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- Acacia CR 12
- A lithe, ebony skinned woman, covered only in bark and vines, holds herself aloft on a pair of large, leafy wings.
- Half-green dragon dryad druid 7
- Senses: Darkvision 60', lowlight vision
- CN Medium dragon (augmented fey)
- Str 22 Dex 23 Con 21 Int 14 Wis 18 Cha 20
- Speed 30 ft, fly 60 ft
- hp 114 (6d6+7d8+65 con + 7 favored class +13 Toughness) (13 HD)
- AC 28 Touch 20 FF 22 (+6 Dex +8 Natural +4 Deflection)
- DR 5/Cold iron
- Immune: Sleep, paralysis, acid
- Fort +14 Ref +13 Will +14
- ATTACKS(BAB+8 CMB +14 CMD 30)
- Melee: 2 claws +15 (1d4+7), bite +15 (1d6+7), 2 wings +10 (1d4+4)
- Power Attack Melee: 2 claws +12 (1d4+13), bite +12 (1d6+13), 2 wings +7 (1d4+7)
- Ranged: +1 Adaptive composite longbow +15/+10 (1d8+7)
- Special: 1/day Breath weapon (6d6 acid, 30 foot cone, Reflex 18 halves)
- 7/day Cruel Thicket
- 7/day Bramble armor
- Spell-Like Abilities:
- Constant—speak with plants
- At will—entangle (DC 19), tree shape, wood shape (1 lb. only)
- 3/day—charm person (DC 19), deep slumber (DC 21), tree stride
- 1/day—suggestion (DC 21)
- Druid spells prepared (CL 7, Concentration +11)
- 4th(DC 18) - Persistent Burst of Radiance, Greater Aggressive Thundercloud, Thorn Body (D)
- 3rd(DC 17) - Spike Growth, Persistent Entangle, Cure Moderate Wounds, Thorny Entanglement(D)
- 2nd(DC 16) - Heat Metal, Gust of Wind, Owl's Wisdom, Pouncing Charge, Barkskin (D)
- 1st(DC 15) - Nereid's Grace, Faerie Fire, Longstrider, Cure Light Wounds(2), Thorn Javelin (D)
- 0 (DC 14) - Create Water, Detect Magic, Mending, Stabilize
- SQ: Nature's Bond(Thorn domain), Wild Empathy, Woodcraft, Tree Dependent, Tree Rejuvination, Tree meld
- Languages: Common, Elven, Sylvan, Draconic, Druidic, speak with plants
- Feats: Great Fortitude, Stealthy, Toughness, Skill focus(Fly), Persistent Spell, Divine Interference, Powerful Wings
- Skills: Acrobatics +22, Bluff +21, Craft(woodwork) +15, Escape Artist +20, Fly +25, Handle Animal +15, Intimidate +21, Knowledge(Arcana)+18, Knowledge(Nature) +18, Perception +12, Sense Motive +15, Spellcraft +18, Stealth +26
- Tree Rejuvination: Acacia is immortal as long as her tree in the middle of the labyrinth still stands. If she is slain, her body and gear immediately teleport to the tree, from where she emerges 1 hour later with one temporary negative level, which lasts 24 hours and cannot be removed by any means. If Acacia accrues 13 or more negative levels in this fashion or her tree is destroyed, she immediately dies.
- Tactics: Casts Nereid's Grace before combat (already counted in the stats above).
- Morale: Surrenders or parleys if reduced to 42 hp or less.
- Gear: +1 Adaptive composite longbow, Amulet of Mighty Fists +1
- Acacia gained her draconic powers when an ancient green dragon was slain near the roots of her tree, which absorbed the wyrm's spilled blood. Grown more prideful and detached from her transformation, she whimsically judges passersby to allow or deny them the right to cross her turf and sometimes demands to test them by combat to prove themselves. Against her sworn enemies, she instead rallies the local fauna and flora to drive them deeper into her forest and kill them mercilessly.
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