Advertisement
HolyDeath3000

Something Unlimited SpecialK Log - Unity Engine

Aug 13th, 2017
138
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.92 KB | None | 0 0
  1. 08/13/2017 11:09:37.793: SpecialK.log created
  2. -------------------------------------------------------------------------------------------
  3. 08/13/2017 11:09:37.795: >> (SU_2.0.9.exe) [SpecialK32.dll] <<
  4. 08/13/2017 11:09:37.795: Loading user preferences from SpecialK.ini... done!
  5. -------------------------------------------------------------------------------------------
  6. 08/13/2017 11:09:37.936: Working Directory: C:\Games\SU_2.0.9
  7. 08/13/2017 11:09:37.936: System Directory: C:\WINDOWS\SysWOW64
  8. 08/13/2017 11:09:37.936: Loading default dxgi.dll: (dxgi.dll)
  9. -------------------------------------------------------------------------------------------
  10. 08/13/2017 11:09:37.937: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  11. 08/13/2017 11:09:37.970: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  12. 08/13/2017 11:09:37.970: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  13. 08/13/2017 11:09:37.979: [DLL Loader] ( SpecialK32.dll ) loaded ' c:\games\steam\GameOverlayRenderer.dll' < LoadLibraryW > { 'SK_SteamAPI_TakeScreenshot' }
  14. 08/13/2017 11:09:37.979: [ Input ] Game uses HID, installing input hooks...
  15. 08/13/2017 11:09:37.980: [DLL Loader] ( SpecialK32.dll ) loaded ' C:\WINDOWS\system32\Setupapi.dll' <LoadLibraryExW> { ' ' }
  16. 08/13/2017 11:09:37.982: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  17. 08/13/2017 11:09:37.989: [DLL Loader] ( GameOverlayRenderer.dll ) loaded ' d3d11.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  18. 08/13/2017 11:09:37.995: [DLL Loader] ( GameOverlayRenderer.dll ) loaded ' C:\WINDOWS\system32\nvapi.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  19. 08/13/2017 11:09:37.997: [ NvAPI ] NvAPI Init { Success }
  20. 08/13/2017 11:09:37.998: [ NvAPI ] >> NVIDIA Driver Version: 384.94
  21. 08/13/2017 11:09:37.998: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 970' }
  22. 08/13/2017 11:09:37.998: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
  23. 08/13/2017 11:09:37.998: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
  24. 08/13/2017 11:09:37.998: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  25. 08/13/2017 11:09:37.998: [ DXGI ] Importing CreateDXGIFactory{1|2}
  26. 08/13/2017 11:09:37.998: [ DXGI ] ================================
  27. 08/13/2017 11:09:37.998: [ DXGI 1.0 ] CreateDXGIFactory: 00E43AA0h { Hooked }
  28. 08/13/2017 11:09:37.998: [ DXGI 1.1 ] CreateDXGIFactory1: 00E43A80h { Hooked }
  29. 08/13/2017 11:09:37.998: [ DXGI 1.3 ] CreateDXGIFactory2: 00E43A60h { Hooked }
  30. 08/13/2017 11:09:38.018: [ DXGI ] Installing DXGI Hooks
  31. 08/13/2017 11:09:38.056: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 08B3FAB4h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2224 ]
  32. 08/13/2017 11:09:38.057: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  33. 08/13/2017 11:09:38.078: [ SpecialK ] * Loading Special K Plug-In C:\Users\markm\Documents\My Mods\SpecialK\PlugIns\Unofficial\ReShade\ReShade32.dll... success!
  34. 08/13/2017 11:09:38.174: [ D3D 11 ] Hooking D3D11
  35. 08/13/2017 11:09:38.176: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  36. 08/13/2017 11:09:38.210: [ Timing ] Kernel resolution.: 1.000900 ms
  37. 08/13/2017 11:09:38.211: [ Timing ] New resolution....: 0.500400 ms
  38. 08/13/2017 11:09:38.211: [ SpecialK ] === Initialization Finished! ===
  39. 08/13/2017 11:09:38.247: [DLL Loader] ( GameOverlayRenderer.dll ) loaded ' dsound.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  40. 08/13/2017 11:09:38.456: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  41. 08/13/2017 11:09:38.459: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  42. 08/13/2017 11:09:38.470: [Window Mgr] [!] > First Call: MoveWindow_Detour
  43. 08/13/2017 11:09:38.480: [Input Mgr.] [!] > First Call: GetKeyState_Detour
  44. 08/13/2017 11:09:38.498: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 00BCF064h) -- [ ReShade32.dll < CreateDXGIFactory1>, tid=0x0470 ]
  45. 08/13/2017 11:09:38.500: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  46. 08/13/2017 11:09:38.500: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0822ABD8h, 0, 00BCEF34h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x0470 ]
  47. 08/13/2017 11:09:38.501: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  48. 08/13/2017 11:09:38.534: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000A6C5) <Hardware>
  49. 08/13/2017 11:09:38.537: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (14AF7118h, 28, 00, NumModes=140, 158B01E0h)) -- [ SU_2.0.9.exe < RectT<int>::Intersects>, tid=0x0470 ]
  50. 08/13/2017 11:09:38.537: [ DXGI ] >> 140 modes (0 removed)
  51. 08/13/2017 11:09:38.538: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0822ABD8h, 1, 00BCEF34h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x0470 ]
  52. 08/13/2017 11:09:38.539: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  53. 08/13/2017 11:09:38.539: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:0000AFDB) <Software>
  54. 08/13/2017 11:09:38.539: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0822ABD8h, 2, 00BCEF34h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x0470 ]
  55. 08/13/2017 11:09:38.539: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  56. 08/13/2017 11:09:38.558: [DLL Loader] ( GameOverlayRenderer.dll ) loaded ' xinput1_3.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  57. 08/13/2017 11:09:38.558: [ Input ] >> Hooking XInput 1.3
  58. 08/13/2017 11:09:38.570: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
  59. 08/13/2017 11:09:38.571: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
  60. 08/13/2017 11:09:39.579: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (0816ABBCh, 00BCF568h, 01E09660h) -- [ ReShade32.dll < Direct3DCreate9Ex>, tid=0x0470 ]
  61. 08/13/2017 11:09:39.579: [ DXGI ] SwapChain: (1600x900 @ 0.0 Hz - Scaling: Unspecified - Scanlines: Unspecified) - {Windowed} [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
  62. 08/13/2017 11:09:39.579: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  63. 08/13/2017 11:09:39.598: [ DXGI ] [@] Return: S_OK - < CreateSwapChainForHwnd_Original ( This, pDevice, hWnd, pDesc, pFullscreenDesc, pRestrictToOutput, ppSwapChain ) >
  64. 08/13/2017 11:09:39.629: [ CEGUI ] Enabling CEGUI: (C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIBase-0.dll)
  65. 08/13/2017 11:09:39.642: [DLL Loader] ( GameOverlayRenderer.dll ) loaded ' CEGUIBase-0.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  66. 08/13/2017 11:09:39.686: [DLL Loader] ( GameOverlayRenderer.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  67. 08/13/2017 11:09:39.736: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('UnityWndClass') :: (ClassProc: 01129D70, WndProc: 01129D70)
  68. 08/13/2017 11:09:39.737: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software).
  69. 08/13/2017 11:09:39.750: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
  70. 08/13/2017 11:09:39.752: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 0B9EE9F0h) -- [ ReShade32.dll < CreateDXGIFactory1>, tid=0x176c ]
  71. 08/13/2017 11:09:39.753: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  72. 08/13/2017 11:09:39.753: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (14C5F848h, 0, 0B9EE9C4h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x176c ]
  73. 08/13/2017 11:09:39.754: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  74. 08/13/2017 11:09:39.754: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000A6C5) <Hardware>
  75. 08/13/2017 11:09:39.754: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x14ec
  76. 08/13/2017 11:09:39.854: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000A20, cookie=1
  77. 08/13/2017 11:09:39.854: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer)
  78. 08/13/2017 11:09:39.854: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 1826 MiB - Budget: 40 / 3449 MiB)
  79. 08/13/2017 11:09:39.854: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 5 / 7345 MiB)
  80. 08/13/2017 11:09:39.854: [Window Mgr] [!] > First Call: PeekMessageA_Detour
  81. 08/13/2017 11:09:39.855: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
  82. 08/13/2017 11:09:39.880: [DLL Loader] ( GameOverlayRenderer.dll ) loaded ' C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIRapidXMLParser.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  83. 08/13/2017 11:09:39.883: [DLL Loader] ( GameOverlayRenderer.dll ) loaded ' C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUISTBImageCodec.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  84. 08/13/2017 11:09:39.899: [DLL Loader] ( GameOverlayRenderer.dll ) loaded ' C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUICoreWindowRendererSet.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  85. 08/13/2017 11:09:41.148: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
  86. 08/13/2017 11:09:44.251: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
  87. 08/13/2017 11:09:44.252: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  88. 08/13/2017 11:09:44.297: [Input Mgr.] [!] > First Call: SetCursor_Detour
  89. 08/13/2017 11:09:47.466: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  90. 08/13/2017 11:09:54.275: [Window Mgr] [!] > First Call: ClipCursor_Detour
  91. 08/13/2017 11:09:54.284: [Window Mgr] [!] > First Call: GetMessageA_Detour
  92. 08/13/2017 11:11:17.034: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ SU_2.0.9.exe < RectT<int>::GetBottom>, tid=0x0470 ]
  93. 08/13/2017 11:11:17.034: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  94. 08/13/2017 11:11:17.038: [ SpecialK ] *** Initiating DLL Shutdown ***
  95. 08/13/2017 11:11:17.038: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  96. 08/13/2017 11:11:17.039: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
  97. 08/13/2017 11:11:17.039: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
  98. 08/13/2017 11:11:17.039: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
  99. 08/13/2017 11:11:17.039: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
  100. 08/13/2017 11:11:17.039: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
  101. 08/13/2017 11:11:17.039: [ SpecialK ] Saving user preferences to SpecialK.ini... done! ( 8 ms)
  102. 08/13/2017 11:11:17.047: [ SpecialK ] Unloading Custom Import C:\Users\markm\Documents\My Mods\SpecialK\PlugIns\Unofficial\ReShade\ReShade32.dll...
  103. -------------------------[ Free Lib ] success! ( 0 ms)
  104. 08/13/2017 11:11:17.061: [ SpecialK ] Shutting down MinHook... done! ( 10 ms)
  105. 08/13/2017 11:11:17.071: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
  106. 08/13/2017 11:11:17.071: [ SpecialK ] Custom dxgi.dll Detached (pid=0x241c)
  107. 08/13/2017 11:11:17.071: [ SpecialK ] Unloading Steam Overlay... done!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement