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  1. Star Citizen Leaks -
  3. Star Citizen Patch 3.10.0d
  4. Alpha Patch 3.10.0d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.10.0-PTU.5460588.
  6. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  8. Database Reset: NO
  9. Long Term Persistence: Enabled
  11. The current build is under NDA
  12. Please monitor etf-megachat in spectrum for updates and testing instructions.
  14. USER.cfg settings:
  15. r_displaySessionInfo = 1
  17. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  21. Testing Focus
  22. Ship flight in and out of atmosphere
  23. Updated building blocks ship UI for all flyable ships.
  24. High speed combat changes
  25. Turret gameplay
  28. Known Issues
  29. [EPILEPSY WARNING] The Players screen can appear to flip rapidly whilst QTing to Surface Locations.
  30. Turrets around both Lawful and Unlawful UGFs are do not engage and shoot the player's ship
  31. Player has a chance to die when spawning into PU
  32. Restricted areas around Lorville are not functioning properly
  33. There is no atmosphere in Port Olisar's Casaba Outlet / Garrity Defense / Live Fire Weapons shops
  34. Client will crash when attempting to charge an EMP within a ship
  35. The game log will be filled with Physics: Severe performance warning! when the player approaches the center of promenade.
  36. Player may be killed when leaving through the restricted area tunnel from the spaceport. (Workaround: Avoid Area18)
  37. The Area18 nav marker will appear at the central plaza, not the spaceport.
  38. All map markers are offset from planet surfaces
  39. Proximity chat audio is very quiet and low quality
  40. Legally landed ships may be impounded
  41. Both Shubin Processing Facility SPMC-14 and SPMC-3 on Calliope are missing QT Markers
  42. AI NPCs will stand on seats in various locations
  43. Multi-Tool in Klescher Prison Commissary does not come with a OreBit mining attachment
  44. If the player exits to menu/disconnects/crashes during the prison load screen transition their load-out will not be changed
  45. Changing the operating system language while in-game leads to Interaction Mode not working
  46. Player may get stuck on a loading screen when leaving prison or respawning
  47. Player may get stuck on a prison loading screen if sent back to prison a second time without clearing their crime stat
  48. When going into ADS and crouching / prone you will be unable to see through the optics scope on the Arrowhead or P6-LR
  49. Ship targets appear when the user flight readies in 3rd person view
  50. Freelook does not always work properly in turrets
  51. Reliant remote turret hud not visible
  52. Turrets ignore power setting
  53. Players may fall out of turrets and clip through geometry when exiting them with the female model (Workaround: Avoid choosing the female model for now)
  54. Clicking on an empty space in the personal commodity inventory will cause the client to crash
  55. Turret projectiles and fixed weapon fire is slightly desynced so hits may appear to not register but do
  56. Gyro mode does not work on certain "underside" turrets
  58. Exiting a remote turret from the pilot seat will activate freelook for the pilot. Press Z to deactivate freelook to continue normally
  62. Feature Updates
  63. Locations
  64. Lighting Polish Pass for day/night cycle at Lorville.
  67. Ships and Vehicles
  68. Slightly reduced the vertical movement angles on the Hammerhead upper and lower turrets.
  71. Bug Fixes
  72. Fixed a deadlock that was causing players to infinitely load or get a 30020 error when joining the PU.
  73. Fixed an issue causing ships to not repair when using the services the after the first time landing on a pad.
  74. Players should now correctly be sent to Everus Harbor after completing a prison sentence and no longer be left floating in space above Hurston, unable to move.
  75. Fixed an issue that caused a players crimestat to not be removed when hacking terminals.
  78. Technical
  79. Fixed 3 Client crashes
  80. Fixed 2 Server crashes
  82. Star Citizen Leaks -
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