TTHelvianTT

Uncommon races

May 3rd, 2013
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  1. Suli: Suli, sometimes called Suli-Jann, are humans that have elemental blood flowing through their veins. They trace their heritage back to the elemental planes, and are quite proud of their ancestry. They often appear as a perfected version of a human, though their eyes sometimes flash with elemental power.
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  3. Stats: Suli begin with no bonus to stats. However they do have access to unique abilities, making up for this con.
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  6. Subhuman: Subhumans are a race of former humans that have been afflicted with a terrible curse by the former lich king. Though some see the subhumans as blessed, some also see them as savage brutes. A subhuman looks like a morphed humanoid, with rocky growths on their body. They generally reach around 7-8 feet tall.
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  8. Stats: +3 STR, +3 CON, -3 INT, -3 WIS. Subhumans are strong and durable. But the curse has made them feeble minded.
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  10. Drow: Drow are subterranean elves that seldom come out to the surface world. They were long ago dismissed by their elven kin, and as a result, have a hate for them. In addition to their hate for the elves, drow hate most surface dwellers, and just about any other sentient race as a matter of fact. Drow appear as a black skinned elf, commonly accentuated with white hair and milky white eyes.
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  12. Stats: +2 Dexterity, -1 STR. Drow are agile, but weak, and also hated.
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  15. Ogre: Ogres are, quite possibly, the most hated race that commonly resides throughout the world. People tell stories of rape, murder, torture, and slavery when they speak of Ogres; the truth however, is far worse. Ogres are closely related to orcs but extremely tall -- standing at around 9 to 10 feet tall and weighing in at 600 to 700 pounds.
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  17. Stats: Ogres gain +8 STR, -6 INT, -4 WIS, -2 DEX. Though incredible physically, they’re equally dumb and slow.
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  20. Half-Ogre: Half-Ogres is the rare crossbreed of a human and an ogre. Unfortunately for the human parent, the relationships spawning half-ogres usually is from an act of violence. In addition, Half-ogres are forced to live on their own for being weaker than their ogre kin.
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  22. Stats: Half-Ogres gain +6 STR, -4 INT, -4 WIS. Half-Ogres are fierce warriors, but feeble minded.
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  25. Abyss Spawn: Abyss spawn are horribly deformed and twisted individuals that hail from The Abyss. Aberrants are commonly formed from tribal creatures, as The Abyss seldom opens within a civilized area, but it isn’t unheard of for the chaotic plane to devour entire cities with its influence. Abyss Spawn vary in appearance, but commonly have traits resembling their former race.
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  27. Stats: ½ of the former race’s stats, halve the penalties. Consult the GM When making an Abyss Spawn character.
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  30. Barbegazi: Barbegazi, or “Snow Halflings”, are a race of Halfling living in the snow. They’re known for being hardier than their Halfling cousin, and much more adventurous. Barbegazi appear as white skinned fellows. They often grow out their beards, Barbegazi hair ranges from browns like halflings, but more commonly, their hair is white.
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  32. Stats: +1 CON, +1 DEX, -1 STR. Though fast and hardy, Barbegazis are fairly weak.
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  35. Bugbear: Bugbears are distant cousins to greenskin races. A typical bugbear stands at around 6-7 feet tall, and are covered in light cream colored fur. Their ears are the only telling resemblance to Orcs, and their eyes are milky white.
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  37. Stats: +3 STR, +2 CON. -2 INT, -2 WIS. Bugbears are strong and hardy, but unwise.
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  39. Darkfolk: Darkfolk are humanoids that have long made their own society and home in the underground. They’re rather hated and frowned upon for their primtiive ways and seclude themselves from society. Those who are a member of Darkfolk society appear as dark skinned humanoids, though some resemble dwarves in a way.
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  41. Stats: +2 DEX, -1 WIS. Darkfolk are swift, but unwise.
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  44. Sahuagin: Sahuagins are monstrous humanoids with fish-like features. Their scales are often in hues of blues and greens, but other colors aren’t unheard of. As expected, Sahuagins have gills and are capable of breathing underwater.
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  46. Stats: +1 CON, Sahuagins are hardy.
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  48. Tiefling: Tieflings are humans whose blood contains Abyssal or Infernal heredity. A Tiefling is sometimes aligned towards evil as a result of this, but of course their alignment is their choice. Tieflings are often indistinguishable from humans, but common traits include tiny horns, ashen, reddish, or pale skin, and a barbed tail.
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  50. Stats: +1 DEX, +1 INT, -1 WIS. Tieflings are quick with their hands and mind, but their heritage sometimes ruins their common sense.
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  52. Aasimar: Aasimars are humans with angelic or naturally good aligned blood in their heredity. An Aasimar, though often aligned towards good, can also become evil. Aasimars often possess features hunting their heredity, such as pale white skin, shining, golden hair, or in rare cases, golden halos.
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  54. Stats: +1 WIS. Aasimars are wise.
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  56. Dhampir: Dhampirs are the result of an unholy union between a man and a vampire. They possess half live, and half undead blood as a result. A Dhampir will often display features that resemble their former parent; hate of sunlight, hunger for blood, and so forth.
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  58. Stats: +2 DEX, -1 CON. Dhampirs are swift, but their body is weak due to being both dead and alive.
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  60. Lycanthrope: Lycanthropes are men and women who are capable of succumbing to a terrible transformation into a bipedal wolf -- or werewolf. These folks aren’t exactly mastering their trade however, and have a chance of going berserk.
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  62. Stats: Lycanthropes are average sized humanoids. (I.E: Human, elf, Dwarf.) but gain no ability score bonus. Their lycanthropy isn’t controlled at the start.
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  64. Fetchling: Fetchlings are humans who have endured the hardships of Erilen’s demonic taint. Some also result from escaped victims that were lurking too long in Alron’s torturous plane. Whichever the case, a Fetchling has been warped back into an appearance far from human.
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  66. Stats: +3 DEX, -2 STR. Fetchlings are feeble, but swift.
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