Advertisement
HomebrewAnon

GM Supplement Mononoke (Mechanical, Undead, Mythical, Chaos

Oct 11th, 2019
2,966
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 283.66 KB | None | 0 0
  1. New (10/10/2019):Since the File size For the mononoke and the rest of the books content exceeded the file limit for a pastebin, the mononoke are being moved here, and to a second paste specific for mononoke. They are being split into Humanoid, Beast, insectoid, and plant in one, and Mechanical, Undead, Mythical, and Chaos for another. Sorry for the inconvenience
  2.  
  3. ToC
  4. - Mononoke [XXXF]
  5. * Mechanical LVL 1-10 [XXXF-5A] 11-20 [XXXF-5B]
  6. * Undead [XXXF-6] LVL 1-10 [XXXF-6A] 11-20 [XXXF-6B]
  7. * Mythical [XXXF-7] LVL 1-10 [XXXF-7A] 11-20 [XXXF-7B]
  8. * Chaos [XXXF-8] LVL 1-10 [XXXF-8A] 11-20 [XXXF-8B]
  9.  
  10. ================================================================================
  11. * Mechanical Mononoke Lvl 1-10 [XXXF-5A]
  12. ================================================================================
  13. Karakasa-Obake x4 / Class: Mechanical / LV: 1 (1)
  14. Size : 1
  15. Wits : Normal
  16. Senses : Heat
  17. Speech : Yes
  18. Reaction : Mercurial
  19. ID : 9
  20. Weakness : [Fire]
  21. Movement : Walk, Fly
  22. | ACC | EVA | CNJ | RES | CHK
  23. {Combat Stats} | 07 | 07 | 02 | 06 | 01
  24. {Fixed Values} | 14 | 14 | 9 | 13 | 08
  25. {Initiative} : 14 (7)
  26. {HP} : 31
  27. Armor : 1
  28. Barrier : 1
  29.  
  30. Attack Methods
  31.  
  32. [Weapon Attack]: Melee Attack / 10 Sq. / 2#
  33. - [Form: Spear] 2d6+10 physical damage. [Additional Effect]: The target of the [Physical Attack] reduces [Armor] by 10 (to a minimum of 0). 1/Combat.
  34.  
  35. <<First Spiritual Power>>: Start / Combat Zone / Combat Zone
  36. - [Class: Mechanical] allied [Mononoke] gain +5 {Initiative}.
  37.  
  38. <<Open Umbrella>>: Unique / Combat Zone / 1#
  39. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects.
  40.  
  41. Materials (2d6)
  42. 2~8: None
  43. 9+: Old Umbrella/Initiative+1: 500G (Potency: 1)
  44.  
  45. Description:
  46. A worn-out umbrella that gained a shard and became a mononoke. It appears as a large umbrella with a single eye and a long tongue, with a leg where it's handle would be. It's eye holds an evil, spiritual power that gives it the ability to temporarily restrict the movement of anyone who stares into it. Recently, a wide variety of umbrellas have transformed into Karakasa-Obake, including things like beach umbrellas. It's said that their numbers are gradually increasing because cheap umbrellas are disposable.
  47.  
  48. ----------------------------------------
  49. Tattered Futon / Class: Mechanical / LV: 1 (1)
  50. Size : 2
  51. Wits : Normal
  52. Senses : Heat
  53. Speech : Yes
  54. Reaction : Mercurial
  55. ID : 10
  56. Weakness : [Fire] [Toxin]
  57. Movement : Walk, Fly
  58. | ACC | EVA | CNJ | RES | CHK
  59. {Combat Stats} | 06 | 07 | 02 | 07 | 01
  60. {Fixed Values} | 13 | 14 | 09 | 14 | 08
  61. {Initiative} : 10 (5)
  62. {HP} : 41
  63. Armor : 5
  64. Barrier : 5
  65.  
  66. Attack Methods
  67.  
  68. [Weapon Attack]: Melee Attack / 5 Sq. / 2#
  69. - [Form: Hammer] 2d6+7 physical damage.
  70.  
  71. <<Mystic Power - Scent of a Dream>>: Start / 5 Sq. / 2#
  72. - [Class: Mechanical] NPCs gain +2 {Initiative} and +5 [Damage].
  73.  
  74. <<Futon Slimming>>: Defense / 5 Sq. / 1#
  75. - Use on Damage Reduction. The user gains +5 [Armor] and [Barrier], and receives the damage and effects instead of the target (Treat as though {Resist} check had failed).
  76.  
  77. Materials (2d6)
  78. 2~10: None
  79. 11+: Shabby Futon/Will+1: 500G (Potency: 1)
  80.  
  81. Description:
  82. A worn-out futon, or bed, that gained a shard and became a Mononoke. They resemble bipedal, giant tortoises made of futons. Because of the size of their bodies, they're good at intercepting attacks. In addition, by releasing their inner spiritual energy, they can use a mysterious power that changes emotions into spirit energy.
  83.  
  84. ----------------------------------------
  85. Poltergeist / Class: Mechanical / LV: 2 (1)
  86. Size : 1
  87. Wits : Low
  88. Senses : Magic
  89. Speech : No
  90. Reaction : Hostile
  91. ID : 10
  92. Weakness : [Shock] [Magnet]
  93. Movement : Walk, Fly
  94. | ACC | EVA | CNJ | RES | CHK
  95. {Combat Stats} | 05 | 06 | 05 | 03 | 03
  96. {Fixed Values} | 12 | 13 | 12 | 10 | 10
  97. {Initiative} : 10 (5)
  98. {HP} : 37
  99. Armor : 5
  100. Barrier : 6
  101.  
  102. Attack Methods
  103.  
  104. [Weapon Attack]: Melee Attack / Engaged / Area
  105. - [Form: Hammer] 1d6+11 physical damage.
  106.  
  107. <<Optical Weapon>>: Magical Attack / Combat Zone / Area / Halves
  108. - [Element: Light / Form: Magic] 2d6+12 magical damage. 1/round.
  109.  
  110. <<Lucky Item>>: Attack / Engaged / 1#
  111. - The user creates one [Item: Consumable] of [Cost: 250G or less] and may use it on the target. The item disappears at the end of scene.
  112.  
  113. Materials (2d6)
  114. 2~5: None
  115. 6~9: Broken Machine / Intellect+1: 500G (Potency: 1)
  116. 9+: Spirit Circuit/Will+2: 1000G (Potency: 2)
  117.  
  118. Description:
  119. A Mononoke created from electrical appliances that came into contact with shards and were infused with spiritual power. They fly around chaotically and attack their surroundings indiscriminately. It is necessary to be cautious when dealing them, as they can fire deadly beams by manipulating spiritual power.
  120.  
  121. ----------------------------------------
  122. Drone x3 / Class: Mechanical / LV: 2 (1)
  123. Size : 2
  124. Wits : Low
  125. Senses : Magic
  126. Speech : No
  127. Reaction : Hostile
  128. ID : 10
  129. Weakness : [Shock] [Magnetic]
  130. Movement : Walk
  131. | ACC | EVA | CNJ | RES | CHK
  132. {Combat Stats} | 07 | 05 | 04 | 03 | 03
  133. {Fixed Values} | 14 | 12 | 11 | 10 | 10
  134. {Initiative} : 10 (5)
  135. {HP} : 40
  136. Armor : 8
  137. Barrier : 2
  138.  
  139. Attack Methods
  140.  
  141. [Weapon Attack]: Melee Attack / Engaged / 1#
  142. - [Form: Hammer] 2d6+11 physical damage.
  143.  
  144. <<Squad Supporting Fire>>: Physical Attack / 7 Sq. / Area
  145. - [Form: Ranged] 2d6+17 physical damage. 1/Round.
  146.  
  147. <<Magnetic Protection>>: Unique / 7 Sq. / 1#
  148. - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
  149.  
  150. Materials (2d6)
  151. 2~5: None
  152. 6~9: Broken Device/Intellect+1: 500G (Potency: 1)
  153. 10+: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
  154.  
  155. Description:
  156. A medium-sized drone manufactured for anti-awakened activities. The shape of it's chassis resembles a carnivorous beast. They're relatively relatively easy to manufacture, and come equipped with powerful squad-support firearms, so they're often used for escort and patrol.
  157.  
  158. ----------------------------------------
  159. Trisphere x3 / Class: Mechanical / LV: 2 (1)
  160. Size : 1
  161. Wits : Low
  162. Senses : Magic
  163. Speech : No
  164. Reaction : Mercurial
  165. ID : 11
  166. Weakness : [Shock] [Magnetic]
  167. Movement : Walk, Fly
  168. | ACC | EVA | CNJ | RES | CHK
  169. {Combat Stats} | 06 | 06 | 03 | 06 | 02
  170. {Fixed Values} | 13 | 13 | 09 | 13 | 09
  171. {Initiative} : 6 (4)
  172. {HP} : 40
  173. Armor : 10
  174. Barrier : 2
  175.  
  176. Attack Methods
  177.  
  178. [Weapon Attack]: Melee Attack / Engaged / 1#
  179. - [Form: Hammer] 1d6+10 physical damage.
  180.  
  181. <<Active Assistance>>: Unique / 3 Sq. / 1#
  182. - Use On Active Check. The target gains +1 to the [Active Check]. 1/Round.
  183.  
  184. <<Passive Assistance>>: Unique / 3 Sq. / 1#
  185. - Use on Reactive Check. The target gains +1 to the [Reactive Check] 1/Round,
  186.  
  187. <<Attack Support>>: Unique / 3 Sq. / 1#
  188. - Use on Damage Calculation. The target gains +[1d6] to [Damage]. 1/Round.
  189.  
  190. Materials (2d6)
  191. 2~9: Broken Device/Intellect+1: 500G (Potency: 1)
  192. 10+: Crystal/MD+2: 1000G (Potency: 2)
  193.  
  194. Description:
  195. A small, spherical robot of about 30cm, built for combat support.
  196. It's powered by a spirit energy-endowed crystal in it's core. These drones are controlled by spell programs and constantly hover around the target they're supporting. As their name suggests, Trispheres are always linked together in groups of three.
  197.  
  198. ----------------------------------------
  199. Large Drone / Class: Mechanical / LV: 3 (1)
  200. Size : 4
  201. Wits : Low
  202. Senses : Magic
  203. Speech : No
  204. Reaction : Hostile
  205. ID : 12
  206. Weakness : [Shock] [Magnet]
  207. Movement : Walk
  208. | ACC | EVA | CNJ | RES | CHK
  209. {Combat Stats} | 08 | 03 | 02 | 06 | 01
  210. {Fixed Values} | 15 | 10 | 09 | 13 | 08
  211. {Initiative} : 6 (5)
  212. {HP} : 53
  213. Armor : 10
  214. Barrier : 2
  215.  
  216. Attack Methods
  217.  
  218. [Weapon Attack]: Melee Attack / Engaged / 1#
  219. - [Form: Hammer] 2d6+15 physical damage. [Additional Effect]: Place the user up to 3 Sq. away from their current square. 1/Combat.
  220.  
  221. <<Grant Physical Resistance>>: Start / 3 Sq. / 1#
  222. - The target [Halves] [Rank: 2 or less] [Physical Damage].
  223.  
  224. <<Full Volley>>: Physical Attack / 5 Sq. / Area
  225. - [Form: Ranged] 2d6+25 physical damage. Targets that fail their [Reactive Check] are installed up to 2 Sq. away from their current square.
  226.  
  227. Materials (2d6)
  228. 2~8: None
  229. 9+: Drive Engine Wreckage/MD+2: 1000G (Potency: 2)
  230.  
  231. Description:
  232. A large drone developed as an anti-awakened weapon by a mysterious company. They have a shape similar to that of an animal, or an insect. It's possible to control one of these via a spirit terminal, of which cyborgs typically have two. They're equipped with a special metallic armor that's resistant to the sacraments, and are capable of launching dangerous attacks. They're equipped with a high-performance AI that searches for and destroys enemies, and are used in both security and assault operations.
  233.  
  234. ----------------------------------------
  235. Mud Golem / Class: Mechanical / LV: 3 (1)
  236. Size : 2
  237. Wits : Low
  238. Senses : Magic
  239. Speech : No
  240. Reaction : Hostile
  241. ID : 12
  242. Weakness : [Wind] [Magnet]
  243. Movement : Walk
  244. | ACC | EVA | CNJ | RES | CHK
  245. {Combat Stats} | 08 | 03 | 02 | 06 | 01
  246. {Fixed Values} | 15 | 10 | 09 | 13 | 08
  247. {Initiative} : 8 (5)
  248. {HP} : 53
  249. Armor : 4
  250. Barrier : 6
  251.  
  252. Attack Methods
  253.  
  254. [Weapon Attack]: Melee Attack / Engaged / 1#
  255. - [Form: Hammer] 2d6+15 physical damage.
  256.  
  257. <<Blowback II>>: Physical Attack / Engaged / 1#
  258. - [Form: Hammer] 2d6+20 physical damage. Targets that receive at least 1 point of this damage are [Installed] up to 2 Sq. away.
  259.  
  260. <<Mud Barrier>>: Defense / 3 Sq. / 1'
  261. - Use on Damage Reduction. The user receives the damage and other effects in place of the target. If the [Attack Action] is [Form: Ranged - Magic], the user additionally reduces damage by 10.
  262.  
  263. Materials (2d6)
  264. 2~8: None
  265. 9+: Magic Mud Lump/Strength+2: 1000G (Potency: 2)
  266.  
  267. Description:
  268. An awakened created after a shard was embedded into a mud doll. Their movements are extremely slow, but their attacks are threatening. The mud that makes up their bodies gives them some resistance to damage. These golems are totally non-sapient, and follow instructions given to them faithfully. Mud Golems are readily available and easy to create, so they're a great choice as security or escorts for magicians.
  269.  
  270. ----------------------------------------
  271. Armored Vehicle x1 / Class: Mechanical / LV: 3 (1)
  272. Size : 3
  273. Wits : Clever
  274. Senses : Normal
  275. Speech : No
  276. Reaction : Mercurial
  277. ID : 7
  278. Weakness : [Shock]
  279. Movement : Walk
  280. | ACC | EVA | CNJ | RES | CHK
  281. {Combat Stats} | 09 | 04 | 02 | 11 | 01
  282. {Fixed Values} | 16 | 11 | 09 | 18 | 08
  283. {Initiative} : 10 (5)
  284. {HP} : 58
  285. Armor : 10
  286. Barrier : 5
  287.  
  288. Attack Methods
  289.  
  290. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  291. - [Form: Ranged] 3d6+12 physical damage.
  292.  
  293. <<Tactical Order>>: Start / Combat Zone / 2#
  294. - [Class: Mechanical] NPCs gain +5 [Damage] and {Initiative}.
  295.  
  296. <<Automatic Barrage>>: Unique / Combat Zone / 1#
  297. - Use on Damage Reduction. Change the [Attack Action] to [Target: 1#] and the user receives the damage and other effects. 1/Round.
  298.  
  299. <<AI Support>>: Constant / User
  300. - The target reduces [Damage] by 10 while [Ready]. Additionally, the target may perform [Ranged Attacks] after a [Combat Move].
  301.  
  302. Materials (2d6)
  303. 2~9: None
  304. 9+: Supernatural Armor/Armor+2: 1000G (Potency: 2)
  305.  
  306. Description:
  307. An AI-equipped unmanned armored vehicle equipped with supernatural equipment. They come in a variety of forms: A Stryker type, a Marauder type, and Type-96 Armored vehicle type. They're typically used to protect infantry rather than lead assaults. Although rarely seen in Japan, they're secretly deployed to garrisons in preparation for emergencies, and dispatched in the case of battles with awakened.
  308.  
  309. ----------------------------------------
  310. Next-Generation Soldier x2 / Class: Mechanical / LV: 4 (1)
  311. Size : 2
  312. Wits : High
  313. Senses : Magic
  314. Speech : Yes
  315. Reaction : Hostile
  316. ID : 12
  317. Weakness : [Fire] [Magnet]
  318. Movement : Walk
  319. | ACC | EVA | CNJ | RES | CHK
  320. {Combat Stats} | 11 | 07 | 02 | 03 | 01
  321. {Fixed Values} | 18 | 14 | 09 | 10 | 08
  322. {Initiative} : 10 (5)
  323. {HP} : 44
  324. Armor : 6
  325. Barrier : 6
  326.  
  327. Attack Methods
  328.  
  329. [Weapon Attack]: Ranged Attack / 5 Sq. / 1#
  330. - [Form: Ranged] 2d6+13 physical damage.
  331.  
  332. <<Special Bayonet>>: Physical Attack / Engaged / 1#
  333. - [Form: Sword] 2d6+27 physical damage.
  334.  
  335. <<Special Gun>>: Physical Attack / 5 Sq. / 1#
  336. - [Form: Ranged] 2d6+16 physical damage, and the target may not use [Timing: Defense] talent. 1/Round.
  337.  
  338. <<Integrated Infantry Equipment>>: Unique / 3 Sq. / 1#
  339. - Use on Active Check. The target gains -2 to the check. 1/Round.
  340.  
  341. Materials (2d6)
  342. 2~9: Broken Device/Intellect+1: 500G (Potency: 1)
  343. 10+: Family Photo/Will+2: 1000G (Potency: 2)
  344.  
  345. Description:
  346. Elite soldiers wearing next-generation integrated infantry units- In other words, semi-powered armor. They are mainly employed by large companies and nations that are aware of awakened, and are used as support forces in anti-awakened operations.
  347.  
  348. ----------------------------------------
  349. Early Android / Class: Mechanical / LV: 4 (1)
  350. Size : 2
  351. Wits : Clever
  352. Senses : Heat
  353. Speech : Yes
  354. Reaction : Neutral
  355. ID : 13
  356. Weakness : [Shock] [Magnet]
  357. Movement :
  358. | ACC | EVA | CNJ | RES | CHK
  359. {Combat Stats} | 11 | 09 | 02 | 06 | 01
  360. {Fixed Values} | 18 | 16 | 09 | 13 | 08
  361. {Initiative} : 13 (6)
  362. {HP} : 44
  363. Armor : 4
  364. Barrier : 4
  365.  
  366. Attack Methods
  367.  
  368. [Weapon Attack]: Melee Attack / Engaged / 1#
  369. - [Form: Hammer] 2d6+11 physical damage.
  370.  
  371. <<Missile>>: Physical Attack / 10 Sq. / Area
  372. - [Form: Ranged] 2d6+28 physical damage.
  373.  
  374. <<Escort Function>>: Defense / Charge 4 Sq. / 1#
  375. - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed). This talent has no effect on [Range: Area - Combat Zone].
  376.  
  377. <<Boost Action>>: Unique / 5 Sq. /1#
  378. - Use on Check. The target gains +1 to the result of the check. 1/Round.
  379.  
  380. Materials (2d6)
  381. 2~10: Broken Device/Intellect+1: 500G (Potency: 1)
  382. 11+: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
  383.  
  384. Description:
  385. An old type of Android equipped with a spirit drive. Because it is an early model, it doesn't have a sophisticated design, and resembles a steel robot. They do, however, have a complex artificial intelligence and personality. Many people are confused, or worried by this fact.
  386.  
  387. ----------------------------------------
  388. Spartoi x4 / Class: Mechanical / LV: 4 (1)
  389. Size : 2
  390. Wits : High
  391. Senses : Magic
  392. Speech : No
  393. Reaction : Hostile
  394. ID : 12
  395. Weakness : [Shock] [Magnetic]
  396. Movement : Walk
  397. | ACC | EVA | CNJ | RES | CHK
  398. {Combat Stats} | 10 | 07 | 02 | 04 | 01
  399. {Fixed Values} | 17 | 14 | 09 | 11 | 08
  400. {Initiative} : 10 (5)
  401. {HP} : 44
  402. Armor : 6
  403. Barrier : 6
  404.  
  405. Attack Methods
  406.  
  407. [Weapon Attack]: Melee Attack / 3 Sq. / 1#
  408. - [Form: Sword] 2d6+13 physical damage.
  409.  
  410. <<Dragon Strike>>: Physical Attack / Engaged / 1#
  411. - [Form: Sword] 3d6+24 physical damage.
  412.  
  413. <<Manifestation of Magical Power>>: Constant / User
  414. - The target reduces [Element: Light - Phantom] [Damage] to 0. Additionally, [Targets] within [Range: Engaged] specified by the user gain +10 [Armor] and [Barrier] (This effect may stack, up to a maximum of +20).
  415.  
  416. Materials (2d6)
  417. 2~9: None
  418. 10+: Dragonfang Fragment/PD+2: 1000G (Potency: 2)
  419.  
  420. Description:
  421. A Mononoke in the form of a heavily armed skeleton that are born by sowing the fangs of a dragon in the land and inundating them with spiritual power. An indomitable warrior who never shows his back to any enemy, and wields a terrible blade. They're highly intelligent and follow orders faithfully.
  422.  
  423. ----------------------------------------
  424. Machine Beast / Class: Mechanical / LV: 5 (1)
  425. Size : 2
  426. Wits : Clever
  427. Senses : Normal
  428. Speech : Yes
  429. Reaction : Neutral
  430. ID : 13
  431. Weakness : [Shock] [Magnet]
  432. Movement : Walk
  433. | ACC | EVA | CNJ | RES | CHK
  434. {Combat Stats} | 13 | 13 | 02 | 06 | 01
  435. {Fixed Values} | 20 | 20 | 09 | 13 | 08
  436. {Initiative} : 21 (9)
  437. {HP} : 51
  438. Armor : 3
  439. Barrier : 3
  440.  
  441. Attack Methods
  442.  
  443. [Weapon Attack]: Melee Attack / Engaged / 1#
  444. - [Form: Axe] 2d6+13 physical damage.
  445.  
  446. <<High-Speed Maneuver>>: Start / User
  447. - [Install] the target up to 3 Sq. Away.
  448.  
  449. <<Precision Strike>>: Physical Attack / Charge 5 Sq. / 1#
  450. - [Form: Ranged] 2d6+40 physical damage. 1/Round.
  451.  
  452. <<Supporting Fire>>: Physical Attack / 5 Sq. / Area
  453. - [Form: Ranged] 2d6+25 physical damage.
  454.  
  455. <<Special Trajectory>>: Constant / User
  456. - The target may change any [Attack Action] to [Special Attack / Range: 4 Sq. / Target: 1#]
  457.  
  458. Materials (2d6)
  459. 2~8: Broken Device/Intellect+1: 500G: (Potency: 1)
  460. 9+: Broken AI/Intellect+2: 1000G (Potency: 2)
  461.  
  462. Description:
  463. An animal-type medium-sized drone equipped with a high-performance artificial intelligence. In many cases, it takes the shape of predators, and their back is covered in support-type firearms. A high-spec interface allows them to think and converse on their own.
  464.  
  465. ----------------------------------------
  466. Kosode-No-Te / Class: Mechanical / LV: 5 (1)
  467. Size : 1
  468. Wits : High
  469. Senses : Magic
  470. Speech : Yes
  471. Reaction : Mercurial
  472. ID : 15
  473. Weakness : [Fire] [Toxin]
  474. Movement : Walk, Fly
  475. | ACC | EVA | CNJ | RES | CHK
  476. {Combat Stats} | 07 | 06 | 13 | 07 | 02
  477. {Fixed Values} | 14 | 13 | 20 | 14 | 09
  478. {Initiative} : 18 (8)
  479. {HP} : 66
  480. Armor : 5
  481. Barrier : 5
  482.  
  483. Attack Methods
  484.  
  485. [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
  486. - [Form: Magic] 3d6+12 magical damage.
  487.  
  488. <<Mystic Power - Armor Enhancement>>: Start / Combat Zone / Combat Zone
  489. - The target gains +5 [Armor].
  490.  
  491. <<Mystic Power - Space-Time Transference>>: Start / Combat Zone / Combat Zone
  492. - [Install] the target up to 3 Sq. away.
  493.  
  494. <<Hand of Thought>>: Prep / 5 Sq. / 1# / No Reactive Check
  495. - [Install] the target up to 5 Sq. away.
  496.  
  497. <<Spirit Thread Flood>>: Magical Attack / 5 Sq. / Area / Halves
  498. - [Form: Magic] 1d6+26 magical damage.
  499.  
  500. Materials (2d6)
  501. 2~9: Spirit Robe Piece/Barrier+1: 500G (Potency: 1)
  502. 10+: Fine Coat/Barrier+2: 1000G (Potency: 2)
  503.  
  504. Description:
  505. A piece of clothing that became a mononoke after the passage of countless years. They cause various supernatural phenomena based on the passions of those who owned them.
  506.  
  507. ----------------------------------------
  508. Prototype Android / Class: Mechanical / LV: 5 (1)
  509. Size : 2
  510. Wits : Clever
  511. Senses : Heat
  512. Speech : Yes
  513. Reaction : Mercurial
  514. ID : 16
  515. Weakness : [Magnet]
  516. Movement : Walk
  517. | ACC | EVA | CNJ | RES | CHK
  518. {Combat Stats} | 11 | 05 | 02 | 16 | 01
  519. {Fixed Values} | 18 | 12 | 09 | 23 | 08
  520. {Initiative} : 15 (7)
  521. {HP} : 76
  522. Armor : 10
  523. Barrier : 10
  524.  
  525. Attack Methods
  526.  
  527. [Weapon Attack]: Ranged Attack / 7 Sq. / Area
  528. - [Form: Ranged] 2d6+15 physical damage.
  529.  
  530. <<Steel Strike>>: Physical Attack / Engaged / 1#
  531. - [Form: Hammer] 5d5+25 physical damage.
  532.  
  533. <<Defensive Barrage>>: Unique / Combat Zone / 1#
  534. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects.
  535.  
  536. <<Breakthrough Entry>>: Constant / User
  537. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] by 10 while [Ready].
  538.  
  539. Materials (2d6)
  540. 2~9: None
  541. 10+: AI Chip/Intellect+2: 1000G (Potency: 2)
  542.  
  543. Description:
  544. A prototype android developed by a corporation. This data is for a version without a shard. Unlike the Early Android, this one appears almost fully human. They have unique personalities due to their onboard AI.
  545.  
  546. ----------------------------------------
  547. Machine God / Class: Mechanical / LV: 6 (2)
  548. Size : 4
  549. Wits : Clever
  550. Senses : Heat
  551. Speech : Yes
  552. Reaction : Mercurial
  553. ID : 18
  554. Weakness : [Shock] [Magnet]
  555. Movement : Walk
  556. | ACC | EVA | CNJ | RES | CHK
  557. {Combat Stats} | 13 | 05 | 12 | 06 | 01
  558. {Fixed Values} | 20 | 12 | 19 | 13 | 08
  559. {Initiative} : 13 (6)
  560. {HP} : 67
  561. Armor : 8
  562. Barrier : 6
  563.  
  564. Attack Methods
  565.  
  566. [Weapon Attack]: Melee Attack / 5 Sq. / 1#
  567. - [Form: Axe] 5d6+20 physical damage.
  568.  
  569. <<Large Turret Preparation>>: Prep / User
  570. - The target gains +4 to the [Range] of [Attack Actions].
  571.  
  572. <<Tactical Weapon>>: Magical Attack / 7 Sq. / Area / Halves
  573. - [Form: Magic] 2d6+25 magical damage.
  574.  
  575. <<Frightening Machine God>>: Constant / User
  576. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Rank: 2 or less] [Physical Damage].
  577.  
  578. Materials (2d6)
  579. 2~11: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
  580. 12+: Spiritual Drive Engine/MD+4: 2000G (Potency: 4)
  581.  
  582. Description:
  583. An Anti-Awakened decisive battle weapon equipped with a state-of-the-art spirit drive engine. Armed with a piece of supernatural equipment called a tactical weapon, it mows down mononoke with ease. Some of them are powered by rare sacred treasures, and it's said that they demonstrate high combat capability against aramitama and godhunters.
  584.  
  585. ----------------------------------------
  586. Biwa-Bokuboku / Class: Mechanical / LV: 6 (2)
  587. Size : 2
  588. Wits : Clever
  589. Senses : Domain
  590. Speech : Yes
  591. Reaction : Mercurial
  592. ID : 20
  593. Weakness : [Fire] [Toxin]
  594. Movement : Walk
  595. | ACC | EVA | CNJ | RES | CHK
  596. {Combat Stats} | 01 | 05 | 12 | 13 | 06
  597. {Fixed Values} | 08 | 12 | 19 | 20 | 13
  598. {Initiative} : 12 (6)
  599. {HP} : 73
  600. Armor : 10
  601. Barrier : 10
  602.  
  603. Attack Methods
  604.  
  605. [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
  606. - [Element: Phantom / Form: Magic] 2d6+18 magical damage.
  607.  
  608. <<Song of the Horse Pastures>>: Start / Combat Zone / Combat Zone
  609. - [Class: Mechanical] NPCs reduce [Damage] from [Timing: Attack / Target 2#+] (Including [Area - Combat Zone) by 40.
  610.  
  611. <<Mysterious Melody>>: Magical Attack / 10 Sq. / 1# / Cancels
  612. - The target [Recovers] {HP} equal to 3d6+15 magical damage.
  613.  
  614. <<Soundwave Protection>>: Defense / 10 Sq. / 1#
  615. - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
  616.  
  617. <<Biwa's Spirit>>: Constant / User
  618. - Unless the target has [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Damage].
  619.  
  620. Materials (2d6)
  621. Automatic: Ivory Pick/Armor+3: 1500G (Potency: 3)
  622.  
  623. Description:
  624. A musical instrument that obtained a Shard. Normally takes the form of a humanoid with a head shaped like a biwa, typically lounging around. However, recent reports have documented cases of guitars and ukeleles also becoming Mononoke.
  625.  
  626. ----------------------------------------
  627. Hashihime / Class: Mechanical / LV: 6 (2)
  628. Size : 2
  629. Wits : High
  630. Senses : Magic
  631. Speech : Yes
  632. Reaction : Mercurial
  633. ID : 17
  634. Weakness : [Fire] [Magnet]
  635. Movement : Walk, Swim
  636. | ACC | EVA | CNJ | RES | CHK
  637. {Combat Stats} | 15 | 09 | 02 | 09 | 01
  638. {Fixed Values} | 22 | 16 | 09 | 16 | 08
  639. {Initiative} : 16 (7)
  640. {HP} : 82
  641. Armor : 10
  642. Barrier : 10
  643.  
  644. Attack Methods
  645.  
  646. [Weapon Attack]: Melee Attack / Engaged / 1#
  647. - [Form: Hammer] 2d6+22 physical damage.
  648.  
  649. <<Couple Hunting>>: Start / 7 Sq. / 2# / No Reactive Check
  650. - The target gains +10 to [Damage].
  651.  
  652. <<Bridging>>: Prep / 7 Sq. / 2# / No Reactive Check
  653. - [Install] the target up to 7 Sq. away.
  654.  
  655. <<Full Pier Swing>>: Physical Attack / Engaged / Area
  656. - [Form: Hammer] 3d6+28 physical damage. 1/Round.
  657.  
  658. <<Jealous Spirit>>: Unique / 7 Sq. / 1#
  659. - Use before Check. On succeeding the check, the target exhausts one spirit dice. 1/Round.
  660.  
  661. Materials (2d6)
  662. 2~9: Five Inch Nail/PD+1: 500G (Potency: 1)
  663. 10+: Support Debris/Halve Cold: 2000G (Potency: 4)
  664.  
  665. Description:
  666. A bridge that became a mononoke after obtaining a shard and maturing for several years. As the guardian deities of bridges, many of them take the appearance of young beauties. They're very emotional and enjoy romance, and use their supernatural powers to bridge the gap between people or cut their ties.
  667.  
  668. ----------------------------------------
  669. Cyborg / Class: Mechanical / LV: 7 (2)
  670. Size : 2
  671. Wits : High
  672. Senses : Heat
  673. Speech : Yes
  674. Reaction : Mercurial
  675. ID : 16
  676. Weakness : [Shock] [Magnet]
  677. Movement : Walk
  678. | ACC | EVA | CNJ | RES | CHK
  679. {Combat Stats} | 12 | 12 | 02 | 05 | 03
  680. {Fixed Values} | 19 | 19 | 09 | 12 | 10
  681. {Initiative} : 16 (7)
  682. {HP} : 73
  683. Armor : 12
  684. Barrier : 2
  685.  
  686. Attack Methods
  687.  
  688. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  689. - [Form: Ranged] 2d6+21 physical damage to the target.
  690.  
  691. <<Accelerate Drive>>: Start / User
  692. - The target gains +1x [Timing: Start], and immediately takes their turn. 1/Combat.
  693.  
  694. <<Full Attack>>: Physical Attack / Engaged / 1#
  695. - [Form: Hammer] 2d6+49 physical damage to the target.
  696.  
  697. <<Heat Crusher>>: Physical Attack / Engaged / 1#
  698. - [Element: Fire / Form: Hammer] 2d6+49 physical damage to the target.
  699.  
  700. <<Pseudospirit II>>: Unique / User
  701. - Use On Check. 2/Round. The target gains a +2 modifier to the result of their check.
  702.  
  703. Materials (2d6)
  704. 2~10: Digital Sensor/Insight+1: 1000G (Potency: 2)
  705. 11+: Pseudospirit Circuit/Luck+4: 2000G (Potency: 4)
  706.  
  707. An experimental artificial soldier created using a fusion of cutting-edge science and magic. The latest spirit energy equipment, such as the Accelerator and the Heat Crusher, are installed into it internally. Especially noteworthy is the Ether System, which uses a Shard as a control sensor, allowing for the manipulation of spirit energy, though limited
  708.  
  709. ----------------------------------------
  710. Koto-Furunushi / Class: Mechanical / LV: 7 (2)
  711. Size : 2
  712. Wits : Clever
  713. Senses : Domain
  714. Speech : Yes
  715. Reaction : Mercurial
  716. ID : 20
  717. Weakness : [Fire] [Wind]
  718. Movement : Walk
  719. | ACC | EVA | CNJ | RES | CHK
  720. {Combat Stats} | 02 | 12 | 12 | 05 | 03
  721. {Fixed Values} | 09 | 19 | 19 | 12 | 10
  722. {Initiative} : 21 (9)
  723. {HP} : 81
  724. Armor : 5
  725. Barrier : 10
  726.  
  727. Attack Methods
  728.  
  729. [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
  730. - [Element: Phantom / Form: Magic] 2d6+21 magical damage.
  731.  
  732. <<Mystic Power - Sound of Bravery>>: Start / Combat Zone / Combat Zone
  733. - [Class: Mechanical] NPCs gain +3d6 to [Damage].
  734.  
  735. <<Charming Koto Melody>>: Magical Attack / 7 Sq. / 3# / Cancels
  736. - [Element: Wind / Form: Magic] 3d6+40 magical damage.
  737.  
  738. <<Protective Tone>>: Unique / 7 Sq. / 1#
  739. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects. 1/Round.
  740.  
  741. <<Camphor Tree Avatar>>: Constant / User
  742. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
  743.  
  744. Materials (2d6)
  745. Automatic: Tortoiseshell Pick/Barrier+2: 1000G (Potency: 2)
  746.  
  747. Description:
  748. An awakened Japanese Koto. It resembles an ordinary Koto, except the front of it's body has eyes and a mouth. Using it's strings, which move like hair, it can grab onto almost anything. They usually appear at the same time as Biwa-Bokuboku.
  749.  
  750. ----------------------------------------
  751. Phalaris Bull / Class: Mechanical / LV: 7 (2)
  752. Size : 3
  753. Wits : Normal
  754. Senses : Magic
  755. Speech : No
  756. Reaction : Hostile
  757. ID : 19
  758. Weakness : [Cold] [Light]
  759. Movement :
  760. | ACC | EVA | CNJ | RES | CHK
  761. {Combat Stats} | 13 | 03 | 12 | 02 | 01
  762. {Fixed Values} | 20 | 10 | 19 | 09 | 08
  763. {Initiative} : 13 (6)
  764. {HP} : 93
  765. Armor : 12
  766. Barrier : 11
  767.  
  768. Attack Methods
  769.  
  770. [Weapon Attack]: Melee Attack / Engaged / 1#
  771. - [Form: Spear] 3d6+23 physical damage. [Additional Effect]: Change the [Attack Action] to [Range: Charge 5 Sq.]. 1/Round.
  772.  
  773. <<Burning Rush>>: Physical Attack / Engaged / 1#
  774. - [Element: Fire / Form: Hammer] 2d6+36 physical damage. 1/Round.
  775.  
  776. <<Bulls Roar>>: Magical Attack / 7 Sq. / Area / Halves
  777. - [Form: Magic] 2d6+22 magical damage. Targets that fail their [Reactive Check] gain [Shift: Pain].
  778.  
  779. <<Cruel Torture Tool>>: Constant / User
  780. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Form: Sword - Spear], [Element: Fire] and [Special Attacks].
  781.  
  782. Materials (2d6)
  783. 2~10: Bronze Horn/Speed+1: 1000G (Potency: 2)
  784. 9+: Shiny Bone Fragment/Barrier+4: 2000G (Potency: 4)
  785.  
  786. Description:
  787. A mononoke created from torture tools that obtained a shard after years of use. They enclose sinners in their metal body, scorch them with flames, and take pleasure in their death. Under the influence of an aramitama, they try to gain spiritual energy by slaying their victims brutally.
  788.  
  789. ----------------------------------------
  790. Anti-Tank Helicopter x1 / Class: Mechanical / LV: 7 (2)
  791. Size : 3
  792. Wits : Clever
  793. Senses : Normal
  794. Speech : No
  795. Reaction : Mercurial
  796. ID : 15
  797. Weakness : [Magnet]
  798. Movement :
  799. | ACC | EVA | CNJ | RES | CHK
  800. {Combat Stats} | 13 | 05 | 02 | 18 | 01
  801. {Fixed Values} | 20 | 12 | 09 | 25 | 08
  802. {Initiative} : 21 (9)
  803. {HP} : 93
  804. Armor : 10
  805. Barrier : 11
  806.  
  807. Attack Methods
  808.  
  809. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  810. - [Form: Ranged] 3d6+20 physical damage.
  811.  
  812. <<Anti-Tank Missile>>: Physical Attack / 10 Sq. / Area
  813. - [Element: Fire / Form: Hammer] 5d6+33 physical damage. If the target is a mononoke that has "x#" in its name, set its {HP} to 0. 1/Round.
  814.  
  815. <<Firepower Support>>: Unique / 10 Sq. / 1#
  816. - Use on Damage Calculation. The target gains +10 to [Damage]. If the target is a Godhunter or a Mononoke without "x#" in its name, gain an additional +10 [Damage] (total +20).
  817.  
  818. <<Tactical Area Support>>: Constant / User
  819. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mechanical] NPCs in the [Combat Zone] other than those with "x#" in their name receive [Halve] [Damage].
  820.  
  821. Materials (2d6)
  822. Automatic: Propellor Wreckage/Agility+2: 1000G (Potency: 2)
  823.  
  824. Description:
  825. A combat helicopter that was retrofitted with equipment for anti-tank/anti-awakened combat. They boast high firepower and mobility. These helicopters carry a heavy load of automatic weapons, in conjunction with an advanced AI, and support their allies with machine gun and missile fire.
  826.  
  827. ----------------------------------------
  828. Prototype Powered Suit / Class: Mechanical / LV: 8 (2)
  829. Size : 3
  830. Wits : High
  831. Senses : Heat
  832. Speech : Yes
  833. Reaction : Mercurial
  834. ID : 18
  835. Weakness : [Shock] [Magnet]
  836. Movement : Walk
  837. | ACC | EVA | CNJ | RES | CHK
  838. {Combat Stats} | 14 | 07 | 02 | 10 | 01
  839. {Fixed Values} | 21 | 14 | 09 | 17 | 08
  840. {Initiative} : 15 (7)
  841. {HP} : 84
  842. Armor : 6
  843. Barrier : 6
  844.  
  845. Attack Methods
  846.  
  847. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  848. - [Form: Ranged] 2d6+25 physical damage.
  849.  
  850. <<Technical Equipment>>: Prep / User
  851. - The target may make {Accuracy} checks and use the result in place of {Evasion} checks.
  852.  
  853. <<Smash System>>: Physical Attack / Engaged / 1#
  854. - [Form: Hammer] 2d6+35 physical damage.
  855.  
  856. <<Technical Weapon>>: Magical Attack / 7 Sq. / Area / Halves
  857. - [Form: Magic 2d6+30 magical damage. 1/Round.
  858.  
  859. <<Spirit-Powered Equipment>>: Constant / User
  860. - The target [Halves] [Rank: 3 or less] [Damage].
  861.  
  862. Materials (2d6)
  863. 2~9: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
  864. 9+: Spiritual Drive Engine/MD+4: 2000G (Potency: 4)
  865.  
  866. Description:
  867. Prototype powered armor equipped with a Spirit-force Drive Engine based on AA. It can operate for long periods of time and is equipped with weapons typically found on aircraft. One of it's other features is an automatic longitudinal function. While wearing this, even an innocent can do battle with awakened, with some training. However, practical deployment is impossible due to technical and financial issues.
  868.  
  869. ----------------------------------------
  870. Ghost Ship / Class: Mechanical / LV: 8 (2)
  871. Size : 5
  872. Wits : High
  873. Senses : Magic
  874. Speech : No
  875. Reaction : Mercurial
  876. ID : 20
  877. Weakness : [Shock] [Light]
  878. Movement : Walk, Swim
  879. | ACC | EVA | CNJ | RES | CHK
  880. {Combat Stats} | 17 | 10 | 03 | 07 | 03
  881. {Fixed Values} | 24 | 17 | 10 | 14 | 10
  882. {Initiative} : 23 (10)
  883. {HP} : 99
  884. Armor : 20
  885. Barrier : 20
  886.  
  887. Attack Methods
  888.  
  889. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  890. - [Form: Ranged] 3d6+26 physical damage.
  891.  
  892. <<Bottomless Ladle>>: Physical Attack / 10 Sq. / Area
  893. - [Form: Ranged] 2d6+25 physical damage. 1/Round.
  894.  
  895. <<Spirit Torpedo>>: Physical Attack / Combat Zone / 1#
  896. - [Form: Ranged] 3d6+28 physical damage. If the target has [Move: Swim], gain an additional +10 [Damage]. 1/Round.
  897.  
  898. <<Fleet Summon>>: Constant / User
  899. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may make [Ranged Attacks] after a [Combat Move].
  900.  
  901. Materials (2d6)
  902. 2~9: Family Photo/Will+2: 1000G (Potency: 2)
  903. 10+: Captain's Hat/Intellect+3: 1500G (Potency: 3)
  904.  
  905. Description:
  906. A mononoke formed from the souls of sailors, combined with a shard, that were trapped in a sunken ship. Neutral ones patrol the seas in the area they sunk, but evil ones assault ships that carry the living. The biggest of these boast size comparable to destroyers, or light cruisers.
  907.  
  908. ----------------------------------------
  909. Fighter x1 / Class: Mechanical / LV: 9 (1)
  910. Size : 4
  911. Wits : High
  912. Senses : Domain
  913. Speech : No
  914. Reaction : Mercurial
  915. ID : 20
  916. Weakness : [Fire] [Magnet]
  917. Movement : Walk, Fly
  918. | ACC | EVA | CNJ | RES | CHK
  919. {Combat Stats} | 16 | 14 | 02 | 03 | 01
  920. {Fixed Values} | 23 | 21 | 09 | 10 | 08
  921. {Initiative} : 23 (10)
  922. {HP} : 90
  923. Armor : 12
  924. Barrier : 12
  925.  
  926. Attack Methods
  927.  
  928. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  929. - [Form: Ranged] 4d6+31 physical damage. [Additional Effect]: [Halve] the [Targets] [Armor]. 1/Round.
  930.  
  931. <<Steel Bird of Prey>>: Start / User
  932. - The target gains [Shift: Flight], then [Installs] into any unoccupied square in the [Combat Zone].
  933.  
  934. <<Missile>>: Physical Attack / 10 Sq. / Area
  935. - [Form: Ranged] 2d6+32 physical damage.
  936.  
  937. <<Carpet Bomb>>: Physical Attack / Combat Zone / Combat Zone
  938. - [Form: Hammer] 4d6+41 physical damage. 1/Round.
  939.  
  940. <<Anti-Supernatural Fighter>>: Constant / User
  941. - During the targets [Turn], gain x1 [Timing: Attack], and always has [Remove: Fallen]. Additionally, the target may use an {Accuracy} check in place of [Reactive Checks] for targets other than [Range: Engaged].
  942.  
  943. Materials (2d6)
  944. 2~10: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
  945. 9+: Damaged Artificial Intelligence/Intellect+4: 2000G (Potency: 4)
  946.  
  947. Description:
  948. A state-of-the-art prototype unmanned fighter equipped with a spirit-powered engine. Although they boast extremely high performance, they're tremendously expensive and have not yet been deployed in actual combat.
  949.  
  950. ----------------------------------------
  951. Nurikabe / Class: Mechanical / LV: 9 (2)
  952. Size : 4
  953. Wits : Normal
  954. Senses : Heat
  955. Speech : No
  956. Reaction : Friendly
  957. ID : 22
  958. Weakness : [Magnet] [Phantom]
  959. Movement :
  960. | ACC | EVA | CNJ | RES | CHK
  961. {Combat Stats} | 17 | 06 | 03 | 14 | 01
  962. {Fixed Values} | 24 | 13 | 10 | 21 | 08
  963. {Initiative} : 15 (7)
  964. {HP} : 115
  965. Armor : 25
  966. Barrier : 15
  967.  
  968. Attack Methods
  969.  
  970. [Weapon Attack]: Melee Attack / Engaged / 1#
  971. - [Form: Axe] 3d6+30 physical damage. [Additional Effect]: Gain +1 [Size] until [Timing: End].
  972.  
  973. <<Instant Hardening>>: Defense / Engaged / 1#
  974. - Use on Damage Reduction. The target gains +10 [Armor].
  975.  
  976. <<Mystic Power - No Entry!>>: Unique / 5 Sq. /1#
  977. - Use when the target declares a Move Action. Change the distance of the [Combat Move - Breakaway - Withdraw] to 1 Sq.
  978.  
  979. <<Invisible Spirit Wall>>: Unique / Combat Zone / 1#
  980. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects. 1/Round.
  981.  
  982. Materials (2d6)
  983. 2~9: Torn Rope/HP+3: 500G (Potency: 1)
  984. 10+: Spirit Stone Fragment/Barrier+3: 1500G (Potency: 3)
  985.  
  986. Description:
  987. A combination of old fences and spiritual stones that fused with a shard to become an awakened. They take the appearance of huge dogs dressed in robes. They're very friendly to humanity, and try to protect them by becoming invisible wall so that people don't wander into dangerous leylines or spirit barriers.
  988.  
  989. ----------------------------------------
  990. Combat Android / Class: Mechanical / LV: 9 (2)
  991. Size : 2
  992. Wits : Clever
  993. Senses : Magic
  994. Speech : Yes
  995. Reaction : Mercurial
  996. ID : 24
  997. Weakness : [Shock]
  998. Movement : Walk
  999. | ACC | EVA | CNJ | RES | CHK
  1000. {Combat Stats} | 15 | 05 | 02 | 20 | 01
  1001. {Fixed Values} | 22 | 12 | 09 | 27 | 08
  1002. {Initiative} : 20 (9)
  1003. {HP} : 115
  1004. Armor : 10
  1005. Barrier : 10
  1006.  
  1007. Attack Methods
  1008.  
  1009. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  1010. - [Element: Light / Form: Ranged] 3d6+20 physical damage.
  1011.  
  1012. <<Tactical Order II>>: Start / Combat Zone / Combat Zone
  1013. - [Class: Mechanical] NPCs gain +10 [Damage] and {Initiative}.
  1014.  
  1015. <<Steel Strike>>: Physical Attack / Charge 3 Sq. / 1#
  1016. - [Element: Shock / Form: Hammer] 5d6+40 physical damage.
  1017.  
  1018. <<Focused Defense Maneuver>>: Defense / Charge 7 Sq. / 1#
  1019. - Use on Damage Reduction. The user moves up to their charge speed ignoring [Engagements], then receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
  1020.  
  1021. <<Specialized Combat Modifications>>: Constant / User
  1022. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] that has not been bestowed with an [Element] by 20.
  1023.  
  1024. Materials (2d6)
  1025. Automatic: Special Spiritual Circuit/Luck+2: 1000G (Potency: 2)
  1026.  
  1027. Description:
  1028. A prototype android that has been remodeled for anti-awakened combat. This version is equipped with three spirit terminals, and boasts tremendous endurance and defenses. They can easily repel an attack made by a mononoke of a similar level.
  1029.  
  1030. ----------------------------------------
  1031. Arahabaki / Class: Mechanical / LV: 10 (2)
  1032. Size : 4
  1033. Wits : Clever
  1034. Senses : Magic
  1035. Speech : Yes
  1036. Reaction : Hostile
  1037. ID : 21
  1038. Weakness : None
  1039. Movement : Walk, Fly
  1040. | ACC | EVA | CNJ | RES | CHK
  1041. {Combat Stats} | 15 | 10 | 06 | 06 | 01
  1042. {Fixed Values} | 22 | 17 | 13 | 13 | 08
  1043. {Initiative} : 18 (8)
  1044. {HP} : 95
  1045. Armor : 10
  1046. Barrier : 10
  1047.  
  1048. Attack Methods
  1049.  
  1050. [Weapon Attack]: Melee Attack / Engaged / 1#
  1051. - [Form: Sword] 4d6+24 physical damage.
  1052.  
  1053. <<Machine-God Maneuver>>: Start / User
  1054. - The target gains +2d6 to [Damage] and {Initiative}.
  1055.  
  1056. <<Machine-God Strike>>: Physical Attack / Engaged / 1#
  1057. - [Form: Hammer] 2d6+54 physical damage.
  1058.  
  1059. <<Spirit Ray Launch>: Magical Attack / Combat Zone / Area / Halves
  1060. - [Element: Light / Form: Magic] 5d6+22 magical damage.
  1061.  
  1062. <<Killing Machine>>: Constant / User
  1063. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Recovers] 30 {HP} during [Timing: End].
  1064.  
  1065. Materials (2d6)
  1066. 2~9: Steel Armor/Armor+1: 500G (Potency: 1)
  1067. 10+: Competative Drive Engine/MD+2: 1000G (Potency: 2)
  1068.  
  1069. Description:
  1070. A killing machine allegedly created by mysterious, ancient humans. It resembles an earthy, clay figure of about 1.5m. Even after the fall of their super-civilization, they continue to sleep in various places, and every time they awaken, massive destruction and slaughter ensue.
  1071.  
  1072. ================================================================================
  1073. * Mechanical Mononoke Lvl 11-20 [XXXF-5B]
  1074. ================================================================================
  1075. Tactical Powered Suit / Class: Mechanical / LV: 11 (3)
  1076. Size : 2
  1077. Wits : Clever
  1078. Senses : Domain
  1079. Speech : Yes
  1080. Reaction : Mercurial
  1081. ID : 24
  1082. Weakness : [Shock] [Magnet]
  1083. Movement : Walk
  1084. | ACC | EVA | CNJ | RES | CHK
  1085. {Combat Stats} | 03 | 17 | 20 | 07 | 03
  1086. {Fixed Values} | 10 | 24 | 27 | 14 | 10
  1087. {Initiative} : 31 (13)
  1088. {HP} : 12
  1089. Armor : 10
  1090. Barrier : 10
  1091.  
  1092. Attack Methods
  1093.  
  1094. [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
  1095. - [Element: Wind / Form: Magic] 4d6+40 magical damage.
  1096.  
  1097. <<Cyber Tactical Conductor>>: Start / Combat Zone / 2#
  1098. - [Class: Mechanical] NPC gains +10 [Damage] and {Initiative}.
  1099.  
  1100. <<Warhead Missile>>: Magical Attack / 10 Sq. / Area / Cancels
  1101. - [Element: Light / Form: Magic] 5d6+50 magical damage.
  1102.  
  1103. <<Computer Enforcement>>: Unique / 10 Sq. / 1#
  1104. - Use at any time. One [Class: Mechanical] NPC may use an acquired Talent with "x# times per round", one additional time during that turn. 2/Round.
  1105.  
  1106. <<Automatic Spirit Chaff>>: Constant / User
  1107. - Unless the target has [Shfit: Dead], [Class: Mechanical] NPCS other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (including [Area - Combat Zone]).
  1108.  
  1109. Materials (2d6)
  1110. Automatic: Special AI/Intellect+2: 1000G (Potency: 2)
  1111.  
  1112. Description:
  1113. A high-performance powered armor equipped with a number of tactical support functions and spell programs, in addition to a special AI created from the knowledge, experience, and tactics of real soldiers. They're typically used by androids.
  1114.  
  1115. ----------------------------------------
  1116. Seto Taishou / Class: Mechanical / LV: 11 (3)
  1117. Size : 3
  1118. Wits : Clever
  1119. Senses : Domain
  1120. Speech : Yes
  1121. Reaction : Friendly
  1122. ID : 25
  1123. Weakness : [Wind] [Magnet]
  1124. Movement : Walk
  1125. | ACC | EVA | CNJ | RES | CHK
  1126. {Combat Stats} | 20 | 17 | 03 | 07 | 03
  1127. {Fixed Values} | 27 | 24 | 10 | 14 | 10
  1128. {Initiative} : 32 (13)
  1129. {HP} : 158
  1130. Armor : 0
  1131. Barrier : 20
  1132.  
  1133. Attack Methods
  1134.  
  1135. [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
  1136. - [Form: Sword] 3d6+42 physical damage.
  1137.  
  1138. <<Cursed Speech>>: Start / Combat Zone / 1# / No Reactive Check
  1139. - The target [Halves] their [Armor].
  1140.  
  1141. <<One Blade>>: Physical Attack / Melee / 1#
  1142. - [Form: Axe] 5d6+50 physucal damage. 1/Round.
  1143.  
  1144. <<Ancient Secret Technique>>: Physical Attack / Engaged / 1#
  1145. - The user performs a Physical Attack on the target. Targets that fail their [Reactive Check] take [Form: Spear] 2d6+38 physical damage twice. 1/Round.
  1146.  
  1147. <<Ceramic Pride>>: Constant / User
  1148. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may add 1d6 to {Evade} checks twice a round.
  1149.  
  1150. Materials (2d6)
  1151. Masterpiece Tea Utensil/Will+3: 1500G (Potency: 3)
  1152.  
  1153. Description:
  1154. A mononoke formed from pottery, or teaware, which gained a shard after many years of existence. In many cases, they have the personality of valiant warriors, who often serve nushi as a protectors. They're excellent martial artists, but are fragile and have very weak defenses.
  1155.  
  1156. ----------------------------------------
  1157. Latest Fighter x1 / Class: Mechanical / LV: 12 (3)
  1158. Size : 4
  1159. Wits : Clever
  1160. Senses : Domain
  1161. Speech : No
  1162. Reaction : Mercurial
  1163. ID : 25
  1164. Weakness : [Flame] [Magnet]
  1165. Movement : Walk, Fly
  1166. | ACC | EVA | CNJ | RES | CHK
  1167. {Combat Stats} | 19 | 17 | 02 | 03 | 01
  1168. {Fixed Values} | 26 | 24 | 09 | 10 | 08
  1169. {Initiative} : 34 (13)
  1170. {HP} : 140
  1171. Armor : 20
  1172. Barrier : 10
  1173.  
  1174. Attack Methods
  1175.  
  1176. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  1177. - [Form: Ranged] 4d6+40 physical damage. [Additional Effect]: [Halve] the [Armor] and [Barrier] of the target. 1/Round.
  1178.  
  1179. <<Steel Bird of Prey>>: Start / User
  1180. - The target gains [Shift: Flight], then [Installs] into any unoccupied square in the [Combat Zone].
  1181.  
  1182. <<Hellfire Missile>>: Physical Attack / 10 Sq. / Area
  1183. - [Form: Ranged] 5d6+50 physical damage. 1/Round.
  1184.  
  1185. <<Carpet Bomb>>: Physical Attack / Combat Zone / Combat Zone
  1186. - [Form: Hammer] 5d6+40 physical damage. 1/Round.
  1187.  
  1188. <<Anti-Supernatural Functionality>>: Constant / User
  1189. - During the targets [Turn], gain x1 [Timing: Attack], and always has [Remove: Fallen]. Additionally, unless the target has [Shift: Dead], [Class: Mechanical] NPCs with "x#" in their name in the [Combat Zone] [Halve] [Damage].
  1190.  
  1191.  
  1192. Materials (2d6)
  1193. Automatic: Pseudo-Power Circuit/Will+2: 1000G (Potency: 2)
  1194.  
  1195. Description:
  1196. The latest model of unmanned fighter, subjected to various modifications and improvements. It was developed in anticipation of combat against powerful awakened.
  1197.  
  1198. ----------------------------------------
  1199. Sphinx / Class: Mechanical / LV: 12 (3)
  1200. Size : 5
  1201. Wits : Clever
  1202. Senses : Domain
  1203. Speech : Yes
  1204. Reaction : Neutral
  1205. ID : 22
  1206. Weakness : [Cold] [Magnet]
  1207. Movement : Walk, Fly
  1208. | ACC | EVA | CNJ | RES | CHK
  1209. {Combat Stats} | 02 | 16 | 16 | 04 | 07
  1210. {Fixed Values} | 09 | 23 | 23 | 11 | 14
  1211. {Initiative} : 29 (12)
  1212. {HP} : 144
  1213. Armor : 14
  1214. Barrier : 17
  1215.  
  1216. Attack Methods
  1217.  
  1218. [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
  1219. - [Form: Magic] 5d6+37 magical damage. [Additional Effect]: Add 2d6 to [Damage]. 1/Round.
  1220.  
  1221. <<Sand Sea Revelation>>: Start / Combat Zone / Combat Zone / No Reactive Check
  1222. - The target gains the [Bad Footing] penalty.
  1223.  
  1224. <<Sandstorm Dance>>: Magical Attack / Combat zone / Area / Halves
  1225. - [Element: Light / Form: Magic] 3d6+55 magical damage.
  1226.  
  1227. <<Sanctuary Guardian Beast>>: Constant / User
  1228. - During the targets [Turn], gain 2x [Timing: Attack]. Additionally, the target may use one Talent other than [Timing: Constant], ◎, or [High Talent] used by [Range: Combat Zone / Target: 1#] (Use restrictions such as 1/Combat still apply). 1/Combat.
  1229.  
  1230. Materials (2d6)
  1231. 2~8: Magic Stone Fragment/Barrier+2: 1000G (Potency: 2)
  1232. 9+: Golden Key/Intellect+4: 2000G (Potency: 4)
  1233.  
  1234. Description:
  1235. A statue of a sacred sphinx that obtained a shard and became a mononoke. They act as gatekeepers to hidden sanctums, allowing entry to godhunters who can answer their riddles and eliminating those who try to enter through force.
  1236.  
  1237. ----------------------------------------
  1238. State of the Art Aircraft Carrier / Class: Mechanical / LV: 13 (3)
  1239. Size : 5
  1240. Wits : Clever
  1241. Senses : Domain
  1242. Speech : Yes
  1243. Reaction : Mercurial
  1244. ID : 25
  1245. Weakness : [Magnet]
  1246. Movement : Walk, Swim
  1247. | ACC | EVA | CNJ | RES | CHK
  1248. {Combat Stats} | 12 | 01 | 19 | 02 | 07
  1249. {Fixed Values} | 19 | 08 | 26 | 09 | 14
  1250. {Initiative} : 15 (7)
  1251. {HP} : 145
  1252. Armor : 24
  1253. Barrier : 24
  1254.  
  1255. Attack Methods
  1256.  
  1257. [Weapon Attack]: Ranged Attack / Combat Zone / Area
  1258. - [Form: Ranged] 5d6+23 physical damage.
  1259.  
  1260. <<Wide-Area Combat Zone Control>>: Start / Combat Zone / Combat Zone
  1261. - [Class: Mechanical] NPCs gain +6 {Initiative} and +1 to [Checks]. This talent does not consume [Timing: Start].
  1262.  
  1263. <<Barrage>>: Magical Attack / Combat Zone / Area / Halves
  1264. - [Element: Light / Form: Magic] 5d6+34 magical damage. 1/Round.
  1265.  
  1266. <<Wide-Area Defense Network>>: Constant / User
  1267. - During the targets [Turn], gain x1 [Timing: Attack]. Addtionally, the target [Halves] damage not from [Range: Engaged], and cannot make [Move: Walk] [Move Actions]. Additionally, unless the target has [Shift: Dead], [Class: Mechanical] NPCs in the [Combat Zone] other than [Bosses] may ignore "Apply [Shift: Dead] to mononoke with x# in their name" effects.
  1268.  
  1269. Materials (2d6)
  1270. 2~10: Drive Engine Wreckage/Intellect+2: 1000G (Potency: 2)
  1271. 11+: Integrated Control System/Initiative+5: 3000G (Potency: 5)
  1272.  
  1273. Description:
  1274. This aircraft carrier is the apex of modern science. It's design utilizes a huge number of spirit-force engines, and it is said that once the carrier is completed, the balance of power in the world will shift.
  1275.  
  1276.  
  1277. ----------------------------------------
  1278. Foot Washing House / Class: Mechanical / LV: 13 (3)
  1279. Size : 4
  1280. Wits : Clever
  1281. Senses : Domain
  1282. Speech : Yes
  1283. Reaction : Neutral
  1284. ID : 28
  1285. Weakness : [Magnet] [Toxin]
  1286. Movement : Walk
  1287. | ACC | EVA | CNJ | RES | CHK
  1288. {Combat Stats} | 22 | 06 | 15 | 07 | 05
  1289. {Fixed Values} | 29 | 13 | 22 | 14 | 12
  1290. {Initiative} : 27 (11)
  1291. {HP} : 205
  1292. Armor : 15
  1293. Barrier : 15
  1294.  
  1295. Attack Methods
  1296.  
  1297. [Weapon Attack]: Magical Attack / Combat Zone / 1# / Cancels
  1298. - [Form: Magic] 3d6+35 magical damage.
  1299.  
  1300. <<Mystic Power - Crushing>>: Physical Attack / Combat Zone / Combat Zone
  1301. - [Form: Hammer] 2d6+73 physical damage. 1/Round.
  1302.  
  1303. <<"Wash Your Feet!">>: Unique / Combat Zone / 1#
  1304. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects. 1/Round.
  1305.  
  1306. <<Mononoke Hideout>>: Constant / User
  1307. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Mechanical] Mononoke other than [Bosses] in the [Combat Zone] may ignore "apply [Shift: Dead] to mononoke with "x#" in their name" effects.
  1308.  
  1309. Materials (2d6)
  1310. 2~10: None
  1311. 11+: Lost House Teacup/Luck+3: 1000G (Potency: 3)
  1312.  
  1313. Description:
  1314. An old house that became deified after gaining a shard. Depending on the behavior of it's inhabitant, they may cause happiness, shock, or give curses. If changed into an Aramitama, they become haunted houses trap people inside.
  1315.  
  1316. ----------------------------------------
  1317. Kanayago-Kami / Class: Mechanical / LV: 14 (3)
  1318. Size : 2
  1319. Wits : Clever
  1320. Senses : Domain
  1321. Speech : Yes
  1322. Reaction : Mercurial
  1323. ID : 25
  1324. Weakness : [Cold]
  1325. Movement : Walk, Fly
  1326. | ACC | EVA | CNJ | RES | CHK
  1327. {Combat Stats} | 09 | 07 | 20 | 17 | 04
  1328. {Fixed Values} | 16 | 14 | 27 | 24 | 11
  1329. {Initiative} : 33 (13)
  1330. {HP} : 140
  1331. Armor : 20
  1332. Barrier : 20
  1333.  
  1334. Attack Methods
  1335.  
  1336. [Weapon Attack]: Magical Attack / 10 Sq. / 3#
  1337. - [Element: Shock / Form: Magic] 4d6+34 magical damage.
  1338.  
  1339. <<Sacred Treasure Forging Flame>>: Magical Attack / Combat Zone / 1# / Cancels
  1340. - [Element: Fire / Form: Magic] 6d6+60 magical damage.
  1341.  
  1342. <<Blacksmith God Spiritual Power>>: Defense / Combat Zone / 1#
  1343. - Used on Damage Reduction. One [Class: Mechanical] NPC in [Combat Zone] takes the damage and other effects in place of the target (Treat as though {Resist} check had failed). the target may refuse this effect.
  1344.  
  1345. <<Physical Divinity>>: Unique / Combat Zone / 1#
  1346. - Use at any time. One [Class: Mechanical] NPC other than the user may use a talent with "x# times per round" one additional time. 3/Round.
  1347.  
  1348. <<Sacred Treasure Guardian God>>: Constant / User
  1349. - The target may perform [Magical Attacks] after a [Combat Move].
  1350.  
  1351. Materials (2d6)
  1352. Automatic: Mysterious Wisteria/Agility+2: 1000G (Potency: 2)
  1353.  
  1354. Description:
  1355. A hammer that became a mononoke after obtaining a shard and maturing for several years. They appear as beautiful women in kimonos, wielding large hammers. These goddesses control blacksmithing and bestow good fortune upon their worshipers. Evil ones will seek sacrifice.
  1356.  
  1357. ----------------------------------------
  1358. Anti-Demon Artificial Human / Class: Mechanical / LV: 14 (2)
  1359. Size : 2
  1360. Wits : Clever
  1361. Senses : Domain
  1362. Speech : Yes
  1363. Reaction : Mercurial
  1364. ID : 24
  1365. Weakness : [Magnet] [Phantom]
  1366. Movement : Walk
  1367. | ACC | EVA | CNJ | RES | CHK
  1368. {Combat Stats} | 21 | 17 | 02 | 05 | 05
  1369. {Fixed Values} | 28 | 24 | 09 | 12 | 12
  1370. {Initiative} : 31 (12)
  1371. {HP} : 145
  1372. Armor : 20
  1373. Barrier : 20
  1374.  
  1375. Attack Methods
  1376.  
  1377. [Weapon Attack]: Melee Attack / Combat / 1#
  1378. - [Form: Spear] 4d6+40 physical damage.
  1379.  
  1380. <<Evil God Slayer>>: Physical Attack / 4 Sq. / 1'
  1381. - [Form: Hammer] 7d6+70 physical damage, and the target [Halves] their [Armor].
  1382.  
  1383. <<Slayer Purification>>: Defense / User / No Reactice Check
  1384. - Use on Damage Reduction. The target gains [Remove: Pain, Poison, Paralysis], then inflicts [5d6+50 [Physical Damage] on [Range: Engaged / Target: 1#].
  1385.  
  1386. <<Exorcism>>: Unique / Combat Zone / 1#
  1387. - Use when the target declares a Talent. One [Class: Mechanical] NPC who is [Ready] takes their turn immediately, regardless of {Initiative}. 2/Round.
  1388.  
  1389. <<The Machine-God that Breaks Darkness>>: Constant / User
  1390. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Form: Ranged - Magic].
  1391.  
  1392. Materials (2d6)
  1393. Automatic: Defeated Armor/Armor+2: 1000G (Potency: 2)
  1394.  
  1395. Description:
  1396. Ancient exorcists poured together all their knowledge, technological advancements, and spiritual power to produce this anti-Aramitama weapon. At first glance, one might mistake it for a divine clad in a warrior's armor, but in reality it is merely a humanoid puppet carved from a spirit tree.
  1397.  
  1398. ----------------------------------------
  1399. Talos / Class: Mechanical / LV: 15 (3)
  1400. Size : 5
  1401. Wits : High
  1402. Senses : Magic
  1403. Speech : Yes
  1404. Reaction : Neutral
  1405. ID : 28
  1406. Weakness : [Shock]
  1407. Movement : Walk, Fly, Swim
  1408. | ACC | EVA | CNJ | RES | CHK
  1409. {Combat Stats} | 22 | 21 | 02 | 05 | 04
  1410. {Fixed Values} | 29 | 28 | 09 | 12 | 11
  1411. {Initiative} : 21 (9)
  1412. {HP} : 153
  1413. Armor : 26
  1414. Barrier : 22
  1415.  
  1416. Attack Methods
  1417.  
  1418. [Weapon Attack]: Melee Attack / Engaged / 1#
  1419. - [Form: Hammer] 6d6+46 physical damage. [Additional Effect]: Apply [Shift: Dead] to mononoke with "x#" in their name.
  1420.  
  1421. <<Guided Missile>>: Physical Attack / 10 Sq. / Area
  1422. - [Form: Ranged] 3d6+41 physical damage.
  1423.  
  1424. <<Heat Attack>>: Physical Attack / Melee / 1#
  1425. - [Element: Fire / Form: Sword] 3d6+100 physical damage.
  1426.  
  1427. <<Spirtual Absorption Device>>: Unique / 10 Sq / 1#
  1428. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the uer takes the damage and other effects. 1/Round.
  1429.  
  1430. <<Ancient Extermination Weapon>>: Constant / User
  1431. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Rank: 3 or less], and does not take [Negative Situation] penalties.
  1432.  
  1433.  
  1434. Materials (2d6)
  1435. 2~10: Gravity Control Device/Bestow Magnet: 1500G (Potency: 3)
  1436. 11+: Magical Barrier Device/Barrier+5: 3000G (Potency: 5)
  1437.  
  1438. Description:
  1439. A massive weapon jointly developed by Alkeny Materials and the Federation. It's armor and firepower are tremendous.
  1440.  
  1441. ----------------------------------------
  1442. Gatagata Bridge / Class: Mechanical / LV: 15 (3)
  1443. Size : 4
  1444. Wits : Clever
  1445. Senses : Domain
  1446. Speech : Yes
  1447. Reaction : Mercurial
  1448. ID : 26
  1449. Weakness : [Magnet]
  1450. Movement : Walk
  1451. | ACC | EVA | CNJ | RES | CHK
  1452. {Combat Stats} | 22 | 17 | 03 | 19 | 02
  1453. {Fixed Values} | 29 | 24 | 10 | 26 | 09
  1454. {Initiative} : 18 (8)
  1455. {HP} : 153
  1456. Armor : 30
  1457. Barrier : 30
  1458.  
  1459. Attack Methods
  1460.  
  1461. [Weapon Attack]: Melee Attack / 10 Sq. / 1#
  1462. - [Element: Phantom Form: Hammer] 4d6+40 physical damage.
  1463.  
  1464. <<Hell's Crossing>>: Start / Combat Zone / Combat Zone
  1465. - The target [Installs] itself from its current square into any square. When used [Out of Combat], the user may move at the rate of a car, taking along up to 20 others.
  1466.  
  1467. <<Growling Great Bridge>>: Physical Attack / Charge 2 Sq. / Area
  1468. - [Element: Wind / Form: Axe] 7d6+70 physical damage.
  1469.  
  1470. <<Hell's Ferry>>: Physical Attack / Engaged / 1#
  1471. - [Element: Magnet / Form: Hammer] 5d6+90 physical damage, and the target [Halves] their [Armor]. 1/Round.
  1472.  
  1473. <<Spirit of Human Sacrifice>>: Constant / User
  1474. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, while the target is [Ready], gain +20 [Armor] and [Barrier].
  1475.  
  1476. Materials (2d6)
  1477. Automatic: Crumbled Pier/Strength+2: 1000G (Potency: 2)
  1478.  
  1479. Description:
  1480. Shards dwell in this bridge, built near a leyline, which gradually transformed into a mononoke over the years. It's body is that of a centipede-like, huge bridge with hundreds of legs down it's sides. It has a unique, divine power that allows it to move people freely.
  1481.  
  1482. ----------------------------------------
  1483. Osakabe / Class: Mechanical / LV: 16 (4)
  1484. Size : 2
  1485. Wits : Clever
  1486. Senses : Domain
  1487. Speech : Yes
  1488. Reaction : Neutral
  1489. ID : 30
  1490. Weakness : [Fire] [Toxin]
  1491. Movement : Walk
  1492. | ACC | EVA | CNJ | RES | CHK
  1493. {Combat Stats} | 25 | 25 | 04 | 10 | 01
  1494. {Fixed Values} | 32 | 32 | 11 | 17 | 07
  1495. {Initiative} : 34 (13)
  1496. {HP} : 164
  1497. Armor : 2
  1498. Barrier : 35
  1499.  
  1500. Attack Methods
  1501.  
  1502. [Weapon Attack]: Melee Attack / Charge 1 Sq. / 1#
  1503. - [Form: Sword] 3d6+51 physical damage. [Additional Effect]: Change the [Physical Attack] to [Special Attack]. 1/Round.
  1504.  
  1505. <<Divine Blade>>: Physical Attack / Charge 1 Sq. / 1#
  1506. - [Form: Sword] 5d6+91 physical damage. 1/Round.
  1507.  
  1508. <<Warring States Memories>>: Defense / User
  1509. - Use on {Resist} Checl. The user may use {Evasion} for the {Resist} check.
  1510.  
  1511. <<Secret Martial Arts>>: Unique / User
  1512. - Use after succeeding a [Reactive Check]. The target performs x1 [Weapon Attack]. 2/Round.
  1513.  
  1514. <<War Gods' Retainer>>: Constant / User
  1515. During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
  1516.  
  1517. Materials (2d6)
  1518. Automatic: Osakabe Sword/PD+4: 2000G (Potency: 3)
  1519.  
  1520. Description:
  1521. The site of an old castle tower which houses a fragment, its spiritual power and memories came together, and became a deified existence. Without exception it is powerful, and it takes position on the top floor, ready to act to protect the building.
  1522.  
  1523. ----------------------------------------
  1524. Kameosa / Class: Mechanical / LV: 16 (4)
  1525. Size : 1
  1526. Wits : Clever
  1527. Senses : Domain
  1528. Speech : Yes
  1529. Reaction : Friendly
  1530. ID : 28
  1531. Weakness : [Cold]
  1532. Movement : Fly
  1533. | ACC | EVA | CNJ | RES | CHK
  1534. {Combat Stats} | 10 | 20 | 04 | 22 | 09
  1535. {Fixed Values} | 17 | 27 | 11 | 19 | 16
  1536. {Initiative} : 22 (9)
  1537. {HP} : 170
  1538. Armor : 20
  1539. Barrier : 20
  1540.  
  1541. Attack Methods
  1542.  
  1543. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  1544. - [Element: Cold / Form: Ranged] 3d6+30 physical damage.
  1545.  
  1546. <<Endless Decantering>>: Magical Attack / Combat Zone / Area / Cacels
  1547. - The target [Recovers] {HP} equal to 2d6+40 magical damage, then gains [Remove: Darkness - Pain - Poison - Paralysis].
  1548.  
  1549. <<Unusual Drink>>: Unique / Combat Zone / 1#
  1550. - Use at any time. The target gains +1 [Overflow]
  1551.  
  1552. <<Sake Spirit>>: Unique / Combat Zone / 1#
  1553. - Use at any time. One [Class: Mechanical] NPC other than the user may use a "x# times per round" talent an additional time. 4/Round.
  1554.  
  1555. <<God-Smashing Protection>>: Constant / User
  1556. - Unless the target has [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}, and cannot be the target of [Target: 2#+] [Attack Actions] (including [Area - Combat Zone]).
  1557.  
  1558. Materials (2d6)
  1559. Automatic: Sweetened Alcohol/HP+9: 1500G (Potency: 3)
  1560.  
  1561. Description:
  1562. An earthenware jar typically used to make medicines and sacred sake, that gained a shard and became deified after many years. By controlling spiritual energy, it's capable of producing miraculous medicines and sacred sake in infinite quantities.
  1563.  
  1564. ----------------------------------------
  1565. Kyorinrin / Class: Mechanical / LV: 17 (4)
  1566. Size : 2
  1567. Wits : Clever
  1568. Senses : Domain
  1569. Speech : Yes
  1570. Reaction : Mercurial
  1571. ID : 25
  1572. Weakness : [Wind]
  1573. Movement : Walk, Fly
  1574. | ACC | EVA | CNJ | RES | CHK
  1575. {Combat Stats} | 07 | 08 | 23 | 23 | 06
  1576. {Fixed Values} | 14 | 15 | 30 | 30 | 13
  1577. {Initiative} : 32 (13)
  1578. {HP} : 175
  1579. Armor : 30
  1580. Barrier : 10
  1581.  
  1582. Attack Methods
  1583.  
  1584. [Weapon Attack]: Magical Attack / 10 Sq. / 4# / Cancels
  1585. - [Element: Shock / Form: Magic] 4d6+40 magical damage.
  1586.  
  1587. <<Sacred Sutra>>>: Start / Combat Zone / Combat Zone
  1588. -[Class: Mechanical] NPCs gain +10 [Damage] and {Initiative}.
  1589.  
  1590. <<Principle of Power>>: Magical Attack / Combat Zone / 3# / Cancels
  1591. - [Element: Phantom / Form: Magic] 5d6+80 magical damage.
  1592.  
  1593. <<Incinerating Magic>>: Unique / Combat Zone / 1#
  1594. - Use when the target declares a Magic Attack. [Halve] [Recovery] or [Magical Damage] of the target.
  1595.  
  1596. <<Exorcism>>: Unique / Combat Zone / 1#
  1597. - Use when the target declares a Talent. One [Class: Mechanical] NPC who is [Ready] takes their turn immediately, regardless of {Initiative}. 2/Round.
  1598.  
  1599. <<Silent Chant>>: Constant / User
  1600. During the targets [Turn], gain x1 [Timing: Attack].
  1601.  
  1602. Materials (2d6)
  1603. Automatic: Legendary Scripture/Intellect+3: 1500G (Potency: 3)
  1604.  
  1605. Description:
  1606. A mononoke created from magic books or scrolls. While their true bodies resemble floating books, they typically take the form of children in kimonos, wearing bird masks. There have been cases when sacred treasures become these.
  1607.  
  1608. ----------------------------------------
  1609. Haunted House / Class: Mechanical / LV: 17 (4)
  1610. Size : 4
  1611. Wits : Clever
  1612. Senses : Domain
  1613. Speech : Yes
  1614. Reaction : Mercurial
  1615. ID : 16
  1616. Weakness : [Fire]
  1617. Movement : Walk
  1618. | ACC | EVA | CNJ | RES | CHK
  1619. {Combat Stats} | 23 | 05 | 07 | 23 | 09
  1620. {Fixed Values} | 30 | 12 | 14 | 30 | 16
  1621. {Initiative} : 10 (5)
  1622. {HP} : 195
  1623. Armor : 20
  1624. Barrier : 20
  1625.  
  1626. Attack Methods
  1627.  
  1628. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  1629. - [Element: Wind / Form: Ranged] 4d6+40 physical damage.
  1630.  
  1631. <<Spatial Alteration>>: Start / Combat Zone / Combat Zone
  1632. - The target may change [Attack Actions] to [Range: 7 Sq].
  1633.  
  1634. <<Spatial Collapse>>: Physical Attack / Combat Zone / Area
  1635. - [Element: Magnet / Form: Axe] 8d6+80 physical damage.
  1636.  
  1637. <<Instant Renovation>>: Defense / User
  1638. - Use on Damage Reduction. The target [Recovers] 20 {HP}.
  1639.  
  1640. <<Appearing Wall>>: Unique / 10 Sq. / 1#
  1641. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects.
  1642.  
  1643. <<Mysterious House>>: Constant / User
  1644. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], gain +20 [Armor] and [Barrier].
  1645.  
  1646. Materials (2d6)
  1647. Automatic: Lost Tableware/Luck+3: 1000G (Potency: 3)
  1648.  
  1649. Description:
  1650. An old mansion or building devoid of purpose that absorbed a shard and transformed into an awakened state. These buildings harbor mononoke inside of them and contain countless eyes inside. Shrines, Temples, and office buildings can become mononoke of this type as well.
  1651.  
  1652. ----------------------------------------
  1653. Suzuhikohime / Class: Mechanical / LV: 18 (4)
  1654. Size : 2
  1655. Wits : Clever
  1656. Senses : Domain
  1657. Speech : Yes
  1658. Reaction : Mercurial
  1659. ID : 30
  1660. Weakness : [Toxin]
  1661. Movement : Walk, Fly
  1662. | ACC | EVA | CNJ | RES | CHK
  1663. {Combat Stats} | 02 | 23 | 24 | 09 | 11
  1664. {Fixed Values} | 09 | 30 | 31 | 16 | 18
  1665. {Initiative} : 23 (10)
  1666. {HP} : 196
  1667. Armor : 10
  1668. Barrier : 40
  1669.  
  1670. Attack Methods
  1671.  
  1672. [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
  1673. - [Element: Phantom / Form: Magic] 4d6+40 magical damage.
  1674.  
  1675. <<Cave Unsealing>>: Start / Combat Zone / 1# / No Reactive Check
  1676. - The target [Halves] [Armor] and [Barrier].
  1677.  
  1678. <<Evil-Crushing Dance>>: Magical Attack / Combat Zone / 1#/ Cancels
  1679. - [Element: Light / Form: Magic] 6d6+80 magical damage.
  1680.  
  1681. <<Divine Wind>>: Magical Attack / Combat Zone / Area / Cancels
  1682. - The target [Recovers] 30 {HP}.
  1683.  
  1684. <<Kagura Dance>>: Unique / Combat Zone / 1#
  1685. - Use when the target declares a Talent. One [Class: Mechanical] NPC that is [Ready] may take its [Turn] immediately, ignoring {Initiative}. 3/Round.
  1686.  
  1687. <<Evil-Crushing Bell>>: Constant / User
  1688. - The target gains x1 [Timing: Attack], and always has [Remove: Fallen - Darkness - Poison - Pain - Paralysis].
  1689.  
  1690. Materials (2d6)
  1691. Automatic: Banishing Bell/Bestow Light: 1500G (Potency: 3)
  1692.  
  1693. Description:
  1694. A bell, use for rituals, that gained a shard and become a deity after many years. They appear as young children with bells attached to their hair and clothes. These mononoke specialize in crushing evil.
  1695.  
  1696. ----------------------------------------
  1697. Infinite Torii / Class: Mechanical / LV: 18 (4)
  1698. Size : 4
  1699. Wits : Clever
  1700. Senses : Domain
  1701. Speech : Yes
  1702. Reaction : Mercurial
  1703. ID : 33
  1704. Weakness : [Shock]
  1705. Movement : Walk
  1706. | ACC | EVA | CNJ | RES | CHK
  1707. {Combat Stats} | 25 | 07 | 04 | 24 | 09
  1708. {Fixed Values} | 32 | 14 | 11 | 31 | 16
  1709. {Initiative} : 25 (14)
  1710. {HP} : 216
  1711. Armor : 20
  1712. Barrier : 20
  1713.  
  1714. Attack Methods
  1715.  
  1716. [Weapon Attack]: Melee Attack / 10 Sq. / 4#
  1717. - [Element: Shock / Form: Spear] 5d6+50 physical damage.
  1718.  
  1719. <<Tōryanse>>: Start / Combat Zone / Combat Zone / No Reactive Check
  1720. - The target loses 2d6 {HP}, then the user [Installs] the target up to 2 Sq. away.
  1721.  
  1722. <<Fire Festival Torii>>: Physical Attack / Combat Zone / 3#
  1723. - [Element: Fire / Form: Spear] 6d6+90 physical damage, and the target [Halves] their [Armor].
  1724.  
  1725. <<Changed Passageway>>: Unique / Engaged / 1#
  1726. - Use at any time. The target loses [1d6x5] {HP}, and gains [Shift: Fallen].
  1727.  
  1728. <<Eternal Corridor>>: Constant / User
  1729. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces damage by 40 from targets other than [Range: Engaged].
  1730.  
  1731. Materials (2d6)
  1732. Automatic: Giant Sacred Rope/Initiative+3: 1500G (Potency: 3)
  1733.  
  1734. Description:
  1735. A Mononoke formed of plants and other objects that became a powerful, magnificent being after the passage of many years.It appears as a huge Torii that radiates dazzling light. Many of them protect the entryways to sacred areas, like the entrance to the a Nushi's residence.
  1736.  
  1737. ----------------------------------------
  1738. Extradimensional Temple / Class: Mechanical / LV: 19 (4)
  1739. Size : 5
  1740. Wits : Clever
  1741. Senses : Domain
  1742. Speech : Yes
  1743. Reaction : Mercurial
  1744. ID : 35
  1745. Weakness : [Magnet]
  1746. Movement : Walk
  1747. | ACC | EVA | CNJ | RES | CHK
  1748. {Combat Stats} | 25 | 07 | 09 | 23 | 07
  1749. {Fixed Values} | 32 | 14 | 16 | 30 | 14
  1750. {Initiative} : 15 (7)
  1751. {HP} : 252
  1752. Armor : 30
  1753. Barrier : 30
  1754.  
  1755. Attack Methods
  1756.  
  1757. [Weapon Attack]: Ranged Attack / Combat Zone / 3#
  1758. - [Form: Spear] 5d6+40 physical damage.
  1759.  
  1760. <<Berzerk Spirit Veins>>: Start / Combat Zone / 2# / no reactive check
  1761. - The target changes all [Spirit Dice] to [Overflow]. 1/Combat.
  1762.  
  1763. <<Boiling Space>>: Physical Attack / Combat Zone / Area
  1764. - [Element: Fire / Form: Hammer] 6d6+100 physical damage.
  1765.  
  1766. <<Slaughter Space>>: Unique / Combat Zone / 1#
  1767. - Use on Damage Calculation. [Class: MEchanical] NPCs other than the user deal +[1d6x5] [Damage] to [Target: 1#]. 2/Round.
  1768.  
  1769. <<Spirit Vein Temple>>: Constant / User
  1770. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Range: 2#+] (including [Area - Combat Zone]).
  1771.  
  1772. Materials (2d6)
  1773. Automatic: Extradimensional Transport Engine/Bestow Magnet: 1500G (Potency: 3)
  1774.  
  1775. Description:
  1776. When a shard enters a shrine, a temple, an ancient ruin, a building inside a spirit barrier, or a temple from another world, this type of mononoke can result. From the outside, it resembles an ordinary building of it's type... But the insides are covered in fleshy, pulsing viscera.
  1777.  
  1778. ----------------------------------------
  1779. Fuguruma Youhi / Class: Mechanical / LV: 19 (4)
  1780. Size : 2
  1781. Wits : Clever
  1782. Senses : Domain
  1783. Speech : Yes
  1784. Reaction : Friendly
  1785. ID : 28
  1786. Weakness : [Wind]
  1787. Movement : Walk, Fly
  1788. | ACC | EVA | CNJ | RES | CHK
  1789. {Combat Stats} | 04 | 25 | 26 | 11 | 110
  1790. {Fixed Values} | 11 | 32 | 33 | 18 | 18
  1791. {Initiative} : 44 (17)
  1792. {HP} : 231
  1793. Armor : 20
  1794. Barrier : 20
  1795.  
  1796. Attack Methods
  1797.  
  1798. [Weapon Attack]: Magical Attack / 0 Sq. / 1# / Cancels
  1799. - [Element: Shock / Form: Magic] 5d6+40 magical damage.
  1800.  
  1801. <<God of Truth>>: Start / 10 Sq. / 1#
  1802. The target performs [Maneuver: Identify], with a +5 modifier to [Intellect].
  1803.  
  1804. <<Wheelbarrow's Invitation>>: Magical Attack / Combat Zone / 2# / Cancels
  1805. - [Element: Light / Form: Magic] 6d6+100 magical damage.
  1806.  
  1807. <<1,000 Letter Bundle>>: Unique / Combat Zone / 1#
  1808. - Use when the target declares a Talent. One [Class: Mechanical] NPC who is [Ready] may take their turn immediately, regardless of {Initiative}. 3/Round.
  1809.  
  1810. <<Barrier Break>>: Unique / Combat Zone / 1#
  1811. - Use when the target declares a Talent. Cancel the effect of a [Timing: Defense] talent. 1/round.
  1812.  
  1813. <<Mysterious Writing>>: Constant / User
  1814. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may make [Magical Attacks] after a [Combat Move].
  1815.  
  1816. Materials (2d6)
  1817. Automatic: Eternal Scroll/Intellect+4: 2000G (Potency: 4)
  1818.  
  1819. Description:
  1820. This wheelbarrow gained a shard and transformed into an awakened over time. They appear as beautiful women, dressed in paper kimonos. They tend to take the role of advisers for other gods.
  1821.  
  1822. ----------------------------------------
  1823. Chirizuka Kaio / Class: Mechanical / LV: 20 (4)
  1824. Size : 3
  1825. Wits : Clever
  1826. Senses : Domain
  1827. Speech : Yes
  1828. Reaction : Mercurial
  1829. ID : 42
  1830. Weakness : [Wind]
  1831. Movement : Walk, Fly
  1832. | ACC | EVA | CNJ | RES | CHK
  1833. {Combat Stats} | 26 | 23 | 03 | 23 | 02
  1834. {Fixed Values} | 33 | 30 | 10 | 30 | 09
  1835. {Initiative} : 36 (14)
  1836. {HP} : 271
  1837. Armor : 20
  1838. Barrier : 20
  1839.  
  1840. Attack Methods
  1841.  
  1842. [Weapon Attack]: Melee Attack / 7 Sq. / 1#
  1843. - [Element: Fire / Form: Sword] 3d6+50 physical damage.
  1844.  
  1845. <<Accumulating Dust>>: Start / Combat Zone / Combat Zone
  1846. - The target gains +3 to [Active Checks].
  1847.  
  1848. <<Karabitsu Chest King>>: Prep / Combat Zone / 1# / No Reactive Check
  1849. - The user [Installs] the target into any unoccupied square.
  1850.  
  1851. <<Chrizuka's Sacred Sword>>: Physical Attack / Combat Zone / Area
  1852. - [Element: Shock / Form: Sword] 6d6+100 physical damage.
  1853.  
  1854. <<Strange Machine's Laws>>: Unique / Combat Zone / 1#
  1855. - Use on Damage Calculation. 1 [Class: Mechanical] NPC other than the user gains +[1d6x10] [Damage] against [Target: 1#].
  1856.  
  1857. <<God of the Dust Mound>>: Constant / User
  1858. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from attacks not bestowed with an [Element].
  1859.  
  1860. Materials (2d6)
  1861. Automatic: Mysterious Dust/Halve Shock: 1200G (Potency: 4)
  1862.  
  1863. Description:
  1864. This being is the pinnacle of tsukogami, formed after various mechanical systems that had piled up for years were infused with spiritual power. They appear as red-skinned demons in heavy armor.
  1865.  
  1866. ----------------------------------------
  1867. Metatron / Class: Mechanical / LV: 20 (4)
  1868. Size : 5
  1869. Wits : Clever
  1870. Senses : Domain
  1871. Speech : Yes
  1872. Reaction : Friendly
  1873. ID : 37
  1874. Weakness : [Shock]
  1875. Movement : Walk, Fly
  1876. | ACC | EVA | CNJ | RES | CHK
  1877. {Combat Stats} | 25 | 07 | 23 | 05 | 11
  1878. {Fixed Values} | 32 | 14 | 30 | 12 | 18
  1879. {Initiative} : 24 (10)
  1880. {HP} : 302
  1881. Armor : 20
  1882. Barrier : 20
  1883.  
  1884. Attack Methods
  1885.  
  1886. [Weapon Attack]: Melee Attack / 10 Sq. / 1#
  1887. - [Element: Wind / Form: Spear] 5d6+50 physical damage.
  1888.  
  1889. <<Gods Agent>>: Prep / Combat Zone / Combat Zone
  1890. - The target gains [Remove: Fallen, Darkness, Poison, Pain, Paralysis]
  1891.  
  1892. <<Heavenly Pillar>>: Physical Attack / Combat Zone / Area
  1893. - [Element: Fire / Form: Hammer] 5d6+100 physical damage.
  1894.  
  1895. <<Countless Divine Eyes>>: Magical Attack / Combat Zone / Combat Zone / Halves
  1896. - [Element: Light / Form: Magic] 7d6+70 magical damage. 1/Round.
  1897.  
  1898. <<36 Pairs of Wings>>: Unique / Combat Zone / 1#
  1899. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects.
  1900.  
  1901. <<Servant of the Throne>>: Constant / User
  1902. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] not bestowed with an [Element].
  1903.  
  1904. Materials (2d6)
  1905. Automatic: Enoch Writings/Bestow Wind: 1500G (Potency: 3)
  1906.  
  1907. Description:
  1908. A self-contained supermassive armor, believed to have been given to ancient godhunters by the original God. It's body is so large that it touches the heavens, and is said to have 36 pairs of wings and countless arrays of divine eyes across it's head. Currently, it's existence is unconfirmed.
  1909.  
  1910. ================================================================================
  1911. * Undead Mononoke Lvl 1-10 [XXXF-6A]
  1912. ================================================================================
  1913. Corpse Beast x5 / Class: Undead / LV: 1 (1)
  1914. Size : 1
  1915. Wits : Low
  1916. Senses : Magic
  1917. Speech : No
  1918. Reaction : Hostile
  1919. ID : 10
  1920. Weakness : [Fire] [Light]
  1921. Movement : Walk
  1922. | ACC | EVA | CNJ | RES | CHK
  1923. {Combat Stats} | 06 | 06 | 05 | 04 | 04
  1924. {Fixed Values} | 13 | 13 | 12 | 11 | 11
  1925. {Initiative} : 9 (5)
  1926. {HP} : 36
  1927. Armor : 2
  1928. Barrier : 0
  1929.  
  1930. Attack Methods
  1931.  
  1932. [Weapon Attack]: Melee Attack / Engaged / 1#
  1933. - [Form: Sword] 1d6+10 physical damage.
  1934.  
  1935. <<Toxic Strike>>: Physical Attack / Melee / 1#
  1936. - [Element: Toxin / Form: Sword] 2d6+10 physical damage.
  1937.  
  1938. <<Abnormal Regeneration>>: End / User
  1939. - The target [Recovers] 10 {HP}.
  1940.  
  1941. Materials (2d6)
  1942. 2~5: None
  1943. 6~9: Corpse Beast Fur/Strength+1: 500G (Potency: 1)
  1944. 10~: Corpse Beast Fang/PD+2: 1000G (Potency: 2)
  1945.  
  1946. Description:
  1947. The corpses of animals such as dogs or cats that became mononoke under the influence of tainted, residual spirit energy in the air. They linger in dark parts of the city, constantly searching for living flesh. Their rotting bodies swell with unclean spiritual power, which repairs their wounds.
  1948. Their fangs and claws are a breeding ground for bacteria and pathogens, and are highly
  1949.  
  1950. ----------------------------------------
  1951. Human Soul x5 / Class: Undead / LV: 1 (1)
  1952. Size : 1
  1953. Wits : Low
  1954. Senses : Magic
  1955. Speech : No
  1956. Reaction : Hostile
  1957. ID : 11
  1958. Weakness : [Wind] [Light]
  1959. Movement : Walk
  1960. | ACC | EVA | CNJ | RES | CHK
  1961. {Combat Stats} | 04 | 02 | 06 | 06 | 04
  1962. {Fixed Values} | 11 | 09 | 13 | 13 | 11
  1963. {Initiative} : 10 (5)
  1964. {HP} : 36
  1965. Armor : 2
  1966. Barrier : 2
  1967.  
  1968. Attack Methods
  1969.  
  1970. [Weapon Attack]: Melee Attack / Engaged / 1#
  1971. - [Form: Hammer] 1d6+8 physical damage.
  1972.  
  1973. <<Element Magic I>>: Magical Attack / 4 Sq. / 1# / Cancels
  1974. - [Element: Cold / Form: Magic] 2d6+11 magical damage. 1/Round.
  1975.  
  1976. <<Cold Resist>>: Constant / User
  1977. - The target reduces [Element: Cold] damage to 0.
  1978.  
  1979. Materials (2d6)
  1980. 2~5: None
  1981. 6~9: Soul Fragment/Will+1: 500G (Potency: 1)
  1982. 10+: Pale White Crystal/Resist+1: 1000G (Potency: 2)
  1983.  
  1984. Description:
  1985. Souls of the dead that were unworthy of becoming buddha have mixed with spiritual energy and become humanoid mononoke formed of pale flames, allowing them to stay in this world. They have no memories, or will left, and drift endlessly. However, they have a dangerous habit of gathering near the living and strong sources of spirit energy. Their flames are freezing cold.
  1986.  
  1987. ----------------------------------------
  1988. The Undead / Class: Undead / LV: 1 (1)
  1989. Size : 2
  1990. Wits : Clever
  1991. Senses : Magic
  1992. Speech : Yes
  1993. Reaction : Hostile
  1994. ID : 13
  1995. Weakness : [Shock] [Wind]
  1996. Movement : Walk
  1997. | ACC | EVA | CNJ | RES | CHK
  1998. {Combat Stats} | 07 | 05 | 02 | 04 | 04
  1999. {Fixed Values} | 14 | 12 | 09 | 11 | 11
  2000. {Initiative} : 10 (5)
  2001. {HP} : 50
  2002. Armor : 1
  2003. Barrier : 1
  2004.  
  2005. Attack Methods
  2006.  
  2007. [Weapon Attack]: Melee Attack / 7 Sq. / 2#
  2008. - [Form: Hammer] 2d6+10 physical damage.
  2009.  
  2010. <<Life Absorption>>: Unique / 10 Sq. / 1#
  2011. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], reduce the [Damage] by 5, and the user takes the damage and other effects. 1/Round.
  2012.  
  2013. <<Miasma Source>>: Constant / User
  2014. - Unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +1d6 [Damage] and +5 {Initiative}. This effect may stack (up to a maximum of +2d6 / +10).
  2015.  
  2016. Materials (2d6)
  2017. 2~9: Crawling Flesh/HP+3: 500G (Potency: 1)
  2018. 9+: Strangers Memento/Resist+1: 1000G (Potency: 2)
  2019.  
  2020. Description:
  2021. The corpse of an extraordinary person such as a magician or someone of pedigree, revived by an Aramitama's power. Their bodies are that of corpses, but they move around in search of warm blood. They look similar as they did in life, and retain their ability to manipulate spirit energy, but their thoughts are pure evil. They can manipulate or enhance the abilities of undead in their vicinity. They're very troublesome entities that cause numerous problems by existing.
  2022.  
  2023. ----------------------------------------
  2024. Stone Tape Spirit / Class: Undead / LV: 2 (1)
  2025. Size : 2
  2026. Wits : Clever
  2027. Senses : Domain
  2028. Speech : Yes
  2029. Reaction : Mercurial
  2030. ID : 13
  2031. Weakness : [Fire] [Light]
  2032. Movement : Walk, Fly
  2033. | ACC | EVA | CNJ | RES | CHK
  2034. {Combat Stats} | 04 | 02 | 07 | 05 | 04
  2035. {Fixed Values} | 11 | 09 | 14 | 12 | 11
  2036. {Initiative} : 4 (3)
  2037. {HP} : 45
  2038. Armor : 5
  2039. Barrier : 5
  2040.  
  2041. Attack Methods
  2042.  
  2043. [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
  2044. - [Element: Phantom / Form: Magic] 2d6+9 magical damage.
  2045.  
  2046. <<Phantom Barrier>>: Unique / Combat Zone / 1#
  2047. -Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], reduce their damage by 5, and the user takes the damage and other effects. 1/Round.
  2048.  
  2049. <<Grudge Amplification>>: Constant / User
  2050. - Unless the target has [Shift: Dead], [Class: Undead] NPCs in the [Combat Zone] with "x#" in their name [Halves] [Damage], and ignore "may apply [Shift: Dead] to mononoke with "x#" in their name" effects.
  2051.  
  2052. Materials (2d6)
  2053. 2~8: None
  2054. 9+: Memento/Luck+1: 500G (Potency: 1)
  2055.  
  2056. Description:
  2057. The soul of a person who suddenly died, but gained a shard beforehand. They appear mainly as they did when they were alive, and repeat the moment of their death, such as the reproducing a lethal jump or traffic accident in the place of their death. They themselves haven't realized that they've died, and can't pass on until they accept it. Many of them who are told the truth go into a frenzy.
  2058.  
  2059. ----------------------------------------
  2060. Director Spirit x1 / Class: Undead / LV: 2 (1)
  2061. Size : 1
  2062. Wits : Clever
  2063. Senses : Magic
  2064. Speech : Yes
  2065. Reaction : Mercurial
  2066. ID : 9
  2067. Weakness : [Wind] [Light]
  2068. Movement : Walk, Fly
  2069. | ACC | EVA | CNJ | RES | CHK
  2070. {Combat Stats} | 07 | 05 | 04 | 02 | 04
  2071. {Fixed Values} | 14 | 12 | 11 | 09 | 11
  2072. {Initiative} : 10 (5)
  2073. {HP} : 50
  2074. Armor : 0
  2075. Barrier : 5
  2076.  
  2077. Attack Methods
  2078.  
  2079. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  2080. - [Elemen: Phantom / Form: Spear] 2d6+10 physical damage.
  2081.  
  2082. <<Ambiguous Oracle>>: Start / Combat Zone / Combat Zone
  2083. - The target gains +2d6 {Initiative}.
  2084.  
  2085. <<Grudge Impact>>: Physical Attack / 10 Sq. / 1#
  2086. - The user gains +1 to the {Accuracy} check and deals [Element: Magnet / Form: Hammer] 2d6+16 physical damage.
  2087.  
  2088. <<Wandering Spirit>>: Constant / Ser
  2089. - Unless the target has [Shift: Dead], [Class: Undead] NPCs with "x#" in their name [Halve] [Damage].
  2090.  
  2091. Materials (2d6)
  2092. 2~5: None
  2093. 6~9: Rusted Coin/Barrier+1: 500G (Potency: 1)
  2094. 9+: Blue Paper/MD+2: 1000G (Potency: 2)
  2095.  
  2096. Description:
  2097. Divining spirits such as Cupid and Kokkuri, who descend from the Ouija Board. Initially, it uses its spiritual powers to examine the minds of any participants and make simple predictions of the future.
  2098.  
  2099. ----------------------------------------
  2100. Strengthened Undead x3 / Class: Undead / LV: 2 (1)
  2101. Size : 2
  2102. Wits : Low
  2103. Senses : Magic
  2104. Speech : No
  2105. Reaction : Hostile
  2106. ID : 12
  2107. Weakness : [Fire] [Light]
  2108. Movement : Walk
  2109. | ACC | EVA | CNJ | RES | CHK
  2110. {Combat Stats} | 07 | 02 | 05 | 06 | 04
  2111. {Fixed Values} | 14 | 09 | 12 | 13 | 11
  2112. {Initiative} : 8 (5)
  2113. {HP} : 47
  2114. Armor : 2
  2115. Barrier : 1
  2116.  
  2117. Attack Methods
  2118.  
  2119. [Weapon Attack]: Melee Attack / Engaged / 1#
  2120. - [Form: Axe] 2d6+14 physical damage.
  2121.  
  2122. <<Poison Claw>>: Physical Attack / Melee / 1#
  2123. - [Element: Toxin / Form: Axe] 2d6+23 physical damage. 1/Round.
  2124.  
  2125. <<Rampage I>>: Physical Attack / Melee / Area
  2126. - [Form: Axe] 2d6+14 physical damage. 1/Round.
  2127.  
  2128. <<Abnormal Regeneration>>: End / User
  2129. - The target [Recovers] 10 {HP}.
  2130.  
  2131. Materials (2d6)
  2132. 2~5: None
  2133. 6~9: Refined Carrion/HP+3: 500G (Potency: 1)
  2134. 9+: Zombie Arm/Strength+2: 1000G (Potency: 2)
  2135.  
  2136. Description:
  2137. A powerful undead created by collecting excellent body parts from a multitude of corpses and combining them with necromancy. Compared to normal undead, they have superior physical power and endurance. Necromancers create them for security purposes.
  2138.  
  2139. ----------------------------------------
  2140. Picture Spirit / Class: Undead / LV: 3 (1)
  2141. Size : 1
  2142. Wits : High
  2143. Senses : Magic
  2144. Speech : No
  2145. Reaction : Mercurial
  2146. ID : 14
  2147. Weakness : [Fire] [Cold]
  2148. Movement : Walk, Fly
  2149. | ACC | EVA | CNJ | RES | CHK
  2150. {Combat Stats} | 04 | 03 | 12 | 05 | 05
  2151. {Fixed Values} | 11 | 10 | 19 | 12 | 12
  2152. {Initiative} : 5 (4)
  2153. {HP} : 45
  2154. Armor : 1
  2155. Barrier : 1
  2156.  
  2157. Attack Methods
  2158.  
  2159. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
  2160. - [Form: Magic] 1d6+15 magical damage.
  2161.  
  2162. <<Emperor Spirit Wall>>: Start / Combat Zone / Combat Zone
  2163. - The target [Halves] [Damage] from [Target: #2+] (Including [Area - Combat Zone]).
  2164.  
  2165. <<Spirit Attack>>: Magical Attack / 7 Sq. / 1# / Halves
  2166. - [Element: Fire / Form: Magic] 3d6+16 magical damage. 1/Round.
  2167.  
  2168. <<Sentiments of Art>>: Constant / User
  2169. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
  2170.  
  2171. Materials (2d6)
  2172. 2~9: Paint Chips/Will+1: 500G (Potency: 1)
  2173. 9+: Painting Fragment/Initiative+2: 1000G (Potency: 2)
  2174.  
  2175. Description:
  2176. A shard that dwells in things like paintings, books, or scrolls, and has transformed it into a vengeful spirit. Many of them are old, but sometimes the feelings of their artists can transform relatively new ones into mononoke.
  2177.  
  2178. ----------------------------------------
  2179. Jiangshi / Class: Undead / LV: 3 (1)
  2180. Size : 2
  2181. Wits : Clever
  2182. Senses : Magic
  2183. Speech : No
  2184. Reaction : Hostile
  2185. ID : 15
  2186. Weakness : [Fire] [Light]
  2187. Movement : Walk, Fly
  2188. | ACC | EVA | CNJ | RES | CHK
  2189. {Combat Stats} | 09 | 03 | 05 | 05 | 04
  2190. {Fixed Values} | 16 | 10 | 12 | 12 | 11
  2191. {Initiative} : 5 (4)
  2192. {HP} : 52
  2193. Armor : 10
  2194. Barrier : 10
  2195.  
  2196. Attack Methods
  2197.  
  2198. [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
  2199. - [Form: Spear] 3d6+12 physical damage. [Additional Effect]: The user may ignore [Engagements].
  2200.  
  2201. <<Rapid Poison Claw>>: Physical Attack / 8 Sq. / 2#
  2202. - [Element: Toxin / Form: Hammer] 2d6+25 physical damage.
  2203.  
  2204. <<Spirit Interference Protection>>: Defense / 8 Sq. / 1#
  2205. - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
  2206.  
  2207. <<Concept - Tough>>: Constant / User
  2208. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], reduce [Damage] by 30.
  2209.  
  2210. Materials (2d6)
  2211. 2~9: None
  2212. 10+: Jiangshi Dress/Barrier+2: 1000G (Potency: 2)
  2213.  
  2214. Description:
  2215. A shard dwells in this buried corpse, which transformed it into a mononoke. They resemble corpses dressed in gorgeous clothing, and look very similar to how they did in life because they don't rot. They have a ferocious nature and are always starving for blood, so they attack humans and devour their souls. They're typically created by asian sorcerers.
  2216.  
  2217. ----------------------------------------
  2218. Spirit Corps x3 / Class: Undead / LV: 4 (1)
  2219. Size : 2
  2220. Wits : Normal
  2221. Senses : Magic
  2222. Speech : No
  2223. Reaction : Hostile
  2224. ID : 14
  2225. Weakness : [Fire] [Light]
  2226. Movement : Walk
  2227. | ACC | EVA | CNJ | RES | CHK
  2228. {Combat Stats} | 09 | 05 | 05 | 05 | 04
  2229. {Fixed Values} | 16 | 12 | 12 | 12 | 11
  2230. {Initiative} : 12 (6)
  2231. {HP} : 44
  2232. Armor : 4
  2233. Barrier : 2
  2234.  
  2235. Attack Methods
  2236.  
  2237. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  2238. - [Form: Ranged] 2d6+16 physical damage. [Additional Effect]: Change the target of the [Attack Action] to [Area]. 1/Combat.
  2239.  
  2240. <<Machine Gun Sweep>>: Physical Attack / 5 Sq. / 1#
  2241. - [Form: Ranged] 2d6+12 physical damage. Targets that fail their {Evade} check gain [Shift: Fallen].
  2242.  
  2243. <<Demon Corps>>: Constant / User
  2244. - For each mononoke with "x#" in the name [Engaged] with the target (including the user), the target gains +1 {Accuracy} and +3 [Physical Damage]. Additionally, during [Timing: End], the target [Recovers] 10 {HP}.
  2245.  
  2246. Materials (2d6)
  2247. 2~11: Family Photo/Will+2: 1000G (Potency: 2)
  2248. 12+: Operational Instructions/Intellect+3: 1500G (Potency: 3)
  2249.  
  2250. Description:
  2251. The bodies of soldiers who were defeated by awakened, transformed into mononoke after coming into contact with an Aramitama's miasma. The combat skills they acquired over their lifetime have persisted after their demise, allowing them to make coordinated attacks with allies. Their guns, once used to protect humanity, have not been turned against it.
  2252.  
  2253. ----------------------------------------
  2254. Vetala x1 / Class: Undead / LV: 4 (1)
  2255. Size : 2
  2256. Wits : High
  2257. Senses : Heat
  2258. Speech : Yes
  2259. Reaction : Hostile
  2260. ID : 15
  2261. Weakness : [Fire] [Light]
  2262. Movement : Walk
  2263. | ACC | EVA | CNJ | RES | CHK
  2264. {Combat Stats} | 09 | 08 | 02 | 01 | 02
  2265. {Fixed Values} | 16 | 15 | 09 | 08 | 09
  2266. {Initiative} : 16 (7)
  2267. {HP} : 54
  2268. Armor : 2
  2269. Barrier : 2
  2270.  
  2271. Attack Methods
  2272.  
  2273. [Weapon Attack]: Melee Attack / Engaged / 1#
  2274. - [Form: Hammer] 2d6+18 physical damage. [Additional Effect]: [Halve] the [Armor] of the [Target]. 1/Combat.
  2275.  
  2276. <<Soul Burning>>: Prep / User
  2277. - The target loses any amount of {HP} between 1 and 20, and then gains a modifier equal to the lost HP to [Physical Damage].
  2278.  
  2279. <<Poisonous Attack>>: Physical Attack / Engaged / 1#
  2280. - [Form: Sword] 2d6+18 physical damage. If the target takes at least one point of this damage, they gain [Shift: Poison].
  2281.  
  2282. <<Grudge Wave>>: Unique / Combat Zone / Combat Zone
  2283. - Use at Any Time. Targets other than the user gain +5 {Initiative} unitil [Timing: End]. 1/Round.
  2284.  
  2285. Materials (2d6)
  2286. 2~10: Red-Black Mandala/Barrier+1: 500G (Potency: 1)
  2287. 11+: Offering Flower/Luck+3: 1500G (Potency: 3)
  2288.  
  2289. Description:
  2290. An artificial demon made from a soul who died by wielding a cursed spear. The spear bore a curse that caused harm to any living being who held it. If appropriately prepared, the curse can be reflected back onto and destroy the spear.
  2291.  
  2292. ----------------------------------------
  2293. Corpse Doll x1 / Class: Undead / LV: 4 (1)
  2294. Size : 2
  2295. Wits : Clever
  2296. Senses : Magic
  2297. Speech : Yes
  2298. Reaction : Hostile
  2299. ID : 15
  2300. Weakness : [Shock] [Light]
  2301. Movement : Walk
  2302. | ACC | EVA | CNJ | RES | CHK
  2303. {Combat Stats} | 08 | 04 | 02 | 07 | 03
  2304. {Fixed Values} | 15 | 11 | 09 | 14 | 10
  2305. {Initiative} : 14 (7)
  2306. {HP} : 60
  2307. Armor : 5
  2308. Barrier : 0
  2309.  
  2310. Attack Methods
  2311.  
  2312. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  2313. - [Element: Phantom / Form: Ranged] 4d6+10 physical damage.
  2314.  
  2315. <<Toxic Shot>>: Ranged Attack / 10 Sq. / 1#
  2316. - [Element: Toxin / Form: Ranged] 3d6+15 physical damage. If the target takes at least one point of this damage, they [Halve] their [Armor] until the end of combat. 1/Round.
  2317.  
  2318. <<Miasma Protection>>: Defense / 8 Sq. / 1#
  2319. - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed).
  2320.  
  2321. <<Pitiable Doll>>: Constant / User
  2322. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces damage from targets other than [Range: Engaged] by 20.
  2323.  
  2324. Materials (2d6)
  2325. 2~9: Piece of Remains/HP+3: 500G (Potency: 1)
  2326. 9+: Hollow Eyeball/Accuracy+1: 1000G (Potency: 2)
  2327.  
  2328. Description:
  2329. A combat-ready zombie created by a witch, or someone similar, by combining the parts of various corpses. Their appearances vary - some look indistinguishable from the living, while others are adorned with multiple heads and limbs. While they do follow their master's orders to the letter, some say that they occasionally regain their precious memories and begin to cry.
  2330.  
  2331. ----------------------------------------
  2332. Kasane / Class: Undead / LV: 4 (1)
  2333. Size : 2
  2334. Wits : Clever
  2335. Senses : Magic
  2336. Speech : Yes
  2337. Reaction : Hostile
  2338. ID : 18
  2339. Weakness : [Wind]
  2340. Movement : Walk
  2341. | ACC | EVA | CNJ | RES | CHK
  2342. {Combat Stats} | 04 | 02 | 11 | 10 | 04
  2343. {Fixed Values} | 11 | 09 | 18 | 17 | 11
  2344. {Initiative} : 12 (6)
  2345. {HP} : 64
  2346. Armor : 2
  2347. Barrier : 1
  2348.  
  2349. Attack Methods
  2350.  
  2351. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  2352. - [Form: Magic] 2d6+15 magical damage.
  2353.  
  2354. <<Grudge Spirit>>: Magical Attack / 5 Sq. / 1# / Cancels
  2355. - [Form: Magic] 5d6+20 magical damage.
  2356.  
  2357. <<Kasane's Secret>>: Unique / User
  2358. - Use on Damage Reduction. The target changes the received [Damage] to 0, and [Recovers] 50 {HP} (Cannot exceed maximum).
  2359.  
  2360. <<Incarnation of Emotions>>: Constant / User
  2361. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
  2362.  
  2363. Materials (2d6)
  2364. Automatic: Kasane's Mandala/Luck+2: 1000G (Potency: 2)
  2365.  
  2366. Description:
  2367. This mononoke was formed from a shard merging with the innocence of a murdered woman. Many have become spirits and, in order to pull themselves back from death, they collect the regret and innocence of other victims.
  2368.  
  2369. ----------------------------------------
  2370. Evil Spirit / Class: Undead / LV: 4 (1)
  2371. Size : 2
  2372. Wits : Clever
  2373. Senses : Normal
  2374. Speech : Yess
  2375. Reaction : Mercurial
  2376. ID : 19
  2377. Weakness : [Fire] [Light]
  2378. Movement : Walk
  2379. | ACC | EVA | CNJ | RES | CHK
  2380. {Combat Stats} | 10 | 02 | 05 | 10 | 04
  2381. {Fixed Values} | 17 | 09 | 12 | 17 | 11
  2382. {Initiative} : 15 (7)
  2383. {HP} : 68
  2384. Armor : 10
  2385. Barrier : 10
  2386.  
  2387. Attack Methods
  2388.  
  2389. [Weapon Attack]: Melee Attack / 10 Sq. / 12
  2390. - [Form: Hammer] 2d6+10 physical damage.
  2391.  
  2392. <<Craving for Flesh and Blood>>: Start / Combat Zone / Combat Zone
  2393. - Mononoke with "x#" in their name gain +10 [Damage].
  2394.  
  2395. <<Spiritual Power Decay>>: Defense / Combat Zone / 1#
  2396. - Use on Damage Reduction. The target reduces [Damage] by 10.
  2397.  
  2398. <<Accumulating Grudge>>: Constant / User
  2399. - As long as the target does not have [Shift: Dead], [Class: Undead] NPCs in the [Combat Zone] with "x#" in their name, [Halve] [Damage], and ignore "apply [Shift: Dead] to mononoke with "x#" in their name" effects.
  2400.  
  2401. Materials (2d6)
  2402. Automatic: Immortality Seed/Strength+2: 1000G (Potency: 2)
  2403.  
  2404. Description:
  2405. A powerful ghost born from a potent grudge that continues to wander the earth. Their appearances range from not too dissimilar from the living to something hideous like a zombie. They can manipulate other ghosts freely with their spiritual power.
  2406.  
  2407. ----------------------------------------
  2408. Hidarugami / Class: Undead / LV: 4 (1)
  2409. Size : 2
  2410. Wits : Normal
  2411. Senses : Magic
  2412. Speech : No
  2413. Reaction : Hostile
  2414. ID : 13
  2415. Weakness : [Fire] [Light]
  2416. Movement : Walk
  2417. | ACC | EVA | CNJ | RES | CHK
  2418. {Combat Stats} | 08 | 07 | 02 | 04 | 03
  2419. {Fixed Values} | 15 | 14 | 09 | 11 | 10
  2420. {Initiative} : 14 (7)
  2421. {HP} : 54
  2422. Armor : 2
  2423. Barrier : 0
  2424.  
  2425. Attack Methods
  2426.  
  2427. [Weapon Attack]: Melee Attack / Engaged / 1#
  2428. - [Form: Sword] 2d6+15 physical damage. [Additional Effect]: Change the [Target] of the [Attack Action] to [Area]. 1/Round.
  2429.  
  2430. <<Gaze: Darkness>>: Start / 4 Sq. / Area / No Reactive check
  2431. - The target gains [Shift: Darkness].
  2432.  
  2433. <<Life Drain>>: Physical Attack / Engaged / 1#
  2434. - [Form: Hammer] 2d6+11 physical damage. If the target fails their [Reactive Check], the user [Recovers] 10 {HP}.
  2435.  
  2436. <<Inflict Hunger>>: Physical Attack / Engaged / 1#
  2437. - [Element: Toxin / Form: Sword] 2d6+23 physical damage. 1/Round.
  2438.  
  2439. <<Abnormal Regeneration>>: End / User
  2440. - The target [Recovers] 10 {HP}.
  2441.  
  2442. Materials (2d6)
  2443. 2~9: Firewood Doll/HP+3: 500G (Potency: 1)
  2444. 10+: Old Dried Rice/Evade+1: 1000G (Potency: 2)
  2445.  
  2446. Description:
  2447. The soul of a human who died through starvation or unnatural deaths that transformed into a mononoke. It has a thin humanoid figure with a large belly, resembling a Preta demon. It causes fatigue in people and collapses them, trying to create company for itself by starving victims to death.
  2448.  
  2449. ----------------------------------------
  2450. Hungry Ghost / Class: Undead / LV: 5 (1)
  2451. Size : 2
  2452. Wits : High
  2453. Senses : Magic
  2454. Speech : Yes
  2455. Reaction : Hostile
  2456. ID : 16
  2457. Weakness : [Fire] [Light]
  2458. Movement : Walk
  2459. | ACC | EVA | CNJ | RES | CHK
  2460. {Combat Stats} | 14 | 04 | 08 | 06 | 05
  2461. {Fixed Values} | 21 | 11 | 15 | 13 | 12
  2462. {Initiative} : 18 (8)
  2463. {HP} : 65
  2464. Armor : 5
  2465. Barrier : 8
  2466.  
  2467. Attack Methods
  2468.  
  2469. [Weapon Attack]: Melee Attack / Charge 3 Sq. / 1#
  2470. - [Form: Spear] 2d6+19 physical damage. [Additional Effect]: [Halve] the [Armor] of the target. 1/Combat.
  2471.  
  2472. <<Spirit Eater>>: Physical Attack / Engaged / 1#
  2473. - The user gains +2 to the {Accuracy} check, and deals [Form: Axe] 2d6+24 physical damage. Targets that fail their [Reactive Check] lose any one [Spirit Dice] or [Overflow].
  2474.  
  2475. <<Luck Eater>>: Unique / Engaged / 1#
  2476. - Use on Damage Reduction. Until [Timing: End] of the next round, the target gains -1 to [Simple Moves], -2 to [Combat Moves] and -4 to [Full Moves] (Minimum 0). This effect may stack.
  2477.  
  2478. Materials (2d6)
  2479. 2~9: Mystery Bone/Agility+1: 500G (Potency: 1)
  2480. 10+: Skull/Barrier+2: 1000G (Potency: 2)
  2481.  
  2482. Description:
  2483. A lost spirit, whose pitiable feelings of strong desire were made manifest by obtaining a shard. This evil mononoke lurks in places of excess, feeding on the flesh, blood, and souls of any who cross its territory.
  2484.  
  2485. ----------------------------------------
  2486. Corpse Charmer / Class: Undead / LV: 5 (1)
  2487. Size : 2
  2488. Wits : Clever
  2489. Senses : Magic
  2490. Speech : Yes
  2491. Reaction : Mercurial
  2492. ID : 15
  2493. Weakness : [Cold] [Phantom]
  2494. Movement : Walk
  2495. | ACC | EVA | CNJ | RES | CHK
  2496. {Combat Stats} | 04 | 04 | 11 | 11 | 06
  2497. {Fixed Values} | 11 | 11 | 18 | 18 | 13
  2498. {Initiative} : 14 (7)
  2499. {HP} : 75
  2500. Armor : 5
  2501. Barrier : 5
  2502.  
  2503. Attack Methods
  2504.  
  2505. [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
  2506. - [Form: Magic] 3d6+20 magical damage.
  2507.  
  2508. <<Spirit Enhancement>>: Start / Combat Zone / Combat Zone
  2509. - [Class: Undead] NPCs gain +10 [Damage] and {Initiative}.
  2510.  
  2511. <<Forced Spirit>>: Defense / 10 Sq. / 1#
  2512. - Use on Damage Reduction. 1 [Class: Undead] NPC in the [Combat Zone] receives the [Damage] and effects instead of the target (Treat as though {Resist} check had failed.
  2513.  
  2514. <<Spirit Interception Order>>: Unique / Combat Zone / 1#
  2515. - Use While Active. Change the targets [Attack Action] that is [Target: 2#+] (Including [Area - Combat zone]) to [Target: 1#], and 1 NPC specificied by the user becomes the [Target] (the [Target] cannot make a [Reactive Check]).
  2516.  
  2517. Materials (2d6)
  2518. 2~9: Soul Fragment/Will+1: 500G (Potency: 1)
  2519. 9+: Necromantic Grimoire/Will+3: 1500G (Potency: 3)
  2520.  
  2521. Description:
  2522. An evil sorcerer who became half-undead in the pursuit and study of necromancy. He can freely manipulate corpses and ghosts he creates. While studying forbidden witchcraft, they are targeted by "the Federation" and is welcomed with open arms by the confrontational Rosen Skull.
  2523.  
  2524. ----------------------------------------
  2525. Lesser Vampire / Class: Undead / LV: 5 (1)
  2526. Size : 2
  2527. Wits : Clever
  2528. Senses : Magic
  2529. Speech : Yes
  2530. Reaction : Hostile
  2531. ID : 12
  2532. Weakness : [Cold]
  2533. Movement : Walk
  2534. | ACC | EVA | CNJ | RES | CHK
  2535. {Combat Stats} | 11 | 09 | 07 | 08 | 02
  2536. {Fixed Values} | 18 | 16 | 14 | 15 | 09
  2537. {Initiative} : 24 (10)
  2538. {HP} : 85
  2539. Armor : 10
  2540. Barrier : 10
  2541.  
  2542. Attack Methods
  2543.  
  2544. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  2545. - [Element: Wind / Form: Sword] 3d6+20 physical damage.
  2546.  
  2547. <<Vampire Strength>>: Physical Attack / Charge 4 Sq. / 1#
  2548. - [Element: Toxin / Form: Spear] 5d6+35 physical damage.
  2549.  
  2550. <<Crushing Counterattack>>: Defense / User / No Reactive Check
  2551. - Use on Damage Reduction. [Range: 4 sq. / Target: 1#] takes [Form: Axe] 4d6+25 physical damage.
  2552.  
  2553. <<Undead Pressure>>: Unique / 10 Sq. / 1#
  2554. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects. 1/Round.
  2555.  
  2556. <<Superhuman Movement>>: Unique / User
  2557. - Use on Damage Calculation. The target performs x1 [Timing: Attack] after Damage Calculation. 1/Round.
  2558.  
  2559. Materials (2d6)
  2560. 2~8: Vampire Ash/PD+1: 500G (Potency: 1)
  2561. 9+: Vampire Heart/MD+2: 1000G (Potency: 2)
  2562.  
  2563. Description:
  2564. A vampiric thrall created by malevolent vampires from Europe. It has physical capabilities and spiritual power beyond mankind's comprehension, and can take on both man and vampire alike. As a member of the clan, it blends into society and builds strength by taking it from the blood and spiritual power of humans.
  2565.  
  2566. ----------------------------------------
  2567. Shikaisen / Class: Undead / LV: 6 (2)
  2568. Size : 2
  2569. Wits : Clever
  2570. Senses : Magic
  2571. Speech : Yes
  2572. Reaction : Mercurial
  2573. ID : 13
  2574. Weakness : [Fire] [Light]
  2575. Movement : Walk
  2576. | ACC | EVA | CNJ | RES | CHK
  2577. {Combat Stats} | 02 | 12 | 13 | 03 | 04
  2578. {Fixed Values} | 09 | 19 | 20 | 01 | 11
  2579. {Initiative} : 16 (7)
  2580. {HP} : 76
  2581. Armor : 5
  2582. Barrier : 6
  2583.  
  2584. Attack Methods
  2585.  
  2586. [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
  2587. - [Form: Magic] 2d6+25 magical damage. [Additional Effect]: Gain +3d6 to the [Attack Action]. 1/Combat.
  2588.  
  2589. <<Sudden Philosophical Restraints>>: Magical Attack / 5 sq. / Area / Halves
  2590. - [Form: Magic] 2d6+29 magical damage. Targets that fail their [Reactive Checks] gain [Shift: Pain]. 1/Round.
  2591.  
  2592. <<Substitute Talisman>>: Defense / User
  2593. - Use on Damage Reduction. Set the targets {HP} to 10, and ignore all other effects. 1/Combat.
  2594.  
  2595. <<Movement Prohibition Technique>>: Unique / 10 Sq. / 1#
  2596. - Use when the target declares a [Move Action]. Change the distance the target can move with [Combat Move, Full Move, Withdraw] to 2 Squares. 1/Round.
  2597.  
  2598. Materials (2d6)
  2599. 2~11: Elementary Silver/Will+1: 500G (Potency: 1)
  2600. 12+: Corpse Fetish/HP+9: 1500G (Potency: 3)
  2601.  
  2602. Description:
  2603. Undead created from paranoid hermits casting aside their physical bodies. While assumed to be the lessers among the hermits, there are ones who are quite powerful thanks to accruing many techniques and untold amounts of knowledge over the years.
  2604.  
  2605. ----------------------------------------
  2606. Crazy Bones / Class: Undead / LV: 6 (2)
  2607. Size : 2
  2608. Wits : Clever
  2609. Senses : Magic
  2610. Speech : Yes
  2611. Reaction : Mercurial
  2612. ID : 16
  2613. Weakness : [Fire] [Shock]
  2614. Movement : Walk
  2615. | ACC | EVA | CNJ | RES | CHK
  2616. {Combat Stats} | 12 | 13 | 02 | 03 | 04
  2617. {Fixed Values} | 19 | 20 | 09 | 10 | 11
  2618. {Initiative} : 20 (9)
  2619. {HP} : 85
  2620. Armor : 20
  2621. Barrier : 20
  2622.  
  2623. Attack Methods
  2624.  
  2625. [Weapon Attack]: Melee Attack / 10 Sq. / 1#
  2626. - [Form: Spear] 3d6+30 physical damage.
  2627.  
  2628. <<Tachi's Grudge>>: Physical Attack / Charge 4 Sq. / 1#
  2629. - The user gains +2 {Accuracy} then deals [Form: Sword] 4d6+40 physical damage, and the target [Halves] their [Armor].
  2630.  
  2631. <<Undead Pressure>>: Unique / 10 Sq. / 1#
  2632. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects. 1/Round.
  2633.  
  2634. <<Deceased General>>: Constant / User
  2635. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Undead] mononoke with "x#" in their name in the [Combat Zone] may ignore "Apply [Shift: Dead] to mononoke with "x#" in their name" effects.
  2636.  
  2637. Materials (2d6)
  2638. Automatic: Decayed Skeleton/HP+9: 1500G (Potency: 3)
  2639.  
  2640. Description:
  2641. A swordsman, sword saint, or a Sengoku-era soldier with poor tactical knowledge, bore a shard in their body, and was revived as an undead. It bears peerless techniques and spiritual power, and brings about its spiritual power through unique abilities.
  2642.  
  2643. ----------------------------------------
  2644. Doumo Koumo / Class: Undead / LV: 6 (2)
  2645. Size : 2
  2646. Wits : Clever
  2647. Senses : Domain
  2648. Speech : Yes
  2649. Reaction : Hostile
  2650. ID : 23
  2651. Weakness : [Fire]
  2652. Movement : Walk
  2653. | ACC | EVA | CNJ | RES | CHK
  2654. {Combat Stats} | 04 | 02 | 11 | 11 | 11
  2655. {Fixed Values} | 11 | 09 | 18 | 18 | 18
  2656. {Initiative} : 19 (8)
  2657. {HP} : 91
  2658. Armor : 5
  2659. Barrier : 5
  2660.  
  2661. Attack Methods
  2662.  
  2663. [Weapon Attack]: Melee Attack / 7 Sq. / 2# / Cancels
  2664. - [Form: Magic] 2d6+17 magical damage.
  2665.  
  2666. <<Summon Vengeful Spirit>>: Start / User
  2667. - The user [Installs] a [Class: Undead / LV: 3 or less] mononoke with "x#" in its name into any square.
  2668.  
  2669. <<Concept: Healing>>: Magical Attack / 7 Sq. / 2# / Cancels
  2670. - The target [Recovers] {HP} equal to 3d6+30 [Magical Damage].
  2671.  
  2672. <<Spiritual Alignment>>: Unique / 7 Sq. / 1#
  2673. - Use while the target is [Not Ready]. While the user is [Ready], the user takes their [Turn] immediately after the target, ignoring initiative. 1/Round.
  2674.  
  2675. <<Now One Body>>: Constant / User
  2676. - During the targets [Turn], gain x2 [Timing: Attack].
  2677.  
  2678. Materials (2d6)
  2679. Automatic: Patching Arm/Strength+2: 1000G (Potency: 2)
  2680.  
  2681. Description:
  2682. A master in the medical arts who became a spirit. Their mastery of various medical techniques allows them to heal the wounds of others even through simple joint manipulation.
  2683.  
  2684. ----------------------------------------
  2685. Taxim / Class: Undead / LV: 7 (2)
  2686. Size : 2
  2687. Wits : Clever
  2688. Senses : Domain
  2689. Speech : Yes
  2690. Reaction : Mercurial
  2691. ID : 23
  2692. Weakness : [Shock] [Wind]
  2693. Movement : Walk
  2694. | ACC | EVA | CNJ | RES | CHK
  2695. {Combat Stats} | 13 | 10 | 03 | 04 | 04
  2696. {Fixed Values} | 20 | 17 | 10 | 11 | 11
  2697. {Initiative} : 22 (9)
  2698. {HP} : 81
  2699. Armor : 5
  2700. Barrier : 5
  2701.  
  2702. Attack Methods
  2703.  
  2704. [Weapon Attack]: Melee Attack / 70 Sq. / 3#
  2705. - [Element: Cold / Form: Spear] 2d6+24 physical damage.
  2706.  
  2707. <<Grudge Reinforcement>>: Start / Combat Zone / Combat Zone
  2708. - [Class: Undead] NPCs gain +10 [Damage] and {Initiative}.
  2709.  
  2710. <<Persistent Grudge Blow>>: Physical Attack / 7 Sq. / 2#
  2711. - [Element: Cold / Form: Sword] 6d6+40 physical damage. If the target fails their [Reactive Check], the user [Recovers] 20 {HP}. 2/Round.
  2712.  
  2713. <<Flowing Hatred>>: Unique / Combat Zone / 1#
  2714. - USe While Active. Change the targets [Range: 2#+] (Including [Area - Combat Zone]) [Attack Action] to [Target: 1#], and 1 NPC chosen by the user becomes the [Target] (the target may not make a [Reactive Check).
  2715.  
  2716. <<Thoughts of Vengeance>>: Constant / User
  2717. - During the targets [Turn], gain x2 [Timing: Attack].
  2718.  
  2719. Materials (2d6)
  2720. Automatic: Woven Treaure/Will+2: 1000G (Potency: 2)
  2721.  
  2722. Description:
  2723. A talented individual who, after being killed, manifested as a ghost thanks to their own spiritual power. Their primary motivation is revenge, and failure leads to them succumbing to their own power. If its revenge succeeds, they return the spiritual power they claimed.
  2724.  
  2725. ----------------------------------------
  2726. Sokushinbutsu / Class: Undead / LV: 7 (2)
  2727. Size : 2
  2728. Wits : Clever
  2729. Senses : Domain
  2730. Speech : Yes
  2731. Reaction : Friendly
  2732. ID : 25
  2733. Weakness : [Toxin]
  2734. Movement : Walk, Fly
  2735. | ACC | EVA | CNJ | RES | CHK
  2736. {Combat Stats} | 04 | 03 | 13 | 16 | 04
  2737. {Fixed Values} | 11 | 10 | 20 | 23 | 11
  2738. {Initiative} : 23 (10)
  2739. {HP} : 92
  2740. Armor : 10
  2741. Barrier : 10
  2742.  
  2743. Attack Methods
  2744.  
  2745. [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
  2746. - [Element: Shock / Form: Magic] 4d6+30 magical damage.
  2747.  
  2748. <<Spiritual Power Erosion>>: Start / 10 Sq. / 1# / No Reactive checl
  2749. - The target reduces [Recovery] effects by 30 (Minimum 0). This talent does not spend [Timing: Start].
  2750.  
  2751. <<Extreme Protection Law>>: Defense / 10 Sq. / 1#
  2752. - Use on Damage Reduction. Targets other than [Sokushinbutsu] reduce damage by 40, then the user receives the effects instead (Treat as though {Resist} check had failed).
  2753.  
  2754. <<Secret Acceleration Method>>: Unique / 10 Sq. / 1#
  2755. - Use when the target declares a talent. One [Class: Undead] NPC who is [Ready] immediately takes their [Turn], regardless of {Initiative}. 2/Round.
  2756.  
  2757. <<Rupture Barrier>>: Constant / User
  2758. - The target [Halves] [Magical Damage]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
  2759.  
  2760. Materials (2d6)
  2761. Fragment of Sokushinbutsu/MD+2: 1000G (Potency: 2)
  2762.  
  2763. Description:
  2764. A mononoke made from a Buddhist priest or monk obtaining a Shard. By using the spiritual power gained in life, it can apply the powers of Buddhist law to both friend and enemy alike.
  2765.  
  2766. ----------------------------------------
  2767. Shibito-Tsuki / Class: Undead / LV: 8 (2)
  2768. Size : 2
  2769. Wits : Clever
  2770. Senses : Magic
  2771. Speech : Yes
  2772. Reaction : Hostile
  2773. ID : 19
  2774. Weakness : [Shock] [Light]
  2775. Movement : Walk
  2776. | ACC | EVA | CNJ | RES | CHK
  2777. {Combat Stats} | 14 | 05 | 13 | 07 | 04
  2778. {Fixed Values} | 21 | 12 | 20 | 14 | 11
  2779. {Initiative} : 21 (9)
  2780. {HP} : 88
  2781. Armor : 5
  2782. Barrier : 10
  2783.  
  2784. Attack Methods
  2785.  
  2786. [Weapon Attack]: Melee Attack / Engaged / 1#
  2787. - [Form: Axe] 4d6+22 physical damage.
  2788.  
  2789. <<Toxin Release>>: Magical Attack / 5 Sq. / 1# / Halves
  2790. - [Element: Toxin / Form: Magic] 3d6+40 magical damage.
  2791.  
  2792. <<Spirit Turnover>>: Defense / User
  2793. - Use on Damage Reduction. The target [Halves] [Physical Damage].
  2794.  
  2795. <<Captive Spirit>>: Constant / User
  2796. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Downed, Taken Out, Dead], [Class: Undead] Mononoke with "x#" in the name ignore "may apply [Shift: Dead] to mononoke with 'x#' in their name" effects
  2797.  
  2798. Materials (2d6)
  2799. 2~9: Green Mucus: Agility+1: 500G (Potency: 1)
  2800. 10+: Wicked God Statue/MD+2: 1000G (Potency: 2)
  2801.  
  2802. Description:
  2803. One who is both half-man and half-spirit, they are possessed by both good and evil spirits. Its body and spirit alike are hijacked by its possessor. As a result, it can freely manipulate spiritual power and use advanced spiritual techniques, even if the host is an ordinary person. The only way to release the spirit is by redeeming it through defeat.
  2804.  
  2805. ----------------------------------------
  2806. Greater Vampire / Class: Undead / LV: 8 (2)
  2807. Size : 2
  2808. Wits : Clever
  2809. Senses : Domain
  2810. Speech : Yes
  2811. Reaction : Hostile
  2812. ID : 8
  2813. Weakness : [Cold]
  2814. Movement : Walk, Fly
  2815. | ACC | EVA | CNJ | RES | CHK
  2816. {Combat Stats} | 16 | 12 | 07 | 08 | 02
  2817. {Fixed Values} | 23 | 19 | 14 | 15 | 09
  2818. {Initiative} : 30 (12)
  2819. {HP} : 98
  2820. Armor : 10
  2821. Barrier : 10
  2822.  
  2823. Attack Methods
  2824.  
  2825. [Weapon Attack]: Melee Attack / 10 Sq. / 2#
  2826. - [Element: Toxin / Form: Spear] 3d6+30 physical damage.
  2827.  
  2828. <<Silver Eye>>: Start / Combat Zone / Combat Zone
  2829. - [Class: Undead] NPCs gain +10 [Damage] and {Initiative}.
  2830.  
  2831. <<Vampire Blow>>: Physical Attack / Charge 2 Sq. / Area
  2832. - The user gains +2 {Accuracy}, then inflicts [Element: Cold / Form: Hammer] 5d6+50 physical damage.
  2833.  
  2834. <<Undead Counterattack>>: Defense / User / No Reactive Check
  2835. - Use on Damage Reduction. The target [Recovers] 40 {HP}, then inflicts [Form: Axe] 6d6+50 physical damage to [Range: Charge 4 Sq. / Target: 1#].
  2836.  
  2837. <<Vampire Spirit>>: Constant / User
  2838. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  2839.  
  2840. Materials (2d6)
  2841. Automatic: Greater Vampire Ash/MD+2: 1000G (Potency: 2)
  2842.  
  2843. Description:
  2844. A vampire who has accumulated great spiritual power over time. Followed by various vampiric thralls, it reigns over various criminal organizations and preys upon mankind.
  2845.  
  2846. ----------------------------------------
  2847. Heroic Spirit Sorcerer / Class: Undead / LV: 9 (2)
  2848. Size : 2
  2849. Wits : Clever
  2850. Senses : Magic
  2851. Speech : Yes
  2852. Reaction : Neutral
  2853. ID : 15
  2854. Weakness : [Fire] [Light]
  2855. Movement : Walk
  2856. | ACC | EVA | CNJ | RES | CHK
  2857. {Combat Stats} | 04 | 02 | 16 | 16 | 07
  2858. {Fixed Values} | 11 | 09 | 23 | 23 | 14
  2859. {Initiative} : 22 (9)
  2860. {HP} : 74
  2861. Armor : 1
  2862. Barrier : 10
  2863.  
  2864. Attack Methods
  2865.  
  2866. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  2867. - [Form: Magic] 2d6+16 magical damage.
  2868.  
  2869. <<Lost Magic>>: Magical Attack / 5 Sq. / 3# / Cancels
  2870. - [Element: Cold / Form: Magic] 2d6+45 magical damage. 1/Round.
  2871.  
  2872. <<Great Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
  2873. - [Form: Magic] 66 Magical Damage. 1/Combat.
  2874.  
  2875. <<Evil Eye>>: Unique / 7 Sq. / 1#
  2876. - Use when the target declares a talent. Cancel the effect of one talent other than [Timing: Constant].
  2877.  
  2878. <<Defense Barrier>>: Defense / 5 Sq. / 1#
  2879. - Use on Damage Reduction. The target gains +10 [Barrier].
  2880.  
  2881. Materials (2d6)
  2882. 2~10: Hero's Jewelry/Intellect+1: 500G (Potency:1)
  2883. 11+: Hero's Hair/Intellect+3: 1500G (Potency: 3)
  2884.  
  2885. Description:
  2886. A legendary sorcerer who wrote, at length, about their discoveries and other great theories. The will of the planet typically causes them to manifest in times of great need, to save the world. However, a small portion of them are summoned and controlled by those with wicked intent.
  2887.  
  2888. ----------------------------------------
  2889. Heroic Spirit Soldier / Class: Undead / LV: 9 (2)
  2890. Size : 2
  2891. Wits : Clever
  2892. Senses : Magic
  2893. Speech : Yes
  2894. Reaction : Neutral
  2895. ID : 15
  2896. Weakness : [Fire] [Light]
  2897. Movement : Walking
  2898. | ACC | EVA | CNJ | RES | CHK
  2899. {Combat Stats} | 18 | 02 | 07 | 14 | 04
  2900. {Fixed Values} | 25 | 09 | 14 | 21 | 11
  2901. {Initiative} : 18 (8)
  2902. {HP} : 84
  2903. Armor : 11
  2904. Barrier : 1
  2905.  
  2906. Attack Methods
  2907.  
  2908. [Weapon Attack]: Melee Attack / Engaged / 1#
  2909. - [Form: Sword] 2d6+23 physical damage.
  2910.  
  2911. <<Heroic Spirit Strike>>: Physical Attack / 7 Sq. / 1#
  2912. - [Form: Spear] 2d6+59 physical damage. 1/Round.
  2913.  
  2914. <<Resurrection>>: Defense / User
  2915. - Use on Damage Reduction. The target changes received [Damage] to 0, ignores all over effects, and sets their {HP} to 10. 1/Combat.
  2916.  
  2917. <<Grand Valor>>: Constant / User
  2918. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Physical Damage] from [Melee Attacks].
  2919.  
  2920. Materials (2d6)
  2921. 2~10: Hero's Armor/Strength+1: 500G (Potency: 1)
  2922. 9+: Hero's Proof/Strength+3: 1500G (Potency: 3)
  2923.  
  2924. Description:
  2925. A warrior, or famous swordsman, that became a legend after acheiving a significant victory. They act according to the will of the planet, manifesting when nessecary to save the human race or the world. They are extremely difficult to summon.
  2926.  
  2927. ----------------------------------------
  2928. Heroic Spirit Knight / Class: Undead / LV: 10 (2)
  2929. Size : 2
  2930. Wits : Clever
  2931. Senses : Domain
  2932. Speech : Yes
  2933. Reaction : Mercurial
  2934. ID : 15
  2935. Weakness : [Light]
  2936. Movement : Walk
  2937. | ACC | EVA | CNJ | RES | CHK
  2938. {Combat Stats} | 16 | 02 | 07 | 18 | 04
  2939. {Fixed Values} | 23 | 09 | 14 | 25 | 11
  2940. {Initiative} : 14 (7)
  2941. {HP} : 110
  2942. Armor : 20
  2943. Barrier : 20
  2944.  
  2945. Attack Methods
  2946.  
  2947. [Weapon Attack]: Ranged Attack / 6 Sq. / Area
  2948. - [Element: Light / Form: Ranged] 5d6+40 physical damage.
  2949.  
  2950. <<Knights Honor>>: Start / Combat Zone / Combat Zone
  2951. - [Class: Undead] NPCs gain +10 [Damage] and {Initiative}.
  2952.  
  2953. <<Legendary Flash>>: Physical Attack / Combat Zone / 3#
  2954. - [Element: Wind / Form: Spear] 5d6+50 physical damage.
  2955.  
  2956. <<Guardian Knight>>: Defense / Combat Zone / 1#
  2957. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the damage and other effects.
  2958.  
  2959. <<Hero's Order>>: Unique / 10 Sq. / 1#
  2960. - Use when the target declares a talent. 1 [Class: Undead] NPC who is [Ready] immediately takes their [Turn], ignoring {Initiative}. 2/Round.
  2961.  
  2962. <<Knights Soul>>: Constant / User
  2963. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target changes [Damage] from [Targets] other than [Range: Engaged] to 0.
  2964.  
  2965. Materials (2d6)
  2966. Automatic: Heroic Spirit Armor/Barrier+2: 1000G (Potency: 2)
  2967.  
  2968. Description:
  2969. The spirit of a knight who was praised for their actions to protect their country, eventually transforming them into heroic spirits. Due to their status as protectors, they specialize in defensive abilities.
  2970.  
  2971. ----------------------------------------
  2972. Koschei / Class: Undead / LV: 10 (2)
  2973. Size : 2
  2974. Wits : Clever
  2975. Senses : Magic
  2976. Speech : Yes
  2977. Reaction : Hostile
  2978. ID : 22
  2979. Weakness : [Fire] ] [Lgith]
  2980. Movement : Walk, Fly
  2981. | ACC | EVA | CNJ | RES | CHK
  2982. {Combat Stats} | 17 | 16 | 02 | 03 | 05
  2983. {Fixed Values} | 24 | 23 | 09 | 10 | 12
  2984. {Initiative} : 26 (11)
  2985. {HP} : 126
  2986. Armor : 11
  2987. Barrier : 15
  2988.  
  2989. Attack Methods
  2990.  
  2991. [Weapon Attack]: Melee Attack / Engaged / Area
  2992. - [Form: Sword] 3d6+32 physical damage.
  2993.  
  2994. <<Unrivalled Strength>>: Physical Attack / Engaged / 1#
  2995. - [Form: Hammer] 3d6+42 physical damage. Targets that fail their [Reactive Check] are [Installed] up to 3 Sq. away in any direction.
  2996.  
  2997. <<Immortal Bone>>: Unique / User
  2998. - Use on Damage Reduction. The target changes received [Damage] to 0, and sets their {HP} to 30. 1/Round.
  2999.  
  3000. <<Transition Law>>: End / User
  3001. - The target [Installs] up to 4 Sq. away.
  3002.  
  3003. <<Embodiment of Immorality>>: Constant / User
  3004. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may change [Physical Damage] to [Magical Damage] once per turn.
  3005.  
  3006. Materials (2d6)
  3007. 2~9: Hardened Snowflake/Strength+2: 1000G (Potency: 2)
  3008. 10+: Golden Needle/HP+9: 1500G (Potency: 3)
  3009.  
  3010. Description:
  3011. A mononoke in the form of an unsightly old man, spoken of throughout Russia. Its soul is separated from its body, and is immortal as long as the soul remains safe. A mythical being widely known in the private sector as a symbol of evil.
  3012.  
  3013. ================================================================================
  3014. * Undead Mononoke Lvl 11-20 [XXXF-6B]
  3015. ================================================================================
  3016. Heroic Spirit Commander / Class: Undead / LV: 11 (3)
  3017. Size : 2
  3018. Wits : Clever
  3019. Senses : Domain
  3020. Speech : Yes
  3021. Reaction : Mercurial
  3022. ID : 21
  3023. Weakness : [Toxin]
  3024. Movement : Walk
  3025. | ACC | EVA | CNJ | RES | CHK
  3026. {Combat Stats} | 05 | 17 | 18 | 09 | 04
  3027. {Fixed Values} | 12 | 24 | 25 | 16 | 11
  3028. {Initiative} : 10 (5)
  3029. {HP} : 100
  3030. Armor : 20
  3031. Barrier : 20
  3032.  
  3033. Attack Methods
  3034.  
  3035. [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
  3036. - [Element: Phantom / Form: Magic] 4d6+40 magical damage.
  3037.  
  3038. <<Inspiring Brotherhood>>: Start / Combat Zone / Combat Zone
  3039. - [Class: Undead] NPCs other than the user gain +10 [Damage], and [Install] up to 7 Sq. Away.
  3040.  
  3041. <<Guiding Miracle>>: Unique / Combat Zone / 1#
  3042. - Use when the target declares a talent. Cancel the effect of one [Timing: Defense] or [Timing: Unique] talent, then one [Class: Undead] NPC other than the user [Recovers] [1d6x5] {HP}. 2/Round.
  3043.  
  3044. <<Compare Souls>>: Unique / Combat Zone / 1#
  3045. - Use on Damage Calculation. One [Class: Undead] NPC other than the user gains [1d6x10] [Damage] to [Target: 1#].
  3046.  
  3047. <<The Way of Glory>>: Unique / Combat Zone / 1#
  3048. - Use when the target declares a Talent. One [Class: Undead] NPC who is [Ready] may take their [Turn] immediately, ignoring {Initiative}. 2/Round.
  3049.  
  3050. Materials (2d6)
  3051. Automatic: Page of Orginal Book/Intellect+3: 1500G (Potency: 3)
  3052.  
  3053. Description:
  3054. These heroic spirits were lords or rulers in their times, or great scholars and politicians who led the people of their nation. Their true power lies in supporting and assisting others.
  3055.  
  3056. ----------------------------------------
  3057. Zhong Kui / Class: Undead / LV: 11 (3)
  3058. Size : 2
  3059. Wits : High
  3060. Senses : Magic
  3061. Speech : Yes
  3062. Reaction : Friendly
  3063. ID : 22
  3064. Weakness : [Fire] [Phantom]
  3065. Movement : Walk
  3066. | ACC | EVA | CNJ | RES | CHK
  3067. {Combat Stats} | 15 | 02 | 17 | 03 | 05
  3068. {Fixed Values} | 22 | 09 | 24 | 10 | 12
  3069. {Initiative} : 17 (8)
  3070. {HP} : 117
  3071. Armor : 10
  3072. Barrier : 12
  3073.  
  3074. Attack Methods
  3075.  
  3076. [Weapon Attack]: Melee Attack / Engaged / 1#
  3077. - [Form: Sword] 3d6+34 physical damage. [Additional Effect]: Change the the [Attack Action] to [Target: Area].
  3078.  
  3079. <<Oath of Repayment>>: Prep / User
  3080. - The target gains +10 [Damage] and [Bestow: Light] to [Attack Actions].
  3081.  
  3082. <<Military Knowledge>>: Physical Attack / Engaged / 1#
  3083. - The user gains +2 {Accuracy}, then inflicts [Form: Sword] 3d6+30 physical damage. 1/Round.
  3084.  
  3085. <<Disease Breaker>>: Magical Attack / 7 Sq. / 1# / Cancels
  3086. - The target gains [Remove: Darkness - Toxin - Poison - Pain - Paralysis] and [Recovers] {HP} equal to 2d6+39 magical damage.
  3087.  
  3088. <<Bunbu Ryoudou>>: Constant / User
  3089. - During the targets [Turn], gain x2 [Timing: Attack].
  3090.  
  3091. Materials (2d6)
  3092. 2~10: Imperial Exam Manual/Conjure+1: 1000G (Potency: 2)
  3093. 9+: Evil-Crushing Sword/Strength+2: 1000G (Potency: 2)
  3094.  
  3095. Description:
  3096. In order to repay a monumental act of kindness, he was resurrected as a Divine Spirit. This well-respected deity always wears a long beard and a stern expression, and is worshipped because he destroys both demons, and diseases.
  3097.  
  3098. ----------------------------------------
  3099. Tenome / Class: Undead / LV: 11 (3)
  3100. Size : 2
  3101. Wits : Clever
  3102. Senses : Domain
  3103. Speech : Yes
  3104. Reaction : Hostile
  3105. ID : 23
  3106. Weakness : [Light] [Toxin]
  3107. Movement : Walk
  3108. | ACC | EVA | CNJ | RES | CHK
  3109. {Combat Stats} | 05 | 04 | 18 | 17 | 09
  3110. {Fixed Values} | 12 | 11 | 25 | 24 | 16
  3111. {Initiative} : 19 (8)
  3112. {HP} : 127
  3113. Armor : 25
  3114. Barrier : 1
  3115.  
  3116. Attack Methods
  3117.  
  3118. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Halves
  3119. - [Form: Magic] 5d6+25 magical damage. [Additional Effect]: Perform x1 [Weapon Attack] after [Damage Calculation]. 1/Round.
  3120.  
  3121. <<Gaze - Pain>>: Start / 4 Sq. / Area / No Reactive Check
  3122. - The target receives [Shift: Pain].
  3123.  
  3124. <<Evil Eye of Resentment>>: Prep / Combat Zone / Combat Zone
  3125. - The target gains +3 to [Active Checks].
  3126.  
  3127. <<Evil Eye's Touch>>: Magical Attack / 3 Sq. / 1# / Halves
  3128. - [Form: Magic] 2d6+47 magical damage. 1/Round.
  3129.  
  3130. <<Evil Eye>>: Unique / 6 Sq. / 1#
  3131. - Use when the target declares a Talent. Cancel the effect of one talent other than [Timing: Constant]. 1/Round.
  3132.  
  3133. Materials (2d6)
  3134. Automatic: Evil Eye Fragment/HP+6: 1000G (Potency: 2)
  3135.  
  3136. Description:
  3137. The body of a demon-blooded, that transformed into a vengeful spirit through the power of sheer malice. It possesses a high level of spiritual power and an evil eye. They will simply not stop fighting until either they, or the person they came back for, are dead.
  3138.  
  3139. ----------------------------------------
  3140. Demon Dead / Class: Undead / LV: 12 (3)
  3141. Size : 2
  3142. Wits : Clever
  3143. Senses : Normal
  3144. Speech : Yes
  3145. Reaction : Hostile
  3146. ID : 20
  3147. Weakness : [Shock]
  3148. Movement : Walk
  3149. | ACC | EVA | CNJ | RES | CHK
  3150. {Combat Stats} | 17 | 17 | 08 | 07 | 06
  3151. {Fixed Values} | 24 | 24 | 15 | 14 | 13
  3152. {Initiative} : 29 (12)
  3153. {HP} : 139
  3154. Armor : 10
  3155. Barrier : 10
  3156.  
  3157. Attack Methods
  3158.  
  3159. [Weapon Attack]: Melee Attack / 10 Sq. / 1#
  3160. - [Element: Toxin / Form: Axe] 5d6+30 physical damage.
  3161.  
  3162. <<Destructive Onslaught>>: Physical Attack / Charge 5 Sq. / 2#
  3163. - [Element: Magnet / Form: Hammer] 6d6+60 physical damage, and the target [Halves] their [Armor].
  3164.  
  3165. <<Evil Spirit Attack>>: Unique / User
  3166. - Use on Damage Calculation. Make x1 [Timing: Attack] after [Damage Calculation]. 2/Round.
  3167.  
  3168. <<Unexpected Counter>>: Unique / User
  3169. - Use on Damage Reduction. The target [Recovers] 30 {HP}, then performs x1 [Timing: Attack]. 2/Round
  3170.  
  3171. <<Evil Demon Power>>: Constant / User
  3172. - Unless the target has [Shift: Dead], [Class: Undead] NPCs in the [Combat Zone] other than [Bosses] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  3173.  
  3174. Materials (2d6)
  3175. Automatic: Mask Fragment/PD+2: 1000G (Potency: 2)
  3176.  
  3177. Description:
  3178. The strongest of zombies, containing terrifying spiritual power. They're created with the help of a sacred treasure that's been corrupted with miasma. They possess overwhelming strength and cunning intellect.
  3179.  
  3180. ----------------------------------------
  3181. Corpse Dragon / Class: Undead / LV: 13 (3)
  3182. Size : 5
  3183. Wits : Normal
  3184. Senses : Magic
  3185. Speech : Impossible
  3186. Reaction : Hostile
  3187. ID : 25
  3188. Weakness : [Fire] [Light]
  3189. Movement : Walk
  3190. | ACC | EVA | CNJ | RES | CHK
  3191. {Combat Stats} | 19 | 03 | 10 | 15 | 06
  3192. {Fixed Values} | 26 | 10 | 17 | 22 | 13
  3193. {Initiative} : 16 (7)
  3194. {HP} : 149
  3195. Armor : 11
  3196. Barrier : 4
  3197.  
  3198. Attack Methods
  3199.  
  3200. [Weapon Attack]: Melee Attack / Melee / 1#
  3201. - [Form: Axe] 5d6+32 physical damage.
  3202.  
  3203. <<Death Strike>>: Physical Attack / Melee / Area
  3204. - [Form: Axe] 2d6+52 physical damage. Targets that fail their {Evade} check gain [Shift: Poison]. 1/Round.
  3205.  
  3206. <<Whirlwind Rend>>: Physical Attack / Charge 2 Sq. / Area
  3207. - [Form: Axe] 3d6+37 physical damage.
  3208.  
  3209. <<Toxic Juices>>: End / Engaged / Area / No Reactive Check
  3210. - [Element: Toxic] 2d6+10 magical damage.
  3211.  
  3212. <<Extra Attack II>>: Constant / User
  3213. - During the targets [Turn], gain x2 [Timing: Attack].
  3214.  
  3215. Materials (2d6)
  3216. 2~9: Corpse Dragon Fang/Bestow Toxin: 1500G (Potency: 3)
  3217. 10+: Corpse Dragon Rotten Blood/HP+12: 2000G (Potency: 4)
  3218.  
  3219. Description:
  3220. The carcass of a minor dragon given a fragment, transforming it into an undead. All the majesty of the mythical creature has been lost, and it is reduced to seeking the blood of the living. Its body and wings have rotted leaving it unable to fly, and its juices are toxic enough to burn flesh and rot the earth.
  3221.  
  3222. ----------------------------------------
  3223. Specter / Class: Undead / LV: 13 (3)
  3224. Size : 2
  3225. Wits : Clever
  3226. Senses : Domain
  3227. Speech : Yes
  3228. Reaction : Mercurial
  3229. ID : 11
  3230. Weakness : [Magnet]
  3231. Movement : Fly, Swim
  3232. | ACC | EVA | CNJ | RES | CHK
  3233. {Combat Stats} | 11 | 02 | 18 | 19 | 07
  3234. {Fixed Values} | 18 | 09 | 25 | 26 | 14
  3235. {Initiative} : 30 (12)
  3236. {HP} : 129
  3237. Armor : 20
  3238. Barrier : 10
  3239.  
  3240. Attack Methods
  3241.  
  3242. [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
  3243. - [Element: Cold / Form: Magic] 2d6+40 magical damage.
  3244.  
  3245. <<Soul-Eating Gaze>>: Magical Attack / 10 Sq. / 1# / Cancels
  3246. - [Element: Cold / Form: Magic] 6d6+60 magical damage. If the target is a mononoke other than a [Boss], set their {HP} to 0.
  3247.  
  3248. <<Demonic Cooperation>>: Unique / Combat Zone / 1#
  3249. - Use when the target declares a Talent. Cancel the effect of one [Timing: Defense or Unique] used by the target, and then one [Class: Undead] NPC other than the user performs x1 [Timing: Attack]. 2/Round.
  3250.  
  3251. <<Mad Illusion>>: Unique / Combat Zone / 1#
  3252. - Use on Damage Calculation. One [Class: Undead] NPC other than the user gains +[1d6x5] [Damage], and the [Target] of the [Attack Action] [Halves] their [Armor] or [Barrier].
  3253.  
  3254. <<Astral Body>>: Constant / User
  3255. - During the targets [Turn], gain x1 [Timing: Attack].
  3256.  
  3257. Materials (2d6)
  3258. Automatic: Shining Spirit Stone/Initative+2: 1000G (Potency: 2)
  3259.  
  3260. Description:
  3261. These mononoke are actually demons, or vengeful spirits that gained a lot of spiritual power and transformed into a higher level of deity. They're proud of their tremendous power, and prefer to hunt sacred beasts in order to eat their flesh.
  3262.  
  3263. ----------------------------------------
  3264. Undead Giant / Class: Undead / LV: 13 (2)
  3265. Size : 3
  3266. Wits : Clever
  3267. Senses : Magic
  3268. Speech : Yes
  3269. Reaction : Hostile
  3270. ID : 26
  3271. Weakness : [Light]
  3272. Movement : Walk
  3273. | ACC | EVA | CNJ | RES | CHK
  3274. {Combat Stats} | 18 | 15 | 10 | 03 | 03
  3275. {Fixed Values} | 25 | 22 | 17 | 10 | 13
  3276. {Initiative} : 13 (6)
  3277. {HP} : 150
  3278. Armor : 10
  3279. Barrier : 10
  3280.  
  3281. Attack Methods
  3282.  
  3283. [Weapon Attack]: Melee Attack / Engaged / Area
  3284. - [Element: Toxin / Form: Axe] 5d6+30 physical damage.
  3285.  
  3286. <<Overwhelming Blow>>: Physical Attack / Charge 5 Sq. / 2#
  3287. - [Element: Toxin / Form: Hammer] 5d6+50 physical damage, and the target [Halves] their [Armor]
  3288.  
  3289. <<Mad Onslaught>>: Unique / User
  3290. - Use on Damage Calculation. The target performs x1 [Timing: Attack] after [Damage Calculation]. 1/Round.
  3291.  
  3292. <<Jumping Assault>>: Unique / User
  3293. - Use on Damage Reduction. The target [Installs] up to 5 Sq away and performs x1 [Timing: Attack]. 1/Round.
  3294.  
  3295. <<Necromantic Masterwork>>: Constant / User
  3296. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], reduce [Damage] by 50.
  3297.  
  3298. Materials (2d6)
  3299. Automatic: Inousha Heart/HP+9: 1500G (Potency: 3)
  3300.  
  3301. Description:
  3302. A combat-oriented zombie giant, created through the secrets of necromancy. These mononoke have pale skin and massive bodies. They also possess a level of agility that their appearance doesn't betray, and excellent combat ability.
  3303.  
  3304. ----------------------------------------
  3305. Shiranui / Class: Undead / LV: 14 (3)
  3306. Size : 5
  3307. Wits : Low
  3308. Senses : Domain
  3309. Speech : No
  3310. Reaction : Mercurial
  3311. ID : 23
  3312. Weakness : [Cold]
  3313. Movement : Walk, Fly, Swim
  3314. | ACC | EVA | CNJ | RES | CHK
  3315. {Combat Stats} | 07 | 02 | 19 | 29 | 12
  3316. {Fixed Values} | 14 | 09 | 26 | 26 | 19
  3317. {Initiative} : 8 (5)
  3318. {HP} : 135
  3319. Armor : 30
  3320. Barrier : 30
  3321.  
  3322. Attack Methods
  3323.  
  3324. [Weapon Attack]: Magical Attack / 10 Sq. / 4# / Cancels
  3325. - [Element: Phantom / Form: Magic] 4d6+40 magical damage.
  3326.  
  3327. <<Grudge-Invoking Light>>: Start / Combat Zone / Combat Zone
  3328. - [Class: Undead] NPCs gain +[Own {LV}x2] [Physical Damage].
  3329.  
  3330. <<Countless Flickering Lights>>: Magical Attack / Combat Zone / 3# / Cancels
  3331. - [Element: Fire / Form: Magic] 5d6+50 magical damage.
  3332.  
  3333. <<Spirit of Fire>>: Unique / Combat Zone / 1#
  3334. - Use when the target declares a Talent. One [Class: Undead] NPC who is [Ready] takes their turn immediately, ignoring {Initiative}. 2/Round.
  3335.  
  3336. <<Mystic Presence>>: Constant / User
  3337. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  3338.  
  3339. Materials (2d6)
  3340. Automatic: Parent Flame/Bestow Fire: 1500G (Potency: 3)
  3341.  
  3342. Description:
  3343. This mononoke was formed after a torrent of spiritual power collided with a mass of souls in the sky over a leyline. Because of it's unique condition, it has access to many strange and mysterious abilities. Once the spirits fully combined, they transformed into a powerful deity.
  3344.  
  3345. ----------------------------------------
  3346. Empowered Onryou / Class: Undead / LV: 14 (3)
  3347. Size : 3
  3348. Wits : Clever
  3349. Senses : Magic
  3350. Speech : Yes
  3351. Reaction : Hostile
  3352. ID : 26
  3353. Weakness : [Shock] [Magnet]
  3354. Movement : Walk, Fly
  3355. | ACC | EVA | CNJ | RES | CHK
  3356. {Combat Stats} | 24 | 05 | 08 | 16 | 06
  3357. {Fixed Values} | 31 | 12 | 15 | 23 | 13
  3358. {Initiative} : 31 (12)
  3359. {HP} : 140
  3360. Armor : 25
  3361. Barrier : 4
  3362.  
  3363. Attack Methods
  3364.  
  3365. [Weapon Attack]: Melee Attack / Charge 2 Sq. / Area
  3366. - [Form: Axe] 3d6+36 physical damage.
  3367.  
  3368. <<Conductor of Grudges>>: Start / Combat Zone / Combat Zone
  3369. - Targets who are [Ready] gain +10 [Damage].
  3370.  
  3371. <<Revenge Storm>>: PHysical Attack / Engaged / 1#
  3372. - [Form: Hammer[ 2d6+49 physical damage. Targets that fail their [Reactive Check] are [Installed] up to 3 Sq. away, and gain [Shift: Fallen].
  3373.  
  3374. <<Empowered Spirit>>: Constant / User
  3375. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target gains +3 to [Active Checks] while they have a [Negative Shift].
  3376.  
  3377. Materials (2d6)
  3378. 2~9: Mysterious Sash/Strength+2: 1000G (Potency: 2)
  3379. 10+: Empowered Eyeball/Strength+4: 2000G (Potency: 4)
  3380.  
  3381. Description:
  3382. An awakened who belongs to a godly bloodline that became an evil spirit because of intense emotions or negative feelings. Their appearance varies, but they tend to appear as they once did. They excel in physical ability, and blow enemies away with waves of spiritual power.
  3383.  
  3384. ----------------------------------------
  3385. Nosferatu / Class: Undead / LV: 15 (3)
  3386. Size : 2
  3387. Wits : Clever
  3388. Senses : Magic
  3389. Speech : Yes
  3390. Reaction : Mercurial
  3391. ID : 25
  3392. Weakness : [Fire] [Light]
  3393. Movement : Walk, Fly
  3394. | ACC | EVA | CNJ | RES | CHK
  3395. {Combat Stats} | 20 | 19 | 10 | 03 | 05
  3396. {Fixed Values} | 27 | 26 | 17 | 10 | 12
  3397. {Initiative} : 26 (11)
  3398. {HP} : 111
  3399. Armor : 9
  3400. Barrier : 9
  3401.  
  3402. Attack Methods
  3403.  
  3404. [Weapon Attack]: Melee Attack / Charge 5 Sq. / 1#
  3405. - [Form: Hammer] 3d6+43 physical damage. [Additional Effect]: Perform x1[Weapon Attack] after [Damage Calculation]. 2/Round.
  3406.  
  3407. <<Billionaire Demon>>: Physical Attack / Combat Zone / Area
  3408. - [Form: Hammer] 4d6+68 physical damage. 1/Round.
  3409.  
  3410. <<Chaos Monster>>: Magical Attack / 7 Sq. / Area / Halves
  3411. - [Element: Phantom / Form: Magic] 2d6+35 magical damage. 2/Round.
  3412.  
  3413. <<Dispersal Form>>: End / User
  3414. - The target [Installs] up to 7 Sq. away.
  3415.  
  3416. <<Creature of Darkness>>: Constant / User
  3417. - During the targets [Turn], gain x1 [Timing: Attack], and the target [Halves] [Physical Damage]. Additionally, once per combat, change the [Damage] received by the target to 0 and set their {HP} to 111.
  3418.  
  3419. Materials (2d6)
  3420. 2~9: Golden Fang/HP+9: 1500G (Potency: 3)
  3421. 10+: Wicked Dealer Blood/PD+5: 3000G (Potency: 5)
  3422.  
  3423. Description:
  3424. A forbidden monster created by the european demons called "vampires". Although their appearance is hideous, they have awakened abilities and physical power that surpasses most ordinary godhunters.
  3425.  
  3426. ----------------------------------------
  3427. Vampire King / Class: Undead / LV: 15 (3)
  3428. Size : 2
  3429. Wits : Clever
  3430. Senses : Domain
  3431. Speech : Yes
  3432. Reaction : Hostile
  3433. ID : 15
  3434. Weakness : None
  3435. Movement : Walk, Fly
  3436. | ACC | EVA | CNJ | RES | CHK
  3437. {Combat Stats} | 21 | 17 | 14 | 07 | 06
  3438. {Fixed Values} | 28 | 24 | 21 | 14 | 13
  3439. {Initiative} : 35 (14)
  3440. {HP} : 141
  3441. Armor : 20
  3442. Barrier : 20
  3443.  
  3444. Attack Methods
  3445.  
  3446. [Weapon Attack]: Magical Attack / 10 Sq. / 3#
  3447. - [Element: Toxin / Form: Magic] 4d6+40 magical damage.
  3448.  
  3449. <<Golden Evil Eye>>: Start / Combat Zone / Area / No Reactive Check
  3450. - The target [Halves] [Armor] when receiving [Physical Damage].
  3451.  
  3452. <<Vampire King Onslaught>>: Physical Attack / Charge 5 Sq. / 2#
  3453. - [Element: Cold / Form: Axe] 7d6+100 physical damage, and the target cannot apply "reduce damage by -x" effects during [Damage Reduction].
  3454.  
  3455. <<Demonic Cooperation>>: Unique / Combat Zone / 1#
  3456. - Use when the target declares a Talent. Cancel the effect of one [Timing: Defense or Unique] used by the target, and then one [Class: Undead] NPC other than the user performs x1 [Timing: Attack]. 2/Round.
  3457.  
  3458. <<Cursed by God>>: Constant / User
  3459. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Recovers] 20 {HP} during each [Damage Reduction].
  3460.  
  3461. Materials (2d6)
  3462. Automatic: Corruped Earth/MD+3: 1500G (Potency: 3)
  3463.  
  3464. Description:
  3465. A high-ranking presence that rules over lower vampires. Many of them are over a thousand years old, and take pleasure in building organizations and manipulating human societies around the world.
  3466.  
  3467. ----------------------------------------
  3468. Draugr / Class: Undead / LV: 16 (4)
  3469. Size : 2
  3470. Wits : Clever
  3471. Senses : Domain
  3472. Speech : Yes
  3473. Reaction : Hostile
  3474. ID : 33
  3475. Weakness : [Shock]
  3476. Movement : Walk, Fly, Swim
  3477. | ACC | EVA | CNJ | RES | CHK
  3478. {Combat Stats} | 22 | 22 | 10 | 07 | 06
  3479. {Fixed Values} | 29 | 29 | 17 | 14 | 13
  3480. {Initiative} : 40 (15)
  3481. {HP} : 162
  3482. Armor : 10
  3483. Barrier : 20
  3484.  
  3485. Attack Methods
  3486.  
  3487. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  3488. - [Element: Fire / Form: Spear] 4d6+50 physical damage.
  3489.  
  3490. <<Despair Strike>>: Physical Attack / Charge 5 Sq. / 2#
  3491. - [Element: Wind / Form: Axe] 8d6+110 physical damage, and the target [Halves] their [Armor].
  3492.  
  3493. <<Ancient Murder Technique>>: Unique / User
  3494. - Use on Damage Calculation. The target gains +[1d6x5] [Damage] against [Target: 1#], and performs x1 [Timing: Attack] after [Damage Reduction]. 1/Round.
  3495.  
  3496. <<Demon Counterattack>>: Unique / User
  3497. - Use on Damage Reduction. The [Installs] up to 7 Sq. away, then performs x1 [Timing: Attack]. 1/Round.
  3498.  
  3499. <<Ancient Demon>>: Constant / User
  3500. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Recovers] 20 {HP} during each [Damage Reduction].
  3501.  
  3502. Materials (2d6)
  3503. Automatic: Living Stone/PD+3: 1500G (Potency: 3)
  3504.  
  3505. Description:
  3506. An immortal demon with ephemeral skin and horn-like sensory organs. The origins of these mysterious creatures can be traced back to the beginnings of mankind, where they were feared as gods or devils.
  3507.  
  3508. ----------------------------------------
  3509. Hata-Onryou / Class: Undead / LV: 16 (4)
  3510. Size : 5
  3511. Wits : Clever
  3512. Senses : Domain
  3513. Speech : Yes
  3514. Reaction : Hostile
  3515. ID : 29
  3516. Weakness : [Wind] [Toxin]
  3517. Movement :
  3518. | ACC | EVA | CNJ | RES | CHK
  3519. {Combat Stats} | 25 | 06 | 18 | 08 | 10
  3520. {Fixed Values} | 32 | 13 | 25 | 15 | 17
  3521. {Initiative} : 39 (15)
  3522. {HP} : 222
  3523. Armor : 20
  3524. Barrier : 20
  3525.  
  3526. Attack Methods
  3527.  
  3528. [Weapon Attack]: Ranged Attack / 3 Sq. / Area
  3529. - [Form: Ranged] 5d6+35 physical damage. [Additional Effect]: Targets who fail their [Reactive Check] gain [Shift: Fallen].
  3530.  
  3531. <<Division Control>>: Unique / 8 Sq. / `#
  3532. - Use when the target declares a Talent. Cancel the effect of a [Timing: Unique] talent used by the target. 2/Round.
  3533.  
  3534. <<Pseudo-Spirit Vein>>: Unique / Combat Zone / Combat Zone / No Reactive Check
  3535. - Use At Any Time. The target removes any [Shifts] except for [Shift: Downed, Taken Out, Dead]. 1/Round.
  3536.  
  3537. <<Evil Spirit Activity Zone>>: Constant / User
  3538. - Unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +5 {Initiative}.
  3539.  
  3540. Materials (2d6)
  3541. Automatic: Sentimental Skull/Will+3: 1500G (Potency: 3)
  3542.  
  3543. Description:
  3544. A graveyard or other area where bodies was buried that gained a shard and transformed into a mononoke. Many of them attack criminals and absorb their grudges, steal souls from those who step onto their land, or give them curses.
  3545.  
  3546. ----------------------------------------
  3547. Insane Heroic Spirit / Class: Undead / LV: 17 (4)
  3548. Size : 2
  3549. Wits : Low
  3550. Senses : Domain
  3551. Speech : No
  3552. Reaction : Hostile
  3553. ID : 34
  3554. Weakness : [Phantom]
  3555. Movement : Walk
  3556. | ACC | EVA | CNJ | RES | CHK
  3557. {Combat Stats} | 25 | 23 | 08 | 07 | 06
  3558. {Fixed Values} | 32 | 30 | 15 | 14 | 13
  3559. {Initiative} : 39 (15)
  3560. {HP} : 205
  3561. Armor : 20
  3562. Barrier : 20
  3563.  
  3564. Attack Methods
  3565.  
  3566. [Weapon Attack]: Melee Attack / Engaged / Area
  3567. - [Element: Toxin / Form: Axe] 4d6+40 physical damage.
  3568.  
  3569. <<Insane Screeching>>: Start / User
  3570. - The target gains the effect of either 1 or 2.
  3571. 1. Change the [Target] of an [Attack Actions] to [Target: 4#].
  3572. 2. [Halve] the [Armor] of the target of [Attack Actions].
  3573.  
  3574. <<Raging Demon Technique>>: Physical Attack / 10 Sq. / 2#
  3575. - [Element: Shock / Form: Hammer] 6d6+120 physical damage. Targets cannot apply "Reduce Damage by -x" effects during [Damage Reduction].
  3576.  
  3577. <<Overwhelming Valor>>: Defense / Combat Zone / 1#
  3578. - Use on Damage Reduction. The target changes [Damage] from [Target: 2#+] [Attack Actions] to 0 (Including [Area - Combat Zone]).
  3579.  
  3580. <<Memories of Greatness>>: Constant / User
  3581. - During the targets [Turn], gain x1[Timing: Attack]. Also, the target always has [Remove: Poison, Pain, Paralysis].
  3582.  
  3583. Materials (2d6)
  3584. Automatic: Black Treasure/Strength+3: 1500G (Potency: 3)
  3585.  
  3586. Description:
  3587. A heroic spirit that has been driven berserk by a forbidden ritual. It's combat ability is tremendous. Once ordered to attack, they will use their maximum power to ensure that everything is destroyed.
  3588.  
  3589. ----------------------------------------
  3590. Shouroukaze / Class: Undead / LV: 17 (4)
  3591. Size : 5
  3592. Wits : Low
  3593. Senses : Domain
  3594. Speech : No
  3595. Reaction : Mercurial
  3596. ID : 32
  3597. Weakness : [Phantom]
  3598. Movement : Walk, Fly
  3599. | ACC | EVA | CNJ | RES | CHK
  3600. {Combat Stats} | 08 | 03 | 26 | 24 | 08
  3601. {Fixed Values} | 15 | 10 | 33 | 31 | 15
  3602. {Initiative} : 45 (17)
  3603. {HP} : 258
  3604. Armor : 0
  3605. Barrier : 30
  3606.  
  3607. Attack Methods
  3608.  
  3609. [Weapon Attack]: Magical Attack / Charge 4 Sq. / 1# / Halves
  3610. - [Element: Wind / Form: Magic] 5d6+33 magical damage.
  3611.  
  3612. <<Spirit Vortex>>: Start / Combat Zone / Combat Zone
  3613. - The target [Halves] [Damage] from targets other than [Range: Engaged].
  3614.  
  3615. <<Magical Wind>>: Magical Attack / Combat Zone / Area / Cancels
  3616. - [Element: Wind / Form: Magic] 4d6+70 magical damage. 1/Round.
  3617.  
  3618. <<Concept: Wind>>: Defense / User
  3619. - Use on Damage Reduction. The target [Halves] [Physical Damage].
  3620.  
  3621. <<Spiritual Wind>>: Constant / User
  3622. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Physical Damage].
  3623.  
  3624. Materials (2d6)
  3625. Automatic: Spirit Boat/PD+5: 3000G (Potency: 5)
  3626.  
  3627. Description:
  3628. A rare mononoke known as a "Demon Wind", containing numerous, powerful shards. It's "body" is a pale, glowing wind that pulses with spirit energy, and when it comes into contact with an unprotected person, it instantly severs their soul from their body.
  3629.  
  3630. ----------------------------------------
  3631. Valkyrie / Class: Undead / LV: 18 (4)
  3632. Size : 2
  3633. Wits : Clever
  3634. Senses : Domain
  3635. Speech : Yes
  3636. Reaction : Mercurial
  3637. ID : 18
  3638. Weakness : [Toxin]
  3639. Movement : Walk, Fly
  3640. | ACC | EVA | CNJ | RES | CHK
  3641. {Combat Stats} | 25 | 06 | 11 | 23 | 06
  3642. {Fixed Values} | 32 | 13 | 18 | 30 | 13
  3643. {Initiative} : 45 (17)
  3644. {HP} : 210
  3645. Armor : 20
  3646. Barrier : 20
  3647.  
  3648. Attack Methods
  3649.  
  3650. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  3651. - [Element: Fire / Form: Spear] 4d6+40 physical damage.
  3652.  
  3653. <<A Voice Calling>>: Start / User
  3654. - The target may [Install] up to two "Heroic Spirit Sorcerer" or "Heroic Spirit Soldier" in the [Combat Zone]. 1/Combat.
  3655.  
  3656. <<Divine Spiritual Sword>>: Physical Attack / 10 Sq. / 2#
  3657. - [Element: Light / Form: Sword] 5d6+100 physical damage. If the [Target] is [Class: Humanoid, Undead, Chaos], gain +[2d6x10] [Damage].
  3658.  
  3659. <<Antimagic>>: Defense / User
  3660. -Use on Damage Reduction. The target [Halves] [Magical Damage].
  3661.  
  3662. <<Guide of Souls>>: Constant / User
  3663. - During the targets [Turn], gain x1[Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  3664.  
  3665. Materials (2d6)
  3666. Automatic: Maiden's Feather Decoration/Bestow Shock: 1500G (Potency: 3)
  3667.  
  3668. Description:
  3669. A high-ranking spirit that serves the will of the ancestors, and hails from a sanctum called the “World of Joy”. Most are beautiful women in armor, with feathered kite shields. They take select souls of the dead for conversion into heroic spirits.
  3670.  
  3671. ----------------------------------------
  3672. Heroic Spirit Ruler / Class: Undead / LV: 18 (4)
  3673. Size : 2
  3674. Wits : Clever
  3675. Senses : Domain
  3676. Speech : Yes
  3677. Reaction : Mercurial
  3678. ID : 37
  3679. Weakness : [Toxin]
  3680. Movement : Walk, Fly
  3681. | ACC | EVA | CNJ | RES | CHK
  3682. {Combat Stats} | 25 | 23 | 05 | 11 | 07
  3683. {Fixed Values} | 32 | 30 | 12 | 18 | 14
  3684. {Initiative} : 40 (15)
  3685. {HP} : 214
  3686. Armor : 20
  3687. Barrier : 20
  3688.  
  3689. Attack Methods
  3690.  
  3691. [Weapon Attack]: Magical Attack / Combat Zone / Area / Cancels
  3692. - [Element: Shock / Form: Magic] 4d6+40 magical damage.
  3693.  
  3694. <<Anti-Army Power>>: Physical Attack / 10 Sq. / 5#
  3695. - [Element: Light / Form: Ranged] 6d6+120 physical damage.
  3696.  
  3697. <<Blast That Changed The World>>: Physical Attack / Combat Zone / Combat Zone
  3698. - [Form: Hammer] [2d6x10]+100 physical damage. 1/Combat.
  3699.  
  3700. <<Ruler's Fervor>>: Unique / User
  3701. - Use when the target declares a Talent. The target gains [Remove: Poison, Pain, Paralysis] then performs x1 [Timing: Attack]. 2/Round.
  3702.  
  3703. <<Sacred Treasure Explosion>>: Unique / Combat Zone / 1#
  3704. - Use on Damage Calculation. [Class: Undead] NPC other than the user gains +[1d6x10] [Damage] against [Target: 1#]. 3/Round.
  3705.  
  3706. <<Rulers' Divine Majesty>>: Constant / User
  3707. - The target changes [Damage] from [Weapon Attacks] and [Special Attacks] to 0.
  3708.  
  3709. Materials (2d6)
  3710. Automatic: Ruler's Armor/Null Poison: 3000G (Potency: 5)
  3711.  
  3712. Description:
  3713.  
  3714. The heroic spirit of a great king who possessed unearthly power. They all own sacred treasures that embody the concepts of high divinity and greatness, and if allowed to summon it, they have the potential to destroy the world.
  3715.  
  3716. ----------------------------------------
  3717. Shinigami / Class: Undead / LV: 19 (4)
  3718. Size : 3
  3719. Wits : Clever
  3720. Senses : Domain
  3721. Speech : Yes
  3722. Reaction : Mercurial
  3723. ID : 16
  3724. Weakness : [Fire]
  3725. Movement : Walk, Fly
  3726. | ACC | EVA | CNJ | RES | CHK
  3727. {Combat Stats} | 09 | 04 | 26 | 26 | 08
  3728. {Fixed Values} | 16 | 11 | 33 | 33 | 15
  3729. {Initiative} : 46 (17)
  3730. {HP} : 225
  3731. Armor : 20
  3732. Barrier : 20
  3733.  
  3734. Attack Methods
  3735.  
  3736. [Weapon Attack]: Magical Attack / Combat Zone / 1# / Cancels
  3737. - [Element: Cold / Form: Magic] 4d6+40 magical damage.
  3738.  
  3739. <<Lifehunting Blade>>: Magical Attack / Engaged / 1# / Cancels
  3740. - [Form: Magic] 6d6+130 magical damage, and the target [Halves] their [Barrier]. If the target is a mononoke, set its {HP} to 0.
  3741.  
  3742. <<Fate Acceleration>>: Unique / Combat Zone / 1#
  3743. - Use when the target declares a Talent. One [Class: Undead] NPC who is [Ready] takes their turn immediately, ignoring {Initiative}. 2/Round.
  3744.  
  3745. <<Grim Reaper>>: End / Combat Zone / 1# / No Reactive check
  3746. - The user rolls 1d6, and if the outcome is other than a "1" or "2", the target Mononoke gains [Shift: Dead].
  3747.  
  3748. <<Authority of Ghosts>>: Constant / User
  3749. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may make [Magical Attacks] after a [Combat Move].
  3750.  
  3751. Materials (2d6)
  3752. 2~9: Blade Piece/HP+6: 1000G (Potency: 2)
  3753. 10+: Shinigami Notebook/Luck+4: 2000G (Potency: 4)
  3754.  
  3755. Description:
  3756. An amalgam created from an innumerable number of shards, bound together with spiritual energy at their core. Many of them resemble skeletons with giant sickles and swords, dressed in jet-black garments.
  3757.  
  3758. ----------------------------------------
  3759. High Draugr / Class: Undead / LV: 19 (4)
  3760. Size : 3
  3761. Wits : Clever
  3762. Senses : Domain
  3763. Speech : Yes
  3764. Reaction : Hostile
  3765. ID : 35
  3766. Weakness : [Magnet]
  3767. Movement : Walk, Fly
  3768. | ACC | EVA | CNJ | RES | CHK
  3769. {Combat Stats} | 26 | 26 | 08 | 07 | 06
  3770. {Fixed Values} | 33 | 33 | 15 | 14 | 13
  3771. {Initiative} : 49 (18)
  3772. {HP} : 255
  3773. Armor : 20
  3774. Barrier : 20
  3775.  
  3776. Attack Methods
  3777.  
  3778. [Weapon Attack]: Melee Attack / Combat Zone / Area
  3779. - [Element: Wind / Form: Axe] 4d6+40 physical damage.
  3780.  
  3781. <<Inhuman Strike>>: Physical Attack / Charge 6 Sq. / 3#
  3782. - [Element: Magnet / Form: Hammer] 6d6+140 physical damage, and the target [Halves] their [Armor].
  3783.  
  3784. <<Undead Regeneration>>: Defense / User
  3785. - Use on Damage Reduction. The target [Recovers] 20 {HP}, and gains [Remove: Darkness, Poison, Pain, Paralysis, Immobile].
  3786.  
  3787. <<Cross Killing>>: Unique / Combat Zone / 1#
  3788. - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique or Defense] talent used by the target, then one [Class: Undead] NPC other than the user performs x1 [Timing: Attack]. 2/Round.
  3789.  
  3790. <<Highly Evolved Being>>: Constant / User
  3791. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may ignore [Engagements while making a [Combat Move].
  3792.  
  3793. Materials (2d6)
  3794. Automatic: Sensory Organs/Halve Phantom: 2000G (Potency: 4)
  3795.  
  3796. Description:
  3797. Even among the draugr, this one is the apex- The strongest and most intelligent. After defeating an opponent, it absorbs them and devours their body and the soul.
  3798.  
  3799. ----------------------------------------
  3800. True Ancestor / Class: Undead / LV: 20 (4)
  3801. Size : 2
  3802. Wits : Clever
  3803. Senses : Domain
  3804. Speech : Yes
  3805. Reaction : Mercurial
  3806. ID : 27
  3807. Weakness : None
  3808. Movement : Walk, Fly
  3809. | ACC | EVA | CNJ | RES | CHK
  3810. {Combat Stats} | 27 | 17 | 11 | 17 | 07
  3811. {Fixed Values} | 34 | 24 | 18 | 24 | 14
  3812. {Initiative} : 42 (16)
  3813. {HP} : 300
  3814. Armor : 20
  3815. Barrier : 20
  3816.  
  3817. Attack Methods
  3818.  
  3819. [Weapon Attack]: Melee Attack / 10 Sq. / 4#
  3820. - [Element: Toxin / Form: Sword] 4d6+40 physical damage damage.
  3821.  
  3822. <<Rainbow Magic Eye>>: Start / Combat Zone / Area / No Reactive Check
  3823. - The target [Halves] [Armor] and [Barrier] when receiving [Damage].
  3824.  
  3825. <<Ancestor's Surge>>: Physical Attack / Combat Zone / 3#
  3826. - [Element: Cold / Form: Axe] 130+[1d6x10] physical damage.
  3827.  
  3828. <<Sublime Magic>>: Magical Attack / Combat Zone / Combat Zone / Cancels
  3829. - [Element: Phantom / Form: Magic] 6d6+60 magical damage.
  3830.  
  3831. <<Immortal>>: Defense / User
  3832. - Use on Damage Reduction. The target [Recovers] 30 {HP}, and gains [Remove: Darkness, Poison, Pain, Paralysis, Immobile].
  3833.  
  3834. <<Cain's Descendant>>: Constant / User
  3835. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  3836.  
  3837. Materials (2d6)
  3838. Automatic: Majin Ash/Armor+5: 3000G (Potency: 5)
  3839.  
  3840. Description:
  3841. The apex of vampiric undead. An ancient existence that belongs to the clan of the one who committed the original sin.
  3842.  
  3843. ----------------------------------------
  3844. One Who Transcends Death / Class: Undead / LV: 20 (4)
  3845. Size : 2
  3846. Wits : Clever
  3847. Senses : Domain
  3848. Speech : Yes
  3849. Reaction : Hostile
  3850. ID : 45
  3851. Weakness : None
  3852. Movement : Walk, Fly, Swim
  3853. | ACC | EVA | CNJ | RES | CHK
  3854. {Combat Stats} | 27 | 26 | 10 | 09 | 07
  3855. {Fixed Values} | 34 | 33 | 17 | 16 | 14
  3856. {Initiative} : 33 (13)
  3857. {HP} : 330
  3858. Armor : 20
  3859. Barrier : 20
  3860.  
  3861. Attack Methods
  3862.  
  3863. [Weapon Attack]: Melee Attack / 10 Sq. / 6#
  3864. - [Element: Light / Form: Hammer] 5d6+50 physical damage.
  3865.  
  3866. <<Ultima Blow>>: Physical Attack / Charge 5 Sq. / 3#
  3867. - [Element: Light / Form: Sword] 8d6+140 physical damage, and the target [Halves] their [Armor]. If the target is a mononoke, set their {HP} to 0.
  3868.  
  3869. <<Invincible Regeneration>>: Defense / User
  3870. - Use on Damage Reduction. The target [Recovers] 40 {HP}.
  3871.  
  3872. <<Ultimate Life Form>>: Unique / User
  3873. - Use when the target declares a [Talent]. The target gains [Remove: Poison, Pain, Paralysis] and performs x1 [Timing: Attack]. 2/Round.
  3874.  
  3875. <<Primate Murder>>: Unique / User
  3876. - Use on Damage Calculation. The target gains + [1d6x10] [Damage] against [Target: 1#], and performs x1 [Timing: Attack] after [Damage Reduction]. 2/Round.
  3877.  
  3878. Materials (2d6)
  3879. Automatic: Supreme Pearl/Barrier+5: 3000G (Potency: 5)
  3880.  
  3881. Description:
  3882. The ultimate lifeform, totally immortal and able to shapeshift it's body at will. It is a theoretical being and currently doesn't exist, but is the end goal of the High Draugr.
  3883.  
  3884. ================================================================================
  3885. * Mythical Mononoke Lvl 1-10 [XXXF-7A]
  3886. ================================================================================
  3887. Salamander / Class: Mythical / LV: 1 (1)
  3888. Size : 1
  3889. Wits : Normal
  3890. Senses : Normal
  3891. Speech : No
  3892. Reaction : Hostile
  3893. ID : 11
  3894. Weakness : [Cold] [Magnet]
  3895. Movement : Walk
  3896. | ACC | EVA | CNJ | RES | CHK
  3897. {Combat Stats} | 06 | 04 | 06 | 04 | 04
  3898. {Fixed Values} | 13 | 11 | 13 | 11 | 11
  3899. {Initiative} : 10 (5)
  3900. {HP} : 41
  3901. Armor : 3
  3902. Barrier : 3
  3903.  
  3904. Attack Methods
  3905.  
  3906. [Weapon Attack]: Melee Attack / Engaged / 1#
  3907. - [Form: Axe] 1d6+7 physical damage.
  3908.  
  3909. <<Elemental Attack I>>: Physical Attack / Engaged / 1#
  3910. - [Element: Fire / Form: Axe] 2d6+7 physical damage. 1/Round.
  3911.  
  3912. <<Breath>>: Magical Attack / Combat Zone / 1# / Halves
  3913. - [Element: Fire / Form: Magic] 2d6+16 magical damage. 1/Round.
  3914.  
  3915. <<Fire Resistance>>: Defense / 5 Sq. /1#
  3916. - The target [Halves] [Element: Fire] [Damage].
  3917.  
  3918. Materials (2d6)
  3919. 2~9: Salamander Scale/PD+1: 500G (Potency: 1)
  3920. 9+: Salamander Scale/Conjure+1: 1000G (Potency: 2)
  3921.  
  3922. Description:
  3923. A lizard-like mononoke roughly 1m in length, covered in fireproof crimson scales. They have special organs that convert spirit energy into flames, which they then spew from their mouth. They're well-known among mages for their ability to control flames and their distinctive appearance, and there's always a demand for their scales.
  3924.  
  3925. ----------------------------------------
  3926. Tsuchinoko / Class: Mythical / LV: 1 (1)
  3927. Size : 1
  3928. Wits : Normal
  3929. Senses : Domain
  3930. Speech : No
  3931. Reaction : Hostile
  3932. ID : 10
  3933. Weakness : [Cold][Shock]
  3934. Movement : Walk
  3935. | ACC | EVA | CNJ | RES | CHK
  3936. {Combat Stats} | 07 | 06 | 05 | 03 | 04
  3937. {Fixed Values} | 14 | 13 | 12 | 10 | 11
  3938. {Initiative} : 10 (5)
  3939. {HP} : 46
  3940. Armor : 3
  3941. Barrier : 1
  3942.  
  3943. Attack Methods
  3944.  
  3945. [Weapon Attack]: Melee Attack / Engaged / 1#
  3946. - [Form: Hammer] 1d6+8 physical damage.
  3947.  
  3948. <<Phantom Concept>>: Start / User
  3949. - The target moves up to 7 Sq. away, ignoring [Engagements]. 1/Combat.
  3950.  
  3951. <<Tsuchinoko Shot>>: Physical Attack / Engaged / 1#
  3952. - [Form: Hammer] 2d6+15 physical damage.
  3953.  
  3954. <<Dream or Illusion>>: End / User
  3955. - The target moves up to 4 Sq. away, ignoring [Engagements]. 1/Combat.
  3956.  
  3957. Materials (2d6)
  3958. 2~9: Sharp Fang/PD+1: 500G (Potency: 1)
  3959. 10+: Tsuchinoko Hair/Initiative+2: 1000G (Potency: 2)
  3960.  
  3961. Description:
  3962. A bizarre mononoke with a spherical body roughly one meter wide, covered in rough animal fur. It moves around by rolling, and after finding prey, tears into it with it's massive fangs. It's totally unconfirmed whether or not it has organs aside from it's mouth: It lacks any visible appendages or sensory organs. Despite several eyewitness testimonies, but few ever actually see this elusive creature.
  3963.  
  3964. ----------------------------------------
  3965. Katsura Otoko / Class: Mythical / LV: 1 (1)
  3966. Size : 1
  3967. Wits : Clever
  3968. Senses : Magic
  3969. Speech : Yes
  3970. Reaction : Mercurial
  3971. ID : 7
  3972. Weakness : [Wind] [Magnet]
  3973. Movement : Walk, Fly
  3974. | ACC | EVA | CNJ | RES | CHK
  3975. {Combat Stats} | 06 | 03 | 01 | 06 | 05
  3976. {Fixed Values} | 13 | 10 | 08 | 13 | 12
  3977. {Initiative} : 10 (5)
  3978. {HP} : 50
  3979. Armor : 5
  3980. Barrier : 5
  3981.  
  3982. Attack Methods
  3983.  
  3984. [Weapon Attack]: Melee Attack / Combat Zone / 1#
  3985. - [Element: Phantom / Form: Axe] 2d6+8 physical damage.
  3986.  
  3987. <<Mooncast>>: Unique / Combat Zone / 1#
  3988. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
  3989.  
  3990. <<Secret Hermit Method>>: Constant / User
  3991. - The target reduces damage from targets other than [Range: Engaged] by 10.
  3992.  
  3993. Materials (2d6)
  3994. 2~7: None
  3995. 8~11: Moon Stone/MD+1: 500G (Potency: 1)
  3996. 12+: Moon Spirit Medicine/HP+6: 1000G (Potency: 2)
  3997.  
  3998. Description:
  3999. A rare mononoke that takes the form of a breathtakingly beautiful boy. They're only ever seen at night, but never during a full moon. These mononoke are actually spirits born after energy emitted by a leyline mingled with strong moonlight. If pushed into combat, they transform into a mannequin-like form and shield their allies with their power.
  4000.  
  4001. ----------------------------------------
  4002. Caladrius / Class: Mythical / LV: 02 (1)
  4003. Size : 1
  4004. Wits : High
  4005. Senses : Normal
  4006. Speech : Yes
  4007. Reaction : Friendly
  4008. ID : 14
  4009. Weakness : [Shock] [Magnet]
  4010. Movement : Walk, Fly
  4011. | ACC | EVA | CNJ | RES | CHK
  4012. {Combat Stats} | 05 | 04 | 06 | 06 | 04
  4013. {Fixed Values} | 12 | 11 | 13 | 13 | 11
  4014. {Initiative} : 12 (6)
  4015. {HP} : 42
  4016. Armor : 1
  4017. Barrier : 5
  4018.  
  4019. Attack Methods
  4020.  
  4021. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
  4022. - [Form: Mafic] 1d6+7 magical damage.
  4023.  
  4024. <<Recovery Magic II>>: Magical Attack / 7 Sq. / Area / Cancels
  4025. - The target [Recovers] {HP} equal to 2d6+10 magical damage.
  4026.  
  4027. <<Toxin Resistance>>: Defense / 5 Sq. / 1#
  4028. - The target reduces [Element: Poison] [Damage] to 0.
  4029.  
  4030. <<Regeneration Field>>: End / Engaged / Area
  4031. - The target [Recovers] {HP} equal to 1d6+7 magical damage.
  4032.  
  4033. Materials (2d6)
  4034. 2~9: Sacred Bird Feather/Will+1: 500G (Potency: 1)
  4035. 9+: Sacred Bird Crest/Resist+1: 1000G (Potency: 2)
  4036.  
  4037. Description:
  4038. This mononoke appears as a beautiful bird with crimson eyes, adorned in pure, white feathers. They also take the form of grey-haired children with pale, white skin and red eyes. These divine birds serve high-ranking spirits and are considered to be angels of god. They have a good nature that compels them to heal wounds, relieve diseases, and ward off poisons. They're known to help those who suffer from incurable diseases.
  4039.  
  4040. ----------------------------------------
  4041. Divine Messenger Apprentice / Class: Mythical / LV: 2 (1)
  4042. Size : 2
  4043. Wits : Clever
  4044. Senses : Magic
  4045. Speech : Yes
  4046. Reaction : Friendly
  4047. ID : 16
  4048. Weakness : [Fire] [Toxin]
  4049. Movement : Walk
  4050. | ACC | EVA | CNJ | RES | CHK
  4051. {Combat Stats} | 08 | 06 | 05 | 05 | 04
  4052. {Fixed Values} | 15 | 13 | 12 | 12 | 11
  4053. {Initiative} : 13 (6)
  4054. {HP} : 52
  4055. Armor : 5
  4056. Barrier : 5
  4057.  
  4058. Attack Methods
  4059.  
  4060. [Weapon Attack]: Ranged Attack / Combat Zone / 1#
  4061. - [Element: Light / Form: Ranged] 2d6+8 physical damage.
  4062.  
  4063. <<Nushi's Loaned Power>>: Start / Combat Zone / 3#
  4064. - [Class: Mythical] NPCs gain +3d6 to [Damage].
  4065.  
  4066. <<Barrier Stretching>>: Unique / Combat Zone / 1#
  4067. - Use when the target declares a Talent. [Range: Combat Zone / Target: 1#] other than the user is moved up to 5 Sq. away. 1/Round.
  4068.  
  4069. <<Small Authority>>: Constant / User
  4070. - Unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
  4071.  
  4072. Materials (2d6)
  4073. 2~8: None
  4074. 9+: Rare Amulet/Luck+2: 1000G (Potency: 2)
  4075.  
  4076. Description:
  4077. This is a Mononoke that has just begun training as a divine messenger. They serve the will of their patron Nushi. Although their combat power is low, they have the ability to strengthen and control mononoke while inside of a spirit barrier, a divine power granted to them by their Nushi.
  4078.  
  4079. ----------------------------------------
  4080. Aobozu / Class: Mythical / LV: 2 (1)
  4081. Size : 2
  4082. Wits : High
  4083. Senses : Magic
  4084. Speech : Yes
  4085. Reaction : Mercurial
  4086. ID : 14
  4087. Weakness : [Toxin]
  4088. Movement : Walk
  4089. | ACC | EVA | CNJ | RES | CHK
  4090. {Combat Stats} | 05 | 08 | 08 | 03 | 04
  4091. {Fixed Values} | 12 | 15 | 15 | 10 | 11
  4092. {Initiative} : 13 (6)
  4093. {HP} : 52
  4094. Armor : 3
  4095. Barrier : 1
  4096.  
  4097. Attack Methods
  4098.  
  4099. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  4100. - [Form: Magic] 2d6+9 magical damage. [Additional Effect]: The user may make a [Magical Attack] after a [Combat Move].
  4101.  
  4102. <<Spirited Away>>: Start / 7 Sq. / 1# / No Reactive Check
  4103. - [Install] the target up to 7 Sq. away.
  4104.  
  4105. <<God Sumo>>: Magical Attack / Engaged / 1# / Cancels
  4106. - [Element: Magnet / Form: Magic] 2d6+20 magical damage. If the target fails their {Resist} check, they receive either the effect of 1 or 2.
  4107. 1. Gain [Shift: Fallen].
  4108. 2. Move the target up to 3 Sq. from their current square.
  4109.  
  4110. Materials (2d6)
  4111. 2~9: None
  4112. 9+: Blue Clothing/Armor+1: 500G (Potency: 1)
  4113.  
  4114. Description:
  4115. A deity known for it's distinctive, blue clothing. Many of them serve as priests for Nushi, making appearances to issue warnings for them, or fighting to protect them. When they appear in public, they can take the form of an eerie, one-eyed monster, or a handsome man of any age.
  4116.  
  4117. ----------------------------------------
  4118. Namahage / Class: Mythical / LV: 2 (1)
  4119. Size : 2
  4120. Wits : Clever
  4121. Senses : Magic
  4122. Speech : Yes
  4123. Reaction : Mercurial
  4124. ID : 14
  4125. Weakness : [Phantom]
  4126. Movement : Walk
  4127. | ACC | EVA | CNJ | RES | CHK
  4128. {Combat Stats} | 08 | 07 | 04 | 03 | 05
  4129. {Fixed Values} | 15 | 14 | 11 | 10 | 12
  4130. {Initiative} : 9 (5)
  4131. {HP} : 56
  4132. Armor : 5
  4133. Barrier : 5
  4134.  
  4135. Attack Methods
  4136.  
  4137. [Weapon Attack]: Melee Attack / Engaged / 1#
  4138. - [Form: Sword] 2d6+9 physical damage.
  4139.  
  4140. <<Are There Naughty Children Around?>>: Physical Attack / 10 Sq. / 1#
  4141. - [Form: Sword] 2d6+18 physical damage. 1/Round.
  4142.  
  4143. <<Are There Crybabies Around?>>: Unique / 10 Sq. / 1#
  4144. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
  4145.  
  4146. <<Emperor Wu's Five Oni>>: Constant / User
  4147. - The target reduces [Damage] by 10 while [Ready].
  4148.  
  4149. Materials (2d6)
  4150. 2~9: None
  4151. 10+: Namahage Mask/Barrier+1: 500G (Potency: 1)
  4152.  
  4153. Description:
  4154. An ancestor spirit given a fragment, becoming a mononoke. Although it looks like an oni with a huge knife, it is a good deity which drives off disaster and admonishes troublemakers and the lazy.
  4155.  
  4156. ----------------------------------------
  4157. Mushussu / Class: Mythical / LV: 3 (1)
  4158. Size : 2
  4159. Wits : Clever
  4160. Senses : Magic
  4161. Speech : Yes
  4162. Reaction : Friendly
  4163. ID : 16
  4164. Weakness : [Magnet] [Toxin]
  4165. Movement :
  4166. | ACC | EVA | CNJ | RES | CHK
  4167. {Combat Stats} | 08 | 07 | 02 | 03 | 04
  4168. {Fixed Values} | 15 | 14 | 09 | 10 | 11
  4169. {Initiative} : 14 (7)
  4170. {HP} : 53
  4171. Armor : 5
  4172. Barrier : 5
  4173.  
  4174. Attack Methods
  4175.  
  4176. [Weapon Attack]: Melee Attack / Charge 3 Sq. / 1#
  4177. - [Element: Wind / Form: Sword] 2d6+14 physical damage.
  4178.  
  4179. <<Riding Beast God>>: Start / 5 Sq. / 1#
  4180. - [Install] the target up to 5 Sq. away, and then [Install] the user adjacent to the target.
  4181.  
  4182. <<Beastly Blow>>: Physical Attack / Charge 5 Sq. / 1#
  4183. - [Element: Wind] 4d6+15 physical damage. 1/Round.
  4184.  
  4185. <<Wind Resistance>>: Defense / 5 Sq. / 1#
  4186. - The target [Halved] [Element: Wind] [Damage].
  4187.  
  4188. Materials (2d6)
  4189. 2~11: Spirit Leather/HP+1: 500G (Potency: 1)
  4190. 12+: Spirit Tail/Bestow Toxin+3: 1000G (Potency: 3)
  4191.  
  4192. Description:
  4193. A phantom beast that appears frequently in the legends of ancient Mesopotamia. It bears the head of a snake, curled horns, a body formed from both eagle and lion, and a scorpion's tail. They appear in hundreds of works and are known as the steeds of the gods. They have relatively gentle personalities, and run through battlefields while following their summoner's orders.
  4194.  
  4195. ----------------------------------------
  4196. Guardian Beast / Class: Mythical / LV: 3 (1)
  4197. Size : 2
  4198. Wits : Clever
  4199. Senses : Magic
  4200. Speech : Yes
  4201. Reaction : Friendly
  4202. ID : 17
  4203. Weakness : [Toxin]
  4204. Movement : Walk, Fly
  4205. | ACC | EVA | CNJ | RES | CHK
  4206. {Combat Stats} | 08 | 03 | 05 | 10 | 04
  4207. {Fixed Values} | 15 | 10 | 12 | 17 | 11
  4208. {Initiative} : 10 (5)
  4209. {HP} : 63
  4210. Armor : 10
  4211. Barrier : 10
  4212.  
  4213. Attack Methods
  4214.  
  4215. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  4216. - [Element: Magnet / Form: Ranged] 2d6+11 physical damage.
  4217.  
  4218. <<Guardian Beast Deity>>: Start / Combat Zone / Combat Zone
  4219. - The subject gains either effect 1. or 2.
  4220. 1. [Class: Mythical] NPCs gain +10 [Damage] and {Initiative}.
  4221. 2. The target transforms into any figure for the rest of the scene (Treat as [Maneuver: Disguise / Result: 10]).
  4222.  
  4223. <<Guardian Beast Protection>>: Defense / 10 Sq. / 1#
  4224. - Use on Damage Reduction. The target reduces [Damage] by 10, and the user receives the [Damage] and other effects (Treat as though {Resist} check had failed).
  4225.  
  4226. Materials (2d6)
  4227. 2~8: Guardian Beast Tail/Luck +1: 500G (Potency: 1)
  4228. 9+: Guardian Beast Hide/Armor+2: 1000G (Potency: 2)
  4229.  
  4230. Description:
  4231. A guardian beast that protects shrines, ruins, burial grounds, and sanctums. Their shape can vary between things such as hares, chickens, wolves, or cats. They have a high, if unstable level of spiritual power. For this reason, even if they try to take human form, they inadvertently transform into half-human beasts. Most of them are good-natured, and after trying to persuade a stray human to leave in their half-beast form, they guide them to safety and erase their memories.
  4232.  
  4233. ----------------------------------------
  4234. Unicorn / Class: Mythical / LV: 4 (1)
  4235. Size : 2
  4236. Wits : High
  4237. Senses : Normal
  4238. Speech : No
  4239. Reaction : Neutral
  4240. ID : 12
  4241. Weakness : [Fire] [Shock]
  4242. Movement : Walk
  4243. | ACC | EVA | CNJ | RES | CHK
  4244. {Combat Stats} | 09 | 08 | 05 | 03 | 04
  4245. {Fixed Values} | 16 | 15 | 12 | 10 | 11
  4246. {Initiative} : 14 (7)
  4247. {HP} : 54
  4248. Armor : 5
  4249. Barrier : 1
  4250.  
  4251. Attack Methods
  4252.  
  4253. [Weapon Attack]: MeleeAttack / Engaged / 1#
  4254. - [Form: Spear] 2d6+13 physical damage.
  4255.  
  4256. <<One-Horned Strike>>: Physical Attack / Charge 4 Sq. / 1#
  4257. - [Element: Light / Form: Spear] 2d6+20 physical damage.
  4258.  
  4259. <<Vitality Transfer>>: End / Combat Zone / 1#
  4260. - The target [Removes] all [Shifts] besides [Taken Out, Dead], then [Recovers] 30 {HP}. Then, the user gains [Shift: Dead].
  4261.  
  4262. <<Horn of Life>>: Constant / User
  4263. - The target changes all [Element: Poison] [Damage] to 0. Additionally, during [Timing: End], the target [Recovers] 10 {HP}.
  4264.  
  4265. Materials (2d6)
  4266. 2~11: Unicorn Mane/Intellect+1: 500G (Potency: 1)
  4267. 12+: Helix Horn/Null Poison: 3000G (Potency: 5)
  4268.  
  4269. Description:
  4270. A phantom beast that takes the form of a white beast with a spiral-shaped horn. They're known for their strong convictions, their graceful appearance, and their ferocious nature. Their horns carry the power of life itself: They can cure diseases or poisons, but are very difficult to obtain. Unicorns very rarely give away their horns, which are considered extremely valuable. It's said that they can forgive those who take them, but that's a lie.
  4271.  
  4272. ----------------------------------------
  4273. Nandi / Class: Mythical / LV: 4 (1)
  4274. Size : 3
  4275. Wits : High
  4276. Senses : Normal
  4277. Speech : No
  4278. Reaction : Neutral
  4279. ID : 16
  4280. Weakness : [Fire] [Toxin]
  4281. Movement : Walk
  4282. | ACC | EVA | CNJ | RES | CHK
  4283. {Combat Stats} | 08 | 02 | 04 | 09 | 05
  4284. {Fixed Values} | 15 | 09 | 11 | 16 | 12
  4285. {Initiative} : 15 (7)
  4286. {HP} : 64
  4287. Armor : 5
  4288. Barrier : 5
  4289.  
  4290. Attack Methods
  4291.  
  4292. [Weapon Attack]: Melee Attack / Engaged / 1#
  4293. - [Form: Hammer] 4d6+12 physical damage. [Additional Effect]: Change the [Attack Action] to [Range: Charge 5 Sq]. 1/Round.
  4294.  
  4295. <<Inspiring Guardian Beast>>: Start / Combat Zone / Combat Zone
  4296. - [Class: Mythical] characters gain +5 [Armor] and [Barrier].
  4297.  
  4298. <<Crash>>: Physical Attack / Engaged / 1#
  4299. - [Form: Spear] 3d6+12 physical damage. If the target fails their [Reactive Check], [Install] them up to 1 Sq. away.
  4300.  
  4301. <<Guardian Spirit Beast>>: Unique / Combat Zone / 1#
  4302. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
  4303.  
  4304. Materials (2d6)
  4305. 2~9: Milk-White Hide/Strength+1: 500G (Potency: 2)
  4306. 9+: Excellent Bull Horn/PD+2: 1000G (Potency: 2)
  4307.  
  4308. Description:
  4309. These phantom beasts are created when cattle, considered sacred creatures in some areas, became mononoke as a result of being prayed over for many years. They have milky white skin and smooth horns. They're ridden by gods, and are said to be the guardian deities of all quadrupedal creatures.
  4310.  
  4311. ----------------------------------------
  4312. Kagewani / Class: Mythical / LV: 4 (1)
  4313. Size : 3
  4314. Wits : Clever
  4315. Senses : Normal
  4316. Speech : No
  4317. Reaction : Hostile
  4318. ID : 16
  4319. Weakness : [Fire] [Toxin]
  4320. Movement : Walk, Fly, Swim
  4321. | ACC | EVA | CNJ | RES | CHK
  4322. {Combat Stats} | 09 | 02 | 04 | 08 | 05
  4323. {Fixed Values} | 16 | 09 | 11 | 15 | 12
  4324. {Initiative} : 20 (9)
  4325. {HP} : 70
  4326. Armor : 5
  4327. Barrier : 5
  4328.  
  4329. Attack Methods
  4330.  
  4331. [Weapon Attack]: Melee Attack / 10 Sq. / 2#
  4332. - [Form: Spear] 4d6+12 physical damage.
  4333.  
  4334. <<Shadow Sea>>: Start / Combat Zone / Combat Zone
  4335. - [Install] the target up to 2 Sq. away.
  4336.  
  4337. <<Shadow Eater>>: Physical Attack / Engaged / 3#
  4338. - [Element: Magnet / Form: Sword] 3d6+15 physical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen]. 1/Round.
  4339.  
  4340. <<Shadow Drinker>>: Physical Attack / 10 Sq. / 1#
  4341. - [Element: Magnet / Form: Axe] 4d6+15 physical damage. If the target is [Class: Humanoid], gain an additional 10 to [Damage]. 1/Round.
  4342.  
  4343. <<Demon Shark>>: Constant / User
  4344. - During the targets [Turn], gain x1 [Timing: Attack].
  4345.  
  4346. Materials (2d6)
  4347. 2~8: Kagewani Scale/PD+1: 500G (Potency: 1)
  4348. 9+: Stinger Tail/Barrier+2: 1000G (Potency: 2)
  4349.  
  4350. Description:
  4351. This mononoke was made from a shark obtaining a Shard. This creature is nearly 3 meters long with dragon-like scales and a barbed tail. They bear violent personalities, and constantly attack sailors in an attempt to eat their souls.
  4352.  
  4353. ----------------------------------------
  4354. Yuki-Onna / Class: Mythical / LV: 5 (1)
  4355. Size : 2
  4356. Wits : Clever
  4357. Senses : Magic
  4358. Speech : Yes
  4359. Reaction : Mercurial
  4360. ID : 16
  4361. Weakness : [Fire]
  4362. Movement : Walk, Fly
  4363. | ACC | EVA | CNJ | RES | CHK
  4364. {Combat Stats} | 10 | 05 | 10 | 03 | 08
  4365. {Fixed Values} | 17 | 12 | 17 | 10 | 15
  4366. {Initiative} : 25 (10)
  4367. {HP} : 71
  4368. Armor : 10
  4369. Barrier : 10
  4370.  
  4371. Attack Methods
  4372.  
  4373. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  4374. - [Element: Cold / Form: Ranged] 2d6+14 physical damage.
  4375.  
  4376. <<Frozen Breath>>: Magical Attack / 10 Sq. / Area / Cancels
  4377. - [Element: Cold / Form: Magic] 3d6+16 magical damage. 1/Round.
  4378.  
  4379. <<Mystical Freeze>>: Unique / Combat Zone / 1#
  4380. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage and other effects. 1/Round.
  4381.  
  4382. <<Divine Beauty>>: Constant / User
  4383. - The target may perform [Magical Attacks] after a [Combat Move]. Additionally, the target reduces damage from targets other than [Range: Engaged] by 10.
  4384.  
  4385. Materials (2d6)
  4386. 2~9: Snow Crystal/MD+1: 500G (Potency: 1)
  4387. 10+: Yuki-Onna's Sash/Barrier+2: 1000G (Potency: 2)
  4388.  
  4389. Description:
  4390. These mononoke are created after ice formations gain shards, transforming them into living beings. They always appear as beautiful women or girls. Good ones help people who are in danger, while wicked ones steal their souls. Since refrigeration is available cheaply these days, many of them live in human society by sleeping in them.
  4391.  
  4392. ----------------------------------------
  4393. Ubusunagami / Class: Mythical / LV: 5 (1)
  4394. Size : 2
  4395. Wits : Clever
  4396. Senses : Domain
  4397. Speech : Yes
  4398. Reaction : Mercurial
  4399. ID : 19
  4400. Weakness : [Magnet] [Toxin]
  4401. Movement : Walk, Fly, Swim
  4402. | ACC | EVA | CNJ | RES | CHK
  4403. {Combat Stats} | 05 | 02 | 11 | 10 | 04
  4404. {Fixed Values} | 12 | 09 | 18 | 17 | 11
  4405. {Initiative} : 15 (7)
  4406. {HP} : 90
  4407. Armor : 10
  4408. Barrier : 10
  4409.  
  4410. Attack Methods
  4411.  
  4412. [Weapon Attack]: Magical Attack / Combat Zone / 1# / Cancels
  4413. - [Element: Wind / Form: Magic] 2d6+22 magical damage.
  4414.  
  4415. <<Nushi's Authority>>: Start / Combat Zone / Combat Zone
  4416. - [Class: Mythical] NPCs other than the user [Recover] 10 {HP}, then gain +10 [Physical Damage] and {Initiative}.
  4417.  
  4418. <<Divine Breath>>: Magical Attack / Combat Zone / 2# / Halves
  4419. - [Element: Light / Form: Magic] 2d6+30 magical damage. 1/Round.
  4420.  
  4421. <<Mystical Supply>>: Unique / Combat Zone / 1#
  4422. - Use at any time. [Class: Mythical] NPC other than the user may use an "x/round" Talent one additional time per round. 1/Round.
  4423.  
  4424. Materials (2d6)
  4425. 2~9: Spiritual Pyroxene/Resist+1: 1000G (Potency: 2)
  4426. 9+: Shrine Idol/Barrier+3: 1500G (Potency: 3)
  4427.  
  4428. Description:
  4429. A mighty youkai with powerful spirit energy that oversees sanctums. They protect leylines in the area with the help of their own followers, who are mostly mononoke. They can take a humanoid form temporarily, and in times of incidents, gather up their followers and imposes sanctions on those who oppose them.
  4430.  
  4431. ----------------------------------------
  4432. Enraenra / Class: Mythical / LV: 5 (1)
  4433. Size : 3
  4434. Wits : Low
  4435. Senses : Heat
  4436. Speech : Yes
  4437. Reaction : Neutral
  4438. ID : 16
  4439. Weakness : [Cold] [Wind]
  4440. Movement : Walk, Fly
  4441. | ACC | EVA | CNJ | RES | CHK
  4442. {Combat Stats} | 14 | 05 | 09 | 05 | 05
  4443. {Fixed Values} | 21 | 12 | 16 | 12 | 12
  4444. {Initiative} : 19 (8)
  4445. {HP} : 112
  4446. Armor : 10
  4447. Barrier : 10
  4448.  
  4449. Attack Methods
  4450.  
  4451. [Weapon Attack]: Ranged Attack / Charge 3 Sq. / 1#
  4452. - [Element: Fire / Form: Ranged] 3d6+19 physical damage.
  4453.  
  4454. <<Smoke God Spiritual Power>>: Start / Combat Zone / Combat Zone
  4455. - The target [Halves] [Physical Damage] from [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  4456.  
  4457. <<Smoke Protection>>: Defense / 3 Sq. / 1#
  4458. - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (treat as though {Resist} check had failed).
  4459.  
  4460. <<Born from Flames>>: Constant / User
  4461. - The target [Halves] [Element: Fire] [Damage].
  4462.  
  4463. Materials (2d6)
  4464. 2~10: None
  4465. 11+: Flame Drug/Bestow Fire: 1500G (Potency: 3)
  4466.  
  4467. Description:
  4468. A fire-powered mononoke, created after a fireplace (Or similar object) gained a shard and matured for years. After their transformation is complete, they become a high-ranking divinity called a Kamadogami. Because their body is formed from a substance similar to smoke, it's resistant to physical attacks.
  4469.  
  4470. ----------------------------------------
  4471. Wanyudo / Class: Mythical / LV: 6 (2)
  4472. Size : 3
  4473. Wits : High
  4474. Senses : Domain
  4475. Speech : Yes
  4476. Reaction : Hostile
  4477. ID : 19
  4478. Weakness : [Cold]
  4479. Movement : Walk
  4480. | ACC | EVA | CNJ | RES | CHK
  4481. {Combat Stats} | 13 | 13 | 05 | 05 | 04
  4482. {Fixed Values} | 20 | 20 | 12 | 12 | 11
  4483. {Initiative} : 26 (11)
  4484. {HP} : 68
  4485. Armor : 5
  4486. Barrier : 3
  4487.  
  4488. Attack Methods
  4489.  
  4490. [Weapon Attack]: Ranged Attack / Charge 6 Sq. / 1#
  4491. - [Form: Ranged] 3d6+19 physical damage.
  4492.  
  4493. <<God-Wheel Run>>: Start / 1 Sq. / 1#
  4494. - The target may ignore [Engagements] while making [Combat Moves].
  4495.  
  4496. <<Full Throttle Spiritual Power>>: Prep / User
  4497. - The target loses 10 {HP} and gains +10 [Damage].
  4498.  
  4499. <<Roaring Spirit Wheel>>: Physical Attack / Charge 3 Sq. / Area
  4500. - [Form: Hammer] 2d6+28 physical damage. 1/Round.
  4501.  
  4502. <<Reckless Transportation>>: Unique / 3 Sq. / 1#
  4503. - Use before the user makes a [Move Action], or moves due to the effect of a Talent. After the user moves, [Install] the target from the current square to any square adjacent to the user. 1/Round.
  4504.  
  4505. Materials (2d6)
  4506. Automatic: Winner's Charm/Initiative+1: 500G (Potency: 1)
  4507.  
  4508. Description:
  4509. A being created when old wheels are deified. A kind of Tsujigami, it is a malevolent god that takes the form of a human face in the center of a flaming wheel. Those who look it directly in the eyes are cursed, or lose their sanity.
  4510.  
  4511. ----------------------------------------
  4512. Tschaggatta / Class: Mythical / LV: 6 (2)
  4513. Size : 2
  4514. Wits : High
  4515. Senses : Magic
  4516. Speech : Yes
  4517. Reaction : Friendly
  4518. ID : 19
  4519. Weakness : [Magnet] [Phantom]
  4520. Movement : Walk
  4521. | ACC | EVA | CNJ | RES | CHK
  4522. {Combat Stats} | 03 | 05 | 11 | 12 | 05
  4523. {Fixed Values} | 10 | 12 | 18 | 19 | 12
  4524. {Initiative} : 18 (8)
  4525. {HP} : 88
  4526. Armor : 8
  4527. Barrier : 5
  4528.  
  4529. Attack Methods
  4530.  
  4531. [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
  4532. - [Form: Magic] 2d6+23 magical damage. [Additional Effect]: gain +2d6 to the [Attack Action]. 1/Combat.
  4533.  
  4534. <<Carnival Night>>: Start / Combat Zone / Combat Zone
  4535. - The target gains -5 [Damage] during [Damage Calculation].
  4536.  
  4537. <<Area Attack>>: Prep / User
  4538. - The target changes the [Attack Action] to [Target: Area].
  4539.  
  4540. <<Evil-Crushing Howl>>: Magical Attack / Combat Zone / 1# / Halves
  4541. - [Element: Light / Form: Magic] 2d6+37 magical damage. 1/Round.
  4542.  
  4543. <<Divine Revival>>: End / 5 Sq. / Area
  4544. - The target gains [Remove: Downed] and sets their {HP} to 10 (the target may refuse this effect).
  4545.  
  4546. Materials (2d6)
  4547. 2~9: Pine Mask/Armor+1: 500G (Potency: 1)
  4548. 10+: Aged Wood/Resist+1: 1000G (Potency: 2)
  4549.  
  4550. Description:
  4551. A mononoke native to switzerland, that appears on the thursday carnival. They live in the mountains. They have horrifically ugly appearances, but tend to be good-natured, and have the ability to drive evil spirits out of villages and cure diseases.
  4552.  
  4553. ----------------------------------------
  4554. Greed Manticore / Class: Mythical / LV: 7 (1)
  4555. Size : 3
  4556. Wits : Clever
  4557. Senses : Magic
  4558. Speech : Yes
  4559. Reaction : Hostile
  4560. ID : 17
  4561. Weakness : [Fire] [Light]
  4562. Movement : Walk, Fly
  4563. | ACC | EVA | CNJ | RES | CHK
  4564. {Combat Stats} | 13 | 07 | 11 | 08 | 07
  4565. {Fixed Values} | 20 | 14 | 18 | 15 | 14
  4566. {Initiative} : 16 (7)
  4567. {HP} : 74
  4568. Armor : 10
  4569. Barrier : 1
  4570.  
  4571. Attack Methods
  4572.  
  4573. [Weapon Attack]: Melee Attack / Engaged / 1#
  4574. - [Form: Spear] 3d6+20 physical damage.
  4575.  
  4576. <<Toxic Attack>>: Physical Attack / Engaged / 1#
  4577. - [Element: Toxin / Form: Spear] 2d6+39 physical damage.
  4578.  
  4579. <<Forbidden Magic>>: Magical Attack / 7 Sq. / Area / Cancels
  4580. - [Element: Toxin / Form: Magic] 1d6+28 magical damage.
  4581.  
  4582. <<Martial Arts Obstruction>>: Unique / 7 Sq. / 1#
  4583. - Use on {Accuracy} Check. The target changes [Physical Damage] from [Weapon Attacks] to 0, and ignores all other effects. 1/Round.
  4584.  
  4585. <<Cunning Wisdom>>: Constant / User
  4586. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may change [Physical Attacks] to [Special Attack / Range: 4 Sq. / Target: 1#].
  4587.  
  4588. Materials (2d6)
  4589. 2~10: Lions Mane/Barrier+1: 500G (Potency: 1)
  4590. 11+: Taboo Lithograph/Will+4: 2000G (Potency: 4)
  4591.  
  4592. Description:
  4593. A phantom beast that appears to be a mixture of a lion, with bat wings, a scorpion tail, and an ugly human face. They're extremely brutal, and take great pleasure in playing with their prey before they kill it. These mononoke are highly dangerous: They can also understand human language and use magic.
  4594.  
  4595. ----------------------------------------
  4596. Ucchusma / Class: Mythical / LV: 7 (2)
  4597. Size : 2
  4598. Wits : Clever
  4599. Senses : Aera
  4600. Speech : Yes
  4601. Reaction : Mercurial
  4602. ID : 25
  4603. Weakness : [Cold]
  4604. Movement : Walk
  4605. | ACC | EVA | CNJ | RES | CHK
  4606. {Combat Stats} | 11 | 05 | 13 | 09 | 04
  4607. {Fixed Values} | 18 | 12 | 20 | 16 | 11
  4608. {Initiative} : 21 (9)
  4609. {HP} : 89
  4610. Armor : 5
  4611. Barrier : 2
  4612.  
  4613. Attack Methods
  4614.  
  4615. [Weapon Attack]: Ranged Attack / 7 Sq. / 3#
  4616. - [Element: Fire / Form: Ranged] 4d6+12 physical damage.
  4617.  
  4618. <<Purge Impurity>>: Prep / 7 Sq. / 1# / No Reactive Check
  4619. - The target removes one [Shift] other than [Downed, Taken Out, Dead] specified by the user.
  4620.  
  4621. <<Cleansing Fire>>: Magical Attack / 7 Sq. / 1# / Halves
  4622. - [Element: Fire / Form: Magic] 3d6+27 magical damage. 1/Round.
  4623.  
  4624. <<Divine Flame>>: Magical Attack / Combat Zone / Combat Zone / Halves
  4625. - [Element: Fire / Form: Magic] 4d6+52 magical damage. If the target has "x#" in their name, they gain [Shift: Dead]. 1/Combat.
  4626.  
  4627. <<Virtue of Flame>>: Constant / User
  4628. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halved] [Element: Fire] [Damage].
  4629.  
  4630. Materials (2d6)
  4631. Automatic: Eternal Fire Ring/Bestow Fire: 1500G (Potency: 3)
  4632.  
  4633. Description:
  4634. A sacred divinity with the spiritual power to purify the unholy. It governs the origin element of flames, and often dwells near impure spirit barriers.
  4635.  
  4636. ----------------------------------------
  4637. Ying / Class: Mythical / LV: 7 (2)
  4638. Size : 3
  4639. Wits : Clever
  4640. Senses : Domain
  4641. Speech : Yes
  4642. Reaction : Mercurial
  4643. ID : 25
  4644. Weakness : [Phantom]
  4645. Movement : Walk, Fly, Swim
  4646. | ACC | EVA | CNJ | RES | CHK
  4647. {Combat Stats} | 12 | 05 | 05 | 16 | 04
  4648. {Fixed Values} | 19 | 12 | 12 | 23 | 11
  4649. {Initiative} : 13 (6)
  4650. {HP} : 104
  4651. Armor : 10
  4652. Barrier : 10
  4653.  
  4654. Attack Methods
  4655.  
  4656. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  4657. - [Element: Cold / Form: Ranged] 5d6+20 physical damage.
  4658.  
  4659. <<Shen Spiritual Cannon>>: Physical Attack / Combat Zone / 1#
  4660. - [Element: Phantom / Form: Axe] 3d6+33 physical damage.
  4661.  
  4662. <<Ying's Protection>>: Defense / Combat Zone / 1#
  4663. - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
  4664.  
  4665. <<Stirring Howl>>: Unique / Combat Zone / 1#
  4666. - Use on Damage Calculation. [Class: Mythical] NPCs other than the user gain +[1d6x5] [Physical Damage]. 2/Round.
  4667.  
  4668. <<Protection Talents>>: Constant / User
  4669. - The target gains +20 [Armor] and [Barrier] when receiving [Damage] from targets other than [Range: Engaged].
  4670.  
  4671. Materials (2d6)
  4672. Automatic: Ying's Wing/Initiative+2: 1000G (Potency: 2)
  4673.  
  4674. Description:
  4675. An eastern dragon with the wings of a hawk. Over the years, this zodiacal creature's divine energy has sublimated. As it accumulates more virtue throughout its life, it slowly becomes a dragon. It can protect its allies with its great spiritual power.
  4676.  
  4677. ----------------------------------------
  4678. Nioh / Class: Mythical / LV: 8 (2)
  4679. Size : 3
  4680. Wits : Clever
  4681. Senses : Magical
  4682. Speech : Yes
  4683. Reaction : Friendly
  4684. ID : 21
  4685. Weakness : [Magnet]
  4686. Movement : Walk
  4687. | ACC | EVA | CNJ | RES | CHK
  4688. {Combat Stats} | 12 | 05 | 05 | 14 | 04
  4689. {Fixed Values} | 19 | 12 | 12 | 21 | 11
  4690. {Initiative} : 20 (9)
  4691. {HP} : 91
  4692. Armor : 20
  4693. Barrier : 20
  4694.  
  4695. Attack Methods
  4696.  
  4697. [Weapon Attack]: Melee Attack / Combat Zone / 1#
  4698. - [Element: Shock / Form: Hammer] 3d6+20 physical damage.
  4699.  
  4700. <<Nioh's Corner>>: Start / Combat Zone / Combat Zone
  4701. - [Class: Mythical] NPCs gain +10 [Physical Damage] and {Initiative}.
  4702.  
  4703. <<Nioh's Protection>>: Defense / Combat Zone / 1#
  4704. - Use on Damage Reduction. Targets other than [Nioh] reduce damage by 10, then the user takes the [Damage] and other effects (Treat as though {Resist} check had failed).
  4705.  
  4706. <<Nioh's Domain>>: Constant / User
  4707. - Unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  4708.  
  4709. Materials (2d6)
  4710. Automatic: Nioh's Amulet/Barrier+2: 1000G (Potency: 2)
  4711.  
  4712. Description:
  4713. A guardian that appears in order to protect seals, leylines, high-ranking nushi, or holy sanctums. In Japan, they take the form of sumo wrestlers, but overseas can vary between humanoid, or beast-shaped stone statues. Contrary to their appearance, they have gentle personalities.
  4714.  
  4715. ----------------------------------------
  4716. Vidofnir / Class: Mythical / LV: 8 (2)
  4717. Size : 2
  4718. Wits : High
  4719. Senses : Domain
  4720. Speech : No
  4721. Reaction : Mercurial
  4722. ID : 19
  4723. Weakness : [Fire]
  4724. Movement : Walk, Fly
  4725. | ACC | EVA | CNJ | RES | CHK
  4726. {Combat Stats} | 12 | 13 | 02 | 05 | 04
  4727. {Fixed Values} | 19 | 20 | 09 | 12 | 11
  4728. {Initiative} : 23 (10)
  4729. {HP} : 105
  4730. Armor : 7
  4731. Barrier : 6
  4732.  
  4733. Attack Methods
  4734.  
  4735. [Weapon Attack]: Melee Attack / Charge 5 Sq. / 1#
  4736. - [Form: Spear] 2d6+26 physical damage.
  4737.  
  4738. <<Shining Rooster>>: Start / Combat Zone / Combat Zone
  4739. - The target ignores "Dark Place" penalties (Core p152).
  4740.  
  4741. <<Spirit Bird Strike>>: Physical Attack / Engaged / 1#
  4742. - [Element: Light / Form: Hammer] 2d6+50 physical damage.
  4743.  
  4744. <<Spirit Resident>>: Magical Attack / 7 Sq. / 2# / Cancels
  4745. - Targets other than the user echange one [Spirit Dice].
  4746.  
  4747. <<Wooden Snake>>: Constant / User
  4748. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, gain +1d6 [Damage] against [Class: Undead / Chaos].
  4749.  
  4750. Materials (2d6)
  4751. 2~8: Vidofnir Wing/HP+6: 1000G (Potency: 2)
  4752. 9+: Vidofnir Tail Feather/Bestow Light: 1500G (Potency: 3)
  4753.  
  4754. Description:
  4755. A luminous, bird-type phantom beast that's said to live at the top of the world tree. It is, in reality, a bird that lived in a sacred tree, that gained a shard from it, and transformed into a phantom beast. They protect the trees they inhabit spirit trees with their new power.
  4756.  
  4757. ----------------------------------------
  4758. Simurgh / Class: Mythical / LV: 9 (2)
  4759. Size : 4
  4760. Wits : High
  4761. Senses : Domain
  4762. Speech : Yes
  4763. Reaction : Mercurial
  4764. ID : 20
  4765. Weakness : [Magnet] [Toxin]
  4766. Movement : Walk, Fly
  4767. | ACC | EVA | CNJ | RES | CHK
  4768. {Combat Stats} | 11 | 11 | 15 | 05 | 04
  4769. {Fixed Values} | 18 | 18 | 22 | 12 | 11
  4770. {Initiative} : 18 (8)
  4771. {HP} : 91
  4772. Armor : 7
  4773. Barrier : 4
  4774.  
  4775. Attack Methods
  4776.  
  4777. [Weapon Attack]: Melee Attack / Engaged / 1#
  4778. - [Form: Sword] 3d6+20 physical damage.
  4779.  
  4780. <<Element Enhancement: Wind>>: Start / Combat Zone / Combat Zone
  4781. - The target gains +5 [Element: Wind] [Damage]
  4782.  
  4783. <<Spirit Wind>>: Magical Attack / Combat Zone / 1# / Halves
  4784. - [Element: Wind] 3d6+35 magical damage.
  4785.  
  4786. <<Dragonpulse Activation I>>: End / Combat Zone / 1#
  4787. - The target changes one exhausted [Spirit Dice] to any number and returns it to their [Spirit Pool].
  4788.  
  4789. <<Sacred Bird>>: Constant / User
  4790. - The target may perform [Magical Attacks] after a [Combat Move]. Additionally, the target [Halves] [Damage] of [Rank: 2 or less].
  4791.  
  4792. Materials (2d6)
  4793. 2~4: Sacred Bird Wing/Will+1: 500G (Potency: 1)
  4794. 5~9: White Wolf Fur/Armor+3: 1500G (Potency: 3)
  4795. 10~: Seven-Colored Tail Feather/Bestow Light: 1500G (Potency: 3)
  4796.  
  4797. Description:
  4798. A bird-like phantom beast that's covered in white wolf's fur, with lion claws, and a long tail covered in feathers that shine in seven colors. These highly revered bird deities are known to protect leylines. They violently attack those who enter with ill intent, but provides assistance to the righteous.
  4799.  
  4800. ----------------------------------------
  4801. Rabbit God / Class: Mythical / LV: 9 (2)
  4802. Size : 1
  4803. Wits : Clever
  4804. Senses : Magic
  4805. Speech : Yes
  4806. Reaction : Friendly
  4807. ID : 12
  4808. Weakness : [Cold] [Wind[
  4809. Movement : Walk
  4810. | ACC | EVA | CNJ | RES | CHK
  4811. {Combat Stats} | 06 | 15 | 15 | 07 | 07
  4812. {Fixed Values} | 13 | 22 | 22 | 14 | 14
  4813. {Initiative} : 38 (15)
  4814. {HP} : 91
  4815. Armor : 10
  4816. Barrier : 10
  4817.  
  4818. Attack Methods
  4819.  
  4820. [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
  4821. - [Element: Light / Form: Magic] 4d6+40 magical damage.
  4822.  
  4823. <<True Kotodama>>: Unique / Combat Zone / 1#
  4824. - Use when the target declares a Talent. 1 [Class: Mythical] NPC who is [Ready] takes their [Turn] immediately, ignoring {Initiative}. 1/Round.
  4825.  
  4826. <<Divine Power ・ Island Crossing>>: Unique / Combat Zone / 1#
  4827. - Use after the targets [Turn] ends. One target who is [Ready] takes their [Turn] immediately, ignoring {Initiative}. 2/Round.
  4828.  
  4829. <<Guidance God>>: Constant / User
  4830. - Unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  4831.  
  4832. Materials (2d6)
  4833. Automatic: Rabbit God Fur/MD+2: 1000G (Potency: 2)
  4834.  
  4835. Description:
  4836. This mononoke is a hare that gained a shard and became a deity after some time. These rabbits are roughly the size of a human child and have pure, white fur and golden eyes. Their divine powers allow them to lead both heroes and gods, and grant them excellent sensitivity.
  4837.  
  4838. ----------------------------------------
  4839. Hakutaku / Class: Mythical / LV: 9 (2)
  4840. Size : 3
  4841. Wits : Clever
  4842. Senses : Magic
  4843. Speech : Yes
  4844. Reaction : Friendly
  4845. ID : 8
  4846. Weakness : [Magnet] [Toxin]
  4847. Movement :
  4848. | ACC | EVA | CNJ | RES | CHK
  4849. {Combat Stats} | 15 | 05 | 15 | 05 | 04
  4850. {Fixed Values} | 22 | 12 | 22 | 12 | 11
  4851. {Initiative} : 20 (9)
  4852. {HP} : 111
  4853. Armor : 10
  4854. Barrier : 10
  4855.  
  4856. Attack Methods
  4857.  
  4858. [Weapon Attack]: Physical Attack / Engaged / 1#
  4859. - [Form: Hammer] 3d6+17 physical damage.
  4860.  
  4861. <<Diffusion Technique>>: Prep / User
  4862. - The user gains +2# to [Attack Actions].
  4863.  
  4864. <<Divine Beast Strike>>: Physical Attack / Engaged / 1#
  4865. - [Element: Phantom / Form: Hammer] 2d6+66 physical dmage.
  4866.  
  4867. <<Recovery Magic>>: Magical Attack / 7 Sq. / 1# / Cancels
  4868. - The target removes one [Shift] besides [Shift: Downed, Taken Out, Dead] and then [Recovers] 40 {HP}. 1/Round.
  4869.  
  4870. <<Divine Beast Spiritual Power>>: Constant / User
  4871. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] of [Rank: 2 or Less].
  4872.  
  4873. Materials (2d6)
  4874. 2~10: Hakutaku Whiskers/Intellect+1: 500G (Potency: 1)
  4875. 9+: Hakutaku Book/Intellect+4: 2000G (Potency: 4)
  4876.  
  4877. Description:
  4878. A legendary god-beast that's said to be versed in all subjects. It's true identity is that of a goat that gained spiritual power and transformed into a god. It has the head of a goat, and nine eyes scattered across it's body and face. It's unique spiritual powers ward off sickness and disaster.
  4879.  
  4880. ----------------------------------------
  4881. Tengu / Class: Mythical / LV: 9 (2)
  4882. Size : 2
  4883. Wits : Clever
  4884. Senses : Domain
  4885. Speech : Yes
  4886. Reaction : Mercurial
  4887. ID : 24
  4888. Weakness : [Magnet] [Phantom]
  4889. Movement : Walk, Fly
  4890. | ACC | EVA | CNJ | RES | CHK
  4891. {Combat Stats} | 16 | 05 | 15 | 06 | 04
  4892. {Fixed Values} | 23 | 12 | 22 | 13 | 11
  4893. {Initiative} : 25 (10)
  4894. {HP} : 156
  4895. Armor : 5
  4896. Barrier : 5
  4897.  
  4898. Attack Methods
  4899.  
  4900. [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
  4901. - [Element: Wind / Form: Sword] 2d6+25 physical damage.
  4902.  
  4903. <<Tengu Topple>>: Start / Combat Zone / Combat Zone
  4904. - The target [Halves] [Damage] from [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]). If it is [Physical Damage], [Halve] again (total one-quarter).
  4905.  
  4906. <<Tengu Fan>>: Magical Attack / Combat Zone / Area / Halves
  4907. - [Element: Wind / Form: Magic] 4d6+53 magical damage. 1/Round.
  4908.  
  4909. <<Spiritual Blessing>>: Constant / User
  4910. - During the targets [Turn], gain x2 [Timing: Attack]. additionally, as long as the target does not have [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] may ignore "apply [Shift: Dead] to mononoke with 'x#' in their name" effects.
  4911.  
  4912. Materials (2d6)
  4913. Automatic: Tengu's Light/Agility+4: 2000G (Potency: 4)
  4914.  
  4915. Description:
  4916. After a long period of time, small Tengu (aka long-nosed goblins) evolve into deities. This one is a high-ranking deity, often known to be a nuisance in the surrounding area. They're excellent in martial arts and magic, and in some cases, they impart these secrets to those people they consider friends.
  4917.  
  4918. ----------------------------------------
  4919. Deva / Class: Mythical / LV: 10 (2)
  4920. Size : 2
  4921. Wits : Clever
  4922. Senses : Domain
  4923. Speech : Yes
  4924. Reaction : Mercurial
  4925. ID : 29
  4926. Weakness : [Shock]
  4927. Movement : Walk, Fly
  4928. | ACC | EVA | CNJ | RES | CHK
  4929. {Combat Stats} | 05 | 05 | 17 | 04 | 15
  4930. {Fixed Values} | 12 | 12 | 24 | 11 | 22
  4931. {Initiative} : 25 (10)
  4932. {HP} : 136
  4933. Armor : 10
  4934. Barrier : 10
  4935.  
  4936. Attack Methods
  4937.  
  4938. [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
  4939. - [Element: Phantom / Form: Magic] 4d6+30 magical damage.
  4940.  
  4941. <<Spirit Overload>: Magical Attack / Combat Zone / 1# / Cancels
  4942. - [Element: Magnet / Form: Magic] 5d6+50 magical damage, and the target [Halves] their [Barrier].
  4943.  
  4944. <<Protective God>>: Defense / Combat Zone / 1#
  4945. - Use on Damage Reduction. The target reduces [Damage] by 20, and the user takes the [Damage] and other effects (treat as though {Resist} check had failed).
  4946.  
  4947. <<Deva's Blessing>>: Unique / Combat Zone / 1#
  4948. - Use on Damage Calculation. One [Class: Mythical] NPC other than the user gains +[1d6x10] against [Target: 1#]. 1/Round.
  4949.  
  4950. <<Deva's Authority>>: Constant / User
  4951. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
  4952.  
  4953. Materials (2d6)
  4954. 2~7: None
  4955. 8+: Deva's Spirit/MD+3: 1500G (Potency: 3)
  4956.  
  4957. Description:
  4958. This god was once a rampaging demon before it underwent enlightenment, becoming the guardian of a sanctum afterwards. They appear as powerful humans, or beastmen, dressed oriental-style armor.
  4959. ================================================================================
  4960. * Mythical Mononoke Lvl 11-20 [XXXF-7B]
  4961. ================================================================================
  4962. Taniguku / Class: Mythical / LV: 11 (3)
  4963. Size : 2
  4964. Wits : Clever
  4965. Senses : Domain
  4966. Speech : Yes
  4967. Reaction : Friendly
  4968. ID : 25
  4969. Weakness : [Shock]
  4970. Movement : Walk, Swim
  4971. | ACC | EVA | CNJ | RES | CHK
  4972. {Combat Stats} | 06 | 06 | 16 | 15 | 11
  4973. {Fixed Values} | 13 | 23 | 23 | 22 | 18
  4974. {Initiative} : 28 (11)
  4975. {HP} : 117
  4976. Armor : 20
  4977. Barrier : 20
  4978.  
  4979. Attack Methods
  4980.  
  4981. [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
  4982. - [Element: Magnet / Form: Magnet] 3d6+30 magical damage.
  4983.  
  4984. <<Unity of Thought>>: Start Combat Zone / Combat Zone
  4985. - [Class: Mythical] NPCs gain +10 [Damage] and {Initiative}.
  4986.  
  4987. <<Water God Spirit Lance>>: Magical Attack / Combat Zone / 2# / Cancels
  4988. - [Element: Cold / Form: Magic] 5d6+28 magical damage.
  4989.  
  4990. <<Heavenly Mission>>: Unique / Combat Zone / 1#
  4991. - Use when the target declares a Talent. [Class: Mythical] NPC who is [Ready] takes their [Turn] immediately, ignoring {Initiative}. 2/Round.
  4992.  
  4993. <<Divine Power: Valley Dive>>>: Constant / User
  4994. - Unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  4995.  
  4996. Materials (2d6)
  4997. Automatic: Magic Tile/Intellect+2: 1000G (Potency: 2)
  4998.  
  4999. Description:
  5000. This mononoke is the result of a frog gaining a shard and living a long period of time. They're roughly one third the size of an adult human. These gods have intellect surpassing humans, but devote their talents to helping others and protecting the world.
  5001.  
  5002. ----------------------------------------
  5003. Wisdom King / Class: Mythical / LV: 11 (4)
  5004. Size : 3
  5005. Wits : Clever
  5006. Senses : Domain
  5007. Speech : Yes
  5008. Reaction : Mercurial
  5009. ID : 21
  5010. Weakness : [Magnet] [Toxin]
  5011. Movement : Walk, Fly, Swim
  5012. | ACC | EVA | CNJ | RES | CHK
  5013. {Combat Stats} | 16 | 01 | 04 | 15 | 06
  5014. {Fixed Values} | 32 | 08 | 11 | 22 | 13
  5015. {Initiative} : 29 (12)
  5016. {HP} : 175
  5017. Armor : 10
  5018. Barrier : 10
  5019.  
  5020. Attack Methods
  5021.  
  5022. [Weapon Attack]: Melee Attack / Combat Zone / 3#
  5023. - [Element: Light / Form: Spear] 4d6+40 physical damage.
  5024.  
  5025. <<Wisdom of Destruction>>: Start / Combat Zone / 2#
  5026. - [Class: Mythical] NPCs gain +[{LV}x2] [Magical Damage].
  5027.  
  5028. <<Sword Flash>>: Physical Attack / Combat Zone / 1#
  5029. - [Element: Light / Form: Sword] 6d6+60 physical damage.
  5030.  
  5031. <<Wisdom King's Mantra>>: Magical Attack / Combat Zone / Combat Zone / Cancels
  5032. - [Element: Light / Form: Magic] 6d6+38 magical damage. 1/Round.
  5033.  
  5034. <<Godly Power Supply>>: Unique / Combat Zone / 1#
  5035. - Use at Any Time. [Class: Mythical] NPC other than the user can use Talent with a x/round restriction one additional time that round. 2/Round.
  5036.  
  5037. <<Wisdom King's Authority>>: Constant / Yser
  5038. - During the targets [Turn], gain x1 [Timing: Attack].
  5039.  
  5040. Materials (2d6)
  5041. Automatic: Sword of Gods/PD+3: 1500G (Potency: 2)
  5042.  
  5043. Description:
  5044. The powerful, supreme deity has a mission to save the world. It has the body of a giant, several faces, and a multitude of arms that it uses to vent it's rage onto evil. Each of it's hands holds a sword, and it prioritizes saving good people.
  5045.  
  5046. ----------------------------------------
  5047. Great Tengu / Class: Mythical / LV: 12 (3)
  5048. Size : 2
  5049. Wits : Clever
  5050. Senses : Domain
  5051. Speech : Yes
  5052. Reaction : Mercurial
  5053. ID : 13
  5054. Weakness : [Toxin]
  5055. Movement : Walk, Fly
  5056. | ACC | EVA | CNJ | RES | CHK
  5057. {Combat Stats} | 18 | 16 | 08 | 06 | 08
  5058. {Fixed Values} | 25 | 23 | 15 | 13 | 15
  5059. {Initiative} : 40 (15)
  5060. {HP} : 133
  5061. Armor : 10
  5062. Barrier : 10
  5063.  
  5064. Attack Methods
  5065.  
  5066. [Weapon Attack]: Melee Attack / Combat Zone / 3#
  5067. - [Element: Wind / Form: Sword] 4d6+40 physical damage. [Additional Effect]: Change the [Attack Action] to a [Special Attack]. 1/Round.
  5068.  
  5069. <<Demon Lords Light and Fire>>: Start / Combat Zone / Combat Zone / No Reactive Check
  5070. - The target received -2 to [Reactive Checks], and [Shift: Darkness].
  5071.  
  5072. <<Great Tengu's Funeral Pyre>>: Prep / Combat Zone / Combat Zone / No Reactive Check
  5073. - The target loses one [Spirit Dice]. 1/Combat.
  5074.  
  5075. <<Great Tengu's Hidden Sword>>: Physical Attack / Combat Zone / 2#
  5076. - [Element: Flame / Form: Sword] 6d6+60 physical damage, and the target [Halves] their [Armor].
  5077.  
  5078. <<Tengu Mayhem>>: Unique / Combat Zone / 1#
  5079. - Use on Check. The target gains -2 to the [Check]. 2/Combat.
  5080.  
  5081. <<Gongen-Class Spirit>>: Constant / User
  5082. - During the targets [Turn], gain x2 [Timing: Attack].
  5083.  
  5084. Materials (2d6)
  5085. Automatic: Great Tengu's Fan/Halve Wind: 2000G (Potency: 4)
  5086.  
  5087. Description:
  5088. After intense training, this tengu transformed into a powerful existence comparable to a Heroic Spirit or a Divine Soul. Many of the tengu who reach this level of power have famous names. Despite this, all of them continue their physical and magical training in order to attain a higher level of power.
  5089.  
  5090. ----------------------------------------
  5091. Heavenly Steed / Class: Mythical / LV: 13 (3)
  5092. Size : 3
  5093. Wits : Clever
  5094. Senses : Domain
  5095. Speech : Yes
  5096. Reaction : Friendly
  5097. ID : 20
  5098. Weakness : [Wind]
  5099. Movement : Walk, Fly
  5100. | ACC | EVA | CNJ | RES | CHK
  5101. {Combat Stats} | 16 | 19 | 06 | 13 | 04
  5102. {Fixed Values} | 23 | 26 | 13 | 20 | 11
  5103. {Initiative} : 50 (19)
  5104. {HP} : 134
  5105. Armor : 10
  5106. Barrier : 10
  5107.  
  5108. Attack Methods
  5109.  
  5110. [Weapon Attack]: Melee Attack / Combat Zone / 2#
  5111. - [Element: Wind / Form: Spear] 3d6+30 physical damage.
  5112.  
  5113. <<Heavenly Being>>: Start / User
  5114. - Install the [Target] into any square.
  5115.  
  5116. <<Comet Rush>> Physical Attack / Charge 4 Sq. / Area
  5117. - [Element: Light / Form: Spear] 5d6+60 physical damage. If the target is more than 4 Sq. away, the used adds +5d6 to [Damage].
  5118.  
  5119. <<God Carrier>>: Unique / Combat Zone / 1#
  5120. - Use on {Evade} Check. The user makes the [Check] in place of the [Target], and on a failure receives the [Damage] and other effects. 1/Round.
  5121.  
  5122. <<Star Incarnation>>: Constant / User
  5123. - During a targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may ignore [Engagements] during [Combat Moves].
  5124.  
  5125. Materials (2d6)
  5126. Automatic: Raw Leather/Speed+2: 1500G (Potency: 3)
  5127.  
  5128. Description:
  5129. This phantom beast is a horse that transformed into a mononoke after years of maturation. It resembles an ordinary horse, albeit with a stripe pattern. Some of them have more than three pairs of legs, horns, or wings, but as a whole, they all have a high leve of spiritual power. These mononoke are also known as 'Sleipnir' in the west.
  5130.  
  5131. ----------------------------------------
  5132. Throne / Class: Mythical / LV: 13 (3)
  5133. Size : 5
  5134. Wits : Clever
  5135. Senses : Domain
  5136. Speech : Yes
  5137. Reaction : Mercurial
  5138. ID : 22
  5139. Weakness : [Cold] [Magnet]
  5140. Movement : Walk, Fly
  5141. | ACC | EVA | CNJ | RES | CHK
  5142. {Combat Stats} | 18 | 16 | 03 | 05 | 04
  5143. {Fixed Values} | 25 | 23 | 10 | 12 | 11
  5144. {Initiative} : 31 (12)
  5145. {HP} : 144
  5146. Armor : 18
  5147. Barrier : 17
  5148.  
  5149. Attack Methods
  5150.  
  5151. [Weapon Attack]: Ranged Attack / Charge 4 Sq. / 1#
  5152. - [Form: Ranged] 6d6+40 physical damage. [Additional Effect]: Change the [Attack Action] to [Range: Charge 12 Sq.]
  5153.  
  5154. <<Burning Wheel March>>: Physical Attack / Engaged / 1#
  5155. - [Element: Fire / Form: Ranged] 3d6+76 physical damage. 2/Round.
  5156.  
  5157. <<Ruler of Intent>>: Unique / Combat Zone / 1#
  5158. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 2/Round.
  5159.  
  5160. <<Carrier of the Throne>>: Constant / User
  5161. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
  5162.  
  5163. Materials (2d6)
  5164. 2~10: Blazing Wings/Bestow Fire: 15000G (Potency: 3)
  5165. 11+: Huge Wheel/Speed+4: 2000G (Potency: 4)
  5166.  
  5167. Description:
  5168. A high-ranking Angel, also known as Ophanim, created by the God of the Church. It has a bizarre appearance: Countless eyes and wings spread across a burning wheel. This angel carries the throne of God, and serves as a messenger to convey its intention to others.
  5169.  
  5170. ----------------------------------------
  5171. Spirit Turtle / Class: Mythical / LV: 14 (3)
  5172. Size : 4
  5173. Wits : Clever
  5174. Senses : Domain
  5175. Speech : Yes
  5176. Reaction : Friendly
  5177. ID : 25
  5178. Weakness : [Shock]
  5179. Movement : Walk, Swim
  5180. | ACC | EVA | CNJ | RES | CHK
  5181. {Combat Stats} | 20 | 06 | 06 | 20 | 08
  5182. {Fixed Values} | 27 | 13 | 13 | 27 | 15
  5183. {Initiative} : 12 (6)
  5184. {HP} : 140
  5185. Armor : 30
  5186. Barrier : 30
  5187.  
  5188. Attack Methods
  5189.  
  5190. [Weapon Attack]: Melee Attack / Combat Zone / 3#
  5191. - [Element: Wind / Form: Hammer] 4d6+40 physical damage.
  5192.  
  5193. <<Predict Fortune>>: Start / Combat Zone / Combat Zone
  5194. - The target adjusts two [Spirit Dice] by +1 or -1 (May not below 1 or above 6).
  5195.  
  5196. <<Trample>>: Physical Attack / Combat Zone / 2#
  5197. - [Element: Magnet / Form: Hammer] 6d6+60 physical damage, and the target [Halves] their [Armor].
  5198.  
  5199. <<Great Mountain Protection>>: Defense / Combat Zone / 1#
  5200. - Use on Damage Reduction. The user receives the [Damage] and other effects (Treat as though {Resist} check had failed).
  5201.  
  5202. <<Fourfold Spirit>>: Constant / User
  5203. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions) (Including [Area - Combat Zone]).
  5204.  
  5205. Materials (2d6)
  5206. Automatic: Spirit Turtle Algae/Barrier+3: 1500G (Potency: 3)
  5207.  
  5208. Description:
  5209. A turtle that transformed into a mononoke after nearing the end of it's long lifespan. Their massive shells give them the appearance of a walking mountain. Younger variants of this mononoke are referred to as 'Spirit Tortoises'.
  5210.  
  5211. ----------------------------------------
  5212. Rain God / Class: Mythical / LV: 14 (3)
  5213. Size : 2
  5214. Wits : Clever
  5215. Senses : Domain
  5216. Speech : Yes
  5217. Reaction : Neutral
  5218. ID : 28
  5219. Weakness : [Fire]
  5220. Movement : Walk, Fly, Swim
  5221. | ACC | EVA | CNJ | RES | CHK
  5222. {Combat Stats} | 06 | 07 | 23 | 20 | 04
  5223. {Fixed Values} | 13 | 14 | 30 | 27 | 11
  5224. {Initiative} : 29 (12)
  5225. {HP} : 190
  5226. Armor : 20
  5227. Barrier : 2
  5228.  
  5229. Attack Methods
  5230.  
  5231. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  5232. - [Element: Cold / Form: Magic] 4d6+38 magical damage.
  5233.  
  5234. <<Spirit Nectar>>: Magical Attack / 7 Sq. / 1# / Cancels
  5235. - The target [Recovers] {HP} equal to 4d6+35 [Magical Damage].
  5236.  
  5237. <<Grace of Rain>>: End / Combat Zone / Combat Zone
  5238. - The target removes one [Negative Shift] other than [Fallen, Downed, Taken Out, Dead].
  5239.  
  5240. <<Divine Power>>: Unique / 6 Sq. / 1#
  5241. - The target gains either effect 1. or 2. 1/Round.
  5242. 1. Use on Check. Gain +3 to the [Check].
  5243. 2. Use on Damage Calculation. Gain +10 [Damage].
  5244.  
  5245. <<Divine Protection>>: Constant / User
  5246. - The target [Halves] [Damage] that is not bestowed with [Element: Fire].
  5247.  
  5248. Materials (2d6)
  5249. Automatic: Rain God's Hair/Barrier+4: 2000G (Potency: 4)
  5250.  
  5251. Description:
  5252. A high-ranking divinity with the spiritual power to manipulate the weather. Female weather gods are typically referred to as female case is called "Water woman" by land. Most of them serve as nushi in sanctums, stabilizing the weather of an entire region with their power.
  5253.  
  5254. ----------------------------------------
  5255. Minor Dragon / Class: Mythical / LV: 15 (3)
  5256. Size : 5
  5257. Wits : Clever
  5258. Senses : Domain
  5259. Speech : Yes
  5260. Reaction : Mercurial
  5261. ID : 28
  5262. Weakness : None
  5263. Movement : Walk, Fly
  5264. | ACC | EVA | CNJ | RES | CHK
  5265. {Combat Stats} | 19 | 06 | 16 | 15 | 04
  5266. {Fixed Values} | 26 | 13 | 23 | 22 | 11
  5267. {Initiative} : 19 (8)
  5268. {HP} : 146
  5269. Armor : 10
  5270. Barrier : 10
  5271.  
  5272. Attack Methods
  5273.  
  5274. [Weapon Attack]: Melee Attack / Engaged / 1#
  5275. - [Form: Axe] 6d6+34 physical damage.
  5276.  
  5277. <<Dragon Attack>>: Physical Attack / Charge 4 Sq. / Area
  5278. - [Form: Sword 3d6+72 physical damage. Targets that fail their {Evade} check are [Installed] up to 3 Sq away in any direction. 1/Round.
  5279.  
  5280. <<Dragon Fire>>: Magical Attack / Combat Zone / Area / Halves
  5281. - [Element: Fire / Form: Magic[ 2d6+36 magical damage.
  5282.  
  5283. <<The Strongest Beast On The Earth>>: Constant / User
  5284. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Element: Fire or Cold], and during [Timing: End] [Recovers] 20 {HP}.
  5285.  
  5286. Materials (2d6)
  5287. 2~9: Boiling Dragon's Blood/Halve Cold: 2000G (Potency: 4)
  5288. 10+: Dragon Scale/PD+5: 3000G (Potency: 5)
  5289.  
  5290. Description:
  5291. The king of phantom beasts, similar to a giant lizard, covered in scales and sporting massive horns on it's head. Some of them have additional heads or limbs, or wings. They protect leylines and harbor a power that transcends human knowledge. Their blows tear the earth; and their breath scorches the heavens.
  5292.  
  5293. ----------------------------------------
  5294. Cherubim / Class: Mythical / LV: 15 (3)
  5295. Size : 3
  5296. Wits : Clever
  5297. Senses : Domain
  5298. Speech : Yes
  5299. Reaction : Mercurial
  5300. ID : 22
  5301. Weakness : [Cold]
  5302. Movement : Walk, Fly
  5303. | ACC | EVA | CNJ | RES | CHK
  5304. {Combat Stats} | 20 | 07 | 20 | 06 | 11
  5305. {Fixed Values} | 27 | 14 | 27 | 13 | 18
  5306. {Initiative} : 35 (14)
  5307. {HP} : 160
  5308. Armor : 10
  5309. Barrier : 10
  5310.  
  5311. Attack Methods
  5312.  
  5313. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  5314. - [Element: Light / Form: Sword] 4d6+40 physical damage.
  5315.  
  5316. <<Cherubim Wheel>>: Start / Combat Zone / 2#
  5317. - [Class: Mythical] NPCs with [Movement: Fly] gain [Own {Size}x5] +5 to [Damage], [Armor] and [Barrier].
  5318.  
  5319. <<Sword of Rotating Flames>>: Magical Attack / Combat Zone / 2# / Cancels
  5320. - [Element: Fire / Form: Magic] 7d6+70 magical damage. 1/Round.
  5321.  
  5322. <<God's Throne>>: Defense / Combat Zone / 1#
  5323. - Use on Damage Reduction. One [Class: Mythical] NPC specified by the user receives the [Damage] and other effects (Treat as though {Resist} check had failed). The target may reject this effect.
  5324.  
  5325. <<World Tree Gatekeeper>>: Constant / User
  5326. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
  5327.  
  5328. Materials (2d6)
  5329. Automatic: Gods' Flaming Sword/Bestow Fire: 1500G (Potency: 3)
  5330.  
  5331. Description:
  5332. This mononoke is a higher form of angel. It has four heads, a humanoid torso with two sets of wings, lengthened arms, and a pair of wheels in place of it's legs. They boast tremendous battle capability, leadership, and intelligence.
  5333.  
  5334. ----------------------------------------
  5335. Yinglong / Class: Mythical / LV: 16 (4)
  5336. Size : 4
  5337. Wits : Clever
  5338. Senses : Domain
  5339. Speech : Yes
  5340. Reaction : Mercurial
  5341. ID : 27
  5342. Weakness : [Phantom]
  5343. Movement : Walk, Fly, Swim
  5344. | ACC | EVA | CNJ | RES | CHK
  5345. {Combat Stats} | 22 | 21 | 07 | 06 | 12
  5346. {Fixed Values} | 29 | 28 | 14 | 13 | 19
  5347. {Initiative} : 45 (17)
  5348. {HP} : 211
  5349. Armor : 20
  5350. Barrier : 10
  5351.  
  5352. Attack Methods
  5353.  
  5354. [Weapon Attack]: Melee Attack / Engaged / 1#
  5355. - [Element: Wind / Form: Spear] 4d6+40 physical damage.
  5356.  
  5357. <<Storm Invitation>>: Start / Combat Zone / Combat Zone / No Reactive Check
  5358. - [Install] the target up to 5 Sq. away.
  5359.  
  5360. <<Jaws of the Dragon>>: Physical Attack / Combat Zone / 1#
  5361. - [Element: Wind / Form: Axe] 8d6+80 physical damage, and the target [Halves] their [Armor].
  5362.  
  5363. <<Dragon Storm>>: Unique / Combat Zone / 1#
  5364. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
  5365.  
  5366. <<Fourfold Dragon Power>>: Constant / User
  5367. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Armor] and [Barrier].
  5368.  
  5369. Materials (2d6)
  5370. Automatic: Dragon Fingers/Bestow Cold: 1500G (Potency: 3)
  5371.  
  5372. Description:
  5373. A mononoke resulting after marine life gained a shard and matured over time. It resembles a four-legged, draconic beast with crow wings. It's part of a group called the Shinshin, consisting of itself, the pheonix, the kirin, and the tortoise. It can not only move underwater but can also fly through the air, and control wind and rain.
  5374.  
  5375. ----------------------------------------
  5376. Idogami / Class: Mythical / LV: 16 (4)
  5377. Size : 2
  5378. Wits : Clever
  5379. Senses : Domain
  5380. Speech : Yes
  5381. Reaction : Neutral
  5382. ID : 31
  5383. Weakness : [Shock]
  5384. Movement : Walk, Swim
  5385. | ACC | EVA | CNJ | RES | CHK
  5386. {Combat Stats} | 26 | 18 | 08 | 08 | 08
  5387. {Fixed Values} | 33 | 25 | 15 | 15 | 15
  5388. {Initiative} : 36 (14)
  5389. {HP} : 236
  5390. Armor : 4
  5391. Barrier : 20
  5392.  
  5393. Attack Methods
  5394.  
  5395. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  5396. - [Element: Cold / Form: Ranged] 4d6+42 physical damage.
  5397.  
  5398. <<Water Gods Sword>>: Physical Attack / Combat Zone / Area
  5399. - [Element: Cold / Form: Sword] 6d6+68 physical damage. 1/Round.
  5400.  
  5401. <<Non-Elemental Resistance>>: Defense / User
  5402. -The target [Halves] [Magical Damage] that has not been bestowed with an [Element].
  5403.  
  5404. <<Mutant Power: Divine Water>>: Unique / Combat Zone / 1#
  5405. - Use at Any Time. The target gains +1 [Overflow]. 1/Round.
  5406.  
  5407. <<Divine Incarnation>>: Constant / User
  5408. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Element: Cold] [Damage] to 0.
  5409.  
  5410. Materials (2d6)
  5411. Automatic: Idogami Statue/Halve Cold: 2000G (Potency: 4)
  5412.  
  5413. Description:
  5414. Water-related objects or tools came into contact with a shard and transformed into a high-ranking deity after some time. They often appear as elderly humans in priest robes. They have a high level of power and constantly produce cold air.
  5415.  
  5416. ----------------------------------------
  5417. Karura / Class: Mythical / LV: 17 (1)
  5418. Size : 5
  5419. Wits : Clever
  5420. Senses : Domain
  5421. Speech : Yes
  5422. Reaction : Friendly
  5423. ID : 28
  5424. Weakness : [Cold]
  5425. Movement : Walk, Fly
  5426. | ACC | EVA | CNJ | RES | CHK
  5427. {Combat Stats} | 06 | 23 | 23 | 07 | 11
  5428. {Fixed Values} | 13 | 30 | 30 | 14 | 18
  5429. {Initiative} : 30 (15)
  5430. {HP} : 252
  5431. Armor : 20
  5432. Barrier : 20
  5433.  
  5434. Attack Methods
  5435.  
  5436. [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
  5437. - [Element: Fire / Form: Magic] 4d6+40 magical damage.
  5438.  
  5439. <<Poisonous Sacred Bird>>: Start / User
  5440. - The [Halves] [Damage] from [Element: Fire, Light, Toxin], and gains +20 [Damage] against [Class: Humanoid, Beast, Insectoid].
  5441.  
  5442. <<Karura Fire>>: Magical Attack / Combat Zone / Area / Cancels
  5443. - [Element: Light] 6d6+80 magical damage, and the target [Halves] their [Barrier].
  5444.  
  5445. <<Golden Sacred Bird>>: Unique / Combat Zone / 1#
  5446. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the [Damage] and other effects. 1/Round.
  5447.  
  5448. <<Army-Rending War God>>: Constant / User
  5449. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
  5450.  
  5451. Materials (2d6)
  5452. Automatic: Golden Feather/Strength+3: 1500G (Potency: 3)
  5453.  
  5454. Description:
  5455. This mononoke is the result of a bird gaining a shard and meditating for years. They appear as huge, bird-headed humanoids that radiate a gold aura. Also known as Garuda in some areas, they have the ability to manipulate spirit energy and flames, and possess fighting ability beyond human levels.
  5456.  
  5457. ----------------------------------------
  5458. Kamado-no-Kami / Class: Mythical / LV: 17 (4)
  5459. Size : 2
  5460. Wits : Clever
  5461. Senses : Domain
  5462. Speech : Yes
  5463. Reaction : Neutral
  5464. ID : 22
  5465. Weakness : [Cold]
  5466. Movement : Walk
  5467. | ACC | EVA | CNJ | RES | CHK
  5468. {Combat Stats} | 07 | 07 | 27 | 07 | 22
  5469. {Fixed Values} | 14 | 14 | 34 | 14 | 29
  5470. {Initiative} : 35 (14)
  5471. {HP} : 277
  5472. Armor : 10
  5473. Barrier : 10
  5474.  
  5475. Attack Methods
  5476.  
  5477. [Weapon Attack]: Magial Attack / 7 Sq. / 1# / Cancels
  5478. - [Element: Fire / Form: Magic] 3d6+44 magical damage.
  5479.  
  5480. <<God of Smoke>>: Start / Combat Zone / Combat Zone
  5481. - [Halve] the [Damage] of [Target: 2#+] [Physcial Attacks] (Including [Area - Combat Zone]).
  5482.  
  5483. <<Divine Flame>>: Magical Attack / Combat Zone / Area / Halves
  5484. - [Element: Fire / Form: Magic] 5d6+81 magical damage. 1/Round.
  5485.  
  5486. <<Flame Burst>>: Unique / Combat Zone / 1#
  5487. - Use on Damage Calculation. The target gains +10 [Damage]. 1/Round.
  5488.  
  5489. <<Divine Avatar>>: Constant / User
  5490. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, reduce [Damage] from [Element: Fire] to 0.
  5491.  
  5492. Materials (2d6)
  5493. Automatic: Flame God's Face/Halve Fire: 2000G (Potency: 4)
  5494.  
  5495. Description:
  5496. After years of absorbing a shard's power, tools or objects related to fire transformed into a high-level deity. They take both male or female forms, dress in elaborate Japanese clothing that shines like flames, and are some of the most beautiful beings in the world. They're highly resistant to flames, and physical attacks.
  5497.  
  5498. ----------------------------------------
  5499. Humbaba / Class: Mythical / LV: 18 (4)
  5500. Size : 5
  5501. Wits : High
  5502. Senses : Domain
  5503. Speech : Yes
  5504. Reaction : Neutral
  5505. ID : 30
  5506. Weakness : [Wind]
  5507. Movement : Walk
  5508. | ACC | EVA | CNJ | RES | CHK
  5509. {Combat Stats} | 22 | 21 | 12 | 05 | 06
  5510. {Fixed Values} | 29 | 28 | 19 | 12 | 13
  5511. {Initiative} : 29 (12)
  5512. {HP} : 198
  5513. Armor : 19
  5514. Barrier : 18
  5515.  
  5516. Attack Methods
  5517.  
  5518. [Weapon Attack]: Melee Attack / Engaged / 2#
  5519. - [Form: Hammer] 6d6+51 physical damage. [Additional Effect]: [Halve] the [Armor] and [Barrier] of the [Target]. 1/Round.
  5520.  
  5521. <<Soul Branding>>: Start / Combat Zone / Combat Zone / No Reactive Check
  5522. - The target loses an additional 1d6 [Crest] when using [Spirit Burn].
  5523.  
  5524. <<Ancient God Strike>>: Physical Attack / Engaged / 1#
  5525. - [Element: Fire / Form: Axe] 3d6+105 Physical Damage. 1/Round.
  5526.  
  5527. <<Angry Divine Beast's Breath>>: Magical Attack / Combat Zone / Combat Zone / Halves
  5528. - [Element: Fire or Toxin / Form: Magic] 4d6+62 magical damage. 1/Round.
  5529.  
  5530. <<Amber Forest Guardian>>: Constant / User
  5531. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target can make [Magical Attacks] after a [Combat Move], and delays the effects of 1 Talent until [Timing: Start] of the next round.
  5532.  
  5533. Materials (2d6)
  5534. 2~10: Divine Beast Hide/HP+12: 2000G (Potency: 4)
  5535. 9+: Core of the Divine Beast/PD+5: 3000G (Potency: 5)
  5536.  
  5537. Description:
  5538. A phantom beast first sighted in a holy valley in Lebanon. It has the head of a hawk, the claws of a lion, and serves as a guardian to the sacred valley in which if was found. It also works with a forest guardian god, and their exploits are found in myth.
  5539.  
  5540. ----------------------------------------
  5541. War God / Class: Mythical / LV: 18 (4)
  5542. Size : 3
  5543. Wits : Clever
  5544. Senses : Domain
  5545. Speech : Yes
  5546. Reaction : Mercurial
  5547. ID : 10
  5548. Weakness : [Shock]
  5549. Movement : Walk, Fly
  5550. | ACC | EVA | CNJ | RES | CHK
  5551. {Combat Stats} | 23 | 21 | 04 | 18 | 06
  5552. {Fixed Values} | 30 | 28 | 11 | 25 | 13
  5553. {Initiative} : 30 (12)
  5554. {HP} : 220
  5555. Armor : 20
  5556. Barrier : 20
  5557.  
  5558. Attack Methods
  5559.  
  5560. [Weapon Attack]: Melee Attack / Combat Zone / 4#
  5561. - [Element: Light / Form: Sword] 4d6+40 physical damage.
  5562.  
  5563. <<World Guardian>>: Prep / Combat Zone / Combat Zone
  5564. - The target gains [Remove: Darkness, Poison, Pain, Paralysis].
  5565.  
  5566. <<Three Faces, Six Elbows>>: Physical Attack / Combat Zone / 3#
  5567. - [Element: Shock / Form: Hammer] 6d6+100 physical damage.
  5568.  
  5569. <<Being of Spirit Veins>>: Unique / Combat Zone / 1#
  5570. -Use at Any Time. [Class: Mythical] NPC besides the user may use a Talent with an x/Round restriction one additional time. 4/Round.
  5571.  
  5572. <<Super God Penance>>: Constant / User
  5573. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  5574.  
  5575. Materials (2d6)
  5576. Automatic: Ashura Spirit/HP+9: 1500G (Potency: 3)
  5577.  
  5578. Description:
  5579. This is the highest rank that a divine spirit, mononoke, or sakimitama can attain through training. They have tremendous spiritual power and fighting spirit.
  5580.  
  5581. ----------------------------------------
  5582. Seraphim / Class: Mythical / LV: 19 (4)
  5583. Size : 3
  5584. Wits : Clever
  5585. Senses : Domain
  5586. Speech : Yes
  5587. Reaction : Mercurial
  5588. ID : 10
  5589. Weakness : [Toxin]
  5590. Movement : Walk, Fly
  5591. | ACC | EVA | CNJ | RES | CHK
  5592. {Combat Stats} | 25 | 06 | 25 | 07 | 11
  5593. {Fixed Values} | 32 | 13 | 32 | 14 | 18
  5594. {Initiative} : 40 (15)
  5595. {HP} : 260
  5596. Armor : 20
  5597. Barrier : 20
  5598.  
  5599. Attack Methods
  5600.  
  5601. [Weapon Attack]: Magical Attack / Combat Zone / 4# / Cancels
  5602. - [Element: Fire / Form: Magic] 4d6+40 physical damage.
  5603.  
  5604. <<Lightning Holy Spirit>>: Magical Attack / Combat Zone /1# / Cancels
  5605. - [Element: Shock / Form: Magic] 6d6+100 magical damage.
  5606.  
  5607. <<Supreme Heavenly Radiance>>: Magical Attack / Combat Zone / Combat Zone / Cancels
  5608. - [Element: Light / Form: Magic] 6d6+60 magical damage. 1/Round.
  5609.  
  5610. <<Holiest of Holy>>: Unique / Combat Zone / 1#
  5611. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects.
  5612.  
  5613. <<Heavenly Fire Authority>>: Unique / Combat Zone / 1#
  5614. - Use when the target declares a Talent. [Class: Mythical] NPC who is [Ready] takes their [Turn] immediately, ignoring {Initiative}. 2/Round.
  5615.  
  5616. <<Love for the Original God>>: Constant / User
  5617. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] not bestowed with an [Element].
  5618.  
  5619. Materials (2d6)
  5620. Automatic: Seraphim Wing/Halve Light: 2000G (Potency: 4)
  5621.  
  5622. Description:
  5623. This being is the apex of angels, and is also known as a Seraph. They resemble beautiful humans, with three pairs of wings, and emit a radiant spiritual light from their bodies.
  5624.  
  5625. ----------------------------------------
  5626. Major Dragon / Class: Mythical / LV: 19 (4)
  5627. Size : 5
  5628. Wits : Clever
  5629. Senses : Domain
  5630. Speech : Yes
  5631. Reaction : Mercurial
  5632. ID : 20
  5633. Weakness : [Phantom]
  5634. Movement : Walk, Fly, Swim
  5635. | ACC | EVA | CNJ | RES | CHK
  5636. {Combat Stats} | 25 | 06 | 13 | 24 | 06
  5637. {Fixed Values} | 32 | 13 | 20 | 31 | 13
  5638. {Initiative} : 28 (11)
  5639. {HP} : 280
  5640. Armor : 30
  5641. Barrier : 10
  5642.  
  5643. Attack Methods
  5644.  
  5645. [Weapon Attack]: Melee Attack / Combat Zone / 2#
  5646. - [Element: Wind / Form: Spear] 4d6+40 physical damage.
  5647.  
  5648. <<Dragon Flight>>: Start / User
  5649. - The target gains +40 {Initiative}, [Shift: Flight], and [Installs] up to 10 Sq. away.
  5650.  
  5651. <<Dragon Rampage>>: Physical Attack / Charge 6 Sq. / 1#
  5652. -[Element: Toxin / Form: Axe] 6d6+100 physical damage, and the target [Halves] their [Armor].
  5653.  
  5654. <<Dragon Breath>>: Physical Attack / Combat Zone / Area
  5655. - [Element: Fire / Form: Hammer] 100+[1d6x10] physical damage, and the target [Halves] their [Armor]. 1/Round.
  5656.  
  5657. <<The Strongest Beast On The Earth>>: Constant / User
  5658. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from forms other than [Form: Sword or Spear].
  5659.  
  5660. Materials (2d6)
  5661. Automatic: Legendary Treasure/Halve Magnet: 2000G (Potency: 4)
  5662.  
  5663. Description:
  5664. A famous, western dragon that appears in stories told all around the world. The strongest creatures on earth, born in the age of the gods. They contain more power than that of a natural disaster itself.
  5665.  
  5666. ----------------------------------------
  5667. God of Heaven and Earth / Class: Mythical / LV: 20 (4)
  5668. Size : 2
  5669. Wits : Clever
  5670. Senses : Domain
  5671. Speech : Yes
  5672. Reaction : Mercurial
  5673. ID : 8
  5674. Weakness : None
  5675. Movement : Walk, Fly, Swim
  5676. | ACC | EVA | CNJ | RES | CHK
  5677. {Combat Stats} | 25 | 16 | 24 | 04 | 11
  5678. {Fixed Values} | 32 | 23 | 31 | 11 | 18
  5679. {Initiative} : 40 (15)
  5680. {HP} : 320
  5681. Armor : 20
  5682. Barrier : 20
  5683.  
  5684. Attack Methods
  5685.  
  5686. [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
  5687. - [Element: Wind / Form: Magic] 2d6+43 magical damage.
  5688.  
  5689. <<The Original Magatama>>: Start / Combat Zone / Combat Zone / No Reactive check
  5690. - The target changes their {Initiative} to 20.
  5691.  
  5692. <<Godly Secret Technique>>: Physical Attack / Combat Zone / 1#
  5693. - [Element: Light / Form: Sword] 6d6+120 physical damage.
  5694.  
  5695. <<Divine Majesty>>: Magical Attack / Combat Zone / Combat Zone / Cancels
  5696. - [Element: Shock / Form: Magic] 6d6+60 magical damage. 1/Round.
  5697.  
  5698. <<Source of Spirit Veins>>: Unique / Combat Zone / Combat Zone
  5699. - Use at Any Time. The target gains 10 {HP}, then [Remove: Darkness, Poison, Pain, Paralysis].
  5700.  
  5701. <<Origin of the World>>: Constant / User
  5702. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  5703.  
  5704. Materials (2d6)
  5705. Automatic: World Fragments/Null Poison: 3000G (Potency: 5)
  5706.  
  5707. Description:
  5708. A deity from the age of the gods. It's appearance is that of the mythological gods.
  5709.  
  5710. ----------------------------------------
  5711. Ryujin / Class: Mythical / LV: 20 (4)
  5712. Size : 5
  5713. Wits : Clever
  5714. Senses : Domain
  5715. Speech : Yes
  5716. Reaction : Friendly
  5717. ID : 8
  5718. Weakness : None
  5719. Movement : Walk, Fly, Swim
  5720. | ACC | EVA | CNJ | RES | CHK
  5721. {Combat Stats} | 25 | 17 | 24 | 06 | 08
  5722. {Fixed Values} | 32 | 24 | 31 | 13 | 15
  5723. {Initiative} : 30 (12)
  5724. {HP} : 350
  5725. Armor : 20
  5726. Barrier : 20
  5727.  
  5728. Attack Methods
  5729.  
  5730. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  5731. - [Element: Light / Form: Ranged] 4d6+44 physical damage.
  5732.  
  5733. <<Ryujin's Flight>>: Start / User
  5734. - For the rest of combat, the target gains [Shift: Flight] and +40 {Initiative}.
  5735.  
  5736. <<Ryujin's Authority>>: Start / Combat Zone / Combat Zone / No Reactive check
  5737. - The target changes any 2 [Spirit Dice] to [Overflow].
  5738.  
  5739. <<Thundercloud Crossing>>: Prep / User
  5740. - The target may [Install] into any square.
  5741.  
  5742. <<Ryujin Icicle Spear>>: Physical Attack / Combat Zone / 8#
  5743. - [Element: Cold / Form: Spear] 7d6+100 physical damage.
  5744.  
  5745. <<Raging Lightning>>: Magical Attack / Combat Zone / 8# / Cancels
  5746. - [Element: Shock / Form: Magic] 6d6+100 magical damage.
  5747.  
  5748. <<Ryujin's Scales>>: Constant / User
  5749. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target always has [Remove: Fallen, Darkness, Poison, Pain, Paralysis, Immobile].
  5750.  
  5751. Materials (2d6)
  5752. Automatic: Dragon Jewel/Null Pain: 4000G (Potency: 5)
  5753.  
  5754. Description:
  5755. Ryujin is a famous oriental dragon that appears in the myths and legends of countries all around the world. The king of dragons, he is worthy of leading all species and his divine power is said to be comparable to that of the original god.
  5756. ================================================================================
  5757. * Chaos Mononoke Lvl 1-10 [XXXF-8A]
  5758. ================================================================================
  5759. Keseran Pasaran x5 / Class: Chaos / LV: 1 (1)
  5760. Size : 1
  5761. Wits : Low
  5762. Senses : Domain
  5763. Speech : No
  5764. Reaction : Mercurial
  5765. ID : 10
  5766. Weakness : [Fire] [Wind]
  5767. Movement : Walk, Fly
  5768. | ACC | EVA | CNJ | RES | CHK
  5769. {Combat Stats} | 05 | 03 | 07 | 04 | 04
  5770. {Fixed Values} | 12 | 10 | 14 | 11 | 11
  5771. {Initiative} : 10 (5)
  5772. {HP} : 36
  5773. Armor : 2
  5774. Barrier : 3
  5775.  
  5776. Attack Methods
  5777.  
  5778. [Weapon Attack]: Melee Attack / Engaged / 1#
  5779. - [Form: Hammer] 1d6+9 physical damage.
  5780.  
  5781. <<Elemental Magic I>>: Magical Attack / 4 Sq. / 1# / Cancels
  5782. - [Element: Light / Form: Magic] 2d6+11 magical damage. 1/Round.
  5783.  
  5784. <<Blessing of Light>>: Defense / 5 Sq. / 1#
  5785. - The target [Halves] [Element: Light] [Damage].
  5786.  
  5787. Materials (2d6)
  5788. 2~7: None
  5789. 8+: Light Hairball/Luck+1: 500G (Potency: 1)
  5790.  
  5791. Description:
  5792. This mononoke is created when floating dust combines with tiny fragments of shards in the air and begins to emit a strange light. This mononoke resembles a fluffy, hazy bundle of light that drifts through the air. They're attracted to leylines, and the leftovers of spiritual energy left behind from other awakened. There a few regions that worship Keseran Pasaran as a sign of good luck.
  5793.  
  5794. ----------------------------------------
  5795. Larva Enhancer / Class: Chaos / LV: 1 (1)
  5796. Size : 2
  5797. Wits : High
  5798. Senses : Domain
  5799. Speech : Yes
  5800. Reaction : Hostile
  5801. ID : 16
  5802. Weakness : [Cold]
  5803. Movement : Walk
  5804. | ACC | EVA | CNJ | RES | CHK
  5805. {Combat Stats} | 05 | 01 | 05 | 10 | 04
  5806. {Fixed Values} | 12 | 08 | 12 | 17 | 11
  5807. {Initiative} : 8 (5)
  5808. {HP} : 46
  5809. Armor : 2
  5810. Barrier : 1
  5811.  
  5812. Attack Methods
  5813.  
  5814. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  5815. - [Form: Magic] 2d6+6 magical damage. [Additional Effect]: Change the [Attack Action] to [Range: Combat Zone]. 1/Combat.
  5816.  
  5817. <<Grant Miasma>>: Start / 7 Sq. / 1#
  5818. - The target gains +5 [Damage].
  5819.  
  5820. <<Strengthening Chaos>>: Constant / User
  5821. - Unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] gain +10 {Initiative} and are treated as "NPCs with the same name".
  5822.  
  5823. Materials (2d6)
  5824. 2~9: None
  5825. 10+: Jade-Colored Exoskeleton/MD+1: 500G (Potency: 1)
  5826.  
  5827. Description:
  5828. A slender form of Larva, with a silvery exoskeleton. While unsuitable for combat, it's exoskeleton emits a unique form spirit energy that strengthens chaos-types. With it's mere existence, it can dramatically enhance the spiritual power of surrounding chaos-type mononoke.
  5829.  
  5830. ----------------------------------------
  5831. Larva Guard x1 / Class: Chaos / LV: 1 (1)
  5832. Size : 3
  5833. Wits : Clever
  5834. Senses : Normal
  5835. Speech : No
  5836. Reaction : Hostile
  5837. ID : 16
  5838. Weakness : [Shock]
  5839. Movement : Walk
  5840. | ACC | EVA | CNJ | RES | CHK
  5841. {Combat Stats} | 08 | 01 | 05 | 04 | 07
  5842. {Fixed Values} | 15 | 08 | 12 | 11 | 14
  5843. {Initiative} : 3 (3)
  5844. {HP} : 50
  5845. Armor : 10
  5846. Barrier : 10
  5847.  
  5848. Attack Methods
  5849.  
  5850. [Weapon Attack]: Melee Attack / 5 Sq. / 1#
  5851. - [Form: Hammer] 3d6+11 physical damage.
  5852.  
  5853. <<Rigid Arm Defense>>: Defense / 5 Sq. /1#
  5854. - Use on Damage Reduction. Reduce the targets [Damage] by 5, and the user receives the [Damage] and other effects (Treat as though {Resist} check had failed).
  5855.  
  5856. <<Chaos Guardian>>: Constant / User
  5857. - The target gains +5 [Armor] and [Barrier] (maximum +15) for each "NPC with x# in their name" they are [Engaged] to.
  5858.  
  5859. Materials (2d6)
  5860. 2~8: None
  5861. 9~10: Exoskeleton/Barrier+1: 500G (Potency: 1)
  5862. 11~: Pure Black Crystal/Strength+2: 1000G (Potency: 2)
  5863.  
  5864. Description:
  5865. A large larva, clad in a jet-black exoskeleton. This rare subspecies has a unique, shield-shaped exoskeleton on each of their strangely long arms. As you can imagine from it's shape, it boasts high defensive power, and is an enemy that can't be defeated easily.
  5866.  
  5867. ----------------------------------------
  5868. Chaos Book / Class: Chaos / LV: 2 (1)
  5869. Size : 1
  5870. Wits : High
  5871. Senses : Magic
  5872. Speech : Yes
  5873. Reaction : Hostile
  5874. ID : 14
  5875. Weakness : [Fire] [Light]
  5876. Movement : Walk, Fly
  5877. | ACC | EVA | CNJ | RES | CHK
  5878. {Combat Stats} | 04 | 01 | 05 | 08 | 06
  5879. {Fixed Values} | 11 | 08 | 12 | 15 | 13
  5880. {Initiative} : 12 (6)
  5881. {HP} : 37
  5882. Armor : 5
  5883. Barrier : 0
  5884.  
  5885. Attack Methods
  5886.  
  5887. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
  5888. - [Element: Shock / Form: Magic] 3d6+10 magical damage.
  5889.  
  5890. <<Area Attack>>: Prep / User
  5891. - Change the targets [Attack Action] to [Target: Area].
  5892.  
  5893. <<Irresistible Fate>>: Unique / 7 Sq. / 1#
  5894. - Use on {Resist} Check. The target gains -2 to {Resist}. 1/Round.
  5895.  
  5896. <<Moving Magic>>: Constant / User
  5897. - The target may make [Magical Attacks] after a [Combat Move].
  5898.  
  5899. Materials (2d6)
  5900. 2~9: Black Bookmark/Intellect+1: 500G (Potency: 1)
  5901. 10+: Wrecked Grimoire/MD+2: 1000G (Potency: 2)
  5902.  
  5903. Description:
  5904. This mononoke was formed after an aramitama's impure spirit energy corrupted a spirit, transforming it into a devilish mononoke that enacts it's creator's will. The cover of the grimoire is decorated with the faces of humans, distorted by madness, and it can freely use the magic stored inside it's own pages. It can fly by flapping it's own pages like a butterfly's wings.
  5905.  
  5906. ----------------------------------------
  5907. Larva Sacrifice x4 / Class: Chaos / LV: 2 (4)
  5908. Size : 2
  5909. Wits : Low
  5910. Senses : Normal
  5911. Speech : No
  5912. Reaction : Hostile
  5913. ID : 14
  5914. Weakness : [Fire] [Cold]
  5915. Movement : Walk
  5916. | ACC | EVA | CNJ | RES | CHK
  5917. {Combat Stats} | 05 | 02 | 05 | 04 | 04
  5918. {Fixed Values} | 12 | 09 | 12 | 11 | 11
  5919. {Initiative} : 9 (5)
  5920. {HP} : 57
  5921. Armor : 2
  5922. Barrier : 2
  5923.  
  5924. Attack Methods
  5925.  
  5926. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  5927. - [Form: Magic] 2d6+7 magical damage. [Additional Effect]: [Range: 7 Sq / Target: 1#] gains +1d6 to {Initiative}. 1/Combat.
  5928.  
  5929. <<Tortuous Restraints>>: Unique / 7 Sq. / 1#
  5930. - Use on Damage Reduction. Change the [Attack Action] of a [Target] other than [Range: Engaged] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
  5931.  
  5932. <<Sacrificial Lamb>>: Constant / User
  5933. - Unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] reduce [Damage] by 10.
  5934.  
  5935. Materials (2d6)
  5936. 2~8: None
  5937. 9+: Colored Exoskeleton/Evade+1: 500G (Potency: 1)
  5938.  
  5939. Description:
  5940. A specially-modified type of larva created to serve as escorts for mages. Their exoskeletons resemble restraints, which possess the unique ability to absorb spiritual power. They're typically created by aramitama, or mages from the evil sorcerous organization, Rozenskull.
  5941.  
  5942. ----------------------------------------
  5943. Larva Caster x4 / Class: Chaos / LV: 3 (1)
  5944. Size : 2
  5945. Wits : Normal
  5946. Senses : Magic
  5947. Speech : No
  5948. Reaction : Hostile
  5949. ID : 13
  5950. Weakness : [Shock] [Flash]
  5951. Movement : Walk
  5952. | ACC | EVA | CNJ | RES | CHK
  5953. {Combat Stats} | 05 | 02 | 08 | 06 | 04
  5954. {Fixed Values} | 12 | 09 | 15 | 13 | 11
  5955. {Initiative} : 12 (6)
  5956. {HP} : 43
  5957. Armor : 1
  5958. Barrier : 5
  5959.  
  5960. Attack Methods
  5961.  
  5962. [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
  5963. - [Form: Magic] 2d6+11 magical damage.
  5964.  
  5965. <<Spirit Energy Modification>>: Prep / User
  5966. - The target gains +5 [Magical Damage] and [Barrier].
  5967.  
  5968. <<Fire Magic>>: Magical Attack / 5 Sq. / 3# / Cancels
  5969. - [Element: Fire / Form: Magic] 2d6+15 magical damage.
  5970.  
  5971. <<Chorus Chant>>: Constant / User
  5972. - For each mononoke with the same name [Engaged] to the target (Including the target themselves), the target gains +1 {Conjure} and +3 [Magical Damage].
  5973.  
  5974. Materials (2d6)
  5975. 2~9: Spiritual Exoskeleton/Barrier+1: 500G (Potency: 1)
  5976. 9+: Crimson Exoskeleton/Conjure+1: 1000G (Potency: 2)
  5977.  
  5978. Description:
  5979. These Larva have mastered witchcraft and evolved into a new form. Their exoskeleton is smooth, almost like that of a peeled egg. When performing sorcery, a spirit crest with an eerie, red and black pattern rises on to the surface of their exoskeleton.
  5980.  
  5981. ----------------------------------------
  5982. Chaos Egg x1 / Class: Chaos / LV: 3 (1)
  5983. Size : 2
  5984. Wits : Low
  5985. Senses : Normal
  5986. Speech : No
  5987. Reaction : Hostile
  5988. ID : 16
  5989. Weakness : All [Elements]
  5990. Movement : Walk
  5991. | ACC | EVA | CNJ | RES | CHK
  5992. {Combat Stats} | 04 | 04 | 07 | 04 | 08
  5993. {Fixed Values} | 11 | 11 | 14 | 11 | 15
  5994. {Initiative} : 13 (6)
  5995. {HP} : 68
  5996. Armor : 0
  5997. Barrier : 0
  5998.  
  5999. Attack Methods
  6000.  
  6001. [Weapon Attack]: Magical Attack / 5 Sq. / Area / Cancels
  6002. - [Form: Magic] 3d6+8 magical damage. [Additional Effect]: [Range: 7 Sq. / Target: 1# gains +1d6 {Initiative}. 1/Combat.
  6003.  
  6004. <<Birth of Chaos>>: Unique / User
  6005. - Use on Damage Reducton. The target changes all damage to 0 and ignores other effects. Afterwards, the target becomes a [Mononoke] of [Class: Non-Chaos / LV: 3 or less] (All Talents are unused, HP is set to maximum). 1/Combat.
  6006.  
  6007. Materials (2d6)
  6008. None.
  6009.  
  6010. Description:
  6011. A huge black egg that contains 'innocent chaos', created by someone. When attacked, it transforms into some kind of monster depending on the area's spiritual power.
  6012.  
  6013. ----------------------------------------
  6014. Larva Leader / Class: Chaos / LV: 3 (1)
  6015. Size : 3
  6016. Wits : Clever
  6017. Senses : Domain
  6018. Speech : Yes
  6019. Reaction : Hostile
  6020. ID : 16
  6021. Weakness : [Wind] [Magnet]
  6022. Movement : Walk
  6023. | ACC | EVA | CNJ | RES | CHK
  6024. {Combat Stats} | 09 | 02 | 09 | 04 | 05
  6025. {Fixed Values} | 16 | 09 | 16 | 11 | 12
  6026. {Initiative} : 5 (4)
  6027. {HP} : 78
  6028. Armor : 5
  6029. Barrier : 1
  6030.  
  6031. Attack Methods
  6032.  
  6033. [Weapon Attack]: Physical Attack / Engaged / Area
  6034. - [Element: Shock / Form: Sword] 3d6+12 physical damage.
  6035.  
  6036. <<Spiritual Vortex>>: Start / Combat Zone / Combat Zone
  6037. - The target [Halves] [Damage] from targets other than [Range: Engaged].
  6038.  
  6039. <<Lightning Magic>>: Magical Attack / 5 sq. / 3# / Halves
  6040. - [Element: Shock / Form: Magic] 2d6+20 magical damage.
  6041.  
  6042. <<Chaos Command>>: Constant / User
  6043. - Unless the target has [Shift: Dead], [Class: Chaos] Mononoke in the [Combat Zone] gain +10 [Damage] and {Initiative}.
  6044.  
  6045. Materials (2d6)
  6046. 2~9: Pure White Exoskeleton/Armor+1: 500G (Potency: 1)
  6047. 10+: Lightning Shard/Bestow Shock: 1500G (Potency: 3)
  6048.  
  6049. Description:
  6050. A special type of larva, endowed with a cunning intelligence. They bear a distinctive white exoskeleton. If this Larva is on the front line, the fight won't be easy.
  6051.  
  6052. ----------------------------------------
  6053. Jersey Devil x1 / Class: Chaos / LV: 4 (1)
  6054. Size : 2
  6055. Wits : Normal
  6056. Senses : Heat
  6057. Speech : No
  6058. Reaction : Mercurial
  6059. ID : 9
  6060. Weakness : [Light] [Phantom]
  6061. Movement : Walk, Fly
  6062. | ACC | EVA | CNJ | RES | CHK
  6063. {Combat Stats} | 09 | 02 | 01 | 08 | 04
  6064. {Fixed Values} | 16 | 09 | 08 | 15 | 11
  6065. {Initiative} : 17 (8)
  6066. {HP} : 40
  6067. Armor : 3
  6068. Barrier : 2
  6069.  
  6070. Attack Methods
  6071.  
  6072. [Weapon Attack]: Melee Attack / Engaged / 1#
  6073. - [Form: Axe] 2d6+16 physical damage.
  6074.  
  6075. <<Life Drain I>>: Physical Attack / Engaged / 1#
  6076. - [Form: Sword] 2d6+12 physical damage. If the target fails their [Reactive Check], the user [Recovers] 10 {HP}.
  6077.  
  6078. <<Twin Claw Attack>>: Physical Attack / Engaged / 1#
  6079. - The user makes two [Weapon Attacks] on the target. 1/Round.
  6080.  
  6081. <<Magnetic Field Defense>>: Unique / 7 Sq. / 1#
  6082. - Use on Damage Reduction. The target gains +5 [Armor]. 1/Round.
  6083.  
  6084. <<The Devil's Follower>>: Constant / User
  6085. - The target changes [Element: Magnet] [Damage] to 0, and ignores all other effects.
  6086.  
  6087. Materials (2d6)
  6088. 2~10: Magic Stone Flute/Will+1: 500G (Potency: 1)
  6089. 1+: Magnetic Control Organ/Bestow Magnet: 1500G (Potency: 3)
  6090.  
  6091. Description:
  6092. A mononoke with a horse-like face and wings that resemble a moth's, typically spotted in the northeastern United States. In search of fresh meat and blood, it preys on the living. They're kin to a certain evil god, and there are rumors that if you summon one according to proper procedure, it will grant you transcendent power.
  6093.  
  6094. ----------------------------------------
  6095. Larva Archer / Class: Chaos / LV: 4 (1)
  6096. Size : 2
  6097. Wits : Clever
  6098. Senses : Domain
  6099. Speech : Yes
  6100. Reaction : Hostile
  6101. ID : 19
  6102. Weakness : [Magnet]
  6103. Movement : Walk
  6104. | ACC | EVA | CNJ | RES | CHK
  6105. {Combat Stats} | 11 | 04 | 04 | 07 | 04
  6106. {Fixed Values} | 18 | 11 | 11 | 14 | 11
  6107. {Initiative} : 22 (9)
  6108. {HP} : 54
  6109. Armor : 2
  6110. Barrier : 2
  6111.  
  6112. Attack Methods
  6113.  
  6114. [Weapon Attack]: Ranged Attack / 10 Sq. / 3#
  6115. - [Form: Ranged] 2d6+20 physical damage.
  6116.  
  6117. <<Dimension Jump>>: Start / User
  6118. - [Install] the target up to 10 Sq. away.
  6119.  
  6120. <<Chaos Bow>>: Physical Attack / 10 Sq. / Area
  6121. - [Element: Wind / Form: Ranged] 5d6+25 physical damage.
  6122.  
  6123. <<Mixed Chaos>>: Defense / Combat Zone / 1#
  6124. - Use on Damage Reduction. [Class: Chaos] mononoke specified by the user in the [Combat Zone] receives the damage and other effects (Treat as though {Resist} check had failed. The user may reject this effect.)
  6125.  
  6126. <<Spirit-Breaking Arrow>>: Unique / Combat Zone / 1#
  6127. - Use when the target declares a Talent. After the target uses a [Timing: Unique] Talent, the user performs x1 [Weapon Attack]. 1/Round.
  6128.  
  6129. Materials (2d6)
  6130. Automatic: Navy-Blue Exoskeleton/Will+2: 1000G (Potency: 2)
  6131.  
  6132. Description:
  6133. An enhanced, evolved larva who's exoskeleton is a unique blue. It's exoskeleton is endowed with extremely sharp spikes. It's body radiates highly condensed spirit energy, which is produced in a special organ. This rare subspecies specializes in long-range attacks.
  6134.  
  6135. ----------------------------------------
  6136. Larva Conjurer / Class: Chaos / LV: 5 (1)
  6137. Size : 3
  6138. Wits : Clever
  6139. Senses : Magic
  6140. Speech : Yes
  6141. Reaction : Hostile
  6142. ID : 15
  6143. Weakness : [Cold] [Shock]
  6144. Movement : Walk
  6145. | ACC | EVA | CNJ | RES | CHK
  6146. {Combat Stats} | 05 | 05 | 13 | 10 | 04
  6147. {Fixed Values} | 12 | 12 | 20 | 17 | 11
  6148. {Initiative} : 21 (9)
  6149. {HP} : 61
  6150. Armor : 8
  6151. Barrier : 2
  6152.  
  6153. Attack Methods
  6154.  
  6155. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  6156. - [Form: Magic] 3d6+13 magical damage. [Additional Effect] Change the [Attack Action] to [Target: 5#]. 1/Combat.
  6157.  
  6158. <<Blood Vessel>>: Magical Attack / 10 Sq. / Area / Halves
  6159. - [Form: Magic] 3d6+20 magical damage.
  6160.  
  6161. <<Chaos Arts>>: Unique / 7 Sq. / 1#
  6162. - Use when the target declares a Talent. Cancel oe [Timing: Unique] Talent used by the target. 1/Round.
  6163.  
  6164. <<High-Ranking Chaos>>: Constant / User
  6165. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Sword - Spear] [Damage].
  6166.  
  6167. Materials (2d6)
  6168. 2~9: Ultramarine Gem/Intellect+1: 500G (Potency: 1)
  6169. 10+: Ultramarine Exoskeleton/Initiative+3: 1500G (Potency: 3)
  6170.  
  6171. Description:
  6172. This high-ranking larva specializes in magic. It's covered in an oddly beautiful ultramarine exoskeleton, that resembles a precious gem. When it uses magic, an ominous crest appears across their whole exoskeleton, shining faintly in the darkness.
  6173.  
  6174. ----------------------------------------
  6175. Larva Warrior / Class: Chaos / LV: 5 (1)
  6176. Size : 3
  6177. Wits : Clever
  6178. Senses : Magic
  6179. Speech : Yes
  6180. Reaction : Hostile
  6181. ID : 15
  6182. Weakness : [Fire] [Wind]
  6183. Movement : Walk
  6184. | ACC | EVA | CNJ | RES | CHK
  6185. {Combat Stats} | 13 | 11 | 05 | 04 | 04
  6186. {Fixed Values} | 20 | 18 | 12 | 11 | 11
  6187. {Initiative} : 19 (8)
  6188. {HP} : 71
  6189. Armor : 3
  6190. Barrier : 7
  6191.  
  6192. Attack Methods
  6193.  
  6194. [Weapon Attack]: Melee Attack / 2 Sq. / 2#
  6195. - [Form: Spear] 3d6+13 physical damage. [Additional Effect]: Gain +3d6 [Damage] to the [Attack Action]. 1/Combat.
  6196.  
  6197. <<Mirror Through>>: Physical Attack / Combat Zone / Area
  6198. - Make a [Physical Attack] on the target. Targets that fail their [Reactive Check] take 1d6+25 physical damage twice.
  6199.  
  6200. <<Absorbing Exoskeleton>>: Unique / Combat Zone / 1#
  6201. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects.
  6202.  
  6203. <<High Chaos>>: Constant / User
  6204. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Axe - Hammer] [Damage].
  6205.  
  6206. Materials (2d6)
  6207. 2~9: Silver Protrusion/Strength+1: 500G (Potency: 1)
  6208. 9+: Silver Exoskeleton/HP+9: 1500G (Potency: 3)
  6209.  
  6210. Description:
  6211. This high-ranking larva has gained exceptional battle skills after evolving. It's entire body is covered in a silver exoskeleton, which is riddled with spiked, claw-like protrusions. It's exoskeleton glows red-black when it's using a special technique.
  6212.  
  6213. ----------------------------------------
  6214. Nightmare Monster / Class: Chaos / LV: 5 (1)
  6215. Size : 2
  6216. Wits : Clever
  6217. Senses : Domain
  6218. Speech : Yes
  6219. Reaction : Hostile
  6220. ID : 18
  6221. Weakness : [Fire] [Light]
  6222. Movement : Walk, Fly, Swim
  6223. | ACC | EVA | CNJ | RES | CHK
  6224. {Combat Stats} | 12 | 12 | 05 | 04 | 04
  6225. {Fixed Values} | 19 | 19 | 12 | 011 | 11
  6226. {Initiative} : 20 (9)
  6227. {HP} : 85
  6228. Armor : 5
  6229. Barrier : 5
  6230.  
  6231. Attack Methods
  6232.  
  6233. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  6234. - [Element: Toxin / Form: Spear] 2d6+20 physical damage.
  6235.  
  6236. <<Mind & Body Gouging Strike>>: Physical Attack / Engaged / 1#
  6237. - The user gains +2 {Accuracy} then inflicts [Element: Phantom / Form: Hammer] 4d6+25 physical damage, and the target [Halves] their [Armor].
  6238.  
  6239. <<It's Behind You>>: Unique / Combat Zone / 1#
  6240. - Use when the target declares a Talent. The user [Installs] up to 7 Sq. away. 1/Round.
  6241.  
  6242. <<Fear Embodied>>: Constant / User
  6243. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Ranged or Magic] [Damage].
  6244.  
  6245. Materials (2d6)
  6246. 2~9: Black Mucus/HP+3: 500G (Potency: 1)
  6247. 10+: Memory Shard/MD+2: 1000G (Potency: 2)
  6248.  
  6249. Description:
  6250. A chaotic monster created by an Aramitama, or evil sorcerer, through extreme methods. It's basic form is disturbing, but due to it's inherent abilities, it soon transforms into a grotesque, nightmarish form based on your memories, or worst imagination.
  6251.  
  6252. ----------------------------------------
  6253. Larva Chief / Class: Chaos / LV: 5 (1)
  6254. Size : 3
  6255. Wits : Clever
  6256. Senses : Domain
  6257. Speech : Yes
  6258. Reaction : Hostile
  6259. ID : 16
  6260. Weakness : [Shock] [Phantom]
  6261. Movement : Walk
  6262. | ACC | EVA | CNJ | RES | CHK
  6263. {Combat Stats} | 12 | 01 | 11 | 04 | 05
  6264. {Fixed Values} | 19 | 08 | 18 | 11 | 12
  6265. {Initiative} : 7 (4)
  6266. {HP} : 100
  6267. Armor : 4
  6268. Barrier : 2
  6269.  
  6270. Attack Methods
  6271.  
  6272. [Weapon Attack]: Magical Attack / 5 Sq. / 3# / Cancels
  6273. - [Element: Magnet / Form: Magic] 2d6+16 magical damage.
  6274.  
  6275. <<Chaos Barrier>>: Start / Combat Zone / Combat Zone
  6276. - The target [Halves] [Damage] from [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone].
  6277.  
  6278. <<Heavy Impact>>: Physical Attack / Charge 3 Sq. / 1#
  6279. - [Element: Magnet / Form: Sword] 3d6+31 physical damage.
  6280.  
  6281. <<High-Defense Magic>>: Defense / 5 Sq. / 1#
  6282. - Use on Damage Reduction. The target gains +10 [Armor].
  6283.  
  6284. <<Chaos General>>: Constant / User
  6285. - Unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] gain +10 {Initiative} and may ignore "apply [Shift: Dead] to mononoke with "x#" in their name" effects.
  6286.  
  6287. Materials (2d6)
  6288. Automatic: Purple Exoskeleton/Bestow Magnet: 1500G (Potency: 3)
  6289.  
  6290. Description:
  6291. A Leader-type Larva that transformed into this state by gaining spiritual power. This type is, by far, the most cunning. Their exoskeleton is a bright purple.
  6292.  
  6293. ----------------------------------------
  6294. Hound Of Tindalos / Class: Chaos / LV: 5 (1)
  6295. Size : 2
  6296. Wits : Normal
  6297. Senses : Domain
  6298. Speech : No
  6299. Reaction : Hostile
  6300. ID : 16
  6301. Weakness : [Fire] [Light]
  6302. Movement : Walk
  6303. | ACC | EVA | CNJ | RES | CHK
  6304. {Combat Stats} | 10 | 10 | 05 | 04 | 08
  6305. {Fixed Values} | 17 | 17 | 12 | 11 | 15
  6306. {Initiative} : 18 (8)
  6307. {HP} : 56
  6308. Armor : 5
  6309. Barrier : 5
  6310.  
  6311. Attack Methods
  6312.  
  6313. [Weapon Attack]: Melee Attack / Engaged / 1#
  6314. - [Form: Spear] 2d6+20 physical damage.
  6315.  
  6316. <<Dimension Jumping Power>>: Prep / User
  6317. - [Install] the target up to 10 Sq. away.
  6318.  
  6319. <<Impure Onslaught>>: Physical Attack / Engaged / 1#
  6320. - [Element: Toxin / Form: Spear] 2d6+10 physical damage, and the target gains [Shift: Pain].
  6321.  
  6322. <<Extra Attack I>>: Constant / User
  6323. - During the targets [Turn], gain x1 [Timing: Attack].
  6324.  
  6325. Materials (2d6)
  6326. 2~9: Black Mucus/HP+3: 500G (Potency: 1)
  6327. 10+: Long Tongue/PD+3: 1500G (Potency: 3)
  6328.  
  6329. Description:
  6330. A beast from an alien world, with no nose, or eyes. They only have a mouth from which hangs a long, blue tongue, covered with black mucus which emits a foul smell. They live in the space between time and will chase their prey to the end. When they defeat an opponent, they pierce them with their tongue and suck their spirit energy out, bringing their prey to an end.
  6331.  
  6332. ----------------------------------------
  6333. Blasphemous Beast / Class: Chaos / LV: 6 (2)
  6334. Size : 3
  6335. Wits : Low
  6336. Senses : Domain
  6337. Speech : No
  6338. Reaction : Hostile
  6339. ID : 17
  6340. Weakness : [Fire] [Cold]
  6341. Movement : Walk
  6342. | ACC | EVA | CNJ | RES | CHK
  6343. {Combat Stats} | 13 | 05 | 05 | 10 | 04
  6344. {Fixed Values} | 20 | 12 | 12 | 17 | 11
  6345. {Initiative} : 13 (6)
  6346. {HP} : 77
  6347. Armor : 5
  6348. Barrier : 3
  6349.  
  6350. Attack Methods
  6351.  
  6352. [Weapon Attack]: Melee Attack / Engaged / 1#
  6353. - [Form: Hammer] 3d6+23 physical damage.
  6354.  
  6355. <<Cursed Pseudopod>>: Physical Attack / 5 Sq. / 1#
  6356. - [Form: Hammer] 2d6+45 physical damage.
  6357.  
  6358. <<Attraction>>: Physical Attack / 5 Sq. / 1#
  6359. - [Install] the target into any square [Engaged] to the user.
  6360.  
  6361. <<Family Eater>>: End / User
  6362. - The target destroys one NPC with "x#" in the name that is [Engaged] with the user, then [Recovers] 30 {HP}.
  6363.  
  6364. Materials (2d6)
  6365. 2~9: Blue-Brown Mucus/HP+6: 1000G (Potency: 2)
  6366. 10+: Sticky Pseudopod/Speed+2: 1500G (Potency: 3)
  6367.  
  6368. Description:
  6369. A giant, slug-like mononoke made of a bluish-brown, mucus-like substance that smells bad. It's a mixed-race. It can extend a viscous pseudopod from it's torso, that it wraps around things in order to move it's body.
  6370.  
  6371. ----------------------------------------
  6372. Larva Ether / Class: Chaos / LV: 6 (2)
  6373. Size : 2
  6374. Wits : Clever
  6375. Senses : Magic
  6376. Speech : Yes
  6377. Reaction : Hostile
  6378. ID : 19
  6379. Weakness : [Shock]
  6380. Movement :
  6381. | ACC | EVA | CNJ | RES | CHK
  6382. {Combat Stats} | 05 | 10 | 13 | 05 | 04
  6383. {Fixed Values} | 12 | 17 | 20 | 12 | 11
  6384. {Initiative} : 10 (5)
  6385. {HP} : 80
  6386. Armor : 5
  6387. Barrier : 5
  6388.  
  6389. Attack Methods
  6390.  
  6391. [Weapon Attack]: Magical Attack / 10 Sq. / 2#
  6392. - [Element: Phantom / Form: Magic] 3d6+20 magical damage.
  6393.  
  6394. <<Invitation to Chaos>>: Start / Combat Zone / Combat Zone
  6395. - [Class: Chaos] mononoke gain +10 [Damage] and {Initiative}.
  6396.  
  6397. <<Mixed Chaos>>: Unique / Combat Zone / 1#
  6398. - Use when the target declares a Talent. Cancel the effect of one [Timing: Defense] talent, then one [Class: Chaos] mononoke within range [Installs] up to 3 Sq. away, and may perform x1 [Timing: Attack]. 2/Round.
  6399.  
  6400. <<Chaos Guardian>>: Constant / User
  6401. - Unless the target has [Shift: Dead], [Class: Chaos] mononoke other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone).
  6402.  
  6403. Materials (2d6)
  6404. 2~8: Scarlet Crystal/Barrier+1: 500G (Potency: 1)
  6405. 9+: Scarlet Exoskeleton/Barrier+2: 1000G (Potency: 2)
  6406.  
  6407. Description:
  6408. A subspecies of larva chief, clad in a beautiful, scarlet exoskeleton. They have the powerful ability to create special barriers that can disperse wide-range attacks. In addition, they have the troublesome ability to manipulate the mononoke of the same type.
  6409.  
  6410. ----------------------------------------
  6411. Larva Beast / Class: Chaos / LV: 6 (3)
  6412. Size : 3
  6413. Wits : Clever
  6414. Senses : Magic
  6415. Speech : Yes
  6416. Reaction : Hostile
  6417. ID : 19
  6418. Weakness : [Cold] [Shock]
  6419. Movement : Walk, Swim
  6420. | ACC | EVA | CNJ | RES | CHK
  6421. {Combat Stats} | 14 | 08 | 04 | 09 | 03
  6422. {Fixed Values} | 21 | 15 | 11 | 16 | 10
  6423. {Initiative} : 28 (11)
  6424. {HP} : 96
  6425. Armor : 5
  6426. Barrier : 5
  6427.  
  6428. Attack Methods
  6429.  
  6430. [Weapon Attack]: Melee Attack / 5 Sq. / 2#
  6431. - [Element: Toxin / Form: Spear] 3d6+20 physical damage.
  6432.  
  6433. <<Chaotic Claw>>: Physical Attack / Engaged / 1#
  6434. - The user gains +1 to the {Accuracy} check, then inflicts [Element: Wind / Form: Hammer] 2d6+30 physical damage, and the target [Halves] their [Armor].
  6435.  
  6436. <<Gaping Mouth>>: Unique / Combat Zone / 1#
  6437. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage and other effects. 1/Round.
  6438.  
  6439. <<Shaded Soul>>: Constant / User
  6440. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Magic] [Damage].
  6441.  
  6442. Materials (2d6)
  6443. 2~8: Tin-Colored Shards/PD+1: 500G (Potency: 1)
  6444. 9+: Tin-Colored Exoskeleton/Armor+2: 1000G (Potency: 2)
  6445.  
  6446. Description:
  6447. A quadrupedal, beast-shaped Larva with a lion's maw, spiked tail, and a tin-colored exoskeleton. This powerful subspecies can absorb wide-ranging attacks by inhaling them.
  6448.  
  6449. ----------------------------------------
  6450. Alien Spirit / Class: Chaos / LV: 6 (2)
  6451. Size : 3
  6452. Wits : Normal
  6453. Senses : Magic
  6454. Speech : No
  6455. Reaction : Hostile
  6456. ID : 15
  6457. Weakness : [Wind] [Light]
  6458. Movement : Walk
  6459. | ACC | EVA | CNJ | RES | CHK
  6460. {Combat Stats} | 15 | 05 | 05 | 09 | 04
  6461. {Fixed Values} | 22 | 12 | 12 | 16 | 11
  6462. {Initiative} : 8 (5)
  6463. {HP} : 96
  6464. Armor : 25
  6465. Barrier : 5
  6466.  
  6467. Attack Methods
  6468.  
  6469. [Weapon Attack]: Melee Attack / Charge 2 Sq. / Area
  6470. - [Form: Axe] 4d6+22 physical damage.
  6471.  
  6472. <<Invisibility>>: Start / User
  6473. - the target gains [Shift: Hidden / Result: 20]
  6474.  
  6475. <<Blood-Sucking Spirit Fangs>>: Physical Attack / Charge 2 Sq. / 1#
  6476. - Make a [Special Attack] with [Form: Spear] 2d6+30 physical damage. Targets that fail their [Reactive Check] lose one [Spirit Dice] or [Overflow].
  6477.  
  6478. <<Alien Body>>: Constant / User
  6479. - The target [Halves] [Form: Ranged] [Damage].
  6480.  
  6481. Materials (2d6)
  6482. 2~9: Star Shard/Barrier+1: 500G (Potency: 1)
  6483. 10+: Tentacle Remains/HP+9: 15500G (Potency: 3)
  6484.  
  6485. Description:
  6486. An evil monster from an alien world. It absorbs the essence of others in order to feed on their spiritual energy. It resembles a giant sea anemone, with claws and fangs on the tips of it's tentacles, and can become invisible by precise control if it's spirit energy.
  6487.  
  6488. ----------------------------------------
  6489. Formless Bastard / Class: Chaos / LV: 7 (2)
  6490. Size : 4
  6491. Wits : Normal
  6492. Senses : Magic
  6493. Speech : No
  6494. Reaction : Hostile
  6495. ID : 16
  6496. Weakness : [Fire]
  6497. Movement : Walk
  6498. | ACC | EVA | CNJ | RES | CHK
  6499. {Combat Stats} | 17 | 05 | 11 | 04 | 04
  6500. {Fixed Values} | 24 | 12 | 18 | 11 | 11
  6501. {Initiative} : 17 (8)
  6502. {HP} : 103
  6503. Armor : 20
  6504. Barrier : 10
  6505.  
  6506. Attack Methods
  6507.  
  6508. [Weapon Attack]: Melee Attack / 5 Sq. / 1#
  6509. - [Form: Axe] 4d6+00 24 damage.
  6510.  
  6511. <<Varying Form>>: Start / User
  6512. - The target gains effect 1 or 2.
  6513. 1. [Halved] [Form: Ranged] [Damage].
  6514. 2. The target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 30]).
  6515.  
  6516. <<Swallow Whole>>: Physical Attack / Engaged / 1#
  6517. - [Form: Axe] 2d6+20 physical damage. If the target fails their [Reactive Check], it cannot be moved or installed (including forced movement) by a Talent or [Combat Move] until the user performs [Move Action] or moves via a Talent. 1/Round.
  6518.  
  6519. <<Intangible Body>>: Constant / User
  6520. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
  6521.  
  6522. Materials (2d6)
  6523. Automatic: Onyx Idol/Strength+2: 1000G (Potency: 2)
  6524.  
  6525. Description:
  6526. A lower deity born of an evil god. It's tar-like, coal-black body has a consistency similar to smoke, and moves by dragging itself along with tentacles and pseudopods. It can open up a huge mouth on it's body with which to swallow it's enemies.
  6527.  
  6528. ----------------------------------------
  6529. That Which Brings Fire / Class: Chaos / LV: 7 (2)
  6530. Size : 3
  6531. Wits : Normal
  6532. Senses : Magic
  6533. Speech : No
  6534. Reaction : Hostile
  6535. ID : 17
  6536. Weakness : [Cold]
  6537. Movement : Walk, Fly
  6538. | ACC | EVA | CNJ | RES | CHK
  6539. {Combat Stats} | 09 | 06 | 16 | 06 | 04
  6540. {Fixed Values} | 16 | 13 | 23 | 13 | 11
  6541. {Initiative} : 21 (9)
  6542. {HP} : 118
  6543. Armor : 5
  6544. Barrier : 15
  6545.  
  6546. Attack Methods
  6547.  
  6548. [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
  6549. - [Elemen: Fire / Form: Magic] 3d6+23 magical damage.
  6550.  
  6551. <<Spirit Flame>>: Start / User
  6552. - The target may perform [Magical Attacks] after a [Combat Move]. Additionally, when receiving [Damage] bestowed with an [Element], gain +15 [Armor].
  6553.  
  6554. <<Soul-Scorching Flame>>: Magical Attack / Engaged / 1# / Cancels
  6555. - [Element: Fire / Form: Magic] 2d6+23 magical damage. Targets that fail their {Resist} check lose one [Spirit Dice].
  6556.  
  6557. <<Spirit Presence>>: Constant / User
  6558. - During the targets [Turn], gain x1 [Timing: Attack]. Additioanlly, the target [Halves] [Damage] that is not bestowed with [Element: Cold or Magnet].
  6559.  
  6560. Materials (2d6)
  6561. 2~9: None
  6562. 10+: Flaming Shell/Bestow Fire: 1500G (Potency: 3)
  6563.  
  6564. Description:
  6565. This divinity reigns from an alien world, and serves an evil god that is said to reign on the star, Fomalhaut. It looks like a giant crustacean, covered in flames created by spiritual power. When summoned, it seeks to devour the souls and energy of others.
  6566.  
  6567. ----------------------------------------
  6568. Silhouette / Class: Chaos / LV: 8 (2)
  6569. Size : 2
  6570. Wits : Clever
  6571. Senses : Magic
  6572. Speech : Yes
  6573. Reaction : Hostile
  6574. ID : 17
  6575. Weakness : [Shock] [Light]
  6576. Movement : Walk
  6577. | ACC | EVA | CNJ | RES | CHK
  6578. {Combat Stats} | 13 | 07 | 12 | 07 | 06
  6579. {Fixed Values} | 20 | 14 | 19 | 14 | 13
  6580. {Initiative} : 17 (8)
  6581. {HP} : 79
  6582. Armor : 5
  6583. Barrier : 5
  6584.  
  6585. Attack Methods
  6586.  
  6587. [Weapon Attack]: Physical Attack / Engaged / 1#
  6588. - [Form: Sword] 2d6+21 physical damage.
  6589.  
  6590. <<Mirror Attack>>: Physical Attack / Combat Zone / Area
  6591. - Make a [Physical Attack] on the target. Targets that fail their [Reactive Check] receive [Form: Sword] 1d6+21 physical damage twice.
  6592.  
  6593. <<Magnetic Blade>>: Magical Attack / 7 Sq. / 2# / Cancels
  6594. - [Element: Magnet / Form: Magic] 2d6+30 magical damage.
  6595.  
  6596. <<Double Body>>: Unique / User
  6597. - Use on Damage Reduction. [Range: Combat Zone / Target: 1#] takes an amount of [Damage] equal to the user. 1/Combat.
  6598.  
  6599. Materials (2d6)
  6600. 2~9: Dark Crystal/Resist+1: 1000G (Potency: 1)
  6601. 10+: Mirage Mirror/Bestow Phantom: 1500G (Potency: 3)
  6602.  
  6603. Description:
  6604. Fear, despair, anger and sadness, typically hidden in the deep psyche, have gained physical form under the influence of shards. They copy not only the form of a person, but any memory related to them, and try to destroy the other party so they can replace it. Their true identity is the nausea born of negative emotions.
  6605.  
  6606. ----------------------------------------
  6607. Evil Guru / Class: Chaos / LV: 8 (2)
  6608. Size : 2
  6609. Wits : Clever
  6610. Senses : Domain
  6611. Speech : Yes
  6612. Reaction : Hostile
  6613. ID : 23
  6614. Weakness : [Light]
  6615. Movement : Walk, Fly
  6616. | ACC | EVA | CNJ | RES | CHK
  6617. {Combat Stats} | 05 | 05 | 14 | 15 | 04
  6618. {Fixed Values} | 12 | 12 | 21 | 22 | 11
  6619. {Initiative} : 24 (10)
  6620. {HP} : 89
  6621. Armor : 5
  6622. Barrier : 5
  6623.  
  6624. Attack Methods
  6625.  
  6626. [Weapon Attack]: Magical Attack / Combat Zone / 3#
  6627. - [Element: Phantom / Form: Magic] 3d6+30 magical damage.
  6628.  
  6629. <<Invitation to Chaos>>: Start / Combat Zone / Combat Zone
  6630. - [Class: Chaos] mononoke gain +10 [Damage] and {Initiative}.
  6631.  
  6632. <<Chaos Agent>>: Defense / Combat Zone / 1#
  6633. - Use on Damage Reduction. One [Class: Chaos] mononoke specified by the user received the [Damage] and other effects instead of the target (Treat as though {Resist} check had failed. The target may refuse this effect).
  6634.  
  6635. <<Reinforcement>>: Unique / Combat Zone / 1#
  6636. - Use on Damage Calculation. One [Class: Chaos] mononoke other than the user gains +[1d6x10] [Damage] against [Target: 1#]. 2/Round.
  6637.  
  6638. <<Obstruction Filling>>: Unique / Combat Zone / 1#
  6639. - Use at Any Time. One [Class: Chaos] mononoke other than the user may use a talent with an x# per round restriction one additional time this round. 2/Round.
  6640.  
  6641. Materials (2d6)
  6642. Automatic: Otherworld Ritual Book/MD+2: 1000G (Potency: 2)
  6643.  
  6644. Description:
  6645. This 'Guru' is a member of one of many false god cults. As a result of his devotion to worship, he evolved into a chaos-type mononoke. They take the form of a priest, dressed in ominous clothes.
  6646.  
  6647. ----------------------------------------
  6648. Lurker in the Deep / Class: Chaos / LV: 8 (2)
  6649. Size : 5
  6650. Wits : Clever
  6651. Senses : Area
  6652. Speech : No
  6653. Reaction : Hostile
  6654. ID : 19
  6655. Weakness : [Fire] [Light]
  6656. Movement : Walk, Swim
  6657. | ACC | EVA | CNJ | RES | CHK
  6658. {Combat Stats} | 13 | 03 | 05 | 12 | 05
  6659. {Fixed Values} | 20 | 10 | 12 | 19 | 12
  6660. {Initiative} : 22 (9)
  6661. {HP} : 109
  6662. Armor : 11
  6663. Barrier : 8
  6664.  
  6665. Attack Methods
  6666.  
  6667. [Weapon Attack]: Melee Attack / Engaged / 1#
  6668. - [Form: Spear] 6d6+29 physical damage. [Additional Effect]: Gain +4# to the [Range] of the [Attack Action].
  6669.  
  6670. <<Poisonous Attack>> Physical Attack / Engaged / 1#
  6671. - [Form: Spear] 3d6+39 physical damage. Targets that take at least 1 point of this damage gain [Shift: Poison]
  6672.  
  6673. <<Instant Change>>: Defense / User
  6674. - Use on Damage Reduction. The target gains +10 [Armor].
  6675.  
  6676. <<Extraterrestrial Life>>: Constant / User
  6677. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may change any [Attack Action] to [Special Attack / Range: 4 Sq / Target: 1#].
  6678.  
  6679. Materials (2d6)
  6680. 2~9: Slimy Spines/Will+2: 1000G (Potency: 2)
  6681. 10+: Meteorite Fragment/Armor+3: 1500G (Potency: 3)
  6682.  
  6683. Description:
  6684. This strange mononoke resembles a huge slug, covered in a myriad of thorns and tentacles. It has the ability to take control of human bodies and souls by with the power of it's psychic interference ability, by stabbing them with it's thorns and injecting them with it's fluids. It is rumored that it is an extraterrestrial life form, based on the fact that it was discovered in the place where the meteorite fell.
  6685.  
  6686. ----------------------------------------
  6687. Demon Silhouette / Class: Chaos / LV: 9 (2)
  6688. Size : 3
  6689. Wits : Clever
  6690. Senses : Domain
  6691. Speech : Yes
  6692. Reaction : Hostile
  6693. ID : 27
  6694. Weakness : [Light]
  6695. Movement : Walk, Fly, Swim
  6696. | ACC | EVA | CNJ | RES | CHK
  6697. {Combat Stats} | 05 | 05 | 14 | 17 | 04
  6698. {Fixed Values} | 12 | 12 | 21 | 24 | 11
  6699. {Initiative} : 18 (8)
  6700. {HP} : 110
  6701. Armor : 20
  6702. Barrier : 5
  6703.  
  6704. Attack Methods
  6705.  
  6706. [Weapon Attack]: Magical Attack / Combat Zone / 3#
  6707. - [Element: Shock / Form: Magic] 3d6+30 magical damage.
  6708.  
  6709. <<Overwhelming Shadow>>: Start / Combat Zone / Combat Zone / No Reactive Check
  6710. - The target reduces [Recovery] effects by -20 (to a minimum of 0).
  6711.  
  6712. <<Fateful Answer>> Unique / User
  6713. - Use on Damage Reduction. The target deals received [Damage] to [Range: Combat Zone / Target: 1#]. 1/Round.
  6714.  
  6715. <<Drinking Shadow>>: Unique / Combat Zone / 1#
  6716. - Use when the target declares a Talent. Cancel the effect of one [Timing: Start or Unique] talent used by the target. 1/Round.
  6717.  
  6718. <<Evil God Spirit>>: Unique / Combat Zone / 1#
  6719. - Use when the target declares a Talent. One [Class: Chaos] Mononoke who is [Ready] takes their turn immediately, ignoring {Initiative}.
  6720.  
  6721. Materials (2d6)
  6722. 2~9: Dark Crystal/Resist+1: 1000G (Potency: 2)
  6723. 10~: Evil Gift/Barrier+3: 1500G (Potency: 3)
  6724.  
  6725. Description:
  6726. This spirit was created by another chaos type. They appear in humanoid shape, formed from a smoky, pitch-black material, and have the power to possess others. Men being controlled by this shadow try to get into positions of power, and lead the world to ruin.
  6727.  
  6728. ----------------------------------------
  6729. Dark Young / Class: Chaos / LV: 9 (2)
  6730. Size : 4
  6731. Wits : Low
  6732. Senses : Domain
  6733. Speech : Yes
  6734. Reaction : Hostile
  6735. ID : 20
  6736. Weakness : [Cold] [Phantom]
  6737. Movement : Walk
  6738. | ACC | EVA | CNJ | RES | CHK
  6739. {Combat Stats} | 18 | 05 | 11 | 05 | 06
  6740. {Fixed Values} | 25 | 12 | 18 | 12 | 13
  6741. {Initiative} : 21 (9)
  6742. {HP} : 140
  6743. Armor : 20
  6744. Barrier : 5
  6745.  
  6746. Attack Methods
  6747.  
  6748. [Weapon Attack]: Melee Attack / 4 Sq. / 1#
  6749. - [Form: Hammer] 5d6+22 physical damage.
  6750.  
  6751. <<Abominable Tentacles>>: Physical Attack / 2 Sq. / Area
  6752. - The user gains +2 to the {Accuracy} check, then inflicts [Form: Spear] 3d6+21 physical damage. Targets who fail their [Reactive Check] lose 1 [Spirit Dice or Overflow]. 1/Round.
  6753.  
  6754. <<Absorbing Exoskeleton>>: Unique / Combat Zone / 1#
  6755. - Use on Damage Reduction. Change the [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
  6756.  
  6757. <<Alien Body>>: Constant / User
  6758. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Element: -Fire - Shock - Wind - Toxin].
  6759.  
  6760. Materials (2d6)
  6761. Automatic: Black Tentacles/Armor+2: 1000G (Potency: 2)
  6762.  
  6763. Description:
  6764. This mononoke was unable to contain the spiritual power given to it by Kuroyagi-Hime, and transformed into a half-evil divinity. It's reminiscent of an elephant, but has countless tentacles in place of a head.
  6765.  
  6766. ----------------------------------------
  6767. Larva Knight / Class: Chaos / LV: 10 (2)
  6768. Size : 3
  6769. Wits : Clever
  6770. Senses : Magic
  6771. Speech : Yes
  6772. Reaction : Hostile
  6773. ID : 21
  6774. Weakness : [Shock]
  6775. Movement : Walk
  6776. | ACC | EVA | CNJ | RES | CHK
  6777. {Combat Stats} | 16 | 16 | 05 | 05 | 04
  6778. {Fixed Values} | 23 | 23 | 12 | 12 | 11
  6779. {Initiative} : 22 (9)
  6780. {HP} : 130
  6781. Armor : 20
  6782. Barrier : 20
  6783.  
  6784. Attack Methods
  6785.  
  6786. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  6787. - [Element: Wind / Form: Spear] 3d6+30 physical damage.
  6788.  
  6789. <<Magic Knight Command>>: Start / Combat Zone / Combat Zone
  6790. - [Class: Chaos] Mononoke gain +15 [Damage] and {Initiative}.
  6791.  
  6792. <<Corroding Sword>>: Physical Attack / 10 Sq. / 2#
  6793. - [Element: Magnet / Form: Sword] 6d6+45 physical damage. If the target is a [Mononoke], gain an additional +[2d6x10] [Damage].
  6794.  
  6795. <<Mirror Guard>>: Defense / 10 Sq. / 1#
  6796. - Use on Damage Reduction. The user receives the damage and other effects in place of the target (Treat as though {Resist} check had failed). Afterwards, the GM rolls 1d6, and on a roll of 1~4, the user performs x1 [Timing: Attack].
  6797.  
  6798. <<Chaos Hero>>: Constant / User
  6799. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
  6800.  
  6801. Materials (2d6)
  6802. Automatic: Black-Red Exoskeleton/Armor+2: 1000G (Potency: 2)
  6803.  
  6804. Description:
  6805. A high-ranking larva with a distinct red-black exoskeleton. This troublesome existence stands taller than most other larva, and defends the army of chaos by making full use of it's tough exoskeleton and chaos energy.
  6806.  
  6807. ----------------------------------------
  6808. Servant of Evil / Class: Chaos / LV: 10 (2)
  6809. Size : 3
  6810. Wits : High
  6811. Senses : Heat
  6812. Speech : Yes
  6813. Reaction : Hostile
  6814. ID : 22
  6815. Weakness : [Light]
  6816. Movement : Walk, Fly
  6817. | ACC | EVA | CNJ | RES | CHK
  6818. {Combat Stats} | 09 | 10 | 19 | 09 | 05
  6819. {Fixed Values} | 16 | 17 | 26 | 16 | 12
  6820. {Initiative} : 26 (11)
  6821. {HP} : 152
  6822. Armor : 10
  6823. Barrier : 10
  6824.  
  6825. Attack Methods
  6826.  
  6827. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Halves
  6828. - [Element: Magnet / Form: Magic] 3d6+35 magical damage.
  6829.  
  6830. <<Space-Time Distortion>>: Unique / Combat Zone / 1#
  6831. - Use While Active. Change a [Target: 2#+] [Attack Action] (Including [Area - Combat Zone]) to [Target: 1#], and 1 mononoke chosen by the user becomes the [Target] (the target may not make a [Reactive Check]).
  6832.  
  6833. <<Magical Instrument Tone>>: Unique / Combat Zone / Combat Zone
  6834. - The target [Removes] a [Positive Shift].
  6835.  
  6836. <<Distant Star Body>>: Constant / User
  6837. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] that is not bestowed with an [Element].
  6838.  
  6839. Materials (2d6)
  6840. Automatic: Chaos Magical Instrument/MD+3: 1500G (Potency: 3)
  6841.  
  6842. Description:
  6843. This evil divinity is destined to serve the avatar of ruin. They themselves are high-ranking gods, and their spiritual power is extreme. Their appearance varies, but they all have a terrible appearance, reminiscent of amphibians or deep sea lifeforms.
  6844.  
  6845. ================================================================================
  6846. * Chaos Mononoke Lvl 11-20 [XXXF-8B]
  6847. ================================================================================
  6848. Larva Alternative / Class: Chaos / LV: 11 (3)
  6849. Size : 2
  6850. Wits : Clever
  6851. Senses : Domain
  6852. Speech : Yes
  6853. Reaction : Hostile
  6854. ID : 21
  6855. Weakness : [Wind]
  6856. Movement : Walk
  6857. | ACC | EVA | CNJ | RES | CHK
  6858. {Combat Stats} | 17 | 16 | 15 | 02 | 04
  6859. {Fixed Values} | 24 | 23 | 22 | 09 | 11
  6860. {Initiative} : 30 (12)
  6861. {HP} : 135
  6862. Armor : 10
  6863. Barrier : 10
  6864.  
  6865. Attack Methods
  6866.  
  6867. [Weapon Attack]: Magical Attack / Combat Zone / 4# / Cancels
  6868. - [Element: Phantom Form: Magic] 3d6+30 magical damage.
  6869.  
  6870. <<Increasing Chaos>>: Start / Combat Zone / Combat Zone
  6871. - [Class: Chaos] mononoke other than the user [Recover] 20 HP, and gain +20 [Damage] and {Initiative} until [Timing: End].
  6872.  
  6873. <<Mirror Break>>: Physical Attack / Combat Zone / 3#
  6874. - The user gains +2 to the {Accuracy} check, then inflicts [Element: Magnet / Form: Axe] 7d6+70 physical damage, and the target [Halves] their [Armor].
  6875.  
  6876. <<Surgical Conversion>>: Unique / Combat Zone / 1#
  6877. - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] talent used by the target, then one [Class: Chaos] mononoke specified by the user [Recovers] 20 {HP}.
  6878.  
  6879. <<Mutant>>: Constant / User
  6880. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Ranged or Magic] [Damage].
  6881.  
  6882. Materials (2d6)
  6883. Automatic: Crystal Exoskeleton/Accuracy+1: 1000G (Potency: 2)
  6884.  
  6885. Description:
  6886. This Larva has evolved to the point of becoming a god. It belongs to a different lineage than conventional larva. It looks like a demon, with an exoskeleton made of crystal. They have tremendous spiritual power.
  6887.  
  6888. ----------------------------------------
  6889. Oni Hitokuchi / Class: Chaos / LV: 12 (3)
  6890. Size : 3
  6891. Wits : Clever
  6892. Senses : Domain
  6893. Speech : Yes
  6894. Reaction : Hostile
  6895. ID : 22
  6896. Weakness : [Shock]
  6897. Movement : Fly
  6898. | ACC | EVA | CNJ | RES | CHK
  6899. {Combat Stats} | 19 | 19 | 06 | 08 | 04
  6900. {Fixed Values} | 26 | 26 | 13 | 15 | 11
  6901. {Initiative} : 36 (14)
  6902. {HP} : 124
  6903. Armor : 10
  6904. Barrier : 10
  6905.  
  6906. Attack Methods
  6907.  
  6908. [Weapon Attack]: Melee Attack / Charge 2 Sq. / Area
  6909. - [Element: Wind / Form: Axe] 3d6+40 physical damage.
  6910.  
  6911. <<Space Eater>>: Physical Attack / Combat Zone / 2#
  6912. - [Element: Magnet / Form: Sword] 5d6+80 physical damage. If the target is a mononoke, gain an additional +[2d6x10] [Damage].
  6913.  
  6914. <<Extradimensional Demon>>: Unique / Combat Zone / 1#
  6915. - Use when the target declares a Talent. One [Class: Chaos] mononoke who is [Ready] may take their [Turn] immediately, ignoring {Initiative}. 2/Round.
  6916.  
  6917. <<Obstruction Filling>>: Unique / Combat Zone / 1#
  6918. - Use at Any Time. One [Class: Chaos] mononoke other than the user that has a Talent with an "x# per round" limit may use that talent one additional time per round. 2/Round.
  6919.  
  6920. <<Variant Species>>: Constant / User
  6921. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Ranged or Magic] [Damage].
  6922.  
  6923. Materials (2d6)
  6924. Automatic: Red Lips/Strength+2: 1000G (Potency: 2)
  6925.  
  6926. Description:
  6927. Darkness itself, which transformed into a mononoke after coming into contact with a shard. This mutant existence looks like a huge mouth floating in the dark, filled with countless razor-sharp teeth.
  6928.  
  6929. ----------------------------------------
  6930. Baphomet / Class: Chaos / LV: 13 (1)
  6931. Size : 2
  6932. Wits : Clever
  6933. Senses : Magic
  6934. Speech : Yes
  6935. Reaction : Mercurial
  6936. ID : 23
  6937. Weakness : [Light]
  6938. Movement : Walk, Fly
  6939. | ACC | EVA | CNJ | RES | CHK
  6940. {Combat Stats} | 03 | 02 | 18 | 17 | 04
  6941. {Fixed Values} | 10 | 09 | 25 | 24 | 11
  6942. {Initiative} : 24 (10)
  6943. {HP} : 125
  6944. Armor : 8
  6945. Barrier : 9
  6946.  
  6947. Attack Methods
  6948.  
  6949. [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
  6950. - [Form: Magic] 2d6+40 magical damage.
  6951.  
  6952. <<Hellfire Curse>>: Magical Attack / Combat Zone / Area / Cancels
  6953. - [Element: Fire / Form: Magic] 2d6+55 magical damage. 1/Round.
  6954.  
  6955. <<Sacrificial Lamb>>: Unique / Combat Zone / 1#
  6956. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], abnd the user receives the [Damage] and other effects. 1/Round.
  6957.  
  6958. <<Cycle of Misfortune>>: Unique / User
  6959. - Use on Damage Reduction. The target deals received [Magical Damage] to [Range: Combat Zone / Target: 1#]. 1/Round.
  6960.  
  6961. <<Cursed Existence>>: Constant / User
  6962. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target may make a {Resist} check in place of an {Evade} check once per round.
  6963.  
  6964. Materials (2d6)
  6965. 2~11: Black Goat Horn/MD+3: 1500G (Potency: 3)
  6966. 12~: Red Cross Vest/Null Pain: 4000G (Potency: 5)
  6967.  
  6968. Description:
  6969. This mononoke is the manifestation of a pagan god, described by the <Church>. It has the head of a black mountain sheep, raven's wings, and an androgynous body. It's said that it lures man into corruption and decadence through sabbath.
  6970.  
  6971. ----------------------------------------
  6972. Larva Berserker / Class: Chaos / LV: 13 (3)
  6973. Size : 3
  6974. Wits : Clever
  6975. Senses : Domain
  6976. Speech : No
  6977. Reaction : Hostile
  6978. ID : 25
  6979. Weakness : [Shock] [Wind]
  6980. Movement : Walk
  6981. | ACC | EVA | CNJ | RES | CHK
  6982. {Combat Stats} | 19 | 09 | 00 | 00 | 00
  6983. {Fixed Values} | 26 | 16 | 09 | 22 | 11
  6984. {Initiative} : 22 (9)
  6985. {HP} : 130
  6986. Armor : 20
  6987. Barrier : 20
  6988.  
  6989. Attack Methods
  6990.  
  6991. [Weapon Attack]: Melee Attack / Charge 4 Sq. / Area
  6992. - [Element: Magnet / Form: Hammer] 4d6+40 physical damage.
  6993.  
  6994. <<Frenzy Roar>>: Start / User
  6995. - The target gains +10 [Damage] and {Initiative}.
  6996.  
  6997. <<Exoskeleton Warhammer>>: Physical Attack / Charge 4 Sq. / 2#
  6998. - [Element: Shock / Form: Hammer] 6d6+80 physical damage. Targets cannot apply "reduce damage by x" effects during [Damage Reduction].
  6999.  
  7000. <<Impact Protection>>: Defense / 7 Sq. / 1#
  7001. - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
  7002.  
  7003. <<Demon Warrior Onslaught>>: Unique / User
  7004. - Use on Damage Calculation or Damage Reduction. The target performs x1 [Timing: Attack]. 2/Round.
  7005.  
  7006. <<Living Exoskeleton>>: Constant / User
  7007. - The target [Recovers] 20 {HP} during [Damage Reduction].
  7008.  
  7009. Materials (2d6)
  7010. Automatic: Bronze Exoskeleton/Accuracy+1: 1000G (Potency: 2)
  7011.  
  7012. Description:
  7013. A massive larva with a copper and red exoskeleton, with two arms that resemble tree trunks. This incarnation of destruction has lost its reason.
  7014.  
  7015. ----------------------------------------
  7016. Fallen Goddess / Class: Chaos / LV: 14 (3)
  7017. Size : 2
  7018. Wits : Clever
  7019. Senses : Domain
  7020. Speech : Yes
  7021. Reaction : Hostile
  7022. ID : 25
  7023. Weakness : [Toxin]
  7024. Movement : Walk, Fly
  7025. | ACC | EVA | CNJ | RES | CHK
  7026. {Combat Stats} | 07 | 06 | 21 | 21 | 05
  7027. {Fixed Values} | 14 | 13 | 28 | 28 | 12
  7028. {Initiative} : 35 (14)
  7029. {HP} : 141
  7030. Armor : 20
  7031. Barrier : 10
  7032.  
  7033. Attack Methods
  7034.  
  7035. [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
  7036. - [Element: Toxin / Form: Magic] 4d6+40 magical damage.
  7037.  
  7038. <<Life Barrier>>: Start / Combat Zone / 2#
  7039. - The user and another non-boss [Type: Chaos] mononoke gain +10 to [Initiative] and +100 to their current and maximum [HP] values. 1/Combat.
  7040.  
  7041. <<Corruption Barrier>>: Start / Combat Zone / Combat Zone / No Reactive check
  7042. - The target reduces [Recovery] effects by 20 (to a minimum of 0). 1/Combat.
  7043.  
  7044. <<World-Ending Magic>>: Magical Attack / Combat Zone / 3# / Cancels
  7045. - [Element: Phantom / Form: Magic] 6d6+60 magical damage.
  7046.  
  7047. <<Ruins of a Magical Girl>>: Constant / User
  7048. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may make [Magical Attacks] after a [Combat Move], and always has [Remove: Paralysis].
  7049.  
  7050. Materials (2d6)
  7051. Automatic: Corrupted Holy Staff/Halve Toxin: 2000G (Potency: 4)
  7052.  
  7053. Description:
  7054. A goddess who doesn't save people, but rather uses her spiritual power to corrupt them. She looks like a bewitchingly beautiful girl in a jet black dress, with silver jewelry.
  7055.  
  7056. ----------------------------------------
  7057. Larva Last / Class: Chaos / LV: 14 (3)
  7058. Size : 2
  7059. Wits : Clever
  7060. Senses : Domain
  7061. Speech : Yes
  7062. Reaction : Hostile
  7063. ID : 23
  7064. Weakness : [Phantom]
  7065. Movement : Walk, Fly
  7066. | ACC | EVA | CNJ | RES | CHK
  7067. {Combat Stats} | 20 | 20 | 15 | 03 | 02
  7068. {Fixed Values} | 27 | 27 | 22 | 10 | 09
  7069. {Initiative} : 34 (13)
  7070. {HP} : 170
  7071. Armor : 30
  7072. Barrier : 30
  7073.  
  7074. Attack Methods
  7075.  
  7076. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  7077. - [Element: Cold / Form: Spear] 4d6+40 physical damage.
  7078.  
  7079. <<Chaos Demon Bullet>>: Physical Attack / Combat Zone / 2#
  7080. - [Element: Magnet / Form: Axe] 6d6+90 physical damage, and the target cannot apply "reduce damage by X" effects during [Damage Reduction].
  7081.  
  7082. <<Spirit Break>>: Magical Attack / Combat Zone / Area / Cancels
  7083. - [Element: Toxin / Form: Magic] 6d6+90 magical damage, and the target cannot apply "reduce damage by X" effects during [Damage Reduction].
  7084.  
  7085. <<Subspace Defense>>: Defense / 10 Sq. / 1#
  7086. - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
  7087.  
  7088. <<Demon Warrior Onslaught>>: Unique / User
  7089. - Use on Damage Calculation or Damage Reduction. The target performs x1 [Timing: Attack]. 2/Round.
  7090.  
  7091. Materials (2d6)
  7092. Automatic: Golden Exoskeleton/HP+6: 1000G (Potency: 2)
  7093.  
  7094. Description:
  7095. The ultimate incarnation of larva. Their exoskeletons are gold. They use their excellent spiritual power and leadership skills to hunt down godhunters.
  7096.  
  7097. ----------------------------------------
  7098. Dark Hero / Class: Chaos / LV: 15 (3)
  7099. Size : 2
  7100. Wits : Clever
  7101. Senses : Domain
  7102. Speech : Yes
  7103. Reaction : Hostile
  7104. ID : 30
  7105. Weakness : [Toxin]
  7106. Movement : Walk, Fly
  7107. | ACC | EVA | CNJ | RES | CHK
  7108. {Combat Stats} | 22 | 21 | 13 | 04 | 05
  7109. {Fixed Values} | 29 | 28 | 20 | 11 | 12
  7110. {Initiative} : 26 (11)
  7111. {HP} : 198
  7112. Armor : 20
  7113. Barrier : 20
  7114.  
  7115. Attack Methods
  7116.  
  7117. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  7118. - [Element: Wind / Form: Axe] 4d6+40 physical damage.
  7119.  
  7120. <<A Hero's Flash>>: Physical Attack / 10 Sq. / 2#
  7121. The user gains +2 to the {Accuracy} check then inflicts [Element: Light / Form: Sword] 6d6+90 physical damage, and the target [Halves] their [Armor].
  7122.  
  7123. <<Super Acceleration Spell>>: Unique / Combat Zone / 1#
  7124. - Use when the target declares a Talent. [Class: Chaps] mononoke who is [Ready] takes their turn immediately, regardless of {Initiative}. 2/Round.
  7125.  
  7126. <<Magical Incinceration>>: Unique / Combat Zone / 1#
  7127. - Use when the target declares a [Magical Attack]. [Halve] the [Damage] or [Recovery] calculated by the target. 2/Round.
  7128.  
  7129. <<Guidance>>: Constant / User
  7130. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Ranged or Magic] [Damage].
  7131.  
  7132. Materials (2d6)
  7133. Automatic: Hero's Helm/Null Darkness: 2000G (Potency: 4)
  7134.  
  7135. Description:
  7136. A hero who saved another world. For some reason, they have fallen into despair.
  7137.  
  7138. ----------------------------------------
  7139. Abhoth / Class: Chaos / LV: 15 (3)
  7140. Size : 4
  7141. Wits : Clever
  7142. Senses : Domain
  7143. Speech : No
  7144. Reaction : Mercurial
  7145. ID : 35
  7146. Weakness : [Phantom]
  7147. Movement : Walk, Swim
  7148. | ACC | EVA | CNJ | RES | CHK
  7149. {Combat Stats} | 24 | 01 | 21 | 18 | 01
  7150. {Fixed Values} | 31 | 08 | 28 | 25 | 08
  7151. {Initiative} : 25 (10)
  7152. {HP} : 230
  7153. Armor : 20
  7154. Barrier : 20
  7155.  
  7156. Attack Methods
  7157.  
  7158. [Weapon Attack]: Melee Attack / Combat Zone / 4#
  7159. - [Element: Toxin / Form: Axe] 7d6+70 physical damage.
  7160.  
  7161. <<Chaos Tentacle>>: Magical Attack / 10 Sq. / 3#
  7162. - [Element: Toxin / Form: Magic] 6d6+90 magical damage. Targets who perform [Damage Reduction] are [Installed] up to 10 Sq. away.
  7163.  
  7164. <<Grey Mass>>: Defense / User
  7165. - Use on Damage reduction. The target [Recovers] 20 {HP}.
  7166.  
  7167. <<Overflowing Chaos>>: Unique / Combat Zone / 1#
  7168. -Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 2/Round.
  7169.  
  7170. <<Impure Source>>: Unique / User
  7171. - Use after Damage Calculation or Damage Reduction. The target [Recovers] 10 {HP} then performs x1 [Timing: Attack]. 1/Round.
  7172.  
  7173. <<Foaming Pollution>>: Unique / Engaged / Area
  7174. - Use at Any Time. The target loses [1d6x5] [HP] and 1d3 [Overflow]. 2/Round.
  7175.  
  7176. Materials (2d6)
  7177. Automatic: Source Fragment/HP+12: 2000G (Potency: 4)
  7178.  
  7179. Description:
  7180. An Outer God that has created chaos across this world.
  7181.  
  7182. ----------------------------------------
  7183. Chaugnar Faugn / Class: Chaos / LV: 16 (4)
  7184. Size : 2
  7185. Wits : Clever
  7186. Senses : Domain
  7187. Speech : Yes
  7188. Reaction : Hostile
  7189. ID : 30
  7190. Weakness : [Wind]
  7191. Movement : Walk
  7192. | ACC | EVA | CNJ | RES | CHK
  7193. {Combat Stats} | 27 | 05 | 27 | 04 | 04
  7194. {Fixed Values} | 34 | 12 | 034 | 11 | 11
  7195. {Initiative} : 34 (13)
  7196. {HP} : 260
  7197. Armor : 10
  7198. Barrier : 10
  7199.  
  7200. Attack Methods
  7201.  
  7202. [Weapon Attack]: Melee Attack / 7 Sq. / 2#
  7203. - [Element: Magnet / Form: Spear] 5d6+50 physical damage.
  7204.  
  7205. <<Existance Restructuring>>: Start / Combat Zone / 1#
  7206. - [Class: Chaos] mononoke other than the user gains +150 {HP} and {Maximum HP} until the end of combat. 1/Combat.
  7207.  
  7208. <<Repulsive Absorption>>: Physical Attack / 1-0 Sq. / 1#
  7209. - [Element: Phantom / Form: Spear] 6d6+120 physical damage. When the target fails their [Reactive Check], the user [Recovers] [1d6x5] {HP}.
  7210.  
  7211. <<Psychic Wave>>: Magical Attack / Combat Zone / Area / Cancels
  7212. - [Element: Phantom / Form: Magic] 6d6+90 magical damage. 1/Round.
  7213.  
  7214. <<Stone God Mutation>>: Defense / User
  7215. - Use on Damage Reduction. The target gains +40 [Armor] and [Barrier].
  7216.  
  7217. <<Horror From The Hills>>: Unique / User
  7218. - Use after Damage Calculation or Damage Reduction. The [Recovers] 10 {HP}, then performs x1 [Timing: Attack]. 2/Round.
  7219.  
  7220. Materials (2d6)
  7221. Automatic: Elephant God Leather/Barrier+4: 2000G (Potency: 4)
  7222.  
  7223. Description:
  7224. This Great Old One has a body that resembles a dwarf, but has an elephant's head with a blood-sucking organ at the tip of it's nose. It is served by its worshippers, but if he rules over human beings with spiritual power, he abuses them.
  7225.  
  7226. ----------------------------------------
  7227. Eihort / Class: Chaos / LV: 16 (4)
  7228. Size : 4
  7229. Wits : Clever
  7230. Senses : Domain
  7231. Speech : Yes
  7232. Reaction : Hostile
  7233. ID : 36
  7234. Weakness : [Shock]
  7235. Movement : Walk
  7236. | ACC | EVA | CNJ | RES | CHK
  7237. {Combat Stats} | 28 | 05 | 09 | 21 | 04
  7238. {Fixed Values} | 35 | 12 | 16 | 28 | 11
  7239. {Initiative} : 35 (14)
  7240. {HP} : 280
  7241. Armor : 10
  7242. Barrier : 10
  7243.  
  7244. Attack Methods
  7245.  
  7246. [Weapon Attack]: Melee Attack / 4 Sq. / 4#
  7247. - [Element: Phantom / Form: Axe] 4d6+40 physical damage.
  7248.  
  7249. <<Evil God Crush>>: Physical Attack / Charge 4 Sq. / Area
  7250. - [Element: Magnet/ Form: Sword] 6d6+110, and the target [Halves] their [Armor].
  7251.  
  7252. <<Labyrinth Barrier>>: End / Combat Zone / Combat Zone / No Reactive Check
  7253. - The GM rolls 1d6 and if the result is 4~6, target [Mononoke] gains [Shift: Dead].
  7254.  
  7255. <<Pallid Body>>: Unique / Combat Zone / 1#
  7256. - Use on Damage Calculation. The target receives [Damage] calculated by themselves. 1/Combat.
  7257.  
  7258. <<Labyrinth God>>: Constant / User
  7259. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Chaos] mononoke in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  7260.  
  7261. Materials (2d6)
  7262. Automatic: Jelly-Like Wall/MD+3: 1500G (Potency: 3)
  7263.  
  7264. Description:
  7265. This Great Old One has a body made of pale flesh, covered in a myriad of pseudopods and eyes.
  7266.  
  7267. ----------------------------------------
  7268. Tezcatlipoca / Class: Chaos / LV: 17 (4)
  7269. Size : 2
  7270. Wits : Clever
  7271. Senses : Domain
  7272. Speech : Yes
  7273. Reaction : Mercurial
  7274. ID : 29
  7275. Weakness : [Light]
  7276. Movement : Walk, Fly
  7277. | ACC | EVA | CNJ | RES | CHK
  7278. {Combat Stats} | 24 | 24 | 05 | 07 | 04
  7279. {Fixed Values} | 31 | 31 | 12 | 14 | 11
  7280. {Initiative} : 32 (13)
  7281. {HP} : 160
  7282. Armor : 5
  7283. Barrier : 4
  7284.  
  7285. Attack Methods
  7286.  
  7287. [Weapon Attack]: Melee Attack / Engaged / 1#
  7288. - [Form: Sword] 3d6+40 physical damage. [Additional Effect]: Change [Physical Damage] to [Magical Damage]. 1/Combat.
  7289.  
  7290. <<Demonic Incarnation>>: Start / User
  7291. - The target gains +2 {Accuracy} and +25 [Physical Damage]. 1/Combat.
  7292.  
  7293. <<Dark Glory>>: Physical Attack / Combat Zone / Area
  7294. - [Form: Axe] 4d6+55 physical damage.
  7295.  
  7296. <<Smoke Mirror>>: Unique / Combat Zone / 1#
  7297. - Use when the target declares a Talent. Cancel the effect of one talent other than [Timing: Constant]. 1/Round.
  7298.  
  7299. <<Owner of Heaven & Earth>>: Constant / User
  7300. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, reduce [Damage] from targets other than [Range: Engaged] to 0, and ignore other effects.
  7301.  
  7302. Materials (2d6)
  7303. 2~10: Flowered King's Robe/Initiative+4: 2000G (Potency: 4)
  7304. 11+: Black Polyhedral Crystal/MD+5: 3000G (Potency: 5)
  7305.  
  7306. Description:
  7307. This almighty, aztec god manifests as a beautiful young man with black and yellow striped stripes on his face, and an obsidian leg.
  7308.  
  7309. ----------------------------------------
  7310. Otherworld Majin / Class: Chaos / LV: 17 (4)
  7311. Size : 2
  7312. Wits : Clever
  7313. Senses : Domain
  7314. Speech : Yes
  7315. Reaction : Hostile
  7316. ID : 33
  7317. Weakness : [Shock]
  7318. Movement : Walk, Fly
  7319. | ACC | EVA | CNJ | RES | CHK
  7320. {Combat Stats} | 25 | 20 | 15 | 04 | 05
  7321. {Fixed Values} | 32 | 27 | 22 | 11 | 12
  7322. {Initiative} : 28 (11)
  7323. {HP} : 300
  7324. Armor : 20
  7325. Barrier : 20
  7326.  
  7327. Attack Methods
  7328.  
  7329. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  7330. - [Element: Wind / Form: Spear] 4d6+40 physical damage.
  7331.  
  7332. <<High-Power Annihilation Spell>>: Magical Attack / Combat Zone / 3# / Cancels
  7333. - [Element: Fire / Form: Magic] 6d6+90 magical damage, and the target cannot apply "reduce damage by X" effects. 1/Round.
  7334.  
  7335. <<Demon's Eye That Breaks Fate>>: Unique / Combat Zone / Combat Zone
  7336. - Use at Any Time. The target [Recovers] [1d6x5] {HP}, then gains [Remove: Darkness - Poison - Pain - Paralysis - Immobile]. 2/Round.
  7337.  
  7338. <<Majin Surge>>: Unique / Combat Zone / 1#
  7339. - Use when the target declares a Talent. A [Class: Chaos] mononoke that is [Ready] may take their turn immediately, ignoring {Initiative}. 2/Round.
  7340.  
  7341. <<Heaven & Earth Shattering Spirit>>: Unique / User
  7342. - Use after Damage Calculation or Damage Reduction. The target [Recovers] 10 {HP} then performs x1 [Timing: Attack]. 2/Round.
  7343.  
  7344. Materials (2d6)
  7345. Automatic: Demon King's Emblem/Speed+4: 3000G (Potency: 5)
  7346.  
  7347. Description:
  7348. An evil deity, or demon king from another world. Their appearance varies.
  7349.  
  7350. ----------------------------------------
  7351. Tsathoggua / Class: Chaos / LV: 18 (4)
  7352. Size : 4
  7353. Wits : Clever
  7354. Senses : Domain
  7355. Speech : Yes
  7356. Reaction : Mercurial
  7357. ID : 35
  7358. Weakness : [Fire] [Shock]
  7359. Movement : Walk
  7360. | ACC | EVA | CNJ | RES | CHK
  7361. {Combat Stats} | 23 | 03 | 26 | 05 | 14
  7362. {Fixed Values} | 30 | 10 | 33 | 12 | 21
  7363. {Initiative} : 16 (7)
  7364. {HP} : 330
  7365. Armor : 20
  7366. Barrier : 20
  7367.  
  7368. Attack Methods
  7369.  
  7370. [Weapon Attack]: Melee Attack / 7 Sq. / 3#
  7371. - [Element: Magnet / Form: Axe] 4d6+40 physical damage.
  7372.  
  7373. <<Acidic Touch>>: Physical Attack / 7 Sq. / 2#
  7374. - [Element: Toxin / Form: Hammer] 7d6+120 physical damage, and the target [Halves] their [Armor]. Targets that perform [Damage Reduction] are [Installed] into any square that is [Engaged] with the user.
  7375.  
  7376. <<Swallow Whole>>: Magical Attack / Engaged / 1#
  7377. - The targets {HP} is reduced to 0. 1/Round.
  7378.  
  7379. <<Gluttonous Absorption>>: Unique / Combat Zone / 1'
  7380. - Use when the target declares a [Target: 2#+] [Attack Action]. Change the [Target] of the [Attack Action] to [Target: 1#], reduce its [Damage] by [2d6x10], and the user receives the [Damage] and other effects. 2/Round.
  7381.  
  7382. <<Old Ruler's Majesty>>: Unique / Combat Zone / 1#
  7383. - Use when the target declares a Talent. The target [Recovers] 20 {HP}, then performs x1 [Timing: Attack]. 2/Round.
  7384.  
  7385. Materials (2d6)
  7386. Automatic: Saturn Jewel/Armor+4: 2000G (Potency: 4)
  7387.  
  7388. Description:
  7389. This being once ruled earth's spiritual energy. It looks like a corpulent, half-human, half-bat giant. He eats all kinds of creatures, but he especially likes humans, or more specifically: Godhunters.
  7390.  
  7391. ----------------------------------------
  7392. Yig / Class: Chaos / LV: 18 (4)
  7393. Size : 3
  7394. Wits : Clever
  7395. Senses : Domain
  7396. Speech : Yes
  7397. Reaction : Hostile
  7398. ID : 40
  7399. Weakness : [Fire] [Cold]
  7400. Movement : Walk, Fly
  7401. | ACC | EVA | CNJ | RES | CHK
  7402. {Combat Stats} | 28 | 26 | 09 | 04 | 04
  7403. {Fixed Values} | 35 | 33 | 16 | 11 | 11
  7404. {Initiative} : 60 (22)
  7405. {HP} : 350
  7406. Armor : 6
  7407. Barrier : 6
  7408.  
  7409. Attack Methods
  7410.  
  7411. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  7412. - [Element: Toxin / Form: Hammer] 4d6+40 physical damage.
  7413.  
  7414. <<Igu Curse>>: Start / Combat Zone / Combat Zone / No Reactive Check
  7415. - The target loses 3d6 {HP}, then gains -3 to [Reactive Check]s until [Timing: End].
  7416.  
  7417. <<Snake God Grappling>>: Physical Attack / Charge 4 Sq. / 3#
  7418. - [Element: Toxin / Form: Axe] 5d6+120 physical damage, and the target cannot apply "reduce damage by x#" effects during [Damage Reduction].
  7419.  
  7420. <<God-Killing Poison Fang>>: Physical Attack / Engaged / Area
  7421. - [Element: Toxin / Form: Sword] 7d6+140 physical damage. If the target is a Mononoke, change its {HP} to 0. 1/Round.
  7422.  
  7423. <<Momentary Serpent Form>>: Unique / Combat Zone / 1#
  7424. - Use when the target declares a Talent. The use moves up to 10 Sq. away, then performs 1x [Timing: Attack]. 1/Round.
  7425.  
  7426. <<The Father of Snakes>>: Constant / User
  7427. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, while the target is [Not Ready], gain +60 [Armor] and [Barrier].
  7428.  
  7429. Materials (2d6)
  7430. Automatic: Holy Snake Corpse/HP+12: 2000G (Potency: 4)
  7431.  
  7432. Description:
  7433. The forefather of all snakes, and their former ruler. He looks like a beautiful young man with a powerful, scale-covered body.
  7434.  
  7435. ----------------------------------------
  7436. Ghatanothoa / Class: Chaos / LV: 19 (4)
  7437. Size : 4
  7438. Wits : Clever
  7439. Senses : Domain
  7440. Speech : Yes
  7441. Reaction : Hostile
  7442. ID : 50
  7443. Weakness : None
  7444. Movement : Walk
  7445. | ACC | EVA | CNJ | RES | CHK
  7446. {Combat Stats} | 30 | 05 | 30 | 04 | 04
  7447. {Fixed Values} | 37 | 12 | 37 | 11 | 11
  7448. {Initiative} : 20 (9)
  7449. {HP} : 400
  7450. Armor : 10
  7451. Barrier : 10
  7452.  
  7453. Attack Methods
  7454.  
  7455. [Weapon Attack]: Melee Attack / 10 Sq. / 4#
  7456. - [Element: Toxin / Form: Hammer] 4d6+50 physical damage.
  7457.  
  7458. <<Petrification Curse>>: Start / Combat Zone / Combat Zone / No Reactive Check
  7459. - The target reduces [Damage] and {Initiative} by [1d3x10] (To a minimum of 1).
  7460.  
  7461. <<Myriad Tentacles>>: Physical Attack / 10 Sq. / Area
  7462. - [Element: Phantom / Form: Axe] 6d6+120 physical damage.
  7463.  
  7464. <<Evil God Magic>>: Magical Attack / 10 Sq. / Area / Cancels
  7465. - [Element: Toxin / Form: Magic] 8d6+110 magical damage. 1/Round.
  7466.  
  7467. <<Too Many Eyes>>: Unique / Combat Zone / 1#
  7468. - Use when the target declares a Talent. Cancel the effect of one [Timing: Start or Unique] talent. 2/Round.
  7469.  
  7470. <<Repulsive Body>>: Unique / User
  7471. - Use after Damage Calculation or Damage Reduction. The target [Recovers] [1d3x10] {HP}, then performs x1 [Timing: Attack]. 2/Round.
  7472.  
  7473. <<Volcano Lord>>: Constant / User
  7474. - The target reduces [Damage] by 200 while [Ready].
  7475. Note: No, thats not a typo.
  7476.  
  7477. Materials (2d6)
  7478. Automatic: Sacred Treasure of Mu/MD+5: 3000G (Potency: 5)
  7479.  
  7480. Description:
  7481. This Great Old One looks like a huge, ugly chunk of meat covered in countless tentacles and demonic eyes.
  7482.  
  7483. ----------------------------------------
  7484. Shub-Niggurath / Class: Chaos / LV: 19 (4)
  7485. Size : 5
  7486. Wits : Clever
  7487. Senses : Domain
  7488. Speech : No
  7489. Reaction : Hostile
  7490. ID : 35
  7491. Weakness : None
  7492. Movement : Walk
  7493. | ACC | EVA | CNJ | RES | CHK
  7494. {Combat Stats} | 33 | 05 | 09 | 22 | 04
  7495. {Fixed Values} | 40 | 12 | 16 | 29 | 11
  7496. {Initiative} : 26 (11)
  7497. {HP} : 400
  7498. Armor : 40
  7499. Barrier : 40
  7500.  
  7501. Attack Methods
  7502.  
  7503. [Weapon Attack]: Melee Attack / 10 Sq. / 4#
  7504. - [Element: Phantom / Form: Hammer] 5d6+50 physical damage.
  7505.  
  7506. <<Black Goat's Conception>>: Start / User
  7507. - The target [Installs] up to 3 [混沌の仔山] (This book p. 133) anywhere in the [Combat Zone]. 1/Combat.
  7508.  
  7509. <<God-Like Tentacles>>: Physical Attack / 10 Sq. / 4#
  7510. - [Element: Toxin / Form: Magic] 8d6+120 physical damage. Targets that perform [Damage Reduction] cannot apply "reduce damage by X" effects, and are [Installed] into any square [Engaged] with the user.
  7511.  
  7512. <<Infinite Sucking Mouths>>: Unique / Engaged / Area
  7513. - Use at Any Time. The target loses [1d6x10] {HP}, and the user [Recovers] [1d6x5] {HP}. 2/Round.
  7514.  
  7515. <<Foaming Body>>: Constant / User
  7516. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Damage] from targets other than [Range: Engaged] to 0, and always has [Remove: Darkness, Poison, Pain, Paralysis, Immobile].
  7517.  
  7518. Materials (2d6)
  7519. Automatic: Space Meat/PD+5: 3000G (Potency: 5)
  7520.  
  7521. Description:
  7522. The Queen Of Chaos, the lost half of Kuroyagi-Hime. She has power over life itself.
  7523.  
  7524. ----------------------------------------
  7525. Guardian of "Gate to the End" / Class: Chaos / LV: 20 (4)
  7526. Size : 1
  7527. Wits : Clever
  7528. Senses : Domain
  7529. Speech : Yes
  7530. Reaction : Neutral
  7531. ID : 35
  7532. Weakness : None
  7533. Movement : Walk, Fly
  7534. | ACC | EVA | CNJ | RES | CHK
  7535. {Combat Stats} | 02 | 03 | 30 | 16 | 28
  7536. {Fixed Values} | 09 | 10 | 37 | 23 | 35
  7537. {Initiative} : 28 (11)
  7538. {HP} : 180
  7539. Armor : 7
  7540. Barrier : 7
  7541.  
  7542. Attack Methods
  7543.  
  7544. [Weapon Attack]: Magical Attack / Combat Zone / 3#
  7545. - [Form: Magic] 4d6+59 magical damage.
  7546.  
  7547. <<Negate Existence>>: Magical Attack / Engaged / 1# / Halves
  7548. - [Form: Magic] deal magical damage equal to the targets {Maximum HP}.
  7549.  
  7550. <<Dimensional Shift>>: Unique / Combat Zone / 1#
  7551. - Use when the target declares a Talent. [Install] the user into any square. 3/Round.
  7552.  
  7553. <<Concept Management>>: Defense / User
  7554. - Use on Damage Reduction. The target gains [Armor] and [Barrier] equal to the received [Damage].
  7555.  
  7556. <<Incarnation of the "Gate and Key">>: Constant / User
  7557. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may use {Insight} checks in place of any [Check].
  7558.  
  7559. Materials (2d6)
  7560. Automatic: Key to the "Gate of the End"/Select one material of the PCs choice from the material acquisition chart (Basic p.213).
  7561.  
  7562. Description:
  7563. This is the guardian of the "Gate of the End", a structure that exists beyond space-time, and allows it's user to traverse it freely.
  7564. The guardian stands at the height of a child, and is covered by a cloak in an alien color. While it is not hostile, it's said that those who are driven by curiosity to look under the cloak will suffer an end more frightening than death.
  7565.  
  7566. ----------------------------------------
  7567. Azathoth / Class: Chaos / LV: 20 (4)
  7568. Size : 5
  7569. Wits : Clever
  7570. Senses : Domain
  7571. Speech : No
  7572. Reaction : Hostile
  7573. ID : 35
  7574. Weakness : None
  7575. Movement : Walk, Fly, Swim
  7576. | ACC | EVA | CNJ | RES | CHK
  7577. {Combat Stats} | 33 | 04 | 25 | 04 | 13
  7578. {Fixed Values} | 40 | 11 | 32 | 11 | 20
  7579. {Initiative} : 25 (10)
  7580. {HP} : 500
  7581. Armor : 40
  7582. Barrier : 40
  7583.  
  7584. Attack Methods
  7585.  
  7586. [Weapon Attack]: Melee Attack / 10 Sq. / 5#
  7587. - [Element: Toxin / Form: Spear] 5d6+50 physical damage.
  7588.  
  7589. <<Infinite Madness>>: Star or End / Combat Zone / Combat Zone
  7590. - The target makes a {Will} check with [Difficulty: 35], and if the result is a failure, loses 3d6 [Crest]. If the target is an Innocent or Mononoke, instead they gain [Shift: Dead]. 3/Combat.
  7591.  
  7592. <<Infinite Expansion>>: Physical Attack / Combat Zone / 4#
  7593. - [Element: Magnet / Form: Hammer] 130+[1d6x10] physical damage.
  7594.  
  7595. <<Boiling Chaos Core>>: Magical Attack / Combat Zone / Area / Cancels
  7596. - [Element: Light / Form: Magic] 6d6+120 magical damage.
  7597.  
  7598. <<Helix Spiral>>: Unique / User
  7599. - The target [Recovers] 30 {HP}, then performs x1 [Timing: Attack]. 3/Round.
  7600.  
  7601. <<Ruler of the Outer Gods>>: Constant / User
  7602. - The target changes [Damage] from targets other than [Range: Engaged] to 0. Additionally, the target does not receive the effects of 1 talent until [Timing: Start] of the next round.
  7603.  
  7604. Materials (2d6)
  7605. Automatic: All Things Chaotic/Null Paralysis: 4000G (Potency: 5)
  7606.  
  7607. Description:
  7608. God-king and father of all chaos. Simply a being of id, with no intellect or ego. It is rumored that the original God is merely the "good side" of this being.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement