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Jul 25th, 2017
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  1. //FIRST
  2. sv_cheats "1"
  3. developer "0"
  4.  
  5. //NO PREFIX
  6. adsp_debug "0"
  7. budget_show_history "1"
  8. con_enable "1"
  9. muzzleflash_light "0"
  10. rate "128000"
  11. voice_enable "1"
  12. voice_scale "1"
  13.  
  14. //CL
  15. cl_autohelp "0"
  16. cl_autowepswitch "0"
  17. cl_bob_lower_amt "0"
  18. cl_bobamt_lat "0"
  19. cl_bobamt_vert "0"
  20. cl_buy_favorite_quiet "0"
  21. cl_buy_favorite_nowarn "0"
  22. cl_cmdrate "128"
  23. cl_crosshairalpha "999"
  24. cl_crosshairscale "1700"
  25. cl_crosshairusealpha "1"
  26. cl_debugrumble "0"
  27. cl_detail_avoid_force "0"
  28. cl_detail_avoid_radius "0"
  29. cl_detail_avoid_recover_speed "0"
  30. cl_detail_max_sway "0"
  31. cl_forcepreload "1"
  32. cl_hud_playercount_showcount "1"
  33. cl_interp "0"
  34. cl_interp_ratio "1"
  35. cl_interpolate "1"
  36. cl_lagcompensation "1"
  37. cl_logofile "0"
  38. cl_observercrosshair "1"
  39. cl_resend "1.5"
  40. cl_righthand "1"
  41. cl_rumblescale "0"
  42. cl_scalecrosshair "1"
  43. cl_showpluginmessages "1"
  44. cl_spec_mode "1"
  45. cl_soundfile "0"
  46. cl_timeout "60"
  47. cl_updaterate "128"
  48. cl_windspeed "0"
  49. cl_wpn_sway_scale "1"
  50.  
  51. //DEMO
  52. demo_recordcommands "1"
  53.  
  54. //DSP
  55. dsp_enhance_stereo "1"
  56. dsp_slow_cpu "0"
  57. dsp_reload
  58.  
  59. //FPS
  60. fps_max "125"
  61.  
  62. //FUNC
  63. func_break_max_pieces "0"
  64.  
  65. //HUD
  66. hud_showtargetid "1"
  67.  
  68. //M
  69. m_rawinput "1"
  70. m_mouseaccel1 "0"
  71. m_mouseaccel2 "0"
  72. m_mousespeed "0"
  73.  
  74.  
  75. //MAT
  76. mat_bloomamount_rate "0.05f"
  77. mat_bumpbasis "0"
  78. mat_debugalttab "0"
  79. mat_debug_bloom "0"
  80. mat_debug_postprocessing_effects "0"
  81. mat_disable_bloom "1"
  82. mat_fastnobump "1"
  83. mat_force_bloom "0"
  84. mat_hdr_enabled "0"
  85. mat_leafvis "0"
  86. mat_loadtextures "1"
  87. mat_norendering "0"
  88. mat_show_texture_memory_usage "0"
  89. mat_softwareskin "0"
  90. mat_surfaceid "0"
  91. mat_surfacemat "0"
  92. mat_yuv "0"
  93.  
  94. //NET
  95. net_graphheight "65"
  96.  
  97. //R
  98. r_ambientfraction "0.1"
  99. r_avglight "1"
  100. r_avglightmap "0"
  101. r_dynamic "0"
  102. //r_eyegloss "0"
  103. //r_eyemove "0"
  104. //r_eyeshift_x "0"
  105. //r_eyeshift_y "0"
  106. //r_eyeshift_z "0"
  107. //r_eyesize "0"
  108. r_lightcache_numambientsamples "162"
  109. r_lightinterp "0"
  110. r_lightstyle "-1"
  111. r_radiosity "4"
  112. r_skin "0"
  113. r_updaterefracttexture "0"
  114.  
  115. //SOUNDSCAPE
  116. soundscape_fadetime "9999"
  117.  
  118. //SND
  119. snd_mixahead "0.05"
  120. snd_pitchquality "1"
  121.  
  122. //SV
  123. sv_forcepreload "1"
  124. sv_maxrate "128000"
  125. sv_mincmdrate "128"
  126. sv_minrate "128000"
  127. sv_minupdaterate "128"
  128. sv_maxupdaterate "128"
  129.  
  130. //SYS
  131. sys_antialiasing "0"
  132. sys_refldetail "0"
  133.  
  134. //VIEWMODEL
  135. viewmodel_fov "68"
  136. viewmodel_offset_x "2"
  137. viewmodel_offset_y "2"
  138. viewmodel_offset_z "-2"
  139.  
  140. //LAST
  141. soundscape_flush
  142.  
  143. //binds
  144.  
  145. bind \ "noclip"
  146. bind f "slot7"
  147. bind q "slot8"
  148. bind 4 "slot6"
  149. bind c "slot9"
  150. bind v "slot10"
  151. bind mwheeldown "+jump"
  152. unbind mwheelup
  153.  
  154. //buy binds
  155. bind "kp_del" "buy awp; give weapon_awp;"
  156. bind "kp_ins" "buy ak47; buy m4a1; give weapon_ak47;"
  157. bind "kp_end" "buy deagle; give weapon_deagle;"
  158. bind "kp_downarrow" "buy tec9; buy fiveseven; give weapon_fiveseven;"
  159. bind "kp_pgdn" "buy p250; give weapon_p250;"
  160. bind "kp_leftarrow" "buy ump45; give weapon_ump45;"
  161. bind "kp_5" "buy mp7; give weapon_mp7;"
  162. bind "kp_rightarrow" "buy mac10; buy mp9; give weapon_mac10;"
  163. bind "kp_home" "buy flashbang; give weapon_flashbang;"
  164. bind "kp_uparrow" "buy hegrenade; give weapon_hegrenade"
  165. bind "kp_pgup" "buy smokegrenade; give weapon_smokegrenade;"
  166. bind "kp_slash" "buy molotov; buy incgrenade; give weapon_molotov;"
  167. bind "kp_multiply" "buy decoy; give weapon_decoy;"
  168. bind "kp_plus" "buy vesthelm; give item_assaultsuit;"
  169. bind "kp_minus" "buy vest; give item_kevlar;"
  170. bind "kp_enter" "buy defuser;"
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