Advertisement
Guest User

Untitled

a guest
Jul 21st, 2017
58
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 1.03 KB | None | 0 0
  1. void JustDied(Unit* pKiller)
  2.     {
  3.         if (m_pInstance)
  4.         {
  5.             if (Creature* pUther = m_creature->GetMap()->GetCreature(m_pInstance->GetData64(NPC_UTHER)))
  6.             {
  7.                 pUther->SetVisibility(VISIBILITY_ON);
  8.                 pUther->Respawn();
  9.             }
  10.             if (Creature* pJaina = m_creature->GetMap()->GetCreature(m_pInstance->GetData64(NPC_JAINA)))
  11.             {
  12.                 pJaina->SetVisibility(VISIBILITY_ON);
  13.                 EnterEvadeMode;
  14.             }
  15.             if (Creature* pChromi = m_creature->GetMap()->GetCreature(m_pInstance->GetData64(NPC_CHROMI02)))
  16.             {
  17.                 pChromi->SetVisibility(VISIBILITY_ON);
  18.             }
  19.             m_pInstance->SetData(TYPE_INTRO, NOT_STARTED);
  20.             m_pInstance->SetData((TYPE_ENCOUNTER, NOT_STARTED);
  21.         }
  22.         m_creature->Respawn();
  23.         m_bUtherHere = false;
  24.         m_bSpecial  = false;
  25.         m_bConversion = false;
  26.         bool StartEvent = false;
  27.         bool MoveSoldier = false;
  28.  
  29.     }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement