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- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.vmf
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/brick/blendtestwall003_watergate_wvt_patch
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 192, max 64)
- Overlay overlays/birch_groundleaves_1_pile at -419.0 -170.0 211.5
- 8 threads
- reading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.vmf
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/brick/blendtestwall003_watergate_wvt_patch
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-5527.86 343.76 68.49) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 4352.0 280.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 4352.0 3080.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 4864.0 1312.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 1312.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 1312.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3584.0 280.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3584.0 3080.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3584.0 1312.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 192, max 64)
- Overlay overlays/birch_groundleaves_1_pile at -419.0 -170.0 211.5
- 8 threads
- reading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.vmf
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/brick/blendtestwall003_watergate_wvt_patch
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 192, max 64)
- Overlay overlays/birch_groundleaves_1_pile at -419.0 -170.0 211.5
- 8 threads
- reading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.vmf
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/brick/blendtestwall003_watergate_wvt_patch
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 192, max 64)
- Overlay overlays/birch_groundleaves_1_pile at -419.0 -170.0 211.5
- 8 threads
- reading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.vmf
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/brick/blendtestwall003_watergate_wvt_patch
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 192, max 64)
- Overlay overlays/birch_groundleaves_1_pile at -419.0 -170.0 211.5
- 8 threads
- reading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.vmf
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/brick/blendtestwall003_watergate_wvt_patch
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 192, max 64)
- Overlay overlays/birch_groundleaves_1_pile at -419.0 -170.0 211.5
- 8 threads
- reading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.vmf
- 163 brushes
- 0 clipbrushes
- 2407 total sides
- 222 boxbevels
- 103 edgebevels
- 122 entities
- 1520 planes
- 0 areaportals
- size: -1536,-1536, -447 to 5120, 4608, 3072
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/brick/blendtestwall003_watergate_wvt_patch
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ############### model 0 ###############
- --------------------------------------------
- 0############### block -2,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block -1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 14 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- .############### block 0,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 14 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- .############### block 1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block 2,-2 ###############
- .############### block 3,-2 ###############
- 1############### block 4,-2 ###############
- .############### block 5,-2 ###############
- ############### block -2,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block -1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 80
- output brushes: 80
- --- BrushBSP ---
- 80 brushes
- 467 visible faces
- 0 nonvisible faces
- 881 visible nodes
- 0 nonvis nodes
- 882 leafs
- .############### block 0,-1 ###############
- ---- ChopBrushes ----
- original brushes: 92
- output brushes: 92
- --- BrushBSP ---
- 92 brushes
- 497 visible faces
- 0 nonvisible faces
- 912 visible nodes
- 0 nonvis nodes
- 913 leafs
- ############### block 1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- 2############### block 2,-1 ###############
- .############### block 3,-1 ###############
- .############### block 4,-1 ###############
- ############### block 5,-1 ###############
- .############### block -2, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- 3############### block -1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 11
- output brushes: 11
- --- BrushBSP ---
- 11 brushes
- 117 visible faces
- 0 nonvisible faces
- 266 visible nodes
- 0 nonvis nodes
- 267 leafs
- ############### block 0, 0 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 4 visible faces
- 0 nonvisible faces
- 4 visible nodes
- 0 nonvis nodes
- 5 leafs
- .############### block 1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 2, 0 ###############
- .############### block 3, 0 ###############
- ############### block 4, 0 ###############
- 4############### block 5, 0 ###############
- .############### block -2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block -1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 0, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- 5############### block 2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- ############### block 3, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 4, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- .############### block 5, 1 ###############
- ############### block -2, 2 ###############
- .############### block -1, 2 ###############
- 6############### block 0, 2 ###############
- .############### block 1, 2 ###############
- ############### block 2, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- .############### block 3, 2 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 4 visible faces
- 0 nonvisible faces
- 4 visible nodes
- 0 nonvis nodes
- 5 leafs
- .############### block 4, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- ############### block 5, 2 ###############
- 7############### block -2, 3 ###############
- .############### block -1, 3 ###############
- .############### block 0, 3 ###############
- ############### block 1, 3 ###############
- .############### block 2, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- 8############### block 3, 3 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 4 visible faces
- 0 nonvisible faces
- 4 visible nodes
- 0 nonvis nodes
- 5 leafs
- ############### block 4, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- .############### block 5, 3 ###############
- .############### block -2, 4 ###############
- .############### block -1, 4 ###############
- ############### block 0, 4 ###############
- 9############### block 1, 4 ###############
- .############### block 2, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- ############### block 3, 4 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 4, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- .############### block 5, 4 ###############
- --------------------------------------------
- --- FloodEntities ---
- --- FillOutside ---
- 1284 solid leafs
- 167 leafs filled
- 866 inside leafs
- --- MarkVisibleSides ---
- --------------------------------------------
- 0############### block -2,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- ############### block -1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 7 visible faces
- 7 nonvisible faces
- 7 visible nodes
- 5 nonvis nodes
- 13 leafs
- .############### block 0,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 7 visible faces
- 7 nonvisible faces
- 7 visible nodes
- 5 nonvis nodes
- 13 leafs
- .############### block 1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- ############### block 2,-2 ###############
- .############### block 3,-2 ###############
- 1############### block 4,-2 ###############
- .############### block 5,-2 ###############
- ############### block -2,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block -1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 80
- output brushes: 80
- --- BrushBSP ---
- 80 brushes
- 334 visible faces
- 133 nonvisible faces
- 1020 visible nodes
- 180 nonvis nodes
- 1201 leafs
- .############### block 0,-1 ###############
- ---- ChopBrushes ----
- original brushes: 92
- output brushes: 92
- --- BrushBSP ---
- 92 brushes
- 345 visible faces
- 152 nonvisible faces
- 863 visible nodes
- 187 nonvis nodes
- 1051 leafs
- ############### block 1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- 2############### block 2,-1 ###############
- .############### block 3,-1 ###############
- .############### block 4,-1 ###############
- ############### block 5,-1 ###############
- .############### block -2, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- 3############### block -1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 11
- output brushes: 11
- --- BrushBSP ---
- 11 brushes
- 113 visible faces
- 4 nonvisible faces
- 264 visible nodes
- 2 nonvis nodes
- 267 leafs
- ############### block 0, 0 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 2 visible faces
- 2 nonvisible faces
- 2 visible nodes
- 2 nonvis nodes
- 5 leafs
- .############### block 1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 2, 0 ###############
- .############### block 3, 0 ###############
- ############### block 4, 0 ###############
- 4############### block 5, 0 ###############
- .############### block -2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- ############### block -1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 0, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- 5############### block 2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- ############### block 3, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 4, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- .############### block 5, 1 ###############
- ############### block -2, 2 ###############
- .############### block -1, 2 ###############
- 6############### block 0, 2 ###############
- .############### block 1, 2 ###############
- ############### block 2, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- .############### block 3, 2 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 2 visible faces
- 2 nonvisible faces
- 2 visible nodes
- 2 nonvis nodes
- 5 leafs
- .############### block 4, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- ############### block 5, 2 ###############
- 7############### block -2, 3 ###############
- .############### block -1, 3 ###############
- .############### block 0, 3 ###############
- ############### block 1, 3 ###############
- .############### block 2, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- 8############### block 3, 3 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 2 visible faces
- 2 nonvisible faces
- 2 visible nodes
- 2 nonvis nodes
- 5 leafs
- ############### block 4, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- .############### block 5, 3 ###############
- .############### block -2, 4 ###############
- .############### block -1, 4 ###############
- ############### block 0, 4 ###############
- 9############### block 1, 4 ###############
- .############### block 2, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- ############### block 3, 4 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 4, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- .############### block 5, 4 ###############
- --------------------------------------------
- --- FloodEntities ---
- --- FillOutside ---
- 1708 solid leafs
- 216 leafs filled
- 894 inside leafs
- --- MarkVisibleSides ---
- --- FloodAreas ---
- Processing areas... 2 areas
- done (0)
- Building Faces...--- MakeFaces ---
- 3511 makefaces
- 1224 merged
- 11594 subdivided
- done (0)
- FixTjuncs...
- ---- snap verts ----
- ---- tjunc ----
- 19591 unique from 55587
- 17 edges degenerated
- 1 faces degenerated
- 11794 edges added by tjunctions
- 0 faces added by tjunctions
- 2745 bad start verts
- PruneNodes...
- --- PruneNodes ---
- 1071 pruned nodes
- WriteBSP...
- --- WriteBSP ---
- 3 numareas
- 1 numareaportals
- 1593 nodes with faces
- 153 nodes without faces
- 14073 faces
- 918 original faces
- done (0)
- --- WritePortalFile ---
- writing H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.prt...Building visibility clusters...
- 883 visclusters
- 2837 visportals
- done (0)
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 192, max 64)
- Overlay overlays/birch_groundleaves_1_pile at -419.0 -170.0 211.5
- 8 threads
- reading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.vmf
- 164 brushes
- 0 clipbrushes
- 2413 total sides
- 222 boxbevels
- 103 edgebevels
- 123 entities
- 1528 planes
- 0 areaportals
- size: -1536,-1536, -447 to 5120, 4608, 3072
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/brick/blendtestwall003_watergate_wvt_patch
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ############### model 0 ###############
- --------------------------------------------
- 0############### block -2,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block -1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 14 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- .############### block 0,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 14 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- .############### block 1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block 2,-2 ###############
- .############### block 3,-2 ###############
- 1############### block 4,-2 ###############
- .############### block 5,-2 ###############
- ############### block -2,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block -1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 80
- output brushes: 80
- --- BrushBSP ---
- 80 brushes
- 467 visible faces
- 0 nonvisible faces
- 881 visible nodes
- 0 nonvis nodes
- 882 leafs
- .############### block 0,-1 ###############
- ---- ChopBrushes ----
- original brushes: 92
- output brushes: 92
- --- BrushBSP ---
- 92 brushes
- 497 visible faces
- 0 nonvisible faces
- 912 visible nodes
- 0 nonvis nodes
- 913 leafs
- ############### block 1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- 2############### block 2,-1 ###############
- .############### block 3,-1 ###############
- .############### block 4,-1 ###############
- ############### block 5,-1 ###############
- .############### block -2, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- 3############### block -1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 11
- output brushes: 11
- --- BrushBSP ---
- 11 brushes
- 117 visible faces
- 0 nonvisible faces
- 266 visible nodes
- 0 nonvis nodes
- 267 leafs
- ############### block 0, 0 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 4 visible faces
- 0 nonvisible faces
- 4 visible nodes
- 0 nonvis nodes
- 5 leafs
- .############### block 1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 2, 0 ###############
- .############### block 3, 0 ###############
- ############### block 4, 0 ###############
- 4############### block 5, 0 ###############
- .############### block -2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block -1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 0, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- 5############### block 2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- ############### block 3, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 4, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- .############### block 5, 1 ###############
- ############### block -2, 2 ###############
- .############### block -1, 2 ###############
- 6############### block 0, 2 ###############
- .############### block 1, 2 ###############
- ############### block 2, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- .############### block 3, 2 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 4 visible faces
- 0 nonvisible faces
- 4 visible nodes
- 0 nonvis nodes
- 5 leafs
- .############### block 4, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- ############### block 5, 2 ###############
- 7############### block -2, 3 ###############
- .############### block -1, 3 ###############
- .############### block 0, 3 ###############
- ############### block 1, 3 ###############
- .############### block 2, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- 8############### block 3, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block 4, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- .############### block 5, 3 ###############
- .############### block -2, 4 ###############
- .############### block -1, 4 ###############
- ############### block 0, 4 ###############
- 9############### block 1, 4 ###############
- .############### block 2, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- ############### block 3, 4 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 4, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- .############### block 5, 4 ###############
- --------------------------------------------
- --- FloodEntities ---
- --- FillOutside ---
- 1285 solid leafs
- 167 leafs filled
- 871 inside leafs
- --- MarkVisibleSides ---
- --------------------------------------------
- 0############### block -2,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- ############### block -1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 7 visible faces
- 7 nonvisible faces
- 7 visible nodes
- 5 nonvis nodes
- 13 leafs
- .############### block 0,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 7 visible faces
- 7 nonvisible faces
- 7 visible nodes
- 5 nonvis nodes
- 13 leafs
- .############### block 1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- ############### block 2,-2 ###############
- .############### block 3,-2 ###############
- 1############### block 4,-2 ###############
- .############### block 5,-2 ###############
- ############### block -2,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block -1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 80
- output brushes: 80
- --- BrushBSP ---
- 80 brushes
- 334 visible faces
- 133 nonvisible faces
- 1020 visible nodes
- 180 nonvis nodes
- 1201 leafs
- .############### block 0,-1 ###############
- ---- ChopBrushes ----
- original brushes: 92
- output brushes: 92
- --- BrushBSP ---
- 92 brushes
- 345 visible faces
- 152 nonvisible faces
- 863 visible nodes
- 187 nonvis nodes
- 1051 leafs
- ############### block 1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- 2############### block 2,-1 ###############
- .############### block 3,-1 ###############
- .############### block 4,-1 ###############
- ############### block 5,-1 ###############
- .############### block -2, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- 3############### block -1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 11
- output brushes: 11
- --- BrushBSP ---
- 11 brushes
- 113 visible faces
- 4 nonvisible faces
- 264 visible nodes
- 2 nonvis nodes
- 267 leafs
- ############### block 0, 0 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 2 visible faces
- 2 nonvisible faces
- 2 visible nodes
- 2 nonvis nodes
- 5 leafs
- .############### block 1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 2, 0 ###############
- .############### block 3, 0 ###############
- ############### block 4, 0 ###############
- 4############### block 5, 0 ###############
- .############### block -2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- ############### block -1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 0, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- 5############### block 2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- ############### block 3, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 4, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- .############### block 5, 1 ###############
- ############### block -2, 2 ###############
- .############### block -1, 2 ###############
- 6############### block 0, 2 ###############
- .############### block 1, 2 ###############
- ############### block 2, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- .############### block 3, 2 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 2 visible faces
- 2 nonvisible faces
- 2 visible nodes
- 2 nonvis nodes
- 5 leafs
- .############### block 4, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- ############### block 5, 2 ###############
- 7############### block -2, 3 ###############
- .############### block -1, 3 ###############
- .############### block 0, 3 ###############
- ############### block 1, 3 ###############
- .############### block 2, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- 8############### block 3, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 8 visible faces
- 2 nonvisible faces
- 8 visible nodes
- 2 nonvis nodes
- 11 leafs
- ############### block 4, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- .############### block 5, 3 ###############
- .############### block -2, 4 ###############
- .############### block -1, 4 ###############
- ############### block 0, 4 ###############
- 9############### block 1, 4 ###############
- .############### block 2, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- ############### block 3, 4 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 4, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- .############### block 5, 4 ###############
- --------------------------------------------
- --- FloodEntities ---
- --- FillOutside ---
- 1709 solid leafs
- 216 leafs filled
- 899 inside leafs
- --- MarkVisibleSides ---
- --- FloodAreas ---
- Processing areas... 2 areas
- done (0)
- Building Faces...--- MakeFaces ---
- 3521 makefaces
- 1228 merged
- 11594 subdivided
- done (0)
- FixTjuncs...
- ---- snap verts ----
- ---- tjunc ----
- 19599 unique from 55611
- 17 edges degenerated
- 1 faces degenerated
- 11794 edges added by tjunctions
- 0 faces added by tjunctions
- 2745 bad start verts
- PruneNodes...
- --- PruneNodes ---
- 1071 pruned nodes
- WriteBSP...
- --- WriteBSP ---
- 3 numareas
- 1 numareaportals
- 1599 nodes with faces
- 153 nodes without faces
- 14079 faces
- 924 original faces
- done (0)
- --- WritePortalFile ---
- writing H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.prt...Building visibility clusters...
- 883 visclusters
- 2837 visportals
- done (0)
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 192, max 64)
- Overlay overlays/birch_groundleaves_1_pile at -419.0 -170.0 211.5
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.vmf
- 164 brushes
- 0 clipbrushes
- 2413 total sides
- 222 boxbevels
- 103 edgebevels
- 123 entities
- 1528 planes
- 0 areaportals
- size: -1536,-1536, -447 to 5120, 4608, 3072
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/brick/blendtestwall003_watergate_wvt_patch
- Patching WVT material: maps/dusktilldawn_kawaiiheavy_1i/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ############### model 0 ###############
- --------------------------------------------
- 0############### block -2,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block -1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 14 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- .############### block 0,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 14 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- .############### block 1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block 2,-2 ###############
- .############### block 3,-2 ###############
- 1############### block 4,-2 ###############
- .############### block 5,-2 ###############
- ############### block -2,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block -1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 80
- output brushes: 80
- --- BrushBSP ---
- 80 brushes
- 467 visible faces
- 0 nonvisible faces
- 881 visible nodes
- 0 nonvis nodes
- 882 leafs
- .############### block 0,-1 ###############
- ---- ChopBrushes ----
- original brushes: 92
- output brushes: 92
- --- BrushBSP ---
- 92 brushes
- 497 visible faces
- 0 nonvisible faces
- 912 visible nodes
- 0 nonvis nodes
- 913 leafs
- ############### block 1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- 2############### block 2,-1 ###############
- .############### block 3,-1 ###############
- .############### block 4,-1 ###############
- ############### block 5,-1 ###############
- .############### block -2, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- 3############### block -1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 11
- output brushes: 11
- --- BrushBSP ---
- 11 brushes
- 117 visible faces
- 0 nonvisible faces
- 266 visible nodes
- 0 nonvis nodes
- 267 leafs
- ############### block 0, 0 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 4 visible faces
- 0 nonvisible faces
- 4 visible nodes
- 0 nonvis nodes
- 5 leafs
- .############### block 1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 2, 0 ###############
- .############### block 3, 0 ###############
- ############### block 4, 0 ###############
- 4############### block 5, 0 ###############
- .############### block -2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block -1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 0, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 18 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- 5############### block 2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- ############### block 3, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 4, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- .############### block 5, 1 ###############
- ############### block -2, 2 ###############
- .############### block -1, 2 ###############
- 6############### block 0, 2 ###############
- .############### block 1, 2 ###############
- ############### block 2, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- .############### block 3, 2 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 4 visible faces
- 0 nonvisible faces
- 4 visible nodes
- 0 nonvis nodes
- 5 leafs
- .############### block 4, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- ############### block 5, 2 ###############
- 7############### block -2, 3 ###############
- .############### block -1, 3 ###############
- .############### block 0, 3 ###############
- ############### block 1, 3 ###############
- .############### block 2, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- 8############### block 3, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 10 visible nodes
- 0 nonvis nodes
- 11 leafs
- ############### block 4, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 7 visible faces
- 0 nonvisible faces
- 5 visible nodes
- 0 nonvis nodes
- 6 leafs
- .############### block 5, 3 ###############
- .############### block -2, 4 ###############
- .############### block -1, 4 ###############
- ############### block 0, 4 ###############
- 9############### block 1, 4 ###############
- .############### block 2, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- ############### block 3, 4 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 10 visible faces
- 0 nonvisible faces
- 6 visible nodes
- 0 nonvis nodes
- 7 leafs
- .############### block 4, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 15 visible faces
- 0 nonvisible faces
- 7 visible nodes
- 0 nonvis nodes
- 8 leafs
- .############### block 5, 4 ###############
- --------------------------------------------
- --- FloodEntities ---
- --- FillOutside ---
- 1285 solid leafs
- 167 leafs filled
- 871 inside leafs
- --- MarkVisibleSides ---
- --------------------------------------------
- 0############### block -2,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- ############### block -1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 7 visible faces
- 7 nonvisible faces
- 7 visible nodes
- 5 nonvis nodes
- 13 leafs
- .############### block 0,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 7 visible faces
- 7 nonvisible faces
- 7 visible nodes
- 5 nonvis nodes
- 13 leafs
- .############### block 1,-2 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- ############### block 2,-2 ###############
- .############### block 3,-2 ###############
- 1############### block 4,-2 ###############
- .############### block 5,-2 ###############
- ############### block -2,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block -1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 80
- output brushes: 80
- --- BrushBSP ---
- 80 brushes
- 334 visible faces
- 133 nonvisible faces
- 1020 visible nodes
- 180 nonvis nodes
- 1201 leafs
- .############### block 0,-1 ###############
- ---- ChopBrushes ----
- original brushes: 92
- output brushes: 92
- --- BrushBSP ---
- 92 brushes
- 345 visible faces
- 152 nonvisible faces
- 863 visible nodes
- 187 nonvis nodes
- 1051 leafs
- ############### block 1,-1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- 2############### block 2,-1 ###############
- .############### block 3,-1 ###############
- .############### block 4,-1 ###############
- ############### block 5,-1 ###############
- .############### block -2, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- 3############### block -1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 11
- output brushes: 11
- --- BrushBSP ---
- 11 brushes
- 113 visible faces
- 4 nonvisible faces
- 264 visible nodes
- 2 nonvis nodes
- 267 leafs
- ############### block 0, 0 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 2 visible faces
- 2 nonvisible faces
- 2 visible nodes
- 2 nonvis nodes
- 5 leafs
- .############### block 1, 0 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 2, 0 ###############
- .############### block 3, 0 ###############
- ############### block 4, 0 ###############
- 4############### block 5, 0 ###############
- .############### block -2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- ############### block -1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 0, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 1, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 14 nonvisible faces
- 4 visible nodes
- 9 nonvis nodes
- 14 leafs
- 5############### block 2, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- ############### block 3, 1 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 4, 1 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- .############### block 5, 1 ###############
- ############### block -2, 2 ###############
- .############### block -1, 2 ###############
- 6############### block 0, 2 ###############
- .############### block 1, 2 ###############
- ############### block 2, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- .############### block 3, 2 ###############
- ---- ChopBrushes ----
- original brushes: 2
- output brushes: 2
- --- BrushBSP ---
- 2 brushes
- 2 visible faces
- 2 nonvisible faces
- 2 visible nodes
- 2 nonvis nodes
- 5 leafs
- .############### block 4, 2 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- ############### block 5, 2 ###############
- 7############### block -2, 3 ###############
- .############### block -1, 3 ###############
- .############### block 0, 3 ###############
- ############### block 1, 3 ###############
- .############### block 2, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- 8############### block 3, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 8 visible faces
- 2 nonvisible faces
- 8 visible nodes
- 2 nonvis nodes
- 11 leafs
- ############### block 4, 3 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 4 nonvisible faces
- 3 visible nodes
- 2 nonvis nodes
- 6 leafs
- .############### block 5, 3 ###############
- .############### block -2, 4 ###############
- .############### block -1, 4 ###############
- ############### block 0, 4 ###############
- 9############### block 1, 4 ###############
- .############### block 2, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- ############### block 3, 4 ###############
- ---- ChopBrushes ----
- original brushes: 3
- output brushes: 3
- --- BrushBSP ---
- 3 brushes
- 3 visible faces
- 7 nonvisible faces
- 3 visible nodes
- 5 nonvis nodes
- 9 leafs
- .############### block 4, 4 ###############
- ---- ChopBrushes ----
- original brushes: 4
- output brushes: 4
- --- BrushBSP ---
- 4 brushes
- 4 visible faces
- 11 nonvisible faces
- 4 visible nodes
- 6 nonvis nodes
- 11 leafs
- .############### block 5, 4 ###############
- --------------------------------------------
- --- FloodEntities ---
- --- FillOutside ---
- 1709 solid leafs
- 216 leafs filled
- 899 inside leafs
- --- MarkVisibleSides ---
- --- FloodAreas ---
- Processing areas... 2 areas
- done (0)
- Building Faces...--- MakeFaces ---
- 3521 makefaces
- 1228 merged
- 11594 subdivided
- done (0)
- FixTjuncs...
- ---- snap verts ----
- ---- tjunc ----
- 19599 unique from 55611
- 17 edges degenerated
- 1 faces degenerated
- 11794 edges added by tjunctions
- 0 faces added by tjunctions
- 2745 bad start verts
- PruneNodes...
- --- PruneNodes ---
- 1071 pruned nodes
- WriteBSP...
- --- WriteBSP ---
- 3 numareas
- 1 numareaportals
- 1599 nodes with faces
- 153 nodes without faces
- 14079 faces
- 924 original faces
- done (1)
- --- WritePortalFile ---
- writing H:\SteamLibrary\steamapps\common\Team Fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.prt...Building visibility clusters...
- 883 visclusters
- 2837 visportals
- done (0)
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_wildfire_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_wildfire_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 192, max 64)
- Overlay overlays/birch_groundleaves_1_pile at -419.0 -170.0 211.5
- 8 threads
- reading h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
- Error opening h:\steamlibrary\steamapps\common\team fortress 2\map_creation\contest dusktilldaw\dusktilldawn_kawaiiheavy_1i.bsp
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