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- New (10/10/2019):Since the File size For the mononoke and the rest of the books content exceeded the file limit for a pastebin, the mononoke are being moved here, and to a second paste specific for mononoke. They are being split into Humanoid, Beast, insectoid, and plant in one, and Mechanical, Undead, Mythical, and Chaos for another. Sorry for the inconvenience
- ToC
- - Mononoke [XXXF]
- * Mechanical LVL 1-10 [XXXF-5A] 11-20 [XXXF-5B]
- * Undead [XXXF-6] LVL 1-10 [XXXF-6A] 11-20 [XXXF-6B]
- * Mythical [XXXF-7] LVL 1-10 [XXXF-7A] 11-20 [XXXF-7B]
- * Chaos [XXXF-8] LVL 1-10 [XXXF-8A] 11-20 [XXXF-8B]
- ================================================================================
- * Mechanical Mononoke Lvl 1-10 [XXXF-5A]
- ================================================================================
- Karakasa-Obake x4 / Class: Mechanical / LV: 1 (1)
- Size : 1
- Wits : Normal
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 9
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 07 | 02 | 06 | 01
- {Fixed Values} | 14 | 14 | 9 | 13 | 08
- {Initiative} : 14 (7)
- {HP} : 31
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 2#
- - [Form: Spear] 2d6+10 physical damage. [Additional Effect]: The target of the [Physical Attack] reduces [Armor] by 10 (to a minimum of 0). 1/Combat.
- <<First Spiritual Power>>: Start / Combat Zone / Combat Zone
- - [Class: Mechanical] allied [Mononoke] gain +5 {Initiative}.
- <<Open Umbrella>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects.
- Materials (2d6)
- 2~8: None
- 9+: Old Umbrella/Initiative+1: 500G (Potency: 1)
- Description:
- A worn-out umbrella that gained a shard and became a mononoke. It appears as a large umbrella with a single eye and a long tongue, with a leg where it's handle would be. It's eye holds an evil, spiritual power that gives it the ability to temporarily restrict the movement of anyone who stares into it. Recently, a wide variety of umbrellas have transformed into Karakasa-Obake, including things like beach umbrellas. It's said that their numbers are gradually increasing because cheap umbrellas are disposable.
- ----------------------------------------
- Tattered Futon / Class: Mechanical / LV: 1 (1)
- Size : 2
- Wits : Normal
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Fire] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 07 | 02 | 07 | 01
- {Fixed Values} | 13 | 14 | 09 | 14 | 08
- {Initiative} : 10 (5)
- {HP} : 41
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 2#
- - [Form: Hammer] 2d6+7 physical damage.
- <<Mystic Power - Scent of a Dream>>: Start / 5 Sq. / 2#
- - [Class: Mechanical] NPCs gain +2 {Initiative} and +5 [Damage].
- <<Futon Slimming>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user gains +5 [Armor] and [Barrier], and receives the damage and effects instead of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~10: None
- 11+: Shabby Futon/Will+1: 500G (Potency: 1)
- Description:
- A worn-out futon, or bed, that gained a shard and became a Mononoke. They resemble bipedal, giant tortoises made of futons. Because of the size of their bodies, they're good at intercepting attacks. In addition, by releasing their inner spiritual energy, they can use a mysterious power that changes emotions into spirit energy.
- ----------------------------------------
- Poltergeist / Class: Mechanical / LV: 2 (1)
- Size : 1
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 10
- Weakness : [Shock] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 06 | 05 | 03 | 03
- {Fixed Values} | 12 | 13 | 12 | 10 | 10
- {Initiative} : 10 (5)
- {HP} : 37
- Armor : 5
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Hammer] 1d6+11 physical damage.
- <<Optical Weapon>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Light / Form: Magic] 2d6+12 magical damage. 1/round.
- <<Lucky Item>>: Attack / Engaged / 1#
- - The user creates one [Item: Consumable] of [Cost: 250G or less] and may use it on the target. The item disappears at the end of scene.
- Materials (2d6)
- 2~5: None
- 6~9: Broken Machine / Intellect+1: 500G (Potency: 1)
- 9+: Spirit Circuit/Will+2: 1000G (Potency: 2)
- Description:
- A Mononoke created from electrical appliances that came into contact with shards and were infused with spiritual power. They fly around chaotically and attack their surroundings indiscriminately. It is necessary to be cautious when dealing them, as they can fire deadly beams by manipulating spiritual power.
- ----------------------------------------
- Drone x3 / Class: Mechanical / LV: 2 (1)
- Size : 2
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 10
- Weakness : [Shock] [Magnetic]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 05 | 04 | 03 | 03
- {Fixed Values} | 14 | 12 | 11 | 10 | 10
- {Initiative} : 10 (5)
- {HP} : 40
- Armor : 8
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+11 physical damage.
- <<Squad Supporting Fire>>: Physical Attack / 7 Sq. / Area
- - [Form: Ranged] 2d6+17 physical damage. 1/Round.
- <<Magnetic Protection>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~5: None
- 6~9: Broken Device/Intellect+1: 500G (Potency: 1)
- 10+: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
- Description:
- A medium-sized drone manufactured for anti-awakened activities. The shape of it's chassis resembles a carnivorous beast. They're relatively relatively easy to manufacture, and come equipped with powerful squad-support firearms, so they're often used for escort and patrol.
- ----------------------------------------
- Trisphere x3 / Class: Mechanical / LV: 2 (1)
- Size : 1
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 11
- Weakness : [Shock] [Magnetic]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 03 | 06 | 02
- {Fixed Values} | 13 | 13 | 09 | 13 | 09
- {Initiative} : 6 (4)
- {HP} : 40
- Armor : 10
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 1d6+10 physical damage.
- <<Active Assistance>>: Unique / 3 Sq. / 1#
- - Use On Active Check. The target gains +1 to the [Active Check]. 1/Round.
- <<Passive Assistance>>: Unique / 3 Sq. / 1#
- - Use on Reactive Check. The target gains +1 to the [Reactive Check] 1/Round,
- <<Attack Support>>: Unique / 3 Sq. / 1#
- - Use on Damage Calculation. The target gains +[1d6] to [Damage]. 1/Round.
- Materials (2d6)
- 2~9: Broken Device/Intellect+1: 500G (Potency: 1)
- 10+: Crystal/MD+2: 1000G (Potency: 2)
- Description:
- A small, spherical robot of about 30cm, built for combat support.
- It's powered by a spirit energy-endowed crystal in it's core. These drones are controlled by spell programs and constantly hover around the target they're supporting. As their name suggests, Trispheres are always linked together in groups of three.
- ----------------------------------------
- Large Drone / Class: Mechanical / LV: 3 (1)
- Size : 4
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 12
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 02 | 06 | 01
- {Fixed Values} | 15 | 10 | 09 | 13 | 08
- {Initiative} : 6 (5)
- {HP} : 53
- Armor : 10
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+15 physical damage. [Additional Effect]: Place the user up to 3 Sq. away from their current square. 1/Combat.
- <<Grant Physical Resistance>>: Start / 3 Sq. / 1#
- - The target [Halves] [Rank: 2 or less] [Physical Damage].
- <<Full Volley>>: Physical Attack / 5 Sq. / Area
- - [Form: Ranged] 2d6+25 physical damage. Targets that fail their [Reactive Check] are installed up to 2 Sq. away from their current square.
- Materials (2d6)
- 2~8: None
- 9+: Drive Engine Wreckage/MD+2: 1000G (Potency: 2)
- Description:
- A large drone developed as an anti-awakened weapon by a mysterious company. They have a shape similar to that of an animal, or an insect. It's possible to control one of these via a spirit terminal, of which cyborgs typically have two. They're equipped with a special metallic armor that's resistant to the sacraments, and are capable of launching dangerous attacks. They're equipped with a high-performance AI that searches for and destroys enemies, and are used in both security and assault operations.
- ----------------------------------------
- Mud Golem / Class: Mechanical / LV: 3 (1)
- Size : 2
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 12
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 02 | 06 | 01
- {Fixed Values} | 15 | 10 | 09 | 13 | 08
- {Initiative} : 8 (5)
- {HP} : 53
- Armor : 4
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+15 physical damage.
- <<Blowback II>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+20 physical damage. Targets that receive at least 1 point of this damage are [Installed] up to 2 Sq. away.
- <<Mud Barrier>>: Defense / 3 Sq. / 1'
- - Use on Damage Reduction. The user receives the damage and other effects in place of the target. If the [Attack Action] is [Form: Ranged - Magic], the user additionally reduces damage by 10.
- Materials (2d6)
- 2~8: None
- 9+: Magic Mud Lump/Strength+2: 1000G (Potency: 2)
- Description:
- An awakened created after a shard was embedded into a mud doll. Their movements are extremely slow, but their attacks are threatening. The mud that makes up their bodies gives them some resistance to damage. These golems are totally non-sapient, and follow instructions given to them faithfully. Mud Golems are readily available and easy to create, so they're a great choice as security or escorts for magicians.
- ----------------------------------------
- Armored Vehicle x1 / Class: Mechanical / LV: 3 (1)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : No
- Reaction : Mercurial
- ID : 7
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 04 | 02 | 11 | 01
- {Fixed Values} | 16 | 11 | 09 | 18 | 08
- {Initiative} : 10 (5)
- {HP} : 58
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Ranged] 3d6+12 physical damage.
- <<Tactical Order>>: Start / Combat Zone / 2#
- - [Class: Mechanical] NPCs gain +5 [Damage] and {Initiative}.
- <<Automatic Barrage>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the [Attack Action] to [Target: 1#] and the user receives the damage and other effects. 1/Round.
- <<AI Support>>: Constant / User
- - The target reduces [Damage] by 10 while [Ready]. Additionally, the target may perform [Ranged Attacks] after a [Combat Move].
- Materials (2d6)
- 2~9: None
- 9+: Supernatural Armor/Armor+2: 1000G (Potency: 2)
- Description:
- An AI-equipped unmanned armored vehicle equipped with supernatural equipment. They come in a variety of forms: A Stryker type, a Marauder type, and Type-96 Armored vehicle type. They're typically used to protect infantry rather than lead assaults. Although rarely seen in Japan, they're secretly deployed to garrisons in preparation for emergencies, and dispatched in the case of battles with awakened.
- ----------------------------------------
- Next-Generation Soldier x2 / Class: Mechanical / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 12
- Weakness : [Fire] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 07 | 02 | 03 | 01
- {Fixed Values} | 18 | 14 | 09 | 10 | 08
- {Initiative} : 10 (5)
- {HP} : 44
- Armor : 6
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Ranged Attack / 5 Sq. / 1#
- - [Form: Ranged] 2d6+13 physical damage.
- <<Special Bayonet>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+27 physical damage.
- <<Special Gun>>: Physical Attack / 5 Sq. / 1#
- - [Form: Ranged] 2d6+16 physical damage, and the target may not use [Timing: Defense] talent. 1/Round.
- <<Integrated Infantry Equipment>>: Unique / 3 Sq. / 1#
- - Use on Active Check. The target gains -2 to the check. 1/Round.
- Materials (2d6)
- 2~9: Broken Device/Intellect+1: 500G (Potency: 1)
- 10+: Family Photo/Will+2: 1000G (Potency: 2)
- Description:
- Elite soldiers wearing next-generation integrated infantry units- In other words, semi-powered armor. They are mainly employed by large companies and nations that are aware of awakened, and are used as support forces in anti-awakened operations.
- ----------------------------------------
- Early Android / Class: Mechanical / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Neutral
- ID : 13
- Weakness : [Shock] [Magnet]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 09 | 02 | 06 | 01
- {Fixed Values} | 18 | 16 | 09 | 13 | 08
- {Initiative} : 13 (6)
- {HP} : 44
- Armor : 4
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+11 physical damage.
- <<Missile>>: Physical Attack / 10 Sq. / Area
- - [Form: Ranged] 2d6+28 physical damage.
- <<Escort Function>>: Defense / Charge 4 Sq. / 1#
- - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed). This talent has no effect on [Range: Area - Combat Zone].
- <<Boost Action>>: Unique / 5 Sq. /1#
- - Use on Check. The target gains +1 to the result of the check. 1/Round.
- Materials (2d6)
- 2~10: Broken Device/Intellect+1: 500G (Potency: 1)
- 11+: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
- Description:
- An old type of Android equipped with a spirit drive. Because it is an early model, it doesn't have a sophisticated design, and resembles a steel robot. They do, however, have a complex artificial intelligence and personality. Many people are confused, or worried by this fact.
- ----------------------------------------
- Spartoi x4 / Class: Mechanical / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 12
- Weakness : [Shock] [Magnetic]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 07 | 02 | 04 | 01
- {Fixed Values} | 17 | 14 | 09 | 11 | 08
- {Initiative} : 10 (5)
- {HP} : 44
- Armor : 6
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 1#
- - [Form: Sword] 2d6+13 physical damage.
- <<Dragon Strike>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+24 physical damage.
- <<Manifestation of Magical Power>>: Constant / User
- - The target reduces [Element: Light - Phantom] [Damage] to 0. Additionally, [Targets] within [Range: Engaged] specified by the user gain +10 [Armor] and [Barrier] (This effect may stack, up to a maximum of +20).
- Materials (2d6)
- 2~9: None
- 10+: Dragonfang Fragment/PD+2: 1000G (Potency: 2)
- Description:
- A Mononoke in the form of a heavily armed skeleton that are born by sowing the fangs of a dragon in the land and inundating them with spiritual power. An indomitable warrior who never shows his back to any enemy, and wields a terrible blade. They're highly intelligent and follow orders faithfully.
- ----------------------------------------
- Machine Beast / Class: Mechanical / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Neutral
- ID : 13
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 13 | 02 | 06 | 01
- {Fixed Values} | 20 | 20 | 09 | 13 | 08
- {Initiative} : 21 (9)
- {HP} : 51
- Armor : 3
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+13 physical damage.
- <<High-Speed Maneuver>>: Start / User
- - [Install] the target up to 3 Sq. Away.
- <<Precision Strike>>: Physical Attack / Charge 5 Sq. / 1#
- - [Form: Ranged] 2d6+40 physical damage. 1/Round.
- <<Supporting Fire>>: Physical Attack / 5 Sq. / Area
- - [Form: Ranged] 2d6+25 physical damage.
- <<Special Trajectory>>: Constant / User
- - The target may change any [Attack Action] to [Special Attack / Range: 4 Sq. / Target: 1#]
- Materials (2d6)
- 2~8: Broken Device/Intellect+1: 500G: (Potency: 1)
- 9+: Broken AI/Intellect+2: 1000G (Potency: 2)
- Description:
- An animal-type medium-sized drone equipped with a high-performance artificial intelligence. In many cases, it takes the shape of predators, and their back is covered in support-type firearms. A high-spec interface allows them to think and converse on their own.
- ----------------------------------------
- Kosode-No-Te / Class: Mechanical / LV: 5 (1)
- Size : 1
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Fire] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 06 | 13 | 07 | 02
- {Fixed Values} | 14 | 13 | 20 | 14 | 09
- {Initiative} : 18 (8)
- {HP} : 66
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+12 magical damage.
- <<Mystic Power - Armor Enhancement>>: Start / Combat Zone / Combat Zone
- - The target gains +5 [Armor].
- <<Mystic Power - Space-Time Transference>>: Start / Combat Zone / Combat Zone
- - [Install] the target up to 3 Sq. away.
- <<Hand of Thought>>: Prep / 5 Sq. / 1# / No Reactive Check
- - [Install] the target up to 5 Sq. away.
- <<Spirit Thread Flood>>: Magical Attack / 5 Sq. / Area / Halves
- - [Form: Magic] 1d6+26 magical damage.
- Materials (2d6)
- 2~9: Spirit Robe Piece/Barrier+1: 500G (Potency: 1)
- 10+: Fine Coat/Barrier+2: 1000G (Potency: 2)
- Description:
- A piece of clothing that became a mononoke after the passage of countless years. They cause various supernatural phenomena based on the passions of those who owned them.
- ----------------------------------------
- Prototype Android / Class: Mechanical / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 05 | 02 | 16 | 01
- {Fixed Values} | 18 | 12 | 09 | 23 | 08
- {Initiative} : 15 (7)
- {HP} : 76
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / Area
- - [Form: Ranged] 2d6+15 physical damage.
- <<Steel Strike>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 5d5+25 physical damage.
- <<Defensive Barrage>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects.
- <<Breakthrough Entry>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] by 10 while [Ready].
- Materials (2d6)
- 2~9: None
- 10+: AI Chip/Intellect+2: 1000G (Potency: 2)
- Description:
- A prototype android developed by a corporation. This data is for a version without a shard. Unlike the Early Android, this one appears almost fully human. They have unique personalities due to their onboard AI.
- ----------------------------------------
- Machine God / Class: Mechanical / LV: 6 (2)
- Size : 4
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 12 | 06 | 01
- {Fixed Values} | 20 | 12 | 19 | 13 | 08
- {Initiative} : 13 (6)
- {HP} : 67
- Armor : 8
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 1#
- - [Form: Axe] 5d6+20 physical damage.
- <<Large Turret Preparation>>: Prep / User
- - The target gains +4 to the [Range] of [Attack Actions].
- <<Tactical Weapon>>: Magical Attack / 7 Sq. / Area / Halves
- - [Form: Magic] 2d6+25 magical damage.
- <<Frightening Machine God>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Rank: 2 or less] [Physical Damage].
- Materials (2d6)
- 2~11: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
- 12+: Spiritual Drive Engine/MD+4: 2000G (Potency: 4)
- Description:
- An Anti-Awakened decisive battle weapon equipped with a state-of-the-art spirit drive engine. Armed with a piece of supernatural equipment called a tactical weapon, it mows down mononoke with ease. Some of them are powered by rare sacred treasures, and it's said that they demonstrate high combat capability against aramitama and godhunters.
- ----------------------------------------
- Biwa-Bokuboku / Class: Mechanical / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 01 | 05 | 12 | 13 | 06
- {Fixed Values} | 08 | 12 | 19 | 20 | 13
- {Initiative} : 12 (6)
- {HP} : 73
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+18 magical damage.
- <<Song of the Horse Pastures>>: Start / Combat Zone / Combat Zone
- - [Class: Mechanical] NPCs reduce [Damage] from [Timing: Attack / Target 2#+] (Including [Area - Combat Zone) by 40.
- <<Mysterious Melody>>: Magical Attack / 10 Sq. / 1# / Cancels
- - The target [Recovers] {HP} equal to 3d6+15 magical damage.
- <<Soundwave Protection>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Biwa's Spirit>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Damage].
- Materials (2d6)
- Automatic: Ivory Pick/Armor+3: 1500G (Potency: 3)
- Description:
- A musical instrument that obtained a Shard. Normally takes the form of a humanoid with a head shaped like a biwa, typically lounging around. However, recent reports have documented cases of guitars and ukeleles also becoming Mononoke.
- ----------------------------------------
- Hashihime / Class: Mechanical / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Fire] [Magnet]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 09 | 02 | 09 | 01
- {Fixed Values} | 22 | 16 | 09 | 16 | 08
- {Initiative} : 16 (7)
- {HP} : 82
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+22 physical damage.
- <<Couple Hunting>>: Start / 7 Sq. / 2# / No Reactive Check
- - The target gains +10 to [Damage].
- <<Bridging>>: Prep / 7 Sq. / 2# / No Reactive Check
- - [Install] the target up to 7 Sq. away.
- <<Full Pier Swing>>: Physical Attack / Engaged / Area
- - [Form: Hammer] 3d6+28 physical damage. 1/Round.
- <<Jealous Spirit>>: Unique / 7 Sq. / 1#
- - Use before Check. On succeeding the check, the target exhausts one spirit dice. 1/Round.
- Materials (2d6)
- 2~9: Five Inch Nail/PD+1: 500G (Potency: 1)
- 10+: Support Debris/Halve Cold: 2000G (Potency: 4)
- Description:
- A bridge that became a mononoke after obtaining a shard and maturing for several years. As the guardian deities of bridges, many of them take the appearance of young beauties. They're very emotional and enjoy romance, and use their supernatural powers to bridge the gap between people or cut their ties.
- ----------------------------------------
- Cyborg / Class: Mechanical / LV: 7 (2)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 12 | 02 | 05 | 03
- {Fixed Values} | 19 | 19 | 09 | 12 | 10
- {Initiative} : 16 (7)
- {HP} : 73
- Armor : 12
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 2d6+21 physical damage to the target.
- <<Accelerate Drive>>: Start / User
- - The target gains +1x [Timing: Start], and immediately takes their turn. 1/Combat.
- <<Full Attack>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+49 physical damage to the target.
- <<Heat Crusher>>: Physical Attack / Engaged / 1#
- - [Element: Fire / Form: Hammer] 2d6+49 physical damage to the target.
- <<Pseudospirit II>>: Unique / User
- - Use On Check. 2/Round. The target gains a +2 modifier to the result of their check.
- Materials (2d6)
- 2~10: Digital Sensor/Insight+1: 1000G (Potency: 2)
- 11+: Pseudospirit Circuit/Luck+4: 2000G (Potency: 4)
- An experimental artificial soldier created using a fusion of cutting-edge science and magic. The latest spirit energy equipment, such as the Accelerator and the Heat Crusher, are installed into it internally. Especially noteworthy is the Ether System, which uses a Shard as a control sensor, allowing for the manipulation of spirit energy, though limited
- ----------------------------------------
- Koto-Furunushi / Class: Mechanical / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Fire] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 12 | 12 | 05 | 03
- {Fixed Values} | 09 | 19 | 19 | 12 | 10
- {Initiative} : 21 (9)
- {HP} : 81
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+21 magical damage.
- <<Mystic Power - Sound of Bravery>>: Start / Combat Zone / Combat Zone
- - [Class: Mechanical] NPCs gain +3d6 to [Damage].
- <<Charming Koto Melody>>: Magical Attack / 7 Sq. / 3# / Cancels
- - [Element: Wind / Form: Magic] 3d6+40 magical damage.
- <<Protective Tone>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects. 1/Round.
- <<Camphor Tree Avatar>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
- Materials (2d6)
- Automatic: Tortoiseshell Pick/Barrier+2: 1000G (Potency: 2)
- Description:
- An awakened Japanese Koto. It resembles an ordinary Koto, except the front of it's body has eyes and a mouth. Using it's strings, which move like hair, it can grab onto almost anything. They usually appear at the same time as Biwa-Bokuboku.
- ----------------------------------------
- Phalaris Bull / Class: Mechanical / LV: 7 (2)
- Size : 3
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 19
- Weakness : [Cold] [Light]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 03 | 12 | 02 | 01
- {Fixed Values} | 20 | 10 | 19 | 09 | 08
- {Initiative} : 13 (6)
- {HP} : 93
- Armor : 12
- Barrier : 11
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+23 physical damage. [Additional Effect]: Change the [Attack Action] to [Range: Charge 5 Sq.]. 1/Round.
- <<Burning Rush>>: Physical Attack / Engaged / 1#
- - [Element: Fire / Form: Hammer] 2d6+36 physical damage. 1/Round.
- <<Bulls Roar>>: Magical Attack / 7 Sq. / Area / Halves
- - [Form: Magic] 2d6+22 magical damage. Targets that fail their [Reactive Check] gain [Shift: Pain].
- <<Cruel Torture Tool>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Form: Sword - Spear], [Element: Fire] and [Special Attacks].
- Materials (2d6)
- 2~10: Bronze Horn/Speed+1: 1000G (Potency: 2)
- 9+: Shiny Bone Fragment/Barrier+4: 2000G (Potency: 4)
- Description:
- A mononoke created from torture tools that obtained a shard after years of use. They enclose sinners in their metal body, scorch them with flames, and take pleasure in their death. Under the influence of an aramitama, they try to gain spiritual energy by slaying their victims brutally.
- ----------------------------------------
- Anti-Tank Helicopter x1 / Class: Mechanical / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : No
- Reaction : Mercurial
- ID : 15
- Weakness : [Magnet]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 02 | 18 | 01
- {Fixed Values} | 20 | 12 | 09 | 25 | 08
- {Initiative} : 21 (9)
- {HP} : 93
- Armor : 10
- Barrier : 11
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Form: Ranged] 3d6+20 physical damage.
- <<Anti-Tank Missile>>: Physical Attack / 10 Sq. / Area
- - [Element: Fire / Form: Hammer] 5d6+33 physical damage. If the target is a mononoke that has "x#" in its name, set its {HP} to 0. 1/Round.
- <<Firepower Support>>: Unique / 10 Sq. / 1#
- - Use on Damage Calculation. The target gains +10 to [Damage]. If the target is a Godhunter or a Mononoke without "x#" in its name, gain an additional +10 [Damage] (total +20).
- <<Tactical Area Support>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mechanical] NPCs in the [Combat Zone] other than those with "x#" in their name receive [Halve] [Damage].
- Materials (2d6)
- Automatic: Propellor Wreckage/Agility+2: 1000G (Potency: 2)
- Description:
- A combat helicopter that was retrofitted with equipment for anti-tank/anti-awakened combat. They boast high firepower and mobility. These helicopters carry a heavy load of automatic weapons, in conjunction with an advanced AI, and support their allies with machine gun and missile fire.
- ----------------------------------------
- Prototype Powered Suit / Class: Mechanical / LV: 8 (2)
- Size : 3
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 07 | 02 | 10 | 01
- {Fixed Values} | 21 | 14 | 09 | 17 | 08
- {Initiative} : 15 (7)
- {HP} : 84
- Armor : 6
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 2d6+25 physical damage.
- <<Technical Equipment>>: Prep / User
- - The target may make {Accuracy} checks and use the result in place of {Evasion} checks.
- <<Smash System>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+35 physical damage.
- <<Technical Weapon>>: Magical Attack / 7 Sq. / Area / Halves
- - [Form: Magic 2d6+30 magical damage. 1/Round.
- <<Spirit-Powered Equipment>>: Constant / User
- - The target [Halves] [Rank: 3 or less] [Damage].
- Materials (2d6)
- 2~9: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
- 9+: Spiritual Drive Engine/MD+4: 2000G (Potency: 4)
- Description:
- Prototype powered armor equipped with a Spirit-force Drive Engine based on AA. It can operate for long periods of time and is equipped with weapons typically found on aircraft. One of it's other features is an automatic longitudinal function. While wearing this, even an innocent can do battle with awakened, with some training. However, practical deployment is impossible due to technical and financial issues.
- ----------------------------------------
- Ghost Ship / Class: Mechanical / LV: 8 (2)
- Size : 5
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 20
- Weakness : [Shock] [Light]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 10 | 03 | 07 | 03
- {Fixed Values} | 24 | 17 | 10 | 14 | 10
- {Initiative} : 23 (10)
- {HP} : 99
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 3d6+26 physical damage.
- <<Bottomless Ladle>>: Physical Attack / 10 Sq. / Area
- - [Form: Ranged] 2d6+25 physical damage. 1/Round.
- <<Spirit Torpedo>>: Physical Attack / Combat Zone / 1#
- - [Form: Ranged] 3d6+28 physical damage. If the target has [Move: Swim], gain an additional +10 [Damage]. 1/Round.
- <<Fleet Summon>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may make [Ranged Attacks] after a [Combat Move].
- Materials (2d6)
- 2~9: Family Photo/Will+2: 1000G (Potency: 2)
- 10+: Captain's Hat/Intellect+3: 1500G (Potency: 3)
- Description:
- A mononoke formed from the souls of sailors, combined with a shard, that were trapped in a sunken ship. Neutral ones patrol the seas in the area they sunk, but evil ones assault ships that carry the living. The biggest of these boast size comparable to destroyers, or light cruisers.
- ----------------------------------------
- Fighter x1 / Class: Mechanical / LV: 9 (1)
- Size : 4
- Wits : High
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 20
- Weakness : [Fire] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 14 | 02 | 03 | 01
- {Fixed Values} | 23 | 21 | 09 | 10 | 08
- {Initiative} : 23 (10)
- {HP} : 90
- Armor : 12
- Barrier : 12
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Form: Ranged] 4d6+31 physical damage. [Additional Effect]: [Halve] the [Targets] [Armor]. 1/Round.
- <<Steel Bird of Prey>>: Start / User
- - The target gains [Shift: Flight], then [Installs] into any unoccupied square in the [Combat Zone].
- <<Missile>>: Physical Attack / 10 Sq. / Area
- - [Form: Ranged] 2d6+32 physical damage.
- <<Carpet Bomb>>: Physical Attack / Combat Zone / Combat Zone
- - [Form: Hammer] 4d6+41 physical damage. 1/Round.
- <<Anti-Supernatural Fighter>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack], and always has [Remove: Fallen]. Additionally, the target may use an {Accuracy} check in place of [Reactive Checks] for targets other than [Range: Engaged].
- Materials (2d6)
- 2~10: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
- 9+: Damaged Artificial Intelligence/Intellect+4: 2000G (Potency: 4)
- Description:
- A state-of-the-art prototype unmanned fighter equipped with a spirit-powered engine. Although they boast extremely high performance, they're tremendously expensive and have not yet been deployed in actual combat.
- ----------------------------------------
- Nurikabe / Class: Mechanical / LV: 9 (2)
- Size : 4
- Wits : Normal
- Senses : Heat
- Speech : No
- Reaction : Friendly
- ID : 22
- Weakness : [Magnet] [Phantom]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 06 | 03 | 14 | 01
- {Fixed Values} | 24 | 13 | 10 | 21 | 08
- {Initiative} : 15 (7)
- {HP} : 115
- Armor : 25
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+30 physical damage. [Additional Effect]: Gain +1 [Size] until [Timing: End].
- <<Instant Hardening>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The target gains +10 [Armor].
- <<Mystic Power - No Entry!>>: Unique / 5 Sq. /1#
- - Use when the target declares a Move Action. Change the distance of the [Combat Move - Breakaway - Withdraw] to 1 Sq.
- <<Invisible Spirit Wall>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects. 1/Round.
- Materials (2d6)
- 2~9: Torn Rope/HP+3: 500G (Potency: 1)
- 10+: Spirit Stone Fragment/Barrier+3: 1500G (Potency: 3)
- Description:
- A combination of old fences and spiritual stones that fused with a shard to become an awakened. They take the appearance of huge dogs dressed in robes. They're very friendly to humanity, and try to protect them by becoming invisible wall so that people don't wander into dangerous leylines or spirit barriers.
- ----------------------------------------
- Combat Android / Class: Mechanical / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 05 | 02 | 20 | 01
- {Fixed Values} | 22 | 12 | 09 | 27 | 08
- {Initiative} : 20 (9)
- {HP} : 115
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Light / Form: Ranged] 3d6+20 physical damage.
- <<Tactical Order II>>: Start / Combat Zone / Combat Zone
- - [Class: Mechanical] NPCs gain +10 [Damage] and {Initiative}.
- <<Steel Strike>>: Physical Attack / Charge 3 Sq. / 1#
- - [Element: Shock / Form: Hammer] 5d6+40 physical damage.
- <<Focused Defense Maneuver>>: Defense / Charge 7 Sq. / 1#
- - Use on Damage Reduction. The user moves up to their charge speed ignoring [Engagements], then receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Specialized Combat Modifications>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] that has not been bestowed with an [Element] by 20.
- Materials (2d6)
- Automatic: Special Spiritual Circuit/Luck+2: 1000G (Potency: 2)
- Description:
- A prototype android that has been remodeled for anti-awakened combat. This version is equipped with three spirit terminals, and boasts tremendous endurance and defenses. They can easily repel an attack made by a mononoke of a similar level.
- ----------------------------------------
- Arahabaki / Class: Mechanical / LV: 10 (2)
- Size : 4
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 21
- Weakness : None
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 10 | 06 | 06 | 01
- {Fixed Values} | 22 | 17 | 13 | 13 | 08
- {Initiative} : 18 (8)
- {HP} : 95
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 4d6+24 physical damage.
- <<Machine-God Maneuver>>: Start / User
- - The target gains +2d6 to [Damage] and {Initiative}.
- <<Machine-God Strike>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+54 physical damage.
- <<Spirit Ray Launch>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Light / Form: Magic] 5d6+22 magical damage.
- <<Killing Machine>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Recovers] 30 {HP} during [Timing: End].
- Materials (2d6)
- 2~9: Steel Armor/Armor+1: 500G (Potency: 1)
- 10+: Competative Drive Engine/MD+2: 1000G (Potency: 2)
- Description:
- A killing machine allegedly created by mysterious, ancient humans. It resembles an earthy, clay figure of about 1.5m. Even after the fall of their super-civilization, they continue to sleep in various places, and every time they awaken, massive destruction and slaughter ensue.
- ================================================================================
- * Mechanical Mononoke Lvl 11-20 [XXXF-5B]
- ================================================================================
- Tactical Powered Suit / Class: Mechanical / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 17 | 20 | 07 | 03
- {Fixed Values} | 10 | 24 | 27 | 14 | 10
- {Initiative} : 31 (13)
- {HP} : 12
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Wind / Form: Magic] 4d6+40 magical damage.
- <<Cyber Tactical Conductor>>: Start / Combat Zone / 2#
- - [Class: Mechanical] NPC gains +10 [Damage] and {Initiative}.
- <<Warhead Missile>>: Magical Attack / 10 Sq. / Area / Cancels
- - [Element: Light / Form: Magic] 5d6+50 magical damage.
- <<Computer Enforcement>>: Unique / 10 Sq. / 1#
- - Use at any time. One [Class: Mechanical] NPC may use an acquired Talent with "x# times per round", one additional time during that turn. 2/Round.
- <<Automatic Spirit Chaff>>: Constant / User
- - Unless the target has [Shfit: Dead], [Class: Mechanical] NPCS other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Special AI/Intellect+2: 1000G (Potency: 2)
- Description:
- A high-performance powered armor equipped with a number of tactical support functions and spell programs, in addition to a special AI created from the knowledge, experience, and tactics of real soldiers. They're typically used by androids.
- ----------------------------------------
- Seto Taishou / Class: Mechanical / LV: 11 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 25
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 17 | 03 | 07 | 03
- {Fixed Values} | 27 | 24 | 10 | 14 | 10
- {Initiative} : 32 (13)
- {HP} : 158
- Armor : 0
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Form: Sword] 3d6+42 physical damage.
- <<Cursed Speech>>: Start / Combat Zone / 1# / No Reactive Check
- - The target [Halves] their [Armor].
- <<One Blade>>: Physical Attack / Melee / 1#
- - [Form: Axe] 5d6+50 physucal damage. 1/Round.
- <<Ancient Secret Technique>>: Physical Attack / Engaged / 1#
- - The user performs a Physical Attack on the target. Targets that fail their [Reactive Check] take [Form: Spear] 2d6+38 physical damage twice. 1/Round.
- <<Ceramic Pride>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may add 1d6 to {Evade} checks twice a round.
- Materials (2d6)
- Masterpiece Tea Utensil/Will+3: 1500G (Potency: 3)
- Description:
- A mononoke formed from pottery, or teaware, which gained a shard after many years of existence. In many cases, they have the personality of valiant warriors, who often serve nushi as a protectors. They're excellent martial artists, but are fragile and have very weak defenses.
- ----------------------------------------
- Latest Fighter x1 / Class: Mechanical / LV: 12 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 25
- Weakness : [Flame] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 17 | 02 | 03 | 01
- {Fixed Values} | 26 | 24 | 09 | 10 | 08
- {Initiative} : 34 (13)
- {HP} : 140
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Form: Ranged] 4d6+40 physical damage. [Additional Effect]: [Halve] the [Armor] and [Barrier] of the target. 1/Round.
- <<Steel Bird of Prey>>: Start / User
- - The target gains [Shift: Flight], then [Installs] into any unoccupied square in the [Combat Zone].
- <<Hellfire Missile>>: Physical Attack / 10 Sq. / Area
- - [Form: Ranged] 5d6+50 physical damage. 1/Round.
- <<Carpet Bomb>>: Physical Attack / Combat Zone / Combat Zone
- - [Form: Hammer] 5d6+40 physical damage. 1/Round.
- <<Anti-Supernatural Functionality>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack], and always has [Remove: Fallen]. Additionally, unless the target has [Shift: Dead], [Class: Mechanical] NPCs with "x#" in their name in the [Combat Zone] [Halve] [Damage].
- Materials (2d6)
- Automatic: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
- Description:
- The latest model of unmanned fighter, subjected to various modifications and improvements. It was developed in anticipation of combat against powerful awakened.
- ----------------------------------------
- Sphinx / Class: Mechanical / LV: 12 (3)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 22
- Weakness : [Cold] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 16 | 16 | 04 | 07
- {Fixed Values} | 09 | 23 | 23 | 11 | 14
- {Initiative} : 29 (12)
- {HP} : 144
- Armor : 14
- Barrier : 17
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Form: Magic] 5d6+37 magical damage. [Additional Effect]: Add 2d6 to [Damage]. 1/Round.
- <<Sand Sea Revelation>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains the [Bad Footing] penalty.
- <<Sandstorm Dance>>: Magical Attack / Combat zone / Area / Halves
- - [Element: Light / Form: Magic] 3d6+55 magical damage.
- <<Sanctuary Guardian Beast>>: Constant / User
- - During the targets [Turn], gain 2x [Timing: Attack]. Additionally, the target may use one Talent other than [Timing: Constant], ◎, or [High Talent] used by [Range: Combat Zone / Target: 1#] (Use restrictions such as 1/Combat still apply). 1/Combat.
- Materials (2d6)
- 2~8: Magic Stone Fragment/Barrier+2: 1000G (Potency: 2)
- 9+: Golden Key/Intellect+4: 2000G (Potency: 4)
- Description:
- A statue of a sacred sphinx that obtained a shard and became a mononoke. They act as gatekeepers to hidden sanctums, allowing entry to godhunters who can answer their riddles and eliminating those who try to enter through force.
- ----------------------------------------
- State of the Art Aircraft Carrier / Class: Mechanical / LV: 13 (3)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Magnet]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 01 | 19 | 02 | 07
- {Fixed Values} | 19 | 08 | 26 | 09 | 14
- {Initiative} : 15 (7)
- {HP} : 145
- Armor : 24
- Barrier : 24
- Attack Methods
- [Weapon Attack]: Ranged Attack / Combat Zone / Area
- - [Form: Ranged] 5d6+23 physical damage.
- <<Wide-Area Combat Zone Control>>: Start / Combat Zone / Combat Zone
- - [Class: Mechanical] NPCs gain +6 {Initiative} and +1 to [Checks]. This talent does not consume [Timing: Start].
- <<Barrage>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Light / Form: Magic] 5d6+34 magical damage. 1/Round.
- <<Wide-Area Defense Network>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Addtionally, the target [Halves] damage not from [Range: Engaged], and cannot make [Move: Walk] [Move Actions]. Additionally, unless the target has [Shift: Dead], [Class: Mechanical] NPCs in the [Combat Zone] other than [Bosses] may ignore "Apply [Shift: Dead] to mononoke with x# in their name" effects.
- Materials (2d6)
- 2~10: Drive Engine Wreckage/Intellect+2: 1000G (Potency: 2)
- 11+: Integrated Control System/Initiative+5: 3000G (Potency: 5)
- Description:
- This aircraft carrier is the apex of modern science. It's design utilizes a huge number of spirit-force engines, and it is said that once the carrier is completed, the balance of power in the world will shift.
- ----------------------------------------
- Foot Washing House / Class: Mechanical / LV: 13 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 28
- Weakness : [Magnet] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 06 | 15 | 07 | 05
- {Fixed Values} | 29 | 13 | 22 | 14 | 12
- {Initiative} : 27 (11)
- {HP} : 205
- Armor : 15
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 1# / Cancels
- - [Form: Magic] 3d6+35 magical damage.
- <<Mystic Power - Crushing>>: Physical Attack / Combat Zone / Combat Zone
- - [Form: Hammer] 2d6+73 physical damage. 1/Round.
- <<"Wash Your Feet!">>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects. 1/Round.
- <<Mononoke Hideout>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Mechanical] Mononoke other than [Bosses] in the [Combat Zone] may ignore "apply [Shift: Dead] to mononoke with "x#" in their name" effects.
- Materials (2d6)
- 2~10: None
- 11+: Lost House Teacup/Luck+3: 1000G (Potency: 3)
- Description:
- An old house that became deified after gaining a shard. Depending on the behavior of it's inhabitant, they may cause happiness, shock, or give curses. If changed into an Aramitama, they become haunted houses trap people inside.
- ----------------------------------------
- Kanayago-Kami / Class: Mechanical / LV: 14 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 07 | 20 | 17 | 04
- {Fixed Values} | 16 | 14 | 27 | 24 | 11
- {Initiative} : 33 (13)
- {HP} : 140
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3#
- - [Element: Shock / Form: Magic] 4d6+34 magical damage.
- <<Sacred Treasure Forging Flame>>: Magical Attack / Combat Zone / 1# / Cancels
- - [Element: Fire / Form: Magic] 6d6+60 magical damage.
- <<Blacksmith God Spiritual Power>>: Defense / Combat Zone / 1#
- - Used on Damage Reduction. One [Class: Mechanical] NPC in [Combat Zone] takes the damage and other effects in place of the target (Treat as though {Resist} check had failed). the target may refuse this effect.
- <<Physical Divinity>>: Unique / Combat Zone / 1#
- - Use at any time. One [Class: Mechanical] NPC other than the user may use a talent with "x# times per round" one additional time. 3/Round.
- <<Sacred Treasure Guardian God>>: Constant / User
- - The target may perform [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Mysterious Wisteria/Agility+2: 1000G (Potency: 2)
- Description:
- A hammer that became a mononoke after obtaining a shard and maturing for several years. They appear as beautiful women in kimonos, wielding large hammers. These goddesses control blacksmithing and bestow good fortune upon their worshipers. Evil ones will seek sacrifice.
- ----------------------------------------
- Anti-Demon Artificial Human / Class: Mechanical / LV: 14 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Magnet] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 17 | 02 | 05 | 05
- {Fixed Values} | 28 | 24 | 09 | 12 | 12
- {Initiative} : 31 (12)
- {HP} : 145
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat / 1#
- - [Form: Spear] 4d6+40 physical damage.
- <<Evil God Slayer>>: Physical Attack / 4 Sq. / 1'
- - [Form: Hammer] 7d6+70 physical damage, and the target [Halves] their [Armor].
- <<Slayer Purification>>: Defense / User / No Reactice Check
- - Use on Damage Reduction. The target gains [Remove: Pain, Poison, Paralysis], then inflicts [5d6+50 [Physical Damage] on [Range: Engaged / Target: 1#].
- <<Exorcism>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Class: Mechanical] NPC who is [Ready] takes their turn immediately, regardless of {Initiative}. 2/Round.
- <<The Machine-God that Breaks Darkness>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Form: Ranged - Magic].
- Materials (2d6)
- Automatic: Defeated Armor/Armor+2: 1000G (Potency: 2)
- Description:
- Ancient exorcists poured together all their knowledge, technological advancements, and spiritual power to produce this anti-Aramitama weapon. At first glance, one might mistake it for a divine clad in a warrior's armor, but in reality it is merely a humanoid puppet carved from a spirit tree.
- ----------------------------------------
- Talos / Class: Mechanical / LV: 15 (3)
- Size : 5
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 28
- Weakness : [Shock]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 21 | 02 | 05 | 04
- {Fixed Values} | 29 | 28 | 09 | 12 | 11
- {Initiative} : 21 (9)
- {HP} : 153
- Armor : 26
- Barrier : 22
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 6d6+46 physical damage. [Additional Effect]: Apply [Shift: Dead] to mononoke with "x#" in their name.
- <<Guided Missile>>: Physical Attack / 10 Sq. / Area
- - [Form: Ranged] 3d6+41 physical damage.
- <<Heat Attack>>: Physical Attack / Melee / 1#
- - [Element: Fire / Form: Sword] 3d6+100 physical damage.
- <<Spirtual Absorption Device>>: Unique / 10 Sq / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the uer takes the damage and other effects. 1/Round.
- <<Ancient Extermination Weapon>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Rank: 3 or less], and does not take [Negative Situation] penalties.
- Materials (2d6)
- 2~10: Gravity Control Device/Bestow Magnet: 1500G (Potency: 3)
- 11+: Magical Barrier Device/Barrier+5: 3000G (Potency: 5)
- Description:
- A massive weapon jointly developed by Alkeny Materials and the Federation. It's armor and firepower are tremendous.
- ----------------------------------------
- Gatagata Bridge / Class: Mechanical / LV: 15 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 26
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 17 | 03 | 19 | 02
- {Fixed Values} | 29 | 24 | 10 | 26 | 09
- {Initiative} : 18 (8)
- {HP} : 153
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 1#
- - [Element: Phantom Form: Hammer] 4d6+40 physical damage.
- <<Hell's Crossing>>: Start / Combat Zone / Combat Zone
- - The target [Installs] itself from its current square into any square. When used [Out of Combat], the user may move at the rate of a car, taking along up to 20 others.
- <<Growling Great Bridge>>: Physical Attack / Charge 2 Sq. / Area
- - [Element: Wind / Form: Axe] 7d6+70 physical damage.
- <<Hell's Ferry>>: Physical Attack / Engaged / 1#
- - [Element: Magnet / Form: Hammer] 5d6+90 physical damage, and the target [Halves] their [Armor]. 1/Round.
- <<Spirit of Human Sacrifice>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, while the target is [Ready], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Crumbled Pier/Strength+2: 1000G (Potency: 2)
- Description:
- Shards dwell in this bridge, built near a leyline, which gradually transformed into a mononoke over the years. It's body is that of a centipede-like, huge bridge with hundreds of legs down it's sides. It has a unique, divine power that allows it to move people freely.
- ----------------------------------------
- Osakabe / Class: Mechanical / LV: 16 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 30
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 25 | 04 | 10 | 01
- {Fixed Values} | 32 | 32 | 11 | 17 | 07
- {Initiative} : 34 (13)
- {HP} : 164
- Armor : 2
- Barrier : 35
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 1 Sq. / 1#
- - [Form: Sword] 3d6+51 physical damage. [Additional Effect]: Change the [Physical Attack] to [Special Attack]. 1/Round.
- <<Divine Blade>>: Physical Attack / Charge 1 Sq. / 1#
- - [Form: Sword] 5d6+91 physical damage. 1/Round.
- <<Warring States Memories>>: Defense / User
- - Use on {Resist} Checl. The user may use {Evasion} for the {Resist} check.
- <<Secret Martial Arts>>: Unique / User
- - Use after succeeding a [Reactive Check]. The target performs x1 [Weapon Attack]. 2/Round.
- <<War Gods' Retainer>>: Constant / User
- During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: Osakabe Sword/PD+4: 2000G (Potency: 3)
- Description:
- The site of an old castle tower which houses a fragment, its spiritual power and memories came together, and became a deified existence. Without exception it is powerful, and it takes position on the top floor, ready to act to protect the building.
- ----------------------------------------
- Kameosa / Class: Mechanical / LV: 16 (4)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 28
- Weakness : [Cold]
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 20 | 04 | 22 | 09
- {Fixed Values} | 17 | 27 | 11 | 19 | 16
- {Initiative} : 22 (9)
- {HP} : 170
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Element: Cold / Form: Ranged] 3d6+30 physical damage.
- <<Endless Decantering>>: Magical Attack / Combat Zone / Area / Cacels
- - The target [Recovers] {HP} equal to 2d6+40 magical damage, then gains [Remove: Darkness - Pain - Poison - Paralysis].
- <<Unusual Drink>>: Unique / Combat Zone / 1#
- - Use at any time. The target gains +1 [Overflow]
- <<Sake Spirit>>: Unique / Combat Zone / 1#
- - Use at any time. One [Class: Mechanical] NPC other than the user may use a "x# times per round" talent an additional time. 4/Round.
- <<God-Smashing Protection>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}, and cannot be the target of [Target: 2#+] [Attack Actions] (including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Sweetened Alcohol/HP+9: 1500G (Potency: 3)
- Description:
- An earthenware jar typically used to make medicines and sacred sake, that gained a shard and became deified after many years. By controlling spiritual energy, it's capable of producing miraculous medicines and sacred sake in infinite quantities.
- ----------------------------------------
- Kyorinrin / Class: Mechanical / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 08 | 23 | 23 | 06
- {Fixed Values} | 14 | 15 | 30 | 30 | 13
- {Initiative} : 32 (13)
- {HP} : 175
- Armor : 30
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 4# / Cancels
- - [Element: Shock / Form: Magic] 4d6+40 magical damage.
- <<Sacred Sutra>>>: Start / Combat Zone / Combat Zone
- -[Class: Mechanical] NPCs gain +10 [Damage] and {Initiative}.
- <<Principle of Power>>: Magical Attack / Combat Zone / 3# / Cancels
- - [Element: Phantom / Form: Magic] 5d6+80 magical damage.
- <<Incinerating Magic>>: Unique / Combat Zone / 1#
- - Use when the target declares a Magic Attack. [Halve] [Recovery] or [Magical Damage] of the target.
- <<Exorcism>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Class: Mechanical] NPC who is [Ready] takes their turn immediately, regardless of {Initiative}. 2/Round.
- <<Silent Chant>>: Constant / User
- During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Legendary Scripture/Intellect+3: 1500G (Potency: 3)
- Description:
- A mononoke created from magic books or scrolls. While their true bodies resemble floating books, they typically take the form of children in kimonos, wearing bird masks. There have been cases when sacred treasures become these.
- ----------------------------------------
- Haunted House / Class: Mechanical / LV: 17 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 23 | 05 | 07 | 23 | 09
- {Fixed Values} | 30 | 12 | 14 | 30 | 16
- {Initiative} : 10 (5)
- {HP} : 195
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Wind / Form: Ranged] 4d6+40 physical damage.
- <<Spatial Alteration>>: Start / Combat Zone / Combat Zone
- - The target may change [Attack Actions] to [Range: 7 Sq].
- <<Spatial Collapse>>: Physical Attack / Combat Zone / Area
- - [Element: Magnet / Form: Axe] 8d6+80 physical damage.
- <<Instant Renovation>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 20 {HP}.
- <<Appearing Wall>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects.
- <<Mysterious House>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Lost Tableware/Luck+3: 1000G (Potency: 3)
- Description:
- An old mansion or building devoid of purpose that absorbed a shard and transformed into an awakened state. These buildings harbor mononoke inside of them and contain countless eyes inside. Shrines, Temples, and office buildings can become mononoke of this type as well.
- ----------------------------------------
- Suzuhikohime / Class: Mechanical / LV: 18 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 30
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 23 | 24 | 09 | 11
- {Fixed Values} | 09 | 30 | 31 | 16 | 18
- {Initiative} : 23 (10)
- {HP} : 196
- Armor : 10
- Barrier : 40
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Phantom / Form: Magic] 4d6+40 magical damage.
- <<Cave Unsealing>>: Start / Combat Zone / 1# / No Reactive Check
- - The target [Halves] [Armor] and [Barrier].
- <<Evil-Crushing Dance>>: Magical Attack / Combat Zone / 1#/ Cancels
- - [Element: Light / Form: Magic] 6d6+80 magical damage.
- <<Divine Wind>>: Magical Attack / Combat Zone / Area / Cancels
- - The target [Recovers] 30 {HP}.
- <<Kagura Dance>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Class: Mechanical] NPC that is [Ready] may take its [Turn] immediately, ignoring {Initiative}. 3/Round.
- <<Evil-Crushing Bell>>: Constant / User
- - The target gains x1 [Timing: Attack], and always has [Remove: Fallen - Darkness - Poison - Pain - Paralysis].
- Materials (2d6)
- Automatic: Banishing Bell/Bestow Light: 1500G (Potency: 3)
- Description:
- A bell, use for rituals, that gained a shard and become a deity after many years. They appear as young children with bells attached to their hair and clothes. These mononoke specialize in crushing evil.
- ----------------------------------------
- Infinite Torii / Class: Mechanical / LV: 18 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 33
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 07 | 04 | 24 | 09
- {Fixed Values} | 32 | 14 | 11 | 31 | 16
- {Initiative} : 25 (14)
- {HP} : 216
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 4#
- - [Element: Shock / Form: Spear] 5d6+50 physical damage.
- <<Tōryanse>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target loses 2d6 {HP}, then the user [Installs] the target up to 2 Sq. away.
- <<Fire Festival Torii>>: Physical Attack / Combat Zone / 3#
- - [Element: Fire / Form: Spear] 6d6+90 physical damage, and the target [Halves] their [Armor].
- <<Changed Passageway>>: Unique / Engaged / 1#
- - Use at any time. The target loses [1d6x5] {HP}, and gains [Shift: Fallen].
- <<Eternal Corridor>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces damage by 40 from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: Giant Sacred Rope/Initiative+3: 1500G (Potency: 3)
- Description:
- A Mononoke formed of plants and other objects that became a powerful, magnificent being after the passage of many years.It appears as a huge Torii that radiates dazzling light. Many of them protect the entryways to sacred areas, like the entrance to the a Nushi's residence.
- ----------------------------------------
- Extradimensional Temple / Class: Mechanical / LV: 19 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 35
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 07 | 09 | 23 | 07
- {Fixed Values} | 32 | 14 | 16 | 30 | 14
- {Initiative} : 15 (7)
- {HP} : 252
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Ranged Attack / Combat Zone / 3#
- - [Form: Spear] 5d6+40 physical damage.
- <<Berzerk Spirit Veins>>: Start / Combat Zone / 2# / no reactive check
- - The target changes all [Spirit Dice] to [Overflow]. 1/Combat.
- <<Boiling Space>>: Physical Attack / Combat Zone / Area
- - [Element: Fire / Form: Hammer] 6d6+100 physical damage.
- <<Slaughter Space>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. [Class: MEchanical] NPCs other than the user deal +[1d6x5] [Damage] to [Target: 1#]. 2/Round.
- <<Spirit Vein Temple>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Range: 2#+] (including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Extradimensional Transport Engine/Bestow Magnet: 1500G (Potency: 3)
- Description:
- When a shard enters a shrine, a temple, an ancient ruin, a building inside a spirit barrier, or a temple from another world, this type of mononoke can result. From the outside, it resembles an ordinary building of it's type... But the insides are covered in fleshy, pulsing viscera.
- ----------------------------------------
- Fuguruma Youhi / Class: Mechanical / LV: 19 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 28
- Weakness : [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 25 | 26 | 11 | 110
- {Fixed Values} | 11 | 32 | 33 | 18 | 18
- {Initiative} : 44 (17)
- {HP} : 231
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 0 Sq. / 1# / Cancels
- - [Element: Shock / Form: Magic] 5d6+40 magical damage.
- <<God of Truth>>: Start / 10 Sq. / 1#
- The target performs [Maneuver: Identify], with a +5 modifier to [Intellect].
- <<Wheelbarrow's Invitation>>: Magical Attack / Combat Zone / 2# / Cancels
- - [Element: Light / Form: Magic] 6d6+100 magical damage.
- <<1,000 Letter Bundle>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Class: Mechanical] NPC who is [Ready] may take their turn immediately, regardless of {Initiative}. 3/Round.
- <<Barrier Break>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of a [Timing: Defense] talent. 1/round.
- <<Mysterious Writing>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may make [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Eternal Scroll/Intellect+4: 2000G (Potency: 4)
- Description:
- This wheelbarrow gained a shard and transformed into an awakened over time. They appear as beautiful women, dressed in paper kimonos. They tend to take the role of advisers for other gods.
- ----------------------------------------
- Chirizuka Kaio / Class: Mechanical / LV: 20 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 42
- Weakness : [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 23 | 03 | 23 | 02
- {Fixed Values} | 33 | 30 | 10 | 30 | 09
- {Initiative} : 36 (14)
- {HP} : 271
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 1#
- - [Element: Fire / Form: Sword] 3d6+50 physical damage.
- <<Accumulating Dust>>: Start / Combat Zone / Combat Zone
- - The target gains +3 to [Active Checks].
- <<Karabitsu Chest King>>: Prep / Combat Zone / 1# / No Reactive Check
- - The user [Installs] the target into any unoccupied square.
- <<Chrizuka's Sacred Sword>>: Physical Attack / Combat Zone / Area
- - [Element: Shock / Form: Sword] 6d6+100 physical damage.
- <<Strange Machine's Laws>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. 1 [Class: Mechanical] NPC other than the user gains +[1d6x10] [Damage] against [Target: 1#].
- <<God of the Dust Mound>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from attacks not bestowed with an [Element].
- Materials (2d6)
- Automatic: Mysterious Dust/Halve Shock: 1200G (Potency: 4)
- Description:
- This being is the pinnacle of tsukogami, formed after various mechanical systems that had piled up for years were infused with spiritual power. They appear as red-skinned demons in heavy armor.
- ----------------------------------------
- Metatron / Class: Mechanical / LV: 20 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 37
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 07 | 23 | 05 | 11
- {Fixed Values} | 32 | 14 | 30 | 12 | 18
- {Initiative} : 24 (10)
- {HP} : 302
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 1#
- - [Element: Wind / Form: Spear] 5d6+50 physical damage.
- <<Gods Agent>>: Prep / Combat Zone / Combat Zone
- - The target gains [Remove: Fallen, Darkness, Poison, Pain, Paralysis]
- <<Heavenly Pillar>>: Physical Attack / Combat Zone / Area
- - [Element: Fire / Form: Hammer] 5d6+100 physical damage.
- <<Countless Divine Eyes>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Light / Form: Magic] 7d6+70 magical damage. 1/Round.
- <<36 Pairs of Wings>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects.
- <<Servant of the Throne>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] not bestowed with an [Element].
- Materials (2d6)
- Automatic: Enoch Writings/Bestow Wind: 1500G (Potency: 3)
- Description:
- A self-contained supermassive armor, believed to have been given to ancient godhunters by the original God. It's body is so large that it touches the heavens, and is said to have 36 pairs of wings and countless arrays of divine eyes across it's head. Currently, it's existence is unconfirmed.
- ================================================================================
- * Undead Mononoke Lvl 1-10 [XXXF-6A]
- ================================================================================
- Corpse Beast x5 / Class: Undead / LV: 1 (1)
- Size : 1
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 10
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 05 | 04 | 04
- {Fixed Values} | 13 | 13 | 12 | 11 | 11
- {Initiative} : 9 (5)
- {HP} : 36
- Armor : 2
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 1d6+10 physical damage.
- <<Toxic Strike>>: Physical Attack / Melee / 1#
- - [Element: Toxin / Form: Sword] 2d6+10 physical damage.
- <<Abnormal Regeneration>>: End / User
- - The target [Recovers] 10 {HP}.
- Materials (2d6)
- 2~5: None
- 6~9: Corpse Beast Fur/Strength+1: 500G (Potency: 1)
- 10~: Corpse Beast Fang/PD+2: 1000G (Potency: 2)
- Description:
- The corpses of animals such as dogs or cats that became mononoke under the influence of tainted, residual spirit energy in the air. They linger in dark parts of the city, constantly searching for living flesh. Their rotting bodies swell with unclean spiritual power, which repairs their wounds.
- Their fangs and claws are a breeding ground for bacteria and pathogens, and are highly
- ----------------------------------------
- Human Soul x5 / Class: Undead / LV: 1 (1)
- Size : 1
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 11
- Weakness : [Wind] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 02 | 06 | 06 | 04
- {Fixed Values} | 11 | 09 | 13 | 13 | 11
- {Initiative} : 10 (5)
- {HP} : 36
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 1d6+8 physical damage.
- <<Element Magic I>>: Magical Attack / 4 Sq. / 1# / Cancels
- - [Element: Cold / Form: Magic] 2d6+11 magical damage. 1/Round.
- <<Cold Resist>>: Constant / User
- - The target reduces [Element: Cold] damage to 0.
- Materials (2d6)
- 2~5: None
- 6~9: Soul Fragment/Will+1: 500G (Potency: 1)
- 10+: Pale White Crystal/Resist+1: 1000G (Potency: 2)
- Description:
- Souls of the dead that were unworthy of becoming buddha have mixed with spiritual energy and become humanoid mononoke formed of pale flames, allowing them to stay in this world. They have no memories, or will left, and drift endlessly. However, they have a dangerous habit of gathering near the living and strong sources of spirit energy. Their flames are freezing cold.
- ----------------------------------------
- The Undead / Class: Undead / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Shock] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 05 | 02 | 04 | 04
- {Fixed Values} | 14 | 12 | 09 | 11 | 11
- {Initiative} : 10 (5)
- {HP} : 50
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 2#
- - [Form: Hammer] 2d6+10 physical damage.
- <<Life Absorption>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], reduce the [Damage] by 5, and the user takes the damage and other effects. 1/Round.
- <<Miasma Source>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +1d6 [Damage] and +5 {Initiative}. This effect may stack (up to a maximum of +2d6 / +10).
- Materials (2d6)
- 2~9: Crawling Flesh/HP+3: 500G (Potency: 1)
- 9+: Strangers Memento/Resist+1: 1000G (Potency: 2)
- Description:
- The corpse of an extraordinary person such as a magician or someone of pedigree, revived by an Aramitama's power. Their bodies are that of corpses, but they move around in search of warm blood. They look similar as they did in life, and retain their ability to manipulate spirit energy, but their thoughts are pure evil. They can manipulate or enhance the abilities of undead in their vicinity. They're very troublesome entities that cause numerous problems by existing.
- ----------------------------------------
- Stone Tape Spirit / Class: Undead / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Fire] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 02 | 07 | 05 | 04
- {Fixed Values} | 11 | 09 | 14 | 12 | 11
- {Initiative} : 4 (3)
- {HP} : 45
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+9 magical damage.
- <<Phantom Barrier>>: Unique / Combat Zone / 1#
- -Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], reduce their damage by 5, and the user takes the damage and other effects. 1/Round.
- <<Grudge Amplification>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Undead] NPCs in the [Combat Zone] with "x#" in their name [Halves] [Damage], and ignore "may apply [Shift: Dead] to mononoke with "x#" in their name" effects.
- Materials (2d6)
- 2~8: None
- 9+: Memento/Luck+1: 500G (Potency: 1)
- Description:
- The soul of a person who suddenly died, but gained a shard beforehand. They appear mainly as they did when they were alive, and repeat the moment of their death, such as the reproducing a lethal jump or traffic accident in the place of their death. They themselves haven't realized that they've died, and can't pass on until they accept it. Many of them who are told the truth go into a frenzy.
- ----------------------------------------
- Director Spirit x1 / Class: Undead / LV: 2 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 9
- Weakness : [Wind] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 05 | 04 | 02 | 04
- {Fixed Values} | 14 | 12 | 11 | 09 | 11
- {Initiative} : 10 (5)
- {HP} : 50
- Armor : 0
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Elemen: Phantom / Form: Spear] 2d6+10 physical damage.
- <<Ambiguous Oracle>>: Start / Combat Zone / Combat Zone
- - The target gains +2d6 {Initiative}.
- <<Grudge Impact>>: Physical Attack / 10 Sq. / 1#
- - The user gains +1 to the {Accuracy} check and deals [Element: Magnet / Form: Hammer] 2d6+16 physical damage.
- <<Wandering Spirit>>: Constant / Ser
- - Unless the target has [Shift: Dead], [Class: Undead] NPCs with "x#" in their name [Halve] [Damage].
- Materials (2d6)
- 2~5: None
- 6~9: Rusted Coin/Barrier+1: 500G (Potency: 1)
- 9+: Blue Paper/MD+2: 1000G (Potency: 2)
- Description:
- Divining spirits such as Cupid and Kokkuri, who descend from the Ouija Board. Initially, it uses its spiritual powers to examine the minds of any participants and make simple predictions of the future.
- ----------------------------------------
- Strengthened Undead x3 / Class: Undead / LV: 2 (1)
- Size : 2
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 12
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 02 | 05 | 06 | 04
- {Fixed Values} | 14 | 09 | 12 | 13 | 11
- {Initiative} : 8 (5)
- {HP} : 47
- Armor : 2
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+14 physical damage.
- <<Poison Claw>>: Physical Attack / Melee / 1#
- - [Element: Toxin / Form: Axe] 2d6+23 physical damage. 1/Round.
- <<Rampage I>>: Physical Attack / Melee / Area
- - [Form: Axe] 2d6+14 physical damage. 1/Round.
- <<Abnormal Regeneration>>: End / User
- - The target [Recovers] 10 {HP}.
- Materials (2d6)
- 2~5: None
- 6~9: Refined Carrion/HP+3: 500G (Potency: 1)
- 9+: Zombie Arm/Strength+2: 1000G (Potency: 2)
- Description:
- A powerful undead created by collecting excellent body parts from a multitude of corpses and combining them with necromancy. Compared to normal undead, they have superior physical power and endurance. Necromancers create them for security purposes.
- ----------------------------------------
- Picture Spirit / Class: Undead / LV: 3 (1)
- Size : 1
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 14
- Weakness : [Fire] [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 03 | 12 | 05 | 05
- {Fixed Values} | 11 | 10 | 19 | 12 | 12
- {Initiative} : 5 (4)
- {HP} : 45
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 1d6+15 magical damage.
- <<Emperor Spirit Wall>>: Start / Combat Zone / Combat Zone
- - The target [Halves] [Damage] from [Target: #2+] (Including [Area - Combat Zone]).
- <<Spirit Attack>>: Magical Attack / 7 Sq. / 1# / Halves
- - [Element: Fire / Form: Magic] 3d6+16 magical damage. 1/Round.
- <<Sentiments of Art>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
- Materials (2d6)
- 2~9: Paint Chips/Will+1: 500G (Potency: 1)
- 9+: Painting Fragment/Initiative+2: 1000G (Potency: 2)
- Description:
- A shard that dwells in things like paintings, books, or scrolls, and has transformed it into a vengeful spirit. Many of them are old, but sometimes the feelings of their artists can transform relatively new ones into mononoke.
- ----------------------------------------
- Jiangshi / Class: Undead / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 03 | 05 | 05 | 04
- {Fixed Values} | 16 | 10 | 12 | 12 | 11
- {Initiative} : 5 (4)
- {HP} : 52
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Form: Spear] 3d6+12 physical damage. [Additional Effect]: The user may ignore [Engagements].
- <<Rapid Poison Claw>>: Physical Attack / 8 Sq. / 2#
- - [Element: Toxin / Form: Hammer] 2d6+25 physical damage.
- <<Spirit Interference Protection>>: Defense / 8 Sq. / 1#
- - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Concept - Tough>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], reduce [Damage] by 30.
- Materials (2d6)
- 2~9: None
- 10+: Jiangshi Dress/Barrier+2: 1000G (Potency: 2)
- Description:
- A shard dwells in this buried corpse, which transformed it into a mononoke. They resemble corpses dressed in gorgeous clothing, and look very similar to how they did in life because they don't rot. They have a ferocious nature and are always starving for blood, so they attack humans and devour their souls. They're typically created by asian sorcerers.
- ----------------------------------------
- Spirit Corps x3 / Class: Undead / LV: 4 (1)
- Size : 2
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 14
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 05 | 05 | 05 | 04
- {Fixed Values} | 16 | 12 | 12 | 12 | 11
- {Initiative} : 12 (6)
- {HP} : 44
- Armor : 4
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 2d6+16 physical damage. [Additional Effect]: Change the target of the [Attack Action] to [Area]. 1/Combat.
- <<Machine Gun Sweep>>: Physical Attack / 5 Sq. / 1#
- - [Form: Ranged] 2d6+12 physical damage. Targets that fail their {Evade} check gain [Shift: Fallen].
- <<Demon Corps>>: Constant / User
- - For each mononoke with "x#" in the name [Engaged] with the target (including the user), the target gains +1 {Accuracy} and +3 [Physical Damage]. Additionally, during [Timing: End], the target [Recovers] 10 {HP}.
- Materials (2d6)
- 2~11: Family Photo/Will+2: 1000G (Potency: 2)
- 12+: Operational Instructions/Intellect+3: 1500G (Potency: 3)
- Description:
- The bodies of soldiers who were defeated by awakened, transformed into mononoke after coming into contact with an Aramitama's miasma. The combat skills they acquired over their lifetime have persisted after their demise, allowing them to make coordinated attacks with allies. Their guns, once used to protect humanity, have not been turned against it.
- ----------------------------------------
- Vetala x1 / Class: Undead / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 08 | 02 | 01 | 02
- {Fixed Values} | 16 | 15 | 09 | 08 | 09
- {Initiative} : 16 (7)
- {HP} : 54
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+18 physical damage. [Additional Effect]: [Halve] the [Armor] of the [Target]. 1/Combat.
- <<Soul Burning>>: Prep / User
- - The target loses any amount of {HP} between 1 and 20, and then gains a modifier equal to the lost HP to [Physical Damage].
- <<Poisonous Attack>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+18 physical damage. If the target takes at least one point of this damage, they gain [Shift: Poison].
- <<Grudge Wave>>: Unique / Combat Zone / Combat Zone
- - Use at Any Time. Targets other than the user gain +5 {Initiative} unitil [Timing: End]. 1/Round.
- Materials (2d6)
- 2~10: Red-Black Mandala/Barrier+1: 500G (Potency: 1)
- 11+: Offering Flower/Luck+3: 1500G (Potency: 3)
- Description:
- An artificial demon made from a soul who died by wielding a cursed spear. The spear bore a curse that caused harm to any living being who held it. If appropriately prepared, the curse can be reflected back onto and destroy the spear.
- ----------------------------------------
- Corpse Doll x1 / Class: Undead / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Shock] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 04 | 02 | 07 | 03
- {Fixed Values} | 15 | 11 | 09 | 14 | 10
- {Initiative} : 14 (7)
- {HP} : 60
- Armor : 5
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Phantom / Form: Ranged] 4d6+10 physical damage.
- <<Toxic Shot>>: Ranged Attack / 10 Sq. / 1#
- - [Element: Toxin / Form: Ranged] 3d6+15 physical damage. If the target takes at least one point of this damage, they [Halve] their [Armor] until the end of combat. 1/Round.
- <<Miasma Protection>>: Defense / 8 Sq. / 1#
- - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Pitiable Doll>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces damage from targets other than [Range: Engaged] by 20.
- Materials (2d6)
- 2~9: Piece of Remains/HP+3: 500G (Potency: 1)
- 9+: Hollow Eyeball/Accuracy+1: 1000G (Potency: 2)
- Description:
- A combat-ready zombie created by a witch, or someone similar, by combining the parts of various corpses. Their appearances vary - some look indistinguishable from the living, while others are adorned with multiple heads and limbs. While they do follow their master's orders to the letter, some say that they occasionally regain their precious memories and begin to cry.
- ----------------------------------------
- Kasane / Class: Undead / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 02 | 11 | 10 | 04
- {Fixed Values} | 11 | 09 | 18 | 17 | 11
- {Initiative} : 12 (6)
- {HP} : 64
- Armor : 2
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+15 magical damage.
- <<Grudge Spirit>>: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 5d6+20 magical damage.
- <<Kasane's Secret>>: Unique / User
- - Use on Damage Reduction. The target changes the received [Damage] to 0, and [Recovers] 50 {HP} (Cannot exceed maximum).
- <<Incarnation of Emotions>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
- Materials (2d6)
- Automatic: Kasane's Mandala/Luck+2: 1000G (Potency: 2)
- Description:
- This mononoke was formed from a shard merging with the innocence of a murdered woman. Many have become spirits and, in order to pull themselves back from death, they collect the regret and innocence of other victims.
- ----------------------------------------
- Evil Spirit / Class: Undead / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yess
- Reaction : Mercurial
- ID : 19
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 02 | 05 | 10 | 04
- {Fixed Values} | 17 | 09 | 12 | 17 | 11
- {Initiative} : 15 (7)
- {HP} : 68
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 12
- - [Form: Hammer] 2d6+10 physical damage.
- <<Craving for Flesh and Blood>>: Start / Combat Zone / Combat Zone
- - Mononoke with "x#" in their name gain +10 [Damage].
- <<Spiritual Power Decay>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target reduces [Damage] by 10.
- <<Accumulating Grudge>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Undead] NPCs in the [Combat Zone] with "x#" in their name, [Halve] [Damage], and ignore "apply [Shift: Dead] to mononoke with "x#" in their name" effects.
- Materials (2d6)
- Automatic: Immortality Seed/Strength+2: 1000G (Potency: 2)
- Description:
- A powerful ghost born from a potent grudge that continues to wander the earth. Their appearances range from not too dissimilar from the living to something hideous like a zombie. They can manipulate other ghosts freely with their spiritual power.
- ----------------------------------------
- Hidarugami / Class: Undead / LV: 4 (1)
- Size : 2
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 07 | 02 | 04 | 03
- {Fixed Values} | 15 | 14 | 09 | 11 | 10
- {Initiative} : 14 (7)
- {HP} : 54
- Armor : 2
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+15 physical damage. [Additional Effect]: Change the [Target] of the [Attack Action] to [Area]. 1/Round.
- <<Gaze: Darkness>>: Start / 4 Sq. / Area / No Reactive check
- - The target gains [Shift: Darkness].
- <<Life Drain>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+11 physical damage. If the target fails their [Reactive Check], the user [Recovers] 10 {HP}.
- <<Inflict Hunger>>: Physical Attack / Engaged / 1#
- - [Element: Toxin / Form: Sword] 2d6+23 physical damage. 1/Round.
- <<Abnormal Regeneration>>: End / User
- - The target [Recovers] 10 {HP}.
- Materials (2d6)
- 2~9: Firewood Doll/HP+3: 500G (Potency: 1)
- 10+: Old Dried Rice/Evade+1: 1000G (Potency: 2)
- Description:
- The soul of a human who died through starvation or unnatural deaths that transformed into a mononoke. It has a thin humanoid figure with a large belly, resembling a Preta demon. It causes fatigue in people and collapses them, trying to create company for itself by starving victims to death.
- ----------------------------------------
- Hungry Ghost / Class: Undead / LV: 5 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 04 | 08 | 06 | 05
- {Fixed Values} | 21 | 11 | 15 | 13 | 12
- {Initiative} : 18 (8)
- {HP} : 65
- Armor : 5
- Barrier : 8
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 3 Sq. / 1#
- - [Form: Spear] 2d6+19 physical damage. [Additional Effect]: [Halve] the [Armor] of the target. 1/Combat.
- <<Spirit Eater>>: Physical Attack / Engaged / 1#
- - The user gains +2 to the {Accuracy} check, and deals [Form: Axe] 2d6+24 physical damage. Targets that fail their [Reactive Check] lose any one [Spirit Dice] or [Overflow].
- <<Luck Eater>>: Unique / Engaged / 1#
- - Use on Damage Reduction. Until [Timing: End] of the next round, the target gains -1 to [Simple Moves], -2 to [Combat Moves] and -4 to [Full Moves] (Minimum 0). This effect may stack.
- Materials (2d6)
- 2~9: Mystery Bone/Agility+1: 500G (Potency: 1)
- 10+: Skull/Barrier+2: 1000G (Potency: 2)
- Description:
- A lost spirit, whose pitiable feelings of strong desire were made manifest by obtaining a shard. This evil mononoke lurks in places of excess, feeding on the flesh, blood, and souls of any who cross its territory.
- ----------------------------------------
- Corpse Charmer / Class: Undead / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Cold] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 04 | 11 | 11 | 06
- {Fixed Values} | 11 | 11 | 18 | 18 | 13
- {Initiative} : 14 (7)
- {HP} : 75
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+20 magical damage.
- <<Spirit Enhancement>>: Start / Combat Zone / Combat Zone
- - [Class: Undead] NPCs gain +10 [Damage] and {Initiative}.
- <<Forced Spirit>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. 1 [Class: Undead] NPC in the [Combat Zone] receives the [Damage] and effects instead of the target (Treat as though {Resist} check had failed.
- <<Spirit Interception Order>>: Unique / Combat Zone / 1#
- - Use While Active. Change the targets [Attack Action] that is [Target: 2#+] (Including [Area - Combat zone]) to [Target: 1#], and 1 NPC specificied by the user becomes the [Target] (the [Target] cannot make a [Reactive Check]).
- Materials (2d6)
- 2~9: Soul Fragment/Will+1: 500G (Potency: 1)
- 9+: Necromantic Grimoire/Will+3: 1500G (Potency: 3)
- Description:
- An evil sorcerer who became half-undead in the pursuit and study of necromancy. He can freely manipulate corpses and ghosts he creates. While studying forbidden witchcraft, they are targeted by "the Federation" and is welcomed with open arms by the confrontational Rosen Skull.
- ----------------------------------------
- Lesser Vampire / Class: Undead / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 12
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 09 | 07 | 08 | 02
- {Fixed Values} | 18 | 16 | 14 | 15 | 09
- {Initiative} : 24 (10)
- {HP} : 85
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Wind / Form: Sword] 3d6+20 physical damage.
- <<Vampire Strength>>: Physical Attack / Charge 4 Sq. / 1#
- - [Element: Toxin / Form: Spear] 5d6+35 physical damage.
- <<Crushing Counterattack>>: Defense / User / No Reactive Check
- - Use on Damage Reduction. [Range: 4 sq. / Target: 1#] takes [Form: Axe] 4d6+25 physical damage.
- <<Undead Pressure>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects. 1/Round.
- <<Superhuman Movement>>: Unique / User
- - Use on Damage Calculation. The target performs x1 [Timing: Attack] after Damage Calculation. 1/Round.
- Materials (2d6)
- 2~8: Vampire Ash/PD+1: 500G (Potency: 1)
- 9+: Vampire Heart/MD+2: 1000G (Potency: 2)
- Description:
- A vampiric thrall created by malevolent vampires from Europe. It has physical capabilities and spiritual power beyond mankind's comprehension, and can take on both man and vampire alike. As a member of the clan, it blends into society and builds strength by taking it from the blood and spiritual power of humans.
- ----------------------------------------
- Shikaisen / Class: Undead / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 12 | 13 | 03 | 04
- {Fixed Values} | 09 | 19 | 20 | 01 | 11
- {Initiative} : 16 (7)
- {HP} : 76
- Armor : 5
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+25 magical damage. [Additional Effect]: Gain +3d6 to the [Attack Action]. 1/Combat.
- <<Sudden Philosophical Restraints>>: Magical Attack / 5 sq. / Area / Halves
- - [Form: Magic] 2d6+29 magical damage. Targets that fail their [Reactive Checks] gain [Shift: Pain]. 1/Round.
- <<Substitute Talisman>>: Defense / User
- - Use on Damage Reduction. Set the targets {HP} to 10, and ignore all other effects. 1/Combat.
- <<Movement Prohibition Technique>>: Unique / 10 Sq. / 1#
- - Use when the target declares a [Move Action]. Change the distance the target can move with [Combat Move, Full Move, Withdraw] to 2 Squares. 1/Round.
- Materials (2d6)
- 2~11: Elementary Silver/Will+1: 500G (Potency: 1)
- 12+: Corpse Fetish/HP+9: 1500G (Potency: 3)
- Description:
- Undead created from paranoid hermits casting aside their physical bodies. While assumed to be the lessers among the hermits, there are ones who are quite powerful thanks to accruing many techniques and untold amounts of knowledge over the years.
- ----------------------------------------
- Crazy Bones / Class: Undead / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 13 | 02 | 03 | 04
- {Fixed Values} | 19 | 20 | 09 | 10 | 11
- {Initiative} : 20 (9)
- {HP} : 85
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 1#
- - [Form: Spear] 3d6+30 physical damage.
- <<Tachi's Grudge>>: Physical Attack / Charge 4 Sq. / 1#
- - The user gains +2 {Accuracy} then deals [Form: Sword] 4d6+40 physical damage, and the target [Halves] their [Armor].
- <<Undead Pressure>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects. 1/Round.
- <<Deceased General>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Undead] mononoke with "x#" in their name in the [Combat Zone] may ignore "Apply [Shift: Dead] to mononoke with "x#" in their name" effects.
- Materials (2d6)
- Automatic: Decayed Skeleton/HP+9: 1500G (Potency: 3)
- Description:
- A swordsman, sword saint, or a Sengoku-era soldier with poor tactical knowledge, bore a shard in their body, and was revived as an undead. It bears peerless techniques and spiritual power, and brings about its spiritual power through unique abilities.
- ----------------------------------------
- Doumo Koumo / Class: Undead / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 02 | 11 | 11 | 11
- {Fixed Values} | 11 | 09 | 18 | 18 | 18
- {Initiative} : 19 (8)
- {HP} : 91
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 2# / Cancels
- - [Form: Magic] 2d6+17 magical damage.
- <<Summon Vengeful Spirit>>: Start / User
- - The user [Installs] a [Class: Undead / LV: 3 or less] mononoke with "x#" in its name into any square.
- <<Concept: Healing>>: Magical Attack / 7 Sq. / 2# / Cancels
- - The target [Recovers] {HP} equal to 3d6+30 [Magical Damage].
- <<Spiritual Alignment>>: Unique / 7 Sq. / 1#
- - Use while the target is [Not Ready]. While the user is [Ready], the user takes their [Turn] immediately after the target, ignoring initiative. 1/Round.
- <<Now One Body>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Patching Arm/Strength+2: 1000G (Potency: 2)
- Description:
- A master in the medical arts who became a spirit. Their mastery of various medical techniques allows them to heal the wounds of others even through simple joint manipulation.
- ----------------------------------------
- Taxim / Class: Undead / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 23
- Weakness : [Shock] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 10 | 03 | 04 | 04
- {Fixed Values} | 20 | 17 | 10 | 11 | 11
- {Initiative} : 22 (9)
- {HP} : 81
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 70 Sq. / 3#
- - [Element: Cold / Form: Spear] 2d6+24 physical damage.
- <<Grudge Reinforcement>>: Start / Combat Zone / Combat Zone
- - [Class: Undead] NPCs gain +10 [Damage] and {Initiative}.
- <<Persistent Grudge Blow>>: Physical Attack / 7 Sq. / 2#
- - [Element: Cold / Form: Sword] 6d6+40 physical damage. If the target fails their [Reactive Check], the user [Recovers] 20 {HP}. 2/Round.
- <<Flowing Hatred>>: Unique / Combat Zone / 1#
- - USe While Active. Change the targets [Range: 2#+] (Including [Area - Combat Zone]) [Attack Action] to [Target: 1#], and 1 NPC chosen by the user becomes the [Target] (the target may not make a [Reactive Check).
- <<Thoughts of Vengeance>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Woven Treaure/Will+2: 1000G (Potency: 2)
- Description:
- A talented individual who, after being killed, manifested as a ghost thanks to their own spiritual power. Their primary motivation is revenge, and failure leads to them succumbing to their own power. If its revenge succeeds, they return the spiritual power they claimed.
- ----------------------------------------
- Sokushinbutsu / Class: Undead / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 25
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 03 | 13 | 16 | 04
- {Fixed Values} | 11 | 10 | 20 | 23 | 11
- {Initiative} : 23 (10)
- {HP} : 92
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Shock / Form: Magic] 4d6+30 magical damage.
- <<Spiritual Power Erosion>>: Start / 10 Sq. / 1# / No Reactive checl
- - The target reduces [Recovery] effects by 30 (Minimum 0). This talent does not spend [Timing: Start].
- <<Extreme Protection Law>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. Targets other than [Sokushinbutsu] reduce damage by 40, then the user receives the effects instead (Treat as though {Resist} check had failed).
- <<Secret Acceleration Method>>: Unique / 10 Sq. / 1#
- - Use when the target declares a talent. One [Class: Undead] NPC who is [Ready] immediately takes their [Turn], regardless of {Initiative}. 2/Round.
- <<Rupture Barrier>>: Constant / User
- - The target [Halves] [Magical Damage]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- Fragment of Sokushinbutsu/MD+2: 1000G (Potency: 2)
- Description:
- A mononoke made from a Buddhist priest or monk obtaining a Shard. By using the spiritual power gained in life, it can apply the powers of Buddhist law to both friend and enemy alike.
- ----------------------------------------
- Shibito-Tsuki / Class: Undead / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Shock] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 05 | 13 | 07 | 04
- {Fixed Values} | 21 | 12 | 20 | 14 | 11
- {Initiative} : 21 (9)
- {HP} : 88
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 4d6+22 physical damage.
- <<Toxin Release>>: Magical Attack / 5 Sq. / 1# / Halves
- - [Element: Toxin / Form: Magic] 3d6+40 magical damage.
- <<Spirit Turnover>>: Defense / User
- - Use on Damage Reduction. The target [Halves] [Physical Damage].
- <<Captive Spirit>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Downed, Taken Out, Dead], [Class: Undead] Mononoke with "x#" in the name ignore "may apply [Shift: Dead] to mononoke with 'x#' in their name" effects
- Materials (2d6)
- 2~9: Green Mucus: Agility+1: 500G (Potency: 1)
- 10+: Wicked God Statue/MD+2: 1000G (Potency: 2)
- Description:
- One who is both half-man and half-spirit, they are possessed by both good and evil spirits. Its body and spirit alike are hijacked by its possessor. As a result, it can freely manipulate spiritual power and use advanced spiritual techniques, even if the host is an ordinary person. The only way to release the spirit is by redeeming it through defeat.
- ----------------------------------------
- Greater Vampire / Class: Undead / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 8
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 12 | 07 | 08 | 02
- {Fixed Values} | 23 | 19 | 14 | 15 | 09
- {Initiative} : 30 (12)
- {HP} : 98
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 2#
- - [Element: Toxin / Form: Spear] 3d6+30 physical damage.
- <<Silver Eye>>: Start / Combat Zone / Combat Zone
- - [Class: Undead] NPCs gain +10 [Damage] and {Initiative}.
- <<Vampire Blow>>: Physical Attack / Charge 2 Sq. / Area
- - The user gains +2 {Accuracy}, then inflicts [Element: Cold / Form: Hammer] 5d6+50 physical damage.
- <<Undead Counterattack>>: Defense / User / No Reactive Check
- - Use on Damage Reduction. The target [Recovers] 40 {HP}, then inflicts [Form: Axe] 6d6+50 physical damage to [Range: Charge 4 Sq. / Target: 1#].
- <<Vampire Spirit>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Greater Vampire Ash/MD+2: 1000G (Potency: 2)
- Description:
- A vampire who has accumulated great spiritual power over time. Followed by various vampiric thralls, it reigns over various criminal organizations and preys upon mankind.
- ----------------------------------------
- Heroic Spirit Sorcerer / Class: Undead / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 15
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 02 | 16 | 16 | 07
- {Fixed Values} | 11 | 09 | 23 | 23 | 14
- {Initiative} : 22 (9)
- {HP} : 74
- Armor : 1
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+16 magical damage.
- <<Lost Magic>>: Magical Attack / 5 Sq. / 3# / Cancels
- - [Element: Cold / Form: Magic] 2d6+45 magical damage. 1/Round.
- <<Great Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 66 Magical Damage. 1/Combat.
- <<Evil Eye>>: Unique / 7 Sq. / 1#
- - Use when the target declares a talent. Cancel the effect of one talent other than [Timing: Constant].
- <<Defense Barrier>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The target gains +10 [Barrier].
- Materials (2d6)
- 2~10: Hero's Jewelry/Intellect+1: 500G (Potency:1)
- 11+: Hero's Hair/Intellect+3: 1500G (Potency: 3)
- Description:
- A legendary sorcerer who wrote, at length, about their discoveries and other great theories. The will of the planet typically causes them to manifest in times of great need, to save the world. However, a small portion of them are summoned and controlled by those with wicked intent.
- ----------------------------------------
- Heroic Spirit Soldier / Class: Undead / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 15
- Weakness : [Fire] [Light]
- Movement : Walking
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 02 | 07 | 14 | 04
- {Fixed Values} | 25 | 09 | 14 | 21 | 11
- {Initiative} : 18 (8)
- {HP} : 84
- Armor : 11
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+23 physical damage.
- <<Heroic Spirit Strike>>: Physical Attack / 7 Sq. / 1#
- - [Form: Spear] 2d6+59 physical damage. 1/Round.
- <<Resurrection>>: Defense / User
- - Use on Damage Reduction. The target changes received [Damage] to 0, ignores all over effects, and sets their {HP} to 10. 1/Combat.
- <<Grand Valor>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Physical Damage] from [Melee Attacks].
- Materials (2d6)
- 2~10: Hero's Armor/Strength+1: 500G (Potency: 1)
- 9+: Hero's Proof/Strength+3: 1500G (Potency: 3)
- Description:
- A warrior, or famous swordsman, that became a legend after acheiving a significant victory. They act according to the will of the planet, manifesting when nessecary to save the human race or the world. They are extremely difficult to summon.
- ----------------------------------------
- Heroic Spirit Knight / Class: Undead / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 02 | 07 | 18 | 04
- {Fixed Values} | 23 | 09 | 14 | 25 | 11
- {Initiative} : 14 (7)
- {HP} : 110
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 6 Sq. / Area
- - [Element: Light / Form: Ranged] 5d6+40 physical damage.
- <<Knights Honor>>: Start / Combat Zone / Combat Zone
- - [Class: Undead] NPCs gain +10 [Damage] and {Initiative}.
- <<Legendary Flash>>: Physical Attack / Combat Zone / 3#
- - [Element: Wind / Form: Spear] 5d6+50 physical damage.
- <<Guardian Knight>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects.
- <<Hero's Order>>: Unique / 10 Sq. / 1#
- - Use when the target declares a talent. 1 [Class: Undead] NPC who is [Ready] immediately takes their [Turn], ignoring {Initiative}. 2/Round.
- <<Knights Soul>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target changes [Damage] from [Targets] other than [Range: Engaged] to 0.
- Materials (2d6)
- Automatic: Heroic Spirit Armor/Barrier+2: 1000G (Potency: 2)
- Description:
- The spirit of a knight who was praised for their actions to protect their country, eventually transforming them into heroic spirits. Due to their status as protectors, they specialize in defensive abilities.
- ----------------------------------------
- Koschei / Class: Undead / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Fire] ] [Lgith]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 16 | 02 | 03 | 05
- {Fixed Values} | 24 | 23 | 09 | 10 | 12
- {Initiative} : 26 (11)
- {HP} : 126
- Armor : 11
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Sword] 3d6+32 physical damage.
- <<Unrivalled Strength>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+42 physical damage. Targets that fail their [Reactive Check] are [Installed] up to 3 Sq. away in any direction.
- <<Immortal Bone>>: Unique / User
- - Use on Damage Reduction. The target changes received [Damage] to 0, and sets their {HP} to 30. 1/Round.
- <<Transition Law>>: End / User
- - The target [Installs] up to 4 Sq. away.
- <<Embodiment of Immorality>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may change [Physical Damage] to [Magical Damage] once per turn.
- Materials (2d6)
- 2~9: Hardened Snowflake/Strength+2: 1000G (Potency: 2)
- 10+: Golden Needle/HP+9: 1500G (Potency: 3)
- Description:
- A mononoke in the form of an unsightly old man, spoken of throughout Russia. Its soul is separated from its body, and is immortal as long as the soul remains safe. A mythical being widely known in the private sector as a symbol of evil.
- ================================================================================
- * Undead Mononoke Lvl 11-20 [XXXF-6B]
- ================================================================================
- Heroic Spirit Commander / Class: Undead / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 17 | 18 | 09 | 04
- {Fixed Values} | 12 | 24 | 25 | 16 | 11
- {Initiative} : 10 (5)
- {HP} : 100
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Phantom / Form: Magic] 4d6+40 magical damage.
- <<Inspiring Brotherhood>>: Start / Combat Zone / Combat Zone
- - [Class: Undead] NPCs other than the user gain +10 [Damage], and [Install] up to 7 Sq. Away.
- <<Guiding Miracle>>: Unique / Combat Zone / 1#
- - Use when the target declares a talent. Cancel the effect of one [Timing: Defense] or [Timing: Unique] talent, then one [Class: Undead] NPC other than the user [Recovers] [1d6x5] {HP}. 2/Round.
- <<Compare Souls>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Undead] NPC other than the user gains [1d6x10] [Damage] to [Target: 1#].
- <<The Way of Glory>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Class: Undead] NPC who is [Ready] may take their [Turn] immediately, ignoring {Initiative}. 2/Round.
- Materials (2d6)
- Automatic: Page of Orginal Book/Intellect+3: 1500G (Potency: 3)
- Description:
- These heroic spirits were lords or rulers in their times, or great scholars and politicians who led the people of their nation. Their true power lies in supporting and assisting others.
- ----------------------------------------
- Zhong Kui / Class: Undead / LV: 11 (3)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 22
- Weakness : [Fire] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 02 | 17 | 03 | 05
- {Fixed Values} | 22 | 09 | 24 | 10 | 12
- {Initiative} : 17 (8)
- {HP} : 117
- Armor : 10
- Barrier : 12
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+34 physical damage. [Additional Effect]: Change the the [Attack Action] to [Target: Area].
- <<Oath of Repayment>>: Prep / User
- - The target gains +10 [Damage] and [Bestow: Light] to [Attack Actions].
- <<Military Knowledge>>: Physical Attack / Engaged / 1#
- - The user gains +2 {Accuracy}, then inflicts [Form: Sword] 3d6+30 physical damage. 1/Round.
- <<Disease Breaker>>: Magical Attack / 7 Sq. / 1# / Cancels
- - The target gains [Remove: Darkness - Toxin - Poison - Pain - Paralysis] and [Recovers] {HP} equal to 2d6+39 magical damage.
- <<Bunbu Ryoudou>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- 2~10: Imperial Exam Manual/Conjure+1: 1000G (Potency: 2)
- 9+: Evil-Crushing Sword/Strength+2: 1000G (Potency: 2)
- Description:
- In order to repay a monumental act of kindness, he was resurrected as a Divine Spirit. This well-respected deity always wears a long beard and a stern expression, and is worshipped because he destroys both demons, and diseases.
- ----------------------------------------
- Tenome / Class: Undead / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Light] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 04 | 18 | 17 | 09
- {Fixed Values} | 12 | 11 | 25 | 24 | 16
- {Initiative} : 19 (8)
- {HP} : 127
- Armor : 25
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Halves
- - [Form: Magic] 5d6+25 magical damage. [Additional Effect]: Perform x1 [Weapon Attack] after [Damage Calculation]. 1/Round.
- <<Gaze - Pain>>: Start / 4 Sq. / Area / No Reactive Check
- - The target receives [Shift: Pain].
- <<Evil Eye of Resentment>>: Prep / Combat Zone / Combat Zone
- - The target gains +3 to [Active Checks].
- <<Evil Eye's Touch>>: Magical Attack / 3 Sq. / 1# / Halves
- - [Form: Magic] 2d6+47 magical damage. 1/Round.
- <<Evil Eye>>: Unique / 6 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of one talent other than [Timing: Constant]. 1/Round.
- Materials (2d6)
- Automatic: Evil Eye Fragment/HP+6: 1000G (Potency: 2)
- Description:
- The body of a demon-blooded, that transformed into a vengeful spirit through the power of sheer malice. It possesses a high level of spiritual power and an evil eye. They will simply not stop fighting until either they, or the person they came back for, are dead.
- ----------------------------------------
- Demon Dead / Class: Undead / LV: 12 (3)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 17 | 08 | 07 | 06
- {Fixed Values} | 24 | 24 | 15 | 14 | 13
- {Initiative} : 29 (12)
- {HP} : 139
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 1#
- - [Element: Toxin / Form: Axe] 5d6+30 physical damage.
- <<Destructive Onslaught>>: Physical Attack / Charge 5 Sq. / 2#
- - [Element: Magnet / Form: Hammer] 6d6+60 physical damage, and the target [Halves] their [Armor].
- <<Evil Spirit Attack>>: Unique / User
- - Use on Damage Calculation. Make x1 [Timing: Attack] after [Damage Calculation]. 2/Round.
- <<Unexpected Counter>>: Unique / User
- - Use on Damage Reduction. The target [Recovers] 30 {HP}, then performs x1 [Timing: Attack]. 2/Round
- <<Evil Demon Power>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Undead] NPCs in the [Combat Zone] other than [Bosses] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Mask Fragment/PD+2: 1000G (Potency: 2)
- Description:
- The strongest of zombies, containing terrifying spiritual power. They're created with the help of a sacred treasure that's been corrupted with miasma. They possess overwhelming strength and cunning intellect.
- ----------------------------------------
- Corpse Dragon / Class: Undead / LV: 13 (3)
- Size : 5
- Wits : Normal
- Senses : Magic
- Speech : Impossible
- Reaction : Hostile
- ID : 25
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 03 | 10 | 15 | 06
- {Fixed Values} | 26 | 10 | 17 | 22 | 13
- {Initiative} : 16 (7)
- {HP} : 149
- Armor : 11
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Melee Attack / Melee / 1#
- - [Form: Axe] 5d6+32 physical damage.
- <<Death Strike>>: Physical Attack / Melee / Area
- - [Form: Axe] 2d6+52 physical damage. Targets that fail their {Evade} check gain [Shift: Poison]. 1/Round.
- <<Whirlwind Rend>>: Physical Attack / Charge 2 Sq. / Area
- - [Form: Axe] 3d6+37 physical damage.
- <<Toxic Juices>>: End / Engaged / Area / No Reactive Check
- - [Element: Toxic] 2d6+10 magical damage.
- <<Extra Attack II>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- 2~9: Corpse Dragon Fang/Bestow Toxin: 1500G (Potency: 3)
- 10+: Corpse Dragon Rotten Blood/HP+12: 2000G (Potency: 4)
- Description:
- The carcass of a minor dragon given a fragment, transforming it into an undead. All the majesty of the mythical creature has been lost, and it is reduced to seeking the blood of the living. Its body and wings have rotted leaving it unable to fly, and its juices are toxic enough to burn flesh and rot the earth.
- ----------------------------------------
- Specter / Class: Undead / LV: 13 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 11
- Weakness : [Magnet]
- Movement : Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 02 | 18 | 19 | 07
- {Fixed Values} | 18 | 09 | 25 | 26 | 14
- {Initiative} : 30 (12)
- {HP} : 129
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Cold / Form: Magic] 2d6+40 magical damage.
- <<Soul-Eating Gaze>>: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Cold / Form: Magic] 6d6+60 magical damage. If the target is a mononoke other than a [Boss], set their {HP} to 0.
- <<Demonic Cooperation>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Defense or Unique] used by the target, and then one [Class: Undead] NPC other than the user performs x1 [Timing: Attack]. 2/Round.
- <<Mad Illusion>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Undead] NPC other than the user gains +[1d6x5] [Damage], and the [Target] of the [Attack Action] [Halves] their [Armor] or [Barrier].
- <<Astral Body>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Shining Spirit Stone/Initative+2: 1000G (Potency: 2)
- Description:
- These mononoke are actually demons, or vengeful spirits that gained a lot of spiritual power and transformed into a higher level of deity. They're proud of their tremendous power, and prefer to hunt sacred beasts in order to eat their flesh.
- ----------------------------------------
- Undead Giant / Class: Undead / LV: 13 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 26
- Weakness : [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 15 | 10 | 03 | 03
- {Fixed Values} | 25 | 22 | 17 | 10 | 13
- {Initiative} : 13 (6)
- {HP} : 150
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Element: Toxin / Form: Axe] 5d6+30 physical damage.
- <<Overwhelming Blow>>: Physical Attack / Charge 5 Sq. / 2#
- - [Element: Toxin / Form: Hammer] 5d6+50 physical damage, and the target [Halves] their [Armor]
- <<Mad Onslaught>>: Unique / User
- - Use on Damage Calculation. The target performs x1 [Timing: Attack] after [Damage Calculation]. 1/Round.
- <<Jumping Assault>>: Unique / User
- - Use on Damage Reduction. The target [Installs] up to 5 Sq away and performs x1 [Timing: Attack]. 1/Round.
- <<Necromantic Masterwork>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], reduce [Damage] by 50.
- Materials (2d6)
- Automatic: Inousha Heart/HP+9: 1500G (Potency: 3)
- Description:
- A combat-oriented zombie giant, created through the secrets of necromancy. These mononoke have pale skin and massive bodies. They also possess a level of agility that their appearance doesn't betray, and excellent combat ability.
- ----------------------------------------
- Shiranui / Class: Undead / LV: 14 (3)
- Size : 5
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 23
- Weakness : [Cold]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 02 | 19 | 29 | 12
- {Fixed Values} | 14 | 09 | 26 | 26 | 19
- {Initiative} : 8 (5)
- {HP} : 135
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 4# / Cancels
- - [Element: Phantom / Form: Magic] 4d6+40 magical damage.
- <<Grudge-Invoking Light>>: Start / Combat Zone / Combat Zone
- - [Class: Undead] NPCs gain +[Own {LV}x2] [Physical Damage].
- <<Countless Flickering Lights>>: Magical Attack / Combat Zone / 3# / Cancels
- - [Element: Fire / Form: Magic] 5d6+50 magical damage.
- <<Spirit of Fire>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Class: Undead] NPC who is [Ready] takes their turn immediately, ignoring {Initiative}. 2/Round.
- <<Mystic Presence>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Parent Flame/Bestow Fire: 1500G (Potency: 3)
- Description:
- This mononoke was formed after a torrent of spiritual power collided with a mass of souls in the sky over a leyline. Because of it's unique condition, it has access to many strange and mysterious abilities. Once the spirits fully combined, they transformed into a powerful deity.
- ----------------------------------------
- Empowered Onryou / Class: Undead / LV: 14 (3)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 26
- Weakness : [Shock] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 05 | 08 | 16 | 06
- {Fixed Values} | 31 | 12 | 15 | 23 | 13
- {Initiative} : 31 (12)
- {HP} : 140
- Armor : 25
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / Area
- - [Form: Axe] 3d6+36 physical damage.
- <<Conductor of Grudges>>: Start / Combat Zone / Combat Zone
- - Targets who are [Ready] gain +10 [Damage].
- <<Revenge Storm>>: PHysical Attack / Engaged / 1#
- - [Form: Hammer[ 2d6+49 physical damage. Targets that fail their [Reactive Check] are [Installed] up to 3 Sq. away, and gain [Shift: Fallen].
- <<Empowered Spirit>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target gains +3 to [Active Checks] while they have a [Negative Shift].
- Materials (2d6)
- 2~9: Mysterious Sash/Strength+2: 1000G (Potency: 2)
- 10+: Empowered Eyeball/Strength+4: 2000G (Potency: 4)
- Description:
- An awakened who belongs to a godly bloodline that became an evil spirit because of intense emotions or negative feelings. Their appearance varies, but they tend to appear as they once did. They excel in physical ability, and blow enemies away with waves of spiritual power.
- ----------------------------------------
- Nosferatu / Class: Undead / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Fire] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 19 | 10 | 03 | 05
- {Fixed Values} | 27 | 26 | 17 | 10 | 12
- {Initiative} : 26 (11)
- {HP} : 111
- Armor : 9
- Barrier : 9
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 5 Sq. / 1#
- - [Form: Hammer] 3d6+43 physical damage. [Additional Effect]: Perform x1[Weapon Attack] after [Damage Calculation]. 2/Round.
- <<Billionaire Demon>>: Physical Attack / Combat Zone / Area
- - [Form: Hammer] 4d6+68 physical damage. 1/Round.
- <<Chaos Monster>>: Magical Attack / 7 Sq. / Area / Halves
- - [Element: Phantom / Form: Magic] 2d6+35 magical damage. 2/Round.
- <<Dispersal Form>>: End / User
- - The target [Installs] up to 7 Sq. away.
- <<Creature of Darkness>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack], and the target [Halves] [Physical Damage]. Additionally, once per combat, change the [Damage] received by the target to 0 and set their {HP} to 111.
- Materials (2d6)
- 2~9: Golden Fang/HP+9: 1500G (Potency: 3)
- 10+: Wicked Dealer Blood/PD+5: 3000G (Potency: 5)
- Description:
- A forbidden monster created by the european demons called "vampires". Although their appearance is hideous, they have awakened abilities and physical power that surpasses most ordinary godhunters.
- ----------------------------------------
- Vampire King / Class: Undead / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : None
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 17 | 14 | 07 | 06
- {Fixed Values} | 28 | 24 | 21 | 14 | 13
- {Initiative} : 35 (14)
- {HP} : 141
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3#
- - [Element: Toxin / Form: Magic] 4d6+40 magical damage.
- <<Golden Evil Eye>>: Start / Combat Zone / Area / No Reactive Check
- - The target [Halves] [Armor] when receiving [Physical Damage].
- <<Vampire King Onslaught>>: Physical Attack / Charge 5 Sq. / 2#
- - [Element: Cold / Form: Axe] 7d6+100 physical damage, and the target cannot apply "reduce damage by -x" effects during [Damage Reduction].
- <<Demonic Cooperation>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Defense or Unique] used by the target, and then one [Class: Undead] NPC other than the user performs x1 [Timing: Attack]. 2/Round.
- <<Cursed by God>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Recovers] 20 {HP} during each [Damage Reduction].
- Materials (2d6)
- Automatic: Corruped Earth/MD+3: 1500G (Potency: 3)
- Description:
- A high-ranking presence that rules over lower vampires. Many of them are over a thousand years old, and take pleasure in building organizations and manipulating human societies around the world.
- ----------------------------------------
- Draugr / Class: Undead / LV: 16 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 33
- Weakness : [Shock]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 22 | 10 | 07 | 06
- {Fixed Values} | 29 | 29 | 17 | 14 | 13
- {Initiative} : 40 (15)
- {HP} : 162
- Armor : 10
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Fire / Form: Spear] 4d6+50 physical damage.
- <<Despair Strike>>: Physical Attack / Charge 5 Sq. / 2#
- - [Element: Wind / Form: Axe] 8d6+110 physical damage, and the target [Halves] their [Armor].
- <<Ancient Murder Technique>>: Unique / User
- - Use on Damage Calculation. The target gains +[1d6x5] [Damage] against [Target: 1#], and performs x1 [Timing: Attack] after [Damage Reduction]. 1/Round.
- <<Demon Counterattack>>: Unique / User
- - Use on Damage Reduction. The [Installs] up to 7 Sq. away, then performs x1 [Timing: Attack]. 1/Round.
- <<Ancient Demon>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Recovers] 20 {HP} during each [Damage Reduction].
- Materials (2d6)
- Automatic: Living Stone/PD+3: 1500G (Potency: 3)
- Description:
- An immortal demon with ephemeral skin and horn-like sensory organs. The origins of these mysterious creatures can be traced back to the beginnings of mankind, where they were feared as gods or devils.
- ----------------------------------------
- Hata-Onryou / Class: Undead / LV: 16 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 29
- Weakness : [Wind] [Toxin]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 06 | 18 | 08 | 10
- {Fixed Values} | 32 | 13 | 25 | 15 | 17
- {Initiative} : 39 (15)
- {HP} : 222
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 3 Sq. / Area
- - [Form: Ranged] 5d6+35 physical damage. [Additional Effect]: Targets who fail their [Reactive Check] gain [Shift: Fallen].
- <<Division Control>>: Unique / 8 Sq. / `#
- - Use when the target declares a Talent. Cancel the effect of a [Timing: Unique] talent used by the target. 2/Round.
- <<Pseudo-Spirit Vein>>: Unique / Combat Zone / Combat Zone / No Reactive Check
- - Use At Any Time. The target removes any [Shifts] except for [Shift: Downed, Taken Out, Dead]. 1/Round.
- <<Evil Spirit Activity Zone>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +5 {Initiative}.
- Materials (2d6)
- Automatic: Sentimental Skull/Will+3: 1500G (Potency: 3)
- Description:
- A graveyard or other area where bodies was buried that gained a shard and transformed into a mononoke. Many of them attack criminals and absorb their grudges, steal souls from those who step onto their land, or give them curses.
- ----------------------------------------
- Insane Heroic Spirit / Class: Undead / LV: 17 (4)
- Size : 2
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 34
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 23 | 08 | 07 | 06
- {Fixed Values} | 32 | 30 | 15 | 14 | 13
- {Initiative} : 39 (15)
- {HP} : 205
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Element: Toxin / Form: Axe] 4d6+40 physical damage.
- <<Insane Screeching>>: Start / User
- - The target gains the effect of either 1 or 2.
- 1. Change the [Target] of an [Attack Actions] to [Target: 4#].
- 2. [Halve] the [Armor] of the target of [Attack Actions].
- <<Raging Demon Technique>>: Physical Attack / 10 Sq. / 2#
- - [Element: Shock / Form: Hammer] 6d6+120 physical damage. Targets cannot apply "Reduce Damage by -x" effects during [Damage Reduction].
- <<Overwhelming Valor>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target changes [Damage] from [Target: 2#+] [Attack Actions] to 0 (Including [Area - Combat Zone]).
- <<Memories of Greatness>>: Constant / User
- - During the targets [Turn], gain x1[Timing: Attack]. Also, the target always has [Remove: Poison, Pain, Paralysis].
- Materials (2d6)
- Automatic: Black Treasure/Strength+3: 1500G (Potency: 3)
- Description:
- A heroic spirit that has been driven berserk by a forbidden ritual. It's combat ability is tremendous. Once ordered to attack, they will use their maximum power to ensure that everything is destroyed.
- ----------------------------------------
- Shouroukaze / Class: Undead / LV: 17 (4)
- Size : 5
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 32
- Weakness : [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 26 | 24 | 08
- {Fixed Values} | 15 | 10 | 33 | 31 | 15
- {Initiative} : 45 (17)
- {HP} : 258
- Armor : 0
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Magical Attack / Charge 4 Sq. / 1# / Halves
- - [Element: Wind / Form: Magic] 5d6+33 magical damage.
- <<Spirit Vortex>>: Start / Combat Zone / Combat Zone
- - The target [Halves] [Damage] from targets other than [Range: Engaged].
- <<Magical Wind>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Wind / Form: Magic] 4d6+70 magical damage. 1/Round.
- <<Concept: Wind>>: Defense / User
- - Use on Damage Reduction. The target [Halves] [Physical Damage].
- <<Spiritual Wind>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Physical Damage].
- Materials (2d6)
- Automatic: Spirit Boat/PD+5: 3000G (Potency: 5)
- Description:
- A rare mononoke known as a "Demon Wind", containing numerous, powerful shards. It's "body" is a pale, glowing wind that pulses with spirit energy, and when it comes into contact with an unprotected person, it instantly severs their soul from their body.
- ----------------------------------------
- Valkyrie / Class: Undead / LV: 18 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 06 | 11 | 23 | 06
- {Fixed Values} | 32 | 13 | 18 | 30 | 13
- {Initiative} : 45 (17)
- {HP} : 210
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Fire / Form: Spear] 4d6+40 physical damage.
- <<A Voice Calling>>: Start / User
- - The target may [Install] up to two "Heroic Spirit Sorcerer" or "Heroic Spirit Soldier" in the [Combat Zone]. 1/Combat.
- <<Divine Spiritual Sword>>: Physical Attack / 10 Sq. / 2#
- - [Element: Light / Form: Sword] 5d6+100 physical damage. If the [Target] is [Class: Humanoid, Undead, Chaos], gain +[2d6x10] [Damage].
- <<Antimagic>>: Defense / User
- -Use on Damage Reduction. The target [Halves] [Magical Damage].
- <<Guide of Souls>>: Constant / User
- - During the targets [Turn], gain x1[Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Maiden's Feather Decoration/Bestow Shock: 1500G (Potency: 3)
- Description:
- A high-ranking spirit that serves the will of the ancestors, and hails from a sanctum called the “World of Joy”. Most are beautiful women in armor, with feathered kite shields. They take select souls of the dead for conversion into heroic spirits.
- ----------------------------------------
- Heroic Spirit Ruler / Class: Undead / LV: 18 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 37
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 23 | 05 | 11 | 07
- {Fixed Values} | 32 | 30 | 12 | 18 | 14
- {Initiative} : 40 (15)
- {HP} : 214
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Shock / Form: Magic] 4d6+40 magical damage.
- <<Anti-Army Power>>: Physical Attack / 10 Sq. / 5#
- - [Element: Light / Form: Ranged] 6d6+120 physical damage.
- <<Blast That Changed The World>>: Physical Attack / Combat Zone / Combat Zone
- - [Form: Hammer] [2d6x10]+100 physical damage. 1/Combat.
- <<Ruler's Fervor>>: Unique / User
- - Use when the target declares a Talent. The target gains [Remove: Poison, Pain, Paralysis] then performs x1 [Timing: Attack]. 2/Round.
- <<Sacred Treasure Explosion>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. [Class: Undead] NPC other than the user gains +[1d6x10] [Damage] against [Target: 1#]. 3/Round.
- <<Rulers' Divine Majesty>>: Constant / User
- - The target changes [Damage] from [Weapon Attacks] and [Special Attacks] to 0.
- Materials (2d6)
- Automatic: Ruler's Armor/Null Poison: 3000G (Potency: 5)
- Description:
- The heroic spirit of a great king who possessed unearthly power. They all own sacred treasures that embody the concepts of high divinity and greatness, and if allowed to summon it, they have the potential to destroy the world.
- ----------------------------------------
- Shinigami / Class: Undead / LV: 19 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 04 | 26 | 26 | 08
- {Fixed Values} | 16 | 11 | 33 | 33 | 15
- {Initiative} : 46 (17)
- {HP} : 225
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 1# / Cancels
- - [Element: Cold / Form: Magic] 4d6+40 magical damage.
- <<Lifehunting Blade>>: Magical Attack / Engaged / 1# / Cancels
- - [Form: Magic] 6d6+130 magical damage, and the target [Halves] their [Barrier]. If the target is a mononoke, set its {HP} to 0.
- <<Fate Acceleration>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Class: Undead] NPC who is [Ready] takes their turn immediately, ignoring {Initiative}. 2/Round.
- <<Grim Reaper>>: End / Combat Zone / 1# / No Reactive check
- - The user rolls 1d6, and if the outcome is other than a "1" or "2", the target Mononoke gains [Shift: Dead].
- <<Authority of Ghosts>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may make [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- 2~9: Blade Piece/HP+6: 1000G (Potency: 2)
- 10+: Shinigami Notebook/Luck+4: 2000G (Potency: 4)
- Description:
- An amalgam created from an innumerable number of shards, bound together with spiritual energy at their core. Many of them resemble skeletons with giant sickles and swords, dressed in jet-black garments.
- ----------------------------------------
- High Draugr / Class: Undead / LV: 19 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 35
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 26 | 08 | 07 | 06
- {Fixed Values} | 33 | 33 | 15 | 14 | 13
- {Initiative} : 49 (18)
- {HP} : 255
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / Area
- - [Element: Wind / Form: Axe] 4d6+40 physical damage.
- <<Inhuman Strike>>: Physical Attack / Charge 6 Sq. / 3#
- - [Element: Magnet / Form: Hammer] 6d6+140 physical damage, and the target [Halves] their [Armor].
- <<Undead Regeneration>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 20 {HP}, and gains [Remove: Darkness, Poison, Pain, Paralysis, Immobile].
- <<Cross Killing>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique or Defense] talent used by the target, then one [Class: Undead] NPC other than the user performs x1 [Timing: Attack]. 2/Round.
- <<Highly Evolved Being>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may ignore [Engagements while making a [Combat Move].
- Materials (2d6)
- Automatic: Sensory Organs/Halve Phantom: 2000G (Potency: 4)
- Description:
- Even among the draugr, this one is the apex- The strongest and most intelligent. After defeating an opponent, it absorbs them and devours their body and the soul.
- ----------------------------------------
- True Ancestor / Class: Undead / LV: 20 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 27
- Weakness : None
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 27 | 17 | 11 | 17 | 07
- {Fixed Values} | 34 | 24 | 18 | 24 | 14
- {Initiative} : 42 (16)
- {HP} : 300
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 4#
- - [Element: Toxin / Form: Sword] 4d6+40 physical damage damage.
- <<Rainbow Magic Eye>>: Start / Combat Zone / Area / No Reactive Check
- - The target [Halves] [Armor] and [Barrier] when receiving [Damage].
- <<Ancestor's Surge>>: Physical Attack / Combat Zone / 3#
- - [Element: Cold / Form: Axe] 130+[1d6x10] physical damage.
- <<Sublime Magic>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Phantom / Form: Magic] 6d6+60 magical damage.
- <<Immortal>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 30 {HP}, and gains [Remove: Darkness, Poison, Pain, Paralysis, Immobile].
- <<Cain's Descendant>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Majin Ash/Armor+5: 3000G (Potency: 5)
- Description:
- The apex of vampiric undead. An ancient existence that belongs to the clan of the one who committed the original sin.
- ----------------------------------------
- One Who Transcends Death / Class: Undead / LV: 20 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 45
- Weakness : None
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 27 | 26 | 10 | 09 | 07
- {Fixed Values} | 34 | 33 | 17 | 16 | 14
- {Initiative} : 33 (13)
- {HP} : 330
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 6#
- - [Element: Light / Form: Hammer] 5d6+50 physical damage.
- <<Ultima Blow>>: Physical Attack / Charge 5 Sq. / 3#
- - [Element: Light / Form: Sword] 8d6+140 physical damage, and the target [Halves] their [Armor]. If the target is a mononoke, set their {HP} to 0.
- <<Invincible Regeneration>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 40 {HP}.
- <<Ultimate Life Form>>: Unique / User
- - Use when the target declares a [Talent]. The target gains [Remove: Poison, Pain, Paralysis] and performs x1 [Timing: Attack]. 2/Round.
- <<Primate Murder>>: Unique / User
- - Use on Damage Calculation. The target gains + [1d6x10] [Damage] against [Target: 1#], and performs x1 [Timing: Attack] after [Damage Reduction]. 2/Round.
- Materials (2d6)
- Automatic: Supreme Pearl/Barrier+5: 3000G (Potency: 5)
- Description:
- The ultimate lifeform, totally immortal and able to shapeshift it's body at will. It is a theoretical being and currently doesn't exist, but is the end goal of the High Draugr.
- ================================================================================
- * Mythical Mononoke Lvl 1-10 [XXXF-7A]
- ================================================================================
- Salamander / Class: Mythical / LV: 1 (1)
- Size : 1
- Wits : Normal
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 11
- Weakness : [Cold] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 04 | 06 | 04 | 04
- {Fixed Values} | 13 | 11 | 13 | 11 | 11
- {Initiative} : 10 (5)
- {HP} : 41
- Armor : 3
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 1d6+7 physical damage.
- <<Elemental Attack I>>: Physical Attack / Engaged / 1#
- - [Element: Fire / Form: Axe] 2d6+7 physical damage. 1/Round.
- <<Breath>>: Magical Attack / Combat Zone / 1# / Halves
- - [Element: Fire / Form: Magic] 2d6+16 magical damage. 1/Round.
- <<Fire Resistance>>: Defense / 5 Sq. /1#
- - The target [Halves] [Element: Fire] [Damage].
- Materials (2d6)
- 2~9: Salamander Scale/PD+1: 500G (Potency: 1)
- 9+: Salamander Scale/Conjure+1: 1000G (Potency: 2)
- Description:
- A lizard-like mononoke roughly 1m in length, covered in fireproof crimson scales. They have special organs that convert spirit energy into flames, which they then spew from their mouth. They're well-known among mages for their ability to control flames and their distinctive appearance, and there's always a demand for their scales.
- ----------------------------------------
- Tsuchinoko / Class: Mythical / LV: 1 (1)
- Size : 1
- Wits : Normal
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 10
- Weakness : [Cold][Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 06 | 05 | 03 | 04
- {Fixed Values} | 14 | 13 | 12 | 10 | 11
- {Initiative} : 10 (5)
- {HP} : 46
- Armor : 3
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 1d6+8 physical damage.
- <<Phantom Concept>>: Start / User
- - The target moves up to 7 Sq. away, ignoring [Engagements]. 1/Combat.
- <<Tsuchinoko Shot>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+15 physical damage.
- <<Dream or Illusion>>: End / User
- - The target moves up to 4 Sq. away, ignoring [Engagements]. 1/Combat.
- Materials (2d6)
- 2~9: Sharp Fang/PD+1: 500G (Potency: 1)
- 10+: Tsuchinoko Hair/Initiative+2: 1000G (Potency: 2)
- Description:
- A bizarre mononoke with a spherical body roughly one meter wide, covered in rough animal fur. It moves around by rolling, and after finding prey, tears into it with it's massive fangs. It's totally unconfirmed whether or not it has organs aside from it's mouth: It lacks any visible appendages or sensory organs. Despite several eyewitness testimonies, but few ever actually see this elusive creature.
- ----------------------------------------
- Katsura Otoko / Class: Mythical / LV: 1 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 7
- Weakness : [Wind] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 03 | 01 | 06 | 05
- {Fixed Values} | 13 | 10 | 08 | 13 | 12
- {Initiative} : 10 (5)
- {HP} : 50
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 1#
- - [Element: Phantom / Form: Axe] 2d6+8 physical damage.
- <<Mooncast>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
- <<Secret Hermit Method>>: Constant / User
- - The target reduces damage from targets other than [Range: Engaged] by 10.
- Materials (2d6)
- 2~7: None
- 8~11: Moon Stone/MD+1: 500G (Potency: 1)
- 12+: Moon Spirit Medicine/HP+6: 1000G (Potency: 2)
- Description:
- A rare mononoke that takes the form of a breathtakingly beautiful boy. They're only ever seen at night, but never during a full moon. These mononoke are actually spirits born after energy emitted by a leyline mingled with strong moonlight. If pushed into combat, they transform into a mannequin-like form and shield their allies with their power.
- ----------------------------------------
- Caladrius / Class: Mythical / LV: 02 (1)
- Size : 1
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Friendly
- ID : 14
- Weakness : [Shock] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 04 | 06 | 06 | 04
- {Fixed Values} | 12 | 11 | 13 | 13 | 11
- {Initiative} : 12 (6)
- {HP} : 42
- Armor : 1
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Mafic] 1d6+7 magical damage.
- <<Recovery Magic II>>: Magical Attack / 7 Sq. / Area / Cancels
- - The target [Recovers] {HP} equal to 2d6+10 magical damage.
- <<Toxin Resistance>>: Defense / 5 Sq. / 1#
- - The target reduces [Element: Poison] [Damage] to 0.
- <<Regeneration Field>>: End / Engaged / Area
- - The target [Recovers] {HP} equal to 1d6+7 magical damage.
- Materials (2d6)
- 2~9: Sacred Bird Feather/Will+1: 500G (Potency: 1)
- 9+: Sacred Bird Crest/Resist+1: 1000G (Potency: 2)
- Description:
- This mononoke appears as a beautiful bird with crimson eyes, adorned in pure, white feathers. They also take the form of grey-haired children with pale, white skin and red eyes. These divine birds serve high-ranking spirits and are considered to be angels of god. They have a good nature that compels them to heal wounds, relieve diseases, and ward off poisons. They're known to help those who suffer from incurable diseases.
- ----------------------------------------
- Divine Messenger Apprentice / Class: Mythical / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 16
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 06 | 05 | 05 | 04
- {Fixed Values} | 15 | 13 | 12 | 12 | 11
- {Initiative} : 13 (6)
- {HP} : 52
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / Combat Zone / 1#
- - [Element: Light / Form: Ranged] 2d6+8 physical damage.
- <<Nushi's Loaned Power>>: Start / Combat Zone / 3#
- - [Class: Mythical] NPCs gain +3d6 to [Damage].
- <<Barrier Stretching>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. [Range: Combat Zone / Target: 1#] other than the user is moved up to 5 Sq. away. 1/Round.
- <<Small Authority>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
- Materials (2d6)
- 2~8: None
- 9+: Rare Amulet/Luck+2: 1000G (Potency: 2)
- Description:
- This is a Mononoke that has just begun training as a divine messenger. They serve the will of their patron Nushi. Although their combat power is low, they have the ability to strengthen and control mononoke while inside of a spirit barrier, a divine power granted to them by their Nushi.
- ----------------------------------------
- Aobozu / Class: Mythical / LV: 2 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 14
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 08 | 08 | 03 | 04
- {Fixed Values} | 12 | 15 | 15 | 10 | 11
- {Initiative} : 13 (6)
- {HP} : 52
- Armor : 3
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+9 magical damage. [Additional Effect]: The user may make a [Magical Attack] after a [Combat Move].
- <<Spirited Away>>: Start / 7 Sq. / 1# / No Reactive Check
- - [Install] the target up to 7 Sq. away.
- <<God Sumo>>: Magical Attack / Engaged / 1# / Cancels
- - [Element: Magnet / Form: Magic] 2d6+20 magical damage. If the target fails their {Resist} check, they receive either the effect of 1 or 2.
- 1. Gain [Shift: Fallen].
- 2. Move the target up to 3 Sq. from their current square.
- Materials (2d6)
- 2~9: None
- 9+: Blue Clothing/Armor+1: 500G (Potency: 1)
- Description:
- A deity known for it's distinctive, blue clothing. Many of them serve as priests for Nushi, making appearances to issue warnings for them, or fighting to protect them. When they appear in public, they can take the form of an eerie, one-eyed monster, or a handsome man of any age.
- ----------------------------------------
- Namahage / Class: Mythical / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 14
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 07 | 04 | 03 | 05
- {Fixed Values} | 15 | 14 | 11 | 10 | 12
- {Initiative} : 9 (5)
- {HP} : 56
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+9 physical damage.
- <<Are There Naughty Children Around?>>: Physical Attack / 10 Sq. / 1#
- - [Form: Sword] 2d6+18 physical damage. 1/Round.
- <<Are There Crybabies Around?>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Emperor Wu's Five Oni>>: Constant / User
- - The target reduces [Damage] by 10 while [Ready].
- Materials (2d6)
- 2~9: None
- 10+: Namahage Mask/Barrier+1: 500G (Potency: 1)
- Description:
- An ancestor spirit given a fragment, becoming a mononoke. Although it looks like an oni with a huge knife, it is a good deity which drives off disaster and admonishes troublemakers and the lazy.
- ----------------------------------------
- Mushussu / Class: Mythical / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 16
- Weakness : [Magnet] [Toxin]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 07 | 02 | 03 | 04
- {Fixed Values} | 15 | 14 | 09 | 10 | 11
- {Initiative} : 14 (7)
- {HP} : 53
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 3 Sq. / 1#
- - [Element: Wind / Form: Sword] 2d6+14 physical damage.
- <<Riding Beast God>>: Start / 5 Sq. / 1#
- - [Install] the target up to 5 Sq. away, and then [Install] the user adjacent to the target.
- <<Beastly Blow>>: Physical Attack / Charge 5 Sq. / 1#
- - [Element: Wind] 4d6+15 physical damage. 1/Round.
- <<Wind Resistance>>: Defense / 5 Sq. / 1#
- - The target [Halved] [Element: Wind] [Damage].
- Materials (2d6)
- 2~11: Spirit Leather/HP+1: 500G (Potency: 1)
- 12+: Spirit Tail/Bestow Toxin+3: 1000G (Potency: 3)
- Description:
- A phantom beast that appears frequently in the legends of ancient Mesopotamia. It bears the head of a snake, curled horns, a body formed from both eagle and lion, and a scorpion's tail. They appear in hundreds of works and are known as the steeds of the gods. They have relatively gentle personalities, and run through battlefields while following their summoner's orders.
- ----------------------------------------
- Guardian Beast / Class: Mythical / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 17
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 05 | 10 | 04
- {Fixed Values} | 15 | 10 | 12 | 17 | 11
- {Initiative} : 10 (5)
- {HP} : 63
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Magnet / Form: Ranged] 2d6+11 physical damage.
- <<Guardian Beast Deity>>: Start / Combat Zone / Combat Zone
- - The subject gains either effect 1. or 2.
- 1. [Class: Mythical] NPCs gain +10 [Damage] and {Initiative}.
- 2. The target transforms into any figure for the rest of the scene (Treat as [Maneuver: Disguise / Result: 10]).
- <<Guardian Beast Protection>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The target reduces [Damage] by 10, and the user receives the [Damage] and other effects (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~8: Guardian Beast Tail/Luck +1: 500G (Potency: 1)
- 9+: Guardian Beast Hide/Armor+2: 1000G (Potency: 2)
- Description:
- A guardian beast that protects shrines, ruins, burial grounds, and sanctums. Their shape can vary between things such as hares, chickens, wolves, or cats. They have a high, if unstable level of spiritual power. For this reason, even if they try to take human form, they inadvertently transform into half-human beasts. Most of them are good-natured, and after trying to persuade a stray human to leave in their half-beast form, they guide them to safety and erase their memories.
- ----------------------------------------
- Unicorn / Class: Mythical / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : No
- Reaction : Neutral
- ID : 12
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 08 | 05 | 03 | 04
- {Fixed Values} | 16 | 15 | 12 | 10 | 11
- {Initiative} : 14 (7)
- {HP} : 54
- Armor : 5
- Barrier : 1
- Attack Methods
- [Weapon Attack]: MeleeAttack / Engaged / 1#
- - [Form: Spear] 2d6+13 physical damage.
- <<One-Horned Strike>>: Physical Attack / Charge 4 Sq. / 1#
- - [Element: Light / Form: Spear] 2d6+20 physical damage.
- <<Vitality Transfer>>: End / Combat Zone / 1#
- - The target [Removes] all [Shifts] besides [Taken Out, Dead], then [Recovers] 30 {HP}. Then, the user gains [Shift: Dead].
- <<Horn of Life>>: Constant / User
- - The target changes all [Element: Poison] [Damage] to 0. Additionally, during [Timing: End], the target [Recovers] 10 {HP}.
- Materials (2d6)
- 2~11: Unicorn Mane/Intellect+1: 500G (Potency: 1)
- 12+: Helix Horn/Null Poison: 3000G (Potency: 5)
- Description:
- A phantom beast that takes the form of a white beast with a spiral-shaped horn. They're known for their strong convictions, their graceful appearance, and their ferocious nature. Their horns carry the power of life itself: They can cure diseases or poisons, but are very difficult to obtain. Unicorns very rarely give away their horns, which are considered extremely valuable. It's said that they can forgive those who take them, but that's a lie.
- ----------------------------------------
- Nandi / Class: Mythical / LV: 4 (1)
- Size : 3
- Wits : High
- Senses : Normal
- Speech : No
- Reaction : Neutral
- ID : 16
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 02 | 04 | 09 | 05
- {Fixed Values} | 15 | 09 | 11 | 16 | 12
- {Initiative} : 15 (7)
- {HP} : 64
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 4d6+12 physical damage. [Additional Effect]: Change the [Attack Action] to [Range: Charge 5 Sq]. 1/Round.
- <<Inspiring Guardian Beast>>: Start / Combat Zone / Combat Zone
- - [Class: Mythical] characters gain +5 [Armor] and [Barrier].
- <<Crash>>: Physical Attack / Engaged / 1#
- - [Form: Spear] 3d6+12 physical damage. If the target fails their [Reactive Check], [Install] them up to 1 Sq. away.
- <<Guardian Spirit Beast>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- Materials (2d6)
- 2~9: Milk-White Hide/Strength+1: 500G (Potency: 2)
- 9+: Excellent Bull Horn/PD+2: 1000G (Potency: 2)
- Description:
- These phantom beasts are created when cattle, considered sacred creatures in some areas, became mononoke as a result of being prayed over for many years. They have milky white skin and smooth horns. They're ridden by gods, and are said to be the guardian deities of all quadrupedal creatures.
- ----------------------------------------
- Kagewani / Class: Mythical / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Toxin]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 02 | 04 | 08 | 05
- {Fixed Values} | 16 | 09 | 11 | 15 | 12
- {Initiative} : 20 (9)
- {HP} : 70
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 2#
- - [Form: Spear] 4d6+12 physical damage.
- <<Shadow Sea>>: Start / Combat Zone / Combat Zone
- - [Install] the target up to 2 Sq. away.
- <<Shadow Eater>>: Physical Attack / Engaged / 3#
- - [Element: Magnet / Form: Sword] 3d6+15 physical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen]. 1/Round.
- <<Shadow Drinker>>: Physical Attack / 10 Sq. / 1#
- - [Element: Magnet / Form: Axe] 4d6+15 physical damage. If the target is [Class: Humanoid], gain an additional 10 to [Damage]. 1/Round.
- <<Demon Shark>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~8: Kagewani Scale/PD+1: 500G (Potency: 1)
- 9+: Stinger Tail/Barrier+2: 1000G (Potency: 2)
- Description:
- This mononoke was made from a shark obtaining a Shard. This creature is nearly 3 meters long with dragon-like scales and a barbed tail. They bear violent personalities, and constantly attack sailors in an attempt to eat their souls.
- ----------------------------------------
- Yuki-Onna / Class: Mythical / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 05 | 10 | 03 | 08
- {Fixed Values} | 17 | 12 | 17 | 10 | 15
- {Initiative} : 25 (10)
- {HP} : 71
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Cold / Form: Ranged] 2d6+14 physical damage.
- <<Frozen Breath>>: Magical Attack / 10 Sq. / Area / Cancels
- - [Element: Cold / Form: Magic] 3d6+16 magical damage. 1/Round.
- <<Mystical Freeze>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage and other effects. 1/Round.
- <<Divine Beauty>>: Constant / User
- - The target may perform [Magical Attacks] after a [Combat Move]. Additionally, the target reduces damage from targets other than [Range: Engaged] by 10.
- Materials (2d6)
- 2~9: Snow Crystal/MD+1: 500G (Potency: 1)
- 10+: Yuki-Onna's Sash/Barrier+2: 1000G (Potency: 2)
- Description:
- These mononoke are created after ice formations gain shards, transforming them into living beings. They always appear as beautiful women or girls. Good ones help people who are in danger, while wicked ones steal their souls. Since refrigeration is available cheaply these days, many of them live in human society by sleeping in them.
- ----------------------------------------
- Ubusunagami / Class: Mythical / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Magnet] [Toxin]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 02 | 11 | 10 | 04
- {Fixed Values} | 12 | 09 | 18 | 17 | 11
- {Initiative} : 15 (7)
- {HP} : 90
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 1# / Cancels
- - [Element: Wind / Form: Magic] 2d6+22 magical damage.
- <<Nushi's Authority>>: Start / Combat Zone / Combat Zone
- - [Class: Mythical] NPCs other than the user [Recover] 10 {HP}, then gain +10 [Physical Damage] and {Initiative}.
- <<Divine Breath>>: Magical Attack / Combat Zone / 2# / Halves
- - [Element: Light / Form: Magic] 2d6+30 magical damage. 1/Round.
- <<Mystical Supply>>: Unique / Combat Zone / 1#
- - Use at any time. [Class: Mythical] NPC other than the user may use an "x/round" Talent one additional time per round. 1/Round.
- Materials (2d6)
- 2~9: Spiritual Pyroxene/Resist+1: 1000G (Potency: 2)
- 9+: Shrine Idol/Barrier+3: 1500G (Potency: 3)
- Description:
- A mighty youkai with powerful spirit energy that oversees sanctums. They protect leylines in the area with the help of their own followers, who are mostly mononoke. They can take a humanoid form temporarily, and in times of incidents, gather up their followers and imposes sanctions on those who oppose them.
- ----------------------------------------
- Enraenra / Class: Mythical / LV: 5 (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : Yes
- Reaction : Neutral
- ID : 16
- Weakness : [Cold] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 05 | 09 | 05 | 05
- {Fixed Values} | 21 | 12 | 16 | 12 | 12
- {Initiative} : 19 (8)
- {HP} : 112
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / Charge 3 Sq. / 1#
- - [Element: Fire / Form: Ranged] 3d6+19 physical damage.
- <<Smoke God Spiritual Power>>: Start / Combat Zone / Combat Zone
- - The target [Halves] [Physical Damage] from [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- <<Smoke Protection>>: Defense / 3 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (treat as though {Resist} check had failed).
- <<Born from Flames>>: Constant / User
- - The target [Halves] [Element: Fire] [Damage].
- Materials (2d6)
- 2~10: None
- 11+: Flame Drug/Bestow Fire: 1500G (Potency: 3)
- Description:
- A fire-powered mononoke, created after a fireplace (Or similar object) gained a shard and matured for years. After their transformation is complete, they become a high-ranking divinity called a Kamadogami. Because their body is formed from a substance similar to smoke, it's resistant to physical attacks.
- ----------------------------------------
- Wanyudo / Class: Mythical / LV: 6 (2)
- Size : 3
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 13 | 05 | 05 | 04
- {Fixed Values} | 20 | 20 | 12 | 12 | 11
- {Initiative} : 26 (11)
- {HP} : 68
- Armor : 5
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Ranged Attack / Charge 6 Sq. / 1#
- - [Form: Ranged] 3d6+19 physical damage.
- <<God-Wheel Run>>: Start / 1 Sq. / 1#
- - The target may ignore [Engagements] while making [Combat Moves].
- <<Full Throttle Spiritual Power>>: Prep / User
- - The target loses 10 {HP} and gains +10 [Damage].
- <<Roaring Spirit Wheel>>: Physical Attack / Charge 3 Sq. / Area
- - [Form: Hammer] 2d6+28 physical damage. 1/Round.
- <<Reckless Transportation>>: Unique / 3 Sq. / 1#
- - Use before the user makes a [Move Action], or moves due to the effect of a Talent. After the user moves, [Install] the target from the current square to any square adjacent to the user. 1/Round.
- Materials (2d6)
- Automatic: Winner's Charm/Initiative+1: 500G (Potency: 1)
- Description:
- A being created when old wheels are deified. A kind of Tsujigami, it is a malevolent god that takes the form of a human face in the center of a flaming wheel. Those who look it directly in the eyes are cursed, or lose their sanity.
- ----------------------------------------
- Tschaggatta / Class: Mythical / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 19
- Weakness : [Magnet] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 05 | 11 | 12 | 05
- {Fixed Values} | 10 | 12 | 18 | 19 | 12
- {Initiative} : 18 (8)
- {HP} : 88
- Armor : 8
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Form: Magic] 2d6+23 magical damage. [Additional Effect]: gain +2d6 to the [Attack Action]. 1/Combat.
- <<Carnival Night>>: Start / Combat Zone / Combat Zone
- - The target gains -5 [Damage] during [Damage Calculation].
- <<Area Attack>>: Prep / User
- - The target changes the [Attack Action] to [Target: Area].
- <<Evil-Crushing Howl>>: Magical Attack / Combat Zone / 1# / Halves
- - [Element: Light / Form: Magic] 2d6+37 magical damage. 1/Round.
- <<Divine Revival>>: End / 5 Sq. / Area
- - The target gains [Remove: Downed] and sets their {HP} to 10 (the target may refuse this effect).
- Materials (2d6)
- 2~9: Pine Mask/Armor+1: 500G (Potency: 1)
- 10+: Aged Wood/Resist+1: 1000G (Potency: 2)
- Description:
- A mononoke native to switzerland, that appears on the thursday carnival. They live in the mountains. They have horrifically ugly appearances, but tend to be good-natured, and have the ability to drive evil spirits out of villages and cure diseases.
- ----------------------------------------
- Greed Manticore / Class: Mythical / LV: 7 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Fire] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 07 | 11 | 08 | 07
- {Fixed Values} | 20 | 14 | 18 | 15 | 14
- {Initiative} : 16 (7)
- {HP} : 74
- Armor : 10
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+20 physical damage.
- <<Toxic Attack>>: Physical Attack / Engaged / 1#
- - [Element: Toxin / Form: Spear] 2d6+39 physical damage.
- <<Forbidden Magic>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Toxin / Form: Magic] 1d6+28 magical damage.
- <<Martial Arts Obstruction>>: Unique / 7 Sq. / 1#
- - Use on {Accuracy} Check. The target changes [Physical Damage] from [Weapon Attacks] to 0, and ignores all other effects. 1/Round.
- <<Cunning Wisdom>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may change [Physical Attacks] to [Special Attack / Range: 4 Sq. / Target: 1#].
- Materials (2d6)
- 2~10: Lions Mane/Barrier+1: 500G (Potency: 1)
- 11+: Taboo Lithograph/Will+4: 2000G (Potency: 4)
- Description:
- A phantom beast that appears to be a mixture of a lion, with bat wings, a scorpion tail, and an ugly human face. They're extremely brutal, and take great pleasure in playing with their prey before they kill it. These mononoke are highly dangerous: They can also understand human language and use magic.
- ----------------------------------------
- Ucchusma / Class: Mythical / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Aera
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 05 | 13 | 09 | 04
- {Fixed Values} | 18 | 12 | 20 | 16 | 11
- {Initiative} : 21 (9)
- {HP} : 89
- Armor : 5
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 3#
- - [Element: Fire / Form: Ranged] 4d6+12 physical damage.
- <<Purge Impurity>>: Prep / 7 Sq. / 1# / No Reactive Check
- - The target removes one [Shift] other than [Downed, Taken Out, Dead] specified by the user.
- <<Cleansing Fire>>: Magical Attack / 7 Sq. / 1# / Halves
- - [Element: Fire / Form: Magic] 3d6+27 magical damage. 1/Round.
- <<Divine Flame>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Fire / Form: Magic] 4d6+52 magical damage. If the target has "x#" in their name, they gain [Shift: Dead]. 1/Combat.
- <<Virtue of Flame>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halved] [Element: Fire] [Damage].
- Materials (2d6)
- Automatic: Eternal Fire Ring/Bestow Fire: 1500G (Potency: 3)
- Description:
- A sacred divinity with the spiritual power to purify the unholy. It governs the origin element of flames, and often dwells near impure spirit barriers.
- ----------------------------------------
- Ying / Class: Mythical / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Phantom]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 05 | 05 | 16 | 04
- {Fixed Values} | 19 | 12 | 12 | 23 | 11
- {Initiative} : 13 (6)
- {HP} : 104
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Cold / Form: Ranged] 5d6+20 physical damage.
- <<Shen Spiritual Cannon>>: Physical Attack / Combat Zone / 1#
- - [Element: Phantom / Form: Axe] 3d6+33 physical damage.
- <<Ying's Protection>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Stirring Howl>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. [Class: Mythical] NPCs other than the user gain +[1d6x5] [Physical Damage]. 2/Round.
- <<Protection Talents>>: Constant / User
- - The target gains +20 [Armor] and [Barrier] when receiving [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: Ying's Wing/Initiative+2: 1000G (Potency: 2)
- Description:
- An eastern dragon with the wings of a hawk. Over the years, this zodiacal creature's divine energy has sublimated. As it accumulates more virtue throughout its life, it slowly becomes a dragon. It can protect its allies with its great spiritual power.
- ----------------------------------------
- Nioh / Class: Mythical / LV: 8 (2)
- Size : 3
- Wits : Clever
- Senses : Magical
- Speech : Yes
- Reaction : Friendly
- ID : 21
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 05 | 05 | 14 | 04
- {Fixed Values} | 19 | 12 | 12 | 21 | 11
- {Initiative} : 20 (9)
- {HP} : 91
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 1#
- - [Element: Shock / Form: Hammer] 3d6+20 physical damage.
- <<Nioh's Corner>>: Start / Combat Zone / Combat Zone
- - [Class: Mythical] NPCs gain +10 [Physical Damage] and {Initiative}.
- <<Nioh's Protection>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. Targets other than [Nioh] reduce damage by 10, then the user takes the [Damage] and other effects (Treat as though {Resist} check had failed).
- <<Nioh's Domain>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Nioh's Amulet/Barrier+2: 1000G (Potency: 2)
- Description:
- A guardian that appears in order to protect seals, leylines, high-ranking nushi, or holy sanctums. In Japan, they take the form of sumo wrestlers, but overseas can vary between humanoid, or beast-shaped stone statues. Contrary to their appearance, they have gentle personalities.
- ----------------------------------------
- Vidofnir / Class: Mythical / LV: 8 (2)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 19
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 13 | 02 | 05 | 04
- {Fixed Values} | 19 | 20 | 09 | 12 | 11
- {Initiative} : 23 (10)
- {HP} : 105
- Armor : 7
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 5 Sq. / 1#
- - [Form: Spear] 2d6+26 physical damage.
- <<Shining Rooster>>: Start / Combat Zone / Combat Zone
- - The target ignores "Dark Place" penalties (Core p152).
- <<Spirit Bird Strike>>: Physical Attack / Engaged / 1#
- - [Element: Light / Form: Hammer] 2d6+50 physical damage.
- <<Spirit Resident>>: Magical Attack / 7 Sq. / 2# / Cancels
- - Targets other than the user echange one [Spirit Dice].
- <<Wooden Snake>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, gain +1d6 [Damage] against [Class: Undead / Chaos].
- Materials (2d6)
- 2~8: Vidofnir Wing/HP+6: 1000G (Potency: 2)
- 9+: Vidofnir Tail Feather/Bestow Light: 1500G (Potency: 3)
- Description:
- A luminous, bird-type phantom beast that's said to live at the top of the world tree. It is, in reality, a bird that lived in a sacred tree, that gained a shard from it, and transformed into a phantom beast. They protect the trees they inhabit spirit trees with their new power.
- ----------------------------------------
- Simurgh / Class: Mythical / LV: 9 (2)
- Size : 4
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Magnet] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 11 | 15 | 05 | 04
- {Fixed Values} | 18 | 18 | 22 | 12 | 11
- {Initiative} : 18 (8)
- {HP} : 91
- Armor : 7
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+20 physical damage.
- <<Element Enhancement: Wind>>: Start / Combat Zone / Combat Zone
- - The target gains +5 [Element: Wind] [Damage]
- <<Spirit Wind>>: Magical Attack / Combat Zone / 1# / Halves
- - [Element: Wind] 3d6+35 magical damage.
- <<Dragonpulse Activation I>>: End / Combat Zone / 1#
- - The target changes one exhausted [Spirit Dice] to any number and returns it to their [Spirit Pool].
- <<Sacred Bird>>: Constant / User
- - The target may perform [Magical Attacks] after a [Combat Move]. Additionally, the target [Halves] [Damage] of [Rank: 2 or less].
- Materials (2d6)
- 2~4: Sacred Bird Wing/Will+1: 500G (Potency: 1)
- 5~9: White Wolf Fur/Armor+3: 1500G (Potency: 3)
- 10~: Seven-Colored Tail Feather/Bestow Light: 1500G (Potency: 3)
- Description:
- A bird-like phantom beast that's covered in white wolf's fur, with lion claws, and a long tail covered in feathers that shine in seven colors. These highly revered bird deities are known to protect leylines. They violently attack those who enter with ill intent, but provides assistance to the righteous.
- ----------------------------------------
- Rabbit God / Class: Mythical / LV: 9 (2)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 12
- Weakness : [Cold] [Wind[
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 15 | 15 | 07 | 07
- {Fixed Values} | 13 | 22 | 22 | 14 | 14
- {Initiative} : 38 (15)
- {HP} : 91
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Light / Form: Magic] 4d6+40 magical damage.
- <<True Kotodama>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. 1 [Class: Mythical] NPC who is [Ready] takes their [Turn] immediately, ignoring {Initiative}. 1/Round.
- <<Divine Power ・ Island Crossing>>: Unique / Combat Zone / 1#
- - Use after the targets [Turn] ends. One target who is [Ready] takes their [Turn] immediately, ignoring {Initiative}. 2/Round.
- <<Guidance God>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Rabbit God Fur/MD+2: 1000G (Potency: 2)
- Description:
- This mononoke is a hare that gained a shard and became a deity after some time. These rabbits are roughly the size of a human child and have pure, white fur and golden eyes. Their divine powers allow them to lead both heroes and gods, and grant them excellent sensitivity.
- ----------------------------------------
- Hakutaku / Class: Mythical / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 8
- Weakness : [Magnet] [Toxin]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 05 | 15 | 05 | 04
- {Fixed Values} | 22 | 12 | 22 | 12 | 11
- {Initiative} : 20 (9)
- {HP} : 111
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+17 physical damage.
- <<Diffusion Technique>>: Prep / User
- - The user gains +2# to [Attack Actions].
- <<Divine Beast Strike>>: Physical Attack / Engaged / 1#
- - [Element: Phantom / Form: Hammer] 2d6+66 physical dmage.
- <<Recovery Magic>>: Magical Attack / 7 Sq. / 1# / Cancels
- - The target removes one [Shift] besides [Shift: Downed, Taken Out, Dead] and then [Recovers] 40 {HP}. 1/Round.
- <<Divine Beast Spiritual Power>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] of [Rank: 2 or Less].
- Materials (2d6)
- 2~10: Hakutaku Whiskers/Intellect+1: 500G (Potency: 1)
- 9+: Hakutaku Book/Intellect+4: 2000G (Potency: 4)
- Description:
- A legendary god-beast that's said to be versed in all subjects. It's true identity is that of a goat that gained spiritual power and transformed into a god. It has the head of a goat, and nine eyes scattered across it's body and face. It's unique spiritual powers ward off sickness and disaster.
- ----------------------------------------
- Tengu / Class: Mythical / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Magnet] [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 05 | 15 | 06 | 04
- {Fixed Values} | 23 | 12 | 22 | 13 | 11
- {Initiative} : 25 (10)
- {HP} : 156
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Element: Wind / Form: Sword] 2d6+25 physical damage.
- <<Tengu Topple>>: Start / Combat Zone / Combat Zone
- - The target [Halves] [Damage] from [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]). If it is [Physical Damage], [Halve] again (total one-quarter).
- <<Tengu Fan>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Wind / Form: Magic] 4d6+53 magical damage. 1/Round.
- <<Spiritual Blessing>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. additionally, as long as the target does not have [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] may ignore "apply [Shift: Dead] to mononoke with 'x#' in their name" effects.
- Materials (2d6)
- Automatic: Tengu's Light/Agility+4: 2000G (Potency: 4)
- Description:
- After a long period of time, small Tengu (aka long-nosed goblins) evolve into deities. This one is a high-ranking deity, often known to be a nuisance in the surrounding area. They're excellent in martial arts and magic, and in some cases, they impart these secrets to those people they consider friends.
- ----------------------------------------
- Deva / Class: Mythical / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 29
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 05 | 17 | 04 | 15
- {Fixed Values} | 12 | 12 | 24 | 11 | 22
- {Initiative} : 25 (10)
- {HP} : 136
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
- - [Element: Phantom / Form: Magic] 4d6+30 magical damage.
- <<Spirit Overload>: Magical Attack / Combat Zone / 1# / Cancels
- - [Element: Magnet / Form: Magic] 5d6+50 magical damage, and the target [Halves] their [Barrier].
- <<Protective God>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target reduces [Damage] by 20, and the user takes the [Damage] and other effects (treat as though {Resist} check had failed).
- <<Deva's Blessing>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Mythical] NPC other than the user gains +[1d6x10] against [Target: 1#]. 1/Round.
- <<Deva's Authority>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- 2~7: None
- 8+: Deva's Spirit/MD+3: 1500G (Potency: 3)
- Description:
- This god was once a rampaging demon before it underwent enlightenment, becoming the guardian of a sanctum afterwards. They appear as powerful humans, or beastmen, dressed oriental-style armor.
- ================================================================================
- * Mythical Mononoke Lvl 11-20 [XXXF-7B]
- ================================================================================
- Taniguku / Class: Mythical / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 25
- Weakness : [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 16 | 15 | 11
- {Fixed Values} | 13 | 23 | 23 | 22 | 18
- {Initiative} : 28 (11)
- {HP} : 117
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Magnet / Form: Magnet] 3d6+30 magical damage.
- <<Unity of Thought>>: Start Combat Zone / Combat Zone
- - [Class: Mythical] NPCs gain +10 [Damage] and {Initiative}.
- <<Water God Spirit Lance>>: Magical Attack / Combat Zone / 2# / Cancels
- - [Element: Cold / Form: Magic] 5d6+28 magical damage.
- <<Heavenly Mission>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. [Class: Mythical] NPC who is [Ready] takes their [Turn] immediately, ignoring {Initiative}. 2/Round.
- <<Divine Power: Valley Dive>>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Magic Tile/Intellect+2: 1000G (Potency: 2)
- Description:
- This mononoke is the result of a frog gaining a shard and living a long period of time. They're roughly one third the size of an adult human. These gods have intellect surpassing humans, but devote their talents to helping others and protecting the world.
- ----------------------------------------
- Wisdom King / Class: Mythical / LV: 11 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Magnet] [Toxin]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 01 | 04 | 15 | 06
- {Fixed Values} | 32 | 08 | 11 | 22 | 13
- {Initiative} : 29 (12)
- {HP} : 175
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 3#
- - [Element: Light / Form: Spear] 4d6+40 physical damage.
- <<Wisdom of Destruction>>: Start / Combat Zone / 2#
- - [Class: Mythical] NPCs gain +[{LV}x2] [Magical Damage].
- <<Sword Flash>>: Physical Attack / Combat Zone / 1#
- - [Element: Light / Form: Sword] 6d6+60 physical damage.
- <<Wisdom King's Mantra>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Light / Form: Magic] 6d6+38 magical damage. 1/Round.
- <<Godly Power Supply>>: Unique / Combat Zone / 1#
- - Use at Any Time. [Class: Mythical] NPC other than the user can use Talent with a x/round restriction one additional time that round. 2/Round.
- <<Wisdom King's Authority>>: Constant / Yser
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Sword of Gods/PD+3: 1500G (Potency: 2)
- Description:
- The powerful, supreme deity has a mission to save the world. It has the body of a giant, several faces, and a multitude of arms that it uses to vent it's rage onto evil. Each of it's hands holds a sword, and it prioritizes saving good people.
- ----------------------------------------
- Great Tengu / Class: Mythical / LV: 12 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 16 | 08 | 06 | 08
- {Fixed Values} | 25 | 23 | 15 | 13 | 15
- {Initiative} : 40 (15)
- {HP} : 133
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 3#
- - [Element: Wind / Form: Sword] 4d6+40 physical damage. [Additional Effect]: Change the [Attack Action] to a [Special Attack]. 1/Round.
- <<Demon Lords Light and Fire>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target received -2 to [Reactive Checks], and [Shift: Darkness].
- <<Great Tengu's Funeral Pyre>>: Prep / Combat Zone / Combat Zone / No Reactive Check
- - The target loses one [Spirit Dice]. 1/Combat.
- <<Great Tengu's Hidden Sword>>: Physical Attack / Combat Zone / 2#
- - [Element: Flame / Form: Sword] 6d6+60 physical damage, and the target [Halves] their [Armor].
- <<Tengu Mayhem>>: Unique / Combat Zone / 1#
- - Use on Check. The target gains -2 to the [Check]. 2/Combat.
- <<Gongen-Class Spirit>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Great Tengu's Fan/Halve Wind: 2000G (Potency: 4)
- Description:
- After intense training, this tengu transformed into a powerful existence comparable to a Heroic Spirit or a Divine Soul. Many of the tengu who reach this level of power have famous names. Despite this, all of them continue their physical and magical training in order to attain a higher level of power.
- ----------------------------------------
- Heavenly Steed / Class: Mythical / LV: 13 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 20
- Weakness : [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 19 | 06 | 13 | 04
- {Fixed Values} | 23 | 26 | 13 | 20 | 11
- {Initiative} : 50 (19)
- {HP} : 134
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 2#
- - [Element: Wind / Form: Spear] 3d6+30 physical damage.
- <<Heavenly Being>>: Start / User
- - Install the [Target] into any square.
- <<Comet Rush>> Physical Attack / Charge 4 Sq. / Area
- - [Element: Light / Form: Spear] 5d6+60 physical damage. If the target is more than 4 Sq. away, the used adds +5d6 to [Damage].
- <<God Carrier>>: Unique / Combat Zone / 1#
- - Use on {Evade} Check. The user makes the [Check] in place of the [Target], and on a failure receives the [Damage] and other effects. 1/Round.
- <<Star Incarnation>>: Constant / User
- - During a targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may ignore [Engagements] during [Combat Moves].
- Materials (2d6)
- Automatic: Raw Leather/Speed+2: 1500G (Potency: 3)
- Description:
- This phantom beast is a horse that transformed into a mononoke after years of maturation. It resembles an ordinary horse, albeit with a stripe pattern. Some of them have more than three pairs of legs, horns, or wings, but as a whole, they all have a high leve of spiritual power. These mononoke are also known as 'Sleipnir' in the west.
- ----------------------------------------
- Throne / Class: Mythical / LV: 13 (3)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Cold] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 16 | 03 | 05 | 04
- {Fixed Values} | 25 | 23 | 10 | 12 | 11
- {Initiative} : 31 (12)
- {HP} : 144
- Armor : 18
- Barrier : 17
- Attack Methods
- [Weapon Attack]: Ranged Attack / Charge 4 Sq. / 1#
- - [Form: Ranged] 6d6+40 physical damage. [Additional Effect]: Change the [Attack Action] to [Range: Charge 12 Sq.]
- <<Burning Wheel March>>: Physical Attack / Engaged / 1#
- - [Element: Fire / Form: Ranged] 3d6+76 physical damage. 2/Round.
- <<Ruler of Intent>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 2/Round.
- <<Carrier of the Throne>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- 2~10: Blazing Wings/Bestow Fire: 15000G (Potency: 3)
- 11+: Huge Wheel/Speed+4: 2000G (Potency: 4)
- Description:
- A high-ranking Angel, also known as Ophanim, created by the God of the Church. It has a bizarre appearance: Countless eyes and wings spread across a burning wheel. This angel carries the throne of God, and serves as a messenger to convey its intention to others.
- ----------------------------------------
- Spirit Turtle / Class: Mythical / LV: 14 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 25
- Weakness : [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 06 | 06 | 20 | 08
- {Fixed Values} | 27 | 13 | 13 | 27 | 15
- {Initiative} : 12 (6)
- {HP} : 140
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 3#
- - [Element: Wind / Form: Hammer] 4d6+40 physical damage.
- <<Predict Fortune>>: Start / Combat Zone / Combat Zone
- - The target adjusts two [Spirit Dice] by +1 or -1 (May not below 1 or above 6).
- <<Trample>>: Physical Attack / Combat Zone / 2#
- - [Element: Magnet / Form: Hammer] 6d6+60 physical damage, and the target [Halves] their [Armor].
- <<Great Mountain Protection>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects (Treat as though {Resist} check had failed).
- <<Fourfold Spirit>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions) (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Spirit Turtle Algae/Barrier+3: 1500G (Potency: 3)
- Description:
- A turtle that transformed into a mononoke after nearing the end of it's long lifespan. Their massive shells give them the appearance of a walking mountain. Younger variants of this mononoke are referred to as 'Spirit Tortoises'.
- ----------------------------------------
- Rain God / Class: Mythical / LV: 14 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 28
- Weakness : [Fire]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 07 | 23 | 20 | 04
- {Fixed Values} | 13 | 14 | 30 | 27 | 11
- {Initiative} : 29 (12)
- {HP} : 190
- Armor : 20
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Cold / Form: Magic] 4d6+38 magical damage.
- <<Spirit Nectar>>: Magical Attack / 7 Sq. / 1# / Cancels
- - The target [Recovers] {HP} equal to 4d6+35 [Magical Damage].
- <<Grace of Rain>>: End / Combat Zone / Combat Zone
- - The target removes one [Negative Shift] other than [Fallen, Downed, Taken Out, Dead].
- <<Divine Power>>: Unique / 6 Sq. / 1#
- - The target gains either effect 1. or 2. 1/Round.
- 1. Use on Check. Gain +3 to the [Check].
- 2. Use on Damage Calculation. Gain +10 [Damage].
- <<Divine Protection>>: Constant / User
- - The target [Halves] [Damage] that is not bestowed with [Element: Fire].
- Materials (2d6)
- Automatic: Rain God's Hair/Barrier+4: 2000G (Potency: 4)
- Description:
- A high-ranking divinity with the spiritual power to manipulate the weather. Female weather gods are typically referred to as female case is called "Water woman" by land. Most of them serve as nushi in sanctums, stabilizing the weather of an entire region with their power.
- ----------------------------------------
- Minor Dragon / Class: Mythical / LV: 15 (3)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 28
- Weakness : None
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 06 | 16 | 15 | 04
- {Fixed Values} | 26 | 13 | 23 | 22 | 11
- {Initiative} : 19 (8)
- {HP} : 146
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 6d6+34 physical damage.
- <<Dragon Attack>>: Physical Attack / Charge 4 Sq. / Area
- - [Form: Sword 3d6+72 physical damage. Targets that fail their {Evade} check are [Installed] up to 3 Sq away in any direction. 1/Round.
- <<Dragon Fire>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Fire / Form: Magic[ 2d6+36 magical damage.
- <<The Strongest Beast On The Earth>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Element: Fire or Cold], and during [Timing: End] [Recovers] 20 {HP}.
- Materials (2d6)
- 2~9: Boiling Dragon's Blood/Halve Cold: 2000G (Potency: 4)
- 10+: Dragon Scale/PD+5: 3000G (Potency: 5)
- Description:
- The king of phantom beasts, similar to a giant lizard, covered in scales and sporting massive horns on it's head. Some of them have additional heads or limbs, or wings. They protect leylines and harbor a power that transcends human knowledge. Their blows tear the earth; and their breath scorches the heavens.
- ----------------------------------------
- Cherubim / Class: Mythical / LV: 15 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 07 | 20 | 06 | 11
- {Fixed Values} | 27 | 14 | 27 | 13 | 18
- {Initiative} : 35 (14)
- {HP} : 160
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Light / Form: Sword] 4d6+40 physical damage.
- <<Cherubim Wheel>>: Start / Combat Zone / 2#
- - [Class: Mythical] NPCs with [Movement: Fly] gain [Own {Size}x5] +5 to [Damage], [Armor] and [Barrier].
- <<Sword of Rotating Flames>>: Magical Attack / Combat Zone / 2# / Cancels
- - [Element: Fire / Form: Magic] 7d6+70 magical damage. 1/Round.
- <<God's Throne>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. One [Class: Mythical] NPC specified by the user receives the [Damage] and other effects (Treat as though {Resist} check had failed). The target may reject this effect.
- <<World Tree Gatekeeper>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Gods' Flaming Sword/Bestow Fire: 1500G (Potency: 3)
- Description:
- This mononoke is a higher form of angel. It has four heads, a humanoid torso with two sets of wings, lengthened arms, and a pair of wheels in place of it's legs. They boast tremendous battle capability, leadership, and intelligence.
- ----------------------------------------
- Yinglong / Class: Mythical / LV: 16 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 27
- Weakness : [Phantom]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 21 | 07 | 06 | 12
- {Fixed Values} | 29 | 28 | 14 | 13 | 19
- {Initiative} : 45 (17)
- {HP} : 211
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Wind / Form: Spear] 4d6+40 physical damage.
- <<Storm Invitation>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - [Install] the target up to 5 Sq. away.
- <<Jaws of the Dragon>>: Physical Attack / Combat Zone / 1#
- - [Element: Wind / Form: Axe] 8d6+80 physical damage, and the target [Halves] their [Armor].
- <<Dragon Storm>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
- <<Fourfold Dragon Power>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Dragon Fingers/Bestow Cold: 1500G (Potency: 3)
- Description:
- A mononoke resulting after marine life gained a shard and matured over time. It resembles a four-legged, draconic beast with crow wings. It's part of a group called the Shinshin, consisting of itself, the pheonix, the kirin, and the tortoise. It can not only move underwater but can also fly through the air, and control wind and rain.
- ----------------------------------------
- Idogami / Class: Mythical / LV: 16 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 31
- Weakness : [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 18 | 08 | 08 | 08
- {Fixed Values} | 33 | 25 | 15 | 15 | 15
- {Initiative} : 36 (14)
- {HP} : 236
- Armor : 4
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Element: Cold / Form: Ranged] 4d6+42 physical damage.
- <<Water Gods Sword>>: Physical Attack / Combat Zone / Area
- - [Element: Cold / Form: Sword] 6d6+68 physical damage. 1/Round.
- <<Non-Elemental Resistance>>: Defense / User
- -The target [Halves] [Magical Damage] that has not been bestowed with an [Element].
- <<Mutant Power: Divine Water>>: Unique / Combat Zone / 1#
- - Use at Any Time. The target gains +1 [Overflow]. 1/Round.
- <<Divine Incarnation>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Element: Cold] [Damage] to 0.
- Materials (2d6)
- Automatic: Idogami Statue/Halve Cold: 2000G (Potency: 4)
- Description:
- Water-related objects or tools came into contact with a shard and transformed into a high-ranking deity after some time. They often appear as elderly humans in priest robes. They have a high level of power and constantly produce cold air.
- ----------------------------------------
- Karura / Class: Mythical / LV: 17 (1)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 28
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 23 | 23 | 07 | 11
- {Fixed Values} | 13 | 30 | 30 | 14 | 18
- {Initiative} : 30 (15)
- {HP} : 252
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
- - [Element: Fire / Form: Magic] 4d6+40 magical damage.
- <<Poisonous Sacred Bird>>: Start / User
- - The [Halves] [Damage] from [Element: Fire, Light, Toxin], and gains +20 [Damage] against [Class: Humanoid, Beast, Insectoid].
- <<Karura Fire>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Light] 6d6+80 magical damage, and the target [Halves] their [Barrier].
- <<Golden Sacred Bird>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the [Damage] and other effects. 1/Round.
- <<Army-Rending War God>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Golden Feather/Strength+3: 1500G (Potency: 3)
- Description:
- This mononoke is the result of a bird gaining a shard and meditating for years. They appear as huge, bird-headed humanoids that radiate a gold aura. Also known as Garuda in some areas, they have the ability to manipulate spirit energy and flames, and possess fighting ability beyond human levels.
- ----------------------------------------
- Kamado-no-Kami / Class: Mythical / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 22
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 07 | 27 | 07 | 22
- {Fixed Values} | 14 | 14 | 34 | 14 | 29
- {Initiative} : 35 (14)
- {HP} : 277
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magial Attack / 7 Sq. / 1# / Cancels
- - [Element: Fire / Form: Magic] 3d6+44 magical damage.
- <<God of Smoke>>: Start / Combat Zone / Combat Zone
- - [Halve] the [Damage] of [Target: 2#+] [Physcial Attacks] (Including [Area - Combat Zone]).
- <<Divine Flame>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Fire / Form: Magic] 5d6+81 magical damage. 1/Round.
- <<Flame Burst>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. The target gains +10 [Damage]. 1/Round.
- <<Divine Avatar>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, reduce [Damage] from [Element: Fire] to 0.
- Materials (2d6)
- Automatic: Flame God's Face/Halve Fire: 2000G (Potency: 4)
- Description:
- After years of absorbing a shard's power, tools or objects related to fire transformed into a high-level deity. They take both male or female forms, dress in elaborate Japanese clothing that shines like flames, and are some of the most beautiful beings in the world. They're highly resistant to flames, and physical attacks.
- ----------------------------------------
- Humbaba / Class: Mythical / LV: 18 (4)
- Size : 5
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 30
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 21 | 12 | 05 | 06
- {Fixed Values} | 29 | 28 | 19 | 12 | 13
- {Initiative} : 29 (12)
- {HP} : 198
- Armor : 19
- Barrier : 18
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 2#
- - [Form: Hammer] 6d6+51 physical damage. [Additional Effect]: [Halve] the [Armor] and [Barrier] of the [Target]. 1/Round.
- <<Soul Branding>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target loses an additional 1d6 [Crest] when using [Spirit Burn].
- <<Ancient God Strike>>: Physical Attack / Engaged / 1#
- - [Element: Fire / Form: Axe] 3d6+105 Physical Damage. 1/Round.
- <<Angry Divine Beast's Breath>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Fire or Toxin / Form: Magic] 4d6+62 magical damage. 1/Round.
- <<Amber Forest Guardian>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target can make [Magical Attacks] after a [Combat Move], and delays the effects of 1 Talent until [Timing: Start] of the next round.
- Materials (2d6)
- 2~10: Divine Beast Hide/HP+12: 2000G (Potency: 4)
- 9+: Core of the Divine Beast/PD+5: 3000G (Potency: 5)
- Description:
- A phantom beast first sighted in a holy valley in Lebanon. It has the head of a hawk, the claws of a lion, and serves as a guardian to the sacred valley in which if was found. It also works with a forest guardian god, and their exploits are found in myth.
- ----------------------------------------
- War God / Class: Mythical / LV: 18 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 23 | 21 | 04 | 18 | 06
- {Fixed Values} | 30 | 28 | 11 | 25 | 13
- {Initiative} : 30 (12)
- {HP} : 220
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 4#
- - [Element: Light / Form: Sword] 4d6+40 physical damage.
- <<World Guardian>>: Prep / Combat Zone / Combat Zone
- - The target gains [Remove: Darkness, Poison, Pain, Paralysis].
- <<Three Faces, Six Elbows>>: Physical Attack / Combat Zone / 3#
- - [Element: Shock / Form: Hammer] 6d6+100 physical damage.
- <<Being of Spirit Veins>>: Unique / Combat Zone / 1#
- -Use at Any Time. [Class: Mythical] NPC besides the user may use a Talent with an x/Round restriction one additional time. 4/Round.
- <<Super God Penance>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Ashura Spirit/HP+9: 1500G (Potency: 3)
- Description:
- This is the highest rank that a divine spirit, mononoke, or sakimitama can attain through training. They have tremendous spiritual power and fighting spirit.
- ----------------------------------------
- Seraphim / Class: Mythical / LV: 19 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 06 | 25 | 07 | 11
- {Fixed Values} | 32 | 13 | 32 | 14 | 18
- {Initiative} : 40 (15)
- {HP} : 260
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 4# / Cancels
- - [Element: Fire / Form: Magic] 4d6+40 physical damage.
- <<Lightning Holy Spirit>>: Magical Attack / Combat Zone /1# / Cancels
- - [Element: Shock / Form: Magic] 6d6+100 magical damage.
- <<Supreme Heavenly Radiance>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Light / Form: Magic] 6d6+60 magical damage. 1/Round.
- <<Holiest of Holy>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects.
- <<Heavenly Fire Authority>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. [Class: Mythical] NPC who is [Ready] takes their [Turn] immediately, ignoring {Initiative}. 2/Round.
- <<Love for the Original God>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] not bestowed with an [Element].
- Materials (2d6)
- Automatic: Seraphim Wing/Halve Light: 2000G (Potency: 4)
- Description:
- This being is the apex of angels, and is also known as a Seraph. They resemble beautiful humans, with three pairs of wings, and emit a radiant spiritual light from their bodies.
- ----------------------------------------
- Major Dragon / Class: Mythical / LV: 19 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Phantom]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 06 | 13 | 24 | 06
- {Fixed Values} | 32 | 13 | 20 | 31 | 13
- {Initiative} : 28 (11)
- {HP} : 280
- Armor : 30
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 2#
- - [Element: Wind / Form: Spear] 4d6+40 physical damage.
- <<Dragon Flight>>: Start / User
- - The target gains +40 {Initiative}, [Shift: Flight], and [Installs] up to 10 Sq. away.
- <<Dragon Rampage>>: Physical Attack / Charge 6 Sq. / 1#
- -[Element: Toxin / Form: Axe] 6d6+100 physical damage, and the target [Halves] their [Armor].
- <<Dragon Breath>>: Physical Attack / Combat Zone / Area
- - [Element: Fire / Form: Hammer] 100+[1d6x10] physical damage, and the target [Halves] their [Armor]. 1/Round.
- <<The Strongest Beast On The Earth>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from forms other than [Form: Sword or Spear].
- Materials (2d6)
- Automatic: Legendary Treasure/Halve Magnet: 2000G (Potency: 4)
- Description:
- A famous, western dragon that appears in stories told all around the world. The strongest creatures on earth, born in the age of the gods. They contain more power than that of a natural disaster itself.
- ----------------------------------------
- God of Heaven and Earth / Class: Mythical / LV: 20 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 8
- Weakness : None
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 16 | 24 | 04 | 11
- {Fixed Values} | 32 | 23 | 31 | 11 | 18
- {Initiative} : 40 (15)
- {HP} : 320
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Wind / Form: Magic] 2d6+43 magical damage.
- <<The Original Magatama>>: Start / Combat Zone / Combat Zone / No Reactive check
- - The target changes their {Initiative} to 20.
- <<Godly Secret Technique>>: Physical Attack / Combat Zone / 1#
- - [Element: Light / Form: Sword] 6d6+120 physical damage.
- <<Divine Majesty>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Shock / Form: Magic] 6d6+60 magical damage. 1/Round.
- <<Source of Spirit Veins>>: Unique / Combat Zone / Combat Zone
- - Use at Any Time. The target gains 10 {HP}, then [Remove: Darkness, Poison, Pain, Paralysis].
- <<Origin of the World>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: World Fragments/Null Poison: 3000G (Potency: 5)
- Description:
- A deity from the age of the gods. It's appearance is that of the mythological gods.
- ----------------------------------------
- Ryujin / Class: Mythical / LV: 20 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 8
- Weakness : None
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 17 | 24 | 06 | 08
- {Fixed Values} | 32 | 24 | 31 | 13 | 15
- {Initiative} : 30 (12)
- {HP} : 350
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Light / Form: Ranged] 4d6+44 physical damage.
- <<Ryujin's Flight>>: Start / User
- - For the rest of combat, the target gains [Shift: Flight] and +40 {Initiative}.
- <<Ryujin's Authority>>: Start / Combat Zone / Combat Zone / No Reactive check
- - The target changes any 2 [Spirit Dice] to [Overflow].
- <<Thundercloud Crossing>>: Prep / User
- - The target may [Install] into any square.
- <<Ryujin Icicle Spear>>: Physical Attack / Combat Zone / 8#
- - [Element: Cold / Form: Spear] 7d6+100 physical damage.
- <<Raging Lightning>>: Magical Attack / Combat Zone / 8# / Cancels
- - [Element: Shock / Form: Magic] 6d6+100 magical damage.
- <<Ryujin's Scales>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target always has [Remove: Fallen, Darkness, Poison, Pain, Paralysis, Immobile].
- Materials (2d6)
- Automatic: Dragon Jewel/Null Pain: 4000G (Potency: 5)
- Description:
- Ryujin is a famous oriental dragon that appears in the myths and legends of countries all around the world. The king of dragons, he is worthy of leading all species and his divine power is said to be comparable to that of the original god.
- ================================================================================
- * Chaos Mononoke Lvl 1-10 [XXXF-8A]
- ================================================================================
- Keseran Pasaran x5 / Class: Chaos / LV: 1 (1)
- Size : 1
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 10
- Weakness : [Fire] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 07 | 04 | 04
- {Fixed Values} | 12 | 10 | 14 | 11 | 11
- {Initiative} : 10 (5)
- {HP} : 36
- Armor : 2
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 1d6+9 physical damage.
- <<Elemental Magic I>>: Magical Attack / 4 Sq. / 1# / Cancels
- - [Element: Light / Form: Magic] 2d6+11 magical damage. 1/Round.
- <<Blessing of Light>>: Defense / 5 Sq. / 1#
- - The target [Halves] [Element: Light] [Damage].
- Materials (2d6)
- 2~7: None
- 8+: Light Hairball/Luck+1: 500G (Potency: 1)
- Description:
- This mononoke is created when floating dust combines with tiny fragments of shards in the air and begins to emit a strange light. This mononoke resembles a fluffy, hazy bundle of light that drifts through the air. They're attracted to leylines, and the leftovers of spiritual energy left behind from other awakened. There a few regions that worship Keseran Pasaran as a sign of good luck.
- ----------------------------------------
- Larva Enhancer / Class: Chaos / LV: 1 (1)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 01 | 05 | 10 | 04
- {Fixed Values} | 12 | 08 | 12 | 17 | 11
- {Initiative} : 8 (5)
- {HP} : 46
- Armor : 2
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+6 magical damage. [Additional Effect]: Change the [Attack Action] to [Range: Combat Zone]. 1/Combat.
- <<Grant Miasma>>: Start / 7 Sq. / 1#
- - The target gains +5 [Damage].
- <<Strengthening Chaos>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] gain +10 {Initiative} and are treated as "NPCs with the same name".
- Materials (2d6)
- 2~9: None
- 10+: Jade-Colored Exoskeleton/MD+1: 500G (Potency: 1)
- Description:
- A slender form of Larva, with a silvery exoskeleton. While unsuitable for combat, it's exoskeleton emits a unique form spirit energy that strengthens chaos-types. With it's mere existence, it can dramatically enhance the spiritual power of surrounding chaos-type mononoke.
- ----------------------------------------
- Larva Guard x1 / Class: Chaos / LV: 1 (1)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 01 | 05 | 04 | 07
- {Fixed Values} | 15 | 08 | 12 | 11 | 14
- {Initiative} : 3 (3)
- {HP} : 50
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 1#
- - [Form: Hammer] 3d6+11 physical damage.
- <<Rigid Arm Defense>>: Defense / 5 Sq. /1#
- - Use on Damage Reduction. Reduce the targets [Damage] by 5, and the user receives the [Damage] and other effects (Treat as though {Resist} check had failed).
- <<Chaos Guardian>>: Constant / User
- - The target gains +5 [Armor] and [Barrier] (maximum +15) for each "NPC with x# in their name" they are [Engaged] to.
- Materials (2d6)
- 2~8: None
- 9~10: Exoskeleton/Barrier+1: 500G (Potency: 1)
- 11~: Pure Black Crystal/Strength+2: 1000G (Potency: 2)
- Description:
- A large larva, clad in a jet-black exoskeleton. This rare subspecies has a unique, shield-shaped exoskeleton on each of their strangely long arms. As you can imagine from it's shape, it boasts high defensive power, and is an enemy that can't be defeated easily.
- ----------------------------------------
- Chaos Book / Class: Chaos / LV: 2 (1)
- Size : 1
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Fire] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 05 | 08 | 06
- {Fixed Values} | 11 | 08 | 12 | 15 | 13
- {Initiative} : 12 (6)
- {HP} : 37
- Armor : 5
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Element: Shock / Form: Magic] 3d6+10 magical damage.
- <<Area Attack>>: Prep / User
- - Change the targets [Attack Action] to [Target: Area].
- <<Irresistible Fate>>: Unique / 7 Sq. / 1#
- - Use on {Resist} Check. The target gains -2 to {Resist}. 1/Round.
- <<Moving Magic>>: Constant / User
- - The target may make [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- 2~9: Black Bookmark/Intellect+1: 500G (Potency: 1)
- 10+: Wrecked Grimoire/MD+2: 1000G (Potency: 2)
- Description:
- This mononoke was formed after an aramitama's impure spirit energy corrupted a spirit, transforming it into a devilish mononoke that enacts it's creator's will. The cover of the grimoire is decorated with the faces of humans, distorted by madness, and it can freely use the magic stored inside it's own pages. It can fly by flapping it's own pages like a butterfly's wings.
- ----------------------------------------
- Larva Sacrifice x4 / Class: Chaos / LV: 2 (4)
- Size : 2
- Wits : Low
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 14
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 02 | 05 | 04 | 04
- {Fixed Values} | 12 | 09 | 12 | 11 | 11
- {Initiative} : 9 (5)
- {HP} : 57
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+7 magical damage. [Additional Effect]: [Range: 7 Sq / Target: 1#] gains +1d6 to {Initiative}. 1/Combat.
- <<Tortuous Restraints>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the [Attack Action] of a [Target] other than [Range: Engaged] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Sacrificial Lamb>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] reduce [Damage] by 10.
- Materials (2d6)
- 2~8: None
- 9+: Colored Exoskeleton/Evade+1: 500G (Potency: 1)
- Description:
- A specially-modified type of larva created to serve as escorts for mages. Their exoskeletons resemble restraints, which possess the unique ability to absorb spiritual power. They're typically created by aramitama, or mages from the evil sorcerous organization, Rozenskull.
- ----------------------------------------
- Larva Caster x4 / Class: Chaos / LV: 3 (1)
- Size : 2
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Shock] [Flash]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 02 | 08 | 06 | 04
- {Fixed Values} | 12 | 09 | 15 | 13 | 11
- {Initiative} : 12 (6)
- {HP} : 43
- Armor : 1
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+11 magical damage.
- <<Spirit Energy Modification>>: Prep / User
- - The target gains +5 [Magical Damage] and [Barrier].
- <<Fire Magic>>: Magical Attack / 5 Sq. / 3# / Cancels
- - [Element: Fire / Form: Magic] 2d6+15 magical damage.
- <<Chorus Chant>>: Constant / User
- - For each mononoke with the same name [Engaged] to the target (Including the target themselves), the target gains +1 {Conjure} and +3 [Magical Damage].
- Materials (2d6)
- 2~9: Spiritual Exoskeleton/Barrier+1: 500G (Potency: 1)
- 9+: Crimson Exoskeleton/Conjure+1: 1000G (Potency: 2)
- Description:
- These Larva have mastered witchcraft and evolved into a new form. Their exoskeleton is smooth, almost like that of a peeled egg. When performing sorcery, a spirit crest with an eerie, red and black pattern rises on to the surface of their exoskeleton.
- ----------------------------------------
- Chaos Egg x1 / Class: Chaos / LV: 3 (1)
- Size : 2
- Wits : Low
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : All [Elements]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 04 | 07 | 04 | 08
- {Fixed Values} | 11 | 11 | 14 | 11 | 15
- {Initiative} : 13 (6)
- {HP} : 68
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / Area / Cancels
- - [Form: Magic] 3d6+8 magical damage. [Additional Effect]: [Range: 7 Sq. / Target: 1# gains +1d6 {Initiative}. 1/Combat.
- <<Birth of Chaos>>: Unique / User
- - Use on Damage Reducton. The target changes all damage to 0 and ignores other effects. Afterwards, the target becomes a [Mononoke] of [Class: Non-Chaos / LV: 3 or less] (All Talents are unused, HP is set to maximum). 1/Combat.
- Materials (2d6)
- None.
- Description:
- A huge black egg that contains 'innocent chaos', created by someone. When attacked, it transforms into some kind of monster depending on the area's spiritual power.
- ----------------------------------------
- Larva Leader / Class: Chaos / LV: 3 (1)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 02 | 09 | 04 | 05
- {Fixed Values} | 16 | 09 | 16 | 11 | 12
- {Initiative} : 5 (4)
- {HP} : 78
- Armor : 5
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / Area
- - [Element: Shock / Form: Sword] 3d6+12 physical damage.
- <<Spiritual Vortex>>: Start / Combat Zone / Combat Zone
- - The target [Halves] [Damage] from targets other than [Range: Engaged].
- <<Lightning Magic>>: Magical Attack / 5 sq. / 3# / Halves
- - [Element: Shock / Form: Magic] 2d6+20 magical damage.
- <<Chaos Command>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Chaos] Mononoke in the [Combat Zone] gain +10 [Damage] and {Initiative}.
- Materials (2d6)
- 2~9: Pure White Exoskeleton/Armor+1: 500G (Potency: 1)
- 10+: Lightning Shard/Bestow Shock: 1500G (Potency: 3)
- Description:
- A special type of larva, endowed with a cunning intelligence. They bear a distinctive white exoskeleton. If this Larva is on the front line, the fight won't be easy.
- ----------------------------------------
- Jersey Devil x1 / Class: Chaos / LV: 4 (1)
- Size : 2
- Wits : Normal
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 9
- Weakness : [Light] [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 02 | 01 | 08 | 04
- {Fixed Values} | 16 | 09 | 08 | 15 | 11
- {Initiative} : 17 (8)
- {HP} : 40
- Armor : 3
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+16 physical damage.
- <<Life Drain I>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+12 physical damage. If the target fails their [Reactive Check], the user [Recovers] 10 {HP}.
- <<Twin Claw Attack>>: Physical Attack / Engaged / 1#
- - The user makes two [Weapon Attacks] on the target. 1/Round.
- <<Magnetic Field Defense>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. The target gains +5 [Armor]. 1/Round.
- <<The Devil's Follower>>: Constant / User
- - The target changes [Element: Magnet] [Damage] to 0, and ignores all other effects.
- Materials (2d6)
- 2~10: Magic Stone Flute/Will+1: 500G (Potency: 1)
- 1+: Magnetic Control Organ/Bestow Magnet: 1500G (Potency: 3)
- Description:
- A mononoke with a horse-like face and wings that resemble a moth's, typically spotted in the northeastern United States. In search of fresh meat and blood, it preys on the living. They're kin to a certain evil god, and there are rumors that if you summon one according to proper procedure, it will grant you transcendent power.
- ----------------------------------------
- Larva Archer / Class: Chaos / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 04 | 04 | 07 | 04
- {Fixed Values} | 18 | 11 | 11 | 14 | 11
- {Initiative} : 22 (9)
- {HP} : 54
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 3#
- - [Form: Ranged] 2d6+20 physical damage.
- <<Dimension Jump>>: Start / User
- - [Install] the target up to 10 Sq. away.
- <<Chaos Bow>>: Physical Attack / 10 Sq. / Area
- - [Element: Wind / Form: Ranged] 5d6+25 physical damage.
- <<Mixed Chaos>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. [Class: Chaos] mononoke specified by the user in the [Combat Zone] receives the damage and other effects (Treat as though {Resist} check had failed. The user may reject this effect.)
- <<Spirit-Breaking Arrow>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. After the target uses a [Timing: Unique] Talent, the user performs x1 [Weapon Attack]. 1/Round.
- Materials (2d6)
- Automatic: Navy-Blue Exoskeleton/Will+2: 1000G (Potency: 2)
- Description:
- An enhanced, evolved larva who's exoskeleton is a unique blue. It's exoskeleton is endowed with extremely sharp spikes. It's body radiates highly condensed spirit energy, which is produced in a special organ. This rare subspecies specializes in long-range attacks.
- ----------------------------------------
- Larva Conjurer / Class: Chaos / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 05 | 13 | 10 | 04
- {Fixed Values} | 12 | 12 | 20 | 17 | 11
- {Initiative} : 21 (9)
- {HP} : 61
- Armor : 8
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+13 magical damage. [Additional Effect] Change the [Attack Action] to [Target: 5#]. 1/Combat.
- <<Blood Vessel>>: Magical Attack / 10 Sq. / Area / Halves
- - [Form: Magic] 3d6+20 magical damage.
- <<Chaos Arts>>: Unique / 7 Sq. / 1#
- - Use when the target declares a Talent. Cancel oe [Timing: Unique] Talent used by the target. 1/Round.
- <<High-Ranking Chaos>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Sword - Spear] [Damage].
- Materials (2d6)
- 2~9: Ultramarine Gem/Intellect+1: 500G (Potency: 1)
- 10+: Ultramarine Exoskeleton/Initiative+3: 1500G (Potency: 3)
- Description:
- This high-ranking larva specializes in magic. It's covered in an oddly beautiful ultramarine exoskeleton, that resembles a precious gem. When it uses magic, an ominous crest appears across their whole exoskeleton, shining faintly in the darkness.
- ----------------------------------------
- Larva Warrior / Class: Chaos / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 11 | 05 | 04 | 04
- {Fixed Values} | 20 | 18 | 12 | 11 | 11
- {Initiative} : 19 (8)
- {HP} : 71
- Armor : 3
- Barrier : 7
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 2#
- - [Form: Spear] 3d6+13 physical damage. [Additional Effect]: Gain +3d6 [Damage] to the [Attack Action]. 1/Combat.
- <<Mirror Through>>: Physical Attack / Combat Zone / Area
- - Make a [Physical Attack] on the target. Targets that fail their [Reactive Check] take 1d6+25 physical damage twice.
- <<Absorbing Exoskeleton>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects.
- <<High Chaos>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Axe - Hammer] [Damage].
- Materials (2d6)
- 2~9: Silver Protrusion/Strength+1: 500G (Potency: 1)
- 9+: Silver Exoskeleton/HP+9: 1500G (Potency: 3)
- Description:
- This high-ranking larva has gained exceptional battle skills after evolving. It's entire body is covered in a silver exoskeleton, which is riddled with spiked, claw-like protrusions. It's exoskeleton glows red-black when it's using a special technique.
- ----------------------------------------
- Nightmare Monster / Class: Chaos / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Fire] [Light]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 12 | 05 | 04 | 04
- {Fixed Values} | 19 | 19 | 12 | 011 | 11
- {Initiative} : 20 (9)
- {HP} : 85
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Toxin / Form: Spear] 2d6+20 physical damage.
- <<Mind & Body Gouging Strike>>: Physical Attack / Engaged / 1#
- - The user gains +2 {Accuracy} then inflicts [Element: Phantom / Form: Hammer] 4d6+25 physical damage, and the target [Halves] their [Armor].
- <<It's Behind You>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. The user [Installs] up to 7 Sq. away. 1/Round.
- <<Fear Embodied>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Ranged or Magic] [Damage].
- Materials (2d6)
- 2~9: Black Mucus/HP+3: 500G (Potency: 1)
- 10+: Memory Shard/MD+2: 1000G (Potency: 2)
- Description:
- A chaotic monster created by an Aramitama, or evil sorcerer, through extreme methods. It's basic form is disturbing, but due to it's inherent abilities, it soon transforms into a grotesque, nightmarish form based on your memories, or worst imagination.
- ----------------------------------------
- Larva Chief / Class: Chaos / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Shock] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 01 | 11 | 04 | 05
- {Fixed Values} | 19 | 08 | 18 | 11 | 12
- {Initiative} : 7 (4)
- {HP} : 100
- Armor : 4
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 3# / Cancels
- - [Element: Magnet / Form: Magic] 2d6+16 magical damage.
- <<Chaos Barrier>>: Start / Combat Zone / Combat Zone
- - The target [Halves] [Damage] from [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone].
- <<Heavy Impact>>: Physical Attack / Charge 3 Sq. / 1#
- - [Element: Magnet / Form: Sword] 3d6+31 physical damage.
- <<High-Defense Magic>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The target gains +10 [Armor].
- <<Chaos General>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] gain +10 {Initiative} and may ignore "apply [Shift: Dead] to mononoke with "x#" in their name" effects.
- Materials (2d6)
- Automatic: Purple Exoskeleton/Bestow Magnet: 1500G (Potency: 3)
- Description:
- A Leader-type Larva that transformed into this state by gaining spiritual power. This type is, by far, the most cunning. Their exoskeleton is a bright purple.
- ----------------------------------------
- Hound Of Tindalos / Class: Chaos / LV: 5 (1)
- Size : 2
- Wits : Normal
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 10 | 05 | 04 | 08
- {Fixed Values} | 17 | 17 | 12 | 11 | 15
- {Initiative} : 18 (8)
- {HP} : 56
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 2d6+20 physical damage.
- <<Dimension Jumping Power>>: Prep / User
- - [Install] the target up to 10 Sq. away.
- <<Impure Onslaught>>: Physical Attack / Engaged / 1#
- - [Element: Toxin / Form: Spear] 2d6+10 physical damage, and the target gains [Shift: Pain].
- <<Extra Attack I>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Black Mucus/HP+3: 500G (Potency: 1)
- 10+: Long Tongue/PD+3: 1500G (Potency: 3)
- Description:
- A beast from an alien world, with no nose, or eyes. They only have a mouth from which hangs a long, blue tongue, covered with black mucus which emits a foul smell. They live in the space between time and will chase their prey to the end. When they defeat an opponent, they pierce them with their tongue and suck their spirit energy out, bringing their prey to an end.
- ----------------------------------------
- Blasphemous Beast / Class: Chaos / LV: 6 (2)
- Size : 3
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 05 | 10 | 04
- {Fixed Values} | 20 | 12 | 12 | 17 | 11
- {Initiative} : 13 (6)
- {HP} : 77
- Armor : 5
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+23 physical damage.
- <<Cursed Pseudopod>>: Physical Attack / 5 Sq. / 1#
- - [Form: Hammer] 2d6+45 physical damage.
- <<Attraction>>: Physical Attack / 5 Sq. / 1#
- - [Install] the target into any square [Engaged] to the user.
- <<Family Eater>>: End / User
- - The target destroys one NPC with "x#" in the name that is [Engaged] with the user, then [Recovers] 30 {HP}.
- Materials (2d6)
- 2~9: Blue-Brown Mucus/HP+6: 1000G (Potency: 2)
- 10+: Sticky Pseudopod/Speed+2: 1500G (Potency: 3)
- Description:
- A giant, slug-like mononoke made of a bluish-brown, mucus-like substance that smells bad. It's a mixed-race. It can extend a viscous pseudopod from it's torso, that it wraps around things in order to move it's body.
- ----------------------------------------
- Larva Ether / Class: Chaos / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Shock]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 10 | 13 | 05 | 04
- {Fixed Values} | 12 | 17 | 20 | 12 | 11
- {Initiative} : 10 (5)
- {HP} : 80
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2#
- - [Element: Phantom / Form: Magic] 3d6+20 magical damage.
- <<Invitation to Chaos>>: Start / Combat Zone / Combat Zone
- - [Class: Chaos] mononoke gain +10 [Damage] and {Initiative}.
- <<Mixed Chaos>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Defense] talent, then one [Class: Chaos] mononoke within range [Installs] up to 3 Sq. away, and may perform x1 [Timing: Attack]. 2/Round.
- <<Chaos Guardian>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Chaos] mononoke other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone).
- Materials (2d6)
- 2~8: Scarlet Crystal/Barrier+1: 500G (Potency: 1)
- 9+: Scarlet Exoskeleton/Barrier+2: 1000G (Potency: 2)
- Description:
- A subspecies of larva chief, clad in a beautiful, scarlet exoskeleton. They have the powerful ability to create special barriers that can disperse wide-range attacks. In addition, they have the troublesome ability to manipulate the mononoke of the same type.
- ----------------------------------------
- Larva Beast / Class: Chaos / LV: 6 (3)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Cold] [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 08 | 04 | 09 | 03
- {Fixed Values} | 21 | 15 | 11 | 16 | 10
- {Initiative} : 28 (11)
- {HP} : 96
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 2#
- - [Element: Toxin / Form: Spear] 3d6+20 physical damage.
- <<Chaotic Claw>>: Physical Attack / Engaged / 1#
- - The user gains +1 to the {Accuracy} check, then inflicts [Element: Wind / Form: Hammer] 2d6+30 physical damage, and the target [Halves] their [Armor].
- <<Gaping Mouth>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage and other effects. 1/Round.
- <<Shaded Soul>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Magic] [Damage].
- Materials (2d6)
- 2~8: Tin-Colored Shards/PD+1: 500G (Potency: 1)
- 9+: Tin-Colored Exoskeleton/Armor+2: 1000G (Potency: 2)
- Description:
- A quadrupedal, beast-shaped Larva with a lion's maw, spiked tail, and a tin-colored exoskeleton. This powerful subspecies can absorb wide-ranging attacks by inhaling them.
- ----------------------------------------
- Alien Spirit / Class: Chaos / LV: 6 (2)
- Size : 3
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 15
- Weakness : [Wind] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 05 | 05 | 09 | 04
- {Fixed Values} | 22 | 12 | 12 | 16 | 11
- {Initiative} : 8 (5)
- {HP} : 96
- Armor : 25
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / Area
- - [Form: Axe] 4d6+22 physical damage.
- <<Invisibility>>: Start / User
- - the target gains [Shift: Hidden / Result: 20]
- <<Blood-Sucking Spirit Fangs>>: Physical Attack / Charge 2 Sq. / 1#
- - Make a [Special Attack] with [Form: Spear] 2d6+30 physical damage. Targets that fail their [Reactive Check] lose one [Spirit Dice] or [Overflow].
- <<Alien Body>>: Constant / User
- - The target [Halves] [Form: Ranged] [Damage].
- Materials (2d6)
- 2~9: Star Shard/Barrier+1: 500G (Potency: 1)
- 10+: Tentacle Remains/HP+9: 15500G (Potency: 3)
- Description:
- An evil monster from an alien world. It absorbs the essence of others in order to feed on their spiritual energy. It resembles a giant sea anemone, with claws and fangs on the tips of it's tentacles, and can become invisible by precise control if it's spirit energy.
- ----------------------------------------
- Formless Bastard / Class: Chaos / LV: 7 (2)
- Size : 4
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 05 | 11 | 04 | 04
- {Fixed Values} | 24 | 12 | 18 | 11 | 11
- {Initiative} : 17 (8)
- {HP} : 103
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 1#
- - [Form: Axe] 4d6+00 24 damage.
- <<Varying Form>>: Start / User
- - The target gains effect 1 or 2.
- 1. [Halved] [Form: Ranged] [Damage].
- 2. The target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 30]).
- <<Swallow Whole>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+20 physical damage. If the target fails their [Reactive Check], it cannot be moved or installed (including forced movement) by a Talent or [Combat Move] until the user performs [Move Action] or moves via a Talent. 1/Round.
- <<Intangible Body>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: Onyx Idol/Strength+2: 1000G (Potency: 2)
- Description:
- A lower deity born of an evil god. It's tar-like, coal-black body has a consistency similar to smoke, and moves by dragging itself along with tentacles and pseudopods. It can open up a huge mouth on it's body with which to swallow it's enemies.
- ----------------------------------------
- That Which Brings Fire / Class: Chaos / LV: 7 (2)
- Size : 3
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 06 | 16 | 06 | 04
- {Fixed Values} | 16 | 13 | 23 | 13 | 11
- {Initiative} : 21 (9)
- {HP} : 118
- Armor : 5
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Elemen: Fire / Form: Magic] 3d6+23 magical damage.
- <<Spirit Flame>>: Start / User
- - The target may perform [Magical Attacks] after a [Combat Move]. Additionally, when receiving [Damage] bestowed with an [Element], gain +15 [Armor].
- <<Soul-Scorching Flame>>: Magical Attack / Engaged / 1# / Cancels
- - [Element: Fire / Form: Magic] 2d6+23 magical damage. Targets that fail their {Resist} check lose one [Spirit Dice].
- <<Spirit Presence>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additioanlly, the target [Halves] [Damage] that is not bestowed with [Element: Cold or Magnet].
- Materials (2d6)
- 2~9: None
- 10+: Flaming Shell/Bestow Fire: 1500G (Potency: 3)
- Description:
- This divinity reigns from an alien world, and serves an evil god that is said to reign on the star, Fomalhaut. It looks like a giant crustacean, covered in flames created by spiritual power. When summoned, it seeks to devour the souls and energy of others.
- ----------------------------------------
- Silhouette / Class: Chaos / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Shock] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 07 | 12 | 07 | 06
- {Fixed Values} | 20 | 14 | 19 | 14 | 13
- {Initiative} : 17 (8)
- {HP} : 79
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+21 physical damage.
- <<Mirror Attack>>: Physical Attack / Combat Zone / Area
- - Make a [Physical Attack] on the target. Targets that fail their [Reactive Check] receive [Form: Sword] 1d6+21 physical damage twice.
- <<Magnetic Blade>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Magnet / Form: Magic] 2d6+30 magical damage.
- <<Double Body>>: Unique / User
- - Use on Damage Reduction. [Range: Combat Zone / Target: 1#] takes an amount of [Damage] equal to the user. 1/Combat.
- Materials (2d6)
- 2~9: Dark Crystal/Resist+1: 1000G (Potency: 1)
- 10+: Mirage Mirror/Bestow Phantom: 1500G (Potency: 3)
- Description:
- Fear, despair, anger and sadness, typically hidden in the deep psyche, have gained physical form under the influence of shards. They copy not only the form of a person, but any memory related to them, and try to destroy the other party so they can replace it. Their true identity is the nausea born of negative emotions.
- ----------------------------------------
- Evil Guru / Class: Chaos / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 05 | 14 | 15 | 04
- {Fixed Values} | 12 | 12 | 21 | 22 | 11
- {Initiative} : 24 (10)
- {HP} : 89
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3#
- - [Element: Phantom / Form: Magic] 3d6+30 magical damage.
- <<Invitation to Chaos>>: Start / Combat Zone / Combat Zone
- - [Class: Chaos] mononoke gain +10 [Damage] and {Initiative}.
- <<Chaos Agent>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. One [Class: Chaos] mononoke specified by the user received the [Damage] and other effects instead of the target (Treat as though {Resist} check had failed. The target may refuse this effect).
- <<Reinforcement>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Chaos] mononoke other than the user gains +[1d6x10] [Damage] against [Target: 1#]. 2/Round.
- <<Obstruction Filling>>: Unique / Combat Zone / 1#
- - Use at Any Time. One [Class: Chaos] mononoke other than the user may use a talent with an x# per round restriction one additional time this round. 2/Round.
- Materials (2d6)
- Automatic: Otherworld Ritual Book/MD+2: 1000G (Potency: 2)
- Description:
- This 'Guru' is a member of one of many false god cults. As a result of his devotion to worship, he evolved into a chaos-type mononoke. They take the form of a priest, dressed in ominous clothes.
- ----------------------------------------
- Lurker in the Deep / Class: Chaos / LV: 8 (2)
- Size : 5
- Wits : Clever
- Senses : Area
- Speech : No
- Reaction : Hostile
- ID : 19
- Weakness : [Fire] [Light]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 03 | 05 | 12 | 05
- {Fixed Values} | 20 | 10 | 12 | 19 | 12
- {Initiative} : 22 (9)
- {HP} : 109
- Armor : 11
- Barrier : 8
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 6d6+29 physical damage. [Additional Effect]: Gain +4# to the [Range] of the [Attack Action].
- <<Poisonous Attack>> Physical Attack / Engaged / 1#
- - [Form: Spear] 3d6+39 physical damage. Targets that take at least 1 point of this damage gain [Shift: Poison]
- <<Instant Change>>: Defense / User
- - Use on Damage Reduction. The target gains +10 [Armor].
- <<Extraterrestrial Life>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may change any [Attack Action] to [Special Attack / Range: 4 Sq / Target: 1#].
- Materials (2d6)
- 2~9: Slimy Spines/Will+2: 1000G (Potency: 2)
- 10+: Meteorite Fragment/Armor+3: 1500G (Potency: 3)
- Description:
- This strange mononoke resembles a huge slug, covered in a myriad of thorns and tentacles. It has the ability to take control of human bodies and souls by with the power of it's psychic interference ability, by stabbing them with it's thorns and injecting them with it's fluids. It is rumored that it is an extraterrestrial life form, based on the fact that it was discovered in the place where the meteorite fell.
- ----------------------------------------
- Demon Silhouette / Class: Chaos / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 27
- Weakness : [Light]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 05 | 14 | 17 | 04
- {Fixed Values} | 12 | 12 | 21 | 24 | 11
- {Initiative} : 18 (8)
- {HP} : 110
- Armor : 20
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3#
- - [Element: Shock / Form: Magic] 3d6+30 magical damage.
- <<Overwhelming Shadow>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target reduces [Recovery] effects by -20 (to a minimum of 0).
- <<Fateful Answer>> Unique / User
- - Use on Damage Reduction. The target deals received [Damage] to [Range: Combat Zone / Target: 1#]. 1/Round.
- <<Drinking Shadow>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Start or Unique] talent used by the target. 1/Round.
- <<Evil God Spirit>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Class: Chaos] Mononoke who is [Ready] takes their turn immediately, ignoring {Initiative}.
- Materials (2d6)
- 2~9: Dark Crystal/Resist+1: 1000G (Potency: 2)
- 10~: Evil Gift/Barrier+3: 1500G (Potency: 3)
- Description:
- This spirit was created by another chaos type. They appear in humanoid shape, formed from a smoky, pitch-black material, and have the power to possess others. Men being controlled by this shadow try to get into positions of power, and lead the world to ruin.
- ----------------------------------------
- Dark Young / Class: Chaos / LV: 9 (2)
- Size : 4
- Wits : Low
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Cold] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 05 | 11 | 05 | 06
- {Fixed Values} | 25 | 12 | 18 | 12 | 13
- {Initiative} : 21 (9)
- {HP} : 140
- Armor : 20
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 4 Sq. / 1#
- - [Form: Hammer] 5d6+22 physical damage.
- <<Abominable Tentacles>>: Physical Attack / 2 Sq. / Area
- - The user gains +2 to the {Accuracy} check, then inflicts [Form: Spear] 3d6+21 physical damage. Targets who fail their [Reactive Check] lose 1 [Spirit Dice or Overflow]. 1/Round.
- <<Absorbing Exoskeleton>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
- <<Alien Body>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Element: -Fire - Shock - Wind - Toxin].
- Materials (2d6)
- Automatic: Black Tentacles/Armor+2: 1000G (Potency: 2)
- Description:
- This mononoke was unable to contain the spiritual power given to it by Kuroyagi-Hime, and transformed into a half-evil divinity. It's reminiscent of an elephant, but has countless tentacles in place of a head.
- ----------------------------------------
- Larva Knight / Class: Chaos / LV: 10 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 21
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 16 | 05 | 05 | 04
- {Fixed Values} | 23 | 23 | 12 | 12 | 11
- {Initiative} : 22 (9)
- {HP} : 130
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Wind / Form: Spear] 3d6+30 physical damage.
- <<Magic Knight Command>>: Start / Combat Zone / Combat Zone
- - [Class: Chaos] Mononoke gain +15 [Damage] and {Initiative}.
- <<Corroding Sword>>: Physical Attack / 10 Sq. / 2#
- - [Element: Magnet / Form: Sword] 6d6+45 physical damage. If the target is a [Mononoke], gain an additional +[2d6x10] [Damage].
- <<Mirror Guard>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed). Afterwards, the GM rolls 1d6, and on a roll of 1~4, the user performs x1 [Timing: Attack].
- <<Chaos Hero>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: Black-Red Exoskeleton/Armor+2: 1000G (Potency: 2)
- Description:
- A high-ranking larva with a distinct red-black exoskeleton. This troublesome existence stands taller than most other larva, and defends the army of chaos by making full use of it's tough exoskeleton and chaos energy.
- ----------------------------------------
- Servant of Evil / Class: Chaos / LV: 10 (2)
- Size : 3
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 10 | 19 | 09 | 05
- {Fixed Values} | 16 | 17 | 26 | 16 | 12
- {Initiative} : 26 (11)
- {HP} : 152
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Halves
- - [Element: Magnet / Form: Magic] 3d6+35 magical damage.
- <<Space-Time Distortion>>: Unique / Combat Zone / 1#
- - Use While Active. Change a [Target: 2#+] [Attack Action] (Including [Area - Combat Zone]) to [Target: 1#], and 1 mononoke chosen by the user becomes the [Target] (the target may not make a [Reactive Check]).
- <<Magical Instrument Tone>>: Unique / Combat Zone / Combat Zone
- - The target [Removes] a [Positive Shift].
- <<Distant Star Body>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] that is not bestowed with an [Element].
- Materials (2d6)
- Automatic: Chaos Magical Instrument/MD+3: 1500G (Potency: 3)
- Description:
- This evil divinity is destined to serve the avatar of ruin. They themselves are high-ranking gods, and their spiritual power is extreme. Their appearance varies, but they all have a terrible appearance, reminiscent of amphibians or deep sea lifeforms.
- ================================================================================
- * Chaos Mononoke Lvl 11-20 [XXXF-8B]
- ================================================================================
- Larva Alternative / Class: Chaos / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 21
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 16 | 15 | 02 | 04
- {Fixed Values} | 24 | 23 | 22 | 09 | 11
- {Initiative} : 30 (12)
- {HP} : 135
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 4# / Cancels
- - [Element: Phantom Form: Magic] 3d6+30 magical damage.
- <<Increasing Chaos>>: Start / Combat Zone / Combat Zone
- - [Class: Chaos] mononoke other than the user [Recover] 20 HP, and gain +20 [Damage] and {Initiative} until [Timing: End].
- <<Mirror Break>>: Physical Attack / Combat Zone / 3#
- - The user gains +2 to the {Accuracy} check, then inflicts [Element: Magnet / Form: Axe] 7d6+70 physical damage, and the target [Halves] their [Armor].
- <<Surgical Conversion>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] talent used by the target, then one [Class: Chaos] mononoke specified by the user [Recovers] 20 {HP}.
- <<Mutant>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Ranged or Magic] [Damage].
- Materials (2d6)
- Automatic: Crystal Exoskeleton/Accuracy+1: 1000G (Potency: 2)
- Description:
- This Larva has evolved to the point of becoming a god. It belongs to a different lineage than conventional larva. It looks like a demon, with an exoskeleton made of crystal. They have tremendous spiritual power.
- ----------------------------------------
- Oni Hitokuchi / Class: Chaos / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Shock]
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 19 | 06 | 08 | 04
- {Fixed Values} | 26 | 26 | 13 | 15 | 11
- {Initiative} : 36 (14)
- {HP} : 124
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / Area
- - [Element: Wind / Form: Axe] 3d6+40 physical damage.
- <<Space Eater>>: Physical Attack / Combat Zone / 2#
- - [Element: Magnet / Form: Sword] 5d6+80 physical damage. If the target is a mononoke, gain an additional +[2d6x10] [Damage].
- <<Extradimensional Demon>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Class: Chaos] mononoke who is [Ready] may take their [Turn] immediately, ignoring {Initiative}. 2/Round.
- <<Obstruction Filling>>: Unique / Combat Zone / 1#
- - Use at Any Time. One [Class: Chaos] mononoke other than the user that has a Talent with an "x# per round" limit may use that talent one additional time per round. 2/Round.
- <<Variant Species>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Ranged or Magic] [Damage].
- Materials (2d6)
- Automatic: Red Lips/Strength+2: 1000G (Potency: 2)
- Description:
- Darkness itself, which transformed into a mononoke after coming into contact with a shard. This mutant existence looks like a huge mouth floating in the dark, filled with countless razor-sharp teeth.
- ----------------------------------------
- Baphomet / Class: Chaos / LV: 13 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 23
- Weakness : [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 02 | 18 | 17 | 04
- {Fixed Values} | 10 | 09 | 25 | 24 | 11
- {Initiative} : 24 (10)
- {HP} : 125
- Armor : 8
- Barrier : 9
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Form: Magic] 2d6+40 magical damage.
- <<Hellfire Curse>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Fire / Form: Magic] 2d6+55 magical damage. 1/Round.
- <<Sacrificial Lamb>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], abnd the user receives the [Damage] and other effects. 1/Round.
- <<Cycle of Misfortune>>: Unique / User
- - Use on Damage Reduction. The target deals received [Magical Damage] to [Range: Combat Zone / Target: 1#]. 1/Round.
- <<Cursed Existence>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may make a {Resist} check in place of an {Evade} check once per round.
- Materials (2d6)
- 2~11: Black Goat Horn/MD+3: 1500G (Potency: 3)
- 12~: Red Cross Vest/Null Pain: 4000G (Potency: 5)
- Description:
- This mononoke is the manifestation of a pagan god, described by the <Church>. It has the head of a black mountain sheep, raven's wings, and an androgynous body. It's said that it lures man into corruption and decadence through sabbath.
- ----------------------------------------
- Larva Berserker / Class: Chaos / LV: 13 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 25
- Weakness : [Shock] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 09 | 00 | 00 | 00
- {Fixed Values} | 26 | 16 | 09 | 22 | 11
- {Initiative} : 22 (9)
- {HP} : 130
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / Area
- - [Element: Magnet / Form: Hammer] 4d6+40 physical damage.
- <<Frenzy Roar>>: Start / User
- - The target gains +10 [Damage] and {Initiative}.
- <<Exoskeleton Warhammer>>: Physical Attack / Charge 4 Sq. / 2#
- - [Element: Shock / Form: Hammer] 6d6+80 physical damage. Targets cannot apply "reduce damage by x" effects during [Damage Reduction].
- <<Impact Protection>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Demon Warrior Onslaught>>: Unique / User
- - Use on Damage Calculation or Damage Reduction. The target performs x1 [Timing: Attack]. 2/Round.
- <<Living Exoskeleton>>: Constant / User
- - The target [Recovers] 20 {HP} during [Damage Reduction].
- Materials (2d6)
- Automatic: Bronze Exoskeleton/Accuracy+1: 1000G (Potency: 2)
- Description:
- A massive larva with a copper and red exoskeleton, with two arms that resemble tree trunks. This incarnation of destruction has lost its reason.
- ----------------------------------------
- Fallen Goddess / Class: Chaos / LV: 14 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 25
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 06 | 21 | 21 | 05
- {Fixed Values} | 14 | 13 | 28 | 28 | 12
- {Initiative} : 35 (14)
- {HP} : 141
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Toxin / Form: Magic] 4d6+40 magical damage.
- <<Life Barrier>>: Start / Combat Zone / 2#
- - The user and another non-boss [Type: Chaos] mononoke gain +10 to [Initiative] and +100 to their current and maximum [HP] values. 1/Combat.
- <<Corruption Barrier>>: Start / Combat Zone / Combat Zone / No Reactive check
- - The target reduces [Recovery] effects by 20 (to a minimum of 0). 1/Combat.
- <<World-Ending Magic>>: Magical Attack / Combat Zone / 3# / Cancels
- - [Element: Phantom / Form: Magic] 6d6+60 magical damage.
- <<Ruins of a Magical Girl>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may make [Magical Attacks] after a [Combat Move], and always has [Remove: Paralysis].
- Materials (2d6)
- Automatic: Corrupted Holy Staff/Halve Toxin: 2000G (Potency: 4)
- Description:
- A goddess who doesn't save people, but rather uses her spiritual power to corrupt them. She looks like a bewitchingly beautiful girl in a jet black dress, with silver jewelry.
- ----------------------------------------
- Larva Last / Class: Chaos / LV: 14 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 20 | 15 | 03 | 02
- {Fixed Values} | 27 | 27 | 22 | 10 | 09
- {Initiative} : 34 (13)
- {HP} : 170
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Cold / Form: Spear] 4d6+40 physical damage.
- <<Chaos Demon Bullet>>: Physical Attack / Combat Zone / 2#
- - [Element: Magnet / Form: Axe] 6d6+90 physical damage, and the target cannot apply "reduce damage by X" effects during [Damage Reduction].
- <<Spirit Break>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Toxin / Form: Magic] 6d6+90 magical damage, and the target cannot apply "reduce damage by X" effects during [Damage Reduction].
- <<Subspace Defense>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Demon Warrior Onslaught>>: Unique / User
- - Use on Damage Calculation or Damage Reduction. The target performs x1 [Timing: Attack]. 2/Round.
- Materials (2d6)
- Automatic: Golden Exoskeleton/HP+6: 1000G (Potency: 2)
- Description:
- The ultimate incarnation of larva. Their exoskeletons are gold. They use their excellent spiritual power and leadership skills to hunt down godhunters.
- ----------------------------------------
- Dark Hero / Class: Chaos / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 30
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 21 | 13 | 04 | 05
- {Fixed Values} | 29 | 28 | 20 | 11 | 12
- {Initiative} : 26 (11)
- {HP} : 198
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Wind / Form: Axe] 4d6+40 physical damage.
- <<A Hero's Flash>>: Physical Attack / 10 Sq. / 2#
- The user gains +2 to the {Accuracy} check then inflicts [Element: Light / Form: Sword] 6d6+90 physical damage, and the target [Halves] their [Armor].
- <<Super Acceleration Spell>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. [Class: Chaps] mononoke who is [Ready] takes their turn immediately, regardless of {Initiative}. 2/Round.
- <<Magical Incinceration>>: Unique / Combat Zone / 1#
- - Use when the target declares a [Magical Attack]. [Halve] the [Damage] or [Recovery] calculated by the target. 2/Round.
- <<Guidance>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Ranged or Magic] [Damage].
- Materials (2d6)
- Automatic: Hero's Helm/Null Darkness: 2000G (Potency: 4)
- Description:
- A hero who saved another world. For some reason, they have fallen into despair.
- ----------------------------------------
- Abhoth / Class: Chaos / LV: 15 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 35
- Weakness : [Phantom]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 01 | 21 | 18 | 01
- {Fixed Values} | 31 | 08 | 28 | 25 | 08
- {Initiative} : 25 (10)
- {HP} : 230
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 4#
- - [Element: Toxin / Form: Axe] 7d6+70 physical damage.
- <<Chaos Tentacle>>: Magical Attack / 10 Sq. / 3#
- - [Element: Toxin / Form: Magic] 6d6+90 magical damage. Targets who perform [Damage Reduction] are [Installed] up to 10 Sq. away.
- <<Grey Mass>>: Defense / User
- - Use on Damage reduction. The target [Recovers] 20 {HP}.
- <<Overflowing Chaos>>: Unique / Combat Zone / 1#
- -Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 2/Round.
- <<Impure Source>>: Unique / User
- - Use after Damage Calculation or Damage Reduction. The target [Recovers] 10 {HP} then performs x1 [Timing: Attack]. 1/Round.
- <<Foaming Pollution>>: Unique / Engaged / Area
- - Use at Any Time. The target loses [1d6x5] [HP] and 1d3 [Overflow]. 2/Round.
- Materials (2d6)
- Automatic: Source Fragment/HP+12: 2000G (Potency: 4)
- Description:
- An Outer God that has created chaos across this world.
- ----------------------------------------
- Chaugnar Faugn / Class: Chaos / LV: 16 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 30
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 27 | 05 | 27 | 04 | 04
- {Fixed Values} | 34 | 12 | 034 | 11 | 11
- {Initiative} : 34 (13)
- {HP} : 260
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 2#
- - [Element: Magnet / Form: Spear] 5d6+50 physical damage.
- <<Existance Restructuring>>: Start / Combat Zone / 1#
- - [Class: Chaos] mononoke other than the user gains +150 {HP} and {Maximum HP} until the end of combat. 1/Combat.
- <<Repulsive Absorption>>: Physical Attack / 1-0 Sq. / 1#
- - [Element: Phantom / Form: Spear] 6d6+120 physical damage. When the target fails their [Reactive Check], the user [Recovers] [1d6x5] {HP}.
- <<Psychic Wave>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Phantom / Form: Magic] 6d6+90 magical damage. 1/Round.
- <<Stone God Mutation>>: Defense / User
- - Use on Damage Reduction. The target gains +40 [Armor] and [Barrier].
- <<Horror From The Hills>>: Unique / User
- - Use after Damage Calculation or Damage Reduction. The [Recovers] 10 {HP}, then performs x1 [Timing: Attack]. 2/Round.
- Materials (2d6)
- Automatic: Elephant God Leather/Barrier+4: 2000G (Potency: 4)
- Description:
- This Great Old One has a body that resembles a dwarf, but has an elephant's head with a blood-sucking organ at the tip of it's nose. It is served by its worshippers, but if he rules over human beings with spiritual power, he abuses them.
- ----------------------------------------
- Eihort / Class: Chaos / LV: 16 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 36
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 28 | 05 | 09 | 21 | 04
- {Fixed Values} | 35 | 12 | 16 | 28 | 11
- {Initiative} : 35 (14)
- {HP} : 280
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 4 Sq. / 4#
- - [Element: Phantom / Form: Axe] 4d6+40 physical damage.
- <<Evil God Crush>>: Physical Attack / Charge 4 Sq. / Area
- - [Element: Magnet/ Form: Sword] 6d6+110, and the target [Halves] their [Armor].
- <<Labyrinth Barrier>>: End / Combat Zone / Combat Zone / No Reactive Check
- - The GM rolls 1d6 and if the result is 4~6, target [Mononoke] gains [Shift: Dead].
- <<Pallid Body>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. The target receives [Damage] calculated by themselves. 1/Combat.
- <<Labyrinth God>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Jelly-Like Wall/MD+3: 1500G (Potency: 3)
- Description:
- This Great Old One has a body made of pale flesh, covered in a myriad of pseudopods and eyes.
- ----------------------------------------
- Tezcatlipoca / Class: Chaos / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 29
- Weakness : [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 24 | 05 | 07 | 04
- {Fixed Values} | 31 | 31 | 12 | 14 | 11
- {Initiative} : 32 (13)
- {HP} : 160
- Armor : 5
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+40 physical damage. [Additional Effect]: Change [Physical Damage] to [Magical Damage]. 1/Combat.
- <<Demonic Incarnation>>: Start / User
- - The target gains +2 {Accuracy} and +25 [Physical Damage]. 1/Combat.
- <<Dark Glory>>: Physical Attack / Combat Zone / Area
- - [Form: Axe] 4d6+55 physical damage.
- <<Smoke Mirror>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one talent other than [Timing: Constant]. 1/Round.
- <<Owner of Heaven & Earth>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, reduce [Damage] from targets other than [Range: Engaged] to 0, and ignore other effects.
- Materials (2d6)
- 2~10: Flowered King's Robe/Initiative+4: 2000G (Potency: 4)
- 11+: Black Polyhedral Crystal/MD+5: 3000G (Potency: 5)
- Description:
- This almighty, aztec god manifests as a beautiful young man with black and yellow striped stripes on his face, and an obsidian leg.
- ----------------------------------------
- Otherworld Majin / Class: Chaos / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 33
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 20 | 15 | 04 | 05
- {Fixed Values} | 32 | 27 | 22 | 11 | 12
- {Initiative} : 28 (11)
- {HP} : 300
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Wind / Form: Spear] 4d6+40 physical damage.
- <<High-Power Annihilation Spell>>: Magical Attack / Combat Zone / 3# / Cancels
- - [Element: Fire / Form: Magic] 6d6+90 magical damage, and the target cannot apply "reduce damage by X" effects. 1/Round.
- <<Demon's Eye That Breaks Fate>>: Unique / Combat Zone / Combat Zone
- - Use at Any Time. The target [Recovers] [1d6x5] {HP}, then gains [Remove: Darkness - Poison - Pain - Paralysis - Immobile]. 2/Round.
- <<Majin Surge>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. A [Class: Chaos] mononoke that is [Ready] may take their turn immediately, ignoring {Initiative}. 2/Round.
- <<Heaven & Earth Shattering Spirit>>: Unique / User
- - Use after Damage Calculation or Damage Reduction. The target [Recovers] 10 {HP} then performs x1 [Timing: Attack]. 2/Round.
- Materials (2d6)
- Automatic: Demon King's Emblem/Speed+4: 3000G (Potency: 5)
- Description:
- An evil deity, or demon king from another world. Their appearance varies.
- ----------------------------------------
- Tsathoggua / Class: Chaos / LV: 18 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 35
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 23 | 03 | 26 | 05 | 14
- {Fixed Values} | 30 | 10 | 33 | 12 | 21
- {Initiative} : 16 (7)
- {HP} : 330
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 3#
- - [Element: Magnet / Form: Axe] 4d6+40 physical damage.
- <<Acidic Touch>>: Physical Attack / 7 Sq. / 2#
- - [Element: Toxin / Form: Hammer] 7d6+120 physical damage, and the target [Halves] their [Armor]. Targets that perform [Damage Reduction] are [Installed] into any square that is [Engaged] with the user.
- <<Swallow Whole>>: Magical Attack / Engaged / 1#
- - The targets {HP} is reduced to 0. 1/Round.
- <<Gluttonous Absorption>>: Unique / Combat Zone / 1'
- - Use when the target declares a [Target: 2#+] [Attack Action]. Change the [Target] of the [Attack Action] to [Target: 1#], reduce its [Damage] by [2d6x10], and the user receives the [Damage] and other effects. 2/Round.
- <<Old Ruler's Majesty>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. The target [Recovers] 20 {HP}, then performs x1 [Timing: Attack]. 2/Round.
- Materials (2d6)
- Automatic: Saturn Jewel/Armor+4: 2000G (Potency: 4)
- Description:
- This being once ruled earth's spiritual energy. It looks like a corpulent, half-human, half-bat giant. He eats all kinds of creatures, but he especially likes humans, or more specifically: Godhunters.
- ----------------------------------------
- Yig / Class: Chaos / LV: 18 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 40
- Weakness : [Fire] [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 28 | 26 | 09 | 04 | 04
- {Fixed Values} | 35 | 33 | 16 | 11 | 11
- {Initiative} : 60 (22)
- {HP} : 350
- Armor : 6
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Toxin / Form: Hammer] 4d6+40 physical damage.
- <<Igu Curse>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target loses 3d6 {HP}, then gains -3 to [Reactive Check]s until [Timing: End].
- <<Snake God Grappling>>: Physical Attack / Charge 4 Sq. / 3#
- - [Element: Toxin / Form: Axe] 5d6+120 physical damage, and the target cannot apply "reduce damage by x#" effects during [Damage Reduction].
- <<God-Killing Poison Fang>>: Physical Attack / Engaged / Area
- - [Element: Toxin / Form: Sword] 7d6+140 physical damage. If the target is a Mononoke, change its {HP} to 0. 1/Round.
- <<Momentary Serpent Form>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. The use moves up to 10 Sq. away, then performs 1x [Timing: Attack]. 1/Round.
- <<The Father of Snakes>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, while the target is [Not Ready], gain +60 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Holy Snake Corpse/HP+12: 2000G (Potency: 4)
- Description:
- The forefather of all snakes, and their former ruler. He looks like a beautiful young man with a powerful, scale-covered body.
- ----------------------------------------
- Ghatanothoa / Class: Chaos / LV: 19 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 50
- Weakness : None
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 30 | 05 | 30 | 04 | 04
- {Fixed Values} | 37 | 12 | 37 | 11 | 11
- {Initiative} : 20 (9)
- {HP} : 400
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 4#
- - [Element: Toxin / Form: Hammer] 4d6+50 physical damage.
- <<Petrification Curse>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target reduces [Damage] and {Initiative} by [1d3x10] (To a minimum of 1).
- <<Myriad Tentacles>>: Physical Attack / 10 Sq. / Area
- - [Element: Phantom / Form: Axe] 6d6+120 physical damage.
- <<Evil God Magic>>: Magical Attack / 10 Sq. / Area / Cancels
- - [Element: Toxin / Form: Magic] 8d6+110 magical damage. 1/Round.
- <<Too Many Eyes>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Start or Unique] talent. 2/Round.
- <<Repulsive Body>>: Unique / User
- - Use after Damage Calculation or Damage Reduction. The target [Recovers] [1d3x10] {HP}, then performs x1 [Timing: Attack]. 2/Round.
- <<Volcano Lord>>: Constant / User
- - The target reduces [Damage] by 200 while [Ready].
- Note: No, thats not a typo.
- Materials (2d6)
- Automatic: Sacred Treasure of Mu/MD+5: 3000G (Potency: 5)
- Description:
- This Great Old One looks like a huge, ugly chunk of meat covered in countless tentacles and demonic eyes.
- ----------------------------------------
- Shub-Niggurath / Class: Chaos / LV: 19 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 35
- Weakness : None
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 33 | 05 | 09 | 22 | 04
- {Fixed Values} | 40 | 12 | 16 | 29 | 11
- {Initiative} : 26 (11)
- {HP} : 400
- Armor : 40
- Barrier : 40
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 4#
- - [Element: Phantom / Form: Hammer] 5d6+50 physical damage.
- <<Black Goat's Conception>>: Start / User
- - The target [Installs] up to 3 [混沌の仔山] (This book p. 133) anywhere in the [Combat Zone]. 1/Combat.
- <<God-Like Tentacles>>: Physical Attack / 10 Sq. / 4#
- - [Element: Toxin / Form: Magic] 8d6+120 physical damage. Targets that perform [Damage Reduction] cannot apply "reduce damage by X" effects, and are [Installed] into any square [Engaged] with the user.
- <<Infinite Sucking Mouths>>: Unique / Engaged / Area
- - Use at Any Time. The target loses [1d6x10] {HP}, and the user [Recovers] [1d6x5] {HP}. 2/Round.
- <<Foaming Body>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Damage] from targets other than [Range: Engaged] to 0, and always has [Remove: Darkness, Poison, Pain, Paralysis, Immobile].
- Materials (2d6)
- Automatic: Space Meat/PD+5: 3000G (Potency: 5)
- Description:
- The Queen Of Chaos, the lost half of Kuroyagi-Hime. She has power over life itself.
- ----------------------------------------
- Guardian of "Gate to the End" / Class: Chaos / LV: 20 (4)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 35
- Weakness : None
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 03 | 30 | 16 | 28
- {Fixed Values} | 09 | 10 | 37 | 23 | 35
- {Initiative} : 28 (11)
- {HP} : 180
- Armor : 7
- Barrier : 7
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3#
- - [Form: Magic] 4d6+59 magical damage.
- <<Negate Existence>>: Magical Attack / Engaged / 1# / Halves
- - [Form: Magic] deal magical damage equal to the targets {Maximum HP}.
- <<Dimensional Shift>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. [Install] the user into any square. 3/Round.
- <<Concept Management>>: Defense / User
- - Use on Damage Reduction. The target gains [Armor] and [Barrier] equal to the received [Damage].
- <<Incarnation of the "Gate and Key">>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may use {Insight} checks in place of any [Check].
- Materials (2d6)
- Automatic: Key to the "Gate of the End"/Select one material of the PCs choice from the material acquisition chart (Basic p.213).
- Description:
- This is the guardian of the "Gate of the End", a structure that exists beyond space-time, and allows it's user to traverse it freely.
- The guardian stands at the height of a child, and is covered by a cloak in an alien color. While it is not hostile, it's said that those who are driven by curiosity to look under the cloak will suffer an end more frightening than death.
- ----------------------------------------
- Azathoth / Class: Chaos / LV: 20 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 35
- Weakness : None
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 33 | 04 | 25 | 04 | 13
- {Fixed Values} | 40 | 11 | 32 | 11 | 20
- {Initiative} : 25 (10)
- {HP} : 500
- Armor : 40
- Barrier : 40
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 5#
- - [Element: Toxin / Form: Spear] 5d6+50 physical damage.
- <<Infinite Madness>>: Star or End / Combat Zone / Combat Zone
- - The target makes a {Will} check with [Difficulty: 35], and if the result is a failure, loses 3d6 [Crest]. If the target is an Innocent or Mononoke, instead they gain [Shift: Dead]. 3/Combat.
- <<Infinite Expansion>>: Physical Attack / Combat Zone / 4#
- - [Element: Magnet / Form: Hammer] 130+[1d6x10] physical damage.
- <<Boiling Chaos Core>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Light / Form: Magic] 6d6+120 magical damage.
- <<Helix Spiral>>: Unique / User
- - The target [Recovers] 30 {HP}, then performs x1 [Timing: Attack]. 3/Round.
- <<Ruler of the Outer Gods>>: Constant / User
- - The target changes [Damage] from targets other than [Range: Engaged] to 0. Additionally, the target does not receive the effects of 1 talent until [Timing: Start] of the next round.
- Materials (2d6)
- Automatic: All Things Chaotic/Null Paralysis: 4000G (Potency: 5)
- Description:
- God-king and father of all chaos. Simply a being of id, with no intellect or ego. It is rumored that the original God is merely the "good side" of this being.
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