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doryna2281337

Untitled

Aug 22nd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. Player = owner
  85. PlayerGui = Player.PlayerGui
  86. Cam = workspace.CurrentCamera
  87. Backpack = Player.Backpack
  88. Character = Player.Character
  89. Humanoid = Character.Humanoid
  90. RootPart = Character["HumanoidRootPart"]
  91. Torso = Character["Torso"]
  92. Head = Character["Head"]
  93. RightArm = Character["Right Arm"]
  94. LeftArm = Character["Left Arm"]
  95. RightLeg = Character["Right Leg"]
  96. LeftLeg = Character["Left Leg"]
  97. RootJoint = RootPart["RootJoint"]
  98. Neck = Torso["Neck"]
  99. RightShoulder = Torso["Right Shoulder"]
  100. LeftShoulder = Torso["Left Shoulder"]
  101. RightHip = Torso["Right Hip"]
  102. LeftHip = Torso["Left Hip"]
  103. local sick = Instance.new("Sound",Character)
  104.  
  105. IT = Instance.new
  106. CF = CFrame.new
  107. VT = Vector3.new
  108. RAD = math.rad
  109. C3 = Color3.new
  110. UD2 = UDim2.new
  111. BRICKC = BrickColor.new
  112. ANGLES = CFrame.Angles
  113. EULER = CFrame.fromEulerAnglesXYZ
  114. COS = math.cos
  115. ACOS = math.acos
  116. SIN = math.sin
  117. ASIN = math.asin
  118. ABS = math.abs
  119. MRANDOM = math.random
  120. FLOOR = math.floor
  121.  
  122. --//=================================\\
  123. --|| USEFUL VALUES
  124. --\\=================================//
  125.  
  126. Animation_Speed = 3
  127. local Walkspeed = 16
  128. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  129. local Speed = 16
  130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  134. local DAMAGEMULTIPLIER = 1
  135. local ANIM = "Idle"
  136. local ATTACK = false
  137. local EQUIPPED = false
  138. local HOLD = false
  139. local COMBO = 1
  140. local Rooted = false
  141. local SINE = 0
  142. local KEYHOLD = false
  143. local CHANGE = 2 / Animation_Speed
  144. local WALKINGANIM = false
  145. local VALUE1 = false
  146. local VALUE2 = false
  147. local ROBLOXIDLEANIMATION = IT("Animation")
  148. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  149. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  150. --ROBLOXIDLEANIMATION.Parent = Humanoid
  151. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  152. WEAPONGUI.Name = "Weapon GUI"
  153. local Effects = IT("Folder", Character)
  154. Effects.Name = "Effects"
  155. local ANIMATOR = Humanoid.Animator
  156. local ANIMATE = Character.Animate
  157. local UNANCHOR = true
  158. local SHOCKSOUND = 1544280726
  159. local RINGSOUND = 340505360
  160. local ULTHIT = 412831137
  161.  
  162. --//=================================\\
  163. --\\=================================//
  164.  
  165.  
  166. --//=================================\\
  167. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  168. --\\=================================//
  169.  
  170. ArtificialHB = Instance.new("BindableEvent", script)
  171. ArtificialHB.Name = "ArtificialHB"
  172.  
  173. script:WaitForChild("ArtificialHB")
  174.  
  175. frame = Frame_Speed
  176. tf = 0
  177. allowframeloss = false
  178. tossremainder = false
  179. lastframe = tick()
  180. script.ArtificialHB:Fire()
  181.  
  182. game:GetService("RunService").Heartbeat:connect(function(s, p)
  183. tf = tf + s
  184. if tf >= frame then
  185. if allowframeloss then
  186. script.ArtificialHB:Fire()
  187. lastframe = tick()
  188. else
  189. for i = 1, math.floor(tf / frame) do
  190. script.ArtificialHB:Fire()
  191. end
  192. lastframe = tick()
  193. end
  194. if tossremainder then
  195. tf = 0
  196. else
  197. tf = tf - frame * math.floor(tf / frame)
  198. end
  199. end
  200. end)
  201.  
  202. --//=================================\\
  203. --\\=================================//
  204.  
  205. --//=================================\\
  206. --|| SOME FUNCTIONS
  207. --\\=================================//
  208.  
  209. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  210. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  211. end
  212.  
  213. function PositiveAngle(NUMBER)
  214. if NUMBER >= 0 then
  215. NUMBER = 0
  216. end
  217. return NUMBER
  218. end
  219.  
  220. function NegativeAngle(NUMBER)
  221. if NUMBER <= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function Swait(NUMBER)
  228. if NUMBER == 0 or NUMBER == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 1, NUMBER do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  238. local NEWMESH = IT(MESH)
  239. if MESH == "SpecialMesh" then
  240. NEWMESH.MeshType = MESHTYPE
  241. if MESHID ~= "nil" and MESHID ~= "" then
  242. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  243. end
  244. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  245. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  246. end
  247. end
  248. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  249. NEWMESH.Scale = SCALE
  250. NEWMESH.Parent = PARENT
  251. return NEWMESH
  252. end
  253.  
  254. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  255. local NEWPART = IT("Part")
  256. NEWPART.formFactor = FORMFACTOR
  257. NEWPART.Reflectance = REFLECTANCE
  258. NEWPART.Transparency = TRANSPARENCY
  259. NEWPART.CanCollide = false
  260. NEWPART.Locked = true
  261. NEWPART.Anchored = true
  262. if ANCHOR == false then
  263. NEWPART.Anchored = false
  264. end
  265. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  266. NEWPART.Name = NAME
  267. NEWPART.Size = SIZE
  268. NEWPART.Position = Torso.Position
  269. NEWPART.Material = MATERIAL
  270. NEWPART:BreakJoints()
  271. NEWPART.Parent = PARENT
  272. return NEWPART
  273. end
  274.  
  275. local function weldBetween(a, b)
  276. local weldd = Instance.new("ManualWeld")
  277. weldd.Part0 = a
  278. weldd.Part1 = b
  279. weldd.C0 = CFrame.new()
  280. weldd.C1 = b.CFrame:inverse() * a.CFrame
  281. weldd.Parent = a
  282. return weldd
  283. end
  284.  
  285.  
  286. function QuaternionFromCFrame(cf)
  287. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  288. local trace = m00 + m11 + m22
  289. if trace > 0 then
  290. local s = math.sqrt(1 + trace)
  291. local recip = 0.5 / s
  292. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  293. else
  294. local i = 0
  295. if m11 > m00 then
  296. i = 1
  297. end
  298. if m22 > (i == 0 and m00 or m11) then
  299. i = 2
  300. end
  301. if i == 0 then
  302. local s = math.sqrt(m00 - m11 - m22 + 1)
  303. local recip = 0.5 / s
  304. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  305. elseif i == 1 then
  306. local s = math.sqrt(m11 - m22 - m00 + 1)
  307. local recip = 0.5 / s
  308. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  309. elseif i == 2 then
  310. local s = math.sqrt(m22 - m00 - m11 + 1)
  311. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  312. end
  313. end
  314. end
  315.  
  316. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  317. local xs, ys, zs = x + x, y + y, z + z
  318. local wx, wy, wz = w * xs, w * ys, w * zs
  319. local xx = x * xs
  320. local xy = x * ys
  321. local xz = x * zs
  322. local yy = y * ys
  323. local yz = y * zs
  324. local zz = z * zs
  325. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  326. end
  327.  
  328. function QuaternionSlerp(a, b, t)
  329. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  330. local startInterp, finishInterp;
  331. if cosTheta >= 0.0001 then
  332. if (1 - cosTheta) > 0.0001 then
  333. local theta = ACOS(cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((1 - t) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = 1 - t
  339. finishInterp = t
  340. end
  341. else
  342. if (1 + cosTheta) > 0.0001 then
  343. local theta = ACOS(-cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((t - 1) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = t - 1
  349. finishInterp = t
  350. end
  351. end
  352. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  353. end
  354.  
  355. function Clerp(a, b, t)
  356. local qa = {QuaternionFromCFrame(a)}
  357. local qb = {QuaternionFromCFrame(b)}
  358. local ax, ay, az = a.x, a.y, a.z
  359. local bx, by, bz = b.x, b.y, b.z
  360. local _t = 1 - t
  361. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  362. end
  363.  
  364. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  365. local frame = IT("Frame")
  366. frame.BackgroundTransparency = TRANSPARENCY
  367. frame.BorderSizePixel = BORDERSIZEPIXEL
  368. frame.Position = POSITION
  369. frame.Size = SIZE
  370. frame.BackgroundColor3 = COLOR
  371. frame.BorderColor3 = BORDERCOLOR
  372. frame.Name = NAME
  373. frame.Parent = PARENT
  374. return frame
  375. end
  376.  
  377. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  378. local label = IT("TextLabel")
  379. label.BackgroundTransparency = 1
  380. label.Size = UD2(1, 0, 1, 0)
  381. label.Position = UD2(0, 0, 0, 0)
  382. label.TextColor3 = TEXTCOLOR
  383. label.TextStrokeTransparency = STROKETRANSPARENCY
  384. label.TextTransparency = TRANSPARENCY
  385. label.FontSize = TEXTFONTSIZE
  386. label.Font = TEXTFONT
  387. label.BorderSizePixel = BORDERSIZEPIXEL
  388. label.TextScaled = false
  389. label.Text = TEXT
  390. label.Name = NAME
  391. label.Parent = PARENT
  392. return label
  393. end
  394.  
  395. function NoOutlines(PART)
  396. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  397. end
  398.  
  399. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  400. local NEWWELD = IT(TYPE)
  401. NEWWELD.Part0 = PART0
  402. NEWWELD.Part1 = PART1
  403. NEWWELD.C0 = C0
  404. NEWWELD.C1 = C1
  405. NEWWELD.Parent = PARENT
  406. return NEWWELD
  407. end
  408.  
  409. local S = IT("Sound")
  410. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  411. local NEWSOUND = nil
  412. coroutine.resume(coroutine.create(function()
  413. NEWSOUND = S:Clone()
  414. NEWSOUND.Parent = PARENT
  415. NEWSOUND.Volume = VOLUME
  416. NEWSOUND.Pitch = PITCH
  417. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  418. NEWSOUND:play()
  419. if DOESLOOP == true then
  420. NEWSOUND.Looped = true
  421. else
  422. repeat wait(1) until NEWSOUND.Playing == false
  423. NEWSOUND:remove()
  424. end
  425. end))
  426. return NEWSOUND
  427. end
  428.  
  429. function CFrameFromTopBack(at, top, back)
  430. local right = top:Cross(back)
  431. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  432. end
  433.  
  434. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  435. function WACKYEFFECT(Table)
  436. local TYPE = (Table.EffectType or "Sphere")
  437. local SIZE = (Table.Size or VT(1,1,1))
  438. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  439. local TRANSPARENCY = (Table.Transparency or 0)
  440. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  441. local CFRAME = (Table.CFrame or Torso.CFrame)
  442. local MOVEDIRECTION = (Table.MoveToPos or nil)
  443. local ROTATION1 = (Table.RotationX or 0)
  444. local ROTATION2 = (Table.RotationY or 0)
  445. local ROTATION3 = (Table.RotationZ or 0)
  446. local MATERIAL = (Table.Material or "Neon")
  447. local COLOR = (Table.Color or C3(1,1,1))
  448. local TIME = (Table.Time or 45)
  449. local SOUNDID = (Table.SoundID or nil)
  450. local SOUNDPITCH = (Table.SoundPitch or nil)
  451. local SOUNDVOLUME = (Table.SoundVolume or nil)
  452. coroutine.resume(coroutine.create(function()
  453. local PLAYSSOUND = false
  454. local SOUND = nil
  455. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  456. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  457. PLAYSSOUND = true
  458. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  459. end
  460. EFFECT.Color = COLOR
  461. local MSH = nil
  462. if TYPE == "Sphere" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  464. elseif TYPE == "Block" then
  465. MSH = IT("BlockMesh",EFFECT)
  466. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  467. elseif TYPE == "Wave" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  469. elseif TYPE == "Ring" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  471. elseif TYPE == "Slash" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  473. elseif TYPE == "Round Slash" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  475. elseif TYPE == "Swirl" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  477. elseif TYPE == "Skull" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  479. elseif TYPE == "Crystal" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  481. elseif TYPE == "Cloud" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
  483. end
  484. if MSH ~= nil then
  485. local MOVESPEED = nil
  486. if MOVEDIRECTION ~= nil then
  487. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  488. end
  489. local GROWTH = SIZE - ENDSIZE
  490. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  491. if TYPE == "Block" then
  492. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  493. else
  494. EFFECT.CFrame = CFRAME
  495. end
  496. for LOOP = 1, TIME+1 do
  497. Swait()
  498. MSH.Scale = MSH.Scale - GROWTH/TIME
  499. if TYPE == "Wave" then
  500. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  501. end
  502. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  503. if TYPE == "Block" then
  504. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  505. else
  506. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  507. end
  508. if MOVEDIRECTION ~= nil then
  509. local ORI = EFFECT.Orientation
  510. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  511. EFFECT.Orientation = ORI
  512. end
  513. end
  514. if PLAYSSOUND == false then
  515. EFFECT:remove()
  516. else
  517. repeat Swait() until SOUND.Playing == false
  518. EFFECT:remove()
  519. end
  520. else
  521. if PLAYSSOUND == false then
  522. EFFECT:remove()
  523. else
  524. repeat Swait() until SOUND.Playing == false
  525. EFFECT:remove()
  526. end
  527. end
  528. end))
  529. end
  530.  
  531. function MakeForm(PART,TYPE)
  532. if TYPE == "Cyl" then
  533. local MSH = IT("CylinderMesh",PART)
  534. elseif TYPE == "Ball" then
  535. local MSH = IT("SpecialMesh",PART)
  536. MSH.MeshType = "Sphere"
  537. elseif TYPE == "Wedge" then
  538. local MSH = IT("SpecialMesh",PART)
  539. MSH.MeshType = "Wedge"
  540. end
  541. end
  542.  
  543. Debris = game:GetService("Debris")
  544.  
  545. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  546. local DIRECTION = CF(StartPos,EndPos).lookVector
  547. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  548. end
  549.  
  550. function turnto(position)
  551. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  552. end
  553.  
  554. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  555. function Lightning(Table)
  556. local Color = Table.Color or C3(1,1,1)
  557. local StartPos = Table.Start or Torso.Position
  558. local EndPos = Table.End or Mouse.Hit.p
  559. local SegmentLength = Table.SegmentL or 2
  560. local Thickness = Table.Thickness or 0.1
  561. local Dissapear = Table.DoesFade or false
  562. local Parent = Table.Ignore or Character
  563. local MaxDist = Table.MaxDist or 400
  564. local Branches = Table.Branches or false
  565. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  566. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  567. local LIGHTNINGMODEL = IT("Model",Effects)
  568. LIGHTNINGMODEL.Name = "Lightning"
  569. local LastBolt = nil
  570. for E = 1, DISTANCE do
  571. local ExtraSize = (DISTANCE-E)/25
  572. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  573. PART.Color = Color
  574. MakeForm(PART,"Cyl")
  575. if LastBolt == nil then
  576. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  577. else
  578. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  579. end
  580. LastBolt = PART
  581. if Branches == true then
  582. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  583. if CHOICE == 1 then
  584. local LASTBRANCH = nil
  585. for i = 1, MRANDOM(2,5) do
  586. local ExtraSize2 = ((DISTANCE-E)/35)/i
  587. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  588. PART.Color = Color
  589. MakeForm(PART,"Cyl")
  590. if LASTBRANCH == nil then
  591. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  592. else
  593. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  594. end
  595. LASTBRANCH = PART
  596. end
  597. end
  598. end
  599. end
  600. if Dissapear == true then
  601. coroutine.resume(coroutine.create(function()
  602. for i = 1, 30 do
  603. Swait()
  604. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  605. if c.ClassName == "Part" then
  606. c.Transparency = i/30
  607. end
  608. end
  609. end
  610. LIGHTNINGMODEL:remove()
  611. end))
  612. elseif Dissapear == false then
  613. Debris:AddItem(LIGHTNINGMODEL,0.1)
  614. end
  615. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  616. end
  617.  
  618. local Particle = IT("ParticleEmitter",nil)
  619. Particle.Enabled = false
  620. Particle.LightEmission = 1
  621. Particle.Rate = 150
  622. Particle.ZOffset = 1
  623. Particle.Rotation = NumberRange.new(-180, 180)
  624.  
  625. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  626. function ParticleEmitter(Table)
  627. local PRTCL = Particle:Clone()
  628. local Color1 = Table.Color1 or C3(1,1,1)
  629. local Color2 = Table.Color2 or C3(1,1,1)
  630. local Speed = Table.Speed or 5
  631. local Drag = Table.Drag or 0
  632. local Size1 = Table.Size1 or 1
  633. local Size2 = Table.Size2 or 5
  634. local Lifetime1 = Table.Lifetime1 or 1
  635. local Lifetime2 = Table.Lifetime2 or 1.5
  636. local Parent = Table.Parent or Torso
  637. local Emit = Table.Emit or 100
  638. local Offset = Table.Offset or 360
  639. local Acel = Table.Acel or VT(0,0,0)
  640. local Enabled = Table.Enabled or false
  641. local Texture = Table.Texture or "281983280"
  642. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  643. local Trans1 = Table.Transparency1 or 0
  644. local Trans2 = Table.Transparency2 or 0
  645. PRTCL.Parent = Parent
  646. PRTCL.RotSpeed = RotS
  647. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  648. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  649. PRTCL.Color = ColorSequence.new(Color1,Color2)
  650. PRTCL.Size = NumberSequence.new(Size1,Size2)
  651. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  652. PRTCL.Speed = NumberRange.new(Speed)
  653. PRTCL.VelocitySpread = Offset
  654. PRTCL.Drag = Drag
  655. PRTCL.Acceleration = Acel
  656. if Enabled == false then
  657. PRTCL:Emit(Emit)
  658. Debris:AddItem(PRTCL,Lifetime2)
  659. else
  660. PRTCL.Enabled = true
  661. end
  662. return PRTCL
  663. end
  664.  
  665. --//=================================\\
  666. --|| WEAPON CREATION
  667. --\\=================================//
  668.  
  669. local SKILLTEXTCOLOR = C3(1,1,1)
  670. local SKILLFONT = "Fantasy"
  671. local SKILLTEXTSIZE = 5
  672. local POWER = 500
  673. local MAXPOWER = 500
  674.  
  675. Humanoid.Died:connect(function()
  676. ATTACK = true
  677. end)
  678.  
  679. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  680. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  681. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  682.  
  683. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  684. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  685. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  686.  
  687. local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar")
  688. local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Turquoise".Color, C3(0, 0, 0),"Mana Cover")
  689. local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP")
  690.  
  691. local A = IT("Attachment",Torso)
  692. local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  693. TORSOTHUNDER.Enabled = false
  694. TORSOTHUNDER.Rate = 5
  695. local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  696. TORSOTHUNDER2.Enabled = false
  697. TORSOTHUNDER2.Rate = 5
  698. local B = IT("Attachment",RootPart)
  699. B.Position = VT(0,-3,0)
  700.  
  701.  
  702. local FF = IT("ForceField",Character)
  703. FF.Visible = false
  704. Humanoid.MaxHealth = 1200
  705. Humanoid.Health = 1200
  706. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  707. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  708. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  709. Character.Health:remove()
  710.  
  711. --//=================================\\
  712. --|| DAMAGING
  713. --\\=================================//
  714.  
  715. function ApplyDamage(Humanoid,Damage,TorsoPart)
  716. local defence = Instance.new("BoolValue",Humanoid.Parent)
  717. defence.Name = ("HitBy"..Player.Name)
  718. game:GetService("Debris"):AddItem(defence, 0.001)
  719. Damage = Damage * DAMAGEMULTIPLIER
  720. if Humanoid.Health ~= 0 then
  721. local CritChance = MRANDOM(1,100)
  722. if Damage > Humanoid.Health then
  723. Damage = math.ceil(Humanoid.Health)
  724. if Damage == 0 then
  725. Damage = 0.1
  726. end
  727. end
  728. Humanoid.Health = Humanoid.Health - Damage
  729. end
  730. end
  731.  
  732. function AfterZap(Humanoid,Times,Dmg)
  733. coroutine.resume(coroutine.create(function()
  734. if Humanoid ~= nil then
  735. local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  736. ZAP.Rate = 75
  737. for i = 1, Times do
  738. wait(1)
  739. if Humanoid ~= nil and Humanoid.Health > 0 then
  740. Humanoid.Health = Humanoid.Health - Dmg
  741. CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
  742. else
  743. break
  744. end
  745. end
  746. ZAP.Enabled = false
  747. Debris:AddItem(ZAP,3)
  748. end
  749. end))
  750. end
  751.  
  752. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
  753. local CHILDREN = workspace:GetDescendants()
  754. for index, CHILD in pairs(CHILDREN) do
  755. if CHILD.ClassName == "Model" and CHILD ~= Character then
  756. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  757. if HUM then
  758. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  759. if TORSO then
  760. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  761. if DOESAFTERZAP == true then
  762. AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
  763. end
  764. local DMG = MRANDOM(MINDMG,MAXDMG)
  765. ApplyDamage(HUM,DMG,TORSO)
  766. if FLING > 0 then
  767. for _, c in pairs(CHILD:GetChildren()) do
  768. if c:IsA("BasePart") then
  769. local bv = Instance.new("BodyVelocity")
  770. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  771. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  772. bv.Parent = c
  773. Debris:AddItem(bv,0.05)
  774. end
  775. end
  776. end
  777. end
  778. end
  779. end
  780. end
  781. end
  782. end
  783.  
  784. --//=================================\\
  785. --|| ATTACK FUNCTIONS AND STUFF
  786. --\\=================================//
  787.  
  788. local DECAL = IT("Decal",nil)
  789.  
  790. function MagicRing(PART,CFRAME)
  791. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  792. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  793. local MESH = IT("BlockMesh",RING)
  794. local BOTTOMTEXTURE = DECAL:Clone()
  795. BOTTOMTEXTURE.Parent = RING
  796. BOTTOMTEXTURE.Face = "Bottom"
  797. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449"
  798. BOTTOMTEXTURE.Name = "BottomTexture"
  799. local TOPTEXTURE = DECAL:Clone()
  800. TOPTEXTURE.Parent = RING
  801. TOPTEXTURE.Face = "Top"
  802. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191"
  803. TOPTEXTURE.Name = "TopTexture"
  804. local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  805. T.LockedToPart = true
  806. return RING,WELD,MESH
  807. end
  808.  
  809.  
  810. function PoisonBolt()
  811. ATTACK = true
  812. Rooted = true
  813. local STRENGTH = 100
  814. local TIER = 1
  815. local GRAV = IT("BodyPosition",RootPart)
  816. GRAV.D = 250
  817. GRAV.P = 20000
  818. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  819. GRAV.Position = RootPart.Position
  820. local G = IT("BodyGyro",RootPart)
  821. G.D = 250
  822. G.P = 200000
  823. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  824. local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
  825. CreateSound(RINGSOUND,RING,5,1,false)
  826. repeat
  827. Swait()
  828. STRENGTH = STRENGTH + 0.3
  829. if STRENGTH > 200 then
  830. STRENGTH = 200
  831. end
  832. if MESH.Scale.X < 120 then
  833. MESH.Scale = MESH.Scale + VT(3,0,3)
  834. elseif MESH.Scale.X < 200 then
  835. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  836. end
  837. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. until KEYHOLD == false and MESH.Scale.X >= 120
  845. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then
  846. TIER = 2
  847. elseif STRENGTH == 200 and POWER >= 75 then
  848. TIER = 3
  849. end
  850. --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
  851. if TIER == 1 then
  852. local ZAP = Lightning({Color = BRICKC"Turquoise".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  853. if ZAP.End ~= nil then
  854. ApplyAoE(ZAP.End,10,5,15,35,true,6)
  855. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  856. WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  857. end
  858. elseif TIER == 2 then
  859. local ZAP = Lightning({Color = BRICKC"Turquoise".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
  860. if ZAP.End ~= nil then
  861. ApplyAoE(ZAP.End,15,15,25,35,true,8)
  862. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
  863. WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  864. end
  865. elseif TIER == 3 then
  866. local ZAP = Lightning({Color = BRICKC"Turquoise".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
  867. if ZAP.End ~= nil then
  868. ApplyAoE(ZAP.End,20,15,25,35,true,12)
  869. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  870. WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  871. for i = 1, 4 do
  872. Lightning({Color = BRICKC"Turquoise".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
  873. end
  874. end
  875. end
  876. wait(0.5)
  877. RING.Anchored = true
  878. WELD:remove()
  879. coroutine.resume(coroutine.create(function()
  880. for i = 1, 25 do
  881. Swait()
  882. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  883. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  884. MESH.Scale = MESH.Scale - VT(3,0,3)
  885. end
  886. RING:remove()
  887. end))
  888. ATTACK = false
  889. Rooted = false
  890. G:remove()
  891. GRAV:remove()
  892. end
  893.  
  894. function ToxicStomp()
  895. ATTACK = true
  896. Rooted = false
  897. local GRAV = IT("BodyPosition",RootPart)
  898. GRAV.D = 250
  899. GRAV.P = 20000
  900. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  901. GRAV.Position = RootPart.Position
  902. local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
  903. CreateSound(RINGSOUND,RING,5,1,false)
  904. local STRENGTH = 100
  905. local TIER = 1
  906. repeat
  907. Swait()
  908. STRENGTH = STRENGTH + 0.3
  909. if STRENGTH > 200 then
  910. STRENGTH = 200
  911. end
  912. if MESH.Scale.X < 120 then
  913. MESH.Scale = MESH.Scale + VT(3,0,3)
  914. elseif MESH.Scale.X < 200 then
  915. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  916. end
  917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. until KEYHOLD == false and MESH.Scale.X >= 120
  924. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
  925. TIER = 2
  926. elseif STRENGTH == 200 and POWER >= 100 then
  927. TIER = 3
  928. end
  929. for i=0, 0.2, 0.1 / Animation_Speed do
  930. Swait()
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. end
  938. for i=0, 0.2, 0.1 / Animation_Speed do
  939. Swait()
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. end
  947. coroutine.resume(coroutine.create(function()
  948. if TIER == 1 then
  949. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
  950. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  951. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  952. PARTCL.Rate = 999
  953. CreateSound(304999618,AOE,5,1,false)
  954. CreateSound(130972023,AOE,4,1,false)
  955. ApplyAoE(AOE.Position,15,15,25,35,true,5)
  956. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  957. wait(2)
  958. PARTCL.Enabled = false
  959. Debris:AddItem(AOE,2)
  960. elseif TIER == 2 then
  961. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
  962. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  963. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  964. PARTCL.Rate = 999
  965. CreateSound(304999618,AOE,5,1,false)
  966. CreateSound(130972023,AOE,4,1,false)
  967. ApplyAoE(AOE.Position,20,25,35,35,true,6)
  968. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  969. wait(2)
  970. PARTCL.Enabled = false
  971. Debris:AddItem(AOE,2)
  972. elseif TIER == 3 then
  973. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
  974. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  975. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  976. PARTCL.Rate = 999
  977. CreateSound(304999618,AOE,5,1,false)
  978. CreateSound(130972023,AOE,4,1,false)
  979. for i = 1, 3 do
  980. ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  981. wait(0.5)
  982. end
  983. wait(1.5)
  984. PARTCL.Enabled = false
  985. Debris:AddItem(AOE,2)
  986. end
  987. end))
  988. for i=0, 2, 0.1 / Animation_Speed do
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. end
  997. RING.Anchored = true
  998. WELD:remove()
  999. coroutine.resume(coroutine.create(function()
  1000. for i = 1, 25 do
  1001. Swait()
  1002. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1003. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1004. MESH.Scale = MESH.Scale - VT(3,0,3)
  1005. end
  1006. RING:remove()
  1007. end))
  1008. GRAV:remove()
  1009. ATTACK = false
  1010. Rooted = false
  1011. end
  1012.  
  1013. function ToxicDevastation()
  1014. ATTACK = true
  1015. Rooted = false
  1016. Speed = 5
  1017. local STRENGTH = 50
  1018. local TIER = 1
  1019. for i=0, 1, 0.1 / Animation_Speed do
  1020. Swait()
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. end
  1028. local POS = RootPart.Position
  1029. Rooted = true
  1030. Speed = Walkspeed
  1031. local TIMER = 0
  1032. local bv = Instance.new("BodyVelocity")
  1033. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1034. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
  1035. bv.Parent = RootPart
  1036. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1037. repeat
  1038. Swait()
  1039. TIMER = TIMER + 1
  1040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1046. until RootPart.Position.Y > POS.Y+80 or TIMER > 100
  1047. local GRAV = IT("BodyPosition",RootPart)
  1048. GRAV.D = 250
  1049. GRAV.P = 20000
  1050. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1051. GRAV.Position = RootPart.Position
  1052. bv:remove()
  1053. local G = IT("BodyGyro",RootPart)
  1054. G.D = 250
  1055. G.P = 200000
  1056. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1057. local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0))
  1058. CreateSound(RINGSOUND,RING,5,1,false)
  1059. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Turquoise", "Ball", VT(3,3,3))
  1060. MakeForm(ORB,"Ball")
  1061. local LOOP = 0
  1062. repeat
  1063. Swait()
  1064. LOOP = LOOP + 1
  1065. ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
  1066. STRENGTH = STRENGTH + 0.3
  1067. if STRENGTH > 200 then
  1068. STRENGTH = 200
  1069. else
  1070. ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
  1071. end
  1072. if MESH.Scale.X < 120 then
  1073. MESH.Scale = MESH.Scale + VT(5,0,5)
  1074. elseif MESH.Scale.X < 200 then
  1075. MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
  1076. end
  1077. if LOOP == 4 then
  1078. LOOP = 0
  1079. end
  1080. if MRANDOM(1,25) == 1 then
  1081. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1082. end
  1083. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
  1091. if STRENGTH >= 150 and STRENGTH ~= 200 then
  1092. TIER = 2
  1093. elseif STRENGTH == 200 then
  1094. TIER = 3
  1095. end
  1096. coroutine.resume(coroutine.create(function()
  1097. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1098. CreateSound(1112042117,ORB,5,0.8,false)
  1099. for i = 1, 200 do
  1100. Swait()
  1101. ORB.CFrame = ORB.CFrame*CF(0,0,-2)
  1102. if MRANDOM(1,5) == 1 then
  1103. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1104. end
  1105. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
  1106. if HIT ~= nil then
  1107. ORB.Transparency = 1
  1108. coroutine.resume(coroutine.create(function()
  1109. local COLOR = ORB.Color
  1110. local POS = ORB.Position
  1111. local SIZE = ORB.Size
  1112. local TIMES = 12 + TIER*3
  1113. local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Turquoise", "Ball", ORB.Size)
  1114. FAKEORB.CFrame = CF(POS)
  1115. MakeForm(FAKEORB,"Ball")
  1116. local TIME = 0
  1117. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1118. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1119. for i = 1, 5 do
  1120. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1121. end
  1122. for i = 1, TIMES*20 do
  1123. TIME = TIME + 1
  1124. wait()
  1125. if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
  1126. Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
  1127. end
  1128. FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
  1129. if TIME >= 20 then
  1130. TIME = 0
  1131. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1132. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1133. for i = 1, 5 do
  1134. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1135. end
  1136. end
  1137. end
  1138. FAKEORB:remove()
  1139. end))
  1140. break
  1141. end
  1142. end
  1143. ORB:remove()
  1144. end))
  1145. for i=0, 1, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. end
  1154. coroutine.resume(coroutine.create(function()
  1155. for i = 1, 25 do
  1156. Swait()
  1157. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1158. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1159. MESH.Scale = MESH.Scale - VT(3,0,3)
  1160. end
  1161. RING:remove()
  1162. end))
  1163. GRAV:remove()
  1164. G:remove()
  1165. ATTACK = false
  1166. Rooted = false
  1167. end
  1168.  
  1169. --//=================================\\
  1170. --|| ASSIGN THINGS TO KEYS
  1171. --\\=================================//
  1172.  
  1173. function MouseDown(Mouse)
  1174. if ATTACK == false then
  1175. end
  1176. end
  1177.  
  1178. function MouseUp(Mouse)
  1179. HOLD = false
  1180. end
  1181.  
  1182. function KeyDown(Key)
  1183. KEYHOLD = true
  1184. if Key == "q" and ATTACK == false and POWER >= 50 then
  1185. PoisonBolt()
  1186. CreateSound(206083232,AOE,5,1,false)
  1187. end
  1188.  
  1189. if Key == "r" and ATTACK == false and POWER >= 125 then
  1190. ToxicStomp()
  1191. end
  1192.  
  1193. if Key == "x" and ATTACK == false and POWER >= 250 then
  1194. ToxicDevastation()
  1195. end
  1196.  
  1197.  
  1198. if string.byte(Key) == 50 and ATTACK == false then
  1199. if Walkspeed == 16 then
  1200. Walkspeed = 30
  1201. Speed = 30
  1202. elseif Walkspeed == 30 then
  1203. Walkspeed = 16
  1204. Speed = 16
  1205. end
  1206. end
  1207. end
  1208.  
  1209. function KeyUp(Key)
  1210. KEYHOLD = false
  1211. end
  1212.  
  1213. Mouse.Button1Down:connect(function(NEWKEY)
  1214. MouseDown(NEWKEY)
  1215. end)
  1216. Mouse.Button1Up:connect(function(NEWKEY)
  1217. MouseUp(NEWKEY)
  1218. end)
  1219. Mouse.KeyDown:connect(function(NEWKEY)
  1220. KeyDown(NEWKEY)
  1221. end)
  1222. Mouse.KeyUp:connect(function(NEWKEY)
  1223. KeyUp(NEWKEY)
  1224. end)
  1225.  
  1226. --//=================================\\
  1227. --\\=================================//
  1228.  
  1229.  
  1230. function unanchor()
  1231. if UNANCHOR == true then
  1232. g = Character:GetChildren()
  1233. for i = 1, #g do
  1234. if g[i].ClassName == "Part" then
  1235. g[i].Anchored = false
  1236. end
  1237. end
  1238. end
  1239. end
  1240.  
  1241.  
  1242. --//=================================\\
  1243. --|| WRAP THE WHOLE SCRIPT UP
  1244. --\\=================================//
  1245.  
  1246. Humanoid.Changed:connect(function(Jump)
  1247. if Jump == "Jump" and (Disable_Jump == true) then
  1248. Humanoid.Jump = false
  1249. end
  1250. end)
  1251.  
  1252. while true do
  1253. Swait()
  1254. script.Parent = WEAPONGUI
  1255. ANIMATE.Parent = nil
  1256. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1257. v:Stop();
  1258. end
  1259. SINE = SINE + CHANGE
  1260. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1261. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1262. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1263. local WALKSPEEDVALUE = 5
  1264. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1265. if Humanoid.WalkSpeed <= 20 then
  1266. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1267. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1268. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1269. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1270. else
  1271. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1272. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1273. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1274. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1275. end
  1276. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1277. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1278. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1279. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1280. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1281. end
  1282. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1283. ANIM = "Jump"
  1284. if ATTACK == false then
  1285. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1291. end
  1292. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1293. ANIM = "Fall"
  1294. if ATTACK == false then
  1295. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1301. end
  1302. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1303. ANIM = "Idle"
  1304. if ATTACK == false then
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1311. end
  1312. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1313. ANIM = "Walk"
  1314. if ATTACK == false then
  1315. if Humanoid.WalkSpeed <= 20 then
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1322. elseif Humanoid.WalkSpeed > 20 then
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1329. end
  1330. end
  1331. end
  1332. unanchor()
  1333. if Rooted == false then
  1334. Disable_Jump = false
  1335. Humanoid.WalkSpeed = Speed
  1336. elseif Rooted == true then
  1337. Disable_Jump = true
  1338. Humanoid.WalkSpeed = 0
  1339. end
  1340. sick.SoundId = "rbxassetid://598848368"
  1341. sick.Looped = true
  1342. sick.Pitch = 1
  1343. sick.Volume = 3
  1344. sick.Parent = Torso
  1345. sick.Playing = true
  1346. MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1347. MANATEXT.Text = POWER.."/"..MAXPOWER
  1348. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1349. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1350. Humanoid.Health = Humanoid.Health + 0.05
  1351. end
  1352.  
  1353. --//=================================\\
  1354. --\\=================================//
  1355.  
  1356.  
  1357.  
  1358.  
  1359.  
  1360. --//====================================================\\--
  1361. --|| END OF SCRIPT
  1362. --\\====================================================//--
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