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Jun 6th, 2025
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  1. {
  2. Tools = ordered() {
  3. pCustom1 = pCustom {
  4. ID = 2,
  5. CtrlWZoom = false,
  6. CustomData = {
  7. Path = {
  8. Map = {
  9. ["Setting:"] = "Macros:/"
  10. }
  11. },
  12. },
  13. Inputs = {
  14. NumberIn1 = Input { Value = 0.117, },
  15. NumberIn2 = Input { Value = 0.115, },
  16. NumberIn3 = Input { Value = 20, },
  17. NumberIn4 = Input {
  18. SourceOp = "pCustom1NumberIn4",
  19. Source = "Value",
  20. },
  21. Intermediate1 = Input { Value = "id-1", },
  22. PositionXExpression = Input { Value = "if(i1%n3==0,n3,i1%n3)*n1\n", },
  23. PositionYExpression = Input { Value = "-Ceil(i1/n3)*n2", },
  24. PositionZExpression = Input { Value = "0\n", },
  25. RedExpression = Input { Value = "if(i1-1 >= n4,1,0.9176470588235)", },
  26. GreenExpression = Input { Value = "if(i1-1 >= n4,1,0.3294117647059)", },
  27. BlueExpression = Input { Value = "if(i1-1 >= n4,1,0.156862745098)", },
  28. Input = Input {
  29. SourceOp = "pEmitter",
  30. Source = "Output",
  31. },
  32. },
  33. ViewInfo = OperatorInfo { Pos = { 330, 445.5 } },
  34. },
  35. pCustom1NumberIn4 = BezierSpline {
  36. SplineColor = { Red = 233, Green = 19, Blue = 5 },
  37. CtrlWZoom = false,
  38. NameSet = true,
  39. KeyFrames = {
  40. [0] = { 0, RH = { 45.2525252525253, 0 } },
  41. [80] = { 84, LH = { 0.255183413078157, 84 } }
  42. }
  43. },
  44. pRender1 = pRender {
  45. Inputs = {
  46. _MotionBlurWarning = Input { Disabled = true, },
  47. GlobalOut = Input { Value = 119, },
  48. Width = Input { Value = 1920, },
  49. Height = Input { Value = 1920, },
  50. UseFrameFormatSettings = Input { Value = 1, },
  51. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  52. OutputMode = Input { Disabled = true, },
  53. ["MaterialID.MaterialID"] = Input { Value = 1, },
  54. ["ObjectID.ObjectID"] = Input { Value = 1, },
  55. Input = Input {
  56. SourceOp = "pCustom1",
  57. Source = "Output",
  58. },
  59. },
  60. ViewInfo = OperatorInfo { Pos = { 330, 511.5 } },
  61. },
  62. Transform3D1 = Transform3D {
  63. Inputs = {
  64. SceneInput = Input {
  65. SourceOp = "pRender1",
  66. Source = "Output",
  67. },
  68. ["Transform3DOp.Translate.X"] = Input { Value = -1.227, },
  69. ["Transform3DOp.Translate.Y"] = Input { Value = -0.371, },
  70. ["Transform3DOp.Translate.Z"] = Input { Value = -0.92, },
  71. },
  72. ViewInfo = OperatorInfo { Pos = { 330, 577.5 } },
  73. },
  74. pEmitter = pEmitter {
  75. ID = 3,
  76. NameSet = true,
  77. Inputs = {
  78. Number = Input {
  79. SourceOp = "pEmitterNumber",
  80. Source = "Value",
  81. },
  82. Lifespan = Input { Value = 1000, },
  83. AlwaysFaceCamera = Input { Value = 0, },
  84. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  85. ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
  86. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  87. ["ParticleStyle.Size"] = Input { Value = 0.1207, },
  88. ["ParticleStyle.SizeOverLife"] = Input {
  89. SourceOp = "pEmitterSizeOverLife",
  90. Source = "Value",
  91. },
  92. ["ParticleStyle.BlurOverLife"] = Input {
  93. SourceOp = "pEmitterBlurOverLife2D",
  94. Source = "Value",
  95. },
  96. },
  97. ViewInfo = OperatorInfo { Pos = { 330, 379.5 } },
  98. },
  99. pEmitterNumber = BezierSpline {
  100. SplineColor = { Red = 233, Green = 206, Blue = 78 },
  101. NameSet = true,
  102. KeyFrames = {
  103. [0] = { 100, RH = { 0.333333333333333, 66.6666666666667 }, Flags = { Linear = true } },
  104. [1] = { 0, LH = { 0.666666666666667, 33.3333333333333 }, Flags = { Linear = true } }
  105. }
  106. },
  107. pEmitterSizeOverLife = LUTBezier {
  108. KeyColorSplines = {
  109. [0] = {
  110. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  111. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  112. }
  113. },
  114. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  115. },
  116. pEmitterBlurOverLife2D = LUTBezier {
  117. KeyColorSplines = {
  118. [0] = {
  119. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  120. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  121. }
  122. },
  123. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  124. CtrlWZoom = false,
  125. },
  126. Renderer3D1 = Renderer3D {
  127. CustomData = {
  128. ToolVersion = 2,
  129. },
  130. Inputs = {
  131. GlobalOut = Input { Value = 119, },
  132. Width = Input { Value = 1920, },
  133. Height = Input { Value = 1920, },
  134. UseFrameFormatSettings = Input { Value = 1, },
  135. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  136. SceneInput = Input {
  137. SourceOp = "Transform3D1",
  138. Source = "Output",
  139. },
  140. },
  141. ViewInfo = OperatorInfo { Pos = { 330, 643.5 } },
  142. },
  143. Merge1 = Merge {
  144. Inputs = {
  145. Background = Input {
  146. SourceOp = "Renderer3D1",
  147. Source = "Output",
  148. },
  149. Foreground = Input {
  150. SourceOp = "Text1",
  151. Source = "Output",
  152. },
  153. Center = Input { Value = { 0.351034482758621, 0.875172413793103 }, },
  154. PerformDepthMerge = Input { Value = 0, },
  155. },
  156. ViewInfo = OperatorInfo { Pos = { 330, 742.5 } },
  157. },
  158. Text1 = TextPlus {
  159. Inputs = {
  160. MotionBlur = Input { Value = 1, },
  161. Quality = Input { Value = 10, },
  162. ShutterAngle = Input { Value = 360, },
  163. GlobalOut = Input { Value = 119, },
  164. Width = Input { Value = 1920, },
  165. Height = Input { Value = 1920, },
  166. UseFrameFormatSettings = Input { Value = 1, },
  167. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  168. Center = Input { Value = { 0.348275862068965, 0.433974990526715 }, },
  169. LayoutRotation = Input { Value = 1, },
  170. CharacterSpacing = Input { Expression = "Track", },
  171. TransformRotation = Input { Value = 1, },
  172. Softness1 = Input { Value = 1, },
  173. Size1 = Input { Value = 1, },
  174. SizeY1 = Input { Value = 1.378, },
  175. StyledText = Input {
  176. Value = "FUSION",
  177. Expression = "floor(pCustom1.NumberIn4).. \"%\"",
  178. },
  179. Font = Input { Value = "Barber", },
  180. Style = Input { Value = "Complete", },
  181. Size = Input { Value = 0.1654, },
  182. VerticalJustificationNew = Input { Value = 3, },
  183. HorizontalJustificationNew = Input { Value = 3, },
  184. },
  185. ViewInfo = OperatorInfo { Pos = { 55, 742.5 } },
  186. UserControls = ordered() {
  187. Track = {
  188. INP_MaxAllowed = 4,
  189. INP_Integer = false,
  190. INPID_InputControl = "SliderControl",
  191. INP_MaxScale = 4,
  192. INP_Default = 1,
  193. INP_MinScale = 0,
  194. INP_MinAllowed = 0,
  195. LINKID_DataType = "Number",
  196. ICS_ControlPage = "Shading",
  197. LINKS_Name = "Track"
  198. }
  199. }
  200. },
  201. Merge1_3 = Merge {
  202. Inputs = {
  203. Background = Input {
  204. SourceOp = "Merge1",
  205. Source = "Output",
  206. },
  207. Foreground = Input {
  208. SourceOp = "Text1_1",
  209. Source = "Output",
  210. },
  211. PerformDepthMerge = Input { Value = 0, },
  212. },
  213. ViewInfo = OperatorInfo { Pos = { 330, 808.5 } },
  214. },
  215. Text1_1 = TextPlus {
  216. Inputs = {
  217. GlobalOut = Input { Value = 119, },
  218. Width = Input { Value = 1920, },
  219. Height = Input { Value = 1920, },
  220. UseFrameFormatSettings = Input { Value = 1, },
  221. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  222. Center = Input { Value = { 0.399620605345249, 0.805159361711086 }, },
  223. LayoutRotation = Input { Value = 1, },
  224. CharacterSpacing = Input { Expression = "Track", },
  225. TransformRotation = Input { Value = 1, },
  226. Softness1 = Input { Value = 1, },
  227. Size1 = Input { Value = 1, },
  228. StyledText = Input {
  229. SourceOp = "Follower1",
  230. Source = "StyledText",
  231. },
  232. Font = Input { Value = "Gotham", },
  233. Style = Input { Value = "Bold", },
  234. Size = Input { Value = 0.0424, },
  235. VerticalJustificationNew = Input { Value = 3, },
  236. HorizontalLeftCenterRight = Input { Value = -1, },
  237. HorizontalJustificationNew = Input { Value = 3, },
  238. },
  239. ViewInfo = OperatorInfo { Pos = { 55, 808.5 } },
  240. UserControls = ordered() {
  241. Track = {
  242. INP_MaxAllowed = 4,
  243. INP_Integer = false,
  244. INPID_InputControl = "SliderControl",
  245. INP_MaxScale = 4,
  246. INP_Default = 1,
  247. INP_MinScale = 0,
  248. INP_MinAllowed = 0,
  249. LINKID_DataType = "Number",
  250. ICS_ControlPage = "Shading",
  251. LINKS_Name = "Track"
  252. }
  253. }
  254. },
  255. Follower1 = StyledTextFollower {
  256. CtrlWZoom = false,
  257. Inputs = {
  258. Order = Input { Value = 7, },
  259. Delay = Input { Value = 1, },
  260. Text = Input {
  261. Value = StyledText {
  262. Value = "of people are happier \nafter installing the \nGotham font"
  263. },
  264. },
  265. TransformRotation = Input { Value = 1, },
  266. Opacity1 = Input {
  267. SourceOp = "Follower1Opacity1",
  268. Source = "Value",
  269. },
  270. Softness1 = Input { Value = 1, },
  271. Size1 = Input { Value = 1, },
  272. Softness2 = Input { Value = 1, },
  273. Softness3 = Input { Value = 1, },
  274. Softness4 = Input { Value = 1, },
  275. Softness5 = Input { Value = 1, },
  276. Softness6 = Input { Value = 1, },
  277. Softness7 = Input { Value = 1, },
  278. Softness8 = Input { Value = 1, },
  279. },
  280. },
  281. Follower1Opacity1 = BezierSpline {
  282. SplineColor = { Red = 179, Green = 28, Blue = 244 },
  283. CtrlWZoom = false,
  284. NameSet = true,
  285. KeyFrames = {
  286. [0] = { 0, RH = { 5.95959595959596, 0 } },
  287. [10] = { 1, LH = { 2.22222222222222, 1 } }
  288. }
  289. },
  290. Background2 = Background {
  291. Inputs = {
  292. GlobalOut = Input { Value = 119, },
  293. Width = Input { Value = 1920, },
  294. Height = Input { Value = 1920, },
  295. UseFrameFormatSettings = Input { Value = 1, },
  296. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  297. EffectMask = Input {
  298. SourceOp = "Rectangle1",
  299. Source = "Mask",
  300. }
  301. },
  302. ViewInfo = OperatorInfo { Pos = { 495, 841.5 } },
  303. },
  304. Merge1_1 = Merge {
  305. Inputs = {
  306. Background = Input {
  307. SourceOp = "Background2",
  308. Source = "Output",
  309. },
  310. Foreground = Input {
  311. SourceOp = "Merge1_3",
  312. Source = "Output",
  313. },
  314. PerformDepthMerge = Input { Value = 0, },
  315. },
  316. ViewInfo = OperatorInfo { Pos = { 330, 841.5 } },
  317. },
  318. Rectangle1 = RectangleMask {
  319. Inputs = {
  320. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  321. MaskWidth = Input { Value = 1920, },
  322. MaskHeight = Input { Value = 1920, },
  323. PixelAspect = Input { Value = { 1, 1 }, },
  324. UseFrameFormatSettings = Input { Value = 1, },
  325. ClippingMode = Input { Value = FuID { "None" }, },
  326. Width = Input { Value = 0.9684828, },
  327. Height = Input { Value = 0.831034482758621, },
  328. },
  329. ViewInfo = OperatorInfo { Pos = { 495, 742.5 } },
  330. UserControls = ordered() {
  331. X_Offset = {
  332. INP_MaxAllowed = 5,
  333. INP_Integer = false,
  334. INPID_InputControl = "SliderControl",
  335. INP_MaxScale = 1,
  336. INP_Default = 0.5,
  337. INP_MinScale = 0,
  338. INP_MinAllowed = -5,
  339. LINKID_DataType = "Number",
  340. ICS_ControlPage = "Controls",
  341. LINKS_Name = "X-Offset"
  342. },
  343. Y_Offset = {
  344. INP_MaxAllowed = 5,
  345. INP_Integer = false,
  346. INPID_InputControl = "SliderControl",
  347. INP_MaxScale = 1,
  348. INP_Default = 0.5,
  349. INP_MinScale = 0,
  350. INP_MinAllowed = -5,
  351. LINKID_DataType = "Number",
  352. ICS_ControlPage = "Controls",
  353. LINKS_Name = "Y-Offset"
  354. }
  355. }
  356. },
  357. Merge1_2 = Merge {
  358. Inputs = {
  359. Background = Input {
  360. SourceOp = "Background3",
  361. Source = "Output",
  362. },
  363. Foreground = Input {
  364. SourceOp = "Merge1_1",
  365. Source = "Output",
  366. },
  367. PerformDepthMerge = Input { Value = 0, },
  368. },
  369. ViewInfo = OperatorInfo { Pos = { 330, 907.5 } },
  370. },
  371. Background3 = Background {
  372. Inputs = {
  373. GlobalOut = Input { Value = 119, },
  374. Width = Input { Value = 1920, },
  375. Height = Input { Value = 1920, },
  376. UseFrameFormatSettings = Input { Value = 1, },
  377. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  378. TopLeftRed = Input { Value = 1, },
  379. TopLeftGreen = Input { Value = 1, },
  380. TopLeftBlue = Input { Value = 1, },
  381. },
  382. ViewInfo = OperatorInfo { Pos = { 550, 907.5 } },
  383. }
  384. }
  385. }
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