-in comm-link headset and IR lens. The comm-link also includes an IFF transponder identifying the wearer as a Colonial Marine/San Drad PD officer.
  39.  
  40. Police Riot Gear: A suit of police riot gear, it provides 1 Wound that is repairable.
  41.  
  42. TNR Shoulder Lamp: A should-mounted lamp that can also be attached to a USCM Tactical Helmet.
  43. [ http://alienanthology.wikia.com/wiki/TNR_Shoulder_Lamp ]
  44.  
  45. Belt with Ammunition Pouches
  46.  
  47. 4 Shotgun Shells
  48. 12 Shotgun Slug Shells
  49. Cloak
  50. Brass Knuckles: For when someone orders a knuckle sandwich and you feel like giving them a little extra.
  51. Short Sword
  52. Flintlock Pistol, with Powder and Shot
  53. Beat Up Knapsack
  54. 2x Trail Rations
  55. FMA Disguise (Amestrian Civilian Clothes)
Advertisement
Add Comment
Please, Sign In to add comment