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Dec 15th, 2019
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  1. class IStudioRender
  2. {
  3. public:
  4. void ForceMaterialOverride( IMaterial *material, int type = 0 )
  5. {
  6. memory::get_vfunc< void( __thiscall * )( void *, IMaterial *, int ) >
  7. ( this, 33 ) ( this, material, type );
  8. }
  9. };
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