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- # Makefile to rebuild SM64 split image
- ### Default target ###
- default: all
- ### Build Options ###
- # These options can either be changed by modifying the makefile, or
- # by building with 'make SETTING=value'. 'make clean' may be required.
- # Build debug version
- DEBUG ?= 0
- # Version of the game to build
- VERSION ?= us
- # Graphics microcode used
- GRUCODE ?= f3dex2e
- # If COMPARE is 1, check the output sha1sum when building 'all'
- COMPARE ?= 1
- # If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
- NON_MATCHING ?= 1
- # Build and optimize for Raspberry Pi(s)
- TARGET_RPI ?= 0
- # Build for Emscripten/WebGL
- TARGET_WEB ?= 0
- # Makeflag to enable OSX fixes
- OSX_BUILD ?= 0
- # Enable -no-pie linker option
- NO_PIE ?= 1
- # Specify the target you are building for, TARGET_BITS=0 means native
- TARGET_ARCH ?= native
- TARGET_BITS ?= 0
- # Disable better camera by default
- BETTERCAMERA ?= 0
- # Disable no drawing distance by default
- NODRAWINGDISTANCE ?= 0
- # Disable texture fixes by default (helps with them purists)
- TEXTURE_FIX ?= 0
- # Enable extended options menu by default
- EXT_OPTIONS_MENU ?= 1
- # Disable text-based save-files by default
- TEXTSAVES ?= 0
- # Load resources from external files
- EXTERNAL_DATA ?= 0
- # Enable Discord Rich Presence
- DISCORDRPC ?= 0
- # Various workarounds for weird toolchains
- NO_BZERO_BCOPY ?= 0
- NO_LDIV ?= 0
- # Backend selection
- # Renderers: GL, GL_LEGACY, D3D11, D3D12
- RENDER_API ?= GL
- # Window managers: SDL1, SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API)
- WINDOW_API ?= SDL2
- # Audio backends: SDL1, SDL2
- AUDIO_API ?= SDL2
- # Controller backends (can have multiple, space separated): SDL2, SDL1
- CONTROLLER_API ?= SDL2
- # Misc settings for EXTERNAL_DATA
- BASEDIR ?= res
- BASEPACK ?= base.zip
- # Automatic settings for PC port(s)
- WINDOWS_BUILD ?= 0
- # Attempt to detect OS
- ifeq ($(OS),Windows_NT)
- HOST_OS ?= Windows
- else
- HOST_OS ?= $(shell uname -s 2>/dev/null || echo Unknown)
- # some weird MINGW/Cygwin env that doesn't define $OS
- ifneq (,$(findstring MINGW,HOST_OS))
- HOST_OS := Windows
- endif
- endif
- ifeq ($(TARGET_WEB),0)
- ifeq ($(HOST_OS),Windows)
- WINDOWS_BUILD := 1
- endif
- endif
- # MXE overrides
- ifeq ($(WINDOWS_BUILD),1)
- ifeq ($(CROSS),i686-w64-mingw32.static-)
- TARGET_ARCH = i386pe
- TARGET_BITS = 32
- NO_BZERO_BCOPY := 1
- else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
- TARGET_ARCH = i386pe
- TARGET_BITS = 64
- NO_BZERO_BCOPY := 1
- endif
- endif
- # macOS overrides
- ifeq ($(HOST_OS),Darwin)
- OSX_BUILD := 1
- # Using MacPorts?
- ifeq ($(shell test -d /opt/local/lib && echo y),y)
- OSX_GCC_VER = $(shell find /opt/local/bin/gcc* | grep -oE '[[:digit:]]+' | sort -n | uniq | tail -1)
- CC := gcc-mp-$(OSX_GCC_VER)
- CXX := g++-mp-$(OSX_GCC_VER)
- CPP := cpp-mp-$(OSX_GCC_VER) -P
- PLATFORM_CFLAGS := -I /opt/local/include
- PLATFORM_LDFLAGS := -L /opt/local/lib
- else
- # Using Homebrew?
- ifeq ($(shell which brew >/dev/null 2>&1 && echo y),y)
- OSX_GCC_VER = $(shell find `brew --prefix`/bin/gcc* | grep -oE '[[:digit:]]+' | sort -n | uniq | tail -1)
- CC := gcc-$(OSX_GCC_VER)
- CXX := g++-$(OSX_GCC_VER)
- CPP := cpp-$(OSX_GCC_VER) -P
- PLATFORM_CFLAGS := -I /usr/local/include
- PLATFORM_LDFLAGS := -L /usr/local/lib
- else
- $(error No suitable macOS toolchain found, have you installed Homebrew?)
- endif
- endif
- endif
- ifneq ($(TARGET_BITS),0)
- BITS := -m$(TARGET_BITS)
- endif
- # Release (version) flag defs
- ifeq ($(VERSION),jp)
- VERSION_DEF := VERSION_JP
- else
- ifeq ($(VERSION),us)
- VERSION_DEF := VERSION_US
- else
- ifeq ($(VERSION),eu)
- VERSION_DEF := VERSION_EU
- else
- ifeq ($(VERSION),sh)
- $(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
- VERSION_DEF := VERSION_SH
- # TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
- NOEXTRACT := 1
- else
- $(error unknown version "$(VERSION)")
- endif
- endif
- endif
- endif
- TARGET := sm64.$(VERSION)
- VERSION_CFLAGS := -D$(VERSION_DEF) -D_LANGUAGE_C
- VERSION_ASFLAGS := --defsym $(VERSION_DEF)=1
- # Stuff for showing the git hash in the intro on nightly builds
- # From https://stackoverflow.com/questions/44038428/include-git-commit-hash-and-or-branch-name-in-c-c-source
- ifeq ($(shell git rev-parse --abbrev-ref HEAD),nightly)
- GIT_HASH := $(shell git rev-parse --short HEAD)
- VERSION_CFLAGS += -DNIGHTLY -DGIT_HASH="\"$(GIT_HASH)\""
- endif
- # Microcode
- ifeq ($(GRUCODE),f3dex) # Fast3DEX
- GRUCODE_DEF := F3DEX_GBI
- GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1
- TARGET := $(TARGET).f3dex
- COMPARE := 0
- else
- ifeq ($(GRUCODE),f3dex2) # Fast3DEX2
- GRUCODE_DEF := F3DEX_GBI_2
- GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1
- TARGET := $(TARGET).f3dex2
- COMPARE := 0
- else
- ifeq ($(GRUCODE),f3dex2e) # Fast3DEX2 Extended (PC default)
- GRUCODE_DEF := F3DEX_GBI_2E
- TARGET := $(TARGET).f3dex2e
- COMPARE := 0
- else
- ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
- GRUCODE_DEF := F3D_NEW
- TARGET := $(TARGET).f3d_new
- COMPARE := 0
- else
- ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
- $(warning Fast3DZEX is experimental. Try at your own risk.)
- GRUCODE_DEF := F3DEX_GBI_2
- GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1
- TARGET := $(TARGET).f3dzex
- COMPARE := 0
- endif
- endif
- endif
- endif
- endif
- GRUCODE_CFLAGS := -D$(GRUCODE_DEF)
- GRUCODE_ASFLAGS := $(GRUCODE_ASFLAGS) --defsym $(GRUCODE_DEF)=1
- # Default build is for PC now
- VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
- ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
- VERSION_CFLAGS += -DUSE_GLES
- endif
- ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
- VERSION_CFLAGS += -DOSX_BUILD
- endif
- VERSION_ASFLAGS := --defsym AVOID_UB=1
- COMPARE := 0
- ifeq ($(TARGET_WEB),1)
- VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB -DUSE_GLES
- endif
- # Check backends
- ifneq (,$(filter $(RENDER_API),D3D11 D3D12))
- ifneq ($(WINDOWS_BUILD),1)
- $(error DirectX is only supported on Windows)
- endif
- ifneq ($(WINDOW_API),DXGI)
- $(warning DirectX renderers require DXGI, forcing WINDOW_API value)
- WINDOW_API := DXGI
- endif
- else
- ifeq ($(WINDOW_API),DXGI)
- $(error DXGI can only be used with DirectX renderers)
- endif
- endif
- ################### Universal Dependencies ###################
- # (This is a bit hacky, but a lot of rules implicitly depend
- # on tools and assets, and we use directory globs further down
- # in the makefile that we want should cover assets.)
- ifneq ($(MAKECMDGOALS),clean)
- ifneq ($(MAKECMDGOALS),cleantools)
- ifneq ($(MAKECMDGOALS),distclean)
- # Make sure assets exist
- NOEXTRACT ?= 0
- ifeq ($(NOEXTRACT),0)
- DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
- ifeq ($(DUMMY),FAIL)
- $(error Failed to extract assets)
- endif
- endif
- # Make tools if out of date
- DUMMY != CC=$(CC) CXX=$(CXX) $(MAKE) -C tools >&2 || echo FAIL
- ifeq ($(DUMMY),FAIL)
- $(error Failed to build tools)
- endif
- endif
- endif
- endif
- ################ Target Executable and Sources ###############
- # BUILD_DIR is location where all build artifacts are placed
- BUILD_DIR_BASE := build
- ifeq ($(TARGET_WEB),1)
- BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
- else
- BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
- endif
- LIBULTRA := $(BUILD_DIR)/libultra.a
- ifeq ($(TARGET_WEB),1)
- EXE := $(BUILD_DIR)/$(TARGET).html
- else
- ifeq ($(WINDOWS_BUILD),1)
- EXE := $(BUILD_DIR)/$(TARGET).exe
- else # Linux builds/binary namer
- ifeq ($(TARGET_RPI),1)
- EXE := $(BUILD_DIR)/$(TARGET).arm
- else
- EXE := $(BUILD_DIR)/$(TARGET)
- endif
- endif
- endif
- ELF := $(BUILD_DIR)/$(TARGET).elf
- LD_SCRIPT := sm64.ld
- MIO0_DIR := $(BUILD_DIR)/bin
- SOUND_BIN_DIR := $(BUILD_DIR)/sound
- TEXTURE_DIR := textures
- ACTOR_DIR := actors
- LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
- # Directories containing source files
- # Hi, I'm a PC
- SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
- ASM_DIRS :=
- ifeq ($(DISCORDRPC),1)
- SRC_DIRS += src/pc/discord
- endif
- BIN_DIRS := bin bin/$(VERSION)
- ULTRA_SRC_DIRS := lib/src lib/src/math
- ULTRA_ASM_DIRS := lib/asm lib/data
- ULTRA_BIN_DIRS := lib/bin
- GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
- MIPSISET := -mips2
- MIPSBIT := -32
- ifeq ($(DEBUG),1)
- OPT_FLAGS := -g
- else
- OPT_FLAGS := -O2
- endif
- # Set BITS (32/64) to compile for
- OPT_FLAGS += $(BITS)
- ifeq ($(TARGET_WEB),1)
- OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
- endif
- ifeq ($(TARGET_RPI),1)
- machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
- # Raspberry Pi B+, Zero, etc
- ifneq (,$(findstring armv6l,$(machine)))
- OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
- endif
- # Raspberry Pi 2 and 3 in ARM 32bit mode
- ifneq (,$(findstring armv7l,$(machine)))
- model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
- ifneq (,$(findstring 3,$(model)))
- OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
- else
- OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
- endif
- endif
- # RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
- # DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
- ifneq (,$(findstring aarch64,$(machine)))
- model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
- ifneq (,$(findstring 3,$(model)))
- OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
- else ifneq (,$(findstring 4,$(model)))
- OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
- endif
- endif
- endif
- # File dependencies and variables for specific files
- include Makefile.split
- # Source code files
- LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
- C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
- CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
- S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
- GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
- GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
- $(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
- ULTRA_C_FILES := \
- alBnkfNew.c \
- guLookAtRef.c \
- guMtxF2L.c \
- guNormalize.c \
- guOrthoF.c \
- guPerspectiveF.c \
- guRotateF.c \
- guScaleF.c \
- guTranslateF.c \
- ldiv.c
- C_FILES := $(filter-out src/game/main.c,$(C_FILES))
- ULTRA_C_FILES := $(addprefix lib/src/,$(ULTRA_C_FILES))
- # "If we're not N64, use the above"
- ifeq ($(VERSION),sh)
- SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
- SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \
- $(wildcard sound/sequences/*.m64) \
- $(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
- $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
- else
- SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
- SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
- $(wildcard sound/sequences/*.m64) \
- $(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
- $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
- endif
- SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
- SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
- SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
- SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
- SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.o
- # Object files
- O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
- $(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
- $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
- $(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
- ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
- $(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
- GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
- RPC_LIBS :=
- ifeq ($(DISCORDRPC),1)
- ifeq ($(WINDOWS_BUILD),1)
- RPC_LIBS := lib/discord/libdiscord-rpc.dll
- else ifeq ($(OSX_BUILD),1)
- # needs testing
- RPC_LIBS := lib/discord/libdiscord-rpc.dylib
- else
- RPC_LIBS := lib/discord/libdiscord-rpc.so
- endif
- endif
- # Automatic dependency files
- DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
- # Segment elf files
- SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
- ##################### Compiler Options #######################
- INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
- ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
- # Huge deleted N64 section was here
- AS := $(CROSS)as
- ifeq ($(OSX_BUILD),1)
- AS := i686-w64-mingw32-as
- endif
- ifneq ($(TARGET_WEB),1) # As in, not-web PC port
- CC ?= $(CROSS)gcc
- CXX ?= $(CROSS)g++
- else
- CC := emcc
- CXX := emcc
- endif
- LD := $(CC)
- ifeq ($(DISCORDRPC),1)
- LD := $(CXX)
- else ifeq ($(WINDOWS_BUILD),1)
- ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
- LD := $(CC)
- else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
- LD := $(CC)
- else
- LD := $(CXX)
- endif
- endif
- ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
- CPP := cpp -P
- OBJCOPY := objcopy
- OBJDUMP := $(CROSS)objdump
- else ifeq ($(OSX_BUILD),1)
- OBJDUMP := i686-w64-mingw32-objdump
- OBJCOPY := i686-w64-mingw32-objcopy
- else # Linux & other builds
- CPP := $(CROSS)cpp -P
- OBJCOPY := $(CROSS)objcopy
- OBJDUMP := $(CROSS)objdump
- endif
- PYTHON := python3
- SDLCONFIG := $(CROSS)sdl2-config
- # configure backend flags
- BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1
- # can have multiple controller APIs
- BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1)
- BACKEND_LDFLAGS :=
- SDL1_USED := 0
- SDL2_USED := 0
- # for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
- ifeq ($(WINDOW_API),DXGI)
- DXBITS := `cat $(ENDIAN_BITWIDTH) | tr ' ' '\n' | tail -1`
- ifeq ($(RENDER_API),D3D12)
- BACKEND_CFLAGS += -Iinclude/dxsdk
- endif
- BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid
- BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static
- else ifeq ($(findstring SDL,$(WINDOW_API)),SDL)
- ifeq ($(WINDOWS_BUILD),1)
- BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32
- else ifeq ($(TARGET_RPI),1)
- BACKEND_LDFLAGS += -lGLESv2
- else ifeq ($(OSX_BUILD),1)
- BACKEND_LDFLAGS += -framework OpenGL $(shell pkg-config --libs glew)
- else
- BACKEND_LDFLAGS += -lGL
- endif
- endif
- ifneq (,$(findstring SDL2,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
- SDL2_USED := 1
- endif
- ifneq (,$(findstring SDL1,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
- SDL1_USED := 1
- endif
- ifeq ($(SDL1_USED)$(SDL2_USED),11)
- $(error Cannot link both SDL1 and SDL2 at the same time)
- endif
- # SDL can be used by different systems, so we consolidate all of that shit into this
- ifeq ($(SDL2_USED),1)
- SDLCONFIG := $(CROSS)sdl2-config
- BACKEND_CFLAGS += -DHAVE_SDL2=1
- else ifeq ($(SDL1_USED),1)
- SDLCONFIG := $(CROSS)sdl-config
- BACKEND_CFLAGS += -DHAVE_SDL1=1
- endif
- ifneq ($(SDL1_USED)$(SDL2_USED),00)
- ifeq ($(OSX_BUILD),1)
- # on OSX at least the homebrew version of sdl-config gives include path as `.../include/SDL2` instead of `.../include`
- OSX_PREFIX := $(shell $(SDLCONFIG) --prefix)
- BACKEND_CFLAGS += -I$(OSX_PREFIX)/include $(shell $(SDLCONFIG) --cflags)
- else
- BACKEND_CFLAGS += $(shell $(SDLCONFIG) --cflags)
- endif
- ifeq ($(WINDOWS_BUILD),1)
- BACKEND_LDFLAGS += $(shell $(SDLCONFIG) --static-libs) -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion
- else
- BACKEND_LDFLAGS += $(shell $(SDLCONFIG) --libs)
- endif
- endif
- ifeq ($(WINDOWS_BUILD),1)
- CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
- CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv
- else ifeq ($(TARGET_WEB),1)
- CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
- CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
- # Linux / Other builds below
- else
- CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(PLATFORM_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
- CFLAGS := $(OPT_FLAGS) $(PLATFORM_CFLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv
- endif
- # Check for enhancement options
- # Check for Puppycam option
- ifeq ($(BETTERCAMERA),1)
- CC_CHECK += -DBETTERCAMERA
- CFLAGS += -DBETTERCAMERA
- EXT_OPTIONS_MENU := 1
- endif
- ifeq ($(TEXTSAVES),1)
- CC_CHECK += -DTEXTSAVES
- CFLAGS += -DTEXTSAVES
- endif
- # Check for no drawing distance option
- ifeq ($(NODRAWINGDISTANCE),1)
- CC_CHECK += -DNODRAWINGDISTANCE
- CFLAGS += -DNODRAWINGDISTANCE
- endif
- # Check for Discord Rich Presence option
- ifeq ($(DISCORDRPC),1)
- CC_CHECK += -DDISCORDRPC
- CFLAGS += -DDISCORDRPC
- endif
- # Check for texture fix option
- ifeq ($(TEXTURE_FIX),1)
- CC_CHECK += -DTEXTURE_FIX
- CFLAGS += -DTEXTURE_FIX
- endif
- # Check for extended options menu option
- ifeq ($(EXT_OPTIONS_MENU),1)
- CC_CHECK += -DEXT_OPTIONS_MENU
- CFLAGS += -DEXT_OPTIONS_MENU
- endif
- # Check for no bzero/bcopy workaround option
- ifeq ($(NO_BZERO_BCOPY),1)
- CC_CHECK += -DNO_BZERO_BCOPY
- CFLAGS += -DNO_BZERO_BCOPY
- endif
- # Use internal ldiv()/lldiv()
- ifeq ($(NO_LDIV),1)
- CC_CHECK += -DNO_LDIV
- CFLAGS += -DNO_LDIV
- endif
- # Use OpenGL 1.3
- ifeq ($(LEGACY_GL),1)
- CC_CHECK += -DLEGACY_GL
- CFLAGS += -DLEGACY_GL
- endif
- # Load external textures
- ifeq ($(EXTERNAL_DATA),1)
- CC_CHECK += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
- CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
- # tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
- SKYTILE_DIR := $(BUILD_DIR)/textures/skybox_tiles
- SKYCONV_ARGS := --store-names --write-tiles "$(SKYTILE_DIR)"
- endif
- ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
- ifeq ($(TARGET_WEB),1)
- LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=64MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
- else ifeq ($(WINDOWS_BUILD),1)
- LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static
- ifeq ($(CROSS),)
- LDFLAGS += -no-pie
- endif
- ifeq ($(WINDOWS_CONSOLE),1)
- LDFLAGS += -mconsole
- endif
- else ifeq ($(TARGET_RPI),1)
- LDFLAGS := $(OPT_FLAGS) -lm $(BACKEND_LDFLAGS) -no-pie
- else ifeq ($(OSX_BUILD),1)
- LDFLAGS := -lm $(PLATFORM_LDFLAGS) $(BACKEND_LDFLAGS) -lpthread
- else ifeq ($(HOST_OS),Haiku)
- LDFLAGS := $(BACKEND_LDFLAGS) -no-pie
- else
- LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -lpthread -ldl
- ifeq ($(NO_PIE), 1)
- LDFLAGS += -no-pie
- endif
- ifeq ($(DISCORDRPC),1)
- LDFLAGS += -Wl,-rpath .
- endif
- endif # End of LDFLAGS
- # Prevent a crash with -sopt
- export LANG := C
- ####################### Other Tools #########################
- # N64 conversion tools
- TOOLS_DIR = tools
- MIO0TOOL = $(TOOLS_DIR)/mio0
- N64CKSUM = $(TOOLS_DIR)/n64cksum
- N64GRAPHICS = $(TOOLS_DIR)/n64graphics
- N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
- TEXTCONV = $(TOOLS_DIR)/textconv
- AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
- VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
- EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
- SKYCONV = $(TOOLS_DIR)/skyconv
- EMULATOR = mupen64plus
- EMU_FLAGS = --noosd
- LOADER = loader64
- LOADER_FLAGS = -vwf
- SHA1SUM = sha1sum
- ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
- ###################### Dependency Check #####################
- # Stubbed
- ######################## Targets #############################
- all: $(EXE)
- # thank you apple very cool
- ifeq ($(HOST_OS),Darwin)
- CP := gcp
- else
- CP := cp
- endif
- ifeq ($(EXTERNAL_DATA),1)
- BASEPACK_PATH := $(BUILD_DIR)/$(BASEDIR)/$(BASEPACK)
- BASEPACK_LST := $(BUILD_DIR)/basepack.lst
- # depend on resources as well
- all: $(BASEPACK_PATH)
- # phony target for building resources
- res: $(BASEPACK_PATH)
- # prepares the basepack.lst
- $(BASEPACK_LST): $(EXE)
- @mkdir -p $(BUILD_DIR)/$(BASEDIR)
- @touch $(BASEPACK_LST)
- @echo "$(BUILD_DIR)/sound/bank_sets sound/bank_sets" >> $(BASEPACK_LST)
- @echo "$(BUILD_DIR)/sound/sequences.bin sound/sequences.bin" >> $(BASEPACK_LST)
- @echo "$(BUILD_DIR)/sound/sound_data.ctl sound/sound_data.ctl" >> $(BASEPACK_LST)
- @echo "$(BUILD_DIR)/sound/sound_data.tbl sound/sound_data.tbl" >> $(BASEPACK_LST)
- @$(foreach f, $(wildcard $(SKYTILE_DIR)/*), echo $(f) gfx/$(f:$(BUILD_DIR)/%=%) >> $(BASEPACK_LST);)
- @find actors -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
- @find levels -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
- @find textures -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
- # prepares the resource ZIP with base data
- $(BASEPACK_PATH): $(BASEPACK_LST)
- @$(PYTHON) $(TOOLS_DIR)/mkzip.py $(BASEPACK_LST) $(BASEPACK_PATH)
- endif
- clean:
- $(RM) -r $(BUILD_DIR_BASE)
- cleantools:
- $(MAKE) -s -C tools clean
- distclean:
- $(RM) -r $(BUILD_DIR_BASE)
- ./extract_assets.py --clean
- test: $(ROM)
- $(EMULATOR) $(EMU_FLAGS) $<
- load: $(ROM)
- $(LOADER) $(LOADER_FLAGS) $<
- $(BUILD_DIR)/$(RPC_LIBS):
- @$(CP) -f $(RPC_LIBS) $(BUILD_DIR)
- libultra: $(BUILD_DIR)/libultra.a
- $(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
- $(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
- $(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin
- #Required so the compiler doesn't complain about this not existing.
- $(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
- $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
- $(TEXTCONV) charmap.txt $< $@
- $(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
- $(TEXTCONV) charmap_menu.txt $< $@
- $(BUILD_DIR)/include/text_options_strings.h: include/text_options_strings.h.in
- $(TEXTCONV) charmap.txt $< $@
- ifeq ($(VERSION),eu)
- TEXT_DIRS := text/de text/us text/fr
- # EU encoded text inserted into individual segment 0x19 files,
- # and course data also duplicated in leveldata.c
- $(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
- $(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
- $(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
- $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
- $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
- $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
- else
- ifeq ($(VERSION),sh)
- TEXT_DIRS := text/jp
- $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
- else
- TEXT_DIRS := text/$(VERSION)
- # non-EU encoded text inserted into segment 0x02
- $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
- endif
- endif
- $(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
- $(CPP) $(VERSION_CFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
- $(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
- $(CPP) $(VERSION_CFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
- RSP_DIRS := $(BUILD_DIR)/rsp
- ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION) $(RSP_DIRS)
- # Make sure build directory exists before compiling anything
- DUMMY != mkdir -p $(ALL_DIRS)
- $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
- $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_options_strings.h
- ifeq ($(VERSION),eu)
- $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
- $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
- $(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
- $(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
- O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
- ifeq ($(DISCORDRPC),1)
- $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
- endif
- else
- $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
- $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
- $(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
- $(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h
- ifeq ($(DISCORDRPC),1)
- $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h
- endif
- endif
- ################################################################
- # TEXTURE GENERATION #
- ################################################################
- # RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
- ifeq ($(EXTERNAL_DATA),1)
- $(BUILD_DIR)/%: %.png
- $(ZEROTERM) "$(patsubst %.png,%,$^)" > $@
- else
- $(BUILD_DIR)/%: %.png
- $(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
- endif
- $(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
- hexdump -v -e '1/1 "0x%X,"' $< > $@
- echo >> $@
- ifeq ($(EXTERNAL_DATA),0)
- # Color Index CI8
- $(BUILD_DIR)/%.ci8: %.ci8.png
- $(N64GRAPHICS_CI) -i $@ -g $< -f ci8
- # Color Index CI4
- $(BUILD_DIR)/%.ci4: %.ci4.png
- $(N64GRAPHICS_CI) -i $@ -g $< -f ci4
- endif
- ################################################################
- # compressed segment generation
- # PC Area
- $(BUILD_DIR)/%.table: %.aiff
- $(AIFF_EXTRACT_CODEBOOK) $< >$@
- $(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
- $(VADPCM_ENC) -c $^ $@
- $(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s
- $(RSPASM) -sym $@.sym -definelabel $(VERSION_DEF) 1 -definelabel $(GRUCODE_DEF) 1 -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $<
- $(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
- $(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
- grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
- head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
- @rm $@.dummy1
- @rm $@.dummy2
- $(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
- $(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
- $(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
- @true
- ifeq ($(VERSION),sh)
- $(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
- $(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
- else
- $(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
- $(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
- endif
- $(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
- @true
- $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
- $(OBJCOPY) -j .rodata $< -O binary $@
- $(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
- $(AS) $(ASFLAGS) -o $@ $<
- ifeq ($(EXTERNAL_DATA),1)
- $(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/%
- $(ZEROTERM) "$(patsubst $(BUILD_DIR)/%,%,$^)" | hexdump -v -e '1/1 "0x%X,"' > $@
- else
- $(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/%
- hexdump -v -e '1/1 "0x%X,"' $< > $@
- echo >> $@
- endif
- $(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c
- $(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
- $(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
- $(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
- $(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
- $(PYTHON) tools/mario_anims_converter.py > $@
- $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
- $(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
- # Source code
- $(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
- $(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
- $(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
- $(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
- $(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
- $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
- $(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
- $(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
- $(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
- $(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
- $(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
- $(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
- $(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
- $(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
- $(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
- ifeq ($(VERSION),eu)
- $(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
- $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
- $(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
- $(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
- # enable loop unrolling except for external.c (external.c might also have used
- # unrolling, but it makes one loop harder to match)
- $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2
- $(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2
- $(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
- else
- # The source-to-source optimizer copt is enabled for audio. This makes it use
- # acpp, which needs -Wp,-+ to handle C++-style comments.
- $(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
- $(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+
- #$(BUILD_DIR)/src/audio/seqplayer.o: OPT_FLAGS := -O2 -sopt,-inline_manual,-scalaroptimize=1 -Wp,-+ #-Wo,-v,-bb,-l,seqplayer_list.txt
- # Add a target for build/eu/src/audio/*.copt to make it easier to see debug
- $(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
- $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MATCH_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@
- $(BUILD_DIR)/src/audio/seqplayer.copt: $(BUILD_DIR)/src/audio/seqplayer.acpp
- $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 -inline_manual
- $(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
- $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
- endif
- # Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
- $(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
- $(GLOBAL_ASM_DEP).$(NON_MATCHING):
- @rm -f $(GLOBAL_ASM_DEP).*
- touch $@
- $(BUILD_DIR)/%.o: %.cpp
- @$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
- $(CXX) -c $(CFLAGS) -o $@ $<
- $(BUILD_DIR)/%.o: %.c
- @$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
- $(CC) -c $(CFLAGS) -o $@ $<
- $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
- @$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
- $(CC) -c $(CFLAGS) -o $@ $<
- $(BUILD_DIR)/%.o: %.s
- $(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
- $(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS)
- $(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
- .PHONY: all clean distclean default diff test load libultra res
- .PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
- .DELETE_ON_ERROR:
- # Remove built-in rules, to improve performance
- MAKEFLAGS += --no-builtin-rules
- -include $(DEP_FILES)
- print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
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