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Cable17

Rayl turns

Apr 1st, 2020
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  1. acc = accuracy roll required
  2. auto = automatic damage
  3.  
  4. Average damage turn (at least one turn of setup required):
  5. Withering Necrospire (Rayl's slow, if he devotes all actions to damage): 2d6+2 (acc)
  6. Mordred attack (free): 1d8+2 (acc)
  7. Suspicious Shrub (free): 1d8 (acc)
  8. Final: 2d6+2d8+4 (acc)
  9. Average damage: (20 x .75) = 15
  10.  
  11. More likely average turn:
  12. Summon, non-damage command, or heal (Rayl's quick)
  13. Maybe a cantrip attack (Rayl's quick): ~1d6 (acc)
  14. Mordred attack (free): 1d8+2 (acc)
  15. Suspicious Shrub (free): 1d8 (acc)
  16. Final: 1d6+2d8+2 (acc)
  17. Average damage: (14.5 x .75) ~= 11
  18.  
  19. Optimal turn (multiple turns of setup required):
  20. Burning Field (Rayl's slow): 1d6 (acc), 6 (auto, enemy's following turn)
  21. Fire imbued Mordred (free): 1d8+4 (acc), 1d6+2 (auto)
  22. Mordred threaten attack (free): 1d8+4 (acc, enemy's following turn)
  23. Rosebriar (free): 1d8+2 (acc)
  24. Glitterbee (passive): 1d6 (auto, enemy's following turn)
  25. Call the Swarm (passive): 5 (auto, enemy's following turn)
  26. Call the Tree (passive): 1d6 (auto, enemy's following turn)
  27. Vampiric Parasite: 4 (auto)
  28. Final: (1d6+3d8+10 x .75) (acc) + 3d6+17 (auto)
  29. Average damage: 47
  30.  
  31. Binds:
  32. Arm: Impaired (aether, Wild Miracle), Impaired/Weakened (rare, crit with Withering Necrospire)
  33. Leg: Knocked Down (Paleflower), Stuck (Creepyvine)
  34. Mental: None
  35.  
  36. Other CC:
  37. Paleflower reaction knockback once per round
  38. Mordred threatens adjacent foes
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