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- void JustDied(Unit* pKiller)
- {
- if (m_pInstance)
- {
- if (Creature* pUther = m_creature->GetMap()->GetCreature(m_pInstance->GetData64(NPC_UTHER)))
- {
- pUther->SetVisibility(VISIBILITY_ON);
- pUther->Respawn();
- }
- if (Creature* pJaina = m_creature->GetMap()->GetCreature(m_pInstance->GetData64(NPC_JAINA)))
- {
- pJaina->SetVisibility(VISIBILITY_ON);
- EnterEvadeMode;
- }
- if (Creature* pChromi = m_creature->GetMap()->GetCreature(m_pInstance->GetData64(NPC_CHROMI02)))
- {
- pChromi->SetVisibility(VISIBILITY_ON);
- }
- m_pInstance->SetData(TYPE_INTRO, NOT_STARTED);
- m_pInstance->SetData((TYPE_ENCOUNTER, NOT_STARTED);
- }
- m_creature->Respawn();
- m_bUtherHere = false;
- m_bSpecial = false;
- m_bConversion = false;
- bool StartEvent = false;
- bool MoveSoldier = false;
- }
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