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- acc = accuracy roll required
- auto = automatic damage
- Average damage turn (at least one turn of setup required):
- Withering Necrospire (Rayl's slow, if he devotes all actions to damage): 2d6+2 (acc)
- Mordred attack (free): 1d8+2 (acc)
- Suspicious Shrub (free): 1d8 (acc)
- Final: 2d6+2d8+4 (acc)
- Average damage: (20 x .75) = 15
- More likely average turn:
- Summon, non-damage command, or heal (Rayl's quick)
- Maybe a cantrip attack (Rayl's quick): ~1d6 (acc)
- Mordred attack (free): 1d8+2 (acc)
- Suspicious Shrub (free): 1d8 (acc)
- Final: 1d6+2d8+2 (acc)
- Average damage: (14.5 x .75) ~= 11
- Optimal turn (multiple turns of setup required):
- Burning Field (Rayl's slow): 1d6 (acc), 6 (auto, enemy's following turn)
- Fire imbued Mordred (free): 1d8+4 (acc), 1d6+2 (auto)
- Mordred threaten attack (free): 1d8+4 (acc, enemy's following turn)
- Rosebriar (free): 1d8+2 (acc)
- Glitterbee (passive): 1d6 (auto, enemy's following turn)
- Call the Swarm (passive): 5 (auto, enemy's following turn)
- Call the Tree (passive): 1d6 (auto, enemy's following turn)
- Vampiric Parasite: 4 (auto)
- Final: (1d6+3d8+10 x .75) (acc) + 3d6+17 (auto)
- Average damage: 47
- Binds:
- Arm: Impaired (aether, Wild Miracle), Impaired/Weakened (rare, crit with Withering Necrospire)
- Leg: Knocked Down (Paleflower), Stuck (Creepyvine)
- Mental: None
- Other CC:
- Paleflower reaction knockback once per round
- Mordred threatens adjacent foes
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