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Aug 4th, 2022
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  1. //Nex-AC by Nexius v1.9.60 (0.3.7)
  2.  
  3. #if defined _nex_ac_included
  4.     #endinput
  5. #endif
  6. #define _nex_ac_included
  7.  
  8. #tryinclude <a_samp>
  9.  
  10. #if !defined FILTERSCRIPT
  11.  
  12. #if !defined DEBUG
  13.     #define DEBUG
  14. #endif
  15.  
  16. #if !defined NO_SUSPICION_LOGS
  17.     //#define NO_SUSPICION_LOGS
  18. #endif
  19.  
  20. #if defined NO_SUSPICION_LOGS
  21.     #pragma unused SUSPICION_1
  22.     #pragma unused SUSPICION_2
  23. #endif
  24.  
  25. #if !defined _nex_ac_lang_included
  26.     #include <nex-ac_en.lang>   //Localization
  27. #endif
  28.  
  29. #define NEX_AC_VERSION              "1.9.60"
  30.  
  31. #define AC_SERVER_VERSION           "0.3.7"
  32. #define AC_SERVER_DL_VERSION        "0.3.DL"
  33.  
  34. #if !defined AC_CLIENT_VERSION
  35.     #define AC_CLIENT_VERSION           "0.3"
  36. #endif
  37.  
  38. #if !defined AC_USE_CONFIG_FILES
  39.     #define AC_USE_CONFIG_FILES             true
  40. #endif
  41.  
  42. #if !defined AUTOSAVE_SETTINGS_IN_CONFIG
  43.     #define AUTOSAVE_SETTINGS_IN_CONFIG     false
  44. #endif
  45.  
  46. #if AC_USE_CONFIG_FILES
  47.     #if !defined AC_CONFIG_FILE
  48.         #define AC_CONFIG_FILE              "nex-ac_settings.cfg"
  49.     #endif
  50.  
  51.     #if !defined AC_NOP_CONFIG_FILE
  52.         #define AC_NOP_CONFIG_FILE          "nex-ac_nop_settings.cfg"
  53.     #endif
  54. #else
  55.     #pragma unused CFG_OPENING_ERROR
  56. #endif
  57.  
  58. #if !defined AC_USE_AMMUNATIONS
  59.     #define AC_USE_AMMUNATIONS              true
  60. #endif
  61.  
  62. #if !defined AC_USE_PICKUP_WEAPONS
  63.     #define AC_USE_PICKUP_WEAPONS           true
  64. #endif
  65.  
  66. #if !defined AC_USE_RESTAURANTS
  67.     #define AC_USE_RESTAURANTS              true
  68. #endif
  69.  
  70. #if !defined AC_USE_VENDING_MACHINES
  71.     #define AC_USE_VENDING_MACHINES         true
  72. #endif
  73.  
  74. #if !defined AC_USE_TUNING_GARAGES
  75.     #define AC_USE_TUNING_GARAGES           true
  76. #endif
  77.  
  78. #if !defined AC_USE_PAYNSPRAY
  79.     #define AC_USE_PAYNSPRAY                true
  80. #endif
  81.  
  82. #if !defined AC_USE_CASINOS
  83.     #define AC_USE_CASINOS                  true
  84. #endif
  85.  
  86. #if !defined AC_USE_NPC
  87.     #define AC_USE_NPC                      true
  88. #endif
  89.  
  90. #if !defined AC_USE_QUERY
  91.     #define AC_USE_QUERY                    true
  92. #endif
  93.  
  94. #if !defined AC_USE_STATISTICS
  95.     #define AC_USE_STATISTICS               true
  96. #endif
  97.  
  98. #if !AC_USE_STATISTICS
  99.     #pragma unused STATS_STRING_1
  100.     #pragma unused STATS_STRING_2
  101.     #pragma unused STATS_STRING_3
  102.     #pragma unused STATS_STRING_4
  103.     #pragma unused STATS_STRING_5
  104.     #pragma unused STATS_STRING_6
  105.     #pragma unused STATS_STRING_7
  106.     #pragma unused STATS_STRING_8
  107. #endif
  108.  
  109. #if !defined AC_DEFAULT_COLOR
  110.     #define AC_DEFAULT_COLOR                -1
  111. #endif
  112.  
  113. #if !defined AC_MAX_CLASSES
  114.     #define AC_MAX_CLASSES                  320
  115. #endif
  116.  
  117. #if !defined AC_MAX_SKINS
  118.     #define AC_MAX_SKINS                    312
  119. #endif
  120.  
  121. #if !defined AC_MAX_CONNECTS_FROM_IP
  122.     #define AC_MAX_CONNECTS_FROM_IP         1
  123. #endif
  124.  
  125. #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
  126.     #define AC_MAX_RCON_LOGIN_ATTEMPT       1
  127. #endif
  128.  
  129. #if !defined AC_MAX_MSGS_REC_DIFF
  130.     #define AC_MAX_MSGS_REC_DIFF            800
  131. #endif
  132.  
  133. #if !defined AC_MAX_PING
  134.     #define AC_MAX_PING                     500
  135. #endif
  136.  
  137. #if !defined AC_MIN_TIME_RECONNECT
  138.     #define AC_MIN_TIME_RECONNECT           12      //In seconds
  139. #endif
  140.  
  141. #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
  142.     #define AC_SPEEDHACK_VEH_RESET_DELAY    3       //In seconds
  143. #endif
  144.  
  145. #if !defined AC_MAX_NOP_WARNINGS
  146.     #define AC_MAX_NOP_WARNINGS             8
  147. #endif
  148.  
  149. #if !defined AC_MAX_NOP_TIMER_WARNINGS
  150.     #define AC_MAX_NOP_TIMER_WARNINGS       3
  151. #endif
  152.  
  153. #if !defined AC_MAX_PING_WARNINGS
  154.     #define AC_MAX_PING_WARNINGS            8
  155. #endif
  156.  
  157. #if !defined AC_MAX_MONEY_WARNINGS
  158.     #define AC_MAX_MONEY_WARNINGS           2
  159. #endif
  160.  
  161. #if !defined AC_MAX_AIR_WARNINGS
  162.     #define AC_MAX_AIR_WARNINGS             4
  163. #endif
  164.  
  165. #if !defined AC_MAX_AIR_VEH_WARNINGS
  166.     #define AC_MAX_AIR_VEH_WARNINGS         4
  167. #endif
  168.  
  169. #if !defined AC_MAX_SPEEDHACK_WARNINGS
  170.     #define AC_MAX_SPEEDHACK_WARNINGS       4
  171. #endif
  172.  
  173. #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
  174.     #define AC_MAX_SPEEDHACK_VEH_WARNINGS   (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
  175. #endif
  176.  
  177. #if !defined AC_MAX_FLYHACK_WARNINGS
  178.     #define AC_MAX_FLYHACK_WARNINGS         2
  179. #endif
  180.  
  181. #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
  182.     #define AC_MAX_FLYHACK_BIKE_WARNINGS    8
  183. #endif
  184.  
  185. #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
  186.     #define AC_MAX_FLYHACK_VEH_WARNINGS     4
  187. #endif
  188.  
  189. #if !defined AC_MAX_CARSHOT_WARNINGS
  190.     #define AC_MAX_CARSHOT_WARNINGS         4
  191. #endif
  192.  
  193. #if !defined AC_MAX_GODMODE_WARNINGS
  194.     #define AC_MAX_GODMODE_WARNINGS         3
  195. #endif
  196.  
  197. #if !defined AC_MAX_GODMODE_VEH_WARNINGS
  198.     #define AC_MAX_GODMODE_VEH_WARNINGS     3
  199. #endif
  200.  
  201. #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
  202.     #define AC_MAX_FAKE_WEAPON_WARNINGS     2
  203. #endif
  204.  
  205. #if !defined AC_MAX_SILENT_AIM_WARNINGS
  206.     #define AC_MAX_SILENT_AIM_WARNINGS      2
  207. #endif
  208.  
  209. #if !defined AC_MAX_PRO_AIM_WARNINGS
  210.     #define AC_MAX_PRO_AIM_WARNINGS         2
  211. #endif
  212.  
  213. #if !defined AC_MAX_AFK_GHOST_WARNINGS
  214.     #define AC_MAX_AFK_GHOST_WARNINGS       2
  215. #endif
  216.  
  217. #if !defined AC_MAX_RAPID_FIRE_WARNINGS
  218.     #define AC_MAX_RAPID_FIRE_WARNINGS      16
  219. #endif
  220.  
  221. #if !defined AC_MAX_AUTO_C_WARNINGS
  222.     #define AC_MAX_AUTO_C_WARNINGS          8
  223. #endif
  224.  
  225. #if !defined AC_MAX_TELEPORT_GLITCH_WARNINGS
  226.     #define AC_MAX_TELEPORT_GLITCH_WARNINGS 1
  227. #endif
  228.  
  229. #if !defined AC_MAX_CJ_RUN_WARNINGS
  230.     #define AC_MAX_CJ_RUN_WARNINGS          3
  231. #endif
  232.  
  233. #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
  234. #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
  235. #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
  236.  
  237. //'ac_ACAllow' contains the default settings that will be set if no config file is found
  238. //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
  239. static bool:ac_ACAllow[] =
  240. {
  241.     true,   //0 Anti-AirBreak (onfoot)
  242.     true,   //1 Anti-AirBreak (in vehicle)
  243.     true,   //2 Anti-teleport hack (onfoot)
  244.     true,   //3 Anti-teleport hack (in vehicle)
  245.     true,   //4 Anti-teleport hack (into/between vehicles)
  246.     true,   //5 Anti-teleport hack (vehicle to player)
  247.     true,   //6 Anti-teleport hack (pickups)
  248.     true,   //7 Anti-FlyHack (onfoot)
  249.     true,   //8 Anti-FlyHack (in vehicle)
  250.     true,   //9 Anti-SpeedHack (onfoot)
  251.     true,   //10 Anti-SpeedHack (in vehicle)
  252.     true,   //11 Anti-Health hack (in vehicle)
  253.     true,   //12 Anti-Health hack (onfoot)
  254.     true,   //13 Anti-Armour hack
  255.     true,   //14 Anti-Money hack
  256.     true,   //15 Anti-Weapon hack
  257.     true,   //16 Anti-Ammo hack (add)
  258.     true,   //17 Anti-Ammo hack (infinite)
  259.     true,   //18 Anti-Special actions hack
  260.     true,   //19 Anti-GodMode from bullets (onfoot)
  261.     true,   //20 Anti-GodMode from bullets (in vehicle)
  262.     true,   //21 Anti-Invisible hack
  263.     true,   //22 Anti-lagcomp-spoof
  264.     true,   //23 Anti-Tuning hack
  265.     false//24 Anti-Parkour mod
  266.     true,   //25 Anti-Quick turn
  267.     true,   //26 Anti-Rapid fire
  268.     true,   //27 Anti-FakeSpawn
  269.     true,   //28 Anti-FakeKill
  270.     true,   //29 Anti-Pro Aim
  271.     true,   //30 Anti-CJ run
  272.     true,   //31 Anti-CarShot
  273.     true,   //32 Anti-CarJack
  274.     false//33 Anti-UnFreeze
  275.     true,   //34 Anti-AFK Ghost
  276.     true,   //35 Anti-Full Aiming
  277.  
  278.     false//36 Anti-Fake NPC
  279.     true,   //37 Anti-Reconnect
  280.     true,   //38 Anti-High ping
  281.     true,   //39 Anti-Dialog hack
  282.     true,   //40 Protection from sandbox
  283.     true,   //41 Protection from invalid version
  284.     true,   //42 Anti-Rcon hack
  285.  
  286.     true,   //43 Anti-Tuning crasher
  287.     true,   //44 Anti-Invalid seat crasher
  288.     true,   //45 Anti-Dialog crasher
  289.     true,   //46 Anti-Attached object crasher
  290.     true,   //47 Anti-Weapon Crasher
  291.  
  292.     true,   //48 Protection from connection flood in one slot
  293.     true,   //49 Anti-callback functions flood
  294.     true,   //50 Anti-flood by seat changing
  295.  
  296.     true,   //51 Anti-DoS
  297.  
  298.     true    //52 Anti-NOPs
  299. },
  300.  
  301. bool:ac_NOPAllow[] =
  302. {
  303.     true,   //0 Anti-NOP GivePlayerWeapon
  304.     true,   //1 Anti-NOP SetPlayerAmmo
  305.     true,   //2 Anti-NOP SetPlayerInterior
  306.     true,   //3 Anti-NOP SetPlayerHealth
  307.     true,   //4 Anti-NOP SetVehicleHealth
  308.     true,   //5 Anti-NOP SetPlayerArmour
  309.     true,   //6 Anti-NOP SetPlayerSpecialAction
  310.     true,   //7 Anti-NOP PutPlayerInVehicle
  311.     true,   //8 Anti-NOP TogglePlayerSpectating
  312.     true,   //9 Anti-NOP SpawnPlayer
  313.     true,   //10 Anti-NOP SetPlayerPos
  314.     true    //11 Anti-NOP RemovePlayerFromVehicle
  315. };
  316.  
  317. static const ac_Mtfc[][] =
  318. {
  319.     {120, 8},   //0 OnDialogResponse
  320.     {800, 2},   //1 OnEnterExitModShop
  321.     {250, 8},   //2 OnPlayerClickMap
  322.     {400, 5},   //3 OnPlayerClickPlayer
  323.     {50, 11},   //4 OnPlayerClickTextDraw
  324.     {400, 8},   //5 OnPlayerCommandText
  325.     {50, 8},    //6 OnPlayerEnterVehicle
  326.     {50, 11},   //7 OnPlayerExitVehicle
  327.     {50, 11},   //8 OnPlayerPickUpPickup
  328.     {150, 8},   //9 OnPlayerRequestClass
  329.     {120, 8},   //10 OnPlayerSelectedMenuRow
  330.     {600, 8},   //11 OnPlayerStateChange
  331.     {450, 2},   //12 OnVehicleMod
  332.     {450, 2},   //13 OnVehiclePaintjob
  333.     {450, 2},   //14 OnVehicleRespray
  334.     {300, 1},   //15 OnVehicleDeath
  335.     {450, 8},   //16 OnPlayerText
  336.     {150, 8},   //17 OnPlayerEnterCheckpoint
  337.     {150, 8},   //18 OnPlayerLeaveCheckpoint
  338.     {150, 5},   //19 OnPlayerRequestSpawn
  339.     {120, 8},   //20 OnPlayerExitedMenu
  340.     {150, 8},   //21 OnPlayerEnterRaceCheckpoint
  341.     {150, 8},   //22 OnPlayerLeaveRaceCheckpoint
  342.     {50, 11},   //23 OnPlayerClickPlayerTextDraw
  343.     {60, 9},    //24 OnVehicleDamageStatusUpdate
  344.     {150, 8},   //25 OnVehicleSirenStateChange
  345.     {150, 5},   //26 OnPlayerSelectObject
  346.     {50, 11}    //27 Cross-public
  347. },
  348.  
  349. ac_wSlot[] =
  350. {
  351.     0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
  352.     10, 8, 8, 8, 8, 8, 8, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
  353.     4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
  354. },
  355.  
  356. ac_vType[] =
  357. {
  358.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
  359.     0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 6, 0, 0, 0, 0, 0, 6, 0, 0,
  360.     0, 0, 0, 0, 0, 0, 3, 2, 5, 7, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
  361.     1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
  362.     0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
  363.     0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
  364.     1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 1,
  365.     0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
  366.     0, 0, 0, 2, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0,
  367.     0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
  368.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  369. },
  370.  
  371. #if AC_USE_PICKUP_WEAPONS
  372.     ac_wModel[] =
  373.     {
  374.         0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
  375.         326, 342, 343, 344, 345, 345, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
  376.         372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
  377.     },
  378.  
  379.     ac_pAmmo[] =
  380.     {
  381.         1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  382.         1, 1, 1, 8, 8, 8, 8, 4, 4, 30, 10, 10, 15,
  383.         10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
  384.         100, 500, 5, 1, 500, 500, 36, 0, 0, 1
  385.     },
  386. #endif
  387.  
  388. #if AC_USE_TUNING_GARAGES
  389.     ac_cPrice[] =
  390.     {
  391.         400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
  392.         500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
  393.         370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
  394.         670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
  395.         830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
  396.         1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
  397.         350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
  398.         1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
  399.         780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
  400.         580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
  401.         1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
  402.         850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
  403.         2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
  404.     },
  405. #endif
  406.  
  407. #if AC_USE_AMMUNATIONS
  408.     ac_AmmuNationInfo[][] =
  409.     {
  410.         {200, 30}, {600, 30}, {1200, 15},
  411.         {600, 15}, {800, 12}, {1000, 10},
  412.         {500, 60}, {2000, 90}, {3500, 120},
  413.         {4500, 150}, {300, 60}
  414.     },
  415.  
  416.     Float:ac_AmmuNations[][] =
  417.     {
  418.         {296.3255, -38.304, 1001.5156},
  419.         {295.7595, -80.5579, 1001.5156},
  420.         {290.1898, -109.482, 1001.5156},
  421.         {312.6785, -165.5487, 999.6016},
  422.         {308.2072, -141.0583, 999.6016}
  423.     },
  424. #endif
  425.  
  426. #if AC_USE_RESTAURANTS
  427.     Float:ac_Restaurants[][] =
  428.     {
  429.         {374.0, -119.641, 1001.4922},
  430.         {368.789, -6.857, 1001.8516},
  431.         {375.566, -68.222, 1001.5151}
  432.     },
  433. #endif
  434.  
  435. #if AC_USE_PAYNSPRAY
  436.     Float:ac_PayNSpray[][] =
  437.     {
  438.         {2064.2842, -1831.4736, 13.5469},
  439.         {-2425.7822, 1021.1392, 50.3977},
  440.         {-1420.5195, 2584.2305, 55.8433},
  441.         {487.6401, -1739.9479, 11.1385},
  442.         {1024.8651, -1024.087, 32.1016},
  443.         {-1904.7019, 284.5968, 41.0469},
  444.         {1975.2384, 2162.5088, 11.0703},
  445.         {2393.4456, 1491.5537, 10.5616},
  446.         {720.0854, -455.2807, 16.3359},
  447.         {-99.9417, 1117.9048, 19.7417}
  448.     },
  449. #endif
  450.  
  451. #if AC_USE_VENDING_MACHINES
  452.     Float:ac_vMachines[][] =
  453.     {
  454.         {-862.82, 1536.6, 21.98},
  455.         {2271.72, -76.46, 25.96},
  456.         {1277.83, 372.51, 18.95},
  457.         {662.42, -552.16, 15.71},
  458.         {201.01, -107.61, 0.89},
  459.         {-253.74, 2597.95, 62.24},
  460.         {-253.74, 2599.75, 62.24},
  461.         {-76.03, 1227.99, 19.12},
  462.         {-14.7, 1175.35, 18.95},
  463.         {-1455.11, 2591.66, 55.23},
  464.         {2352.17, -1357.15, 23.77},
  465.         {2325.97, -1645.13, 14.21},
  466.         {2139.51, -1161.48, 23.35},
  467.         {2153.23, -1016.14, 62.23},
  468.         {1928.73, -1772.44, 12.94},
  469.         {1154.72, -1460.89, 15.15},
  470.         {2480.85, -1959.27, 12.96},
  471.         {2060.11, -1897.64, 12.92},
  472.         {1729.78, -1943.04, 12.94},
  473.         {1634.1, -2237.53, 12.89},
  474.         {1789.21, -1369.26, 15.16},
  475.         {-2229.18, 286.41, 34.7},
  476.         {2319.99, 2532.85, 10.21},
  477.         {2845.72, 1295.04, 10.78},
  478.         {2503.14, 1243.69, 10.21},
  479.         {2647.69, 1129.66, 10.21},
  480.         {-2420.21, 984.57, 44.29},
  481.         {-2420.17, 985.94, 44.29},
  482.         {2085.77, 2071.35, 10.45},
  483.         {1398.84, 2222.6, 10.42},
  484.         {1659.46, 1722.85, 10.21},
  485.         {1520.14, 1055.26, 10.0},
  486.         {-1980.78, 142.66, 27.07},
  487.         {-2118.96, -423.64, 34.72},
  488.         {-2118.61, -422.41, 34.72},
  489.         {-2097.27, -398.33, 34.72},
  490.         {-2092.08, -490.05, 34.72},
  491.         {-2063.27, -490.05, 34.72},
  492.         {-2005.64, -490.05, 34.72},
  493.         {-2034.46, -490.05, 34.72},
  494.         {-2068.56, -398.33, 34.72},
  495.         {-2039.85, -398.33, 34.72},
  496.         {-2011.14, -398.33, 34.72},
  497.         {-1350.11, 492.28, 10.58},
  498.         {-1350.11, 493.85, 10.58},
  499.         {2222.36, 1602.64, 1000.06},
  500.         {2222.2, 1606.77, 1000.05},
  501.         {2155.9, 1606.77, 1000.05},
  502.         {2155.84, 1607.87, 1000.06},
  503.         {2209.9, 1607.19, 1000.05},
  504.         {2202.45, 1617.0, 1000.06},
  505.         {2209.24, 1621.21, 1000.06},
  506.         {2576.7, -1284.43, 1061.09},
  507.         {330.67, 178.5, 1020.07},
  508.         {331.92, 178.5, 1020.07},
  509.         {350.9, 206.08, 1008.47},
  510.         {361.56, 158.61, 1008.47},
  511.         {371.59, 178.45, 1020.07},
  512.         {374.89, 188.97, 1008.47},
  513.         {-19.03, -57.83, 1003.63},
  514.         {-36.14, -57.87, 1003.63},
  515.         {316.87, -140.35, 998.58},
  516.         {2225.2, -1153.42, 1025.9},
  517.         {-15.1, -140.22, 1003.63},
  518.         {-16.53, -140.29, 1003.63},
  519.         {-35.72, -140.22, 1003.63},
  520.         {373.82, -178.14, 1000.73},
  521.         {379.03, -178.88, 1000.73},
  522.         {495.96, -24.32, 1000.73},
  523.         {500.56, -1.36, 1000.73},
  524.         {501.82, -1.42, 1000.73},
  525.         {-33.87, -186.76, 1003.63},
  526.         {-32.44, -186.69, 1003.63},
  527.         {-16.11, -91.64, 1003.63},
  528.         {-17.54, -91.71, 1003.63}
  529.     },
  530. #endif
  531.  
  532. #if AC_USE_CASINOS
  533.     Float:ac_Casinos[][] =
  534.     {
  535.         {2241.2878, 1617.1624, 1006.1797, 2.0},
  536.         {2240.9736, 1604.6592, 1006.1797, 6.0},
  537.         {2242.5427, 1592.8726, 1006.1836, 6.0},
  538.         {2230.2124, 1592.1426, 1006.1832, 6.0},
  539.         {2230.4717, 1604.484, 1006.186, 6.0},
  540.         {2230.3298, 1616.9272, 1006.1799, 3.0},
  541.         {2251.9407, 1586.1736, 1006.186, 1.0},
  542.         {2218.6785, 1587.3448, 1006.1749, 1.0},
  543.         {2219.2773, 1591.7467, 1006.1867, 1.0},
  544.         {2218.5408, 1589.3229, 1006.184, 1.0},
  545.         {2218.6477, 1593.6279, 1006.1797, 1.0},
  546.         {2221.926, 1603.8285, 1006.1797, 1.0},
  547.         {2218.5095, 1603.8385, 1006.1797, 1.0},
  548.         {2219.9597, 1603.9216, 1006.1797, 1.0},
  549.         {2216.3054, 1603.7996, 1006.1819, 1.0},
  550.         {2218.731, 1619.8046, 1006.1794, 1.0},
  551.         {2218.9407, 1617.8413, 1006.1821, 1.0},
  552.         {2218.668, 1615.4681, 1006.1797, 1.0},
  553.         {2218.6418, 1613.2629, 1006.1797, 1.0},
  554.         {2252.4272, 1589.8412, 1006.1797, 5.0},
  555.         {2252.4229, 1596.6169, 1006.1797, 5.0},
  556.         {2255.1565, 1608.8784, 1006.186, 1.0},
  557.         {2254.8496, 1610.8605, 1006.1797, 1.0},
  558.         {2255.2917, 1612.9167, 1006.1797, 1.0},
  559.         {2255.033, 1614.8892, 1006.1797, 1.0},
  560.         {2255.1213, 1616.8284, 1006.1797, 1.0},
  561.         {2255.2161, 1618.8005, 1006.1797, 1.0},
  562.         {2268.5281, 1606.4894, 1006.1797, 1.0},
  563.         {2270.4922, 1606.8539, 1006.1797, 1.0},
  564.         {2272.5693, 1606.4473, 1006.1797, 1.0},
  565.         {2274.5391, 1607.0122, 1006.1797, 1.0},
  566.         {2271.8447, 1586.1633, 1006.1797, 1.0},
  567.         {2261.4844, 1586.1724, 1006.1797, 1.0},
  568.         {2257.4507, 1589.6555, 1006.1797, 5.0},
  569.         {2267.8994, 1589.8672, 1006.1797, 5.0},
  570.         {2262.8486, 1590.026, 1006.1797, 5.0},
  571.         {2272.6458, 1589.7704, 1006.1797, 5.0},
  572.         {2272.6533, 1596.5682, 1006.1797, 5.0},
  573.         {2270.4895, 1596.4606, 1006.1797, 5.0},
  574.         {2265.4441, 1596.4299, 1006.1797, 5.0},
  575.         {2260.0308, 1596.7987, 1006.1797, 5.0},
  576.         {2254.9907, 1596.241, 1006.1797, 5.0},
  577.         {1956.9524, 988.2533, 992.4688, 2.0},
  578.         {1961.6155, 993.0375, 992.4688, 2.0},
  579.         {1963.7998, 998.4406, 992.4745, 2.0},
  580.         {1936.2885, 987.1995, 992.4745, 2.0},
  581.         {1944.9768, 986.3937, 992.4688, 2.0},
  582.         {1940.7397, 990.9521, 992.4609, 2.0},
  583.         {1940.0966, 1005.8996, 992.4688, 6.0},
  584.         {1938.8785, 1014.1768, 992.4688, 6.0},
  585.         {1938.8811, 1021.4434, 992.4688, 6.0},
  586.         {1966.5975, 1006.6469, 992.4745, 6.0},
  587.         {1966.5979, 1014.1024, 992.4688, 6.0},
  588.         {1939.8351, 1029.912, 992.4688, 6.0},
  589.         {1956.854, 1047.3718, 992.4688, 6.0},
  590.         {1961.356, 1042.8112, 992.4688, 6.0},
  591.         {1963.811, 1037.1263, 992.4745, 6.0},
  592.         {1961.733, 1025.8929, 992.4688, 10.0},
  593.         {1961.708, 1010.3194, 992.4688, 10.0},
  594.         {1966.5989, 1029.7954, 992.4745, 6.0},
  595.         {1961.4139, 1017.8281, 992.4688, 10.0},
  596.         {1966.5985, 1021.7686, 992.4688, 6.0},
  597.         {1128.7106, -1.9779, 1000.6797, 1.0},
  598.         {1125.2388, 1.61, 1000.6797, 1.0},
  599.         {1125.1249, -5.0489, 1000.6797, 1.0},
  600.         {1127.4139, 3.0199, 1000.6797, 1.0},
  601.         {1135.0634, -3.8695, 1000.6797, 1.0},
  602.         {1135.0861, 0.6107, 1000.6797, 1.0},
  603.         {1132.8943, -1.7139, 1000.6797, 1.0},
  604.         {1125.3727, 3.0315, 1000.6797, 1.0},
  605.         {1119.0272, -1.4916, 1000.6924, 1.0}
  606.     },
  607. #endif
  608.  
  609. ac_MaxPassengers[] =
  610. {
  611.     0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
  612.     0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
  613.     0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
  614.     0x11111110, 0x11100031, 0x11130111, 0x33113311, 0x11111101,
  615.     0x33101133, 0x10100510, 0x03133111, 0xFF11113F, 0x13330111,
  616.     0xFF131111, 0x0000FF3F
  617. },
  618.  
  619. ac_vMods[] =
  620. {
  621.     0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
  622.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  623.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
  624.     0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  625.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  626.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  627.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
  628.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  629.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  630.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  631.     0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  632.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  633.     0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  634.     0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  635.     0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
  636.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  637.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  638.     0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  639.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  640.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  641.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  642.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  643.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  644.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  645.     0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  646.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  647.     0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  648.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  649.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  650.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  651.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  652.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  653.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  654.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  655.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  656.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  657.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  658.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  659.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  660.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  661.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  662.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  663.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  664.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  665.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  666.     0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  667.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  668.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  669.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  670.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  671.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  672.     0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  673.     0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  674.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  675.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  676.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  677.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  678.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  679.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  680.     0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  681.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
  682.     0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  683.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  684.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  685.     0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  686.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  687.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
  688.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  689.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  690.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  691.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  692.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  693.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  694.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  695.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  696.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  697.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  698.     0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  699.     0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
  700.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  701.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  702.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  703.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  704.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  705.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
  706.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  707.     0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  708.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  709.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  710.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
  711.     0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  712.     0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  713.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  714.     0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  715.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
  716.     0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  717.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  718.     0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  719.     0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  720.     0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  721.     0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
  722.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  723.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  724.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  725.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  726.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
  727.     0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
  728.     0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
  729.     0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
  730.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  731.     0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  732.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
  733.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  734.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  735.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  736.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  737.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
  738.     0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
  739.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  740.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  741.     0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  742.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  743.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  744.     0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  745.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  746.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  747.     0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  748.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  749.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  750.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  751.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  752.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  753.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  754.     0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  755.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  756.     0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  757.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  758.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  759.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  760.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  761.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  762.     0x00000007, 0x00000000, 0x00000000
  763. };
  764.  
  765. static stock const Float:ac_wMinRange[] =
  766. {
  767.     25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
  768.     25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
  769.     50.0, 50.0, 50.0, 4.0, 65.0
  770. };
  771.  
  772. enum acInfo
  773. {
  774.     Float:acPosX,
  775.     Float:acPosY,
  776.     Float:acPosZ,
  777.     Float:acDropJpX,
  778.     Float:acDropJpY,
  779.     Float:acDropJpZ,
  780.     Float:acSpawnPosX,
  781.     Float:acSpawnPosY,
  782.     Float:acSpawnPosZ,
  783.     Float:acSetVehHealth,
  784.     Float:acLastPosX,
  785.     Float:acLastPosY,
  786.     Float:acSetPosX,
  787.     Float:acSetPosY,
  788.     Float:acSetPosZ,
  789.     acCamMode,
  790.     acSpeed,
  791.     acHealth,
  792.     acArmour,
  793.     acMoney,
  794.     acShotWeapon,
  795.     acHoldWeapon,
  796.     acLastWeapon,
  797.     acEnterSeat,
  798.     acEnterVeh,
  799.     acKickVeh,
  800.     acVeh,
  801.     acSeat,
  802.     acNextDialog,
  803.     acDialog,
  804.     acInt,
  805.     acAnim,
  806.     acSpecAct,
  807.     acNextSpecAct,
  808.     acLastSpecAct,
  809.     acLastPickup,
  810.     acReloadTick,
  811.     acShotTick,
  812.     acSpawnTick,
  813.     acTimerTick,
  814.     acSetPosTick,
  815.     acUpdateTick,
  816.     acEnterVehTick,
  817.     acSpawnWeapon1,
  818.     acSpawnWeapon2,
  819.     acSpawnWeapon3,
  820.     acSpawnAmmo1,
  821.     acSpawnAmmo2,
  822.     acSpawnAmmo3,
  823.     acSpawnRes,
  824.     acTimerID,
  825.     acKickTimerID,
  826.     acParachute,
  827.     acIntRet,
  828.     acKicked,
  829.     acIp[16],
  830.     acSet[12],
  831.     acGtc[20],
  832.     acWeapon[13],
  833.     acAmmo[13],
  834.     acSetWeapon[13],
  835.     acGiveAmmo[13],
  836.     acGtcSetWeapon[13],
  837.     acGtcGiveAmmo[13],
  838.     acNOPCount[12],
  839.     acCheatCount[22],
  840.     acCall[sizeof ac_Mtfc],
  841.     acFloodCount[sizeof ac_Mtfc],
  842.     bool:acNOPAllow[sizeof ac_NOPAllow],
  843.     bool:acACAllow[sizeof ac_ACAllow],
  844.     bool:acStuntBonus,
  845.     bool:acModShop,
  846.     bool:acUnFrozen,
  847.     bool:acOnline,
  848.     bool:acDeathRes,
  849.     bool:acDmgRes,
  850.     bool:acVehDmgRes,
  851.     bool:acForceClass,
  852.     bool:acClassRes,
  853.     bool:acDead,
  854.     bool:acTpToZ,
  855.     bool:acIntEnterExits,
  856.     bool:acSpec
  857. }
  858.  
  859. enum acVehInfo
  860. {
  861.     Float:acVelX,
  862.     Float:acVelY,
  863.     Float:acVelZ,
  864.     Float:acTrVelX,
  865.     Float:acTrVelY,
  866.     Float:acTrVelZ,
  867.     Float:acPosX,
  868.     Float:acPosY,
  869.     Float:acPosZ,
  870.     Float:acSpawnPosX,
  871.     Float:acSpawnPosY,
  872.     Float:acSpawnPosZ,
  873.     Float:acSpawnZAngle,
  874.     Float:acPosDiff,
  875.     Float:acZAngle,
  876.     Float:acHealth,
  877.     acLastSpeed,
  878.     acSpeedDiff,
  879.     acTrSpeedDiff,
  880.     acDriver,
  881.     acPanels,
  882.     acDoors,
  883.     acLights,
  884.     acTires,
  885.     acInt,
  886.     acSpeed,
  887.     acTrSpeed,
  888.     acPaintJob,
  889.     acLocked[MAX_PLAYERS],
  890.     bool:acSpawned
  891. }
  892.  
  893. enum acPickInfo
  894. {
  895.     Float:acPosX,
  896.     Float:acPosY,
  897.     Float:acPosZ,
  898.     acType,
  899.     acWeapon
  900. }
  901.  
  902. static
  903.     Float:ac_ClassPos[AC_MAX_CLASSES][3],
  904.     ac_ClassWeapon[AC_MAX_CLASSES][3],
  905.     ac_ClassAmmo[AC_MAX_CLASSES][3],
  906.  
  907.     #if AC_USE_STATISTICS
  908.         ac_sInfo[6],
  909.     #endif
  910.  
  911.     ACInfo[MAX_PLAYERS][acInfo],
  912.     ACVehInfo[MAX_VEHICLES][acVehInfo],
  913.     ACPickInfo[MAX_PICKUPS][acPickInfo],
  914.  
  915.     bool:ac_IntEnterExits = true,
  916.     bool:ac_StuntBonus = true,
  917.     bool:ac_LagCompMode,
  918.     #if !AC_USE_QUERY
  919.         bool:ac_QueryEnable,
  920.     #endif
  921.     bool:ac_RconEnable,
  922.     bool:ac_PedAnims;
  923.  
  924. static stock bool:ac_VehFriendlyFire;
  925.  
  926. ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
  927. {
  928.     ACVehInfo[vehicleid][acInt] =
  929.     ACVehInfo[vehicleid][acSpeed] =
  930.     ACVehInfo[vehicleid][acTires] =
  931.     ACVehInfo[vehicleid][acLights] =
  932.     ACVehInfo[vehicleid][acDoors] =
  933.     ACVehInfo[vehicleid][acPanels] =
  934.     ACVehInfo[vehicleid][acLastSpeed] =
  935.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  936.     ACVehInfo[vehicleid][acPaintJob] = 3;
  937.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  938.     ACVehInfo[vehicleid][acSpawned] = true;
  939.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  940.     ACVehInfo[vehicleid][acPosDiff] =
  941.     ACVehInfo[vehicleid][acVelX] =
  942.     ACVehInfo[vehicleid][acVelY] =
  943.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  944.     ACVehInfo[vehicleid][acSpawnPosX] =
  945.     ACVehInfo[vehicleid][acPosX] = spawn_x;
  946.     ACVehInfo[vehicleid][acSpawnPosY] =
  947.     ACVehInfo[vehicleid][acPosY] = spawn_y;
  948.     ACVehInfo[vehicleid][acSpawnPosZ] =
  949.     ACVehInfo[vehicleid][acPosZ] = spawn_z;
  950.     ACVehInfo[vehicleid][acSpawnZAngle] =
  951.     ACVehInfo[vehicleid][acZAngle] = z_angle;
  952.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  953.     return 1;
  954. }
  955.  
  956. ac_fpublic ac_AddPlayerClass(classid, Float:spawn_x, Float:spawn_y, Float:spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  957. {
  958.     if(0 <= classid < AC_MAX_CLASSES)
  959.     {
  960.         #undef AC_MAX_CLASSES
  961.         ac_ClassPos[classid][0] = spawn_x;
  962.         ac_ClassPos[classid][1] = spawn_y;
  963.         ac_ClassPos[classid][2] = spawn_z;
  964.         ac_ClassWeapon[classid][0] = weapon1;
  965.         ac_ClassAmmo[classid][0] = weapon1_ammo;
  966.         ac_ClassWeapon[classid][1] = weapon2;
  967.         ac_ClassAmmo[classid][1] = weapon2_ammo;
  968.         ac_ClassWeapon[classid][2] = weapon3;
  969.         ac_ClassAmmo[classid][2] = weapon3_ammo;
  970.     }
  971.     return 1;
  972. }
  973.  
  974. ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  975. {
  976.     if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)) return 0;
  977.     ACInfo[playerid][acSpawnPosX] = ac_x;
  978.     ACInfo[playerid][acSpawnPosY] = ac_y;
  979.     ACInfo[playerid][acSpawnPosZ] = ac_z;
  980.     ACInfo[playerid][acSpawnWeapon1] = weapon1;
  981.     ACInfo[playerid][acSpawnAmmo1] = weapon1_ammo;
  982.     ACInfo[playerid][acSpawnWeapon2] = weapon2;
  983.     ACInfo[playerid][acSpawnAmmo2] = weapon2_ammo;
  984.     ACInfo[playerid][acSpawnWeapon3] = weapon3;
  985.     ACInfo[playerid][acSpawnAmmo3] = weapon3_ammo;
  986.     return 1;
  987. }
  988.  
  989. ac_fpublic ac_CreatePickup(pickupid, modelid, type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  990. {
  991.     ACPickInfo[pickupid][acType] = 5;
  992.     #if AC_USE_PICKUP_WEAPONS
  993.         switch(type)
  994.         {
  995.             case 2, 3, 15, 22:
  996.             {
  997.                 switch(modelid)
  998.                 {
  999.                     case 370: ACPickInfo[pickupid][acType] = 1;
  1000.                     case 1240: ACPickInfo[pickupid][acType] = 2;
  1001.                     case 1242: ACPickInfo[pickupid][acType] = 3;
  1002.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1003.                     {
  1004.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1005.                         {
  1006.                             if(ac_wModel[ac_i] == modelid)
  1007.                             {
  1008.                                 ACPickInfo[pickupid][acType] = 4;
  1009.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  1010.                                 break;
  1011.                             }
  1012.                         }
  1013.                     }
  1014.                 }
  1015.             }
  1016.         }
  1017.     #endif
  1018.     ACPickInfo[pickupid][acPosX] = ac_X;
  1019.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1020.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1021.     return 1;
  1022. }
  1023.  
  1024. #if AC_USE_PICKUP_WEAPONS\
  1025.     && defined Streamer_SetIntData
  1026.     #if defined STREAMER_ENABLE_TAGS
  1027.         ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, modelid, type)
  1028.     #else
  1029.         ac_fpublic ac_CreateDynamicPickup(pickupid, modelid, type)
  1030.     #endif
  1031.     {
  1032.         Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
  1033.         switch(type)
  1034.         {
  1035.             case 2, 3, 15, 22:
  1036.             {
  1037.                 switch(modelid)
  1038.                 {
  1039.                     case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 1);
  1040.                     case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
  1041.                     case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
  1042.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1043.                     {
  1044.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1045.                         {
  1046.                             if(ac_wModel[ac_i] == modelid)
  1047.                             {
  1048.                                 Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
  1049.                                 break;
  1050.                             }
  1051.                         }
  1052.                     }
  1053.                 }
  1054.             }
  1055.         }
  1056.         return 1;
  1057.     }
  1058. #endif
  1059.  
  1060. #if defined Streamer_UpdateEx
  1061.     stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
  1062.     {
  1063.         if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
  1064.         if(compensatedtime >= 0)
  1065.         {
  1066.             ACInfo[playerid][acSet][7] = 4;
  1067.             ACInfo[playerid][acTpToZ] = false;
  1068.             ACInfo[playerid][acNOPCount][10] = 0;
  1069.             ACInfo[playerid][acSetPosX] = x;
  1070.             ACInfo[playerid][acSetPosY] = y;
  1071.             ACInfo[playerid][acSetPosZ] = z;
  1072.             ACInfo[playerid][acSetPosTick] =
  1073.             ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1074.             #if defined FreezeSyncPacket
  1075.                 if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1076.             #endif
  1077.         }
  1078.         return 1;
  1079.     }
  1080.  
  1081.     #if defined _ALS_Streamer_UpdateEx
  1082.         #undef Streamer_UpdateEx
  1083.     #else
  1084.         #define _ALS_Streamer_UpdateEx
  1085.     #endif
  1086.     #define Streamer_UpdateEx ac_Streamer_UpdateEx
  1087. #endif
  1088.  
  1089. #if defined GetPlayerVersion
  1090.     stock ac_GetPlayerVersion(playerid, version[], len)
  1091.     {
  1092.         new ac_i, ac_ret = GetPlayerVersion(playerid, version, len);
  1093.         for(ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
  1094.         {
  1095.             if(version[ac_i] == '%')
  1096.             {
  1097.                 strdel(version, ac_i, ac_i + 1);
  1098.                 ac_ret--;
  1099.             }
  1100.         }
  1101.         while((ac_i = strfind(version, "~k~")) != -1)
  1102.         {
  1103.             strdel(version, ac_i, ac_i + 3);
  1104.             ac_ret -= 3;
  1105.         }
  1106.         return ac_ret;
  1107.     }
  1108.  
  1109.     #if defined _ALS_GetPlayerVersion
  1110.         #undef GetPlayerVersion
  1111.     #else
  1112.         #define _ALS_GetPlayerVersion
  1113.     #endif
  1114.     #define GetPlayerVersion ac_GetPlayerVersion
  1115. #endif
  1116.  
  1117. #if !defined PAWNRAKNET_INC_
  1118.     stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
  1119.     {
  1120.         if(!GetPlayerFacingAngle(playerid, ang)) return 0;
  1121.         if(!ac_IsValidFloat(ang)) ang = 0.0;
  1122.         ang = ac_AbsoluteAngle(ang);
  1123.         return 1;
  1124.     }
  1125.  
  1126.     #if defined _ALS_GetPlayerFacingAngle
  1127.         #undef GetPlayerFacingAngle
  1128.     #else
  1129.         #define _ALS_GetPlayerFacingAngle
  1130.     #endif
  1131.     #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
  1132.  
  1133.     stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
  1134.     {
  1135.         if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
  1136.         if(!ac_IsValidFloat(z_angle)) z_angle = 0.0;
  1137.         z_angle = ac_AbsoluteAngle(z_angle);
  1138.         #undef ac_AbsoluteAngle
  1139.         return 1;
  1140.     }
  1141.  
  1142.     #if defined _ALS_GetVehicleZAngle
  1143.         #undef GetVehicleZAngle
  1144.     #else
  1145.         #define _ALS_GetVehicleZAngle
  1146.     #endif
  1147.     #define GetVehicleZAngle ac_GetVehicleZAngle
  1148. #endif
  1149.  
  1150. ac_fpublic ac_DestroyVehicle(vehicleid)
  1151. {
  1152.     if(!DestroyVehicle(vehicleid)) return 0;
  1153.     ACVehInfo[vehicleid][acSpawned] = false;
  1154.     new ac_gtc = GetTickCount() + 2650;
  1155.     #if defined foreach
  1156.         foreach(new ac_i : Player)
  1157.         {
  1158.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  1159.         }
  1160.     #else
  1161.         #if defined GetPlayerPoolSize
  1162.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1163.         #else
  1164.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1165.         #endif
  1166.         {
  1167.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  1168.         }
  1169.     #endif
  1170.     return 1;
  1171. }
  1172.  
  1173. ac_fpublic ac_DestroyPickup(pickupid)
  1174. {
  1175.     if(!DestroyPickup(pickupid)) return 0;
  1176.     ACPickInfo[pickupid][acType] = 0;
  1177.     #if AC_USE_PICKUP_WEAPONS
  1178.         ACPickInfo[pickupid][acWeapon] = 0;
  1179.         #if defined foreach
  1180.             foreach(new ac_i : Player)
  1181.             {
  1182.         #else
  1183.             #if defined GetPlayerPoolSize
  1184.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1185.             #else
  1186.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1187.             #endif
  1188.             {
  1189.                 if(!IsPlayerConnected(ac_i)) continue;
  1190.         #endif
  1191.             if(ACInfo[ac_i][acLastPickup] == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1192.         }
  1193.     #endif
  1194.     return 1;
  1195. }
  1196.  
  1197. #if defined DestroyDynamicPickup
  1198.     #if defined STREAMER_ENABLE_TAGS
  1199.         ac_fpublic ac_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  1200.     #else
  1201.         ac_fpublic ac_DestroyDynamicPickup(pickupid)
  1202.     #endif
  1203.     {
  1204.         if(!DestroyDynamicPickup(pickupid)) return 0;
  1205.         #if AC_USE_PICKUP_WEAPONS
  1206.             #if defined foreach
  1207.                 foreach(new ac_i : Player)
  1208.                 {
  1209.             #else
  1210.                 #if defined GetPlayerPoolSize
  1211.                     for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1212.                 #else
  1213.                     for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1214.                 #endif
  1215.                 {
  1216.                     if(!IsPlayerConnected(ac_i)) continue;
  1217.             #endif
  1218.                 if(ACInfo[ac_i][acLastPickup] > MAX_PICKUPS &&
  1219.                 (ACInfo[ac_i][acLastPickup] - MAX_PICKUPS) == _:pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1220.             }
  1221.         #endif
  1222.         return 1;
  1223.     }
  1224. #endif
  1225.  
  1226. ac_fpublic ac_DisableInteriorEnterExits()
  1227. {
  1228.     ac_IntEnterExits = false;
  1229.     return DisableInteriorEnterExits();
  1230. }
  1231.  
  1232. ac_fpublic ac_UsePlayerPedAnims()
  1233. {
  1234.     ac_PedAnims = true;
  1235.     return UsePlayerPedAnims();
  1236. }
  1237.  
  1238. #if defined EnableVehicleFriendlyFire
  1239.     ac_fpublic ac_EnableVehicleFriendlyFire()
  1240.     {
  1241.         ac_VehFriendlyFire = true;
  1242.         return EnableVehicleFriendlyFire();
  1243.     }
  1244. #endif
  1245.  
  1246. ac_fpublic ac_EnableStuntBonusForAll(enable)
  1247. {
  1248.     ac_StuntBonus = (enable != 0);
  1249.     #if defined foreach
  1250.         foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1251.     #else
  1252.         #if defined GetPlayerPoolSize
  1253.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1254.         #else
  1255.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1256.         #endif
  1257.         {
  1258.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1259.         }
  1260.     #endif
  1261.     return EnableStuntBonusForAll(enable);
  1262. }
  1263.  
  1264. ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
  1265. {
  1266.     if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
  1267.     ACInfo[playerid][acStuntBonus] = (enable != 0);
  1268.     return 1;
  1269. }
  1270.  
  1271. ac_fpublic ac_ShowPlayerDialog(playerid, dialogid)
  1272. {
  1273.     if(dialogid > 65535) dialogid %= 32768;
  1274.     ACInfo[playerid][acDialog] = dialogid;
  1275.     return 1;
  1276. }
  1277.  
  1278. ac_fpublic ac_fs_ShowPlayerDialog(playerid, dialogid)
  1279. {
  1280.     if(dialogid > 65535) dialogid %= 32768;
  1281.     ACInfo[playerid][acNextDialog] = dialogid;
  1282.     return 1;
  1283. }
  1284.  
  1285. ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
  1286. {
  1287.     if(!TogglePlayerControllable(playerid, toggle)) return 0;
  1288.     ACInfo[playerid][acUnFrozen] = (toggle != 0);
  1289.     #if defined FreezeSyncPacket
  1290.         if(toggle) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1291.         else if(ACInfo[playerid][acACAllow][33]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  1292.     #endif
  1293.     return 1;
  1294. }
  1295.  
  1296. ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
  1297. {
  1298.     if(!TogglePlayerSpectating(playerid, toggle)) return 0;
  1299.     if(ACInfo[playerid][acSpec] || ACInfo[playerid][acSet][5] != -1)
  1300.     {
  1301.         if(!toggle)
  1302.         {
  1303.             if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 4;
  1304.             else
  1305.             {
  1306.                 ACInfo[playerid][acSet][3] =
  1307.                 ACInfo[playerid][acSet][5] =
  1308.                 ACInfo[playerid][acSet][7] =
  1309.                 ACInfo[playerid][acSet][8] =
  1310.                 ACInfo[playerid][acNextSpecAct] = -1;
  1311.                 for(new ac_i = 12; ac_i >= 0; --ac_i)
  1312.                 {
  1313.                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1314.                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1315.                 }
  1316.                 ACInfo[playerid][acForceClass] =
  1317.                 ACInfo[playerid][acUnFrozen] = true;
  1318.                 ACInfo[playerid][acSet][6] = 1;
  1319.                 #if defined FreezeSyncPacket
  1320.                     FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1321.                 #endif
  1322.             }
  1323.             ACInfo[playerid][acSpawnRes]++;
  1324.             ACInfo[playerid][acSpec] = false;
  1325.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1326.             ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1327.         }
  1328.     }
  1329.     else if(toggle)
  1330.     {
  1331.         ACInfo[playerid][acSet][5] = 1;
  1332.         ACInfo[playerid][acNOPCount][8] = 0;
  1333.         ACInfo[playerid][acGtc][11] = GetTickCount() + 2650;
  1334.     }
  1335.     return 1;
  1336. }
  1337.  
  1338. ac_fpublic ac_SpawnPlayer(playerid)
  1339. {
  1340.     if(!SpawnPlayer(playerid)) return 0;
  1341.     if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 5;
  1342.     else
  1343.     {
  1344.         ACInfo[playerid][acSet][3] =
  1345.         ACInfo[playerid][acSet][7] =
  1346.         ACInfo[playerid][acSet][8] =
  1347.         ACInfo[playerid][acNextSpecAct] = -1;
  1348.         for(new ac_i = 12; ac_i >= 0; --ac_i)
  1349.         {
  1350.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1351.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1352.         }
  1353.         ACInfo[playerid][acUnFrozen] = true;
  1354.         ACInfo[playerid][acSet][6] = 2;
  1355.         #if defined FreezeSyncPacket
  1356.             FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1357.         #endif
  1358.     }
  1359.     ACInfo[playerid][acSpawnRes]++;
  1360.     ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1361.     ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1362.     return 1;
  1363. }
  1364.  
  1365. ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
  1366. {
  1367.     if(!SetPlayerHealth(playerid, ac_health)) return 0;
  1368.     if(ac_health < 0.0) ac_health = 0.0;
  1369.     ACInfo[playerid][acNOPCount][3] = 0;
  1370.     ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
  1371.     ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1372.     #if defined FreezeSyncPacket
  1373.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1374.     #endif
  1375.     return 1;
  1376. }
  1377.  
  1378. ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
  1379. {
  1380.     if(!SetPlayerArmour(playerid, ac_armour)) return 0;
  1381.     if(ac_armour < 0.0) ac_armour = 0.0;
  1382.     ACInfo[playerid][acNOPCount][5] = 0;
  1383.     ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
  1384.     ACInfo[playerid][acGtc][4] = GetTickCount() + 2650;
  1385.     #if defined FreezeSyncPacket
  1386.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1387.     #endif
  1388.     return 1;
  1389. }
  1390.  
  1391. ac_fpublic ac_GivePlayerWeapon(playerid, weaponid, ac_ammo)
  1392. {
  1393.     if(ac_IsValidWeapon(weaponid))
  1394.     {
  1395.         new ac_s = ac_wSlot[weaponid];
  1396.         ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
  1397.         if(ac_IsWeaponSlotWithAmmo(ac_s))
  1398.         {
  1399.             if(ac_IsAmmoSharingInSlot(ac_s) || (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1400.             ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
  1401.             {
  1402.                 new ac_tmp;
  1403.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == -65535) ac_tmp = ACInfo[playerid][acAmmo][ac_s] + ac_ammo;
  1404.                 else ac_tmp = ACInfo[playerid][acGiveAmmo][ac_s] + ac_ammo;
  1405.                 if(ac_tmp < -32768)
  1406.                 {
  1407.                     ac_ammo -= ac_tmp + 32768;
  1408.                     ac_tmp = -32768;
  1409.                 }
  1410.                 else if(ac_tmp > 32767)
  1411.                 {
  1412.                     ac_ammo -= ac_tmp - 32767;
  1413.                     ac_tmp = 32767;
  1414.                 }
  1415.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_tmp;
  1416.             }
  1417.             else
  1418.             {
  1419.                 if(ac_ammo < -32768) ac_ammo = -32768;
  1420.                 else if(ac_ammo > 32767) ac_ammo = 32767;
  1421.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1422.             }
  1423.             ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acReloadTick] = 0;
  1424.         }
  1425.         else ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  1426.         ACInfo[playerid][acSetWeapon][ac_s] = weaponid;
  1427.         ACInfo[playerid][acGtcSetWeapon][ac_s] =
  1428.         ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1429.     }
  1430.     return GivePlayerWeapon(playerid, weaponid, ac_ammo);
  1431. }
  1432.  
  1433. ac_fpublic ac_SetPlayerAmmo(playerid, weaponid, ac_ammo)
  1434. {
  1435.     if(ac_IsValidWeapon(weaponid))
  1436.     {
  1437.         new ac_s = ac_wSlot[weaponid];
  1438.         if(ac_ammo < -32768) ac_ammo = -32768;
  1439.         else if(ac_ammo > 32767) ac_ammo = 32767;
  1440.         if(ac_IsWeaponSlotWithAmmo(ac_s) && (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1441.         ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
  1442.         {
  1443.             ACInfo[playerid][acNOPCount][1] = 0;
  1444.             ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1445.             ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1446.         }
  1447.     }
  1448.     return SetPlayerAmmo(playerid, weaponid, ac_ammo);
  1449. }
  1450.  
  1451. ac_fpublic ac_ResetPlayerWeapons(playerid)
  1452. {
  1453.     if(!ResetPlayerWeapons(playerid)) return 0;
  1454.     for(new ac_i = 12; ac_i >= 0; --ac_i)
  1455.     {
  1456.         ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  1457.         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1458.         ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1459.     }
  1460.     ACInfo[playerid][acGtc][6] = GetTickCount() + 2650;
  1461.     return 1;
  1462. }
  1463.  
  1464. ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
  1465. {
  1466.     if(!GivePlayerMoney(playerid, ac_money)) return 0;
  1467.     ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
  1468.     ACInfo[playerid][acMoney] += ac_money;
  1469.     #undef AC_MAX_MONEY_WARNINGS
  1470.     return 1;
  1471. }
  1472.  
  1473. ac_fpublic ac_ResetPlayerMoney(playerid)
  1474. {
  1475.     if(!ResetPlayerMoney(playerid)) return 0;
  1476.     ACInfo[playerid][acNOPCount][11] = 0;
  1477.     ACInfo[playerid][acMoney] = 0;
  1478.     return 1;
  1479. }
  1480.  
  1481. ac_fpublic ac_GetPlayerMoney(playerid) return ACInfo[playerid][acMoney];
  1482.  
  1483. ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
  1484. {
  1485.     if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
  1486.     if(ac_actionid == SPECIAL_ACTION_USEJETPACK || 24 <= ac_actionid <= 25 ||
  1487.     (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
  1488.     ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
  1489.     (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
  1490.     ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
  1491.     ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
  1492.     {
  1493.         ACInfo[playerid][acNOPCount][6] = 0;
  1494.         if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) &&
  1495.         SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
  1496.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  1497.         (ac_actionid == SPECIAL_ACTION_NONE || 24 <= ac_actionid <= 25) && ACInfo[playerid][acVeh] > 0 ||
  1498.         24 <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
  1499.         else
  1500.         {
  1501.             if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
  1502.             else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
  1503.             ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
  1504.             SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  1505.             else ACInfo[playerid][acNextSpecAct] = -1;
  1506.             ACInfo[playerid][acSet][3] = ac_actionid;
  1507.             ACInfo[playerid][acGtc][5] = GetTickCount() + 3250;
  1508.             #if defined FreezeSyncPacket
  1509.                 if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1510.             #endif
  1511.         }
  1512.     }
  1513.     return 1;
  1514. }
  1515.  
  1516. ac_fpublic ac_PlayerSpecPlayerOrVehicle(playerid)
  1517. {
  1518.     ACInfo[playerid][acGtc][16] = GetTickCount() + 2650;
  1519.     return 1;
  1520. }
  1521.  
  1522. ac_fpublic ac_SetPlayerInterior(playerid, interiorid)
  1523. {
  1524.     if(!SetPlayerInterior(playerid, interiorid)) return 0;
  1525.     ACInfo[playerid][acNOPCount][2] = 0;
  1526.     ACInfo[playerid][acSet][0] = interiorid % 256;
  1527.     ACInfo[playerid][acGtc][16] =
  1528.     ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
  1529.     return 1;
  1530. }
  1531.  
  1532. ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1533. {
  1534.     if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
  1535.     ACInfo[playerid][acSet][7] = 1;
  1536.     ACInfo[playerid][acTpToZ] = false;
  1537.     ACInfo[playerid][acNOPCount][10] = 0;
  1538.     ACInfo[playerid][acSetPosX] = ac_x;
  1539.     ACInfo[playerid][acSetPosY] = ac_y;
  1540.     ACInfo[playerid][acSetPosZ] = ac_z;
  1541.     ACInfo[playerid][acSetPosTick] =
  1542.     ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1543.     #if defined FreezeSyncPacket
  1544.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1545.     #endif
  1546.     return 1;
  1547. }
  1548.  
  1549. ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1550. {
  1551.     if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
  1552.     ACInfo[playerid][acSet][7] = 2;
  1553.     ACInfo[playerid][acTpToZ] = true;
  1554.     ACInfo[playerid][acNOPCount][10] = 0;
  1555.     ACInfo[playerid][acSetPosX] = ac_x;
  1556.     ACInfo[playerid][acSetPosY] = ac_y;
  1557.     ACInfo[playerid][acSetPosTick] =
  1558.     ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1559.     #if defined FreezeSyncPacket
  1560.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1561.     #endif
  1562.     return 1;
  1563. }
  1564.  
  1565. ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1566. {
  1567.     if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
  1568.     ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1569.     ACInfo[playerid][acGtc][9] = GetTickCount() + 1650;
  1570.     return 1;
  1571. }
  1572.  
  1573. ac_fpublic ac_PutPlayerInVehicle(playerid, vehicleid, ac_seatid)
  1574. {
  1575.     if(!PutPlayerInVehicle(playerid, vehicleid, ac_seatid)) return 0;
  1576.     if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
  1577.     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
  1578.     GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(vehicleid))
  1579.     {
  1580.         new ac_model = GetVehicleModel(vehicleid);
  1581.         ACInfo[playerid][acNOPCount][7] = 0;
  1582.         ACInfo[playerid][acSet][8] = vehicleid;
  1583.         if(ac_IsABusEx(ac_model) || ac_IsVehicleSeatOccupied(vehicleid, ac_seatid) ||
  1584.         ac_seatid > ac_GetMaxPassengers(ac_model)) ACInfo[playerid][acSet][4] = -1;
  1585.         else ACInfo[playerid][acSet][4] = ac_seatid;
  1586.         ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
  1587.     }
  1588.     return 1;
  1589. }
  1590.  
  1591. ac_fpublic ac_RemovePlayerFromVehicle(playerid)
  1592. {
  1593.     if(!RemovePlayerFromVehicle(playerid)) return 0;
  1594.     ACInfo[playerid][acSet][9] = 1;
  1595.     ACInfo[playerid][acGtc][7] = GetTickCount() + 4650;
  1596.     return 1;
  1597. }
  1598.  
  1599. ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
  1600. {
  1601.     if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
  1602.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1603.     if(ac_driver != INVALID_PLAYER_ID)
  1604.     {
  1605.         ACInfo[ac_driver][acSet][7] = 3;
  1606.         ACInfo[ac_driver][acTpToZ] = false;
  1607.         ACInfo[ac_driver][acNOPCount][10] = 0;
  1608.         ACInfo[ac_driver][acSetPosX] = ac_x;
  1609.         ACInfo[ac_driver][acSetPosY] = ac_y;
  1610.         ACInfo[ac_driver][acSetPosZ] = ac_z;
  1611.         ACInfo[ac_driver][acSetPosTick] =
  1612.         ACInfo[ac_driver][acGtc][10] = GetTickCount() + 3850;
  1613.         #if defined FreezeSyncPacket
  1614.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1615.         #endif
  1616.     }
  1617.     else
  1618.     {
  1619.         ACVehInfo[vehicleid][acPosX] = ac_x;
  1620.         ACVehInfo[vehicleid][acPosY] = ac_y;
  1621.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  1622.     }
  1623.     return 1;
  1624. }
  1625.  
  1626. ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1627. {
  1628.     if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1629.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1630.     if(ac_driver != INVALID_PLAYER_ID)
  1631.     {
  1632.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1633.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1634.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1635.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1636.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1637.     }
  1638.     return 1;
  1639. }
  1640.  
  1641. ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1642. {
  1643.     if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1644.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1645.     if(ac_driver != INVALID_PLAYER_ID)
  1646.     {
  1647.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1648.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1649.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1650.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1651.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1652.     }
  1653.     return 1;
  1654. }
  1655.  
  1656. ac_fpublic ac_LinkVehicleToInterior(vehicleid, interiorid)
  1657. {
  1658.     if(!LinkVehicleToInterior(vehicleid, interiorid)) return 0;
  1659.     ACVehInfo[vehicleid][acInt] = interiorid % 256;
  1660.     return 1;
  1661. }
  1662.  
  1663. ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, paintjobid)
  1664. {
  1665.     ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  1666.     return ChangeVehiclePaintjob(vehicleid, paintjobid);
  1667. }
  1668.  
  1669. ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
  1670. {
  1671.     if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
  1672.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1673.     if(ac_driver != INVALID_PLAYER_ID)
  1674.     {
  1675.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1676.         ACInfo[ac_driver][acSetVehHealth] = ac_health;
  1677.         ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
  1678.         #if defined FreezeSyncPacket
  1679.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1680.         #endif
  1681.     }
  1682.     else ACVehInfo[vehicleid][acHealth] = ac_health;
  1683.     return 1;
  1684. }
  1685.  
  1686. ac_fpublic ac_RepairVehicle(vehicleid)
  1687. {
  1688.     if(!RepairVehicle(vehicleid)) return 0;
  1689.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1690.     if(ac_driver != INVALID_PLAYER_ID)
  1691.     {
  1692.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1693.         ACInfo[ac_driver][acSetVehHealth] = 1000.0;
  1694.         ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
  1695.         #if defined FreezeSyncPacket
  1696.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1697.         #endif
  1698.     }
  1699.     else ACVehInfo[vehicleid][acHealth] = 1000.0;
  1700.     ACVehInfo[vehicleid][acPanels] =
  1701.     ACVehInfo[vehicleid][acDoors] =
  1702.     ACVehInfo[vehicleid][acLights] =
  1703.     ACVehInfo[vehicleid][acTires] = 0;
  1704.     return 1;
  1705. }
  1706.  
  1707. ac_fpublic ac_UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)
  1708. {
  1709.     if(!UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)) return 0;
  1710.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  1711.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  1712.     ACVehInfo[vehicleid][acLights] = ac_lights;
  1713.     ACVehInfo[vehicleid][acTires] = ac_tires;
  1714.     return 1;
  1715. }
  1716.  
  1717. ac_fpublic ac_SetVehicleParamsEx(vehicleid, ac_engine, ac_lights, ac_alarm, ac_doors, ac_bonnet, ac_boot, ac_objective)
  1718. {
  1719.     if(!SetVehicleParamsEx(vehicleid, ac_engine, ac_lights, ac_alarm, ac_doors, ac_bonnet, ac_boot, ac_objective)) return 0;
  1720.     #if defined foreach
  1721.         foreach(new ac_i : Player) ACVehInfo[vehicleid][acLocked][ac_i] = ac_doors;
  1722.     #else
  1723.         #if defined GetPlayerPoolSize
  1724.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1725.         #else
  1726.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1727.         #endif
  1728.         {
  1729.             if(IsVehicleStreamedIn(vehicleid, ac_i)) ACVehInfo[vehicleid][acLocked][ac_i] = ac_doors;
  1730.         }
  1731.     #endif
  1732.     return 1;
  1733. }
  1734.  
  1735. ac_fpublic ac_SetVehicleParamsForPlayer(vehicleid, playerid, ac_objective, ac_doorslocked)
  1736. {
  1737.     if(!SetVehicleParamsForPlayer(vehicleid, playerid, ac_objective, ac_doorslocked)) return 0;
  1738.     ACVehInfo[vehicleid][acLocked][playerid] = ac_doorslocked;
  1739.     return 1;
  1740. }
  1741.  
  1742. ac_fpublic ac_SetVehicleToRespawn(vehicleid)
  1743. {
  1744.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1745.     if(ac_driver != INVALID_PLAYER_ID)
  1746.     {
  1747.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1748.         ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  1749.     }
  1750.     ACVehInfo[vehicleid][acPaintJob] = 3;
  1751.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  1752.     ACVehInfo[vehicleid][acSpawned] = true;
  1753.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  1754.     ACVehInfo[vehicleid][acPosDiff] =
  1755.     ACVehInfo[vehicleid][acVelX] =
  1756.     ACVehInfo[vehicleid][acVelY] =
  1757.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  1758.     ACVehInfo[vehicleid][acSpeed] =
  1759.     ACVehInfo[vehicleid][acTires] =
  1760.     ACVehInfo[vehicleid][acLights] =
  1761.     ACVehInfo[vehicleid][acDoors] =
  1762.     ACVehInfo[vehicleid][acPanels] =
  1763.     ACVehInfo[vehicleid][acLastSpeed] =
  1764.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  1765.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  1766.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  1767.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  1768.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  1769.     return SetVehicleToRespawn(vehicleid);
  1770. }
  1771.  
  1772. ac_fpublic ac_EnableAntiCheat(code, enable)
  1773. {
  1774.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1775.     if(code == 42)
  1776.     {
  1777.         if(enable)
  1778.         {
  1779.             if(!ac_ACAllow[code])
  1780.             {
  1781.                 #if !AC_USE_QUERY
  1782.                     #if defined GetConsoleVarAsBool
  1783.                         ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
  1784.                     #else
  1785.                         ac_QueryEnable = (GetServerVarAsBool("query") != 0);
  1786.                     #endif
  1787.                 #endif
  1788.                 #if defined GetConsoleVarAsBool
  1789.                     ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
  1790.                 #else
  1791.                     ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
  1792.                 #endif
  1793.             }
  1794.             #if !AC_USE_QUERY
  1795.                 SendRconCommand("query 0");
  1796.             #endif
  1797.             SendRconCommand("rcon 0");
  1798.         }
  1799.         else
  1800.         {
  1801.             static ac_strtmp[9];
  1802.             #if !AC_USE_QUERY
  1803.                 format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
  1804.                 SendRconCommand(ac_strtmp);
  1805.             #endif
  1806.             format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
  1807.             SendRconCommand(ac_strtmp);
  1808.         }
  1809.     }
  1810.     ac_ACAllow[code] = (enable != 0);
  1811.     if(enable)
  1812.     {
  1813.         #if defined foreach
  1814.             foreach(new ac_i : Player)
  1815.             {
  1816.         #else
  1817.             #if defined GetPlayerPoolSize
  1818.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1819.             #else
  1820.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1821.             #endif
  1822.             {
  1823.                 if(!IsPlayerConnected(ac_i)) continue;
  1824.         #endif
  1825.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1826.             switch(code)
  1827.             {
  1828.                 case 7: ACInfo[ac_i][acCheatCount][13] = 0;
  1829.                 case 9: ACInfo[ac_i][acCheatCount][15] = 0;
  1830.                 case 10: ACInfo[ac_i][acCheatCount][18] = ACInfo[ac_i][acCheatCount][14] = 0;
  1831.                 #if AC_USE_AMMUNATIONS
  1832.                     case 15: ACInfo[ac_i][acCheatCount][20] = 0;
  1833.                 #endif
  1834.                 case 17: ACInfo[ac_i][acCheatCount][7] = 0;
  1835.                 case 19: ACInfo[ac_i][acCheatCount][9] = 0;
  1836.                 case 20: ACInfo[ac_i][acCheatCount][10] = 0;
  1837.                 #if AC_USE_TUNING_GARAGES
  1838.                     case 23: ACInfo[ac_i][acCheatCount][21] = 0;
  1839.                 #endif
  1840.                 case 26: ACInfo[ac_i][acCheatCount][12] = ACInfo[ac_i][acCheatCount][8] = 0;
  1841.                 case 29: ACInfo[ac_i][acCheatCount][11] = ACInfo[ac_i][acCheatCount][6] = 0;
  1842.                 case 30: ACInfo[ac_i][acCheatCount][17] = 0;
  1843.                 case 34: ACInfo[ac_i][acCheatCount][5] = 0;
  1844.                 case 38: ACInfo[ac_i][acCheatCount][0] = 0;
  1845.                 case 47: ACInfo[ac_i][acCheatCount][16] = 0;
  1846.             }
  1847.         }
  1848.     }
  1849.     else
  1850.     {
  1851.         #if defined foreach
  1852.             foreach(new ac_i : Player)
  1853.             {
  1854.         #else
  1855.             #if defined GetPlayerPoolSize
  1856.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1857.             #else
  1858.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1859.             #endif
  1860.             {
  1861.                 if(!IsPlayerConnected(ac_i)) continue;
  1862.         #endif
  1863.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1864.         }
  1865.     }
  1866.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1867.         static ac_strtmp[10];
  1868.         new ac_string[415], File:ac_cfgFile = fopen(AC_CONFIG_FILE, io_write);
  1869.         if(ac_cfgFile)
  1870.         {
  1871.             for(new ac_i; ac_i < sizeof ac_ACAllow; ++ac_i)
  1872.             {
  1873.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  1874.                 strcat(ac_string, ac_strtmp);
  1875.             }
  1876.             fwrite(ac_cfgFile, ac_string);
  1877.             fclose(ac_cfgFile);
  1878.         }
  1879.     #endif
  1880.     return 1;
  1881. }
  1882.  
  1883. ac_fpublic ac_EnableAntiNOP(nopcode, enable)
  1884. {
  1885.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1886.     ac_NOPAllow[nopcode] = (enable != 0);
  1887.     #if defined foreach
  1888.         foreach(new ac_i : Player)
  1889.         {
  1890.     #else
  1891.         #if defined GetPlayerPoolSize
  1892.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1893.         #else
  1894.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1895.         #endif
  1896.         {
  1897.             if(!IsPlayerConnected(ac_i)) continue;
  1898.     #endif
  1899.         ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1900.     }
  1901.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1902.         static ac_strtmp[10];
  1903.         new ac_string[87], File:ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write);
  1904.         if(ac_cfgFile)
  1905.         {
  1906.             for(new ac_i; ac_i < sizeof ac_NOPAllow; ++ac_i)
  1907.             {
  1908.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  1909.                 strcat(ac_string, ac_strtmp);
  1910.             }
  1911.             fwrite(ac_cfgFile, ac_string);
  1912.             fclose(ac_cfgFile);
  1913.         }
  1914.     #endif
  1915.     #undef AUTOSAVE_SETTINGS_IN_CONFIG
  1916.     return 1;
  1917. }
  1918.  
  1919. ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
  1920. {
  1921.     if(!(0 <= code < sizeof ac_ACAllow)) return -1;
  1922.     ACInfo[playerid][acACAllow][code] = (enable != 0);
  1923.     if(enable)
  1924.     {
  1925.         switch(code)
  1926.         {
  1927.             case 7: ACInfo[playerid][acCheatCount][13] = 0;
  1928.             case 9: ACInfo[playerid][acCheatCount][15] = 0;
  1929.             case 10: ACInfo[playerid][acCheatCount][18] = ACInfo[playerid][acCheatCount][14] = 0;
  1930.             #if AC_USE_AMMUNATIONS
  1931.                 case 15: ACInfo[playerid][acCheatCount][20] = 0;
  1932.             #endif
  1933.             case 17: ACInfo[playerid][acCheatCount][7] = 0;
  1934.             case 19: ACInfo[playerid][acCheatCount][9] = 0;
  1935.             case 20: ACInfo[playerid][acCheatCount][10] = 0;
  1936.             #if AC_USE_TUNING_GARAGES
  1937.                 case 23: ACInfo[playerid][acCheatCount][21] = 0;
  1938.             #endif
  1939.             case 26: ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acCheatCount][8] = 0;
  1940.             case 29: ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acCheatCount][6] = 0;
  1941.             case 30: ACInfo[playerid][acCheatCount][17] = 0;
  1942.             case 34: ACInfo[playerid][acCheatCount][5] = 0;
  1943.             case 38: ACInfo[playerid][acCheatCount][0] = 0;
  1944.             case 47: ACInfo[playerid][acCheatCount][16] = 0;
  1945.         }
  1946.     }
  1947.     return 1;
  1948. }
  1949.  
  1950. ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
  1951. {
  1952.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return -1;
  1953.     ACInfo[playerid][acNOPAllow][nopcode] = (enable != 0);
  1954.     return 1;
  1955. }
  1956.  
  1957. ac_fpublic ac_IsAntiCheatEnabled(code)
  1958. {
  1959.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1960.     return ac_ACAllow[code];
  1961. }
  1962.  
  1963. ac_fpublic ac_IsAntiNOPEnabled(nopcode)
  1964. {
  1965.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1966.     return ac_NOPAllow[nopcode];
  1967. }
  1968.  
  1969. ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
  1970. {
  1971.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1972.     return ACInfo[playerid][acACAllow][code];
  1973. }
  1974.  
  1975. ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
  1976. {
  1977.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1978.     return ACInfo[playerid][acNOPAllow][nopcode];
  1979. }
  1980.  
  1981. ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
  1982.  
  1983. ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
  1984.  
  1985. ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
  1986.  
  1987. ac_fpublic ac_AntiCheatGetInterior(playerid) return ACInfo[playerid][acInt];
  1988.  
  1989. ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
  1990.  
  1991. ac_fpublic ac_AntiCheatGetEnterVehicleSeat(playerid) return ACInfo[playerid][acEnterSeat];
  1992.  
  1993. ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
  1994.  
  1995. ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
  1996.  
  1997. ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acHoldWeapon];
  1998.  
  1999. ac_fpublic ac_AntiCheatGetWeaponInSlot(playerid, slot) return ACInfo[playerid][acWeapon][slot];
  2000.  
  2001. ac_fpublic ac_AntiCheatGetAmmoInSlot(playerid, slot) return ACInfo[playerid][acAmmo][slot];
  2002.  
  2003. ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
  2004.  
  2005. ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
  2006.  
  2007. ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acShotWeapon];
  2008.  
  2009. ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
  2010.  
  2011. ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
  2012.  
  2013. ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
  2014.  
  2015. ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
  2016.  
  2017. ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
  2018.  
  2019. ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
  2020.  
  2021. ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
  2022.  
  2023. ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
  2024.  
  2025. ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
  2026.  
  2027. ac_fpublic ac_AntiCheatIsInSpectate(playerid) return ACInfo[playerid][acSpec];
  2028.  
  2029. ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
  2030.  
  2031. ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
  2032.  
  2033. ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
  2034.  
  2035. ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
  2036. {
  2037.     if(ACInfo[playerid][acKicked] > 0) return -1;
  2038.     new ac_gpp = GetPlayerPing(playerid) + 150;
  2039.     ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
  2040.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2041.     {
  2042.         if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
  2043.         ACInfo[playerid][acKicked] = 2;
  2044.     }
  2045.     else ACInfo[playerid][acKicked] = 1;
  2046.     return 1;
  2047. }
  2048.  
  2049. ac_fpublic ac_AntiCheatIsKickedWithDesync(playerid) return ACInfo[playerid][acKicked];
  2050.  
  2051. ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
  2052.  
  2053. ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
  2054.  
  2055. ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
  2056.  
  2057. ac_fpublic ac_AntiCheatGetVehicleSpeed(vehicleid) return ACVehInfo[vehicleid][acSpeed];
  2058.  
  2059. ac_fpublic ac_AntiCheatIsVehicleSpawned(vehicleid) return ACVehInfo[vehicleid][acSpawned];
  2060.  
  2061. ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
  2062.  
  2063. #endif
  2064.  
  2065. stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
  2066. {
  2067.     new ac_vehid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
  2068.     if(ac_vehid != INVALID_VEHICLE_ID)
  2069.     {
  2070.         #if defined FILTERSCRIPT
  2071.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2072.         #else
  2073.             ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2074.         #endif
  2075.     }
  2076.     return ac_vehid;
  2077. }
  2078.  
  2079. #if defined _ALS_AddStaticVehicle
  2080.     #undef AddStaticVehicle
  2081. #else
  2082.     #define _ALS_AddStaticVehicle
  2083. #endif
  2084. #define AddStaticVehicle acc_AddStaticVehicle
  2085.  
  2086. #if defined OnVehicleSirenStateChange
  2087.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
  2088.     {
  2089.         new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
  2090. #else
  2091.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
  2092.     {
  2093.         new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
  2094. #endif
  2095.     if(ac_vehid != INVALID_VEHICLE_ID)
  2096.     {
  2097.         #if defined FILTERSCRIPT
  2098.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2099.         #else
  2100.             ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2101.         #endif
  2102.     }
  2103.     return ac_vehid;
  2104. }
  2105.  
  2106. #if defined _ALS_AddStaticVehicleEx
  2107.     #undef AddStaticVehicleEx
  2108. #else
  2109.     #define _ALS_AddStaticVehicleEx
  2110. #endif
  2111. #define AddStaticVehicleEx acc_AddStaticVehicleEx
  2112.  
  2113. #if defined OnVehicleSirenStateChange
  2114.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
  2115.     {
  2116.         new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
  2117. #else
  2118.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
  2119.     {
  2120.         new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
  2121. #endif
  2122.     if(ac_vehid != INVALID_VEHICLE_ID && ac_vehid > 0)
  2123.     {
  2124.         #if defined FILTERSCRIPT
  2125.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, x, y, z, rotation);
  2126.         #else
  2127.             ac_AddStaticVehicle(ac_vehid, x, y, z, rotation);
  2128.         #endif
  2129.     }
  2130.     return ac_vehid;
  2131. }
  2132.  
  2133. #if defined _ALS_CreateVehicle
  2134.     #undef CreateVehicle
  2135. #else
  2136.     #define _ALS_CreateVehicle
  2137. #endif
  2138. #define CreateVehicle acc_CreateVehicle
  2139.  
  2140. stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2141. {
  2142.     new ac_class = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2143.     #if defined FILTERSCRIPT
  2144.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2145.     #else
  2146.         ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2147.     #endif
  2148.     return ac_class;
  2149. }
  2150.  
  2151. #if defined _ALS_AddPlayerClass
  2152.     #undef AddPlayerClass
  2153. #else
  2154.     #define _ALS_AddPlayerClass
  2155. #endif
  2156. #define AddPlayerClass acc_AddPlayerClass
  2157.  
  2158. stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2159. {
  2160.     new ac_class = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2161.     #if defined FILTERSCRIPT
  2162.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2163.     #else
  2164.         ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2165.     #endif
  2166.     return ac_class;
  2167. }
  2168.  
  2169. #if defined _ALS_AddPlayerClassEx
  2170.     #undef AddPlayerClassEx
  2171. #else
  2172.     #define _ALS_AddPlayerClassEx
  2173. #endif
  2174. #define AddPlayerClassEx acc_AddPlayerClassEx
  2175.  
  2176. stock orig_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2177.     return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2178.  
  2179. stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2180. {
  2181.     #if defined FILTERSCRIPT
  2182.         return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2183.     #else
  2184.         return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2185.     #endif
  2186. }
  2187.  
  2188. #if defined _ALS_SetSpawnInfo
  2189.     #undef SetSpawnInfo
  2190. #else
  2191.     #define _ALS_SetSpawnInfo
  2192. #endif
  2193. #define SetSpawnInfo acc_SetSpawnInfo
  2194.  
  2195. stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2196. {
  2197.     new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2198.     if(ac_pickid != -1)
  2199.     {
  2200.         #if defined FILTERSCRIPT
  2201.             return CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
  2202.         #else
  2203.             return ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
  2204.         #endif
  2205.     }
  2206.     return 0;
  2207. }
  2208.  
  2209. #if defined _ALS_AddStaticPickup
  2210.     #undef AddStaticPickup
  2211. #else
  2212.     #define _ALS_AddStaticPickup
  2213. #endif
  2214. #define AddStaticPickup acc_AddStaticPickup
  2215.  
  2216. stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2217. {
  2218.     new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2219.     if(ac_pickid != -1)
  2220.     {
  2221.         #if defined FILTERSCRIPT
  2222.             CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
  2223.         #else
  2224.             ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
  2225.         #endif
  2226.     }
  2227.     return ac_pickid;
  2228. }
  2229.  
  2230. #if defined _ALS_CreatePickup
  2231.     #undef CreatePickup
  2232. #else
  2233.     #define _ALS_CreatePickup
  2234. #endif
  2235. #define CreatePickup acc_CreatePickup
  2236.  
  2237. #if defined CreateDynamicPickup
  2238.     #if defined STREAMER_ENABLE_TAGS
  2239.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
  2240.         {
  2241.             new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2242.     #else
  2243.         stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, areaid = -1, priority = 0)
  2244.         {
  2245.             new ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2246.     #endif
  2247.         if(_:ac_pickid > 0)
  2248.         {
  2249.             #if defined FILTERSCRIPT
  2250.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
  2251.             #else
  2252.                 #if AC_USE_PICKUP_WEAPONS\
  2253.                     && defined Streamer_SetIntData
  2254.                     ac_CreateDynamicPickup(ac_pickid, modelid, type);
  2255.                 #endif
  2256.             #endif
  2257.         }
  2258.         return ac_pickid;
  2259.     }
  2260.  
  2261.     #if defined _ALS_CreateDynamicPickup
  2262.         #undef CreateDynamicPickup
  2263.     #else
  2264.         #define _ALS_CreateDynamicPickup
  2265.     #endif
  2266.     #define CreateDynamicPickup acc_CreateDynamicPickup
  2267. #endif
  2268.  
  2269. #if defined CreateDynamicPickupEx
  2270.     #if defined STREAMER_ENABLE_TAGS
  2271.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2272.         {
  2273.             new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2274.     #else
  2275.         stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2276.         {
  2277.             new ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2278.     #endif
  2279.         if(_:ac_pickid > 0)
  2280.         {
  2281.             #if defined FILTERSCRIPT
  2282.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
  2283.             #else
  2284.                 #if AC_USE_PICKUP_WEAPONS\
  2285.                     && defined Streamer_SetIntData
  2286.                     ac_CreateDynamicPickup(ac_pickid, modelid, type);
  2287.                 #endif
  2288.             #endif
  2289.         }
  2290.         return ac_pickid;
  2291.     }
  2292.  
  2293.     #if defined _ALS_CreateDynamicPickupEx
  2294.         #undef CreateDynamicPickupEx
  2295.     #else
  2296.         #define _ALS_CreateDynamicPickupEx
  2297.     #endif
  2298.     #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
  2299. #endif
  2300.  
  2301. stock acc_DestroyVehicle(vehicleid)
  2302. {
  2303.     #if defined FILTERSCRIPT
  2304.         return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
  2305.     #else
  2306.         return ac_DestroyVehicle(vehicleid);
  2307.     #endif
  2308. }
  2309.  
  2310. #if defined _ALS_DestroyVehicle
  2311.     #undef DestroyVehicle
  2312. #else
  2313.     #define _ALS_DestroyVehicle
  2314. #endif
  2315. #define DestroyVehicle acc_DestroyVehicle
  2316.  
  2317. stock acc_DestroyPickup(pickup)
  2318. {
  2319.     #if defined FILTERSCRIPT
  2320.         return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
  2321.     #else
  2322.         return ac_DestroyPickup(pickup);
  2323.     #endif
  2324. }
  2325.  
  2326. #if defined _ALS_DestroyPickup
  2327.     #undef DestroyPickup
  2328. #else
  2329.     #define _ALS_DestroyPickup
  2330. #endif
  2331. #define DestroyPickup acc_DestroyPickup
  2332.  
  2333. #if defined DestroyDynamicPickup
  2334.     #if defined STREAMER_ENABLE_TAGS
  2335.         stock acc_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  2336.     #else
  2337.         stock acc_DestroyDynamicPickup(pickupid)
  2338.     #endif
  2339.     {
  2340.         #if defined FILTERSCRIPT
  2341.             return CallRemoteFunction("ac_DestroyDynamicPickup", "i", pickupid);
  2342.         #else
  2343.             return ac_DestroyDynamicPickup(pickupid);
  2344.         #endif
  2345.     }
  2346.  
  2347.     #if defined _ALS_DestroyDynamicPickup
  2348.         #undef DestroyDynamicPickup
  2349.     #else
  2350.         #define _ALS_DestroyDynamicPickup
  2351.     #endif
  2352.     #define DestroyDynamicPickup acc_DestroyDynamicPickup
  2353. #endif
  2354.  
  2355. stock acc_DisableInteriorEnterExits()
  2356. {
  2357.     #if defined FILTERSCRIPT
  2358.         return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
  2359.     #else
  2360.         return ac_DisableInteriorEnterExits();
  2361.     #endif
  2362. }
  2363.  
  2364. #if defined _ALS_DisableInteriorEnterExits
  2365.     #undef DisableInteriorEnterExits
  2366. #else
  2367.     #define _ALS_DisableInteriorEnterExits
  2368. #endif
  2369. #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
  2370.  
  2371. stock acc_UsePlayerPedAnims()
  2372. {
  2373.     #if defined FILTERSCRIPT
  2374.         return CallRemoteFunction("ac_UsePlayerPedAnims", "");
  2375.     #else
  2376.         return ac_UsePlayerPedAnims();
  2377.     #endif
  2378. }
  2379.  
  2380. #if defined _ALS_UsePlayerPedAnims
  2381.     #undef UsePlayerPedAnims
  2382. #else
  2383.     #define _ALS_UsePlayerPedAnims
  2384. #endif
  2385. #define UsePlayerPedAnims acc_UsePlayerPedAnims
  2386.  
  2387. #if defined EnableVehicleFriendlyFire
  2388.     stock acc_EnableVehicleFriendlyFire()
  2389.     {
  2390.         #if defined FILTERSCRIPT
  2391.             return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
  2392.         #else
  2393.             return ac_EnableVehicleFriendlyFire();
  2394.         #endif
  2395.     }
  2396.  
  2397.     #if defined _ALS_EnableVehicleFriendlyFire
  2398.         #undef EnableVehicleFriendlyFire
  2399.     #else
  2400.         #define _ALS_EnableVehicleFriendlyFire
  2401.     #endif
  2402.     #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
  2403. #endif
  2404.  
  2405. stock acc_EnableStuntBonusForAll(enable)
  2406. {
  2407.     #if defined FILTERSCRIPT
  2408.         return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
  2409.     #else
  2410.         return ac_EnableStuntBonusForAll(enable);
  2411.     #endif
  2412. }
  2413.  
  2414. #if defined _ALS_EnableStuntBonusForAll
  2415.     #undef EnableStuntBonusForAll
  2416. #else
  2417.     #define _ALS_EnableStuntBonusForAll
  2418. #endif
  2419. #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
  2420.  
  2421. stock acc_EnableStuntBonusForPlayer(playerid, enable)
  2422. {
  2423.     #if defined FILTERSCRIPT
  2424.         return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
  2425.     #else
  2426.         return ac_EnableStuntBonusForPlayer(playerid, enable);
  2427.     #endif
  2428. }
  2429.  
  2430. #if defined _ALS_EnableStuntBonusForPlayer
  2431.     #undef EnableStuntBonusForPlayer
  2432. #else
  2433.     #define _ALS_EnableStuntBonusForPlayer
  2434. #endif
  2435. #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
  2436.  
  2437. stock orig_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]) return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
  2438.  
  2439. stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
  2440. {
  2441.     if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
  2442.     {
  2443.         #if defined FILTERSCRIPT
  2444.             return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  2445.         #else
  2446.             return ac_ShowPlayerDialog(playerid, dialogid);
  2447.         #endif
  2448.     }
  2449.     return 0;
  2450. }
  2451.  
  2452. #if defined _ALS_ShowPlayerDialog
  2453.     #undef ShowPlayerDialog
  2454. #else
  2455.     #define _ALS_ShowPlayerDialog
  2456. #endif
  2457. #define ShowPlayerDialog acc_ShowPlayerDialog
  2458.  
  2459. stock orig_TogglePlayerControllable(playerid, toggle) return TogglePlayerControllable(playerid, toggle);
  2460.  
  2461. stock acc_TogglePlayerControllable(playerid, toggle)
  2462. {
  2463.     #if defined FILTERSCRIPT
  2464.         return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
  2465.     #else
  2466.         return ac_TogglePlayerControllable(playerid, toggle);
  2467.     #endif
  2468. }
  2469.  
  2470. #if defined _ALS_TogglePlayerControllable
  2471.     #undef TogglePlayerControllable
  2472. #else
  2473.     #define _ALS_TogglePlayerControllable
  2474. #endif
  2475. #define TogglePlayerControllable acc_TogglePlayerControllable
  2476.  
  2477. stock orig_TogglePlayerSpectating(playerid, toggle) return TogglePlayerSpectating(playerid, toggle);
  2478.  
  2479. stock acc_TogglePlayerSpectating(playerid, toggle)
  2480. {
  2481.     #if defined FILTERSCRIPT
  2482.         return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
  2483.     #else
  2484.         return ac_TogglePlayerSpectating(playerid, toggle);
  2485.     #endif
  2486. }
  2487.  
  2488. #if defined _ALS_TogglePlayerSpectating
  2489.     #undef TogglePlayerSpectating
  2490. #else
  2491.     #define _ALS_TogglePlayerSpectating
  2492. #endif
  2493. #define TogglePlayerSpectating acc_TogglePlayerSpectating
  2494.  
  2495. stock orig_SpawnPlayer(playerid) return SpawnPlayer(playerid);
  2496.  
  2497. stock acc_SpawnPlayer(playerid)
  2498. {
  2499.     #if defined FILTERSCRIPT
  2500.         return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
  2501.     #else
  2502.         return ac_SpawnPlayer(playerid);
  2503.     #endif
  2504. }
  2505.  
  2506. #if defined _ALS_SpawnPlayer
  2507.     #undef SpawnPlayer
  2508. #else
  2509.     #define _ALS_SpawnPlayer
  2510. #endif
  2511. #define SpawnPlayer acc_SpawnPlayer
  2512.  
  2513. stock orig_SetPlayerHealth(playerid, Float:health) return SetPlayerHealth(playerid, health);
  2514.  
  2515. stock acc_SetPlayerHealth(playerid, Float:health)
  2516. {
  2517.     #if defined FILTERSCRIPT
  2518.         return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
  2519.     #else
  2520.         return ac_SetPlayerHealth(playerid, health);
  2521.     #endif
  2522. }
  2523.  
  2524. #if defined _ALS_SetPlayerHealth
  2525.     #undef SetPlayerHealth
  2526. #else
  2527.     #define _ALS_SetPlayerHealth
  2528. #endif
  2529. #define SetPlayerHealth acc_SetPlayerHealth
  2530.  
  2531. stock orig_SetPlayerArmour(playerid, Float:armour) return SetPlayerArmour(playerid, armour);
  2532.  
  2533. stock acc_SetPlayerArmour(playerid, Float:armour)
  2534. {
  2535.     #if defined FILTERSCRIPT
  2536.         return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
  2537.     #else
  2538.         return ac_SetPlayerArmour(playerid, armour);
  2539.     #endif
  2540. }
  2541.  
  2542. #if defined _ALS_SetPlayerArmour
  2543.     #undef SetPlayerArmour
  2544. #else
  2545.     #define _ALS_SetPlayerArmour
  2546. #endif
  2547. #define SetPlayerArmour acc_SetPlayerArmour
  2548.  
  2549. stock orig_GivePlayerWeapon(playerid, weaponid, ammo) return GivePlayerWeapon(playerid, weaponid, ammo);
  2550.  
  2551. stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
  2552. {
  2553.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2554.     #if defined FILTERSCRIPT
  2555.         return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
  2556.     #else
  2557.         return ac_GivePlayerWeapon(playerid, weaponid, ammo);
  2558.     #endif
  2559. }
  2560.  
  2561. #if defined _ALS_GivePlayerWeapon
  2562.     #undef GivePlayerWeapon
  2563. #else
  2564.     #define _ALS_GivePlayerWeapon
  2565. #endif
  2566. #define GivePlayerWeapon acc_GivePlayerWeapon
  2567.  
  2568. stock orig_SetPlayerAmmo(playerid, weaponslot, ammo) return SetPlayerAmmo(playerid, weaponslot, ammo);
  2569.  
  2570. stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
  2571. {
  2572.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2573.     #if defined FILTERSCRIPT
  2574.         return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
  2575.     #else
  2576.         return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
  2577.     #endif
  2578. }
  2579.  
  2580. #if defined _ALS_SetPlayerAmmo
  2581.     #undef SetPlayerAmmo
  2582. #else
  2583.     #define _ALS_SetPlayerAmmo
  2584. #endif
  2585. #define SetPlayerAmmo acc_SetPlayerAmmo
  2586.  
  2587. stock orig_ResetPlayerWeapons(playerid) return ResetPlayerWeapons(playerid);
  2588.  
  2589. stock acc_ResetPlayerWeapons(playerid)
  2590. {
  2591.     #if defined FILTERSCRIPT
  2592.         return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
  2593.     #else
  2594.         return ac_ResetPlayerWeapons(playerid);
  2595.     #endif
  2596. }
  2597.  
  2598. #if defined _ALS_ResetPlayerWeapons
  2599.     #undef ResetPlayerWeapons
  2600. #else
  2601.     #define _ALS_ResetPlayerWeapons
  2602. #endif
  2603. #define ResetPlayerWeapons acc_ResetPlayerWeapons
  2604.  
  2605. stock orig_GivePlayerMoney(playerid, money) return GivePlayerMoney(playerid, money);
  2606.  
  2607. stock acc_GivePlayerMoney(playerid, money)
  2608. {
  2609.     #if defined FILTERSCRIPT
  2610.         return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
  2611.     #else
  2612.         return ac_GivePlayerMoney(playerid, money);
  2613.     #endif
  2614. }
  2615.  
  2616. #if defined _ALS_GivePlayerMoney
  2617.     #undef GivePlayerMoney
  2618. #else
  2619.     #define _ALS_GivePlayerMoney
  2620. #endif
  2621. #define GivePlayerMoney acc_GivePlayerMoney
  2622.  
  2623. stock orig_ResetPlayerMoney(playerid) return ResetPlayerMoney(playerid);
  2624.  
  2625. stock acc_ResetPlayerMoney(playerid)
  2626. {
  2627.     #if defined FILTERSCRIPT
  2628.         return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
  2629.     #else
  2630.         return ac_ResetPlayerMoney(playerid);
  2631.     #endif
  2632. }
  2633.  
  2634. #if defined _ALS_ResetPlayerMoney
  2635.     #undef ResetPlayerMoney
  2636. #else
  2637.     #define _ALS_ResetPlayerMoney
  2638. #endif
  2639. #define ResetPlayerMoney acc_ResetPlayerMoney
  2640.  
  2641. stock orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
  2642.  
  2643. stock acc_GetPlayerMoney(playerid)
  2644. {
  2645.     if(!IsPlayerConnected(playerid)) return 0;
  2646.     #if defined FILTERSCRIPT
  2647.         return CallRemoteFunction("ac_GetPlayerMoney", "i", playerid);
  2648.     #else
  2649.         return ac_GetPlayerMoney(playerid);
  2650.     #endif
  2651. }
  2652.  
  2653. #if defined _ALS_GetPlayerMoney
  2654.     #undef GetPlayerMoney
  2655. #else
  2656.     #define _ALS_GetPlayerMoney
  2657. #endif
  2658. #define GetPlayerMoney acc_GetPlayerMoney
  2659.  
  2660. stock orig_SetPlayerSpecialAction(playerid, actionid) return SetPlayerSpecialAction(playerid, actionid);
  2661.  
  2662. stock acc_SetPlayerSpecialAction(playerid, actionid)
  2663. {
  2664.     #if defined FILTERSCRIPT
  2665.         return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
  2666.     #else
  2667.         return ac_SetPlayerSpecialAction(playerid, actionid);
  2668.     #endif
  2669. }
  2670.  
  2671. #if defined _ALS_SetPlayerSpecialAction
  2672.     #undef SetPlayerSpecialAction
  2673. #else
  2674.     #define _ALS_SetPlayerSpecialAction
  2675. #endif
  2676. #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
  2677.  
  2678. stock orig_PlayerSpectatePlayer(playerid, targetplayerid, mode = SPECTATE_MODE_NORMAL) return PlayerSpectatePlayer(playerid, targetplayerid, mode);
  2679.  
  2680. stock acc_PlayerSpectatePlayer(playerid, targetplayerid, mode = SPECTATE_MODE_NORMAL)
  2681. {
  2682.     if(PlayerSpectatePlayer(playerid, targetplayerid, mode))
  2683.     {
  2684.         #if defined FILTERSCRIPT
  2685.             return CallRemoteFunction("ac_PlayerSpecPlayerOrVehicle", "i", playerid);
  2686.         #else
  2687.             return ac_PlayerSpecPlayerOrVehicle(playerid);
  2688.         #endif
  2689.     }
  2690.     return 0;
  2691. }
  2692.  
  2693. #if defined _ALS_PlayerSpectatePlayer
  2694.     #undef PlayerSpectatePlayer
  2695. #else
  2696.     #define _ALS_PlayerSpectatePlayer
  2697. #endif
  2698. #define PlayerSpectatePlayer acc_PlayerSpectatePlayer
  2699.  
  2700. stock orig_PlayerSpectateVehicle(playerid, targetvehicleid, mode = SPECTATE_MODE_NORMAL) return PlayerSpectateVehicle(playerid, targetvehicleid, mode);
  2701.  
  2702. stock acc_PlayerSpectateVehicle(playerid, targetvehicleid, mode = SPECTATE_MODE_NORMAL)
  2703. {
  2704.     if(PlayerSpectateVehicle(playerid, targetvehicleid, mode))
  2705.     {
  2706.         #if defined FILTERSCRIPT
  2707.             return CallRemoteFunction("ac_PlayerSpecPlayerOrVehicle", "i", playerid);
  2708.         #else
  2709.             return ac_PlayerSpecPlayerOrVehicle(playerid);
  2710.         #endif
  2711.     }
  2712.     return 0;
  2713. }
  2714.  
  2715. #if defined _ALS_PlayerSpectateVehicle
  2716.     #undef PlayerSpectateVehicle
  2717. #else
  2718.     #define _ALS_PlayerSpectateVehicle
  2719. #endif
  2720. #define PlayerSpectateVehicle acc_PlayerSpectateVehicle
  2721.  
  2722. stock orig_SetPlayerInterior(playerid, interiorid) return SetPlayerInterior(playerid, interiorid);
  2723.  
  2724. stock acc_SetPlayerInterior(playerid, interiorid)
  2725. {
  2726.     #if defined FILTERSCRIPT
  2727.         return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
  2728.     #else
  2729.         return ac_SetPlayerInterior(playerid, interiorid);
  2730.     #endif
  2731. }
  2732.  
  2733. #if defined _ALS_SetPlayerInterior
  2734.     #undef SetPlayerInterior
  2735. #else
  2736.     #define _ALS_SetPlayerInterior
  2737. #endif
  2738. #define SetPlayerInterior acc_SetPlayerInterior
  2739.  
  2740. stock orig_SetPlayerPos(playerid, Float:x, Float:y, Float:z) return SetPlayerPos(playerid, x, y, z);
  2741.  
  2742. stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  2743. {
  2744.     #if defined FILTERSCRIPT
  2745.         return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
  2746.     #else
  2747.         return ac_SetPlayerPos(playerid, x, y, z);
  2748.     #endif
  2749. }
  2750.  
  2751. #if defined _ALS_SetPlayerPos
  2752.     #undef SetPlayerPos
  2753. #else
  2754.     #define _ALS_SetPlayerPos
  2755. #endif
  2756. #define SetPlayerPos acc_SetPlayerPos
  2757.  
  2758. stock orig_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) return SetPlayerPosFindZ(playerid, x, y, z);
  2759.  
  2760. stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  2761. {
  2762.     #if defined FILTERSCRIPT
  2763.         return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
  2764.     #else
  2765.         return ac_SetPlayerPosFindZ(playerid, x, y, z);
  2766.     #endif
  2767. }
  2768.  
  2769. #if defined _ALS_SetPlayerPosFindZ
  2770.     #undef SetPlayerPosFindZ
  2771. #else
  2772.     #define _ALS_SetPlayerPosFindZ
  2773. #endif
  2774. #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
  2775.  
  2776. stock orig_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) return SetPlayerVelocity(playerid, X, Y, Z);
  2777.  
  2778. stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
  2779. {
  2780.     #if defined FILTERSCRIPT
  2781.         return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
  2782.     #else
  2783.         return ac_SetPlayerVelocity(playerid, X, Y, Z);
  2784.     #endif
  2785. }
  2786.  
  2787. #if defined _ALS_SetPlayerVelocity
  2788.     #undef SetPlayerVelocity
  2789. #else
  2790.     #define _ALS_SetPlayerVelocity
  2791. #endif
  2792. #define SetPlayerVelocity acc_SetPlayerVelocity
  2793.  
  2794. stock orig_PutPlayerInVehicle(playerid, vehicleid, seatid) return PutPlayerInVehicle(playerid, vehicleid, seatid);
  2795.  
  2796. stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
  2797. {
  2798.     #if defined FILTERSCRIPT
  2799.         return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
  2800.     #else
  2801.         return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
  2802.     #endif
  2803. }
  2804.  
  2805. #if defined _ALS_PutPlayerInVehicle
  2806.     #undef PutPlayerInVehicle
  2807. #else
  2808.     #define _ALS_PutPlayerInVehicle
  2809. #endif
  2810. #define PutPlayerInVehicle acc_PutPlayerInVehicle
  2811.  
  2812. stock orig_RemovePlayerFromVehicle(playerid) return RemovePlayerFromVehicle(playerid);
  2813.  
  2814. stock acc_RemovePlayerFromVehicle(playerid)
  2815. {
  2816.     #if defined FILTERSCRIPT
  2817.         return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
  2818.     #else
  2819.         return ac_RemovePlayerFromVehicle(playerid);
  2820.     #endif
  2821. }
  2822.  
  2823. #if defined _ALS_RemovePlayerFromVehicle
  2824.     #undef RemovePlayerFromVehicle
  2825. #else
  2826.     #define _ALS_RemovePlayerFromVehicle
  2827. #endif
  2828. #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
  2829.  
  2830. stock orig_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) return SetVehiclePos(vehicleid, x, y, z);
  2831.  
  2832. stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  2833. {
  2834.     #if defined FILTERSCRIPT
  2835.         return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
  2836.     #else
  2837.         return ac_SetVehiclePos(vehicleid, x, y, z);
  2838.     #endif
  2839. }
  2840.  
  2841. #if defined _ALS_SetVehiclePos
  2842.     #undef SetVehiclePos
  2843. #else
  2844.     #define _ALS_SetVehiclePos
  2845. #endif
  2846. #define SetVehiclePos acc_SetVehiclePos
  2847.  
  2848. stock orig_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleVelocity(vehicleid, X, Y, Z);
  2849.  
  2850. stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2851. {
  2852.     #if defined FILTERSCRIPT
  2853.         return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
  2854.     #else
  2855.         return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
  2856.     #endif
  2857. }
  2858.  
  2859. #if defined _ALS_SetVehicleVelocity
  2860.     #undef SetVehicleVelocity
  2861. #else
  2862.     #define _ALS_SetVehicleVelocity
  2863. #endif
  2864. #define SetVehicleVelocity acc_SetVehicleVelocity
  2865.  
  2866. stock orig_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2867.  
  2868. stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2869. {
  2870.     #if defined FILTERSCRIPT
  2871.         return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
  2872.     #else
  2873.         return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2874.     #endif
  2875. }
  2876.  
  2877. #if defined _ALS_SetVehicleAngularVelocity
  2878.     #undef SetVehicleAngularVelocity
  2879. #else
  2880.     #define _ALS_SetVehicleAngularVelocity
  2881. #endif
  2882. #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
  2883.  
  2884. stock orig_LinkVehicleToInterior(vehicleid, interiorid) return LinkVehicleToInterior(vehicleid, interiorid);
  2885.  
  2886. stock acc_LinkVehicleToInterior(vehicleid, interiorid)
  2887. {
  2888.     #if defined FILTERSCRIPT
  2889.         return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
  2890.     #else
  2891.         return ac_LinkVehicleToInterior(vehicleid, interiorid);
  2892.     #endif
  2893. }
  2894.  
  2895. #if defined _ALS_LinkVehicleToInterior
  2896.     #undef LinkVehicleToInterior
  2897. #else
  2898.     #define _ALS_LinkVehicleToInterior
  2899. #endif
  2900. #define LinkVehicleToInterior acc_LinkVehicleToInterior
  2901.  
  2902. stock orig_ChangeVehiclePaintjob(vehicleid, paintjobid) return ChangeVehiclePaintjob(vehicleid, paintjobid);
  2903.  
  2904. stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
  2905. {
  2906.     if(GetVehicleModel(vehicleid) <= 0) return 1;
  2907.     #if defined FILTERSCRIPT
  2908.         return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
  2909.     #else
  2910.         return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
  2911.     #endif
  2912. }
  2913.  
  2914. #if defined _ALS_ChangeVehiclePaintjob
  2915.     #undef ChangeVehiclePaintjob
  2916. #else
  2917.     #define _ALS_ChangeVehiclePaintjob
  2918. #endif
  2919. #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
  2920.  
  2921. stock orig_SetVehicleHealth(vehicleid, Float:health) return SetVehicleHealth(vehicleid, health);
  2922.  
  2923. stock acc_SetVehicleHealth(vehicleid, Float:health)
  2924. {
  2925.     if(health < 0.0) health = 0.0;
  2926.     #if defined FILTERSCRIPT
  2927.         return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
  2928.     #else
  2929.         return ac_SetVehicleHealth(vehicleid, health);
  2930.     #endif
  2931. }
  2932.  
  2933. #if defined _ALS_SetVehicleHealth
  2934.     #undef SetVehicleHealth
  2935. #else
  2936.     #define _ALS_SetVehicleHealth
  2937. #endif
  2938. #define SetVehicleHealth acc_SetVehicleHealth
  2939.  
  2940. stock orig_RepairVehicle(vehicleid) return RepairVehicle(vehicleid);
  2941.  
  2942. stock acc_RepairVehicle(vehicleid)
  2943. {
  2944.     #if defined FILTERSCRIPT
  2945.         return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
  2946.     #else
  2947.         return ac_RepairVehicle(vehicleid);
  2948.     #endif
  2949. }
  2950.  
  2951. #if defined _ALS_RepairVehicle
  2952.     #undef RepairVehicle
  2953. #else
  2954.     #define _ALS_RepairVehicle
  2955. #endif
  2956. #define RepairVehicle acc_RepairVehicle
  2957.  
  2958. stock orig_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires) return UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2959.  
  2960. stock acc_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires)
  2961. {
  2962.     #if defined FILTERSCRIPT
  2963.         return CallRemoteFunction("ac_UpdateVehicleDamageStatus", "iiiii", vehicleid, panels, doors, lights, tires);
  2964.     #else
  2965.         return ac_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2966.     #endif
  2967. }
  2968.  
  2969. #if defined _ALS_UpdateVehicleDamageStatus
  2970.     #undef UpdateVehicleDamageStatus
  2971. #else
  2972.     #define _ALS_UpdateVehicleDamageStatus
  2973. #endif
  2974. #define UpdateVehicleDamageStatus acc_UpdateVehicleDamageStatus
  2975.  
  2976. stock orig_SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective) return SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  2977.  
  2978. stock acc_SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective)
  2979. {
  2980.     #if defined FILTERSCRIPT
  2981.         return CallRemoteFunction("ac_SetVehicleParamsEx", "iiiiiiii", vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  2982.     #else
  2983.         return ac_SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  2984.     #endif
  2985. }
  2986.  
  2987. #if defined _ALS_SetVehicleParamsEx
  2988.     #undef SetVehicleParamsEx
  2989. #else
  2990.     #define _ALS_SetVehicleParamsEx
  2991. #endif
  2992. #define SetVehicleParamsEx acc_SetVehicleParamsEx
  2993.  
  2994. stock orig_SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked) return SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked);
  2995.  
  2996. stock acc_SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked)
  2997. {
  2998.     #if defined FILTERSCRIPT
  2999.         return CallRemoteFunction("ac_SetVehicleParamsForPlayer", "iiii", vehicleid, playerid, objective, doorslocked);
  3000.     #else
  3001.         return ac_SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked);
  3002.     #endif
  3003. }
  3004.  
  3005. #if defined _ALS_SetVehicleParamsForPlayer
  3006.     #undef SetVehicleParamsForPlayer
  3007. #else
  3008.     #define _ALS_SetVehicleParamsForPlayer
  3009. #endif
  3010. #define SetVehicleParamsForPlayer acc_SetVehicleParamsForPlayer
  3011.  
  3012. stock orig_SetVehicleToRespawn(vehicleid) return SetVehicleToRespawn(vehicleid);
  3013.  
  3014. stock acc_SetVehicleToRespawn(vehicleid)
  3015. {
  3016.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3017.     #if defined FILTERSCRIPT
  3018.         return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
  3019.     #else
  3020.         return ac_SetVehicleToRespawn(vehicleid);
  3021.     #endif
  3022. }
  3023.  
  3024. #if defined _ALS_SetVehicleToRespawn
  3025.     #undef SetVehicleToRespawn
  3026. #else
  3027.     #define _ALS_SetVehicleToRespawn
  3028. #endif
  3029. #define SetVehicleToRespawn acc_SetVehicleToRespawn
  3030.  
  3031. stock EnableAntiCheat(code, enable)
  3032. {
  3033.     #if defined FILTERSCRIPT
  3034.         return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
  3035.     #else
  3036.         return ac_EnableAntiCheat(code, enable);
  3037.     #endif
  3038. }
  3039.  
  3040. stock EnableAntiNOP(nopcode, enable)
  3041. {
  3042.     #if defined FILTERSCRIPT
  3043.         return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
  3044.     #else
  3045.         return ac_EnableAntiNOP(nopcode, enable);
  3046.     #endif
  3047. }
  3048.  
  3049. stock EnableAntiCheatForPlayer(playerid, code, enable)
  3050. {
  3051.     if(!IsPlayerConnected(playerid)) return 0;
  3052.     #if defined FILTERSCRIPT
  3053.         return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
  3054.     #else
  3055.         return ac_EnableAntiCheatForPlayer(playerid, code, enable);
  3056.     #endif
  3057. }
  3058.  
  3059. stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
  3060. {
  3061.     if(!IsPlayerConnected(playerid)) return 0;
  3062.     #if defined FILTERSCRIPT
  3063.         return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
  3064.     #else
  3065.         return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
  3066.     #endif
  3067. }
  3068.  
  3069. stock IsAntiCheatEnabled(code)
  3070. {
  3071.     #if defined FILTERSCRIPT
  3072.         return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
  3073.     #else
  3074.         return ac_IsAntiCheatEnabled(code);
  3075.     #endif
  3076. }
  3077.  
  3078. stock IsAntiNOPEnabled(nopcode)
  3079. {
  3080.     #if defined FILTERSCRIPT
  3081.         return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
  3082.     #else
  3083.         return ac_IsAntiNOPEnabled(nopcode);
  3084.     #endif
  3085. }
  3086.  
  3087. stock IsAntiCheatEnabledForPlayer(playerid, code)
  3088. {
  3089.     if(!IsPlayerConnected(playerid)) return 0;
  3090.     #if defined FILTERSCRIPT
  3091.         return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
  3092.     #else
  3093.         return ac_IsAntiCheatEnabledForPlayer(playerid, code);
  3094.     #endif
  3095. }
  3096.  
  3097. stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
  3098. {
  3099.     if(!IsPlayerConnected(playerid)) return 0;
  3100.     #if defined FILTERSCRIPT
  3101.         return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
  3102.     #else
  3103.         return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
  3104.     #endif
  3105. }
  3106.  
  3107. stock AntiCheatGetSpeed(playerid)
  3108. {
  3109.     if(!IsPlayerConnected(playerid)) return 0;
  3110.     #if defined FILTERSCRIPT
  3111.         return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
  3112.     #else
  3113.         return ac_AntiCheatGetSpeed(playerid);
  3114.     #endif
  3115. }
  3116.  
  3117. stock AntiCheatGetAnimationIndex(playerid)
  3118. {
  3119.     if(!IsPlayerConnected(playerid)) return 0;
  3120.     #if defined FILTERSCRIPT
  3121.         return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
  3122.     #else
  3123.         return ac_AntiCheatGetAnimationIndex(playerid);
  3124.     #endif
  3125. }
  3126.  
  3127. stock AntiCheatGetDialog(playerid)
  3128. {
  3129.     if(!IsPlayerConnected(playerid)) return -1;
  3130.     #if defined FILTERSCRIPT
  3131.         return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
  3132.     #else
  3133.         return ac_AntiCheatGetDialog(playerid);
  3134.     #endif
  3135. }
  3136.  
  3137. stock AntiCheatGetInterior(playerid)
  3138. {
  3139.     if(!IsPlayerConnected(playerid)) return 0;
  3140.     #if defined FILTERSCRIPT
  3141.         return CallRemoteFunction("ac_AntiCheatGetInterior", "i", playerid);
  3142.     #else
  3143.         return ac_AntiCheatGetInterior(playerid);
  3144.     #endif
  3145. }
  3146.  
  3147. stock AntiCheatGetEnterVehicle(playerid)
  3148. {
  3149.     if(!IsPlayerConnected(playerid)) return 0;
  3150.     #if defined FILTERSCRIPT
  3151.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
  3152.     #else
  3153.         return ac_AntiCheatGetEnterVehicle(playerid);
  3154.     #endif
  3155. }
  3156.  
  3157. stock AntiCheatGetEnterVehicleSeat(playerid)
  3158. {
  3159.     if(!IsPlayerConnected(playerid)) return -1;
  3160.     #if defined FILTERSCRIPT
  3161.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicleSeat", "i", playerid);
  3162.     #else
  3163.         return ac_AntiCheatGetEnterVehicleSeat(playerid);
  3164.     #endif
  3165. }
  3166.  
  3167. stock AntiCheatGetVehicleID(playerid)
  3168. {
  3169.     if(!IsPlayerConnected(playerid)) return 0;
  3170.     #if defined FILTERSCRIPT
  3171.         return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
  3172.     #else
  3173.         return ac_AntiCheatGetVehicleID(playerid);
  3174.     #endif
  3175. }
  3176.  
  3177. stock AntiCheatGetVehicleSeat(playerid)
  3178. {
  3179.     if(!IsPlayerConnected(playerid)) return -1;
  3180.     #if defined FILTERSCRIPT
  3181.         return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
  3182.     #else
  3183.         return ac_AntiCheatGetVehicleSeat(playerid);
  3184.     #endif
  3185. }
  3186.  
  3187. stock AntiCheatGetWeapon(playerid)
  3188. {
  3189.     if(!IsPlayerConnected(playerid)) return -1;
  3190.     #if defined FILTERSCRIPT
  3191.         return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
  3192.     #else
  3193.         return ac_AntiCheatGetWeapon(playerid);
  3194.     #endif
  3195. }
  3196.  
  3197. stock AntiCheatGetWeaponInSlot(playerid, slot)
  3198. {
  3199.     if(!IsPlayerConnected(playerid)) return -1;
  3200.     if(!(0 <= slot <= 12)) return -2;
  3201.     #if defined FILTERSCRIPT
  3202.         return CallRemoteFunction("ac_AntiCheatGetWeaponInSlot", "ii", playerid, slot);
  3203.     #else
  3204.         return ac_AntiCheatGetWeaponInSlot(playerid, slot);
  3205.     #endif
  3206. }
  3207.  
  3208. stock AntiCheatGetAmmoInSlot(playerid, slot)
  3209. {
  3210.     if(!IsPlayerConnected(playerid)) return -1;
  3211.     if(!(0 <= slot <= 12)) return -2;
  3212.     #if defined FILTERSCRIPT
  3213.         return CallRemoteFunction("ac_AntiCheatGetAmmoInSlot", "ii", playerid, slot);
  3214.     #else
  3215.         return ac_AntiCheatGetAmmoInSlot(playerid, slot);
  3216.     #endif
  3217. }
  3218.  
  3219. stock AntiCheatGetSpecialAction(playerid)
  3220. {
  3221.     if(!IsPlayerConnected(playerid)) return 0;
  3222.     #if defined FILTERSCRIPT
  3223.         return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
  3224.     #else
  3225.         return ac_AntiCheatGetSpecialAction(playerid);
  3226.     #endif
  3227. }
  3228.  
  3229. stock AntiCheatGetLastSpecialAction(playerid)
  3230. {
  3231.     if(!IsPlayerConnected(playerid)) return 0;
  3232.     #if defined FILTERSCRIPT
  3233.         return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
  3234.     #else
  3235.         return ac_AntiCheatGetLastSpecialActio(playerid);
  3236.     #endif
  3237. }
  3238.  
  3239. stock AntiCheatGetLastShotWeapon(playerid)
  3240. {
  3241.     if(!IsPlayerConnected(playerid)) return -1;
  3242.     #if defined FILTERSCRIPT
  3243.         return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
  3244.     #else
  3245.         return ac_AntiCheatGetLastShotWeapon(playerid);
  3246.     #endif
  3247. }
  3248.  
  3249. stock AntiCheatGetLastPickup(playerid)
  3250. {
  3251.     if(!IsPlayerConnected(playerid)) return -1;
  3252.     #if defined FILTERSCRIPT
  3253.         return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
  3254.     #else
  3255.         return ac_AntiCheatGetLastPickup(playerid);
  3256.     #endif
  3257. }
  3258.  
  3259. stock AntiCheatGetLastUpdateTime(playerid)
  3260. {
  3261.     if(!IsPlayerConnected(playerid)) return 0;
  3262.     #if defined FILTERSCRIPT
  3263.         return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
  3264.     #else
  3265.         return ac_AntiCheatGetLastUpdateTime(playerid);
  3266.     #endif
  3267. }
  3268.  
  3269. stock AntiCheatGetLastReloadTime(playerid)
  3270. {
  3271.     if(!IsPlayerConnected(playerid)) return 0;
  3272.     #if defined FILTERSCRIPT
  3273.         return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
  3274.     #else
  3275.         return ac_AntiCheatGetLastReloadTime(playerid);
  3276.     #endif
  3277. }
  3278.  
  3279. stock AntiCheatGetLastEnteredVehTime(playerid)
  3280. {
  3281.     if(!IsPlayerConnected(playerid)) return 0;
  3282.     #if defined FILTERSCRIPT
  3283.         return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
  3284.     #else
  3285.         return ac_AntiCheatGetLastEnteredVehTi(playerid);
  3286.     #endif
  3287. }
  3288.  
  3289. stock AntiCheatGetLastShotTime(playerid)
  3290. {
  3291.     if(!IsPlayerConnected(playerid)) return 0;
  3292.     #if defined FILTERSCRIPT
  3293.         return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
  3294.     #else
  3295.         return ac_AntiCheatGetLastShotTime(playerid);
  3296.     #endif
  3297. }
  3298.  
  3299. stock AntiCheatGetLastSpawnTime(playerid)
  3300. {
  3301.     if(!IsPlayerConnected(playerid)) return 0;
  3302.     #if defined FILTERSCRIPT
  3303.         return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
  3304.     #else
  3305.         return ac_AntiCheatGetLastSpawnTime(playerid);
  3306.     #endif
  3307. }
  3308.  
  3309. stock AntiCheatIntEnterExitsIsEnabled(playerid)
  3310. {
  3311.     if(!IsPlayerConnected(playerid)) return 0;
  3312.     #if defined FILTERSCRIPT
  3313.         return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
  3314.     #else
  3315.         return ac_AntiCheatIntEnterExitsIsEnab(playerid);
  3316.     #endif
  3317. }
  3318.  
  3319. stock AntiCheatStuntBonusIsEnabled(playerid)
  3320. {
  3321.     if(!IsPlayerConnected(playerid)) return 0;
  3322.     #if defined FILTERSCRIPT
  3323.         return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
  3324.     #else
  3325.         return ac_AntiCheatStuntBonusIsEnabled(playerid);
  3326.     #endif
  3327. }
  3328.  
  3329. stock AntiCheatIsInModShop(playerid)
  3330. {
  3331.     if(!IsPlayerConnected(playerid)) return 0;
  3332.     #if defined FILTERSCRIPT
  3333.         return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
  3334.     #else
  3335.         return ac_AntiCheatIsInModShop(playerid);
  3336.     #endif
  3337. }
  3338.  
  3339. stock AntiCheatIsInSpectate(playerid)
  3340. {
  3341.     if(!IsPlayerConnected(playerid)) return 0;
  3342.     #if defined FILTERSCRIPT
  3343.         return CallRemoteFunction("ac_AntiCheatIsInSpectate", "i", playerid);
  3344.     #else
  3345.         return ac_AntiCheatIsInSpectate(playerid);
  3346.     #endif
  3347. }
  3348.  
  3349. stock AntiCheatIsFrozen(playerid)
  3350. {
  3351.     if(!IsPlayerConnected(playerid)) return 0;
  3352.     #if defined FILTERSCRIPT
  3353.         return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
  3354.     #else
  3355.         return ac_AntiCheatIsFrozen(playerid);
  3356.     #endif
  3357. }
  3358.  
  3359. stock AntiCheatIsDead(playerid)
  3360. {
  3361.     if(!IsPlayerConnected(playerid)) return 0;
  3362.     #if defined FILTERSCRIPT
  3363.         return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
  3364.     #else
  3365.         return ac_AntiCheatIsDead(playerid);
  3366.     #endif
  3367. }
  3368.  
  3369. stock AntiCheatIsConnected(playerid)
  3370. {
  3371.     if(!IsPlayerConnected(playerid)) return 0;
  3372.     #if defined FILTERSCRIPT
  3373.         return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
  3374.     #else
  3375.         return ac_AntiCheatIsConnected(playerid);
  3376.     #endif
  3377. }
  3378.  
  3379. stock AntiCheatKickWithDesync(playerid, code)
  3380. {
  3381.     if(!IsPlayerConnected(playerid)) return 0;
  3382.     #if defined FILTERSCRIPT
  3383.         return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
  3384.     #else
  3385.         return ac_AntiCheatKickWithDesync(playerid, code);
  3386.     #endif
  3387. }
  3388.  
  3389. stock AntiCheatIsKickedWithDesync(playerid)
  3390. {
  3391.     if(!IsPlayerConnected(playerid)) return 3;
  3392.     #if defined FILTERSCRIPT
  3393.         return CallRemoteFunction("ac_AntiCheatIsKickedWithDesync", "i", playerid);
  3394.     #else
  3395.         return ac_AntiCheatIsKickedWithDesync(playerid);
  3396.     #endif
  3397. }
  3398.  
  3399. stock AntiCheatGetVehicleDriver(vehicleid)
  3400. {
  3401.     if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
  3402.     #if defined FILTERSCRIPT
  3403.         return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
  3404.     #else
  3405.         return ac_AntiCheatGetVehicleDriver(vehicleid);
  3406.     #endif
  3407. }
  3408.  
  3409. stock AntiCheatGetVehicleInterior(vehicleid)
  3410. {
  3411.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3412.     #if defined FILTERSCRIPT
  3413.         return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
  3414.     #else
  3415.         return ac_AntiCheatGetVehicleInterior(vehicleid);
  3416.     #endif
  3417. }
  3418.  
  3419. stock AntiCheatGetVehiclePaintjob(vehicleid)
  3420. {
  3421.     if(GetVehicleModel(vehicleid) <= 0) return 3;
  3422.     #if defined FILTERSCRIPT
  3423.         return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
  3424.     #else
  3425.         return ac_AntiCheatGetVehiclePaintjob(vehicleid);
  3426.     #endif
  3427. }
  3428.  
  3429. stock AntiCheatGetVehicleSpeed(vehicleid)
  3430. {
  3431.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3432.     #if defined FILTERSCRIPT
  3433.         return CallRemoteFunction("ac_AntiCheatGetVehicleSpeed", "i", vehicleid);
  3434.     #else
  3435.         return ac_AntiCheatGetVehicleSpeed(vehicleid);
  3436.     #endif
  3437. }
  3438.  
  3439. stock AntiCheatIsVehicleSpawned(vehicleid)
  3440. {
  3441.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3442.     #if defined FILTERSCRIPT
  3443.         return CallRemoteFunction("ac_AntiCheatIsVehicleSpawned", "i", vehicleid);
  3444.     #else
  3445.         return ac_AntiCheatIsVehicleSpawned(vehicleid);
  3446.     #endif
  3447. }
  3448.  
  3449. #if defined FILTERSCRIPT
  3450.  
  3451. static fs_AntiCheatGetNextDialog(playerid)
  3452. {
  3453.     if(!IsPlayerConnected(playerid)) return -1;
  3454.     return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
  3455. }
  3456.  
  3457. static fs_AntiCheatSetDialog(playerid, dialogid)
  3458. {
  3459.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3460.     return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
  3461. }
  3462.  
  3463. static fs_AntiCheatSetNextDialog(playerid, dialogid)
  3464. {
  3465.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3466.     return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  3467. }
  3468.  
  3469. #else
  3470.  
  3471. public OnGameModeInit()
  3472. {
  3473.     #if AC_USE_CONFIG_FILES
  3474.         if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
  3475.         if(!ac_LoadNOPCfg()) printf(CFG_OPENING_ERROR, AC_NOP_CONFIG_FILE);
  3476.     #endif
  3477.     if(ac_ACAllow[42])
  3478.     {
  3479.         #if !AC_USE_QUERY
  3480.             #if defined GetConsoleVarAsBool
  3481.                 ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
  3482.             #else
  3483.                 ac_QueryEnable = (GetServerVarAsBool("query") != 0);
  3484.             #endif
  3485.             SendRconCommand("query 0");
  3486.         #endif
  3487.         #undef AC_USE_QUERY
  3488.         #if defined GetConsoleVarAsBool
  3489.             ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
  3490.         #else
  3491.             ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
  3492.         #endif
  3493.         SendRconCommand("rcon 0");
  3494.     }
  3495.     #if defined GetConsoleVarAsInt
  3496.         ac_LagCompMode = (GetConsoleVarAsInt("lagcompmode") != 0);
  3497.     #else
  3498.         ac_LagCompMode = (GetServerVarAsInt("lagcompmode") != 0);
  3499.     #endif
  3500.     print(" ");
  3501.     print("--------------------------------------");
  3502.     print(LOADED_MSG_1);
  3503.     printf(LOADED_MSG_2, NEX_AC_VERSION);
  3504.     print(LOADED_MSG_3);
  3505.     print("--------------------------------------\n");
  3506.     #if defined ac_OnGameModeInit
  3507.         new ac_a = ac_OnGameModeInit();
  3508.     #endif
  3509.     static ac_strtmp[10];
  3510.     #if defined GetConsoleVarAsString
  3511.         GetConsoleVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3512.     #else
  3513.         GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3514.     #endif
  3515.     if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
  3516.     #undef AC_SERVER_DL_VERSION
  3517.     #undef AC_SERVER_VERSION
  3518.     #if defined ac_OnGameModeInit
  3519.         return ac_a;
  3520.     #else
  3521.         return 1;
  3522.     #endif
  3523. }
  3524.  
  3525. #if defined _ALS_OnGameModeInit
  3526.     #undef OnGameModeInit
  3527. #else
  3528.     #define _ALS_OnGameModeInit
  3529. #endif
  3530. #define OnGameModeInit ac_OnGameModeInit
  3531. #if defined ac_OnGameModeInit
  3532.     forward ac_OnGameModeInit();
  3533. #endif
  3534.  
  3535. #if AC_USE_STATISTICS
  3536.     public OnGameModeExit()
  3537.     {
  3538.         #if defined ac_OnGameModeExit
  3539.             new ac_a = ac_OnGameModeExit();
  3540.         #endif
  3541.         print(" ");
  3542.         print("--------------------------------------");
  3543.         print(STATS_STRING_1);
  3544.         print(STATS_STRING_2);
  3545.         printf(STATS_STRING_3, ac_sInfo[0]);
  3546.         printf(STATS_STRING_4, ac_sInfo[1]);
  3547.         printf(STATS_STRING_5, ac_sInfo[2]);
  3548.         printf(STATS_STRING_6, ac_sInfo[3]);
  3549.         printf(STATS_STRING_7, ac_sInfo[4]);
  3550.         printf(STATS_STRING_8, ac_sInfo[5]);
  3551.         print("--------------------------------------\n");
  3552.         #if defined ac_OnGameModeExit
  3553.             return ac_a;
  3554.         #else
  3555.             return 1;
  3556.         #endif
  3557.     }
  3558.  
  3559.     #if defined _ALS_OnGameModeExit
  3560.         #undef OnGameModeExit
  3561.     #else
  3562.         #define _ALS_OnGameModeExit
  3563.     #endif
  3564.     #define OnGameModeExit ac_OnGameModeExit
  3565.     #if defined ac_OnGameModeExit
  3566.         forward ac_OnGameModeExit();
  3567.     #endif
  3568. #endif
  3569.  
  3570. public OnPlayerConnect(playerid)
  3571. {
  3572.     ACInfo[playerid][acVeh] =
  3573.     ACInfo[playerid][acKicked] =
  3574.     ACInfo[playerid][acKickVeh] = 0;
  3575.     GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
  3576.     #if AC_USE_NPC
  3577.         if(IsPlayerNPC(playerid))
  3578.         {
  3579.             if(ac_ACAllow[36])
  3580.             {
  3581.                 static ac_strtmp[16];
  3582.                 #if defined GetLocalIP
  3583.                     new ac_i, bool:ac_rslt;
  3584.                     ac_strtmp = "127.0.0.1";
  3585.                     while(ac_strtmp[0])
  3586.                     {
  3587.                         if(!strcmp(ACInfo[playerid][acIp], ac_strtmp))
  3588.                         {
  3589.                             ac_rslt = true;
  3590.                             break;
  3591.                         }
  3592.                         GetLocalIP(ac_i, ac_strtmp);
  3593.                         ac_i++;
  3594.                     }
  3595.                     if(!ac_rslt)
  3596.                     {
  3597.                         #if defined DEBUG
  3598.                             printf("[Nex-AC debug] NPC's IP: '%s'", ACInfo[playerid][acIp]);
  3599.                         #endif
  3600.                         ac_KickWithCode(playerid, "", 0, 36);
  3601.                     }
  3602.                 #else
  3603.                     #if defined GetConsoleVarAsString
  3604.                         GetConsoleVarAsString("bind", ac_strtmp, sizeof ac_strtmp);
  3605.                     #else
  3606.                         GetServerVarAsString("bind", ac_strtmp, sizeof ac_strtmp);
  3607.                     #endif
  3608.                     if(strcmp(ACInfo[playerid][acIp], "127.0.0.1") &&
  3609.                     (strlen(ac_strtmp) < 1 || strcmp(ACInfo[playerid][acIp], ac_strtmp))) ac_KickWithCode(playerid, "", 0, 36);
  3610.                 #endif
  3611.             }
  3612.             ACInfo[playerid][acTimerID] = 0;
  3613.         }
  3614.         else
  3615.         {
  3616.     #else
  3617.         if(ac_ACAllow[36] && IsPlayerNPC(playerid)) ac_KickWithCode(playerid, "", 0, 36);
  3618.     #endif
  3619.         if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
  3620.         #if defined GetPlayerVersion
  3621.             if(ac_ACAllow[41])
  3622.             {
  3623.                 static ac_ver[24];
  3624.                 GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
  3625.                 if(strfind(ac_ver, AC_CLIENT_VERSION) == -1)
  3626.                 {
  3627.                     #if defined DEBUG
  3628.                         printf(DEBUG_CODE_2, playerid, ac_ver);
  3629.                     #endif
  3630.                     ac_KickWithCode(playerid, "", 0, 41);
  3631.                 }
  3632.             }
  3633.         #else
  3634.             #pragma unused DEBUG_CODE_2
  3635.         #endif
  3636.         #undef AC_CLIENT_VERSION
  3637.         new ac_i = AC_MAX_CONNECTS_FROM_IP;
  3638.         if(ac_ACAllow[40])
  3639.         {
  3640.             #if defined foreach
  3641.                 foreach(new ac_j : Player)
  3642.                 {
  3643.                     if(ac_j == playerid) continue;
  3644.             #else
  3645.                 #if defined GetPlayerPoolSize
  3646.                     for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3647.                 #else
  3648.                     for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3649.                 #endif
  3650.                 {
  3651.                     #if AC_USE_NPC
  3652.                         if(ac_j == playerid || !IsPlayerConnected(ac_j) || IsPlayerNPC(ac_j)) continue;
  3653.                     #else
  3654.                         if(ac_j == playerid || !IsPlayerConnected(ac_j)) continue;
  3655.                     #endif
  3656.             #endif
  3657.                 if(!strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3658.                 {
  3659.                     ac_i--;
  3660.                     if(ac_i < 1)
  3661.                     {
  3662.                         #if defined DEBUG
  3663.                             printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
  3664.                         #endif
  3665.                         ac_KickWithCode(playerid, "", 0, 40);
  3666.                         break;
  3667.                     }
  3668.                 }
  3669.             }
  3670.         }
  3671.         ACInfo[playerid][acSpec] =
  3672.         ACInfo[playerid][acForceClass] =
  3673.         ACInfo[playerid][acDeathRes] = false;
  3674.         ACInfo[playerid][acClassRes] =
  3675.         ACInfo[playerid][acDead] = true;
  3676.         ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
  3677.         ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
  3678.         ACInfo[playerid][acCheatCount][0] =
  3679.         ACInfo[playerid][acHoldWeapon] =
  3680.         ACInfo[playerid][acLastWeapon] =
  3681.         ACInfo[playerid][acSpawnRes] =
  3682.         ACInfo[playerid][acCamMode] =
  3683.         ACInfo[playerid][acMoney] =
  3684.         ACInfo[playerid][acAnim] =
  3685.         ACInfo[playerid][acInt] = 0;
  3686.         ACInfo[playerid][acSet][11] =
  3687.         ACInfo[playerid][acSet][10] =
  3688.         ACInfo[playerid][acSet][6] =
  3689.         ACInfo[playerid][acSet][5] =
  3690.         ACInfo[playerid][acSet][0] =
  3691.         ACInfo[playerid][acNextDialog] =
  3692.         ACInfo[playerid][acDialog] = -1;
  3693.         ACInfo[playerid][acDropJpX] =
  3694.         ACInfo[playerid][acDropJpY] =
  3695.         ACInfo[playerid][acDropJpZ] = 25000.0;
  3696.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3697.         {
  3698.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3699.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3700.         }
  3701.         for(ac_i = sizeof(ac_Mtfc) - 1; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
  3702.         ACInfo[playerid][acNOPAllow] = ac_NOPAllow;
  3703.         ACInfo[playerid][acACAllow] = ac_ACAllow;
  3704.         if(ACInfo[playerid][acKicked] < 1)
  3705.         {
  3706.             ACInfo[playerid][acTimerTick] = GetTickCount();
  3707.             ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  3708.         }
  3709.     #if AC_USE_NPC
  3710.         }
  3711.     #endif
  3712.     ACInfo[playerid][acOnline] = true;
  3713.     #if defined ac_OnPlayerConnect
  3714.         return ac_OnPlayerConnect(playerid);
  3715.     #else
  3716.         return 1;
  3717.     #endif
  3718. }
  3719.  
  3720. #if defined _ALS_OnPlayerConnect
  3721.     #undef OnPlayerConnect
  3722. #else
  3723.     #define _ALS_OnPlayerConnect
  3724. #endif
  3725. #define OnPlayerConnect ac_OnPlayerConnect
  3726. #if defined ac_OnPlayerConnect
  3727.     forward ac_OnPlayerConnect(playerid);
  3728. #endif
  3729.  
  3730. public OnPlayerDisconnect(playerid, reason)
  3731. {
  3732.     #if AC_USE_NPC
  3733.         if(!IsPlayerNPC(playerid))
  3734.         {
  3735.     #endif
  3736.         KillTimer(ACInfo[playerid][acTimerID]);
  3737.         #if defined BlockIpAddress && AC_MAX_CONNECTS_FROM_IP < 2
  3738.             if(ACInfo[playerid][acACAllow][37])
  3739.             {
  3740.                 #if defined GetConsoleVarAsInt
  3741.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetConsoleVarAsInt("playertimeout")));
  3742.                 #else
  3743.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
  3744.                 #endif
  3745.             }
  3746.         #endif
  3747.         #undef AC_MAX_CONNECTS_FROM_IP
  3748.         #undef AC_MIN_TIME_RECONNECT
  3749.     #if AC_USE_NPC
  3750.         }
  3751.     #endif
  3752.     KillTimer(ACInfo[playerid][acKickTimerID]);
  3753.     new ac_vehid = ACInfo[playerid][acKickVeh];
  3754.     if(ac_vehid > 0)
  3755.     {
  3756.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3757.         if(ACInfo[playerid][acKicked] == 2)
  3758.         {
  3759.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3760.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3761.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3762.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3763.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3764.         }
  3765.     }
  3766.     if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
  3767.     {
  3768.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3769.         if(ACInfo[playerid][acKicked] == 2)
  3770.         {
  3771.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3772.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3773.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3774.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3775.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3776.         }
  3777.     }
  3778.     ACInfo[playerid][acOnline] = false;
  3779.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
  3780.     #if defined ac_OnPlayerDisconnect
  3781.         return ac_OnPlayerDisconnect(playerid, reason);
  3782.     #else
  3783.         return 1;
  3784.     #endif
  3785. }
  3786.  
  3787. #if defined _ALS_OnPlayerDisconnect
  3788.     #undef OnPlayerDisconnect
  3789. #else
  3790.     #define _ALS_OnPlayerDisconnect
  3791. #endif
  3792. #define OnPlayerDisconnect ac_OnPlayerDisconnect
  3793. #if defined ac_OnPlayerDisconnect
  3794.     forward ac_OnPlayerDisconnect(playerid, reason);
  3795. #endif
  3796.  
  3797. public OnPlayerSpawn(playerid)
  3798. {
  3799.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3800.     new ac_i, bool:ac_ur;
  3801.     #if AC_USE_NPC
  3802.         if(!IsPlayerNPC(playerid))
  3803.         {
  3804.     #endif
  3805.         new ac_gtc = GetTickCount();
  3806.         if(ACInfo[playerid][acSpec] &&
  3807.         (ACInfo[playerid][acSet][6] <= 1 || ACInfo[playerid][acSet][6] == 4))
  3808.         {
  3809.             ACInfo[playerid][acSet][3] =
  3810.             ACInfo[playerid][acSet][7] =
  3811.             ACInfo[playerid][acSet][8] = -1;
  3812.             ACInfo[playerid][acSpec] = false;
  3813.         }
  3814.         else
  3815.         {
  3816.             if(ACInfo[playerid][acACAllow][27] &&
  3817.             (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc - ACInfo[playerid][acSpawnTick] < 1000))
  3818.             {
  3819.                 #if defined DEBUG
  3820.                     printf("[Nex-AC debug] Spawn res: %d, respawn time: %d",
  3821.                     ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
  3822.                 #endif
  3823.                 ac_KickWithCode(playerid, "", 0, 27);
  3824.                 #if defined OnCheatDetected
  3825.                     ACInfo[playerid][acSpawnRes] = 1;
  3826.                 #endif
  3827.             }
  3828.             if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
  3829.             if(ACInfo[playerid][acSet][6] != 2 && ACInfo[playerid][acSet][6] != 5) ACInfo[playerid][acSpec] = false;
  3830.             if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
  3831.             {
  3832.                 for(ac_i = 11; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
  3833.                 ac_ur = true;
  3834.             }
  3835.         }
  3836.         if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
  3837.         {
  3838.             for(ac_i = 12; ac_i >= 0; --ac_i)
  3839.             {
  3840.                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3841.                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3842.             }
  3843.             ACInfo[playerid][acNextSpecAct] = -1;
  3844.             ACInfo[playerid][acUnFrozen] = true;
  3845.             #if defined FreezeSyncPacket
  3846.                 FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  3847.             #endif
  3848.         }
  3849.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3850.         {
  3851.             ACInfo[playerid][acWeapon][ac_i] =
  3852.             ACInfo[playerid][acAmmo][ac_i] = 0;
  3853.         }
  3854.         ACInfo[playerid][acModShop] =
  3855.         ACInfo[playerid][acForceClass] =
  3856.         ACInfo[playerid][acClassRes] =
  3857.         ACInfo[playerid][acDeathRes] =
  3858.         ACInfo[playerid][acDmgRes] =
  3859.         ACInfo[playerid][acDead] = false;
  3860.         ACInfo[playerid][acLastPickup] =
  3861.         ACInfo[playerid][acSet][6] =
  3862.         ACInfo[playerid][acSeat] = -1;
  3863.         ACInfo[playerid][acCheatCount][5] =
  3864.         ACInfo[playerid][acCheatCount][6] =
  3865.         ACInfo[playerid][acCheatCount][7] =
  3866.         ACInfo[playerid][acCheatCount][8] =
  3867.         ACInfo[playerid][acCheatCount][9] =
  3868.         ACInfo[playerid][acCheatCount][11] =
  3869.         ACInfo[playerid][acCheatCount][14] =
  3870.         ACInfo[playerid][acCheatCount][16] =
  3871.         ACInfo[playerid][acCheatCount][18] =
  3872.         ACInfo[playerid][acLastSpecAct] =
  3873.         ACInfo[playerid][acHoldWeapon] =
  3874.         ACInfo[playerid][acLastWeapon] =
  3875.         ACInfo[playerid][acParachute] =
  3876.         ACInfo[playerid][acShotWeapon] =
  3877.         ACInfo[playerid][acKickVeh] =
  3878.         ACInfo[playerid][acSpecAct] =
  3879.         ACInfo[playerid][acIntRet] =
  3880.         ACInfo[playerid][acSpeed] =
  3881.         ACInfo[playerid][acVeh] = 0;
  3882.         ACInfo[playerid][acSetPosTick] = ac_gtc + 2650;
  3883.         ACInfo[playerid][acGtc][6] = ac_gtc + 1650;
  3884.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon1]))
  3885.         {
  3886.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
  3887.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
  3888.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
  3889.         }
  3890.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon2]))
  3891.         {
  3892.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
  3893.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
  3894.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
  3895.         }
  3896.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon3]))
  3897.         {
  3898.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
  3899.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
  3900.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
  3901.         }
  3902.     #if AC_USE_NPC
  3903.         }
  3904.     #endif
  3905.     #if defined ac_OnPlayerSpawn
  3906.         ac_i = ac_OnPlayerSpawn(playerid);
  3907.     #endif
  3908.     if(ac_ur)
  3909.     {
  3910.         if(ACInfo[playerid][acSet][0] == -1) SetPlayerInterior(playerid, 0);
  3911.         if(ACInfo[playerid][acSet][1] == -1) SetPlayerHealth(playerid, 100.0);
  3912.         if(ACInfo[playerid][acSet][2] == -1) SetPlayerArmour(playerid, 0.0);
  3913.     }
  3914.     #if defined ac_OnPlayerSpawn
  3915.         return ac_i;
  3916.     #else
  3917.         return 1;
  3918.     #endif
  3919. }
  3920.  
  3921. #if defined _ALS_OnPlayerSpawn
  3922.     #undef OnPlayerSpawn
  3923. #else
  3924.     #define _ALS_OnPlayerSpawn
  3925. #endif
  3926. #define OnPlayerSpawn ac_OnPlayerSpawn
  3927. #if defined ac_OnPlayerSpawn
  3928.     forward ac_OnPlayerSpawn(playerid);
  3929. #endif
  3930.  
  3931. public OnPlayerDeath(playerid, killerid, reason)
  3932. {
  3933.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3934.     if(ACInfo[playerid][acACAllow][28] &&
  3935.     (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
  3936.     (reason != WEAPON_COLLISION && reason != 255 || killerid != INVALID_PLAYER_ID)))
  3937.     {
  3938.         #if defined DEBUG
  3939.             printf("[Nex-AC debug] Is dead: %d, death res: %d, killerid: %d, reason: %d",
  3940.             ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason);
  3941.         #endif
  3942.         ac_KickWithCode(playerid, "", 0, 28);
  3943.     }
  3944.     ACInfo[playerid][acDead] = true;
  3945.     ACInfo[playerid][acDeathRes] = false;
  3946.     if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
  3947.     if(!ACInfo[playerid][acSpec]) ACInfo[playerid][acSpawnRes] = 1;
  3948.     #if defined ac_OnPlayerDeath
  3949.         return ac_OnPlayerDeath(playerid, killerid, reason);
  3950.     #else
  3951.         return 1;
  3952.     #endif
  3953. }
  3954.  
  3955. #if defined _ALS_OnPlayerDeath
  3956.     #undef OnPlayerDeath
  3957. #else
  3958.     #define _ALS_OnPlayerDeath
  3959. #endif
  3960. #define OnPlayerDeath ac_OnPlayerDeath
  3961. #if defined ac_OnPlayerDeath
  3962.     forward ac_OnPlayerDeath(playerid, killerid, reason);
  3963. #endif
  3964.  
  3965. #if defined OnPlayerWeaponShot
  3966.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3967. #else
  3968.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3969. #endif
  3970. {
  3971.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3972.     #if defined OnPlayerWeaponShot
  3973.     if(ACInfo[playerid][acACAllow][47] &&
  3974.     (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid)))
  3975.     #else
  3976.     if(ACInfo[playerid][acACAllow][47] &&
  3977.     (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !ac_IsValidDamageReason(weaponid)))
  3978.     #endif
  3979.     {
  3980.         #if defined DEBUG
  3981.             #if defined OnPlayerWeaponShot
  3982.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d",
  3983.                 issuerid, amount, weaponid, bodypart);
  3984.             #else
  3985.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d", issuerid, amount, weaponid);
  3986.             #endif
  3987.         #endif
  3988.         ac_KickWithCode(playerid, "", 0, 47, 4);
  3989.         return 1;
  3990.     }
  3991.     #if defined IsPlayerDying
  3992.         if(!IsPlayerDying(playerid)) ACInfo[playerid][acDeathRes] = true;
  3993.     #else
  3994.         if(!ACInfo[playerid][acDead]) ACInfo[playerid][acDeathRes] = true;
  3995.     #endif
  3996.     #if defined ac_OnPlayerTakeDamage
  3997.         #if defined OnPlayerWeaponShot
  3998.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
  3999.         #else
  4000.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
  4001.         #endif
  4002.     #else
  4003.         return 0;
  4004.     #endif
  4005. }
  4006.  
  4007. #if defined _ALS_OnPlayerTakeDamage
  4008.     #undef OnPlayerTakeDamage
  4009. #else
  4010.     #define _ALS_OnPlayerTakeDamage
  4011. #endif
  4012. #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
  4013. #if defined ac_OnPlayerTakeDamage
  4014.     #if defined OnPlayerWeaponShot
  4015.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  4016.     #else
  4017.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  4018.     #endif
  4019. #endif
  4020.  
  4021. #if defined OnPlayerWeaponShot
  4022.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  4023. #else
  4024.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  4025. #endif
  4026. {
  4027.     if(ACInfo[playerid][acKicked] > 0) return 1;
  4028.     if(ACInfo[playerid][acACAllow][47])
  4029.     {
  4030.         #if defined OnPlayerWeaponShot
  4031.         if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidWeapon(weaponid))
  4032.         #else
  4033.         if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !ac_IsValidWeapon(weaponid))
  4034.         #endif
  4035.         {
  4036.             #if defined DEBUG
  4037.                 #if defined OnPlayerWeaponShot
  4038.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d",
  4039.                     damagedid, amount, weaponid, bodypart);
  4040.                 #else
  4041.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
  4042.                 #endif
  4043.             #endif
  4044.             ac_KickWithCode(playerid, "", 0, 47, 3);
  4045.             return 1;
  4046.         }
  4047.         new ac_s = ac_wSlot[weaponid];
  4048.         #if defined IsPlayerDying
  4049.             if(!IsPlayerDying(playerid))
  4050.         #else
  4051.             if(!ACInfo[playerid][acDead])
  4052.         #endif
  4053.         {
  4054.             if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  4055.             ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER &&
  4056.             GetTickCount() - ACInfo[playerid][acGtc][6] > GetPlayerPing(playerid))
  4057.             {
  4058.                 #if defined DEBUG
  4059.                     #if defined OnPlayerWeaponShot
  4060.                         printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d, bodypart: %d",
  4061.                         damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid, bodypart);
  4062.                     #else
  4063.                         printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d",
  4064.                         damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid);
  4065.                     #endif
  4066.                 #endif
  4067.                 ac_KickWithCode(playerid, "", 0, 47, 5);
  4068.                 return 1;
  4069.             }
  4070.         }
  4071.     }
  4072.     #if defined ac_OnPlayerGiveDamage
  4073.         #if defined OnPlayerWeaponShot
  4074.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
  4075.         #else
  4076.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
  4077.         #endif
  4078.     #else
  4079.         return 0;
  4080.     #endif
  4081. }
  4082.  
  4083. #if defined _ALS_OnPlayerGiveDamage
  4084.     #undef OnPlayerGiveDamage
  4085. #else
  4086.     #define _ALS_OnPlayerGiveDamage
  4087. #endif
  4088. #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
  4089. #if defined ac_OnPlayerGiveDamage
  4090.     #if defined OnPlayerWeaponShot
  4091.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  4092.     #else
  4093.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  4094.     #endif
  4095. #endif
  4096.  
  4097. #endif
  4098.  
  4099. #if defined FILTERSCRIPT
  4100.  
  4101. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4102. {
  4103.     if(dialogid != AntiCheatGetDialog(playerid))
  4104.     {
  4105.         new ac_nd = fs_AntiCheatGetNextDialog(playerid);
  4106.         if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
  4107.     }
  4108.     fs_AntiCheatSetNextDialog(playerid, -1);
  4109.     #if defined ac_fs_OnDialogResponse
  4110.         return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4111.     #else
  4112.         return 0;
  4113.     #endif
  4114. }
  4115.  
  4116. #if defined _ALS_OnDialogResponse
  4117.     #undef OnDialogResponse
  4118. #else
  4119.     #define _ALS_OnDialogResponse
  4120. #endif
  4121. #define OnDialogResponse ac_fs_OnDialogResponse
  4122. #if defined ac_fs_OnDialogResponse
  4123.     forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4124. #endif
  4125.  
  4126. #else
  4127.  
  4128. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4129. {
  4130.     if(ACInfo[playerid][acKicked] > 0) return 1;
  4131.     new ac_i = GetTickCount();
  4132.     if(ACInfo[playerid][acACAllow][49])
  4133.     {
  4134.         if(ac_i - ACInfo[playerid][acCall][0] < ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
  4135.         else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4136.         else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
  4137.     }
  4138.     if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
  4139.     {
  4140.         #if defined DEBUG
  4141.             printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d", ACInfo[playerid][acDialog], dialogid, listitem);
  4142.         #endif
  4143.         ac_KickWithCode(playerid, "", 0, 39);
  4144.         return 1;
  4145.     }
  4146.     ACInfo[playerid][acDialog] = -1;
  4147.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
  4148.     if(ACInfo[playerid][acACAllow][45])
  4149.     {
  4150.         for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
  4151.         {
  4152.             if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
  4153.         }
  4154.         while((ac_i = strfind(inputtext, "~k~")) != -1) strdel(inputtext, ac_i, ac_i + 3);
  4155.     }
  4156.     #if defined ac_OnDialogResponse
  4157.         return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4158.     #else
  4159.         return 0;
  4160.     #endif
  4161. }
  4162.  
  4163. #if defined _ALS_OnDialogResponse
  4164.     #undef OnDialogResponse
  4165. #else
  4166.     #define _ALS_OnDialogResponse
  4167. #endif
  4168. #define OnDialogResponse ac_OnDialogResponse
  4169. #if defined ac_OnDialogResponse
  4170.     forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4171. #endif
  4172.  
  4173. public OnEnterExitModShop(playerid, enterexit, interiorid)
  4174. {
  4175.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4176.     #if !AC_USE_TUNING_GARAGES
  4177.         if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
  4178.     #else
  4179.         if(ACInfo[playerid][acACAllow][23] &&
  4180.         (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 1);
  4181.     #endif
  4182.     new ac_i = GetTickCount();
  4183.     if(ACInfo[playerid][acACAllow][49])
  4184.     {
  4185.         if(ac_i - ACInfo[playerid][acCall][1] < ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
  4186.         else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4187.         else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
  4188.     }
  4189.     ACInfo[playerid][acModShop] = (enterexit != 0);
  4190.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
  4191.     ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][19] = ac_i + 3850;
  4192.     new ac_vehid = ACInfo[playerid][acVeh];
  4193.     if(ACInfo[playerid][acKicked] < 1)
  4194.     {
  4195.         ac_i = interiorid % 256;
  4196.         ACVehInfo[ac_vehid][acInt] = ac_i;
  4197.         #if defined foreach
  4198.             foreach(new ac_j : Player)
  4199.             {
  4200.                 if(ACInfo[ac_j][acVeh] != ac_vehid) continue;
  4201.         #else
  4202.             #if defined GetPlayerPoolSize
  4203.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4204.             #else
  4205.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4206.             #endif
  4207.             {
  4208.                 if(!IsPlayerInVehicle(ac_j, ac_vehid)) continue;
  4209.         #endif
  4210.             ACInfo[ac_j][acInt] = ac_i;
  4211.         }
  4212.     }
  4213.     else
  4214.     {
  4215.         #if defined foreach
  4216.             foreach(new ac_j : Player)
  4217.             {
  4218.                 if(ACInfo[ac_j][acVeh] != ac_vehid) continue;
  4219.         #else
  4220.             #if defined GetPlayerPoolSize
  4221.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4222.             #else
  4223.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4224.             #endif
  4225.             {
  4226.                 if(!IsPlayerInVehicle(ac_j, ac_vehid)) continue;
  4227.         #endif
  4228.             if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4229.             else ACInfo[ac_j][acIntRet] = 1;
  4230.         }
  4231.     }
  4232.     #if defined ac_OnEnterExitModShop
  4233.         return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4234.     #else
  4235.         return 1;
  4236.     #endif
  4237. }
  4238.  
  4239. #if defined _ALS_OnEnterExitModShop
  4240.     #undef OnEnterExitModShop
  4241. #else
  4242.     #define _ALS_OnEnterExitModShop
  4243. #endif
  4244. #define OnEnterExitModShop ac_OnEnterExitModShop
  4245. #if defined ac_OnEnterExitModShop
  4246.     forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4247. #endif
  4248.  
  4249. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4250. {
  4251.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4252.     if(ACInfo[playerid][acIntRet] > 0)
  4253.     {
  4254.         SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
  4255.         if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
  4256.         ACInfo[playerid][acIntRet] = 0;
  4257.     }
  4258.     else if(newinteriorid != ACInfo[playerid][acSet][0])
  4259.     {
  4260.         if(ACInfo[playerid][acSet][0] == -1)
  4261.         {
  4262.             if(ACInfo[playerid][acVeh] > 0)
  4263.             {
  4264.                 if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
  4265.                 {
  4266.                     #if defined DEBUG
  4267.                         printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
  4268.                         ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ACInfo[playerid][acVeh]);
  4269.                     #endif
  4270.                     ac_KickWithCode(playerid, "", 0, 3, 1);
  4271.                 }
  4272.             }
  4273.             else if(ACInfo[playerid][acIntEnterExits]) ACInfo[playerid][acSetPosTick] = GetTickCount() + 3850;
  4274.             else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
  4275.             {
  4276.                 #if defined DEBUG
  4277.                     printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
  4278.                     ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
  4279.                 #endif
  4280.                 ac_KickWithCode(playerid, "", 0, 2, 1);
  4281.             }
  4282.         }
  4283.     }
  4284.     else ACInfo[playerid][acSet][0] = -1;
  4285.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
  4286.     #if defined ac_OnPlayerInteriorChange
  4287.         return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4288.     #else
  4289.         return 1;
  4290.     #endif
  4291. }
  4292.  
  4293. #if defined _ALS_OnPlayerInteriorChange
  4294.     #undef OnPlayerInteriorChange
  4295. #else
  4296.     #define _ALS_OnPlayerInteriorChange
  4297. #endif
  4298. #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
  4299. #if defined ac_OnPlayerInteriorChange
  4300.     forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4301. #endif
  4302.  
  4303. public OnRconLoginAttempt(ip[], password[], success)
  4304. {
  4305.     static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
  4306.     new ac_i, ac_currentIp = ac_IpToInt(ip);
  4307.     for(; ac_i < sizeof ac_ipTables; ++ac_i)
  4308.     {
  4309.         if(ac_ipTables[ac_i][0] == ac_currentIp)
  4310.         {
  4311.             if(success) ac_ipTables[ac_i][1] = 0;
  4312.             else if(ac_ACAllow[42])
  4313.             {
  4314.                 if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4315.                 {
  4316.                     #if defined DEBUG
  4317.                         printf(DEBUG_CODE_4, ip, password);
  4318.                     #endif
  4319.                     ac_ipTables[ac_i][1] = 0;
  4320.                     ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
  4321.                 }
  4322.                 #if defined OnCheatWarning
  4323.                     else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
  4324.                 #endif
  4325.             }
  4326.             ac_i = -1;
  4327.             break;
  4328.         }
  4329.     }
  4330.     if(ac_i != -1 && !success)
  4331.     {
  4332.         ac_ipTables[ac_ipIndex][0] = ac_currentIp;
  4333.         if(ac_ACAllow[42])
  4334.         {
  4335.             if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4336.             {
  4337.                 #undef AC_MAX_RCON_LOGIN_ATTEMPT
  4338.                 #if defined DEBUG
  4339.                     printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
  4340.                 #endif
  4341.                 ac_ipTables[ac_ipIndex][1] = 0;
  4342.                 ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
  4343.             }
  4344.             #if defined OnCheatWarning
  4345.                 else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
  4346.             #endif
  4347.         }
  4348.         if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
  4349.         ac_ipTables[ac_ipIndex][1] = 0;
  4350.     }
  4351.     #if defined ac_OnRconLoginAttempt
  4352.         return ac_OnRconLoginAttempt(ip, password, success);
  4353.     #else
  4354.         return 1;
  4355.     #endif
  4356. }
  4357.  
  4358. #if defined _ALS_OnRconLoginAttempt
  4359.     #undef OnRconLoginAttempt
  4360. #else
  4361.     #define _ALS_OnRconLoginAttempt
  4362. #endif
  4363. #define OnRconLoginAttempt ac_OnRconLoginAttempt
  4364. #if defined ac_OnRconLoginAttempt
  4365.     forward ac_OnRconLoginAttempt(ip[], password[], success);
  4366. #endif
  4367.  
  4368. public OnPlayerUpdate(playerid)
  4369. {
  4370.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4371.     new ac_gtc = GetTickCount(), ac_gpp;
  4372.     #if AC_USE_NPC && defined IsPlayerDying
  4373.         if(!IsPlayerNPC(playerid) && !IsPlayerDying(playerid))
  4374.         {
  4375.     #elseif AC_USE_NPC
  4376.         if(!IsPlayerNPC(playerid))
  4377.         {
  4378.     #elseif defined IsPlayerDying
  4379.         if(!IsPlayerDying(playerid))
  4380.         {
  4381.     #endif
  4382.         new ac_w = GetPlayerWeapon(playerid);
  4383.         if(ac_w != -1)
  4384.         {
  4385.             ac_gpp = GetPlayerPing(playerid);
  4386.             if(ACInfo[playerid][acSet][6] != -1 && ac_gtc - ACInfo[playerid][acGtc][12] > ac_gpp)
  4387.             {
  4388.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
  4389.                 {
  4390.                     if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
  4391.                     {
  4392.                         #if defined DEBUG
  4393.                             printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
  4394.                             printf("[Nex-AC debug] acSet[6]: %d", ACInfo[playerid][acSet][6]);
  4395.                         #endif
  4396.                         #if defined OnCheatDetected
  4397.                             ac_KickWithCode(playerid, "", 0, 52, 7);
  4398.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4399.                             ACInfo[playerid][acSet][6] = -1;
  4400.                         #else
  4401.                             return ac_KickWithCode(playerid, "", 0, 52, 7);
  4402.                         #endif
  4403.                     }
  4404.                     #if defined OnNOPWarning
  4405.                         else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
  4406.                     #endif
  4407.                 }
  4408.                 else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
  4409.             }
  4410.             new ac_sa;
  4411.             if(!ACInfo[playerid][acSpec] && (ac_sa = GetPlayerState(playerid)) != PLAYER_STATE_SPECTATING)
  4412.             {
  4413.                 new ac_s = ac_wSlot[ac_w];
  4414.                 if(ACInfo[playerid][acSetWeapon][ac_s] > 0)
  4415.                 {
  4416.                     if(ACInfo[playerid][acSetWeapon][ac_s] == ac_w)
  4417.                     {
  4418.                         ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4419.                         ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4420.                     }
  4421.                     else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
  4422.                     ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_s] > ac_gpp)
  4423.                     {
  4424.                         #if defined FreezeSyncPacket
  4425.                             if(!ACInfo[playerid][acACAllow][33] || ACInfo[playerid][acUnFrozen])
  4426.                             {
  4427.                         #endif
  4428.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  4429.                             {
  4430.                                 if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4431.                                 {
  4432.                                     #if defined DEBUG
  4433.                                         printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  4434.                                         printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_s], ac_w);
  4435.                                     #endif
  4436.                                     #if defined OnCheatDetected
  4437.                                         ac_KickWithCode(playerid, "", 0, 52, 1);
  4438.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4439.                                         ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4440.                                     #else
  4441.                                         return ac_KickWithCode(playerid, "", 0, 52, 1);
  4442.                                     #endif
  4443.                                 }
  4444.                                 #if defined OnNOPWarning
  4445.                                     else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
  4446.                                 #endif
  4447.                             }
  4448.                             else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4449.                         #if defined FreezeSyncPacket
  4450.                             }
  4451.                         #endif
  4452.                     }
  4453.                 }
  4454.                 new ac_a = GetPlayerAmmo(playerid);
  4455.                 if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
  4456.                 {
  4457.                     if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
  4458.                     ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_s]) &&
  4459.                     ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
  4460.                     {
  4461.                         ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4462.                         ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4463.                     }
  4464.                     else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
  4465.                     {
  4466.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  4467.                         {
  4468.                             if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
  4469.                             {
  4470.                                 #if defined DEBUG
  4471.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  4472.                                     printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4473.                                     ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
  4474.                                 #endif
  4475.                                 #if defined OnCheatDetected
  4476.                                     ac_KickWithCode(playerid, "", 0, 52, 2);
  4477.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4478.                                     ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4479.                                 #else
  4480.                                     return ac_KickWithCode(playerid, "", 0, 52, 2);
  4481.                                 #endif
  4482.                             }
  4483.                             #if defined OnNOPWarning
  4484.                                 else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
  4485.                             #endif
  4486.                         }
  4487.                         else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4488.                     }
  4489.                 }
  4490.                 #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
  4491.                     new ac_money = orig_GetPlayerMoney(playerid);
  4492.                 #endif
  4493.                 #if AC_USE_AMMUNATIONS
  4494.                     if(ACInfo[playerid][acSet][10] != -1)
  4495.                     {
  4496.                         if(ac_money < ACInfo[playerid][acMoney] &&
  4497.                         ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
  4498.                         else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
  4499.                         {
  4500.                             if(ACInfo[playerid][acACAllow][15])
  4501.                             {
  4502.                                 if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS)
  4503.                                 {
  4504.                                     #if defined DEBUG
  4505.                                         printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  4506.                                         ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  4507.                                     #endif
  4508.                                     #if defined OnCheatDetected
  4509.                                         ac_KickWithCode(playerid, "", 0, 15, 3);
  4510.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4511.                                         ACInfo[playerid][acSet][10] = -1;
  4512.                                     #else
  4513.                                         return ac_KickWithCode(playerid, "", 0, 15, 3);
  4514.                                     #endif
  4515.                                 }
  4516.                                 #if defined OnCheatWarning
  4517.                                     else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][20]);
  4518.                                 #endif
  4519.                             }
  4520.                             else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  4521.                         }
  4522.                     }
  4523.                 #endif
  4524.                 new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
  4525.                 GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  4526.                 if(ACInfo[playerid][acHoldWeapon] != ac_w)
  4527.                 {
  4528.                     if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4529.                     {
  4530.                         #if AC_USE_PICKUP_WEAPONS
  4531.                             #if defined Streamer_GetDistanceToItem\
  4532.                                 && defined Streamer_GetIntData
  4533.                             if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
  4534.                             if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4535.                             ac_a <= (ac_IsAmmoSharingInSlot(ac_s) ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4536.                             IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4537.                             ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  4538.                             ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
  4539.                             Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
  4540.                             ac_a <= (ac_IsAmmoSharingInSlot(ac_s) ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
  4541.                             #else
  4542.                             if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4543.                             ac_a <= (ac_IsAmmoSharingInSlot(ac_s) ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4544.                             IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4545.                             ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  4546.                             #endif
  4547.                             {
  4548.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4549.                                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4550.                             }
  4551.                             else
  4552.                             {
  4553.                         #endif
  4554.                             #if AC_USE_AMMUNATIONS
  4555.                                 if(2 <= ac_s <= 5 && ac_InAmmuNation(playerid, ac_i))
  4556.                                 {
  4557.                                     ACInfo[playerid][acCheatCount][20] = 0;
  4558.                                     if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
  4559.                                     else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
  4560.                                     if(ac_s != 2) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
  4561.                                     else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
  4562.                                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4563.                                     ACInfo[playerid][acGtc][17] = ac_gtc + 2650;
  4564.                                 }
  4565.                                 else
  4566.                                 {
  4567.                             #endif
  4568.                                 if(ac_w == 0 || ac_w == WEAPON_BOMB ||
  4569.                                 ac_w == WEAPON_PARACHUTE && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  4570.                                 {
  4571.                                     if(ac_w == WEAPON_PARACHUTE) ACInfo[playerid][acParachute] = 0;
  4572.                                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4573.                                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4574.                                 }
  4575.                                 else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
  4576.                                 {
  4577.                                     #if defined DEBUG
  4578.                                         printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  4579.                                         ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
  4580.                                     #endif
  4581.                                     #if defined OnCheatDetected
  4582.                                         ac_KickWithCode(playerid, "", 0, 15, 1);
  4583.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4584.                                         ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4585.                                         ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4586.                                     #else
  4587.                                         return ac_KickWithCode(playerid, "", 0, 15, 1);
  4588.                                     #endif
  4589.                                 }
  4590.                             #if AC_USE_AMMUNATIONS
  4591.                                 }
  4592.                             #endif
  4593.                         #if AC_USE_PICKUP_WEAPONS
  4594.                             }
  4595.                         #endif
  4596.                     }
  4597.                 }
  4598.                 else if(ACInfo[playerid][acAmmo][ac_s] != ac_a &&
  4599.                 !(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
  4600.                 7 <= ac_s <= 9 && ac_w != WEAPON_MINIGUN && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4601.                 ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4602.                 {
  4603.                     if(ACInfo[playerid][acACAllow][16] &&
  4604.                     (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
  4605.                     ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
  4606.                     {
  4607.                         #if defined DEBUG
  4608.                             printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4609.                             ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
  4610.                         #endif
  4611.                         #if defined OnCheatDetected
  4612.                             ac_KickWithCode(playerid, "", 0, 16, 1);
  4613.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4614.                         #else
  4615.                             return ac_KickWithCode(playerid, "", 0, 16, 1);
  4616.                         #endif
  4617.                     }
  4618.                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4619.                 }
  4620.                 GetPlayerHealth(playerid, ac_tmp);
  4621.                 new ac_health = floatround(ac_tmp, floatround_tozero);
  4622.                 if(ACInfo[playerid][acSet][1] != -1)
  4623.                 {
  4624.                     if(ACInfo[playerid][acSet][1] > 255)
  4625.                     {
  4626.                         ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
  4627.                         if(ACInfo[playerid][acSet][1] - ac_health > 255) ac_health += 256;
  4628.                     }
  4629.                     if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
  4630.                     ACInfo[playerid][acSet][1] > ac_health && ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
  4631.                     {
  4632.                         ACInfo[playerid][acSet][1] = -1;
  4633.                         ACInfo[playerid][acCheatCount][9] = 0;
  4634.                         ACInfo[playerid][acDmgRes] = false;
  4635.                         #if defined FreezeSyncPacket
  4636.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4637.                         #endif
  4638.                     }
  4639.                     else if(ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
  4640.                     {
  4641.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
  4642.                         {
  4643.                             if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4644.                             {
  4645.                                 #if defined DEBUG
  4646.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
  4647.                                     printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
  4648.                                 #endif
  4649.                                 #if defined OnCheatDetected
  4650.                                     ac_KickWithCode(playerid, "", 0, 52, 3);
  4651.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4652.                                     #if defined FreezeSyncPacket
  4653.                                         else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4654.                                     #endif
  4655.                                     ACInfo[playerid][acSet][1] = -1;
  4656.                                 #else
  4657.                                     return ac_KickWithCode(playerid, "", 0, 52, 3);
  4658.                                 #endif
  4659.                             }
  4660.                             #if defined OnNOPWarning
  4661.                                 else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
  4662.                             #endif
  4663.                         }
  4664.                         else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4665.                         {
  4666.                             ACInfo[playerid][acSet][1] = -1;
  4667.                             #if defined FreezeSyncPacket
  4668.                                 if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4669.                             #endif
  4670.                         }
  4671.                     }
  4672.                 }
  4673.                 else if(ACInfo[playerid][acACAllow][12])
  4674.                 {
  4675.                     if(ACInfo[playerid][acHealth] > 255)
  4676.                     {
  4677.                         ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
  4678.                         if(ACInfo[playerid][acHealth] - ac_health > 255) ac_health += 256;
  4679.                     }
  4680.                     if(ac_health > ACInfo[playerid][acHealth])
  4681.                     {
  4682.                         #if AC_USE_RESTAURANTS
  4683.                             if(ac_health - ACInfo[playerid][acHealth] > 70 || !ac_InRestaurant(playerid, ac_i))
  4684.                             {
  4685.                         #endif
  4686.                             #if AC_USE_VENDING_MACHINES
  4687.                                 if(ac_health - ACInfo[playerid][acHealth] > 35 || !ac_NearVendingMachine(playerid, ac_i))
  4688.                                 {
  4689.                             #endif
  4690.                                 #if defined DEBUG
  4691.                                     printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
  4692.                                 #endif
  4693.                                 #if defined OnCheatDetected
  4694.                                     ac_KickWithCode(playerid, "", 0, 12);
  4695.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4696.                                 #else
  4697.                                     return ac_KickWithCode(playerid, "", 0, 12);
  4698.                                 #endif
  4699.                             #if AC_USE_VENDING_MACHINES
  4700.                                 }
  4701.                             #endif
  4702.                         #if AC_USE_RESTAURANTS
  4703.                             }
  4704.                         #endif
  4705.                     }
  4706.                 }
  4707.                 GetPlayerArmour(playerid, ac_tmp);
  4708.                 new ac_armour = floatround(ac_tmp, floatround_tozero);
  4709.                 if(ACInfo[playerid][acSet][2] != -1)
  4710.                 {
  4711.                     if(ACInfo[playerid][acSet][2] > 255)
  4712.                     {
  4713.                         ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
  4714.                         if(ACInfo[playerid][acSet][2] - ac_armour > 255) ac_armour += 256;
  4715.                     }
  4716.                     if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
  4717.                     ACInfo[playerid][acSet][2] > ac_armour && ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
  4718.                     {
  4719.                         ACInfo[playerid][acSet][2] = -1;
  4720.                         ACInfo[playerid][acCheatCount][9] = 0;
  4721.                         ACInfo[playerid][acDmgRes] = false;
  4722.                         #if defined FreezeSyncPacket
  4723.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4724.                         #endif
  4725.                     }
  4726.                     else if(ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
  4727.                     {
  4728.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
  4729.                         {
  4730.                             if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4731.                             {
  4732.                                 #if defined DEBUG
  4733.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
  4734.                                     printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
  4735.                                 #endif
  4736.                                 #if defined OnCheatDetected
  4737.                                     ac_KickWithCode(playerid, "", 0, 52, 4);
  4738.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4739.                                     #if defined FreezeSyncPacket
  4740.                                         else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4741.                                     #endif
  4742.                                     ACInfo[playerid][acSet][2] = -1;
  4743.                                 #else
  4744.                                     return ac_KickWithCode(playerid, "", 0, 52, 4);
  4745.                                 #endif
  4746.                             }
  4747.                             #if defined OnNOPWarning
  4748.                                 else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
  4749.                             #endif
  4750.                         }
  4751.                         else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4752.                         {
  4753.                             ACInfo[playerid][acSet][2] = -1;
  4754.                             #if defined FreezeSyncPacket
  4755.                                 if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4756.                             #endif
  4757.                         }
  4758.                     }
  4759.                 }
  4760.                 else if(ACInfo[playerid][acACAllow][13])
  4761.                 {
  4762.                     if(ACInfo[playerid][acArmour] > 255)
  4763.                     {
  4764.                         ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
  4765.                         if(ACInfo[playerid][acArmour] - ac_armour > 255) ac_armour += 256;
  4766.                     }
  4767.                     if(ac_armour > ACInfo[playerid][acArmour])
  4768.                     {
  4769.                         #if AC_USE_AMMUNATIONS
  4770.                             if(ac_armour == 100 && ac_InAmmuNation(playerid, ac_i))
  4771.                             {
  4772.                                 ACInfo[playerid][acCheatCount][20] = 0;
  4773.                                 if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
  4774.                                 else ACInfo[playerid][acSet][10] = 200;
  4775.                                 ACInfo[playerid][acGtc][17] = ac_gtc + 2650;
  4776.                             }
  4777.                             else
  4778.                             {
  4779.                         #endif
  4780.                             #if defined DEBUG
  4781.                                 printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
  4782.                             #endif
  4783.                             #if defined OnCheatDetected
  4784.                                 ac_KickWithCode(playerid, "", 0, 13);
  4785.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4786.                             #else
  4787.                                 return ac_KickWithCode(playerid, "", 0, 13);
  4788.                             #endif
  4789.                         #if AC_USE_AMMUNATIONS
  4790.                             }
  4791.                         #endif
  4792.                     }
  4793.                 }
  4794.                 if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
  4795.                 {
  4796.                     ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  4797.                     ACInfo[playerid][acCheatCount][9] = 0;
  4798.                 }
  4799.                 else if(ACInfo[playerid][acACAllow][19] &&
  4800.                 ACInfo[playerid][acDmgRes] && ac_gtc - ACInfo[playerid][acGtc][13] > ac_gpp)
  4801.                 {
  4802.                     ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  4803.                     if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
  4804.                     {
  4805.                         #undef AC_MAX_GODMODE_WARNINGS
  4806.                         #if defined DEBUG
  4807.                             printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
  4808.                             ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
  4809.                         #endif
  4810.                         #if defined OnCheatDetected
  4811.                             ac_KickWithCode(playerid, "", 0, 19);
  4812.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4813.                             ACInfo[playerid][acCheatCount][9] = 0;
  4814.                         #else
  4815.                             return ac_KickWithCode(playerid, "", 0, 19);
  4816.                         #endif
  4817.                     }
  4818.                     #if defined OnCheatWarning
  4819.                         else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
  4820.                     #endif
  4821.                 }
  4822.                 #if AC_USE_TUNING_GARAGES
  4823.                 if(ACInfo[playerid][acSet][11] != -1)
  4824.                 {
  4825.                     if(ac_money < ACInfo[playerid][acMoney] &&
  4826.                     ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
  4827.                     else if(ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp)
  4828.                     {
  4829.                         if(ACInfo[playerid][acACAllow][23])
  4830.                         {
  4831.                             if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS)
  4832.                             {
  4833.                                 #if defined DEBUG
  4834.                                     printf("[Nex-AC debug] Money: %d, old money: %d, components price: %d",
  4835.                                     ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
  4836.                                 #endif
  4837.                                 #if defined OnCheatDetected
  4838.                                     ac_KickWithCode(playerid, "", 0, 23, 3);
  4839.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4840.                                     ACInfo[playerid][acSet][11] = -1;
  4841.                                 #else
  4842.                                     return ac_KickWithCode(playerid, "", 0, 23, 3);
  4843.                                 #endif
  4844.                             }
  4845.                             #if defined OnCheatWarning
  4846.                                 else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][21]);
  4847.                             #endif
  4848.                         }
  4849.                         else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][11] = -1;
  4850.                     }
  4851.                 }
  4852.                 #endif
  4853.                 if(ACInfo[playerid][acSet][0] != -1 && ac_gtc - ACInfo[playerid][acGtc][0] > ac_gpp)
  4854.                 {
  4855.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
  4856.                     {
  4857.                         if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
  4858.                         {
  4859.                             #if defined DEBUG
  4860.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
  4861.                                 printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
  4862.                             #endif
  4863.                             #if defined OnCheatDetected
  4864.                                 ac_KickWithCode(playerid, "", 0, 52, 5);
  4865.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4866.                                 ACInfo[playerid][acSet][0] = -1;
  4867.                             #else
  4868.                                 return ac_KickWithCode(playerid, "", 0, 52, 5);
  4869.                             #endif
  4870.                         }
  4871.                         #if defined OnNOPWarning
  4872.                             else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
  4873.                         #endif
  4874.                     }
  4875.                     else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
  4876.                 }
  4877.                 if(ACInfo[playerid][acSet][5] != -1 && ac_gtc - ACInfo[playerid][acGtc][11] > ac_gpp)
  4878.                 {
  4879.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
  4880.                     {
  4881.                         if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
  4882.                         {
  4883.                             #if defined DEBUG
  4884.                                 printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
  4885.                             #endif
  4886.                             #if defined OnCheatDetected
  4887.                                 ac_KickWithCode(playerid, "", 0, 52, 6);
  4888.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4889.                                 ACInfo[playerid][acSet][5] = -1;
  4890.                             #else
  4891.                                 return ac_KickWithCode(playerid, "", 0, 52, 6);
  4892.                             #endif
  4893.                         }
  4894.                         #if defined OnNOPWarning
  4895.                             else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
  4896.                         #endif
  4897.                     }
  4898.                     else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][5] = -1;
  4899.                 }
  4900.                 new ac_vehid = GetPlayerVehicleID(playerid);
  4901.                 if(ACInfo[playerid][acSet][9] != -1 && ac_vehid > 0 && ac_gtc - ACInfo[playerid][acGtc][7] > ac_gpp)
  4902.                 {
  4903.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
  4904.                     {
  4905.                         new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  4906.                         GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4907.                         if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) > 30) ACInfo[playerid][acGtc][7] = ac_gpp + 1650;
  4908.                         else
  4909.                         {
  4910.                             #if defined DEBUG
  4911.                                 printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
  4912.                                 printf("[Nex-AC debug] Veh model: %d, veh: %d", GetVehicleModel(ac_vehid), ac_vehid);
  4913.                             #endif
  4914.                             #if defined OnCheatDetected
  4915.                                 ac_KickWithCode(playerid, "", 0, 52, 8);
  4916.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4917.                                 ACInfo[playerid][acSet][9] = -1;
  4918.                             #else
  4919.                                 return ac_KickWithCode(playerid, "", 0, 52, 8);
  4920.                             #endif
  4921.                         }
  4922.                     }
  4923.                     else ACInfo[playerid][acSet][9] = -1;
  4924.                 }
  4925.                 ac_s = GetPlayerVehicleSeat(playerid);
  4926.                 if(ACInfo[playerid][acSet][8] != -1)
  4927.                 {
  4928.                     if(ACInfo[playerid][acSet][8] == ac_vehid &&
  4929.                     (ACInfo[playerid][acSet][4] == ac_s || ACInfo[playerid][acSet][4] == -1))
  4930.                     {
  4931.                         if(ACInfo[playerid][acVeh] > 0)
  4932.                         {
  4933.                             new ac_t = ACInfo[playerid][acVeh];
  4934.                             if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
  4935.                             if(ac_IsAnAircraftEx(GetVehicleModel(ac_t))) ACInfo[playerid][acParachute] = 2;
  4936.                         }
  4937.                         if(ac_sa == PLAYER_STATE_DRIVER)
  4938.                         {
  4939.                             ACVehInfo[ac_vehid][acDriver] = playerid;
  4940.                             GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  4941.                             ACInfo[playerid][acGtc][8] = ac_gtc + 1650;
  4942.                             ACInfo[playerid][acSetVehHealth] = -1.0;
  4943.                             ACInfo[playerid][acLastPosX] = ac_pX;
  4944.                             ACInfo[playerid][acLastPosY] = ac_pY;
  4945.                         }
  4946.                         ACInfo[playerid][acEnterVeh] =
  4947.                         ACInfo[playerid][acCheatCount][10] = 0;
  4948.                         ACInfo[playerid][acVehDmgRes] = false;
  4949.                         ACInfo[playerid][acEnterSeat] =
  4950.                         ACInfo[playerid][acSet][9] =
  4951.                         ACInfo[playerid][acSet][8] =
  4952.                         ACInfo[playerid][acSet][7] = -1;
  4953.                         ACInfo[playerid][acSeat] = ac_s;
  4954.                     }
  4955.                     else if(ac_gtc - ACInfo[playerid][acGtc][1] > ac_gpp)
  4956.                     {
  4957.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
  4958.                         ACInfo[playerid][acSet][4] != -1 && ACVehInfo[ACInfo[playerid][acSet][8]][acSpawned] &&
  4959.                         IsVehicleStreamedIn(ACInfo[playerid][acSet][8], playerid))
  4960.                         {
  4961.                             if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
  4962.                             {
  4963.                                 #if defined DEBUG
  4964.                                     printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
  4965.                                     printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
  4966.                                     ACInfo[playerid][acSet][8], ac_vehid, ACInfo[playerid][acSet][4], ac_s);
  4967.                                 #endif
  4968.                                 #if defined OnCheatDetected
  4969.                                     ac_KickWithCode(playerid, "", 0, 52, 9);
  4970.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4971.                                     ACInfo[playerid][acSet][8] = -1;
  4972.                                 #else
  4973.                                     return ac_KickWithCode(playerid, "", 0, 52, 9);
  4974.                                 #endif
  4975.                             }
  4976.                             #if defined OnNOPWarning
  4977.                                 else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
  4978.                             #endif
  4979.                         }
  4980.                         else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][8] = -1;
  4981.                     }
  4982.                 }
  4983.                 else
  4984.                 {
  4985.                     new Float:ac_dist_set = 25000.0;
  4986.                     if(ACInfo[playerid][acSet][7] != -1)
  4987.                     {
  4988.                         ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
  4989.                         if(ac_dist_set < 15.0)
  4990.                         {
  4991.                             ACInfo[playerid][acSet][7] = -1;
  4992.                             ACInfo[playerid][acCheatCount][1] =
  4993.                             ACInfo[playerid][acCheatCount][2] =
  4994.                             ACInfo[playerid][acGtc][10] = 0;
  4995.                             ACInfo[playerid][acPosX] =
  4996.                             ACInfo[playerid][acLastPosX] = ac_pX;
  4997.                             ACInfo[playerid][acPosY] =
  4998.                             ACInfo[playerid][acLastPosY] = ac_pY;
  4999.                             ACInfo[playerid][acPosZ] = ac_pZ;
  5000.                             #if defined FreezeSyncPacket
  5001.                                 if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5002.                             #endif
  5003.                         }
  5004.                         else if(ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  5005.                         {
  5006.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
  5007.                             {
  5008.                                 if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  5009.                                 {
  5010.                                     #if defined DEBUG
  5011.                                         printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
  5012.                                         printf("[Nex-AC debug] Dist: %f, acSet[7]: %d", ac_dist_set, ACInfo[playerid][acSet][7]);
  5013.                                     #endif
  5014.                                     #if defined OnCheatDetected
  5015.                                         ac_KickWithCode(playerid, "", 0, 52, 10);
  5016.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5017.                                         #if defined FreezeSyncPacket
  5018.                                             else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5019.                                         #endif
  5020.                                         ACInfo[playerid][acSet][7] = -1;
  5021.                                     #else
  5022.                                         return ac_KickWithCode(playerid, "", 0, 52, 10);
  5023.                                     #endif
  5024.                                 }
  5025.                                 #if defined OnNOPWarning
  5026.                                     else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
  5027.                                 #endif
  5028.                             }
  5029.                             else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  5030.                             {
  5031.                                 ACInfo[playerid][acSet][7] = -1;
  5032.                                 #if defined FreezeSyncPacket
  5033.                                     if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5034.                                 #endif
  5035.                             }
  5036.                         }
  5037.                     }
  5038.                     new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
  5039.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5040.                     if(ac_vehid > 0)
  5041.                     {
  5042.                         if(ACInfo[playerid][acVeh] > 0)
  5043.                         {
  5044.                             if(ACInfo[playerid][acVeh] != ac_vehid)
  5045.                             {
  5046.                                 if(ACInfo[playerid][acACAllow][4])
  5047.                                 {
  5048.                                     #if defined DEBUG
  5049.                                         printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
  5050.                                     #endif
  5051.                                     #if defined OnCheatDetected
  5052.                                         ac_KickWithCode(playerid, "", 0, 4, 2);
  5053.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5054.                                     #else
  5055.                                         return ac_KickWithCode(playerid, "", 0, 4, 2);
  5056.                                     #endif
  5057.                                 }
  5058.                             }
  5059.                             else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
  5060.                             {
  5061.                                 #if defined DEBUG
  5062.                                     printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh model: %d, veh: %d",
  5063.                                     ACInfo[playerid][acSeat], ac_s, GetVehicleModel(ac_vehid), ac_vehid);
  5064.                                 #endif
  5065.                                 #if defined OnCheatDetected
  5066.                                     ac_KickWithCode(playerid, "", 0, 50);
  5067.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5068.                                 #else
  5069.                                     return ac_KickWithCode(playerid, "", 0, 50);
  5070.                                 #endif
  5071.                             }
  5072.                         }
  5073.                         if(ac_sa == PLAYER_STATE_DRIVER)
  5074.                         {
  5075.                             if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != playerid &&
  5076.                             ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID)
  5077.                             {
  5078.                                 #if defined DEBUG
  5079.                                     printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
  5080.                                     ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
  5081.                                 #endif
  5082.                                 #if defined OnCheatDetected
  5083.                                     ac_KickWithCode(playerid, "", 0, 32);
  5084.                                 #endif
  5085.                                 ClearAnimations(playerid, 1);
  5086.                                 return 0;
  5087.                             }
  5088.                             new Float:ac_vHealth;
  5089.                             GetVehicleHealth(ac_vehid, ac_vHealth);
  5090.                             if(ACInfo[playerid][acSetVehHealth] != -1.0)
  5091.                             {
  5092.                                 if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
  5093.                                 ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
  5094.                                 {
  5095.                                     ACInfo[playerid][acSetVehHealth] = -1.0;
  5096.                                     ACInfo[playerid][acCheatCount][10] = 0;
  5097.                                     ACInfo[playerid][acVehDmgRes] = false;
  5098.                                     #if defined FreezeSyncPacket
  5099.                                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5100.                                     #endif
  5101.                                 }
  5102.                                 else if(ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
  5103.                                 {
  5104.                                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
  5105.                                     {
  5106.                                         if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  5107.                                         {
  5108.                                             #if defined DEBUG
  5109.                                                 printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
  5110.                                                 printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5111.                                                 ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
  5112.                                             #endif
  5113.                                             #if defined OnCheatDetected
  5114.                                                 ac_KickWithCode(playerid, "", 0, 52, 11);
  5115.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5116.                                                 #if defined FreezeSyncPacket
  5117.                                                     else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5118.                                                 #endif
  5119.                                                 ACInfo[playerid][acSetVehHealth] = -1.0;
  5120.                                             #else
  5121.                                                 return ac_KickWithCode(playerid, "", 0, 52, 11);
  5122.                                             #endif
  5123.                                         }
  5124.                                         #if defined OnNOPWarning
  5125.                                             else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
  5126.                                         #endif
  5127.                                     }
  5128.                                     else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  5129.                                     {
  5130.                                         ACInfo[playerid][acSetVehHealth] = -1.0;
  5131.                                         #if defined FreezeSyncPacket
  5132.                                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5133.                                         #endif
  5134.                                     }
  5135.                                 }
  5136.                             }
  5137.                             else if(ACInfo[playerid][acACAllow][11] &&
  5138.                             (!ac_IsValidFloat(ac_vHealth) || ac_vHealth > ACVehInfo[ac_vehid][acHealth] &&
  5139.                             !ACInfo[playerid][acModShop] && ac_vHealth))
  5140.                             {
  5141.                                 #if AC_USE_PAYNSPRAY
  5142.                                     if(!ac_InPayNSpray(playerid, ac_i))
  5143.                                     {
  5144.                                 #endif
  5145.                                     #if defined DEBUG
  5146.                                         printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
  5147.                                         ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
  5148.                                     #endif
  5149.                                     #if defined OnCheatDetected
  5150.                                         ac_KickWithCode(playerid, "", 0, 11);
  5151.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5152.                                     #endif
  5153.                                     SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  5154.                                 #if AC_USE_PAYNSPRAY
  5155.                                     }
  5156.                                 #endif
  5157.                             }
  5158.                             if(ACInfo[playerid][acVehDmgRes])
  5159.                             {
  5160.                                 if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
  5161.                                 {
  5162.                                     ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  5163.                                     ACInfo[playerid][acCheatCount][10] = 0;
  5164.                                 }
  5165.                                 else if(ACInfo[playerid][acACAllow][20] && ac_gtc - ACInfo[playerid][acGtc][14] > ac_gpp)
  5166.                                 {
  5167.                                     ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  5168.                                     if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_GODMODE_VEH_WARNINGS)
  5169.                                     {
  5170.                                         #undef AC_MAX_GODMODE_VEH_WARNINGS
  5171.                                         #if defined DEBUG
  5172.                                             printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5173.                                             ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
  5174.                                         #endif
  5175.                                         #if defined OnCheatDetected
  5176.                                             ac_KickWithCode(playerid, "", 0, 20);
  5177.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5178.                                             ACInfo[playerid][acCheatCount][10] = 0;
  5179.                                         #else
  5180.                                             return ac_KickWithCode(playerid, "", 0, 20);
  5181.                                         #endif
  5182.                                     }
  5183.                                     #if defined OnCheatWarning
  5184.                                         else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][10]);
  5185.                                     #endif
  5186.                                 }
  5187.                             }
  5188.                             GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  5189.                             new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5190.                             GetVehicleZAngle(ac_vehid, ac_zAngle);
  5191.                             if(ac_dist > 0.8)
  5192.                             {
  5193.                                 if(ac_dist >= 80.0 && ac_dist - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist / 2.6) * 1.8 &&
  5194.                                 ac_dist_set >= 80.0 && ac_dist_set - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist_set / 2.6) * 1.8)
  5195.                                 {
  5196.                                     #if defined VectorSize
  5197.                                     if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][19] > ac_gpp &&
  5198.                                     (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5199.                                     VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5200.                                     ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5201.                                     #else
  5202.                                     if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][19] > ac_gpp &&
  5203.                                     (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5204.                                     floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5205.                                     ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5206.                                     #endif
  5207.                                     {
  5208.                                         #if defined DEBUG
  5209.                                             printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
  5210.                                             ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
  5211.                                         #endif
  5212.                                         #if defined OnCheatDetected
  5213.                                             ac_KickWithCode(playerid, "", 0, 3, 2);
  5214.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5215.                                             ACInfo[playerid][acCheatCount][19] = 0;
  5216.                                         #else
  5217.                                             return ac_KickWithCode(playerid, "", 0, 3, 2);
  5218.                                         #endif
  5219.                                     }
  5220.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5221.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5222.                                 }
  5223.                                 else if(ac_vsp < 12 && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  5224.                                 {
  5225.                                     if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5226.                                     {
  5227.                                         if(ACInfo[playerid][acACAllow][3])
  5228.                                         {
  5229.                                             #if defined DEBUG
  5230.                                                 printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_vsp, ac_dist, ac_dist_set);
  5231.                                             #endif
  5232.                                             #if defined OnCheatDetected
  5233.                                                 ac_KickWithCode(playerid, "", 0, 3, 4);
  5234.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5235.                                             #else
  5236.                                                 return ac_KickWithCode(playerid, "", 0, 3, 4);
  5237.                                             #endif
  5238.                                         }
  5239.                                     }
  5240.                                     else if(ACInfo[playerid][acACAllow][1])
  5241.                                     {
  5242.                                         if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  5243.                                         {
  5244.                                             #if defined DEBUG
  5245.                                                 printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
  5246.                                             #endif
  5247.                                             #if defined OnCheatDetected
  5248.                                                 ac_KickWithCode(playerid, "", 0, 1, 1);
  5249.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5250.                                                 ACInfo[playerid][acCheatCount][2] = 0;
  5251.                                             #else
  5252.                                                 return ac_KickWithCode(playerid, "", 0, 1, 1);
  5253.                                             #endif
  5254.                                         }
  5255.                                         #if defined OnCheatWarning
  5256.                                             else OnCheatWarning(playerid, "", 0, 1, 1, ACInfo[playerid][acCheatCount][2]);
  5257.                                         #endif
  5258.                                     }
  5259.                                 }
  5260.                             }
  5261.                             ac_i = GetVehicleModel(ac_vehid);
  5262.                             new ac_spDiff = ac_vsp - ACVehInfo[ac_vehid][acSpeed];
  5263.                             if(ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
  5264.                             {
  5265.                                 if(ACInfo[playerid][acACAllow][10])
  5266.                                 {
  5267.                                     if(ac_spDiff > 220 || ac_vsp > 620)
  5268.                                     {
  5269.                                         #if defined DEBUG
  5270.                                             printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
  5271.                                             ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
  5272.                                         #endif
  5273.                                         #if defined OnCheatDetected
  5274.                                             ac_KickWithCode(playerid, "", 0, 10, 3);
  5275.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5276.                                         #else
  5277.                                             return ac_KickWithCode(playerid, "", 0, 10, 3);
  5278.                                         #endif
  5279.                                     }
  5280.                                     else if(ac_spDiff >= 20 &&
  5281.                                     ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
  5282.                                     !(ac_IsValidVehicleModel(ac_i) && (ac_spDiff < 65 && (ac_i == 432 || ac_IsATrainLoco(ac_i)) ||
  5283.                                     ac_spDiff < 45 && ac_IsABmx(ac_i) && floatabs(ac_vX) <= 0.76 && floatabs(ac_vY) <= 0.76 && floatabs(ac_vZ) <= 0.76 ||
  5284.                                     !ac_IsATrainLoco(ac_i) && !ac_IsABmx(ac_i) && ACVehInfo[ac_vehid][acHealth] < 250.0)))
  5285.                                     {
  5286.                                         ACInfo[playerid][acCheatCount][14] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  5287.                                         if(ACInfo[playerid][acCheatCount][14] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  5288.                                         {
  5289.                                             #if defined DEBUG
  5290.                                                 printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
  5291.                                                 ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
  5292.                                             #endif
  5293.                                             #if defined OnCheatDetected
  5294.                                                 ac_KickWithCode(playerid, "", 0, 10, 1);
  5295.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5296.                                                 ACInfo[playerid][acCheatCount][14] = 0;
  5297.                                             #else
  5298.                                                 return ac_KickWithCode(playerid, "", 0, 10, 1);
  5299.                                             #endif
  5300.                                         }
  5301.                                         #if defined OnCheatWarning
  5302.                                             else OnCheatWarning(playerid, "", 0, 10, 1, floatround(ACInfo[playerid][acCheatCount][14] / AC_SPEEDHACK_VEH_RESET_DELAY));
  5303.                                         #endif
  5304.                                     }
  5305.                                 }
  5306.                                 if(ACInfo[playerid][acACAllow][25] &&
  5307.                                 ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
  5308.                                 floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
  5309.                                 (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
  5310.                                 (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
  5311.                                 (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
  5312.                                 {
  5313.                                     #undef ac_abs
  5314.                                     #if defined DEBUG
  5315.                                         printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
  5316.                                         ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
  5317.                                     #endif
  5318.                                     #if defined OnCheatDetected
  5319.                                         ac_KickWithCode(playerid, "", 0, 25);
  5320.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5321.                                     #else
  5322.                                         return ac_KickWithCode(playerid, "", 0, 25);
  5323.                                     #endif
  5324.                                 }
  5325.                                 if(ac_IsAnAircraftEx(ac_i))
  5326.                                 {
  5327.                                     if(ACInfo[playerid][acACAllow][10] && (ac_sa = ac_GetSpeed(ac_vX, ac_vY)) > 270)
  5328.                                     {
  5329.                                         #if defined DEBUG
  5330.                                             printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d, veh: %d", ac_sa, ac_i, ac_vehid);
  5331.                                         #endif
  5332.                                         #if defined OnCheatDetected
  5333.                                             ac_KickWithCode(playerid, "", 0, 10, 2);
  5334.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5335.                                         #else
  5336.                                             return ac_KickWithCode(playerid, "", 0, 10, 2);
  5337.                                         #endif
  5338.                                     }
  5339.                                 }
  5340.                                 else if(ACInfo[playerid][acACAllow][8])
  5341.                                 {
  5342.                                     ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5343.                                     if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
  5344.                                     floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_tmp / 2.0 &&
  5345.                                     floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_tmp / 2.0 ||
  5346.                                     ac_vZ >= 0.0 && ac_tmp <= -1.0 || ac_vZ <= 0.0 && ac_tmp >= 1.0)
  5347.                                     {
  5348.                                         if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABmxEx(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
  5349.                                         {
  5350.                                             #undef AC_MAX_FLYHACK_BIKE_WARNINGS
  5351.                                             #if defined DEBUG
  5352.                                                 printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  5353.                                                 ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_tmp, ac_vehid);
  5354.                                             #endif
  5355.                                             #if defined OnCheatDetected
  5356.                                                 ac_KickWithCode(playerid, "", 0, 8, 1);
  5357.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5358.                                                 ACInfo[playerid][acCheatCount][3] = 0;
  5359.                                             #else
  5360.                                                 return ac_KickWithCode(playerid, "", 0, 8, 1);
  5361.                                             #endif
  5362.                                         }
  5363.                                         #if defined OnCheatWarning
  5364.                                             else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
  5365.                                         #endif
  5366.                                     }
  5367.                                 }
  5368.                                 ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
  5369.                             }
  5370.                             else if(ACInfo[playerid][acACAllow][10] &&
  5371.                             ACVehInfo[ac_vehid][acSpeed] < ac_vsp && (ac_spDiff > 220 || ac_vsp > 620))
  5372.                             {
  5373.                                 #if defined DEBUG
  5374.                                     printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
  5375.                                     ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
  5376.                                 #endif
  5377.                                 #if defined OnCheatDetected
  5378.                                     ac_KickWithCode(playerid, "", 0, 10, 5);
  5379.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5380.                                 #else
  5381.                                     return ac_KickWithCode(playerid, "", 0, 10, 5);
  5382.                                 #endif
  5383.                             }
  5384.                             ACVehInfo[ac_vehid][acPosX] = ac_pX;
  5385.                             ACVehInfo[ac_vehid][acPosY] = ac_pY;
  5386.                             ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
  5387.                             ACVehInfo[ac_vehid][acVelX] = ac_vX;
  5388.                             ACVehInfo[ac_vehid][acVelY] = ac_vY;
  5389.                             ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
  5390.                             ACVehInfo[ac_vehid][acSpeed] = ac_vsp;
  5391.                             ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
  5392.                             if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
  5393.                             ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
  5394.                         }
  5395.                         ACInfo[playerid][acSeat] = ac_s;
  5396.                     }
  5397.                     else
  5398.                     {
  5399.                         GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  5400.                         ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5401.                         if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
  5402.                         {
  5403.                             if(ac_sa == -1)
  5404.                             {
  5405.                                 if(ACInfo[playerid][acACAllow][24])
  5406.                                 {
  5407.                                     #if defined OnCheatDetected
  5408.                                         ac_KickWithCode(playerid, "", 0, 24);
  5409.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5410.                                     #else
  5411.                                         return ac_KickWithCode(playerid, "", 0, 24);
  5412.                                     #endif
  5413.                                 }
  5414.                             }
  5415.                             else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
  5416.                             {
  5417.                                 ac_i = GetPlayerSkin(playerid);
  5418.                                 if(ac_sa == 1231 && ac_w != WEAPON_PARACHUTE && ac_IsValidSkin(ac_i) && ac_i != 0)
  5419.                                 {
  5420.                                     if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_CJ_RUN_WARNINGS)
  5421.                                     {
  5422.                                         #undef AC_MAX_CJ_RUN_WARNINGS
  5423.                                         #if defined DEBUG
  5424.                                             printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
  5425.                                             ac_i, ACInfo[playerid][acAnim], ac_w);
  5426.                                         #endif
  5427.                                         #if defined OnCheatDetected
  5428.                                             ac_KickWithCode(playerid, "", 0, 30);
  5429.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5430.                                             ACInfo[playerid][acCheatCount][17] = 0;
  5431.                                         #else
  5432.                                             return ac_KickWithCode(playerid, "", 0, 30);
  5433.                                         #endif
  5434.                                     }
  5435.                                     #if defined OnCheatWarning
  5436.                                         else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][17]);
  5437.                                     #endif
  5438.                                 }
  5439.                                 else ACInfo[playerid][acCheatCount][17] = 0;
  5440.                             }
  5441.                         }
  5442.                         else if(ACInfo[playerid][acACAllow][7])
  5443.                         {
  5444.                             if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
  5445.                             {
  5446.                                 if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5447.                                 {
  5448.                                     #if defined DEBUG
  5449.                                         printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
  5450.                                         ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
  5451.                                     #endif
  5452.                                     #if defined OnCheatDetected
  5453.                                         ac_KickWithCode(playerid, "", 0, 7, 2);
  5454.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5455.                                         ACInfo[playerid][acCheatCount][13] = 0;
  5456.                                     #else
  5457.                                         return ac_KickWithCode(playerid, "", 0, 7, 2);
  5458.                                     #endif
  5459.                                 }
  5460.                                 #if defined OnCheatWarning
  5461.                                     else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][13]);
  5462.                                 #endif
  5463.                             }
  5464.                             else if(1538 <= ac_sa <= 1544 && ac_s > 42 && ACInfo[playerid][acSpeed] < ac_s)
  5465.                             {
  5466.                                 if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5467.                                 {
  5468.                                     #if defined DEBUG
  5469.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
  5470.                                         ac_s, ACInfo[playerid][acSpeed], ac_sa);
  5471.                                     #endif
  5472.                                     #if defined OnCheatDetected
  5473.                                         ac_KickWithCode(playerid, "", 0, 7, 3);
  5474.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5475.                                         ACInfo[playerid][acCheatCount][13] = 0;
  5476.                                     #else
  5477.                                         return ac_KickWithCode(playerid, "", 0, 7, 3);
  5478.                                     #endif
  5479.                                 }
  5480.                                 #if defined OnCheatWarning
  5481.                                     else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][13]);
  5482.                                 #endif
  5483.                             }
  5484.                             else if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
  5485.                             {
  5486.                                 #if defined VectorSize
  5487.                                     ac_tmp = VectorSize(ac_vX, ac_vY, 0.0);
  5488.                                 #else
  5489.                                     ac_tmp = floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0));
  5490.                                 #endif
  5491.                                 if(958 <= ac_sa <= 979 && (ac_vZ > 0.1 || ac_tmp > 0.9))
  5492.                                 {
  5493.                                     if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5494.                                     {
  5495.                                         #undef AC_MAX_FLYHACK_WARNINGS
  5496.                                         #if defined DEBUG
  5497.                                             printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d, vel x, y: %f, vel z: %f",
  5498.                                             ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact, ac_tmp, ac_vZ);
  5499.                                         #endif
  5500.                                         #if defined OnCheatDetected
  5501.                                             ac_KickWithCode(playerid, "", 0, 7, 1);
  5502.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5503.                                             ACInfo[playerid][acCheatCount][13] = 0;
  5504.                                         #else
  5505.                                             return ac_KickWithCode(playerid, "", 0, 7, 1);
  5506.                                         #endif
  5507.                                     }
  5508.                                     #if defined OnCheatWarning
  5509.                                         else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][13]);
  5510.                                     #endif
  5511.                                 }
  5512.                                 else ACInfo[playerid][acCheatCount][13] = 0;
  5513.                             }
  5514.                         }
  5515.                         if(ACInfo[playerid][acSet][3] != -1)
  5516.                         {
  5517.                             if(ac_specact == ACInfo[playerid][acSet][3])
  5518.                             {
  5519.                                 ACInfo[playerid][acSet][3] = -1;
  5520.                                 #if defined FreezeSyncPacket
  5521.                                     if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5522.                                 #endif
  5523.                             }
  5524.                             else if(ac_gtc - ACInfo[playerid][acGtc][5] > ac_gpp)
  5525.                             {
  5526.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
  5527.                                 ac_specact != SPECIAL_ACTION_DUCK &&
  5528.                                 !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
  5529.                                 {
  5530.                                     if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5531.                                     {
  5532.                                         #if defined DEBUG
  5533.                                             printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
  5534.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][3], ac_specact);
  5535.                                         #endif
  5536.                                         #if defined OnCheatDetected
  5537.                                             ac_KickWithCode(playerid, "", 0, 52, 12);
  5538.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5539.                                             #if defined FreezeSyncPacket
  5540.                                                 else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5541.                                             #endif
  5542.                                             ACInfo[playerid][acSet][3] = -1;
  5543.                                         #else
  5544.                                             return ac_KickWithCode(playerid, "", 0, 52, 12);
  5545.                                         #endif
  5546.                                     }
  5547.                                     #if defined OnNOPWarning
  5548.                                         else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
  5549.                                     #endif
  5550.                                 }
  5551.                                 else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5552.                                 {
  5553.                                     ACInfo[playerid][acSet][3] = -1;
  5554.                                     #if defined FreezeSyncPacket
  5555.                                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5556.                                     #endif
  5557.                                 }
  5558.                                 #undef AC_MAX_NOP_WARNINGS
  5559.                             }
  5560.                         }
  5561.                         else if(ac_specact != ACInfo[playerid][acSpecAct])
  5562.                         {
  5563.                             if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
  5564.                             else if(ACInfo[playerid][acACAllow][18])
  5565.                             {
  5566.                                 switch(ac_specact)
  5567.                                 {
  5568.                                     case SPECIAL_ACTION_NONE:
  5569.                                     {
  5570.                                         switch(ACInfo[playerid][acSpecAct])
  5571.                                         {
  5572.                                             case SPECIAL_ACTION_USECELLPHONE, 24, 25:
  5573.                                             {
  5574.                                                 #if defined OnCheatDetected
  5575.                                                     ac_KickWithCode(playerid, "", 0, 18, 1);
  5576.                                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5577.                                                 #else
  5578.                                                     return ac_KickWithCode(playerid, "", 0, 18, 1);
  5579.                                                 #endif
  5580.                                             }
  5581.                                         }
  5582.                                     }
  5583.                                     case SPECIAL_ACTION_DUCK:
  5584.                                     {
  5585.                                         if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
  5586.                                         !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= 24))
  5587.                                         {
  5588.                                             #if defined DEBUG
  5589.                                                 printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
  5590.                                             #endif
  5591.                                             #if defined OnCheatDetected
  5592.                                                 ac_KickWithCode(playerid, "", 0, 18, 2);
  5593.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5594.                                             #else
  5595.                                                 return ac_KickWithCode(playerid, "", 0, 18, 2);
  5596.                                             #endif
  5597.                                         }
  5598.                                     }
  5599.                                     case SPECIAL_ACTION_USEJETPACK:
  5600.                                     {
  5601.                                         if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) >= 15.0)
  5602.                                         {
  5603.                                             #if defined DEBUG
  5604.                                                 printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
  5605.                                                 ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
  5606.                                             #endif
  5607.                                             #if defined OnCheatDetected
  5608.                                                 ac_KickWithCode(playerid, "", 0, 18, 3);
  5609.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5610.                                             #else
  5611.                                                 return ac_KickWithCode(playerid, "", 0, 18, 3);
  5612.                                             #endif
  5613.                                         }
  5614.                                         else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  5615.                                         ACInfo[playerid][acDropJpX] =
  5616.                                         ACInfo[playerid][acDropJpY] =
  5617.                                         ACInfo[playerid][acDropJpZ] = 25000.0;
  5618.                                     }
  5619.                                     case SPECIAL_ACTION_ENTER_VEHICLE:
  5620.                                     {
  5621.                                         switch(ACInfo[playerid][acSpecAct])
  5622.                                         {
  5623.                                             case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
  5624.                                             {
  5625.                                                 #if defined OnCheatDetected
  5626.                                                     ac_KickWithCode(playerid, "", 0, 18, 4);
  5627.                                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5628.                                                 #else
  5629.                                                     return ac_KickWithCode(playerid, "", 0, 18, 4);
  5630.                                                 #endif
  5631.                                             }
  5632.                                         }
  5633.                                     }
  5634.                                     default:
  5635.                                     {
  5636.                                         if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= 24 &&
  5637.                                         ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  5638.                                         ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
  5639.                                         ac_specact == ACInfo[playerid][acLastSpecAct]) &&
  5640.                                         (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
  5641.                                         !(24 <= ac_specact <= 25) && ac_specact != SPECIAL_ACTION_USECELLPHONE))
  5642.                                         {
  5643.                                             #if defined DEBUG
  5644.                                                 printf("[Nex-AC debug] AC spec act: %d, spec act: %d, last spec act: %d, old veh: %d",
  5645.                                                 ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
  5646.                                             #endif
  5647.                                             #if defined OnCheatDetected
  5648.                                                 ac_KickWithCode(playerid, "", 0, 18, 5);
  5649.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5650.                                             #else
  5651.                                                 return ac_KickWithCode(playerid, "", 0, 18, 5);
  5652.                                             #endif
  5653.                                         }
  5654.                                     }
  5655.                                 }
  5656.                             }
  5657.                             ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
  5658.                         }
  5659.                         ac_a = GetPlayerSurfingVehicleID(playerid);
  5660.                         if(!IsVehicleStreamedIn(ac_a, playerid) && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  5661.                         {
  5662.                             if(ac_dist > 0.7)
  5663.                             {
  5664.                                 if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5665.                                 {
  5666.                                     #if defined VectorSize
  5667.                                     if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5668.                                     (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5669.                                     VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5670.                                     ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5671.                                     #else
  5672.                                     if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5673.                                     (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5674.                                     floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5675.                                     ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5676.                                     #endif
  5677.                                     {
  5678.                                         #undef AC_MAX_TELEPORT_GLITCH_WARNINGS
  5679.                                         #if defined DEBUG
  5680.                                             printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, pos x, y, z: %f, %f, %f, old pos x, y, z: %f, %f, %f",
  5681.                                             ac_dist, ac_dist_set, ac_s, ac_pX, ac_pY, ac_pZ, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5682.                                         #endif
  5683.                                         #if defined OnCheatDetected
  5684.                                             ac_KickWithCode(playerid, "", 0, 2, 2);
  5685.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5686.                                             ACInfo[playerid][acCheatCount][19] = 0;
  5687.                                         #else
  5688.                                             return ac_KickWithCode(playerid, "", 0, 2, 2);
  5689.                                         #endif
  5690.                                     }
  5691.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5692.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5693.                                 }
  5694.                                 else if(ac_s < ac_dist * (ac_dist < 1.0 ? 12.0 : 5.0) && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  5695.                                 {
  5696.                                     if(ac_s < 3 && (ac_dist >= 30.0 && ac_dist_set >= 30.0 ||
  5697.                                     ac_dist >= 20.0 && ac_dist_set >= 20.0 && ac_gtc - ACInfo[playerid][acUpdateTick] < 1500))
  5698.                                     {
  5699.                                         if(ACInfo[playerid][acACAllow][2])
  5700.                                         {
  5701.                                             #if defined DEBUG
  5702.                                                 printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_s, ac_dist, ac_dist_set);
  5703.                                             #endif
  5704.                                             #if defined OnCheatDetected
  5705.                                                 ac_KickWithCode(playerid, "", 0, 2, 3);
  5706.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5707.                                             #else
  5708.                                                 return ac_KickWithCode(playerid, "", 0, 2, 3);
  5709.                                             #endif
  5710.                                         }
  5711.                                     }
  5712.                                     else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
  5713.                                     {
  5714.                                         if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
  5715.                                         {
  5716.                                             #undef AC_MAX_AIR_WARNINGS
  5717.                                             #if defined DEBUG
  5718.                                                 printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5719.                                             #endif
  5720.                                             #if defined OnCheatDetected
  5721.                                                 ac_KickWithCode(playerid, "", 0, 0);
  5722.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5723.                                                 ACInfo[playerid][acCheatCount][1] = 0;
  5724.                                             #else
  5725.                                                 return ac_KickWithCode(playerid, "", 0, 0);
  5726.                                             #endif
  5727.                                         }
  5728.                                         #if defined OnCheatWarning
  5729.                                             else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
  5730.                                         #endif
  5731.                                     }
  5732.                                 }
  5733.                             }
  5734.                             if(ACInfo[playerid][acACAllow][9])
  5735.                             {
  5736.                                 if(ACInfo[playerid][acSpeed] < ac_s && ac_s > 518)
  5737.                                 {
  5738.                                     #if defined DEBUG
  5739.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5740.                                     #endif
  5741.                                     #if defined OnCheatDetected
  5742.                                         ac_KickWithCode(playerid, "", 0, 9, 1);
  5743.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5744.                                     #else
  5745.                                         return ac_KickWithCode(playerid, "", 0, 9, 1);
  5746.                                     #endif
  5747.                                 }
  5748.                                 else if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
  5749.                                 {
  5750.                                     ac_i = ac_GetSpeed(ac_vX, ac_vY);
  5751.                                     ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5752.                                     if((ac_s >= 258 || ac_i > 180 || floatabs(ac_vZ) > 1.0 && floatabs(ac_tmp) < 2.0) &&
  5753.                                     ACInfo[playerid][acHealth] <= ac_health)
  5754.                                     {
  5755.                                         if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
  5756.                                         {
  5757.                                             #if defined DEBUG
  5758.                                                 printf("[Nex-AC debug] Speed: %d, speed x, y: %d, vel z: %f, pos diff z: %f, old speed: %d",
  5759.                                                 ac_s, ac_i, ac_vZ, ac_tmp, ACInfo[playerid][acSpeed]);
  5760.                                             #endif
  5761.                                             #if defined OnCheatDetected
  5762.                                                 ac_KickWithCode(playerid, "", 0, 9, 2);
  5763.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5764.                                                 ACInfo[playerid][acCheatCount][15] = 0;
  5765.                                             #else
  5766.                                                 return ac_KickWithCode(playerid, "", 0, 9, 2);
  5767.                                             #endif
  5768.                                         }
  5769.                                         #if defined OnCheatWarning
  5770.                                             else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][15]);
  5771.                                         #endif
  5772.                                     }
  5773.                                     else ACInfo[playerid][acCheatCount][15] = 0;
  5774.                                 }
  5775.                             }
  5776.                             if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp) ACInfo[playerid][acSpeed] = ac_s;
  5777.                         }
  5778.                         else
  5779.                         {
  5780.                             if(ACInfo[playerid][acACAllow][9])
  5781.                             {
  5782.                                 if(ac_a != INVALID_VEHICLE_ID)
  5783.                                 {
  5784.                                     GetVehicleVelocity(ac_a, ac_vX, ac_vY, ac_vZ);
  5785.                                     new ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5786.                                     if(ac_s - ac_vsp > 220)
  5787.                                     {
  5788.                                         if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
  5789.                                         {
  5790.                                             #undef AC_MAX_SPEEDHACK_WARNINGS
  5791.                                             #if defined DEBUG
  5792.                                                 printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh speed: %d",
  5793.                                                 ac_s, ACInfo[playerid][acSpeed], GetVehicleModel(ac_a), ac_vsp);
  5794.                                             #endif
  5795.                                             #if defined OnCheatDetected
  5796.                                                 ac_KickWithCode(playerid, "", 0, 9, 3);
  5797.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5798.                                                 ACInfo[playerid][acCheatCount][15] = 0;
  5799.                                             #else
  5800.                                                 return ac_KickWithCode(playerid, "", 0, 9, 3);
  5801.                                             #endif
  5802.                                         }
  5803.                                         #if defined OnCheatWarning
  5804.                                             else OnCheatWarning(playerid, "", 0, 9, 3, ACInfo[playerid][acCheatCount][15]);
  5805.                                         #endif
  5806.                                     }
  5807.                                     else ACInfo[playerid][acCheatCount][15] = 0;
  5808.                                 }
  5809.                                 else if(ACInfo[playerid][acSpeed] < ac_s && ac_s > 518)
  5810.                                 {
  5811.                                     #if defined DEBUG
  5812.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5813.                                     #endif
  5814.                                     #if defined OnCheatDetected
  5815.                                         ac_KickWithCode(playerid, "", 0, 9, 4);
  5816.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5817.                                     #else
  5818.                                         return ac_KickWithCode(playerid, "", 0, 9, 4);
  5819.                                     #endif
  5820.                                 }
  5821.                             }
  5822.                             ACInfo[playerid][acSpeed] = ac_s;
  5823.                         }
  5824.                         ACInfo[playerid][acSpecAct] = ac_specact;
  5825.                         ACInfo[playerid][acAnim] = ac_sa;
  5826.                     }
  5827.                 }
  5828.                 ACInfo[playerid][acVeh] = ac_vehid;
  5829.                 ACInfo[playerid][acHealth] = ac_health;
  5830.                 ACInfo[playerid][acArmour] = ac_armour;
  5831.                 if(ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp) ACInfo[playerid][acHoldWeapon] = ac_w;
  5832.                 ACInfo[playerid][acLastWeapon] = ac_w;
  5833.                 ACInfo[playerid][acPosX] = ac_pX;
  5834.                 ACInfo[playerid][acPosY] = ac_pY;
  5835.                 ACInfo[playerid][acPosZ] = ac_pZ;
  5836.             }
  5837.         }
  5838.     #if AC_USE_NPC || defined IsPlayerDying
  5839.         }
  5840.     #endif
  5841.     ACInfo[playerid][acUpdateTick] = ac_gtc;
  5842.     #if defined ac_OnPlayerUpdate
  5843.         ac_gpp = ac_OnPlayerUpdate(playerid);
  5844.     #endif
  5845.     #if !defined FreezeSyncPacket
  5846.         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  5847.     #endif
  5848.     #if defined ac_OnPlayerUpdate
  5849.         return ac_gpp;
  5850.     #else
  5851.         return 1;
  5852.     #endif
  5853. }
  5854.  
  5855. #if defined _ALS_OnPlayerUpdate
  5856.     #undef OnPlayerUpdate
  5857. #else
  5858.     #define _ALS_OnPlayerUpdate
  5859. #endif
  5860. #define OnPlayerUpdate ac_OnPlayerUpdate
  5861. #if defined ac_OnPlayerUpdate
  5862.     forward ac_OnPlayerUpdate(playerid);
  5863. #endif
  5864.  
  5865. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5866. {
  5867.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5868.     #if AC_USE_NPC
  5869.         if(!IsPlayerNPC(playerid))
  5870.         {
  5871.     #endif
  5872.         if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
  5873.         GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
  5874.         {
  5875.             ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
  5876.             ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
  5877.             ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
  5878.         }
  5879.         new ac_w = GetPlayerWeapon(playerid);
  5880.         if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][12] = 0;
  5881.     #if AC_USE_NPC
  5882.         }
  5883.     #endif
  5884.     #if defined ac_OnPlayerKeyStateChange
  5885.         return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5886.     #else
  5887.         return 1;
  5888.     #endif
  5889. }
  5890.  
  5891. #if defined _ALS_OnPlayerKeyStateChange
  5892.     #undef OnPlayerKeyStateChange
  5893. #else
  5894.     #define _ALS_OnPlayerKeyStateChange
  5895. #endif
  5896. #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
  5897. #if defined ac_OnPlayerKeyStateChange
  5898.     forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5899. #endif
  5900.  
  5901. public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5902. {
  5903.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5904.     new ac_gtc = GetTickCount();
  5905.     if(ACInfo[playerid][acACAllow][49])
  5906.     {
  5907.         if(ac_gtc - ACInfo[playerid][acCall][2] < ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
  5908.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5909.         else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
  5910.     }
  5911.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
  5912.     #if defined ac_OnPlayerClickMap
  5913.         return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
  5914.     #else
  5915.         return 0;
  5916.     #endif
  5917. }
  5918.  
  5919. #if defined _ALS_OnPlayerClickMap
  5920.     #undef OnPlayerClickMap
  5921. #else
  5922.     #define _ALS_OnPlayerClickMap
  5923. #endif
  5924. #define OnPlayerClickMap ac_OnPlayerClickMap
  5925. #if defined ac_OnPlayerClickMap
  5926.     forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
  5927. #endif
  5928.  
  5929. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5930. {
  5931.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5932.     new ac_gtc = GetTickCount();
  5933.     if(ACInfo[playerid][acACAllow][49])
  5934.     {
  5935.         if(ac_gtc - ACInfo[playerid][acCall][3] < ac_Mtfc[3][0])
  5936.         {
  5937.             ac_FloodDetect(playerid, 3);
  5938.             return 1;
  5939.         }
  5940.         if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5941.         else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
  5942.     }
  5943.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
  5944.     #if defined ac_OnPlayerClickPlayer
  5945.         return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5946.     #else
  5947.         return 0;
  5948.     #endif
  5949. }
  5950.  
  5951. #if defined _ALS_OnPlayerClickPlayer
  5952.     #undef OnPlayerClickPlayer
  5953. #else
  5954.     #define _ALS_OnPlayerClickPlayer
  5955. #endif
  5956. #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
  5957. #if defined ac_OnPlayerClickPlayer
  5958.     forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5959. #endif
  5960.  
  5961. #if defined OnPlayerClickTextDraw
  5962.     public OnPlayerClickTextDraw(playerid, Text:clickedid)
  5963.     {
  5964.         if(ACInfo[playerid][acKicked] > 0) return 1;
  5965.         new ac_gtc = GetTickCount();
  5966.         if(ACInfo[playerid][acACAllow][49])
  5967.         {
  5968.             if(ac_gtc - ACInfo[playerid][acCall][4] < ac_Mtfc[4][0])
  5969.             {
  5970.                 ac_FloodDetect(playerid, 4);
  5971.                 return 1;
  5972.             }
  5973.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5974.             else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
  5975.         }
  5976.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
  5977.         #if defined ac_OnPlayerClickTextDraw
  5978.             return ac_OnPlayerClickTextDraw(playerid, clickedid);
  5979.         #else
  5980.             return 0;
  5981.         #endif
  5982.     }
  5983.  
  5984.     #if defined _ALS_OnPlayerClickTextDraw
  5985.         #undef OnPlayerClickTextDraw
  5986.     #else
  5987.         #define _ALS_OnPlayerClickTextDraw
  5988.     #endif
  5989.     #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
  5990.     #if defined ac_OnPlayerClickTextDraw
  5991.         forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
  5992.     #endif
  5993. #endif
  5994.  
  5995. public OnPlayerCommandText(playerid, cmdtext[])
  5996. {
  5997.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5998.     #if AC_USE_NPC
  5999.         if(!IsPlayerNPC(playerid))
  6000.         {
  6001.     #endif
  6002.         new ac_gtc = GetTickCount();
  6003.         if(ACInfo[playerid][acACAllow][49])
  6004.         {
  6005.             if(ac_gtc - ACInfo[playerid][acCall][5] < ac_Mtfc[5][0])
  6006.             {
  6007.                 ac_FloodDetect(playerid, 5);
  6008.                 return 1;
  6009.             }
  6010.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6011.             else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
  6012.         }
  6013.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
  6014.     #if AC_USE_NPC
  6015.         }
  6016.     #endif
  6017.     #if defined ac_OnPlayerCommandText
  6018.         return ac_OnPlayerCommandText(playerid, cmdtext);
  6019.     #else
  6020.         return 0;
  6021.     #endif
  6022. }
  6023.  
  6024. #if defined _ALS_OnPlayerCommandText
  6025.     #undef OnPlayerCommandText
  6026. #else
  6027.     #define _ALS_OnPlayerCommandText
  6028. #endif
  6029. #define OnPlayerCommandText ac_OnPlayerCommandText
  6030. #if defined ac_OnPlayerCommandText
  6031.     forward ac_OnPlayerCommandText(playerid, cmdtext[]);
  6032. #endif
  6033.  
  6034. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  6035. {
  6036.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6037.     new ac_gtc = GetTickCount();
  6038.     if(ACInfo[playerid][acACAllow][49])
  6039.     {
  6040.         if(ac_gtc - ACInfo[playerid][acCall][6] < ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
  6041.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6042.         else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
  6043.     }
  6044.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
  6045.     new ac_model = GetVehicleModel(vehicleid);
  6046.     if(ACInfo[playerid][acACAllow][44] &&
  6047.     (ac_model <= 0 || !IsVehicleStreamedIn(vehicleid, playerid) && !ac_IsATrainCarriageEx(ac_model)))
  6048.     {
  6049.         #if defined DEBUG
  6050.             printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_model, ispassenger);
  6051.         #endif
  6052.         return ac_KickWithCode(playerid, "", 0, 44, 1);
  6053.     }
  6054.     #if defined SetVehicleFakePosForPlayer\
  6055.         && defined SetVehicleFakeZAngleForPlayer
  6056.         if(ACInfo[playerid][acACAllow][5] && !ac_IsATrainPartEx(ac_model))
  6057.         {
  6058.             new Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6059.             if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_model != 553 && ac_model != 577 && ac_model != 592)
  6060.             {
  6061.                 #if defined DEBUG
  6062.                     printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f, ispassenger: %d, playerid: %d",
  6063.                     ac_model, vehicleid, ac_dist, ispassenger, playerid);
  6064.                 #endif
  6065.                 #if defined OnCheatDetected
  6066.                     ac_KickWithCode(playerid, "", 0, 5, 3);
  6067.                 #endif
  6068.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  6069.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  6070.                 ClearAnimations(playerid, 1);
  6071.             }
  6072.         }
  6073.     #endif
  6074.     new ac_doors = ACVehInfo[vehicleid][acLocked][playerid];
  6075.     if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
  6076.     {
  6077.         if(ac_doors != VEHICLE_PARAMS_ON) ACInfo[playerid][acEnterSeat] = -1;
  6078.         else ACInfo[playerid][acEnterSeat] = ispassenger;
  6079.         if(ACInfo[playerid][acEnterVeh] != vehicleid)
  6080.         {
  6081.             ACInfo[playerid][acEnterVeh] = vehicleid;
  6082.             if(ac_model == 570 || ac_IsABoatEx(ac_model)) ACInfo[playerid][acEnterVehTick] = 0;
  6083.             else ACInfo[playerid][acEnterVehTick] = ac_gtc;
  6084.         }
  6085.     }
  6086.     else if(ACInfo[playerid][acEnterVeh] != vehicleid ||
  6087.     ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != ispassenger)
  6088.     {
  6089.         ACInfo[playerid][acEnterSeat] = -1;
  6090.         ACInfo[playerid][acEnterVeh] = 0;
  6091.     }
  6092.     #if defined ac_OnPlayerEnterVehicle
  6093.         return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  6094.     #else
  6095.         return 1;
  6096.     #endif
  6097. }
  6098.  
  6099. #if defined _ALS_OnPlayerEnterVehicle
  6100.     #undef OnPlayerEnterVehicle
  6101. #else
  6102.     #define _ALS_OnPlayerEnterVehicle
  6103. #endif
  6104. #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
  6105. #if defined ac_OnPlayerEnterVehicle
  6106.     forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  6107. #endif
  6108.  
  6109. public OnPlayerExitVehicle(playerid, vehicleid)
  6110. {
  6111.     #if defined IsPlayerDying
  6112.         if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
  6113.     #else
  6114.         if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6115.     #endif
  6116.     new ac_gtc = GetTickCount();
  6117.     if(ACInfo[playerid][acACAllow][49])
  6118.     {
  6119.         if(ac_gtc - ACInfo[playerid][acCall][7] < ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
  6120.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6121.         else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
  6122.     }
  6123.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
  6124.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
  6125.     {
  6126.         #if defined DEBUG
  6127.             printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
  6128.         #endif
  6129.         return ac_KickWithCode(playerid, "", 0, 44, 5);
  6130.     }
  6131.     if(ac_IsAnAircraftEx(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
  6132.     else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
  6133.     #if defined ac_OnPlayerExitVehicle
  6134.         return ac_OnPlayerExitVehicle(playerid, vehicleid);
  6135.     #else
  6136.         return 1;
  6137.     #endif
  6138. }
  6139.  
  6140. #if defined _ALS_OnPlayerExitVehicle
  6141.     #undef OnPlayerExitVehicle
  6142. #else
  6143.     #define _ALS_OnPlayerExitVehicle
  6144. #endif
  6145. #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
  6146. #if defined ac_OnPlayerExitVehicle
  6147.     forward ac_OnPlayerExitVehicle(playerid, vehicleid);
  6148. #endif
  6149.  
  6150. #if defined OnPlayerPickUpDynamicPickup
  6151.     #if defined STREAMER_ENABLE_TAGS
  6152.         public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  6153.     #else
  6154.         public OnPlayerPickUpDynamicPickup(playerid, pickupid)
  6155.     #endif
  6156.     {
  6157.         if(ACInfo[playerid][acKicked] > 0) return 0;
  6158.         new ac_i = GetTickCount();
  6159.         if(ACInfo[playerid][acACAllow][49])
  6160.         {
  6161.             if(ac_i - ACInfo[playerid][acCall][8] < ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6162.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6163.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6164.         }
  6165.         #if defined Streamer_GetDistanceToItem
  6166.             if(ACInfo[playerid][acACAllow][6])
  6167.             {
  6168.                 new Float:ac_dist, Float:ac_dist_set;
  6169.                 Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, pickupid, ac_dist);
  6170.                 Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ACInfo[playerid][acPosZ] : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_dist_set);
  6171.                 if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
  6172.                 {
  6173.                     #if defined DEBUG
  6174.                         printf("[Nex-AC debug] Dyn pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
  6175.                         _:pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
  6176.                     #endif
  6177.                     #if defined OnCheatDetected
  6178.                         ac_KickWithCode(playerid, "", 0, 6, 2);
  6179.                     #endif
  6180.                     return 0;
  6181.                 }
  6182.             }
  6183.         #endif
  6184.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6185.         #if AC_USE_PICKUP_WEAPONS\
  6186.             && defined Streamer_GetIntData
  6187.             switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
  6188.             {
  6189.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6190.                 case 2: ACInfo[playerid][acHealth] = 100;
  6191.                 case 3: ACInfo[playerid][acArmour] = 100;
  6192.                 default:
  6193.                 {
  6194.                     if(1 <= (ac_i - 100) <= 46)
  6195.                     {
  6196.                         ac_i -= 100;
  6197.                         new ac_s = ac_wSlot[ac_i];
  6198.                         if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6199.                         ac_IsAmmoSharingInSlot(ac_s) &&
  6200.                         ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6201.                     }
  6202.                 }
  6203.             }
  6204.         #endif
  6205.         ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
  6206.         #if defined ac_OnPlayerPickUpDynamicPickup
  6207.             return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6208.         #else
  6209.             return 1;
  6210.         #endif
  6211.     }
  6212.  
  6213.     #if defined _ALS_OnPlayerPickUpDynamicPicku\
  6214.         || defined _ALS_OnPlayerPickUpDynPickup\
  6215.         || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
  6216.         #undef OnPlayerPickUpDynamicPickup
  6217.     #else
  6218.         #define _ALS_OnPlayerPickUpDynamicPicku
  6219.         #define _ALS_OnPlayerPickUpDynPickup
  6220.         #define _ALS_OnPlayerPickUpDynamicPick
  6221.         #define _ALS_OnPlayerPickUpDynamicPUp
  6222.     #endif
  6223.     #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
  6224.     #if defined ac_OnPlayerPickUpDynamicPickup
  6225.         #if defined STREAMER_ENABLE_TAGS
  6226.             forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
  6227.         #else
  6228.             forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6229.         #endif
  6230.     #endif
  6231. #endif
  6232.  
  6233. public OnPlayerPickUpPickup(playerid, pickupid)
  6234. {
  6235.     if(ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
  6236.     #if defined Streamer_GetItemStreamerID\
  6237.         && defined IsValidDynamicPickup
  6238.         #if defined STREAMER_ENABLE_TAGS
  6239.             new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6240.         #else
  6241.             new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6242.         #endif
  6243.         if(!IsValidDynamicPickup(streamerid))
  6244.         {
  6245.     #endif
  6246.         new ac_i = GetTickCount();
  6247.         if(ACInfo[playerid][acACAllow][49])
  6248.         {
  6249.             if(ac_i - ACInfo[playerid][acCall][8] < ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6250.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6251.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6252.         }
  6253.         if(ACInfo[playerid][acACAllow][6])
  6254.         {
  6255.             #if defined VectorSize
  6256.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6257.                 Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
  6258.             #else
  6259.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6260.                 Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
  6261.             #endif
  6262.             if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
  6263.             {
  6264.                 #if defined DEBUG
  6265.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
  6266.                     pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
  6267.                 #endif
  6268.                 #if defined OnCheatDetected
  6269.                     ac_KickWithCode(playerid, "", 0, 6, 1);
  6270.                 #endif
  6271.                 return 0;
  6272.             }
  6273.         }
  6274.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6275.         #if AC_USE_PICKUP_WEAPONS
  6276.             switch(ACPickInfo[pickupid][acType])
  6277.             {
  6278.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6279.                 case 2: ACInfo[playerid][acHealth] = 100;
  6280.                 case 3: ACInfo[playerid][acArmour] = 100;
  6281.                 case 4:
  6282.                 {
  6283.                     ac_i = ACPickInfo[pickupid][acWeapon];
  6284.                     new ac_s = ac_wSlot[ac_i];
  6285.                     if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6286.                     ac_IsAmmoSharingInSlot(ac_s) &&
  6287.                     ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6288.                 }
  6289.             }
  6290.         #endif
  6291.         ACInfo[playerid][acLastPickup] = pickupid;
  6292.     #if defined Streamer_GetItemStreamerID\
  6293.         && defined IsValidDynamicPickup
  6294.         }
  6295.     #endif
  6296.     #if defined ac_OnPlayerPickUpPickup
  6297.         return ac_OnPlayerPickUpPickup(playerid, pickupid);
  6298.     #else
  6299.         return 1;
  6300.     #endif
  6301. }
  6302.  
  6303. #if defined _ALS_OnPlayerPickUpPickup
  6304.     #undef OnPlayerPickUpPickup
  6305. #else
  6306.     #define _ALS_OnPlayerPickUpPickup
  6307. #endif
  6308. #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
  6309. #if defined ac_OnPlayerPickUpPickup
  6310.     forward ac_OnPlayerPickUpPickup(playerid, pickupid);
  6311. #endif
  6312.  
  6313. public OnPlayerRequestClass(playerid, classid)
  6314. {
  6315.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6316.     new ac_i;
  6317.     #if !defined PAWNRAKNET_INC_
  6318.         if(!ACInfo[playerid][acForceClass])
  6319.         {
  6320.             #if defined WC_IsPlayerSpawned
  6321.                 if(WC_IsPlayerSpawned(playerid)) return 0;
  6322.             #elseif defined IsPlayerSpawned
  6323.                 if(IsPlayerSpawned(playerid)) return 0;
  6324.             #else
  6325.                 ac_i = GetPlayerState(playerid);
  6326.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  6327.             #endif
  6328.         }
  6329.     #endif
  6330.     #if AC_USE_NPC
  6331.         if(!IsPlayerNPC(playerid))
  6332.         {
  6333.     #endif
  6334.         ac_i = GetTickCount();
  6335.         if(ACInfo[playerid][acACAllow][49])
  6336.         {
  6337.             if(ac_i - ACInfo[playerid][acCall][9] < ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
  6338.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6339.             else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
  6340.         }
  6341.         ACInfo[playerid][acClassRes] = true;
  6342.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_i;
  6343.         ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
  6344.         ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
  6345.         ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
  6346.         ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0];
  6347.         ACInfo[playerid][acSpawnAmmo1] = ac_ClassAmmo[classid][0];
  6348.         ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1];
  6349.         ACInfo[playerid][acSpawnAmmo2] = ac_ClassAmmo[classid][1];
  6350.         ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2];
  6351.         ACInfo[playerid][acSpawnAmmo3] = ac_ClassAmmo[classid][2];
  6352.     #if AC_USE_NPC
  6353.         }
  6354.     #endif
  6355.     #if defined ac_OnPlayerRequestClass
  6356.         return ac_OnPlayerRequestClass(playerid, classid);
  6357.     #else
  6358.         return 1;
  6359.     #endif
  6360. }
  6361.  
  6362. #if defined _ALS_OnPlayerRequestClass
  6363.     #undef OnPlayerRequestClass
  6364. #else
  6365.     #define _ALS_OnPlayerRequestClass
  6366. #endif
  6367. #define OnPlayerRequestClass ac_OnPlayerRequestClass
  6368. #if defined ac_OnPlayerRequestClass
  6369.     forward ac_OnPlayerRequestClass(playerid, classid);
  6370. #endif
  6371.  
  6372. public OnPlayerSelectedMenuRow(playerid, row)
  6373. {
  6374.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  6375.     new ac_gtc = GetTickCount();
  6376.     if(ACInfo[playerid][acACAllow][49])
  6377.     {
  6378.         if(ac_gtc - ACInfo[playerid][acCall][10] < ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
  6379.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6380.         else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
  6381.     }
  6382.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
  6383.     #if defined ac_OnPlayerSelectedMenuRow
  6384.         return ac_OnPlayerSelectedMenuRow(playerid, row);
  6385.     #else
  6386.         return 1;
  6387.     #endif
  6388. }
  6389.  
  6390. #if defined _ALS_OnPlayerSelectedMenuRow
  6391.     #undef OnPlayerSelectedMenuRow
  6392. #else
  6393.     #define _ALS_OnPlayerSelectedMenuRow
  6394. #endif
  6395. #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
  6396. #if defined ac_OnPlayerSelectedMenuRow
  6397.     forward ac_OnPlayerSelectedMenuRow(playerid, row);
  6398. #endif
  6399.  
  6400. public OnPlayerStateChange(playerid, newstate, oldstate)
  6401. {
  6402.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6403.     #if AC_USE_NPC
  6404.         if(!IsPlayerNPC(playerid))
  6405.         {
  6406.     #endif
  6407.         new ac_gtc = GetTickCount(), ac_s = GetPlayerPing(playerid);
  6408.         if(ACInfo[playerid][acACAllow][49])
  6409.         {
  6410.             if(ac_gtc - ACInfo[playerid][acCall][11] < ac_Mtfc[11][0])
  6411.             {
  6412.                 if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
  6413.                 {
  6414.                     new ac_model;
  6415.                     if(oldstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  6416.                     else if(newstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid));
  6417.                     if(!ac_IsABoatEx(ac_model)) ac_FloodDetect(playerid, 11);
  6418.                 }
  6419.             }
  6420.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6421.             else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
  6422.         }
  6423.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_gtc;
  6424.         switch(oldstate)
  6425.         {
  6426.             case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
  6427.             {
  6428.                 if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
  6429.                 {
  6430.                     #if defined DEBUG
  6431.                         printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
  6432.                     #endif
  6433.                     ac_KickWithCode(playerid, "", 0, 48, 2);
  6434.                 }
  6435.             }
  6436.             case PLAYER_STATE_DRIVER:
  6437.             {
  6438.                 new ac_t = ACInfo[playerid][acVeh];
  6439.                 if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
  6440.                 ac_t = GetVehicleModel(ac_t);
  6441.                 if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABikeEx(ac_t)) ACInfo[playerid][acHealth] = 5;
  6442.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6443.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6444.                 #if defined VectorSize
  6445.                 if(ACInfo[playerid][acACAllow][2] &&
  6446.                 newstate == PLAYER_STATE_ONFOOT && ac_gtc - ACInfo[playerid][acGtc][10] > ac_s &&
  6447.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6448.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6449.                 #else
  6450.                 if(ACInfo[playerid][acACAllow][2] &&
  6451.                 newstate == PLAYER_STATE_ONFOOT && ac_gtc - ACInfo[playerid][acGtc][10] > ac_s &&
  6452.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6453.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6454.                 #endif
  6455.                 {
  6456.                     if(!ac_IsAnAircraftEx(ac_t)) ac_z = ACInfo[playerid][acPosZ];
  6457.                     if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
  6458.                     {
  6459.                         #if defined DEBUG
  6460.                             printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_t, ACInfo[playerid][acVeh], ac_x);
  6461.                         #endif
  6462.                         ac_KickWithCode(playerid, "", 0, 2, 4);
  6463.                     }
  6464.                 }
  6465.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6466.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6467.                 if(ACInfo[playerid][acSet][7] == 3) ACInfo[playerid][acSet][7] = -1;
  6468.                 ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_gtc + 1650;
  6469.             }
  6470.             case PLAYER_STATE_PASSENGER:
  6471.             {
  6472.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6473.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6474.                 #if defined VectorSize
  6475.                 if(ACInfo[playerid][acACAllow][2] &&
  6476.                 newstate == PLAYER_STATE_ONFOOT && ac_gtc - ACInfo[playerid][acGtc][10] > ac_s &&
  6477.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6478.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6479.                 #else
  6480.                 if(ACInfo[playerid][acACAllow][2] &&
  6481.                 newstate == PLAYER_STATE_ONFOOT && ac_gtc - ACInfo[playerid][acGtc][10] > ac_s &&
  6482.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6483.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6484.                 #endif
  6485.                 {
  6486.                     new ac_vehid = ACInfo[playerid][acVeh], ac_model = GetVehicleModel(ac_vehid);
  6487.                     ac_s = ACVehInfo[ac_vehid][acDriver];
  6488.                     ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6489.                     if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_gtc - ACInfo[ac_s][acUpdateTick] < 2000) && !ac_IsATrainPartEx(ac_model))
  6490.                     {
  6491.                         #if defined DEBUG
  6492.                             if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_model, ac_vehid, ac_x);
  6493.                             else printf("[Nex-AC debug] Veh model: %d, veh: %d, driver AFK time: %d, dist: %f", ac_model, ac_vehid, ac_gtc - ACInfo[ac_s][acUpdateTick], ac_x);
  6494.                         #endif
  6495.                         ac_KickWithCode(playerid, "", 0, 2, 5);
  6496.                     }
  6497.                 }
  6498.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6499.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6500.                 ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_gtc + 1650;
  6501.             }
  6502.             case PLAYER_STATE_SPECTATING:
  6503.             {
  6504.                 if(ACInfo[playerid][acACAllow][48] &&
  6505.                 !(PLAYER_STATE_WASTED <= newstate <= PLAYER_STATE_SPAWNED) && ac_gtc - ACInfo[playerid][acGtc][16] > ac_s)
  6506.                 {
  6507.                     #if defined DEBUG
  6508.                         printf("[Nex-AC debug] Newstate: %d", newstate);
  6509.                     #endif
  6510.                     ac_KickWithCode(playerid, "", 0, 48, 3);
  6511.                 }
  6512.             }
  6513.         }
  6514.         switch(newstate)
  6515.         {
  6516.             case PLAYER_STATE_ONFOOT:
  6517.             {
  6518.                 ACInfo[playerid][acSet][9] =
  6519.                 ACInfo[playerid][acEnterSeat] = -1;
  6520.                 ACInfo[playerid][acCheatCount][12] =
  6521.                 ACInfo[playerid][acEnterVeh] = 0;
  6522.                 if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
  6523.                 {
  6524.                     GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6525.                     ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6526.                     ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6527.                 }
  6528.             }
  6529.             case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
  6530.             {
  6531.                 ACInfo[playerid][acSet][9] = -1;
  6532.                 new ac_vehid = GetPlayerVehicleID(playerid), ac_seat = GetPlayerVehicleSeat(playerid);
  6533.                 ac_s = GetVehicleModel(ac_vehid);
  6534.                 if(ac_s <= 0)
  6535.                 {
  6536.                     if(ACInfo[playerid][acACAllow][44])
  6537.                     {
  6538.                         #if defined DEBUG
  6539.                             printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
  6540.                         #endif
  6541.                         ac_KickWithCode(playerid, "", 0, 44, 2);
  6542.                     }
  6543.                 }
  6544.                 else if(ACInfo[playerid][acSet][8] == -1)
  6545.                 {
  6546.                     if(ACInfo[playerid][acACAllow][44])
  6547.                     {
  6548.                         new ac_maxseats = ac_GetMaxPassengers(ac_s);
  6549.                         if(newstate == PLAYER_STATE_DRIVER)
  6550.                         {
  6551.                             if(ac_seat != 0 || ac_maxseats == 15)
  6552.                             {
  6553.                                 #if defined DEBUG
  6554.                                     printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
  6555.                                 #endif
  6556.                                 ac_KickWithCode(playerid, "", 0, 44, 3);
  6557.                             }
  6558.                         }
  6559.                         else if(ac_seat < 1 || ac_maxseats == 15 || ac_seat > ac_maxseats && !ac_IsABusEx(ac_s) && ac_s != 570)
  6560.                         {
  6561.                             #if defined DEBUG
  6562.                                 printf("[Nex-AC debug] Veh model: %d, veh: %d, max seats: %d, seatid: %d",
  6563.                                 ac_s, ac_vehid, ac_maxseats, ac_seat);
  6564.                             #endif
  6565.                             ac_KickWithCode(playerid, "", 0, 44, 4);
  6566.                         }
  6567.                     }
  6568.                     if(ACInfo[playerid][acACAllow][4] && !ACInfo[playerid][acSpec])
  6569.                     {
  6570.                         if(ACInfo[playerid][acEnterVeh] != ac_vehid ||
  6571.                         ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != _:!!ac_seat ||
  6572.                         ac_gtc - ACInfo[playerid][acEnterVehTick] < (ac_IsABikeEx(ac_s) ? 100 : 300))
  6573.                         {
  6574.                             #if defined DEBUG
  6575.                                 printf("[Nex-AC debug] Entered veh: %d, veh: %d, entered seat: %d, seat: %d, veh model: %d, enter time: %d",
  6576.                                 ACInfo[playerid][acEnterVeh], ac_vehid, ACInfo[playerid][acEnterSeat], ac_seat, ac_s, ac_gtc - ACInfo[playerid][acEnterVehTick]);
  6577.                             #endif
  6578.                             ac_KickWithCode(playerid, "", 0, 4, 1);
  6579.                         }
  6580.                         else
  6581.                         {
  6582.                             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6583.                             if(newstate == PLAYER_STATE_DRIVER)
  6584.                             {
  6585.                                 if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6586.                                 {
  6587.                                     #if defined DEBUG
  6588.                                         printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
  6589.                                     #endif
  6590.                                     ac_KickWithCode(playerid, "", 0, 4, 3);
  6591.                                 }
  6592.                             }
  6593.                             else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_gtc - ACInfo[playerid][acUpdateTick] >= 1500)
  6594.                             {
  6595.                                 #if defined DEBUG
  6596.                                     printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
  6597.                                     ac_s, ac_vehid, ac_gtc - ACInfo[playerid][acUpdateTick], ac_dist);
  6598.                                 #endif
  6599.                                 ac_KickWithCode(playerid, "", 0, 4, 4);
  6600.                             }
  6601.                             #if defined SetVehicleFakePosForPlayer\
  6602.                                 && defined SetVehicleFakeZAngleForPlayer
  6603.                                 if(ACInfo[playerid][acKicked] < 1 && !ac_IsATrainPartEx(ac_s))
  6604.                                 {
  6605.                                     ac_dist = GetPlayerDistanceFromPoint(playerid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  6606.                                     if(newstate == PLAYER_STATE_DRIVER)
  6607.                                     {
  6608.                                         if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6609.                                         {
  6610.                                             #if defined DEBUG
  6611.                                                 printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
  6612.                                             #endif
  6613.                                             ac_KickWithCode(playerid, "", 0, 4, 5);
  6614.                                         }
  6615.                                     }
  6616.                                     else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_gtc - ACInfo[playerid][acUpdateTick] >= 1500)
  6617.                                     {
  6618.                                         #if defined DEBUG
  6619.                                             printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
  6620.                                             ac_s, ac_vehid, ac_gtc - ACInfo[playerid][acUpdateTick], ac_dist);
  6621.                                         #endif
  6622.                                         ac_KickWithCode(playerid, "", 0, 4, 6);
  6623.                                     }
  6624.                                 }
  6625.                             #endif
  6626.                         }
  6627.                     }
  6628.                     if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
  6629.                     {
  6630.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  6631.                         GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6632.                         ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6633.                         ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6634.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  6635.                         ACInfo[playerid][acCheatCount][10] = 0;
  6636.                         ACInfo[playerid][acVehDmgRes] = false;
  6637.                     }
  6638.                     ACInfo[playerid][acEnterSeat] = -1;
  6639.                     ACInfo[playerid][acEnterVeh] = 0;
  6640.                 }
  6641.             }
  6642.             case PLAYER_STATE_SPAWNED:
  6643.             {
  6644.                 ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
  6645.                 ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
  6646.                 ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
  6647.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6648.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6649.             }
  6650.             case PLAYER_STATE_SPECTATING:
  6651.             {
  6652.                 if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
  6653.                 ACInfo[playerid][acSet][5] == -1) ac_KickWithCode(playerid, "", 0, 21);
  6654.                 if(ACInfo[playerid][acKicked] < 1)
  6655.                 {
  6656.                     ACInfo[playerid][acHealth] = 100;
  6657.                     ACInfo[playerid][acSet][5] = -1;
  6658.                     ACInfo[playerid][acSpec] = true;
  6659.                 }
  6660.             }
  6661.         }
  6662.     #if AC_USE_NPC
  6663.         }
  6664.     #endif
  6665.     #if defined ac_OnPlayerStateChange
  6666.         return ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6667.     #else
  6668.         return 1;
  6669.     #endif
  6670. }
  6671.  
  6672. #if defined _ALS_OnPlayerStateChange
  6673.     #undef OnPlayerStateChange
  6674. #else
  6675.     #define _ALS_OnPlayerStateChange
  6676. #endif
  6677. #define OnPlayerStateChange ac_OnPlayerStateChange
  6678. #if defined ac_OnPlayerStateChange
  6679.     forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6680. #endif
  6681.  
  6682. #if defined OnPlayerWeaponShot
  6683.     public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6684.     {
  6685.         #if defined IsPlayerDying
  6686.             if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
  6687.         #else
  6688.             if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6689.         #endif
  6690.         if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
  6691.         {
  6692.             #if defined OnCheatDetected
  6693.                 ac_KickWithCode(playerid, "", 0, 22);
  6694.             #endif
  6695.             return 0;
  6696.         }
  6697.         if(ACInfo[playerid][acACAllow][47] &&
  6698.         (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
  6699.         hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
  6700.         hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
  6701.         hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6702.         hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6703.         !ac_IsBulletWeapon(weaponid)))
  6704.         {
  6705.             #if defined DEBUG
  6706.                 printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
  6707.             #endif
  6708.             return ac_KickWithCode(playerid, "", 0, 47, 1);
  6709.         }
  6710.         new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
  6711.         GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
  6712.         if(ACInfo[playerid][acACAllow][34])
  6713.         {
  6714.             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
  6715.             if(ac_dist >= 80.0 || ac_dist >= 15.0 && ACInfo[playerid][acVeh] == 0 &&
  6716.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  6717.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  6718.             {
  6719.                 if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
  6720.                 {
  6721.                     #undef AC_MAX_AFK_GHOST_WARNINGS
  6722.                     #if defined DEBUG
  6723.                         printf("[Nex-AC debug] Weaponid: %d, origin dist: %f", weaponid, ac_dist);
  6724.                     #endif
  6725.                     #if defined OnCheatDetected
  6726.                         ac_KickWithCode(playerid, "", 0, 34);
  6727.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6728.                         ACInfo[playerid][acCheatCount][5] = 0;
  6729.                     #else
  6730.                         return ac_KickWithCode(playerid, "", 0, 34);
  6731.                     #endif
  6732.                 }
  6733.                 #if defined OnCheatWarning
  6734.                     else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
  6735.                 #endif
  6736.             }
  6737.             else ACInfo[playerid][acCheatCount][5] = 0;
  6738.         }
  6739.         new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
  6740.         if(ACInfo[playerid][acACAllow][29])
  6741.         {
  6742.             if(hittype > BULLET_HIT_TYPE_NONE)
  6743.             {
  6744.                 if(fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_hX && ac_oY == ac_hY ||
  6745.                 ac_oX == ACInfo[playerid][acPosX] || ac_oY == ACInfo[playerid][acPosY] || ac_oZ == ACInfo[playerid][acPosZ])
  6746.                 {
  6747.                     if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_SILENT_AIM_WARNINGS)
  6748.                     {
  6749.                         #undef AC_MAX_SILENT_AIM_WARNINGS
  6750.                         #if defined DEBUG
  6751.                             printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
  6752.                             hittype, weaponid, ACInfo[playerid][acPosZ], ac_oZ, fX, fY, fZ);
  6753.                         #endif
  6754.                         #if defined OnCheatDetected
  6755.                             ac_KickWithCode(playerid, "", 0, 29, 1);
  6756.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6757.                             ACInfo[playerid][acCheatCount][11] = 0;
  6758.                         #else
  6759.                             return ac_KickWithCode(playerid, "", 0, 29, 1);
  6760.                         #endif
  6761.                     }
  6762.                     #if defined OnCheatWarning
  6763.                         else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][11]);
  6764.                     #endif
  6765.                 }
  6766.                 else
  6767.                 {
  6768.                     if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID)
  6769.                     {
  6770.                         #if defined IsPlayerDying
  6771.                             if(!IsPlayerDying(hitid))
  6772.                         #else
  6773.                             if(!ACInfo[hitid][acDead])
  6774.                         #endif
  6775.                         {
  6776.                             if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp && ac_gtc - ACInfo[hitid][acUpdateTick] < 1500)
  6777.                             {
  6778.                                 new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
  6779.                                 if(ac_dist >= 50.0 || ac_dist >= 20.0 && ACInfo[hitid][acVeh] == 0 &&
  6780.                                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
  6781.                                 GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
  6782.                                 {
  6783.                                     if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
  6784.                                     {
  6785.                                         #undef AC_MAX_PRO_AIM_WARNINGS
  6786.                                         #if defined DEBUG
  6787.                                             printf("[Nex-AC debug] Weaponid: %d, hit dist: %f", weaponid, ac_dist);
  6788.                                         #endif
  6789.                                         #if defined OnCheatDetected
  6790.                                             ac_KickWithCode(playerid, "", 0, 29, 2);
  6791.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6792.                                             ACInfo[playerid][acCheatCount][6] = 0;
  6793.                                         #else
  6794.                                             return ac_KickWithCode(playerid, "", 0, 29, 2);
  6795.                                         #endif
  6796.                                     }
  6797.                                     #if defined OnCheatWarning
  6798.                                         else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
  6799.                                     #endif
  6800.                                 }
  6801.                                 else ACInfo[playerid][acCheatCount][6] = 0;
  6802.                             }
  6803.                         }
  6804.                     }
  6805.                     ACInfo[playerid][acCheatCount][11] = 0;
  6806.                 }
  6807.             }
  6808.             else ACInfo[playerid][acCheatCount][11] = 0;
  6809.         }
  6810.         new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
  6811.         switch(hittype)
  6812.         {
  6813.             case BULLET_HIT_TYPE_PLAYER:
  6814.             {
  6815.                 if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen])
  6816.                 {
  6817.                     #if AC_USE_NPC && defined IsPlayerDying
  6818.                         if(!IsPlayerNPC(hitid) && !IsPlayerDying(hitid))
  6819.                     #elseif AC_USE_NPC
  6820.                         if(!IsPlayerNPC(hitid) && !ACInfo[hitid][acDead])
  6821.                     #elseif defined IsPlayerDying
  6822.                         if(!IsPlayerDying(hitid))
  6823.                     #else
  6824.                         if(!ACInfo[hitid][acDead])
  6825.                     #endif
  6826.                     {
  6827.                         if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp &&
  6828.                         IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6829.                         !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6830.                         {
  6831.                             ac_t = GetPlayerTeam(playerid);
  6832.                             if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
  6833.                             {
  6834.                                 #if AC_USE_RESTAURANTS
  6835.                                     if(!ac_InRestaurant(hitid, ACInfo[hitid][acInt]))
  6836.                                     {
  6837.                                 #endif
  6838.                                     #if AC_USE_AMMUNATIONS
  6839.                                         if(!ac_InAmmuNation(hitid, ACInfo[hitid][acInt]))
  6840.                                         {
  6841.                                     #endif
  6842.                                         #if AC_USE_CASINOS
  6843.                                             if(!ac_InCasino(hitid, ACInfo[hitid][acInt]))
  6844.                                             {
  6845.                                         #endif
  6846.                                             ac_ur = true;
  6847.                                         #if AC_USE_CASINOS
  6848.                                             }
  6849.                                         #endif
  6850.                                     #if AC_USE_AMMUNATIONS
  6851.                                         }
  6852.                                     #endif
  6853.                                 #if AC_USE_RESTAURANTS
  6854.                                     }
  6855.                                 #endif
  6856.                             }
  6857.                         }
  6858.                     }
  6859.                 }
  6860.             }
  6861.             case BULLET_HIT_TYPE_VEHICLE:
  6862.             {
  6863.                 if(hitid != INVALID_VEHICLE_ID)
  6864.                 {
  6865.                     ac_i = ACVehInfo[hitid][acDriver];
  6866.                     #if AC_USE_NPC
  6867.                         if(ac_i != INVALID_PLAYER_ID && !IsPlayerNPC(ac_i))
  6868.                     #else
  6869.                         if(ac_i != INVALID_PLAYER_ID)
  6870.                     #endif
  6871.                     {
  6872.                         if(ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6873.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc - ACInfo[ac_i][acSetPosTick] > ac_gpp)
  6874.                         {
  6875.                             ac_t = GetPlayerTeam(playerid);
  6876.                             if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
  6877.                             {
  6878.                                 ac_t = GetVehicleModel(hitid);
  6879.                                 new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
  6880.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
  6881.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
  6882.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
  6883.                                 #if defined VectorSize
  6884.                                     if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6885.                                     VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6886.                                     VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6887.                                     VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6888.                                     (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
  6889.                                     VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
  6890.                                 #else
  6891.                                     if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6892.                                     floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6893.                                     floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6894.                                     floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6895.                                     (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
  6896.                                     floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
  6897.                                 #endif
  6898.                             }
  6899.                         }
  6900.                     }
  6901.                 }
  6902.             }
  6903.         }
  6904.         new ac_s = ac_wSlot[weaponid];
  6905.         ac_t = GetPlayerState(playerid);
  6906.         if(ACInfo[playerid][acACAllow][47])
  6907.         {
  6908.             if(ac_t == PLAYER_STATE_DRIVER)
  6909.             {
  6910.                 #if defined DEBUG
  6911.                     printf("[Nex-AC debug] Weaponid: %d, state: %d, veh model: %d, veh: %d",
  6912.                     weaponid, ac_t, GetVehicleModel(ACInfo[playerid][acVeh]), ACInfo[playerid][acVeh]);
  6913.                 #endif
  6914.                 return ac_KickWithCode(playerid, "", 0, 47, 6);
  6915.             }
  6916.             else
  6917.             {
  6918.                 if(ACInfo[playerid][acLastWeapon] != weaponid && ac_t != PLAYER_STATE_PASSENGER ||
  6919.                 ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6920.                 {
  6921.                     if(++ACInfo[playerid][acCheatCount][16] > AC_MAX_FAKE_WEAPON_WARNINGS)
  6922.                     {
  6923.                         #undef AC_MAX_FAKE_WEAPON_WARNINGS
  6924.                         #if defined DEBUG
  6925.                             printf("[Nex-AC debug] Armed weapon: %d, AC weapon: %d, weaponid: %d, state: %d",
  6926.                             ACInfo[playerid][acLastWeapon], ACInfo[playerid][acWeapon][ac_s], weaponid, ac_t);
  6927.                         #endif
  6928.                         ac_KickWithCode(playerid, "", 0, 47, 2);
  6929.                         #if defined OnCheatDetected
  6930.                             ACInfo[playerid][acCheatCount][16] = 0;
  6931.                         #endif
  6932.                     }
  6933.                     #if defined OnCheatWarning
  6934.                         else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][16]);
  6935.                     #endif
  6936.                     return 0;
  6937.                 }
  6938.                 else ACInfo[playerid][acCheatCount][16] = 0;
  6939.             }
  6940.         }
  6941.         if(ACInfo[playerid][acACAllow][26])
  6942.         {
  6943.             ac_i = ac_gtc - ACInfo[playerid][acShotTick];
  6944.             if(ACInfo[playerid][acShotWeapon] == weaponid)
  6945.             {
  6946.                 if(weaponid != WEAPON_MINIGUN && ac_t != PLAYER_STATE_PASSENGER)
  6947.                 {
  6948.                     if(ac_gtc - ACInfo[playerid][acReloadTick] < 110)
  6949.                     {
  6950.                         #if defined DEBUG
  6951.                             printf("[Nex-AC debug] Weaponid: %d, reload time: %d, state: %d",
  6952.                             weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
  6953.                         #endif
  6954.                         #if defined OnCheatDetected
  6955.                             ac_KickWithCode(playerid, "", 0, 26, 4);
  6956.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6957.                             ACInfo[playerid][acReloadTick] = 0;
  6958.                         #else
  6959.                             return ac_KickWithCode(playerid, "", 0, 26, 4);
  6960.                         #endif
  6961.                     }
  6962.                     else if(ac_i < 30 || ac_i < 50 && ac_s != 4)
  6963.                     {
  6964.                         if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
  6965.                         {
  6966.                             #undef AC_MAX_RAPID_FIRE_WARNINGS
  6967.                             #if defined DEBUG
  6968.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6969.                             #endif
  6970.                             #if defined OnCheatDetected
  6971.                                 ac_KickWithCode(playerid, "", 0, 26, 1);
  6972.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6973.                                 ACInfo[playerid][acCheatCount][8] = 0;
  6974.                             #else
  6975.                                 return ac_KickWithCode(playerid, "", 0, 26, 1);
  6976.                             #endif
  6977.                         }
  6978.                         #if defined OnCheatWarning
  6979.                             else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
  6980.                         #endif
  6981.                     }
  6982.                     else ACInfo[playerid][acCheatCount][8] = 0;
  6983.                     if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
  6984.                     {
  6985.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_AUTO_C_WARNINGS)
  6986.                         {
  6987.                             #undef AC_MAX_AUTO_C_WARNINGS
  6988.                             #if defined DEBUG
  6989.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6990.                             #endif
  6991.                             #if defined OnCheatDetected
  6992.                                 ac_KickWithCode(playerid, "", 0, 26, 2);
  6993.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6994.                                 ACInfo[playerid][acCheatCount][12] = 0;
  6995.                             #else
  6996.                                 return ac_KickWithCode(playerid, "", 0, 26, 2);
  6997.                             #endif
  6998.                         }
  6999.                         #if defined OnCheatWarning
  7000.                             else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][12]);
  7001.                         #endif
  7002.                     }
  7003.                 }
  7004.             }
  7005.             else if(ac_i < 30)
  7006.             {
  7007.                 #if defined DEBUG
  7008.                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
  7009.                     ac_i, weaponid, ACInfo[playerid][acShotWeapon]);
  7010.                 #endif
  7011.                 #if defined OnCheatDetected
  7012.                     ac_KickWithCode(playerid, "", 0, 26, 3);
  7013.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  7014.                 #else
  7015.                     return ac_KickWithCode(playerid, "", 0, 26, 3);
  7016.                 #endif
  7017.             }
  7018.             if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
  7019.         }
  7020.         if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
  7021.         ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  7022.         {
  7023.             ac_t = GetPlayerAmmo(playerid);
  7024.             if(ACInfo[playerid][acAmmo][ac_s] == 0)
  7025.             {
  7026.                 #if defined DEBUG
  7027.                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  7028.                 #endif
  7029.                 #if defined OnCheatDetected
  7030.                     ac_KickWithCode(playerid, "", 0, 17, 1);
  7031.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  7032.                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  7033.                 #else
  7034.                     return ac_KickWithCode(playerid, "", 0, 17, 1);
  7035.                 #endif
  7036.             }
  7037.             if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
  7038.             {
  7039.                 switch(weaponid)
  7040.                 {
  7041.                     case WEAPON_MINIGUN:
  7042.                     {
  7043.                         if(++ACInfo[playerid][acCheatCount][7] > 9)
  7044.                         {
  7045.                             #if defined DEBUG
  7046.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
  7047.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
  7048.                             #endif
  7049.                             #if defined OnCheatDetected
  7050.                                 ac_KickWithCode(playerid, "", 0, 17, 2);
  7051.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  7052.                                 ACInfo[playerid][acCheatCount][7] = 0;
  7053.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  7054.                             #else
  7055.                                 return ac_KickWithCode(playerid, "", 0, 17, 2);
  7056.                             #endif
  7057.                         }
  7058.                         #if defined OnCheatWarning
  7059.                             else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
  7060.                         #endif
  7061.                     }
  7062.                     default:
  7063.                     {
  7064.                         if(ac_t - ACInfo[playerid][acAmmo][ac_s] > 6)
  7065.                         {
  7066.                             #if defined DEBUG
  7067.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
  7068.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  7069.                             #endif
  7070.                             #if defined OnCheatDetected
  7071.                                 ac_KickWithCode(playerid, "", 0, 17, 3);
  7072.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  7073.                                 ACInfo[playerid][acCheatCount][7] = 0;
  7074.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  7075.                             #else
  7076.                                 return ac_KickWithCode(playerid, "", 0, 17, 3);
  7077.                             #endif
  7078.                         }
  7079.                     }
  7080.                 }
  7081.             }
  7082.             else ACInfo[playerid][acCheatCount][7] = 0;
  7083.         }
  7084.         if(ACInfo[playerid][acAmmo][ac_s] != 0) ACInfo[playerid][acAmmo][ac_s]--;
  7085.         if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
  7086.         ACInfo[playerid][acShotWeapon] = weaponid;
  7087.         ACInfo[playerid][acShotTick] = ac_gtc;
  7088.         #if defined ac_OnPlayerWeaponShot
  7089.             ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
  7090.             if(ac_i)
  7091.             {
  7092.         #endif
  7093.             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  7094.             if(ac_ur)
  7095.             {
  7096.                 ACInfo[hitid][acDmgRes] = true;
  7097.                 ACInfo[hitid][acGtc][13] = ac_gtc + 165;
  7098.             }
  7099.             if(ac_ur2)
  7100.             {
  7101.                 ac_t = ACVehInfo[hitid][acDriver];
  7102.                 ACInfo[ac_t][acVehDmgRes] = true;
  7103.                 ACInfo[ac_t][acGtc][14] = ac_gtc + 165;
  7104.             }
  7105.         #if defined ac_OnPlayerWeaponShot
  7106.             }
  7107.             return ac_i;
  7108.         #else
  7109.             return 1;
  7110.         #endif
  7111.     }
  7112.  
  7113.     #if defined _ALS_OnPlayerWeaponShot
  7114.         #undef OnPlayerWeaponShot
  7115.     #else
  7116.         #define _ALS_OnPlayerWeaponShot
  7117.     #endif
  7118.     #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
  7119.     #if defined ac_OnPlayerWeaponShot
  7120.         forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  7121.     #endif
  7122. #endif
  7123.  
  7124. public OnVehicleMod(playerid, vehicleid, componentid)
  7125. {
  7126.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7127.     new ac_i = GetTickCount();
  7128.     if(ACInfo[playerid][acACAllow][49])
  7129.     {
  7130.         if(ac_i - ACInfo[playerid][acCall][12] < ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
  7131.         if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7132.         else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
  7133.     }
  7134.     if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
  7135.     {
  7136.         #if defined OnCheatDetected
  7137.             ac_KickWithCode(playerid, "", 0, 23, 2);
  7138.             if(ACInfo[playerid][acKicked] > 0) return 0;
  7139.         #else
  7140.             return ac_KickWithCode(playerid, "", 0, 23, 2);
  7141.         #endif
  7142.     }
  7143.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
  7144.     #if AC_USE_TUNING_GARAGES
  7145.         ACInfo[playerid][acGtc][18] = ac_i + 3250;
  7146.     #endif
  7147.     if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
  7148.     {
  7149.         #if defined DEBUG
  7150.             printf("[Nex-AC debug] Veh model: %d, veh: %d, componentid: %d", ac_i, vehicleid, componentid);
  7151.         #endif
  7152.         return ac_KickWithCode(playerid, "", 0, 43, 1);
  7153.     }
  7154.     #if AC_USE_TUNING_GARAGES
  7155.         ac_i = componentid - 1000;
  7156.         if(ACInfo[playerid][acSet][11] != -1) ACInfo[playerid][acSet][11] += ac_cPrice[ac_i];
  7157.         else ACInfo[playerid][acSet][11] = ac_cPrice[ac_i];
  7158.         ACInfo[playerid][acCheatCount][21] = 0;
  7159.     #endif
  7160.     #if defined ac_OnVehicleMod
  7161.         return ac_OnVehicleMod(playerid, vehicleid, componentid);
  7162.     #else
  7163.         return 1;
  7164.     #endif
  7165. }
  7166.  
  7167. #if defined _ALS_OnVehicleMod
  7168.     #undef OnVehicleMod
  7169. #else
  7170.     #define _ALS_OnVehicleMod
  7171. #endif
  7172. #define OnVehicleMod ac_OnVehicleMod
  7173. #if defined ac_OnVehicleMod
  7174.     forward ac_OnVehicleMod(playerid, vehicleid, componentid);
  7175. #endif
  7176.  
  7177. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  7178. {
  7179.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7180.     new ac_gtc = GetTickCount();
  7181.     if(ACInfo[playerid][acACAllow][49])
  7182.     {
  7183.         if(ac_gtc - ACInfo[playerid][acCall][13] < ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
  7184.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7185.         else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
  7186.     }
  7187.     if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
  7188.     {
  7189.         #if defined DEBUG
  7190.             printf("[Nex-AC debug] Veh model: %d, veh: %d, paintjobid: %d", GetVehicleModel(vehicleid), vehicleid, paintjobid);
  7191.         #endif
  7192.         ac_KickWithCode(playerid, "", 0, 43, 2);
  7193.     }
  7194.     else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
  7195.     if(ACInfo[playerid][acKicked] < 1)
  7196.     {
  7197.         if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
  7198.         else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  7199.     }
  7200.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
  7201.     #if defined ac_OnVehiclePaintjob
  7202.         return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7203.     #else
  7204.         return 1;
  7205.     #endif
  7206. }
  7207.  
  7208. #if defined _ALS_OnVehiclePaintjob
  7209.     #undef OnVehiclePaintjob
  7210. #else
  7211.     #define _ALS_OnVehiclePaintjob
  7212. #endif
  7213. #define OnVehiclePaintjob ac_OnVehiclePaintjob
  7214. #if defined ac_OnVehiclePaintjob
  7215.     forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7216. #endif
  7217.  
  7218. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  7219. {
  7220.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7221.     new ac_gtc = GetTickCount();
  7222.     if(ACInfo[playerid][acACAllow][49])
  7223.     {
  7224.         if(ac_gtc - ACInfo[playerid][acCall][14] < ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
  7225.         if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7226.         else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
  7227.     }
  7228.     #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
  7229.         if(ACInfo[playerid][acACAllow][23])
  7230.         {
  7231.             #if defined DEBUG
  7232.                 printf("[Nex-AC debug] Veh model: %d, veh: %d, color1: %d, color2: %d",
  7233.                 GetVehicleModel(vehicleid), vehicleid, color1, color2);
  7234.             #endif
  7235.             #if defined OnCheatDetected
  7236.                 ac_KickWithCode(playerid, "", 0, 23, 5);
  7237.                 if(ACInfo[playerid][acKicked] > 0) return 0;
  7238.             #else
  7239.                 return ac_KickWithCode(playerid, "", 0, 23, 5);
  7240.             #endif
  7241.         }
  7242.     #endif
  7243.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
  7244.     #if defined ac_OnVehicleRespray
  7245.         return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7246.     #else
  7247.         return 1;
  7248.     #endif
  7249. }
  7250.  
  7251. #if defined _ALS_OnVehicleRespray
  7252.     #undef OnVehicleRespray
  7253. #else
  7254.     #define _ALS_OnVehicleRespray
  7255. #endif
  7256. #define OnVehicleRespray ac_OnVehicleRespray
  7257. #if defined ac_OnVehicleRespray
  7258.     forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7259. #endif
  7260.  
  7261. public OnVehicleSpawn(vehicleid)
  7262. {
  7263.     ACVehInfo[vehicleid][acPaintJob] = 3;
  7264.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  7265.     ACVehInfo[vehicleid][acSpawned] = true;
  7266.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  7267.     ACVehInfo[vehicleid][acPosDiff] =
  7268.     ACVehInfo[vehicleid][acVelX] =
  7269.     ACVehInfo[vehicleid][acVelY] =
  7270.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  7271.     ACVehInfo[vehicleid][acSpeed] =
  7272.     ACVehInfo[vehicleid][acTires] =
  7273.     ACVehInfo[vehicleid][acLights] =
  7274.     ACVehInfo[vehicleid][acDoors] =
  7275.     ACVehInfo[vehicleid][acPanels] =
  7276.     ACVehInfo[vehicleid][acLastSpeed] =
  7277.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  7278.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  7279.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  7280.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  7281.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  7282.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  7283.     new ac_gtc = GetTickCount() + 2650;
  7284.     #if defined foreach
  7285.         foreach(new ac_i : Player)
  7286.         {
  7287.             if(ACInfo[ac_i][acVeh] != vehicleid) continue;
  7288.     #else
  7289.         #if defined GetPlayerPoolSize
  7290.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  7291.         #else
  7292.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  7293.         #endif
  7294.         {
  7295.             if(!IsPlayerInVehicle(ac_i, vehicleid)) continue;
  7296.     #endif
  7297.         ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  7298.     }
  7299.     #if defined ac_OnVehicleSpawn
  7300.         return ac_OnVehicleSpawn(vehicleid);
  7301.     #else
  7302.         return 1;
  7303.     #endif
  7304. }
  7305.  
  7306. #if defined _ALS_OnVehicleSpawn
  7307.     #undef OnVehicleSpawn
  7308. #else
  7309.     #define _ALS_OnVehicleSpawn
  7310. #endif
  7311. #define OnVehicleSpawn ac_OnVehicleSpawn
  7312. #if defined ac_OnVehicleSpawn
  7313.     forward ac_OnVehicleSpawn(vehicleid);
  7314. #endif
  7315.  
  7316. public OnVehicleDeath(vehicleid, killerid)
  7317. {
  7318.     #if AC_USE_NPC
  7319.     if(0 <= killerid < MAX_PLAYERS && !IsPlayerNPC(killerid))
  7320.     #else
  7321.     if(0 <= killerid < MAX_PLAYERS)
  7322.     #endif
  7323.     {
  7324.         new ac_gtc = GetTickCount();
  7325.         if(ACInfo[killerid][acACAllow][49])
  7326.         {
  7327.             if(ac_gtc - ACInfo[killerid][acCall][15] < ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
  7328.             else if(ac_gtc - ACInfo[killerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
  7329.             else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
  7330.         }
  7331.         ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
  7332.     }
  7333.     new Float:ac_vHealth;
  7334.     GetVehicleHealth(vehicleid, ac_vHealth);
  7335.     if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
  7336.     #if defined ac_OnVehicleDeath
  7337.         return ac_OnVehicleDeath(vehicleid, killerid);
  7338.     #else
  7339.         return 1;
  7340.     #endif
  7341. }
  7342.  
  7343. #if defined _ALS_OnVehicleDeath
  7344.     #undef OnVehicleDeath
  7345. #else
  7346.     #define _ALS_OnVehicleDeath
  7347. #endif
  7348. #define OnVehicleDeath ac_OnVehicleDeath
  7349. #if defined ac_OnVehicleDeath
  7350.     forward ac_OnVehicleDeath(vehicleid, killerid);
  7351. #endif
  7352.  
  7353. public OnPlayerText(playerid, text[])
  7354. {
  7355.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7356.     #if AC_USE_NPC
  7357.         if(!IsPlayerNPC(playerid))
  7358.         {
  7359.     #endif
  7360.         new ac_gtc = GetTickCount();
  7361.         if(ACInfo[playerid][acACAllow][49])
  7362.         {
  7363.             if(ac_gtc - ACInfo[playerid][acCall][16] < ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
  7364.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7365.             else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
  7366.         }
  7367.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
  7368.     #if AC_USE_NPC
  7369.         }
  7370.     #endif
  7371.     #if defined ac_OnPlayerText
  7372.         return ac_OnPlayerText(playerid, text);
  7373.     #else
  7374.         return 1;
  7375.     #endif
  7376. }
  7377.  
  7378. #if defined _ALS_OnPlayerText
  7379.     #undef OnPlayerText
  7380. #else
  7381.     #define _ALS_OnPlayerText
  7382. #endif
  7383. #define OnPlayerText ac_OnPlayerText
  7384. #if defined ac_OnPlayerText
  7385.     forward ac_OnPlayerText(playerid, text[]);
  7386. #endif
  7387.  
  7388. public OnPlayerEnterCheckpoint(playerid)
  7389. {
  7390.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7391.     #if AC_USE_NPC
  7392.         if(!IsPlayerNPC(playerid))
  7393.         {
  7394.     #endif
  7395.         new ac_gtc = GetTickCount();
  7396.         if(ACInfo[playerid][acACAllow][49])
  7397.         {
  7398.             if(ac_gtc - ACInfo[playerid][acCall][17] < ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
  7399.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7400.             else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
  7401.         }
  7402.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
  7403.     #if AC_USE_NPC
  7404.         }
  7405.     #endif
  7406.     #if defined ac_OnPlayerEnterCheckpoint
  7407.         return ac_OnPlayerEnterCheckpoint(playerid);
  7408.     #else
  7409.         return 1;
  7410.     #endif
  7411. }
  7412.  
  7413. #if defined _ALS_OnPlayerEnterCheckpoint
  7414.     #undef OnPlayerEnterCheckpoint
  7415. #else
  7416.     #define _ALS_OnPlayerEnterCheckpoint
  7417. #endif
  7418. #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
  7419. #if defined ac_OnPlayerEnterCheckpoint
  7420.     forward ac_OnPlayerEnterCheckpoint(playerid);
  7421. #endif
  7422.  
  7423. public OnPlayerLeaveCheckpoint(playerid)
  7424. {
  7425.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7426.     #if AC_USE_NPC
  7427.         if(!IsPlayerNPC(playerid))
  7428.         {
  7429.     #endif
  7430.         new ac_gtc = GetTickCount();
  7431.         if(ACInfo[playerid][acACAllow][49])
  7432.         {
  7433.             if(ac_gtc - ACInfo[playerid][acCall][18] < ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
  7434.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7435.             else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
  7436.         }
  7437.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
  7438.     #if AC_USE_NPC
  7439.         }
  7440.     #endif
  7441.     #if defined ac_OnPlayerLeaveCheckpoint
  7442.         return ac_OnPlayerLeaveCheckpoint(playerid);
  7443.     #else
  7444.         return 1;
  7445.     #endif
  7446. }
  7447.  
  7448. #if defined _ALS_OnPlayerLeaveCheckpoint
  7449.     #undef OnPlayerLeaveCheckpoint
  7450. #else
  7451.     #define _ALS_OnPlayerLeaveCheckpoint
  7452. #endif
  7453. #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
  7454. #if defined ac_OnPlayerLeaveCheckpoint
  7455.     forward ac_OnPlayerLeaveCheckpoint(playerid);
  7456. #endif
  7457.  
  7458. public OnPlayerRequestSpawn(playerid)
  7459. {
  7460.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7461.     new ac_gtc;
  7462.     #if AC_USE_NPC
  7463.         if(!IsPlayerNPC(playerid))
  7464.         {
  7465.     #endif
  7466.         ac_gtc = GetTickCount();
  7467.         if(ACInfo[playerid][acACAllow][49])
  7468.         {
  7469.             if(ac_gtc - ACInfo[playerid][acCall][19] < ac_Mtfc[19][0]) ac_FloodDetect(playerid, 19);
  7470.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7471.             else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
  7472.         }
  7473.         if(!ACInfo[playerid][acClassRes])
  7474.         {
  7475.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7476.             return 0;
  7477.         }
  7478.     #if AC_USE_NPC
  7479.         }
  7480.     #endif
  7481.     #if defined ac_OnPlayerRequestSpawn
  7482.         new ac_i = ac_OnPlayerRequestSpawn(playerid);
  7483.         if(ac_i)
  7484.         {
  7485.     #endif
  7486.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7487.         ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  7488.         ACInfo[playerid][acSpawnRes] = 1;
  7489.         ACInfo[playerid][acSet][6] = 3;
  7490.     #if defined ac_OnPlayerRequestSpawn
  7491.         }
  7492.         return ac_i;
  7493.     #else
  7494.         return 1;
  7495.     #endif
  7496. }
  7497.  
  7498. #if defined _ALS_OnPlayerRequestSpawn
  7499.     #undef OnPlayerRequestSpawn
  7500. #else
  7501.     #define _ALS_OnPlayerRequestSpawn
  7502. #endif
  7503. #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
  7504. #if defined ac_OnPlayerRequestSpawn
  7505.     forward ac_OnPlayerRequestSpawn(playerid);
  7506. #endif
  7507.  
  7508. public OnPlayerExitedMenu(playerid)
  7509. {
  7510.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  7511.     new ac_gtc = GetTickCount();
  7512.     if(ACInfo[playerid][acACAllow][49])
  7513.     {
  7514.         if(ac_gtc - ACInfo[playerid][acCall][20] < ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
  7515.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7516.         else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
  7517.     }
  7518.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
  7519.     #if defined ac_OnPlayerExitedMenu
  7520.         return ac_OnPlayerExitedMenu(playerid);
  7521.     #else
  7522.         return 1;
  7523.     #endif
  7524. }
  7525.  
  7526. #if defined _ALS_OnPlayerExitedMenu
  7527.     #undef OnPlayerExitedMenu
  7528. #else
  7529.     #define _ALS_OnPlayerExitedMenu
  7530. #endif
  7531. #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
  7532. #if defined ac_OnPlayerExitedMenu
  7533.     forward ac_OnPlayerExitedMenu(playerid);
  7534. #endif
  7535.  
  7536. public OnPlayerEnterRaceCheckpoint(playerid)
  7537. {
  7538.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7539.     #if AC_USE_NPC
  7540.         if(!IsPlayerNPC(playerid))
  7541.         {
  7542.     #endif
  7543.         new ac_gtc = GetTickCount();
  7544.         if(ACInfo[playerid][acACAllow][49])
  7545.         {
  7546.             if(ac_gtc - ACInfo[playerid][acCall][21] < ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
  7547.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7548.             else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
  7549.         }
  7550.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
  7551.     #if AC_USE_NPC
  7552.         }
  7553.     #endif
  7554.     #if defined ac_OnPlayerEnterRaceCheckpoint
  7555.         return ac_OnPlayerEnterRaceCheckpoint(playerid);
  7556.     #else
  7557.         return 1;
  7558.     #endif
  7559. }
  7560.  
  7561. #if defined _ALS_OnPlayerEnterRaceCheckpoin\
  7562.     || defined _ALS_OnPlayerEnterRaceCP
  7563.     #undef OnPlayerEnterRaceCheckpoint
  7564. #else
  7565.     #define _ALS_OnPlayerEnterRaceCheckpoin
  7566.     #define _ALS_OnPlayerEnterRaceCP
  7567. #endif
  7568. #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
  7569. #if defined ac_OnPlayerEnterRaceCheckpoint
  7570.     forward ac_OnPlayerEnterRaceCheckpoint(playerid);
  7571. #endif
  7572.  
  7573. public OnPlayerLeaveRaceCheckpoint(playerid)
  7574. {
  7575.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7576.     #if AC_USE_NPC
  7577.         if(!IsPlayerNPC(playerid))
  7578.         {
  7579.     #endif
  7580.         new ac_gtc = GetTickCount();
  7581.         if(ACInfo[playerid][acACAllow][49])
  7582.         {
  7583.             if(ac_gtc - ACInfo[playerid][acCall][22] < ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
  7584.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7585.             else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
  7586.         }
  7587.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
  7588.     #if AC_USE_NPC
  7589.         }
  7590.     #endif
  7591.     #if defined ac_OnPlayerLeaveRaceCheckpoint
  7592.         return ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7593.     #else
  7594.         return 1;
  7595.     #endif
  7596. }
  7597.  
  7598. #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
  7599.     || defined _ALS_OnPlayerLeaveRaceCP
  7600.     #undef OnPlayerLeaveRaceCheckpoint
  7601. #else
  7602.     #define _ALS_OnPlayerLeaveRaceCheckpoin
  7603.     #define _ALS_OnPlayerLeaveRaceCP
  7604. #endif
  7605. #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
  7606. #if defined ac_OnPlayerLeaveRaceCheckpoint
  7607.     forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7608. #endif
  7609.  
  7610. #if defined OnPlayerClickPlayerTextDraw
  7611.     public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  7612.     {
  7613.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7614.         new ac_gtc = GetTickCount();
  7615.         if(ACInfo[playerid][acACAllow][49])
  7616.         {
  7617.             if(ac_gtc - ACInfo[playerid][acCall][23] < ac_Mtfc[23][0])
  7618.             {
  7619.                 ac_FloodDetect(playerid, 23);
  7620.                 return 1;
  7621.             }
  7622.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7623.             else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
  7624.         }
  7625.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
  7626.         #if defined ac_OnPlayerClickPlayerTextDraw
  7627.             return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
  7628.         #else
  7629.             return 0;
  7630.         #endif
  7631.     }
  7632.  
  7633.     #if defined _ALS_OnPlayerClickPlayerTextDra\
  7634.         || defined _ALS_OnPlayerClickPlayerTD
  7635.         #undef OnPlayerClickPlayerTextDraw
  7636.     #else
  7637.         #define _ALS_OnPlayerClickPlayerTextDra
  7638.         #define _ALS_OnPlayerClickPlayerTD
  7639.     #endif
  7640.     #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
  7641.     #if defined ac_OnPlayerClickPlayerTextDraw
  7642.         forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
  7643.     #endif
  7644. #endif
  7645.  
  7646. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  7647. {
  7648.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7649.     new ac_panels, ac_doors, ac_lights, ac_tires;
  7650.     #if !defined PAWNRAKNET_INC_
  7651.     if(ACVehInfo[vehicleid][acDriver] != playerid)
  7652.     {
  7653.         ac_panels = ACVehInfo[vehicleid][acPanels];
  7654.         ac_doors = ACVehInfo[vehicleid][acDoors];
  7655.         ac_lights = ACVehInfo[vehicleid][acLights];
  7656.         ac_tires = ACVehInfo[vehicleid][acTires];
  7657.         UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires);
  7658.         return 1;
  7659.     }
  7660.     #endif
  7661.     GetVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires);
  7662.     if(ACVehInfo[vehicleid][acPanels] != ac_panels || ACVehInfo[vehicleid][acDoors] != ac_doors ||
  7663.     ACVehInfo[vehicleid][acTires] != ac_tires)
  7664.     {
  7665.         new ac_gtc = GetTickCount();
  7666.         if(ACInfo[playerid][acACAllow][49])
  7667.         {
  7668.             if(ac_gtc - ACInfo[playerid][acCall][24] < ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
  7669.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7670.             else
  7671.             {
  7672.                 if(ACInfo[playerid][acFloodCount][24] > 0) ACInfo[playerid][acFloodCount][24]--;
  7673.                 ACInfo[playerid][acFloodCount][27] = 0;
  7674.             }
  7675.         }
  7676.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
  7677.     }
  7678.     ACVehInfo[vehicleid][acTires] = ac_tires;
  7679.     ACVehInfo[vehicleid][acLights] = ac_lights;
  7680.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  7681.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  7682.     #if defined ac_OnVehicleDamageStatusUpdate
  7683.         return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7684.     #else
  7685.         return 0;
  7686.     #endif
  7687. }
  7688.  
  7689. #if defined _ALS_OnVehicleDamageStatusUpdat\
  7690.     || defined _ALS_OnVehicleDamageStatusUpd
  7691.     #undef OnVehicleDamageStatusUpdate
  7692. #else
  7693.     #define _ALS_OnVehicleDamageStatusUpdat
  7694.     #define _ALS_OnVehicleDamageStatusUpd
  7695. #endif
  7696. #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
  7697. #if defined ac_OnVehicleDamageStatusUpdate
  7698.     forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7699. #endif
  7700.  
  7701. public OnVehicleStreamIn(vehicleid, forplayerid)
  7702. {
  7703.     new ac_doors, ac_tmp;
  7704.     GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
  7705.     ACVehInfo[vehicleid][acLocked][forplayerid] = ac_doors;
  7706.     #if defined ac_OnVehicleStreamIn
  7707.         return ac_OnVehicleStreamIn(vehicleid, forplayerid);
  7708.     #else
  7709.         return 1;
  7710.     #endif
  7711. }
  7712.  
  7713. #if defined _ALS_OnVehicleStreamIn
  7714.     #undef OnVehicleStreamIn
  7715. #else
  7716.     #define _ALS_OnVehicleStreamIn
  7717. #endif
  7718. #define OnVehicleStreamIn ac_OnVehicleStreamIn
  7719. #if defined ac_OnVehicleStreamIn
  7720.     forward ac_OnVehicleStreamIn(vehicleid, forplayerid);
  7721. #endif
  7722.  
  7723. #if defined OnVehicleSirenStateChange
  7724.     public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
  7725.     {
  7726.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7727.         #if AC_USE_NPC
  7728.             if(!IsPlayerNPC(playerid))
  7729.             {
  7730.         #endif
  7731.             new ac_gtc = GetTickCount();
  7732.             if(ACInfo[playerid][acACAllow][49])
  7733.             {
  7734.                 if(ac_gtc - ACInfo[playerid][acCall][25] < ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
  7735.                 else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7736.                 else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
  7737.             }
  7738.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
  7739.         #if AC_USE_NPC
  7740.             }
  7741.         #endif
  7742.         #undef AC_USE_NPC
  7743.         #if defined ac_OnVehicleSirenStateChange
  7744.             return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7745.         #else
  7746.             return 0;
  7747.         #endif
  7748.     }
  7749.  
  7750.     #if defined _ALS_OnVehicleSirenStateChange
  7751.         #undef OnVehicleSirenStateChange
  7752.     #else
  7753.         #define _ALS_OnVehicleSirenStateChange
  7754.     #endif
  7755.     #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
  7756.     #if defined ac_OnVehicleSirenStateChange
  7757.         forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7758.     #endif
  7759. #endif
  7760.  
  7761. #if defined OnPlayerSelectDynamicObject
  7762.     #if defined STREAMER_ENABLE_TAGS
  7763.         public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7764.     #else
  7765.         public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7766.     #endif
  7767.     {
  7768.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7769.         new ac_i = GetTickCount();
  7770.         if(ACInfo[playerid][acACAllow][49])
  7771.         {
  7772.             if(ac_i - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
  7773.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7774.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7775.         }
  7776.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_i;
  7777.         #if defined Streamer_GetIntData
  7778.             if(ACInfo[playerid][acACAllow][46] &&
  7779.             (ac_i = Streamer_GetIntData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID)) != modelid)
  7780.             {
  7781.                 #if defined DEBUG
  7782.                     printf("[Nex-AC debug] Dyn object model: %d, modelid: %d", ac_i, modelid);
  7783.                 #endif
  7784.                 return ac_KickWithCode(playerid, "", 0, 46, 3);
  7785.             }
  7786.         #endif
  7787.         #if defined ac_OnPlayerSelectDynamicObject
  7788.             return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
  7789.         #else
  7790.             return 1;
  7791.         #endif
  7792.     }
  7793.  
  7794.     #if defined _ALS_OnPlayerSelectDynamicObjec\
  7795.         || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
  7796.         #undef OnPlayerSelectDynamicObject
  7797.     #else
  7798.         #define _ALS_OnPlayerSelectDynamicObjec
  7799.         #define _ALS_OnPlayerSelectDynObject
  7800.         #define _ALS_OnPlayerSelectDynamicObj
  7801.     #endif
  7802.     #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
  7803.     #if defined ac_OnPlayerSelectDynamicObject
  7804.         #if defined STREAMER_ENABLE_TAGS
  7805.             forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
  7806.         #else
  7807.             forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  7808.         #endif
  7809.     #endif
  7810. #endif
  7811.  
  7812. #if defined OnPlayerSelectObject
  7813.     public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7814.     {
  7815.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7816.         new ac_i = GetTickCount();
  7817.         if(ACInfo[playerid][acACAllow][49])
  7818.         {
  7819.             if(ac_i - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0])
  7820.             {
  7821.                 ac_FloodDetect(playerid, 26);
  7822.                 return 1;
  7823.             }
  7824.             if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7825.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7826.         }
  7827.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_i;
  7828.         #if defined GetObjectModel\
  7829.             && defined GetPlayerObjectModel
  7830.             if(ACInfo[playerid][acACAllow][46])
  7831.             {
  7832.                 if(type == SELECT_OBJECT_GLOBAL_OBJECT) ac_i = GetObjectModel(objectid);
  7833.                 else ac_i = GetPlayerObjectModel(playerid, objectid);
  7834.                 if(ac_i != modelid)
  7835.                 {
  7836.                     #if defined DEBUG
  7837.                         printf("[Nex-AC debug] Object model: %d, modelid: %d", ac_i, modelid);
  7838.                     #endif
  7839.                     ac_KickWithCode(playerid, "", 0, 46, 2);
  7840.                     return 1;
  7841.                 }
  7842.             }
  7843.         #endif
  7844.         #if defined ac_OnPlayerSelectObject
  7845.             return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
  7846.         #else
  7847.             return 0;
  7848.         #endif
  7849.     }
  7850.  
  7851.     #if defined _ALS_OnPlayerSelectObject
  7852.         #undef OnPlayerSelectObject
  7853.     #else
  7854.         #define _ALS_OnPlayerSelectObject
  7855.     #endif
  7856.     #define OnPlayerSelectObject ac_OnPlayerSelectObject
  7857.     #if defined ac_OnPlayerSelectObject
  7858.         forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  7859.     #endif
  7860. #endif
  7861.  
  7862. #if defined OnTrailerUpdate
  7863.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7864. #elseif defined GetServerTickRate
  7865.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7866. #else
  7867.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  7868. #endif
  7869. {
  7870.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7871.     #if defined OnTrailerUpdate
  7872.         if(ACInfo[playerid][acACAllow][31] &&
  7873.         (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
  7874.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
  7875.         floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0 ||
  7876.         floatabs(vel_x - ACVehInfo[vehicleid][acVelX]) >= 2.6 && floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) ||
  7877.         floatabs(vel_y - ACVehInfo[vehicleid][acVelY]) >= 2.6 && floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) ||
  7878.         floatabs(vel_z - ACVehInfo[vehicleid][acVelZ]) >= 2.6 && floatabs(vel_z) >= floatabs(ACVehInfo[vehicleid][acVelZ])))
  7879.         {
  7880.             #if defined DEBUG
  7881.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7882.             #endif
  7883.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7884.         }
  7885.         new ac_vsp = ac_GetSpeed(vel_x, vel_y, vel_z);
  7886.     #elseif defined GetServerTickRate
  7887.         if(ACInfo[playerid][acACAllow][31] &&
  7888.         (new_x != new_x || new_y != new_y || new_z != new_z ||
  7889.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
  7890.         {
  7891.             #if defined DEBUG
  7892.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
  7893.             #endif
  7894.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7895.         }
  7896.     #endif
  7897.     new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid), Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist;
  7898.     #if defined GetServerTickRate
  7899.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7900.         if(ACInfo[playerid][acACAllow][5])
  7901.         {
  7902.             ac_dist = GetPlayerDistanceFromPoint(playerid, new_x, new_y, new_z);
  7903.             if(ac_dist >= 120.0)
  7904.             {
  7905.                 #if defined DEBUG
  7906.                     printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
  7907.                 #endif
  7908.                 #if defined OnCheatDetected
  7909.                     ac_KickWithCode(playerid, "", 0, 5, 4);
  7910.                 #endif
  7911.                 GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7912.                 #if defined SetVehicleFakeZAngleForPlayer
  7913.                     SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7914.                 #else
  7915.                     SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7916.                 #endif
  7917.                 #if defined SetVehicleFakePosForPlayer
  7918.                     SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7919.                 #else
  7920.                     SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7921.                 #endif
  7922.                 return 0;
  7923.             }
  7924.         }
  7925.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
  7926.         if(passenger_seat > 0)
  7927.         {
  7928.             new Float:ac_zDiff = new_z - ac_z;
  7929.             #if defined OnTrailerUpdate
  7930.             if(ACInfo[playerid][acACAllow][31] &&
  7931.             ((vel_z >= ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
  7932.             (floatabs(vel_x - ACVehInfo[vehicleid][acVelX]) >= 1.0 ||
  7933.             floatabs(vel_y - ACVehInfo[vehicleid][acVelY]) >= 1.0 ||
  7934.             VectorSize(ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], 0.0) >= 0.3 &&
  7935.             (floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) || floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]))) ||
  7936.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0)))
  7937.             {
  7938.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7939.                 {
  7940.                     #if defined DEBUG
  7941.                         printf("[Nex-AC debug] Vel x, y, z: %f, %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7942.                         vel_x, vel_y, vel_z, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7943.                     #endif
  7944.                     #if defined OnCheatDetected
  7945.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7946.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7947.                         ACInfo[playerid][acCheatCount][4] = 0;
  7948.                     #else
  7949.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7950.                     #endif
  7951.                 }
  7952.                 #if defined OnCheatWarning
  7953.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7954.                 #endif
  7955.             }
  7956.             else if(ACInfo[playerid][acACAllow][8] &&
  7957.             (vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
  7958.             floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0 ||
  7959.             vel_z >= 0.0 && ac_zDiff <= -1.0 || vel_z <= 0.0 && ac_zDiff >= 1.0 ||
  7960.             ac_zDiff >= 0.0 && vel_z <= -0.5 || ac_zDiff <= 0.0 && vel_z >= 0.5))
  7961.             {
  7962.                 if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
  7963.                 {
  7964.                     #if defined DEBUG
  7965.                         printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7966.                         vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
  7967.                     #endif
  7968.                     #if defined OnCheatDetected
  7969.                         ac_KickWithCode(playerid, "", 0, 8, 2);
  7970.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7971.                         ACInfo[playerid][acCheatCount][3] = 0;
  7972.                     #else
  7973.                         return ac_KickWithCode(playerid, "", 0, 8, 2);
  7974.                     #endif
  7975.                 }
  7976.                 #if defined OnCheatWarning
  7977.                     else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
  7978.                 #endif
  7979.             }
  7980.             else if(ACInfo[playerid][acACAllow][1] && ac_dist >= 2.6 && ac_vsp < 63)
  7981.             {
  7982.                 if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  7983.                 {
  7984.                     #undef AC_MAX_AIR_VEH_WARNINGS
  7985.                     #if defined DEBUG
  7986.                         printf("[Nex-AC debug] Speed: %d, dist: %f, old pos diff: %f, veh: %d, seat: %d",
  7987.                         ac_vsp, ac_dist, ACVehInfo[vehicleid][acPosDiff], vehicleid, passenger_seat);
  7988.                     #endif
  7989.                     #if defined OnCheatDetected
  7990.                         ac_KickWithCode(playerid, "", 0, 1, 2);
  7991.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7992.                         ACInfo[playerid][acCheatCount][2] = 0;
  7993.                     #else
  7994.                         return ac_KickWithCode(playerid, "", 0, 1, 2);
  7995.                     #endif
  7996.                 }
  7997.                 #if defined OnCheatWarning
  7998.                     else OnCheatWarning(playerid, "", 0, 1, 2, ACInfo[playerid][acCheatCount][2]);
  7999.                 #endif
  8000.             }
  8001.             #else
  8002.             if(ACInfo[playerid][acACAllow][31] &&
  8003.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0))
  8004.             {
  8005.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  8006.                 {
  8007.                     #if defined DEBUG
  8008.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  8009.                         new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  8010.                     #endif
  8011.                     #if defined OnCheatDetected
  8012.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  8013.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  8014.                         ACInfo[playerid][acCheatCount][4] = 0;
  8015.                     #else
  8016.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  8017.                     #endif
  8018.                 }
  8019.                 #if defined OnCheatWarning
  8020.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  8021.                 #endif
  8022.             }
  8023.             #endif
  8024.         }
  8025.         if(ACInfo[playerid][acACAllow][5] &&
  8026.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  8027.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  8028.         (ac_z >= -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
  8029.         {
  8030.             #if defined DEBUG
  8031.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
  8032.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, passenger_seat, playerid);
  8033.             #endif
  8034.             #if defined OnCheatDetected
  8035.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  8036.             #endif
  8037.             GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  8038.             #if defined SetVehicleFakeZAngleForPlayer
  8039.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  8040.             #else
  8041.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  8042.             #endif
  8043.             #if defined SetVehicleFakePosForPlayer
  8044.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  8045.             #else
  8046.                 SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  8047.             #endif
  8048.             return 0;
  8049.         }
  8050.     #else
  8051.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  8052.         if(ACInfo[playerid][acACAllow][5])
  8053.         {
  8054.             ac_dist = GetPlayerDistanceFromPoint(playerid, ac_x, ac_y, ac_z);
  8055.             if(ac_dist >= 120.0)
  8056.             {
  8057.                 #if defined DEBUG
  8058.                     printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
  8059.                 #endif
  8060.                 #if defined OnCheatDetected
  8061.                     ac_KickWithCode(playerid, "", 0, 5, 4);
  8062.                 #endif
  8063.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  8064.                 SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  8065.                 return 0;
  8066.             }
  8067.         }
  8068.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  8069.         if(passenger_seat > 0)
  8070.         {
  8071.             new Float:ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
  8072.             if(ACInfo[playerid][acACAllow][31] && ac_zDiff >= -5.0 &&
  8073.             (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 8.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 8.0))
  8074.             {
  8075.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  8076.                 {
  8077.                     #if defined DEBUG
  8078.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  8079.                         ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
  8080.                     #endif
  8081.                     #if defined OnCheatDetected
  8082.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  8083.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  8084.                         ACInfo[playerid][acCheatCount][4] = 0;
  8085.                     #else
  8086.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  8087.                     #endif
  8088.                 }
  8089.                 #if defined OnCheatWarning
  8090.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  8091.                 #endif
  8092.             }
  8093.         }
  8094.         #if defined VectorSize
  8095.         if(ACInfo[playerid][acACAllow][5] &&
  8096.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  8097.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  8098.         (ACVehInfo[vehicleid][acPosZ] >= -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
  8099.         #else
  8100.         if(ACInfo[playerid][acACAllow][5] &&
  8101.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  8102.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  8103.         (ACVehInfo[vehicleid][acPosZ] >= -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
  8104.         #endif
  8105.         {
  8106.             #if defined DEBUG
  8107.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
  8108.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, passenger_seat, playerid);
  8109.             #endif
  8110.             #if defined OnCheatDetected
  8111.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  8112.             #endif
  8113.             SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  8114.             SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  8115.             return 0;
  8116.         }
  8117.     #endif
  8118.     #undef AC_MAX_FLYHACK_VEH_WARNINGS
  8119.     #undef AC_MAX_CARSHOT_WARNINGS
  8120.     #if defined ac_OnUnoccupiedVehicleUpdate
  8121.         #if defined OnTrailerUpdate
  8122.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
  8123.         #elseif defined GetServerTickRate
  8124.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  8125.         #else
  8126.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  8127.         #endif
  8128.     #endif
  8129.     #if defined OnTrailerUpdate
  8130.         #if defined ac_OnUnoccupiedVehicleUpdate
  8131.             if(ac_a)
  8132.             {
  8133.         #endif
  8134.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  8135.             ACVehInfo[vehicleid][acSpeedDiff] = ac_vsp - ACVehInfo[vehicleid][acSpeed];
  8136.             ACVehInfo[vehicleid][acSpeed] = ac_vsp;
  8137.             ACVehInfo[vehicleid][acPosX] = new_x;
  8138.             ACVehInfo[vehicleid][acPosY] = new_y;
  8139.             ACVehInfo[vehicleid][acPosZ] = new_z;
  8140.             ACVehInfo[vehicleid][acVelX] = vel_x;
  8141.             ACVehInfo[vehicleid][acVelY] = vel_y;
  8142.             ACVehInfo[vehicleid][acVelZ] = vel_z;
  8143.         #if defined ac_OnUnoccupiedVehicleUpdate
  8144.             }
  8145.         #endif
  8146.     #elseif defined GetServerTickRate
  8147.         #if defined ac_OnUnoccupiedVehicleUpdate
  8148.             if(ac_a)
  8149.             {
  8150.         #endif
  8151.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  8152.             ACVehInfo[vehicleid][acPosX] = new_x;
  8153.             ACVehInfo[vehicleid][acPosY] = new_y;
  8154.             ACVehInfo[vehicleid][acPosZ] = new_z;
  8155.         #if defined ac_OnUnoccupiedVehicleUpdate
  8156.             }
  8157.         #endif
  8158.     #else
  8159.         GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  8160.         ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  8161.         ACVehInfo[vehicleid][acPosX] = ac_x;
  8162.         ACVehInfo[vehicleid][acPosY] = ac_y;
  8163.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  8164.     #endif
  8165.     #if defined ac_OnUnoccupiedVehicleUpdate
  8166.         return ac_a;
  8167.     #else
  8168.         return 1;
  8169.     #endif
  8170. }
  8171.  
  8172. #if defined _ALS_OnUnoccupiedVehicleUpdate
  8173.     #undef OnUnoccupiedVehicleUpdate
  8174. #else
  8175.     #define _ALS_OnUnoccupiedVehicleUpdate
  8176. #endif
  8177. #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
  8178. #if defined ac_OnUnoccupiedVehicleUpdate
  8179.     #if defined OnTrailerUpdate
  8180.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
  8181.     #elseif defined GetServerTickRate
  8182.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  8183.     #else
  8184.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  8185.     #endif
  8186. #endif
  8187.  
  8188. #if defined OnTrailerUpdate
  8189.     public OnTrailerUpdate(playerid, vehicleid)
  8190.     {
  8191.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8192.         #if defined PAWNRAKNET_INC_
  8193.             #if defined ac_OnTrailerUpdate
  8194.                 new ac_a = ac_OnTrailerUpdate(playerid, vehicleid);
  8195.                 if(ac_a)
  8196.                 {
  8197.             #endif
  8198.                 if(ACVehInfo[vehicleid][acTrSpeed] != -1)
  8199.                 {
  8200.                     ACVehInfo[vehicleid][acSpeedDiff] = ACVehInfo[vehicleid][acTrSpeedDiff];
  8201.                     ACVehInfo[vehicleid][acVelX] = ACVehInfo[vehicleid][acTrVelX];
  8202.                     ACVehInfo[vehicleid][acVelY] = ACVehInfo[vehicleid][acTrVelY];
  8203.                     ACVehInfo[vehicleid][acVelZ] = ACVehInfo[vehicleid][acTrVelZ];
  8204.                     ACVehInfo[vehicleid][acSpeed] = ACVehInfo[vehicleid][acTrSpeed];
  8205.                     ACVehInfo[vehicleid][acTrSpeed] = -1;
  8206.                 }
  8207.             #if defined ac_OnTrailerUpdate
  8208.                 }
  8209.                 return ac_a;
  8210.             #else
  8211.                 return 1;
  8212.             #endif
  8213.         #elseif defined ac_OnTrailerUpdate
  8214.             return ac_OnTrailerUpdate(playerid, vehicleid);
  8215.         #else
  8216.             return 1;
  8217.         #endif
  8218.     }
  8219.  
  8220.     #if defined _ALS_OnTrailerUpdate
  8221.         #undef OnTrailerUpdate
  8222.     #else
  8223.         #define _ALS_OnTrailerUpdate
  8224.     #endif
  8225.     #define OnTrailerUpdate ac_OnTrailerUpdate
  8226.     #if defined ac_OnTrailerUpdate
  8227.         forward ac_OnTrailerUpdate(playerid, vehicleid);
  8228.     #endif
  8229. #endif
  8230.  
  8231. #if defined OnPlayerGiveDamageDynamicActor
  8232.     #if defined STREAMER_ENABLE_TAGS
  8233.         public OnPlayerGiveDamageDynamicActor(playerid, STREAMER_TAG_ACTOR:actorid, Float:amount, weaponid, bodypart)
  8234.     #else
  8235.         public OnPlayerGiveDamageDynamicActor(playerid, actorid, Float:amount, weaponid, bodypart)
  8236.     #endif
  8237.     {
  8238.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8239.         if(ACInfo[playerid][acACAllow][47] &&
  8240.         amount < 0.0 || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid))
  8241.         {
  8242.             #if defined DEBUG
  8243.                 printf("[Nex-AC debug] Dyn actorid: %d, amount: %f, weaponid: %d, bodypart: %d",
  8244.                 actorid, amount, weaponid, bodypart);
  8245.             #endif
  8246.             return ac_KickWithCode(playerid, "", 0, 47, 8);
  8247.         }
  8248.         #if defined ac_OnPlayerGiveDamageDynActor
  8249.             return ac_OnPlayerGiveDamageDynActor(playerid, actorid, amount, weaponid, bodypart);
  8250.         #else
  8251.             return 1;
  8252.         #endif
  8253.     }
  8254.  
  8255.     #if defined _ALS_OnPlayerGiveDamageDynamicA\
  8256.         || defined _ALS_OnPlayerGiveDamageDynActor
  8257.         #undef OnPlayerGiveDamageDynamicActor
  8258.     #else
  8259.         #define _ALS_OnPlayerGiveDamageDynamicA
  8260.         #define _ALS_OnPlayerGiveDamageDynActor
  8261.     #endif
  8262.     #define OnPlayerGiveDamageDynamicActor ac_OnPlayerGiveDamageDynActor
  8263.     #if defined ac_OnPlayerGiveDamageDynActor
  8264.         #if defined STREAMER_ENABLE_TAGS
  8265.             forward ac_OnPlayerGiveDamageDynActor(playerid, STREAMER_TAG_ACTOR:actorid, Float:amount, weaponid, bodypart);
  8266.         #else
  8267.             forward ac_OnPlayerGiveDamageDynActor(playerid, actorid, Float:amount, weaponid, bodypart);
  8268.         #endif
  8269.     #endif
  8270. #endif
  8271.  
  8272. #if defined OnPlayerGiveDamageActor
  8273.     public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart)
  8274.     {
  8275.         if(ACInfo[playerid][acKicked] > 0) return 1;
  8276.         if(ACInfo[playerid][acACAllow][47] &&
  8277.         amount < 0.0 || !(0 <= damaged_actorid < MAX_ACTORS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid))
  8278.         {
  8279.             #if defined DEBUG
  8280.                 printf("[Nex-AC debug] Actorid: %d, amount: %f, weaponid: %d, bodypart: %d",
  8281.                 damaged_actorid, amount, weaponid, bodypart);
  8282.             #endif
  8283.             ac_KickWithCode(playerid, "", 0, 47, 7);
  8284.             return 1;
  8285.         }
  8286.         #if defined ac_OnPlayerGiveDamageActor
  8287.             return ac_OnPlayerGiveDamageActor(playerid, damaged_actorid, amount, weaponid, bodypart);
  8288.         #else
  8289.             return 0;
  8290.         #endif
  8291.     }
  8292.  
  8293.     #if defined _ALS_OnPlayerGiveDamageActor
  8294.         #undef OnPlayerGiveDamageActor
  8295.     #else
  8296.         #define _ALS_OnPlayerGiveDamageActor
  8297.     #endif
  8298.     #define OnPlayerGiveDamageActor ac_OnPlayerGiveDamageActor
  8299.     #if defined ac_OnPlayerGiveDamageActor
  8300.         forward ac_OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);
  8301.     #endif
  8302. #endif
  8303.  
  8304. #if defined OnPlayerEditAttachedObject
  8305.     public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  8306.     {
  8307.         if(ACInfo[playerid][acKicked] > 0) return 1;
  8308.         if(ACInfo[playerid][acACAllow][46] && (384 <= modelid <= 393 || !(0 <= index <= 9) || !(1 <= boneid <= 18)))
  8309.         {
  8310.             #if defined DEBUG
  8311.                 printf("[Nex-AC debug] Object modelid: %d, index: %d, boneid %d", modelid, index, boneid);
  8312.             #endif
  8313.             ac_KickWithCode(playerid, "", 0, 46, 1);
  8314.             return 1;
  8315.         }
  8316.         #if defined ac_OnPlayerEditAttachedObject
  8317.             return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
  8318.         #else
  8319.             return 0;
  8320.         #endif
  8321.     }
  8322.  
  8323.     #if defined _ALS_OnPlayerEditAttachedObject
  8324.         #undef OnPlayerEditAttachedObject
  8325.     #else
  8326.         #define _ALS_OnPlayerEditAttachedObject
  8327.     #endif
  8328.     #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
  8329.     #if defined ac_OnPlayerEditAttachedObject
  8330.         forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  8331.     #endif
  8332. #endif
  8333.  
  8334. #if defined OnPlayerEnterDynamicArea
  8335.     #if defined STREAMER_ENABLE_TAGS
  8336.         public OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
  8337.     #else
  8338.         public OnPlayerEnterDynamicArea(playerid, areaid)
  8339.     #endif
  8340.     {
  8341.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8342.         #if defined ac_OnPlayerEnterDynamicArea
  8343.             return ac_OnPlayerEnterDynamicArea(playerid, areaid);
  8344.         #else
  8345.             return 1;
  8346.         #endif
  8347.     }
  8348.  
  8349.     #if defined _ALS_OnPlayerEnterDynamicArea
  8350.         #undef OnPlayerEnterDynamicArea
  8351.     #else
  8352.         #define _ALS_OnPlayerEnterDynamicArea
  8353.     #endif
  8354.     #define OnPlayerEnterDynamicArea ac_OnPlayerEnterDynamicArea
  8355.     #if defined ac_OnPlayerEnterDynamicArea
  8356.         #if defined STREAMER_ENABLE_TAGS
  8357.             forward ac_OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
  8358.         #else
  8359.             forward ac_OnPlayerEnterDynamicArea(playerid, areaid);
  8360.         #endif
  8361.     #endif
  8362. #endif
  8363.  
  8364. #if defined OnPlayerLeaveDynamicArea
  8365.     #if defined STREAMER_ENABLE_TAGS
  8366.         public OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
  8367.     #else
  8368.         public OnPlayerLeaveDynamicArea(playerid, areaid)
  8369.     #endif
  8370.     {
  8371.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8372.         #if defined ac_OnPlayerLeaveDynamicArea
  8373.             return ac_OnPlayerLeaveDynamicArea(playerid, areaid);
  8374.         #else
  8375.             return 1;
  8376.         #endif
  8377.     }
  8378.  
  8379.     #if defined _ALS_OnPlayerLeaveDynamicArea
  8380.         #undef OnPlayerLeaveDynamicArea
  8381.     #else
  8382.         #define _ALS_OnPlayerLeaveDynamicArea
  8383.     #endif
  8384.     #define OnPlayerLeaveDynamicArea ac_OnPlayerLeaveDynamicArea
  8385.     #if defined ac_OnPlayerLeaveDynamicArea
  8386.         #if defined STREAMER_ENABLE_TAGS
  8387.             forward ac_OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
  8388.         #else
  8389.             forward ac_OnPlayerLeaveDynamicArea(playerid, areaid);
  8390.         #endif
  8391.     #endif
  8392. #endif
  8393.  
  8394. #if defined PAWNRAKNET_INC_
  8395.     public OnIncomingPacket(playerid, packetid, BitStream:bs)
  8396.     {
  8397.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8398.         #if defined ac_OnIncomingPacket
  8399.             return ac_OnIncomingPacket(playerid, packetid, bs);
  8400.         #else
  8401.             return 1;
  8402.         #endif
  8403.     }
  8404.  
  8405.     #if defined _ALS_OnIncomingPacket
  8406.         #undef OnIncomingPacket
  8407.     #else
  8408.         #define _ALS_OnIncomingPacket
  8409.     #endif
  8410.     #define OnIncomingPacket ac_OnIncomingPacket
  8411.     #if defined ac_OnIncomingPacket
  8412.         forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
  8413.     #endif
  8414.  
  8415.     public OnIncomingRPC(playerid, rpcid, BitStream:bs)
  8416.     {
  8417.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8418.         #if defined ac_OnIncomingRPC
  8419.             return ac_OnIncomingRPC(playerid, rpcid, bs);
  8420.         #else
  8421.             return 1;
  8422.         #endif
  8423.     }
  8424.  
  8425.     #if defined _ALS_OnIncomingRPC
  8426.         #undef OnIncomingRPC
  8427.     #else
  8428.         #define _ALS_OnIncomingRPC
  8429.     #endif
  8430.     #define OnIncomingRPC ac_OnIncomingRPC
  8431.     #if defined ac_OnIncomingRPC
  8432.         forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
  8433.     #endif
  8434.  
  8435.     #if defined OnPlayerWeaponShot
  8436.         const AC_DRIVER_SYNC = 200;
  8437.     #else
  8438.         const AC_DRIVER_SYNC = 118;
  8439.     #endif
  8440.  
  8441.     IPacket:AC_DRIVER_SYNC(playerid, BitStream:bs)
  8442.     {
  8443.         new ac_cData[PR_InCarSync];
  8444.         BS_IgnoreBits(bs, 8);
  8445.         BS_ReadInCarSync(bs, ac_cData);
  8446.         if(!ac_IsValidFloat(ac_cData[PR_quaternion][0]) || !ac_IsValidFloat(ac_cData[PR_quaternion][1]) ||
  8447.         !ac_IsValidFloat(ac_cData[PR_quaternion][2]) || !ac_IsValidFloat(ac_cData[PR_quaternion][3])) return 0;
  8448.         if(ACInfo[playerid][acACAllow][44] && !(1 <= ac_cData[PR_vehicleId] < MAX_VEHICLES))
  8449.         {
  8450.             #if defined DEBUG
  8451.                 printf("[Nex-AC debug] Veh: %d", ac_cData[PR_vehicleId]);
  8452.             #endif
  8453.             return ac_KickWithCode(playerid, "", 0, 44, 7);
  8454.         }
  8455.         if(!ac_IsValidFloat(ac_cData[PR_trainSpeed]))
  8456.         {
  8457.             ac_cData[PR_trainSpeed] = 0.0;
  8458.             BS_SetWriteOffset(bs, 8);
  8459.             BS_WriteInCarSync(bs, ac_cData);
  8460.         }
  8461.         return 1;
  8462.     }
  8463.  
  8464.     #if defined OnPlayerWeaponShot
  8465.         const AC_AIM_SYNC = 203;
  8466.     #else
  8467.         const AC_AIM_SYNC = 117;
  8468.     #endif
  8469.  
  8470.     IPacket:AC_AIM_SYNC(playerid, BitStream:bs)
  8471.     {
  8472.         new ac_aData[PR_AimSync];
  8473.         BS_IgnoreBits(bs, 8);
  8474.         BS_ReadAimSync(bs, ac_aData);
  8475.         if(ACInfo[playerid][acLastWeapon] == WEAPON_BOMB && ac_aData[PR_camMode] != 4) return 0;
  8476.         if(!ac_IsValidFloat(ac_aData[PR_aimZ]))
  8477.         {
  8478.             ac_aData[PR_aimZ] = 0.0;
  8479.             BS_SetWriteOffset(bs, 8);
  8480.             BS_WriteAimSync(bs, ac_aData);
  8481.         }
  8482.         ACInfo[playerid][acCamMode] = ac_aData[PR_camMode];
  8483.         return 1;
  8484.     }
  8485.  
  8486.     #if defined OnPlayerWeaponShot
  8487.         const AC_BULLET_SYNC = 206;
  8488.  
  8489.         IPacket:AC_BULLET_SYNC(playerid, BitStream:bs)
  8490.         {
  8491.             new ac_bData[PR_BulletSync];
  8492.             BS_IgnoreBits(bs, 8);
  8493.             BS_ReadBulletSync(bs, ac_bData);
  8494.             switch(ac_bData[PR_hitType])
  8495.             {
  8496.                 case BULLET_HIT_TYPE_PLAYER:
  8497.                 {
  8498.                     if(ac_bData[PR_hitId] == playerid ||
  8499.                     floatabs(ac_bData[PR_offsets][0]) > 10.0 ||
  8500.                     floatabs(ac_bData[PR_offsets][1]) > 10.0 ||
  8501.                     floatabs(ac_bData[PR_offsets][2]) > 10.0) return 0;
  8502.                 }
  8503.                 case BULLET_HIT_TYPE_VEHICLE:
  8504.                 {
  8505.                     if(floatabs(ac_bData[PR_offsets][0]) > 300.0 ||
  8506.                     floatabs(ac_bData[PR_offsets][1]) > 300.0 ||
  8507.                     floatabs(ac_bData[PR_offsets][2]) > 300.0) return 0;
  8508.                 }
  8509.                 case BULLET_HIT_TYPE_OBJECT, BULLET_HIT_TYPE_PLAYER_OBJECT:
  8510.                 {
  8511.                     if(floatabs(ac_bData[PR_offsets][0]) > 1000.0 ||
  8512.                     floatabs(ac_bData[PR_offsets][1]) > 1000.0 ||
  8513.                     floatabs(ac_bData[PR_offsets][2]) > 1000.0) return 0;
  8514.                 }
  8515.                 default:
  8516.                 {
  8517.                     if(floatabs(ac_bData[PR_offsets][0]) > 20000.0 ||
  8518.                     floatabs(ac_bData[PR_offsets][1]) > 20000.0 ||
  8519.                     floatabs(ac_bData[PR_offsets][2]) > 20000.0) return 0;
  8520.                 }
  8521.             }
  8522.             return 1;
  8523.         }
  8524.     #endif
  8525.  
  8526.     #if defined OnPlayerWeaponShot
  8527.         const AC_ONFOOT_SYNC = 207;
  8528.     #else
  8529.         const AC_ONFOOT_SYNC = 116;
  8530.     #endif
  8531.  
  8532.     IPacket:AC_ONFOOT_SYNC(playerid, BitStream:bs)
  8533.     {
  8534.         new ac_fData[PR_OnFootSync];
  8535.         BS_IgnoreBits(bs, 8);
  8536.         BS_ReadOnFootSync(bs, ac_fData);
  8537.         if(!ac_IsValidFloat(ac_fData[PR_quaternion][0]) || !ac_IsValidFloat(ac_fData[PR_quaternion][1]) ||
  8538.         !ac_IsValidFloat(ac_fData[PR_quaternion][2]) || !ac_IsValidFloat(ac_fData[PR_quaternion][3])) return 0;
  8539.         if(!ac_IsValidFloat(ac_fData[PR_surfingOffsets][0]) ||
  8540.         !ac_IsValidFloat(ac_fData[PR_surfingOffsets][1]) ||
  8541.         !ac_IsValidFloat(ac_fData[PR_surfingOffsets][2]))
  8542.         {
  8543.             ac_fData[PR_surfingOffsets][0] =
  8544.             ac_fData[PR_surfingOffsets][1] =
  8545.             ac_fData[PR_surfingOffsets][2] = 0.0;
  8546.             ac_fData[PR_surfingVehicleId] = 0;
  8547.             BS_SetWriteOffset(bs, 8);
  8548.             BS_WriteOnFootSync(bs, ac_fData);
  8549.         }
  8550.         else if(ac_fData[PR_surfingVehicleId] != 0 &&
  8551.         ac_fData[PR_surfingOffsets][0] == 0.0 && ac_fData[PR_surfingOffsets][1] == 0.0 &&
  8552.         ac_fData[PR_surfingOffsets][2] == 0.0)
  8553.         {
  8554.             ac_fData[PR_surfingVehicleId] = 0;
  8555.             BS_SetWriteOffset(bs, 8);
  8556.             BS_WriteOnFootSync(bs, ac_fData);
  8557.         }
  8558.         if(ac_fData[PR_specialAction] == SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acEnterVeh] == 0 ||
  8559.         ac_fData[PR_specialAction] == SPECIAL_ACTION_EXIT_VEHICLE && ACInfo[playerid][acVeh] == 0 &&
  8560.         GetTickCount() - ACInfo[playerid][acGtc][15] > 1350)
  8561.         {
  8562.             ac_fData[PR_specialAction] = 0;
  8563.             BS_SetWriteOffset(bs, 8);
  8564.             BS_WriteOnFootSync(bs, ac_fData);
  8565.         }
  8566.         if(ac_fData[PR_weaponId] == WEAPON_BOMB && ACInfo[playerid][acCamMode] != 4)
  8567.         {
  8568.             ac_fData[PR_weaponId] = 0;
  8569.             BS_SetWriteOffset(bs, 8);
  8570.             BS_WriteOnFootSync(bs, ac_fData);
  8571.         }
  8572.         return 1;
  8573.     }
  8574.  
  8575.     #if defined OnPlayerWeaponShot
  8576.         const AC_UNOCCUPIED_SYNC = 209;
  8577.     #else
  8578.         const AC_UNOCCUPIED_SYNC = 110;
  8579.     #endif
  8580.  
  8581.     IPacket:AC_UNOCCUPIED_SYNC(playerid, BitStream:bs)
  8582.     {
  8583.         new ac_uData[PR_UnoccupiedSync];
  8584.         BS_IgnoreBits(bs, 8);
  8585.         BS_ReadUnoccupiedSync(bs, ac_uData);
  8586.         if(ac_uData[PR_seatId] > 0 && (ACInfo[playerid][acSeat] < 1 ||
  8587.         ac_uData[PR_vehicleId] == ACInfo[playerid][acVeh] && ac_uData[PR_seatId] != ACInfo[playerid][acSeat]) ||
  8588.         ac_uData[PR_roll][0] != ac_uData[PR_roll][0] ||
  8589.         ac_uData[PR_roll][1] != ac_uData[PR_roll][1] ||
  8590.         ac_uData[PR_roll][2] != ac_uData[PR_roll][2] ||
  8591.         ac_uData[PR_direction][0] != ac_uData[PR_direction][0] ||
  8592.         ac_uData[PR_direction][1] != ac_uData[PR_direction][1] ||
  8593.         ac_uData[PR_direction][2] != ac_uData[PR_direction][2] ||
  8594.         ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
  8595.         ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
  8596.         ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
  8597.         !ac_IsValidFloat(ac_uData[PR_vehicleHealth]) ||
  8598.         floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
  8599.         floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
  8600.         floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0) return 0;
  8601.         #if defined VectorSize
  8602.             if((ac_uData[PR_roll][0] * ac_uData[PR_direction][0]) +
  8603.             (ac_uData[PR_roll][1] * ac_uData[PR_direction][1]) +
  8604.             (ac_uData[PR_roll][2] * ac_uData[PR_direction][2]) >= 0.000001 ||
  8605.             floatabs(1.0 - VectorSize(ac_uData[PR_direction][0], ac_uData[PR_direction][1], ac_uData[PR_direction][2])) >= 0.000001 ||
  8606.             floatabs(1.0 - VectorSize(ac_uData[PR_roll][0], ac_uData[PR_roll][1], ac_uData[PR_roll][2])) >= 0.000001) return 0;
  8607.         #else
  8608.             if((ac_uData[PR_roll][0] * ac_uData[PR_direction][0]) +
  8609.             (ac_uData[PR_roll][1] * ac_uData[PR_direction][1]) +
  8610.             (ac_uData[PR_roll][2] * ac_uData[PR_direction][2]) >= 0.000001 ||
  8611.             floatabs(1.0 - floatsqroot(floatpower(ac_uData[PR_direction][0], 2.0) +
  8612.             floatpower(ac_uData[PR_direction][1], 2.0) + floatpower(ac_uData[PR_direction][2], 2.0))) >= 0.000001 ||
  8613.             floatabs(1.0 - floatsqroot(floatpower(ac_uData[PR_roll][0], 2.0) +
  8614.             floatpower(ac_uData[PR_roll][1], 2.0) + floatpower(ac_uData[PR_roll][2], 2.0))) >= 0.000001) return 0;
  8615.         #endif
  8616.         return 1;
  8617.     }
  8618.  
  8619.     #if defined OnPlayerWeaponShot
  8620.         const AC_TRAILER_SYNC = 210;
  8621.     #else
  8622.         const AC_TRAILER_SYNC = 114;
  8623.     #endif
  8624.  
  8625.     IPacket:AC_TRAILER_SYNC(playerid, BitStream:bs)
  8626.     {
  8627.         new ac_tData[PR_TrailerSync], trailerid;
  8628.         BS_IgnoreBits(bs, 8);
  8629.         BS_ReadTrailerSync(bs, ac_tData);
  8630.         trailerid = ac_tData[PR_trailerId];
  8631.         if(!(1 <= trailerid < MAX_VEHICLES) || ACVehInfo[trailerid][acDriver] != INVALID_PLAYER_ID ||
  8632.         !ac_IsValidFloat(ac_tData[PR_quaternion][0]) || !ac_IsValidFloat(ac_tData[PR_quaternion][1]) ||
  8633.         !ac_IsValidFloat(ac_tData[PR_quaternion][2]) || !ac_IsValidFloat(ac_tData[PR_quaternion][3])) return 0;
  8634.         if(ACInfo[playerid][acACAllow][31] &&
  8635.         (floatabs(ac_tData[PR_velocity][0] - ACVehInfo[trailerid][acVelX]) >= 2.6 &&
  8636.         floatabs(ac_tData[PR_velocity][0]) >= floatabs(ACVehInfo[trailerid][acVelX]) ||
  8637.         floatabs(ac_tData[PR_velocity][1] - ACVehInfo[trailerid][acVelY]) >= 2.6 &&
  8638.         floatabs(ac_tData[PR_velocity][1]) >= floatabs(ACVehInfo[trailerid][acVelY]) ||
  8639.         floatabs(ac_tData[PR_velocity][2] - ACVehInfo[trailerid][acVelZ]) >= 2.6 &&
  8640.         floatabs(ac_tData[PR_velocity][2]) >= floatabs(ACVehInfo[trailerid][acVelZ])))
  8641.         {
  8642.             #if defined DEBUG
  8643.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f",
  8644.                 ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2], ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8645.             #endif
  8646.             return ac_KickWithCode(playerid, "", 0, 31, 3);
  8647.         }
  8648.         if(ACInfo[playerid][acACAllow][5])
  8649.         {
  8650.             new Float:ac_dist = GetVehicleDistanceFromPoint(trailerid, ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]),
  8651.             Float:ac_dist2 = GetPlayerDistanceFromPoint(playerid, ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
  8652.             if(ac_dist >= 80.0 || ac_dist2 >= 40.0)
  8653.             {
  8654.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  8655.                 GetVehiclePos(trailerid, ac_x, ac_y, ac_z);
  8656.                 #if defined DEBUG
  8657.                     printf("[Nex-AC debug] Dist: %f, player dist: %f, old pos z: %f, veh: %d, playerid: %d", ac_dist, ac_dist2, ac_z, trailerid, playerid);
  8658.                 #endif
  8659.                 #if defined OnCheatDetected
  8660.                     ac_KickWithCode(playerid, "", 0, 5, 2);
  8661.                 #endif
  8662.                 GetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
  8663.                 SetVehicleFakeZAngleForPlayer(playerid, trailerid, ACVehInfo[trailerid][acZAngle]);
  8664.                 SetVehicleFakePosForPlayer(playerid, trailerid, ac_x, ac_y, ac_z);
  8665.                 return 0;
  8666.             }
  8667.         }
  8668.         new ac_vsp = ac_GetSpeed(ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8669.         ACVehInfo[trailerid][acTrSpeedDiff] = ac_vsp - ACVehInfo[trailerid][acSpeed];
  8670.         ACVehInfo[trailerid][acTrVelX] = ac_tData[PR_velocity][0];
  8671.         ACVehInfo[trailerid][acTrVelY] = ac_tData[PR_velocity][1];
  8672.         ACVehInfo[trailerid][acTrVelZ] = ac_tData[PR_velocity][2];
  8673.         ACVehInfo[trailerid][acTrSpeed] = ac_vsp;
  8674.         return 1;
  8675.     }
  8676.  
  8677.     #if defined OnPlayerWeaponShot
  8678.         const AC_PASSENGER_SYNC = 211;
  8679.     #else
  8680.         const AC_PASSENGER_SYNC = 115;
  8681.     #endif
  8682.  
  8683.     IPacket:AC_PASSENGER_SYNC(playerid, BitStream:bs)
  8684.     {
  8685.         if(ACInfo[playerid][acACAllow][44])
  8686.         {
  8687.             new ac_pData[PR_PassengerSync];
  8688.             BS_IgnoreBits(bs, 8);
  8689.             BS_ReadPassengerSync(bs, ac_pData);
  8690.             if(ac_pData[PR_seatId] < 1 || !(1 <= ac_pData[PR_vehicleId] < MAX_VEHICLES))
  8691.             {
  8692.                 #if defined DEBUG
  8693.                     printf("[Nex-AC debug] AC seat: %d, seat: %d, veh: %d",
  8694.                     ACInfo[playerid][acSeat], ac_pData[PR_seatId], ac_pData[PR_vehicleId]);
  8695.                 #endif
  8696.                 return ac_KickWithCode(playerid, "", 0, 44, 6);
  8697.             }
  8698.         }
  8699.         return 1;
  8700.     }
  8701.  
  8702.     #if defined OnPlayerWeaponShot
  8703.         const AC_RPC_RequestClass = 128;
  8704.     #else
  8705.         const AC_RPC_RequestClass = 101;
  8706.     #endif
  8707.  
  8708.     IRPC:AC_RPC_RequestClass(playerid, BitStream:bs)
  8709.     {
  8710.         if(!ACInfo[playerid][acForceClass])
  8711.         {
  8712.             #if defined WC_IsPlayerSpawned
  8713.                 if(WC_IsPlayerSpawned(playerid)) return 0;
  8714.             #elseif defined IsPlayerSpawned
  8715.                 if(IsPlayerSpawned(playerid)) return 0;
  8716.             #else
  8717.                 new ac_i = GetPlayerState(playerid);
  8718.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  8719.             #endif
  8720.         }
  8721.         return 1;
  8722.     }
  8723.  
  8724.     #if defined OnPlayerWeaponShot
  8725.         const AC_RPC_DamageVehicle = 106;
  8726.     #else
  8727.         const AC_RPC_DamageVehicle = 131;
  8728.     #endif
  8729.  
  8730.     IRPC:AC_RPC_DamageVehicle(playerid, BitStream:bs)
  8731.     {
  8732.         new vehicleid;
  8733.         BS_ReadValue(bs, PR_UINT16, vehicleid);
  8734.         if(GetVehicleModel(vehicleid) <= 0 || ACVehInfo[vehicleid][acDriver] != playerid) return 0;
  8735.         return 1;
  8736.     }
  8737. #endif
  8738.  
  8739. #if defined PAWNRAKNET_INC_ || defined SendRPC
  8740.     #if defined OnPlayerWeaponShot
  8741.         const AC_RPC_SetVehiclePos = 159;
  8742.         const AC_RPC_SetVehicleZAngle = 160;
  8743.     #else
  8744.         const AC_RPC_SetVehiclePos = 109;
  8745.         const AC_RPC_SetVehicleZAngle = 110;
  8746.     #endif
  8747.  
  8748.     static SetVehicleFakePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
  8749.     {
  8750.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8751.         #if defined PAWNRAKNET_INC_
  8752.             new BitStream:bs = BS_New();
  8753.             BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z);
  8754.             #if defined PR_SendRPC
  8755.                 PR_SendRPC(bs, playerid, AC_RPC_SetVehiclePos);
  8756.             #else
  8757.                 BS_RPC(bs, playerid, AC_RPC_SetVehiclePos);
  8758.             #endif
  8759.             BS_Delete(bs);
  8760.         #else
  8761.             SendRPC(playerid, AC_RPC_SetVehiclePos, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, x, BS_FLOAT, y, BS_FLOAT, z);
  8762.         #endif
  8763.         return 1;
  8764.     }
  8765.  
  8766.     static SetVehicleFakeZAngleForPlayer(playerid, vehicleid, Float:z_angle)
  8767.     {
  8768.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8769.         #if defined PAWNRAKNET_INC_
  8770.             new BitStream:bs = BS_New();
  8771.             BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle);
  8772.             #if defined PR_SendRPC
  8773.                 PR_SendRPC(bs, playerid, AC_RPC_SetVehicleZAngle);
  8774.             #else
  8775.                 BS_RPC(bs, playerid, AC_RPC_SetVehicleZAngle);
  8776.             #endif
  8777.             BS_Delete(bs);
  8778.         #else
  8779.             SendRPC(playerid, AC_RPC_SetVehicleZAngle, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, z_angle);
  8780.         #endif
  8781.         return 1;
  8782.     }
  8783. #endif
  8784.  
  8785. ac_fpublic ac_Timer(playerid)
  8786. {
  8787.     if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
  8788.     new ac_gpp;
  8789.     #if defined NetStats_MessagesRecvPerSecond
  8790.         if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
  8791.         {
  8792.             #if defined DEBUG
  8793.                 printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
  8794.             #endif
  8795.             ac_KickWithCode(playerid, "", 0, 51);
  8796.         }
  8797.     #endif
  8798.     #undef AC_MAX_MSGS_REC_DIFF
  8799.     ac_gpp = GetPlayerPing(playerid);
  8800.     if(ACInfo[playerid][acACAllow][38])
  8801.     {
  8802.         if(ac_gpp > AC_MAX_PING)
  8803.         {
  8804.             if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
  8805.             {
  8806.                 #if defined DEBUG
  8807.                     printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
  8808.                 #endif
  8809.                 #undef AC_MAX_PING
  8810.                 #undef AC_MAX_PING_WARNINGS
  8811.                 ac_KickWithCode(playerid, "", 0, 38);
  8812.                 #if defined OnCheatDetected
  8813.                     ACInfo[playerid][acCheatCount][0] = 0;
  8814.                 #endif
  8815.             }
  8816.             #if defined OnCheatWarning
  8817.                 else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
  8818.             #endif
  8819.         }
  8820.         else ACInfo[playerid][acCheatCount][0] = 0;
  8821.     }
  8822.     new ac_gtc = GetTickCount();
  8823.     #if defined IsPlayerDying
  8824.     if(!IsPlayerDying(playerid))
  8825.     #else
  8826.     if(!ACInfo[playerid][acDead])
  8827.     #endif
  8828.     {
  8829.         if(ac_gtc - ACInfo[playerid][acUpdateTick] < 1500)
  8830.         {
  8831.             new ac_t, ac_s = ACInfo[playerid][acLastWeapon];
  8832.             if(ac_s != -1 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  8833.             {
  8834.                 #if AC_USE_AMMUNATIONS
  8835.                     new ac_m;
  8836.                 #endif
  8837.                 #if AC_USE_PICKUP_WEAPONS\
  8838.                     && defined Streamer_GetDistanceToItem\
  8839.                     && defined Streamer_GetIntData
  8840.                     new Float:ac_pick_dist;
  8841.                     if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
  8842.                     {
  8843.                         Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
  8844.                         ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
  8845.                     }
  8846.                 #endif
  8847.                 ac_s = ac_wSlot[ac_s];
  8848.                 for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
  8849.                 {
  8850.                     GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
  8851.                     if(ac_w == WEAPON_SATCHEL) ac_cw = true;
  8852.                     if(ac_s != ac_i)
  8853.                     {
  8854.                         if(ACInfo[playerid][acSetWeapon][ac_i] > 0)
  8855.                         {
  8856.                             if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
  8857.                             {
  8858.                                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8859.                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8860.                             }
  8861.                             else if(ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_i] > ac_gpp)
  8862.                             {
  8863.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  8864.                                 {
  8865.                                     if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  8866.                                     {
  8867.                                         #if defined DEBUG
  8868.                                             printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  8869.                                             printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
  8870.                                         #endif
  8871.                                         ac_KickWithCode(playerid, "", 0, 52, 13);
  8872.                                         #if defined OnCheatDetected
  8873.                                             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8874.                                         #endif
  8875.                                     }
  8876.                                     #if defined OnNOPWarning
  8877.                                         else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
  8878.                                     #endif
  8879.                                 }
  8880.                                 else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8881.                             }
  8882.                         }
  8883.                         else
  8884.                         {
  8885.                             if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
  8886.                             {
  8887.                                 #if AC_USE_PICKUP_WEAPONS
  8888.                                     #if defined Streamer_GetDistanceToItem\
  8889.                                         && defined Streamer_GetIntData
  8890.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8891.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8892.                                     ac_a <= (ac_IsAmmoSharingInSlot(ac_i) ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8893.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8894.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  8895.                                     ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
  8896.                                     ac_a <= (ac_IsAmmoSharingInSlot(ac_i) ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
  8897.                                     #else
  8898.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8899.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8900.                                     ac_a <= (ac_IsAmmoSharingInSlot(ac_i) ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8901.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8902.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  8903.                                     #endif
  8904.                                     {
  8905.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8906.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8907.                                     }
  8908.                                     else
  8909.                                     {
  8910.                                 #endif
  8911.                                     if(ac_w == 0 || ac_w == WEAPON_BOMB && ac_cw ||
  8912.                                     ac_w == WEAPON_PARACHUTE && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  8913.                                     {
  8914.                                         if(ac_w == WEAPON_PARACHUTE) ACInfo[playerid][acParachute] = 0;
  8915.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8916.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8917.                                     }
  8918.                                     else if(ACInfo[playerid][acACAllow][15] && (!ac_IsWeaponSlotWithAmmo(ac_i) || ac_a != 0))
  8919.                                     {
  8920.                                         #if defined DEBUG
  8921.                                             printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  8922.                                             ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
  8923.                                         #endif
  8924.                                         ac_KickWithCode(playerid, "", 0, 15, 2);
  8925.                                         #if defined OnCheatDetected
  8926.                                             if(ACInfo[playerid][acKicked] < 1)
  8927.                                             {
  8928.                                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8929.                                                 ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8930.                                             }
  8931.                                         #endif
  8932.                                     }
  8933.                                 #if AC_USE_PICKUP_WEAPONS
  8934.                                     }
  8935.                                 #endif
  8936.                                 #undef AC_USE_PICKUP_WEAPONS
  8937.                             }
  8938.                             if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
  8939.                             {
  8940.                                 if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
  8941.                                 ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_i]) &&
  8942.                                 ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
  8943.                                 {
  8944.                                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8945.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8946.                                 }
  8947.                                 else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
  8948.                                 {
  8949.                                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  8950.                                     {
  8951.                                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
  8952.                                         {
  8953.                                             #if defined DEBUG
  8954.                                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  8955.                                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8956.                                                 ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
  8957.                                             #endif
  8958.                                             ac_KickWithCode(playerid, "", 0, 52, 14);
  8959.                                             #if defined OnCheatDetected
  8960.                                                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8961.                                             #endif
  8962.                                         }
  8963.                                         #if defined OnNOPWarning
  8964.                                             else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
  8965.                                         #endif
  8966.                                     }
  8967.                                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8968.                                 }
  8969.                             }
  8970.                             else if(ac_IsWeaponSlotWithAmmo(ac_i))
  8971.                             {
  8972.                                 if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
  8973.                                 else if(ACInfo[playerid][acACAllow][16] &&
  8974.                                 (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
  8975.                                 (!ac_LagCompMode || !ac_IsBulletWeapon(ac_w) || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
  8976.                                 {
  8977.                                     #if defined DEBUG
  8978.                                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8979.                                         ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8980.                                     #endif
  8981.                                     ac_KickWithCode(playerid, "", 0, 16, 2);
  8982.                                     #if defined OnCheatDetected
  8983.                                         if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8984.                                     #endif
  8985.                                 }
  8986.                             }
  8987.                         }
  8988.                     }
  8989.                     else if(ac_IsBulletWeapon(ac_w))
  8990.                     {
  8991.                         if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
  8992.                         {
  8993.                             if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
  8994.                             {
  8995.                                 #if AC_USE_AMMUNATIONS
  8996.                                     if(2 <= ac_i <= 5 && ac_InAmmuNation(playerid, ACInfo[playerid][acInt]) &&
  8997.                                     (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
  8998.                                     {
  8999.                                         if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  9000.                                         else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  9001.                                         ACInfo[playerid][acAmmo][ac_i] += ac_m;
  9002.                                         ACInfo[playerid][acGtc][17] = ac_gtc + 2650;
  9003.                                         ACInfo[playerid][acCheatCount][20] = 0;
  9004.                                     }
  9005.                                     else
  9006.                                     {
  9007.                                 #endif
  9008.                                     if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
  9009.                                     {
  9010.                                         #if defined DEBUG
  9011.                                             printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  9012.                                             ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  9013.                                         #endif
  9014.                                         ac_KickWithCode(playerid, "", 0, 16, 3);
  9015.                                         #if defined OnCheatDetected
  9016.                                             if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  9017.                                         #endif
  9018.                                     }
  9019.                                 #if AC_USE_AMMUNATIONS
  9020.                                     }
  9021.                                 #endif
  9022.                             }
  9023.                         }
  9024.                         else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  9025.                     }
  9026.                 }
  9027.             }
  9028.             ac_s = GetPlayerState(playerid);
  9029.             if(ac_s == PLAYER_STATE_DRIVER)
  9030.             {
  9031.                 ac_t = ACInfo[playerid][acVeh];
  9032.                 if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
  9033.                 if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][8] == -1)
  9034.                 {
  9035.                     new Float:ac_time, Float:ac_maxdist = 140.0,
  9036.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  9037.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  9038.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  9039.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
  9040.                     {
  9041.                         #if defined DEBUG
  9042.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, veh: %d",
  9043.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACVehInfo[ac_t][acSpeed], ac_t);
  9044.                         #endif
  9045.                         ac_KickWithCode(playerid, "", 0, 3, 3);
  9046.                     }
  9047.                 }
  9048.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  9049.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  9050.                 ac_s = ac_GetSpeed(ACVehInfo[ac_t][acVelX], ACVehInfo[ac_t][acVelY]);
  9051.                 if(ACInfo[playerid][acACAllow][10] && ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
  9052.                 {
  9053.                     new ac_model = GetVehicleModel(ac_t), ac_maxdiff = 80,
  9054.                     Float:ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0;
  9055.                     if(ac_s - ACVehInfo[ac_t][acLastSpeed] >= (ac_time > 1.0 ? floatround(ac_maxdiff * ac_time) : ac_maxdiff) &&
  9056.                     (!ac_IsValidVehicleModel(ac_model) || !ac_IsATrainLoco(ac_model) && !ac_IsAnAirplane(ac_model)))
  9057.                     {
  9058.                         ACInfo[playerid][acCheatCount][18] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  9059.                         if(ACInfo[playerid][acCheatCount][18] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  9060.                         {
  9061.                             #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
  9062.                             #if defined DEBUG
  9063.                                 printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d, veh: %d",
  9064.                                 ac_s, ACVehInfo[ac_t][acLastSpeed], ac_model, ac_t);
  9065.                             #endif
  9066.                             ac_KickWithCode(playerid, "", 0, 10, 4);
  9067.                             #if defined OnCheatDetected
  9068.                                 ACInfo[playerid][acCheatCount][18] = 0;
  9069.                             #endif
  9070.                         }
  9071.                         #if defined OnCheatWarning
  9072.                             else OnCheatWarning(playerid, "", 0, 10, 4, floatround(ACInfo[playerid][acCheatCount][18] / AC_SPEEDHACK_VEH_RESET_DELAY));
  9073.                         #endif
  9074.                         #undef AC_SPEEDHACK_VEH_RESET_DELAY
  9075.                     }
  9076.                 }
  9077.                 ACVehInfo[ac_t][acLastSpeed] = ac_s;
  9078.             }
  9079.             else if(ac_s == PLAYER_STATE_ONFOOT)
  9080.             {
  9081.                 if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acSet][8] == -1 &&
  9082.                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  9083.                 GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  9084.                 {
  9085.                     new Float:ac_time, Float:ac_maxdist = 80.0,
  9086.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  9087.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  9088.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  9089.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
  9090.                     {
  9091.                         #if defined DEBUG
  9092.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, old pos x, y: %f, %f",
  9093.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACInfo[playerid][acSpeed], ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
  9094.                         #endif
  9095.                         ac_KickWithCode(playerid, "", 0, 2, 6);
  9096.                     }
  9097.                 }
  9098.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  9099.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  9100.             }
  9101.             ac_t = orig_GetPlayerMoney(playerid);
  9102.             #if AC_USE_AMMUNATIONS
  9103.                 if(ACInfo[playerid][acSet][10] != -1)
  9104.                 {
  9105.                     if(ac_t < ACInfo[playerid][acMoney] &&
  9106.                     ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
  9107.                     else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
  9108.                     {
  9109.                         if(ACInfo[playerid][acACAllow][15])
  9110.                         {
  9111.                             if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS)
  9112.                             {
  9113.                                 #if defined DEBUG
  9114.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  9115.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  9116.                                 #endif
  9117.                                 ac_KickWithCode(playerid, "", 0, 15, 4);
  9118.                                 #if defined OnCheatDetected
  9119.                                     ACInfo[playerid][acSet][10] = -1;
  9120.                                 #endif
  9121.                             }
  9122.                             #if defined OnCheatWarning
  9123.                                 else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][20]);
  9124.                             #endif
  9125.                         }
  9126.                         else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  9127.                     }
  9128.                 }
  9129.             #endif
  9130.             #if AC_USE_TUNING_GARAGES
  9131.                 if(ACInfo[playerid][acSet][11] != -1)
  9132.                 {
  9133.                     if(ac_t < ACInfo[playerid][acMoney] &&
  9134.                     ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
  9135.                     else if(ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp)
  9136.                     {
  9137.                         if(ACInfo[playerid][acACAllow][23])
  9138.                         {
  9139.                             if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS)
  9140.                             {
  9141.                                 #if defined DEBUG
  9142.                                     printf("[Nex-AC debug] Money: %d, old money: %d, components price: %d",
  9143.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
  9144.                                 #endif
  9145.                                 ac_KickWithCode(playerid, "", 0, 23, 6);
  9146.                                 #if defined OnCheatDetected
  9147.                                     ACInfo[playerid][acSet][11] = -1;
  9148.                                 #endif
  9149.                             }
  9150.                             #if defined OnCheatWarning
  9151.                                 else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][21]);
  9152.                             #endif
  9153.                         }
  9154.                         else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][11] = -1;
  9155.                     }
  9156.                 }
  9157.             #endif
  9158.             #undef AC_USE_TUNING_GARAGES
  9159.             #undef AC_MAX_NOP_TIMER_WARNINGS
  9160.             if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
  9161.             else
  9162.             {
  9163.                 if(ACInfo[playerid][acACAllow][14] && ac_t > ACInfo[playerid][acMoney] &&
  9164.                 (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp))
  9165.                 {
  9166.                     #if AC_USE_CASINOS
  9167.                         if(!ac_InCasino(playerid, ACInfo[playerid][acInt]))
  9168.                         {
  9169.                     #endif
  9170.                         #if defined DEBUG
  9171.                             printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
  9172.                             ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
  9173.                         #endif
  9174.                         #if defined OnCheatDetected
  9175.                             ac_KickWithCode(playerid, "", 0, 14);
  9176.                         #endif
  9177.                         ac_t = ACInfo[playerid][acMoney];
  9178.                         ResetPlayerMoney(playerid);
  9179.                         GivePlayerMoney(playerid, ac_t);
  9180.                     #if AC_USE_CASINOS
  9181.                         }
  9182.                     #endif
  9183.                 }
  9184.                 ACInfo[playerid][acMoney] = ac_t;
  9185.             }
  9186.         }
  9187.         else
  9188.         {
  9189.             if(ACInfo[playerid][acSet][9] != -1) ACInfo[playerid][acGtc][7] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  9190.             if(ac_gtc - ACInfo[playerid][acGtc][9] <= ac_gpp) ACInfo[playerid][acGtc][9] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  9191.             if(ac_gtc - ACInfo[playerid][acGtc][8] <= ac_gpp) ACInfo[playerid][acGtc][8] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  9192.             if(ac_gtc - ACInfo[playerid][acGtc][6] <= ac_gpp) ACInfo[playerid][acGtc][6] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  9193.         }
  9194.         if(ACInfo[playerid][acCheatCount][14] > 0) ACInfo[playerid][acCheatCount][14]--;
  9195.         if(ACInfo[playerid][acCheatCount][18] > 0) ACInfo[playerid][acCheatCount][18]--;
  9196.         ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] =
  9197.         ACInfo[playerid][acCheatCount][3] = ACInfo[playerid][acCheatCount][4] =
  9198.         ACInfo[playerid][acCheatCount][19] = 0;
  9199.     }
  9200.     if(ACInfo[playerid][acKicked] < 1)
  9201.     {
  9202.         ACInfo[playerid][acTimerTick] = ac_gtc;
  9203.         ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  9204.     }
  9205.     return 1;
  9206. }
  9207.  
  9208. #if !defined OnCheatDetected
  9209.     //Don't make changes in this public
  9210.     //To customize punishments, declare 'OnCheatDetected' in your script
  9211.     ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
  9212.     {
  9213.         if(type)
  9214.         {
  9215.             #if defined BlockIpAddress
  9216.                 BlockIpAddress(ip_address, 0);
  9217.             #else
  9218.                 static ac_strtmp[32];
  9219.                 format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
  9220.                 SendRconCommand(ac_strtmp);
  9221.             #endif
  9222.         }
  9223.         else
  9224.         {
  9225.             switch(code)
  9226.             {
  9227.                 case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
  9228.                 case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
  9229.                 default:
  9230.                 {
  9231.                     static ac_strtmp[sizeof KICK_MSG];
  9232.                     format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
  9233.                     SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
  9234.                     #undef AC_DEFAULT_COLOR
  9235.                 }
  9236.             }
  9237.             AntiCheatKickWithDesync(playerid, code);
  9238.         }
  9239.         return 1;
  9240.     }
  9241. #endif
  9242.  
  9243. ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
  9244.  
  9245. #undef ac_fpublic
  9246.  
  9247. stock AntiCheatGetHealth(playerid, &Float:health)
  9248. {
  9249.     if(!IsPlayerConnected(playerid)) return 0;
  9250.     health = ACInfo[playerid][acHealth];
  9251.     return 1;
  9252. }
  9253.  
  9254. stock AntiCheatGetArmour(playerid, &Float:armour)
  9255. {
  9256.     if(!IsPlayerConnected(playerid)) return 0;
  9257.     armour = ACInfo[playerid][acArmour];
  9258.     return 1;
  9259. }
  9260.  
  9261. stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
  9262. {
  9263.     if(!IsPlayerConnected(playerid)) return 0;
  9264.     if(!(0 <= slot <= 12)) return -1;
  9265.     weapons = ACInfo[playerid][acWeapon][slot];
  9266.     ammo = ACInfo[playerid][acAmmo][slot];
  9267.     return 1;
  9268. }
  9269.  
  9270. stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
  9271. {
  9272.     if(!IsPlayerConnected(playerid)) return 0;
  9273.     x = ACInfo[playerid][acPosX];
  9274.     y = ACInfo[playerid][acPosY];
  9275.     z = ACInfo[playerid][acPosZ];
  9276.     return 1;
  9277. }
  9278.  
  9279. stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
  9280. {
  9281.     if(!IsPlayerConnected(playerid)) return 0;
  9282.     x = ACInfo[playerid][acSpawnPosX];
  9283.     y = ACInfo[playerid][acSpawnPosY];
  9284.     z = ACInfo[playerid][acSpawnPosZ];
  9285.     return 1;
  9286. }
  9287.  
  9288. stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
  9289. {
  9290.     if(!IsPlayerConnected(playerid)) return 0;
  9291.     weapon1 = ACInfo[playerid][acSpawnWeapon1];
  9292.     weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
  9293.     weapon2 = ACInfo[playerid][acSpawnWeapon2];
  9294.     weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
  9295.     weapon3 = ACInfo[playerid][acSpawnWeapon3];
  9296.     weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
  9297.     return 1;
  9298. }
  9299.  
  9300. stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
  9301. {
  9302.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  9303.     health = ACVehInfo[vehicleid][acHealth];
  9304.     return 1;
  9305. }
  9306.  
  9307. stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
  9308. {
  9309.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  9310.     x = ACVehInfo[vehicleid][acPosX];
  9311.     y = ACVehInfo[vehicleid][acPosY];
  9312.     z = ACVehInfo[vehicleid][acPosZ];
  9313.     return 1;
  9314. }
  9315.  
  9316. stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
  9317. {
  9318.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  9319.     x = ACVehInfo[vehicleid][acVelX];
  9320.     y = ACVehInfo[vehicleid][acVelY];
  9321.     z = ACVehInfo[vehicleid][acVelZ];
  9322.     return 1;
  9323. }
  9324.  
  9325. stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
  9326. {
  9327.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  9328.     z_angle = ACVehInfo[vehicleid][acZAngle];
  9329.     return 1;
  9330. }
  9331.  
  9332. stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
  9333. {
  9334.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  9335.     x = ACVehInfo[vehicleid][acSpawnPosX];
  9336.     y = ACVehInfo[vehicleid][acSpawnPosY];
  9337.     z = ACVehInfo[vehicleid][acSpawnPosZ];
  9338.     return 1;
  9339. }
  9340.  
  9341. stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
  9342. {
  9343.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  9344.     z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
  9345.     return 1;
  9346. }
  9347.  
  9348. stock AntiCheatGetPickupPos(pickupid, &Float:x, &Float:y, &Float:z)
  9349. {
  9350.     if(!(0 <= pickupid < MAX_PICKUPS) || ACPickInfo[pickupid][acType] <= 0) return 0;
  9351.     x = ACPickInfo[pickupid][acPosX];
  9352.     y = ACPickInfo[pickupid][acPosY];
  9353.     z = ACPickInfo[pickupid][acPosZ];
  9354.     return 1;
  9355. }
  9356.  
  9357. static ac_IsValidVehicleModel(modelid) return (400 <= modelid <= 611);
  9358.  
  9359. static ac_IsAnAirplane(modelid) return (ac_vType[modelid - 400] == 1);
  9360.  
  9361. static ac_IsAnAircraftEx(modelid) return (ac_IsValidVehicleModel(modelid) && 1 <= ac_vType[modelid - 400] <= 2);
  9362.  
  9363. static ac_IsABoatEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 3);
  9364.  
  9365. static ac_IsABmx(modelid) return (ac_vType[modelid - 400] == 4);
  9366.  
  9367. static ac_IsABmxEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 4);
  9368.  
  9369. static ac_IsABikeEx(modelid) return (ac_IsValidVehicleModel(modelid) && 4 <= ac_vType[modelid - 400] <= 5);
  9370.  
  9371. static ac_IsABusEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 6);
  9372.  
  9373. static ac_IsATrainLoco(modelid) return (modelid == 449 || ac_vType[modelid - 400] == 8);
  9374.  
  9375. static ac_IsATrainCarriageEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 9);
  9376.  
  9377. static ac_IsATrainPartEx(modelid) return (ac_IsValidVehicleModel(modelid) && 7 <= ac_vType[modelid - 400] <= 9);
  9378.  
  9379. static ac_IsValidDamageReason(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46 || 49 <= weaponid <= 54);
  9380.  
  9381. static ac_IsValidWeapon(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46);
  9382.  
  9383. static ac_IsBulletWeapon(weaponid) return (weaponid == 38 || 22 <= weaponid <= 34);
  9384.  
  9385. static ac_IsWeaponSlotWithAmmo(weaponslot) return (2 <= weaponslot <= 9);
  9386.  
  9387. static ac_IsAmmoSharingInSlot(weaponslot) return (3 <= weaponslot <= 5);
  9388.  
  9389. static ac_IsValidFloat(Float:value) return (value == value && value != Float:0x7F800000 && value != Float:0xFF800000);
  9390.  
  9391. static ac_IsValidSkin(skinid) return (0 <= skinid < AC_MAX_SKINS && skinid != 74);
  9392.  
  9393. #undef AC_MAX_SKINS
  9394.  
  9395. #if defined VectorSize
  9396.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
  9397. #else
  9398.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
  9399. #endif
  9400.  
  9401. static ac_IsVehicleSeatOccupied(vehicleid, seat)
  9402. {
  9403.     #if defined foreach
  9404.         foreach(new ac_i : Player)
  9405.         {
  9406.             if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
  9407.         }
  9408.     #else
  9409.         #if defined GetPlayerPoolSize
  9410.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  9411.         #else
  9412.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  9413.         #endif
  9414.         {
  9415.             if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
  9416.         }
  9417.     #endif
  9418.     return 0;
  9419. }
  9420.  
  9421. #if AC_USE_RESTAURANTS
  9422.     static ac_InRestaurant(playerid, interiorid)
  9423.     {
  9424.         switch(interiorid)
  9425.         {
  9426.             case 5:
  9427.             {
  9428.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[0][0], ac_Restaurants[0][1], ac_Restaurants[0][2])) return 1;
  9429.             }
  9430.             case 9:
  9431.             {
  9432.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[1][0], ac_Restaurants[1][1], ac_Restaurants[1][2])) return 1;
  9433.             }
  9434.             case 10:
  9435.             {
  9436.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[2][0], ac_Restaurants[2][1], ac_Restaurants[2][2])) return 1;
  9437.             }
  9438.         }
  9439.         return 0;
  9440.     }
  9441. #endif
  9442. #undef AC_USE_RESTAURANTS
  9443.  
  9444. #if AC_USE_AMMUNATIONS
  9445.     static ac_InAmmuNation(playerid, interiorid)
  9446.     {
  9447.         switch(interiorid)
  9448.         {
  9449.             case 1:
  9450.             {
  9451.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[0][0], ac_AmmuNations[0][1], ac_AmmuNations[0][2])) return 1;
  9452.             }
  9453.             case 4:
  9454.             {
  9455.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[1][0], ac_AmmuNations[1][1], ac_AmmuNations[1][2])) return 1;
  9456.             }
  9457.             case 6:
  9458.             {
  9459.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[2][0], ac_AmmuNations[2][1], ac_AmmuNations[2][2]) ||
  9460.                 IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[3][0], ac_AmmuNations[3][1], ac_AmmuNations[3][2])) return 1;
  9461.             }
  9462.             case 7:
  9463.             {
  9464.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[4][0], ac_AmmuNations[4][1], ac_AmmuNations[4][2])) return 1;
  9465.             }
  9466.         }
  9467.         return 0;
  9468.     }
  9469. #endif
  9470. #undef AC_USE_AMMUNATIONS
  9471.  
  9472. #if AC_USE_PAYNSPRAY
  9473.     static ac_InPayNSpray(playerid, interiorid)
  9474.     {
  9475.         if(interiorid == 0)
  9476.         {
  9477.             for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
  9478.             {
  9479.                 if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
  9480.             }
  9481.         }
  9482.         return 0;
  9483.     }
  9484. #endif
  9485. #undef AC_USE_PAYNSPRAY
  9486.  
  9487. #if AC_USE_VENDING_MACHINES
  9488.     static ac_NearVendingMachine(playerid, interiorid)
  9489.     {
  9490.         switch(interiorid)
  9491.         {
  9492.             case 0:
  9493.             {
  9494.                 for(new ac_i = 44; ac_i >= 0; --ac_i)
  9495.                 {
  9496.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9497.                 }
  9498.             }
  9499.             case 1:
  9500.             {
  9501.                 for(new ac_i = 51; ac_i >= 45; --ac_i)
  9502.                 {
  9503.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9504.                 }
  9505.             }
  9506.             case 2:
  9507.             {
  9508.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[52][0], ac_vMachines[52][1], ac_vMachines[52][2])) return 1;
  9509.             }
  9510.             case 3:
  9511.             {
  9512.                 for(new ac_i = 58; ac_i >= 53; --ac_i)
  9513.                 {
  9514.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9515.                 }
  9516.             }
  9517.             case 6:
  9518.             {
  9519.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[59][0], ac_vMachines[59][1], ac_vMachines[59][2]) ||
  9520.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[60][0], ac_vMachines[60][1], ac_vMachines[60][2])) return 1;
  9521.             }
  9522.             case 7:
  9523.             {
  9524.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[61][0], ac_vMachines[61][1], ac_vMachines[61][2])) return 1;
  9525.             }
  9526.             case 15:
  9527.             {
  9528.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[62][0], ac_vMachines[62][1], ac_vMachines[62][2])) return 1;
  9529.             }
  9530.             case 16:
  9531.             {
  9532.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[63][0], ac_vMachines[63][1], ac_vMachines[63][2]) ||
  9533.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[64][0], ac_vMachines[64][1], ac_vMachines[64][2]) ||
  9534.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[65][0], ac_vMachines[65][1], ac_vMachines[65][2])) return 1;
  9535.             }
  9536.             case 17:
  9537.             {
  9538.                 for(new ac_i = 72; ac_i >= 66; --ac_i)
  9539.                 {
  9540.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9541.                 }
  9542.             }
  9543.             case 18:
  9544.             {
  9545.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[73][0], ac_vMachines[73][1], ac_vMachines[73][2]) ||
  9546.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[74][0], ac_vMachines[74][1], ac_vMachines[74][2])) return 1;
  9547.             }
  9548.         }
  9549.         return 0;
  9550.     }
  9551. #endif
  9552. #undef AC_USE_VENDING_MACHINES
  9553.  
  9554. #if AC_USE_CASINOS
  9555.     static ac_InCasino(playerid, interiorid)
  9556.     {
  9557.         switch(interiorid)
  9558.         {
  9559.             case 1:
  9560.             {
  9561.                 for(new ac_i = 41; ac_i >= 0; --ac_i)
  9562.                 {
  9563.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9564.                 }
  9565.             }
  9566.             case 10:
  9567.             {
  9568.                 for(new ac_i = 61; ac_i >= 42; --ac_i)
  9569.                 {
  9570.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9571.                 }
  9572.             }
  9573.             case 12:
  9574.             {
  9575.                 for(new ac_i = 70; ac_i >= 62; --ac_i)
  9576.                 {
  9577.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9578.                 }
  9579.             }
  9580.         }
  9581.         return 0;
  9582.     }
  9583. #endif
  9584. #undef AC_USE_CASINOS
  9585.  
  9586. static ac_IsCompatible(modelid, componentid)
  9587. {
  9588.     if(ac_IsValidVehicleModel(modelid))
  9589.     {
  9590.         switch(componentid)
  9591.         {
  9592.             case 1000..1191:
  9593.             {
  9594.                 componentid -= 1000;
  9595.                 if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
  9596.             }
  9597.             case 1192, 1193:
  9598.             {
  9599.                 if(modelid == 576) return 1;
  9600.             }
  9601.         }
  9602.     }
  9603.     return 0;
  9604. }
  9605.  
  9606. static ac_GetMaxPassengers(modelid)
  9607. {
  9608.     if(ac_IsValidVehicleModel(modelid))
  9609.     {
  9610.         modelid -= 400;
  9611.         return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
  9612.     }
  9613.     return 0xF;
  9614. }
  9615.  
  9616. static ac_IpToInt(const ip[])
  9617. {
  9618.     #if defined sscanf
  9619.         new ac_b0, ac_b1, ac_b2, ac_b3;
  9620.         sscanf(ip, "p<.>iiii", ac_b3, ac_b2, ac_b1, ac_b0);
  9621.         return (ac_b0 | ac_b1 << 8 | ac_b2 << 16 | ac_b3 << 24);
  9622.     #else
  9623.         new ac_bytes = strval(ip) << 24, ac_pos;
  9624.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9625.         ac_bytes += strval(ip[ac_pos]) << 16;
  9626.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9627.         ac_bytes += strval(ip[ac_pos]) << 8;
  9628.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9629.         return ac_bytes + strval(ip[ac_pos]);
  9630.     #endif
  9631. }
  9632.  
  9633. static ac_FloodDetect(playerid, publicid)
  9634. {
  9635.     if(ACInfo[playerid][acKicked] < 1)
  9636.     {
  9637.         if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
  9638.         {
  9639.             #if defined DEBUG
  9640.                 printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
  9641.                 #if !defined mysql_included
  9642.                     #undef DEBUG
  9643.                 #endif
  9644.             #endif
  9645.             #if defined OnCheatDetected
  9646.                 ac_KickWithCode(playerid, "", 0, 49, publicid);
  9647.                 ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
  9648.             #else
  9649.                 return ac_KickWithCode(playerid, "", 0, 49, publicid);
  9650.             #endif
  9651.         }
  9652.         #if defined OnFloodWarning
  9653.             else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
  9654.         #endif
  9655.     }
  9656.     return 0;
  9657. }
  9658.  
  9659. static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
  9660. {
  9661.     if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
  9662.     #if AC_USE_STATISTICS
  9663.         ac_sInfo[5]++;
  9664.         switch(code)
  9665.         {
  9666.             case 0..35, 37, 39, 51: ac_sInfo[0]++;
  9667.             case 36, 38, 40, 41, 50: ac_sInfo[4]++;
  9668.             case 42: ac_sInfo[1]++;
  9669.             case 47..49: ac_sInfo[3]++;
  9670.             case 43..46: ac_sInfo[2]++;
  9671.         }
  9672.     #endif
  9673.     #undef AC_USE_STATISTICS
  9674.     #if defined NO_SUSPICION_LOGS
  9675.         #pragma unused code2
  9676.     #else
  9677.         new ac_strtmp[6];
  9678.         if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
  9679.         if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
  9680.         else printf(SUSPICION_1, playerid, code, ac_strtmp);
  9681.     #endif
  9682.     #if defined OnCheatDetected
  9683.         OnCheatDetected(playerid, ip_address, type, code);
  9684.     #else
  9685.         ac_OnCheatDetected(playerid, ip_address, type, code);
  9686.     #endif
  9687.     return 0;
  9688. }
  9689.  
  9690. #if AC_USE_CONFIG_FILES
  9691.     static ac_LoadCfg()
  9692.     {
  9693.         static ac_strtmp[10];
  9694.         new ac_i, ac_string[415], File:ac_cfgFile;
  9695.         if(fexist(AC_CONFIG_FILE))
  9696.         {
  9697.             if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
  9698.             {
  9699.                 #if defined sscanf
  9700.                     new ac_j;
  9701.                 #endif
  9702.                 while(fread(ac_cfgFile, ac_string) > 0)
  9703.                 {
  9704.                     #if defined sscanf
  9705.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9706.                         ac_ACAllow[ac_i] = (ac_j != 0);
  9707.                     #else
  9708.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9709.                         {
  9710.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9711.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = (strval(ac_string) != 0);
  9712.                         }
  9713.                     #endif
  9714.                 }
  9715.                 fclose(ac_cfgFile);
  9716.             }
  9717.             else return 0;
  9718.         }
  9719.         else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  9720.         {
  9721.             #undef AC_CONFIG_FILE
  9722.             for(; ac_i < sizeof ac_ACAllow; ++ac_i)
  9723.             {
  9724.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  9725.                 strcat(ac_string, ac_strtmp);
  9726.             }
  9727.             fwrite(ac_cfgFile, ac_string);
  9728.             fclose(ac_cfgFile);
  9729.         }
  9730.         else return 0;
  9731.         return 1;
  9732.     }
  9733.  
  9734.     static ac_LoadNOPCfg()
  9735.     {
  9736.         static ac_strtmp[10];
  9737.         new ac_i, ac_string[87], File:ac_cfgFile;
  9738.         if(fexist(AC_NOP_CONFIG_FILE))
  9739.         {
  9740.             if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_read)))
  9741.             {
  9742.                 #if defined sscanf
  9743.                     new ac_j;
  9744.                 #endif
  9745.                 while(fread(ac_cfgFile, ac_string) > 0)
  9746.                 {
  9747.                     #if defined sscanf
  9748.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9749.                         ac_NOPAllow[ac_i] = (ac_j != 0);
  9750.                     #else
  9751.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9752.                         {
  9753.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9754.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_NOPAllow) ac_NOPAllow[ac_i] = (strval(ac_string) != 0);
  9755.                         }
  9756.                     #endif
  9757.                 }
  9758.                 fclose(ac_cfgFile);
  9759.             }
  9760.             else return 0;
  9761.         }
  9762.         else if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  9763.         {
  9764.             #undef AC_NOP_CONFIG_FILE
  9765.             for(; ac_i < sizeof ac_NOPAllow; ++ac_i)
  9766.             {
  9767.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  9768.                 strcat(ac_string, ac_strtmp);
  9769.             }
  9770.             fwrite(ac_cfgFile, ac_string);
  9771.             fclose(ac_cfgFile);
  9772.         }
  9773.         else return 0;
  9774.         return 1;
  9775.     }
  9776. #endif
  9777. #undef AC_USE_CONFIG_FILES
  9778.  
  9779. #endif
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