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- //============================================================================//
- //======== GodMode By DH240473 ========//
- //============================================================================//
- #include <a_samp>
- #include <zcmd>//Thx To Zeex For This Include
- #define COLOR_RED "{FF0000}"//Define A Colour
- new GodMode[MAX_PLAYERS];//Make A New Variable
- public OnFilterScriptInit()
- {
- print("\n God Mode System Has Been Loaded");
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("\n God Mode System Has Been Unloaded");
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- GodMode[playerid] = 0;//Set God Mode To 0 Or It's Will Make Other Player God And Your Server Will Bugged
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(GodMode[playerid] == 1)
- {
- SetPlayerHealth(playerid, 99999);
- SetPlayerArmour(playerid, 100);
- GodMode[playerid] = 1;
- }
- else if(GodMode[playerid] == 0)
- {
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- GodMode[playerid] = 0;
- }
- return 1;
- }
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
- {
- if(GodMode[playerid] == 1)//Check Player That That Are Shooted While GodMode
- {
- GameTextForPlayer(issuerid, "~r~The Player You're Shooting Is Using GodMode", 1500, 5);//Send Message To Player That Are Shooting God Player
- }
- else if(GodMode[issuerid] == 1)//Check Player Cause The Damage GodMode True Or Not
- {
- SetPlayerHealth(playerid, 100);//Anti Killing Innocent Player
- GameTextForPlayer(issuerid, "~r~Don't Shooting Player While Using GodMode!", 1500, 5);//Send A GameText On Player That Shoot Innocent Player
- }
- return 1;
- }
- CMD:god(playerid,params[])
- {
- if(GodMode[playerid] == 1)
- {
- GodMode[playerid] = 0;//Make The GodMode Turned Off
- SetPlayerHealth(playerid, 100);//To Disable The GodMode
- SetPlayerArmour(playerid, 100);//Set Your Armour To 100
- SendClientMessage(playerid, -1,"God Mode Has Turned "COLOR_RED"Off");//Send Message That GodMode Has Turned Off
- }
- else if(GodMode[playerid] == 0)
- {
- GodMode[playerid] = 1;//Make The GodMode Turned On
- SetPlayerHealth(playerid, 9999);//SetPlayerHealth 9999 = Unlimited But If You Fall From Any Hight Place You Still Will Die
- SetPlayerArmour(playerid, 100);//Set Your Armour To 100
- SendClientMessage(playerid, -1,"God Mode Has Turned "COLOR_RED"On");//Send Message That GodMode Has Turned On
- }
- return 1;
- }
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