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- { "testfont;common", "",
- StylePtr<Layers<
- // Main Blade Color/Styles Base
- ColorChange<TrFade<1000>,
- // AudioFlicker Default = Green
- AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,
- // AudioFlicker Default = Red
- AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,
- // AudioFlicker Default = DeepSkyBlue
- AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,
- // Unstable Default = Red
- StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,
- // AudioFlicker Default = Golden Yellow
- AudioFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<90,65,0>>>,
- // RandomFlicker Bright Swing = Blue
- Mix<SwingSpeed<400>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Mix<SwingSpeed<800>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<150,150,255>>>>,
- // Stripes based Center Pull in Default = Light Purple
- Mix<SmoothStep<Int<16000>,Int<10000>>,Stripes<5000,-1500,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,50>>,RotateColorsX<Variation,Rgb<130,40,230>>,RotateColorsX<Variation,Rgb<42,0,110>>>,Stripes<5000,1500,RotateColorsX<Variation,RotateColorsX<Variation,Rgb<95,0,210>>>,RotateColorsX<Variation,Rgb<30,0,50>>,RotateColorsX<Variation,Rgb<130,40,230>>,RotateColorsX<Variation,Rgb<42,0,110>>>>,
- // AudioFlicker Bright Swing Default = Silver White
- Mix<SwingSpeed<500>,AudioFlicker<RotateColorsX<Variation,Rgb<110,150,255>>,RotateColorsX<Variation,Rgb<80,90,130>>>,Mix<SwingSpeed<800>,AudioFlicker<RotateColorsX<Variation,Rgb<110,150,255>>,RotateColorsX<Variation,White>>,RotateColorsX<Variation,White>>>,
- // HumpFlicker Blade Default = PurpleBlue
- HumpFlicker<RotateColorsX<Variation,Rgb16<5547,468,19506>>,Rgb16<7,1899,65535>,50>,
- // HumpFlicker Blade Default = Orange
- HumpFlicker<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb<60,15,0>>,50>,
- // Stripes based Pulse blade Default = Green
- Stripes<10000,-2000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>,RotateColorsX<Variation,Rgb<0,128,0>>>,
- // Color Cycle to Glitchy Pulsing Blade Default = Green
- ColorCycle<RotateColorsX<Variation,Rgb<0,128,0>>,100,-3250,RotateColorsX<Variation,BlinkingX<RandomFlicker<RandomBlink<13000,RotateColorsX<Variation,Rgb<128,200,128>>,RotateColorsX<Variation,Black>>,RotateColorsX<Variation,Green>>,RandomFlicker<RotateColorsX<Variation,Rgb<0,128,0>>,RotateColorsX<Variation,Rgb<30,30,30>>>,Scale<SlowNoise<Int<16000>>,Int<300>,Int<1000>>,Scale<SlowNoise<Int<16000>>,Int<200>,Int<650>>>>,50,3000,3000>>,
- // Localized Clash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<50>>,EFFECT_CLASH>,
- LocalizedClashL<BrownNoiseFlicker<Yellow,White,500>,100>,
- TransitionEffectL<TrConcat<TrWipeIn<300>,AlphaL<Rgb<128,0,0>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Universal color blade Blast
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<50>,AlphaL<Red,Int<6000>>,TrJoinR<TrWipe<50>,TrWipeIn<50>>>,EFFECT_BLAST>,
- BlastL<ColorSequence<400,Red,Green,Blue,White,Black>,400,250,401>,
- AlphaL<White,BlastF<400,300,100000>>,
- // 3-Layer Lockup Bump for less gradient fade. SmoothStep mask follows blade color
- LockupTrL<Layers<
- // Bottom Lockup Bump layer, tight ends masked with SmoothSteps of base color:
- Sparkle<RandomPerLEDFlicker<Red,Black>,White,300,500>,
- // Tip side mask
- AlphaL<ColorChange<TrFade<1000>,
- // AudioFlicker Default = Green
- Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,Green>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>>,300>,RotateColorsX<Variation,Rgb<50,128,50>>>,
- // AudioFlicker Default = Red
- Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>>,300>,RotateColorsX<Variation,Rgb<128,50,50>>>,
- // AudioFlicker Default = DeepSkyBlue
- Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,DeepSkyBlue>,RandomPerLEDFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb16<128,2817,37981>>>,300>,RotateColorsX<Variation,Rgb<50,50,128>>>,
- // Unstable Default = Red
- Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>,RotateColorsX<Variation,Rgb<128,0,0>>>,
- // AudioFlicker Default = Golden Yellow
- Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,25,0>>,RotateColorsX<Variation,Rgb<60,60,0>>>,300>,RotateColorsX<Variation,Rgb<60,60,0>>,RotateColorsX<Variation,Rgb<100,100,50>>,RotateColorsX<Variation,Rgb<90,65,0>>>,
- // RandomFlicker Bright Swing = Blue
- Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,100>>,500>,RotateColorsX<Variation,Rgb<0,0,25>>,RotateColorsX<Variation,Rgb16<128,2817,37981>>>,
- // Stripes based Center Pull in Default = Light Purple
- Stripes<3000,3000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,50>>,500>,RotateColorsX<Variation,Rgb<100,10,200>>,RotateColorsX<Variation,Rgb<42,0,110>>>,
- // AudioFlicker Bright Swing Default = Silver White
- Stripes<3500,3000,RotateColorsX<Variation,Rgb<110,150,255>>,RotateColorsX<Variation,Rgb<80,90,130>>,RotateColorsX<Variation,Rgb<110,150,255>>>,
- // HumpFlicker Blade Default = PurpleBlue
- Stripes<3000,3000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<5547,468,19506>>,RotateColorsX<Variation,Rgb16<7,1899,65535>>,500>,RotateColorsX<Variation,Rgb<0,10,200>>,RotateColorsX<Variation,Rgb<60,60,80>>>,
- // HumpFlicker Blade Default = Orange
- Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb<60,15,0>>,500>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb<255,150,60>>>,
- // Stripes based Pulse blade Default = Green
- Stripes<3500,3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>,RotateColorsX<Variation,Rgb<0,128,0>>>,
- // Color Cycle to Pulsing Blade Default = Green
- Stripes<3500,3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>,RotateColorsX<Variation,Rgb<0,128,0>>>>,
- SmoothStep<Scale<BladeAngle<>,Int<26500>,Int<12500>>,Int<2000>>>,
- // Hilt side mask
- AlphaL<ColorChange<TrFade<1000>,
- // AudioFlicker Default = Green
- Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Green>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>>,300>,RotateColorsX<Variation,Rgb<50,128,50>>>,
- // AudioFlicker Default = Red
- Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>>,300>,RotateColorsX<Variation,Rgb<128,50,50>>>,
- // AudioFlicker Default = DeepSkyBlue
- Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,DeepSkyBlue>,RandomPerLEDFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb16<128,2817,37981>>>,300>,RotateColorsX<Variation,Rgb<50,50,128>>>,
- // Unstable Default = Red
- Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>,RotateColorsX<Variation,Rgb<128,0,0>>>,
- // AudioFlicker Default = Golden Yellow
- Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,25,0>>,RotateColorsX<Variation,Rgb<60,60,0>>>,300>,RotateColorsX<Variation,Rgb<60,60,0>>,RotateColorsX<Variation,Rgb<100,100,50>>,RotateColorsX<Variation,Rgb<90,65,0>>>,
- // RandomFlicker Bright Swing = Blue
- Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,100>>,500>,RotateColorsX<Variation,Rgb<0,0,25>>,RotateColorsX<Variation,Rgb16<128,2817,37981>>>,
- // Stripes based Center Pull in Default = Light Purple
- Stripes<3000,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,50>>,500>,RotateColorsX<Variation,Rgb<100,10,200>>,RotateColorsX<Variation,Rgb<42,0,110>>>,
- // AudioFlicker Bright Swing Default = Silver White
- Stripes<3500,-3000,RotateColorsX<Variation,Rgb<110,150,255>>,RotateColorsX<Variation,Rgb<80,90,130>>,RotateColorsX<Variation,Rgb<110,150,255>>>,
- // HumpFlicker Blade Default = PurpleBlue
- Stripes<3000,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<5547,468,19506>>,RotateColorsX<Variation,Rgb16<7,1899,65535>>,500>,RotateColorsX<Variation,Rgb<0,10,200>>,RotateColorsX<Variation,Rgb<60,60,80>>>,
- // HumpFlicker Blade Default = Orange
- Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb<60,15,0>>,500>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb<255,150,60>>>,
- // Stripes based Pulse blade Default = Green
- Stripes<3500,-3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>,RotateColorsX<Variation,Rgb<0,128,0>>>,
- // Color Cycle to Pulsing Blade Default = Green
- Stripes<3500,-3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>,RotateColorsX<Variation,Rgb<0,128,0>>>>,
- SmoothStep<Scale<BladeAngle<>,Int<17500>,Int<3500>>,Int<-2000>>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,
- // Mid and Top Bump Layers
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,400>,Rgb<180,180,180>>,Bump<Scale<BladeAngle<>,Int<22000>,Int<8000>>,Int<8000>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<AlphaL<BlinkingX<Yellow,BlinkingX<Rgb<255,20,20>,White,Int<150>,Scale<SlowNoise<Int<3000>>,Int<250>,Int<750>>>,Int<150>,Scale<SlowNoise<Int<3000>>,Int<100>,Int<900>>>,Bump<Scale<BladeAngle<>,Int<22000>,Int<8000>>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,TrConcat<TrInstant,BrownNoiseFlicker<Yellow,Rgb<0,70,0>,30>,TrJoin<TrSmoothFade<200>,TrJoinR<TrWipeIn<200>,TrWipe<200>>>>,SaberBase::LOCKUP_NORMAL>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
- //Begin Lightning Transition
- TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,
- //End Lightning Transition
- TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<30>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrJoinR<TrWipe<125>,TrWipeIn<125>>>>,
- LockupTrL<
- // Melt Colors
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- //Melt Begin and End transitions
- TrWipeIn<600>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>, // Great melt colors as you twist, gets dripping red hot/fire and bright yellow.
- InOutTrL<TrWipeSparkTip<White,250>,TrWipeInX<InOutWavTime>>>>(),
- StylePtr<Black>(),
- StylePtr<Black>(),
- StylePtr<Black>(),
- // These Accent LED styles are meant to re-create the deleted cave scene in ROTJ.
- //
- // When saber is off, Green blink 9 times (18 bits) then is off for 6 blinks (12 bits)
- // When saber is on, Green stays lit
- // When saber is off, Red remains off for 9 blinks (18 bits) then is on for 6 blinks (12 bits)
- // When saber is on, Red //turns off//Blinks//pulse depending on which you have uncommented.
- // Red Arrow Pulses when blade is ON
- // StylePtr<InOutHelper<Pulsing<Black,White,3000>, 1, 1, Sequence<White, Black, 200, 30, 0b0000000000000000,0b0010101010101000>>>(),
- // Red Arrow is OFF when blade is ON
- // StylePtr<InOutHelper<Black, 1, 1, Sequence<White, Black, 200, 30, 0b0000000000000000,0b0010101010101000>>>(),
- // Red Arrow Blinks when blade is ON
- StylePtr<InOutHelper<Blinking<Black,White,1500,500>, 1, 1, Sequence<White, Black, 200, 30, 0b0000000000000000,0b0010101010101000>>>(),
- // Green Arrow
- StylePtr<InOutHelper<White, 1, 1, Sequence<White, Black, 200, 30, 0b1010101010101010,0b1000000000000000>>>(),
- "all-in-one effect-scroll style - style library for presets. match bases to 2 lockup colors from list"},
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