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- local OrionLib = loadstring(game:HttpGet(('https://pastebin.com/raw/nSKtfetD')))()
- players = {}
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- table.insert(players,v.Name)
- end
- local isHighlightActive = false
- local toolhighlightactive = false
- local hawktuahactive = false
- local isCorruptNatureEspActive = false
- local isSurvivorUtilEspActive = false
- local run = false
- local delay
- local isSurvivorHighlightActive = false
- local givepizza = false
- local connections = {}
- local isKillerHighlightActive = false
- local hideplayerbar = false
- local VirtualBallsManager = game:GetService('VirtualInputManager')
- local jumppowerenabled = false
- local survivorutil = {
- "007n7",
- "BuildermanSentry",
- "BuildermanDispenser",
- "Pizza",
- "BuildermanSentryEffectRange"
- }
- local aimbot1x1sounds = {
- "rbxassetid://79782181585087",
- "rbxassetid://128711903717226"
- }
- local chanceaimbotsounds = {
- "rbxassetid://201858045",
- "rbxassetid://139012439429121"
- }
- local johnaimbotsounds = {
- "rbxassetid://109525294317144"
- }
- local jasonaimbotsounds = {
- "rbxassetid://112809109188560",
- "rbxassetid://102228729296384"
- }
- local shedaimbotsounds = {
- "rbxassetid://12222225",
- "rbxassetid://83851356262523"
- }
- local guestsounds = {
- "rbxassetid://609342351"
- }
- local hawktuahactivatesound = {
- "rbxassetid://110759725172567"
- }
- local hakariactive = false
- local quietactive = false
- local stam = false
- local connection
- local chanceaim = false
- local chanceaimbotLoop
- local jasonaimbotloop
- local genshouldloop = false
- local genactive = false
- local aimbot1x1loop
- local johnloop
- local guestloop
- local shedloop
- local player = game.Players.LocalPlayer
- local aimbot1x1 = false
- local johnaim = false
- local connection
- local jasonaim = false
- local shedaim = false
- local guestaim = false
- local Window = OrionLib:MakeWindow({Name = "Kunciccoco Hub | Forsaken | Update v4", IntroText = "Kuncicoco hub⚜️", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
- local Nameplayer = game.Players.LocalPlayer.Name
- local Tab = Window:MakeTab({
- Name = "info | support",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- local Tab1 = Window:MakeTab({
- Name = "ESP [Visuals]",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- local Tab2 = Window:MakeTab({
- Name = "Players",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- local Tab3 = Window:MakeTab({
- Name = "Auto Generator",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- local Tab4 = Window:MakeTab({
- Name = "Aimbot",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- local Tab5 = Window:MakeTab({
- Name = "settings",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- Tab:AddLabel("info | support")
- Tab:AddLabel("Welcome "..Nameplayer.."!")
- Tab1:AddLabel("ESP Players")
- Tab2:AddLabel("Players")
- Tab3:AddLabel("Auto generator")
- Tab4:AddLabel("aimbot")
- Tab5:AddLabel("Settings")
- Tab:AddParagraph("Support Executor", "Support SOLARA AND ANROID EXECUTOR")
- local function esp1(state)
- isSurvivorHighlightActive = state
- local function applySurvivorHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isSurvivorHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 1, 1)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(0, 255, 0)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Survivors:GetChildren()) do
- applySurvivorHighlight(v)
- end
- game.Workspace.Players.Survivors.ChildAdded:Connect(function(child)
- applySurvivorHighlight(child)
- end)
- end
- local function esp2(state)
- isHighlightActive = state
- local function applyGeneratorHighlight(generator)
- if generator.Name == "Generator" then
- local existingHighlight = generator:FindFirstChild("GeneratorHighlight")
- local progress = generator:FindFirstChild("Progress")
- if isHighlightActive then
- if not existingHighlight then
- local genhighlight = Instance.new("Highlight")
- genhighlight.Parent = generator
- genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- genhighlight.Name = "GeneratorHighlight"
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- return
- end
- if progress then
- if progress.Value == 100 then
- local highlight = generator:FindFirstChild("GeneratorHighlight")
- if highlight then
- highlight:Destroy()
- end
- return
- end
- progress:GetPropertyChangedSignal("Value"):Connect(function()
- if progress.Value == 100 then
- local highlight = generator:FindFirstChild("GeneratorHighlight")
- if highlight then
- highlight:Destroy()
- end
- elseif isHighlightActive and not generator:FindFirstChild("GeneratorHighlight") then
- local genhighlight = Instance.new("Highlight")
- genhighlight.Parent = generator
- genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- genhighlight.Name = "GeneratorHighlight"
- end
- end)
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- applyGeneratorHighlight(v)
- end
- game.Workspace.Map.Ingame.Map.ChildAdded:Connect(function(child)
- applyGeneratorHighlight(child)
- end)
- end
- local function esp3(state)
- isKillerHighlightActive = state
- local function applyKillerHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isKillerHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 0, 0)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(255, 0, 0)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Killers:GetChildren()) do
- applyKillerHighlight(v)
- end
- game.Workspace.Players.Killers.ChildAdded:Connect(function(child)
- applyKillerHighlight(child)
- end)
- end
- local function esp4(state)
- toolhighlightActive = state
- local function applyHighlight(tool)
- if toolhighlightActive then
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if not existinghighlight then
- local toolhighlight = Instance.new("Highlight")
- toolhighlight.Name = "ToolHighlight"
- toolhighlight.Parent = tool
- toolhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- if tool.Name == "Medkit" then
- toolhighlight.FillColor = Color3.fromRGB(0, 255, 0)
- elseif tool.Name == "BloxyCola" then
- toolhighlight.FillColor = Color3.fromRGB(88, 57, 39)
- end
- end
- else
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if existinghighlight then
- existinghighlight:Destroy()
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Tool") then
- applyHighlight(v)
- end
- end
- game.Workspace.Map.Ingame.ChildAdded:Connect(function(child)
- if child:IsA("Tool") then
- applyHighlight(child)
- end
- end)
- end
- local function esp5(state)
- isSurvivorUtilEspActive = state
- local function applySurvivorUtilHighlight(model)
- local existingHighlight = model:FindFirstChild("SurvivorUtilHighlight")
- if isSurvivorUtilEspActive then
- if not existingHighlight then
- for _, util in pairs(survivorutil) do
- if model.Name == util then
- local highlight = Instance.new("Highlight")
- highlight.Name = "SurvivorUtilHighlight"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(255,255,255)
- highlight.FillTransparency = 0.5
- highlight.Parent = model
- end
- end
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Model") or v:IsA("Part") then
- applySurvivorUtilHighlight(v)
- end
- end
- game.Workspace.Map.Ingame.ChildAdded:Connect(function(child)
- if child:IsA("Model") or child:IsA("Part") then
- applySurvivorUtilHighlight(child)
- end
- end)
- end
- local function hakari(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- hakariactive = state
- if hakariactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://138019937280193"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://109474987384441"
- sound.Parent = rootPart
- sound.Volume = 1
- sound.Looped = true
- sound:Play()
- local effect = game.ReplicatedStorage.Assets.Emotes.HakariDance.HakariBeamEffect:Clone()
- effect.Name = "PlayerEmoteVFX"
- effect.CFrame = char.PrimaryPart.CFrame * CFrame.new(0, -1, -0.3)
- effect.WeldConstraint.Part0 = char.PrimaryPart
- effect.WeldConstraint.Part1 = effect
- effect.Parent = char
- effect.CanCollide = false
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "HakariDance"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- local effect = char:FindFirstChild("PlayerEmoteVFX")
- if effect then
- effect:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://138019937280193" then
- track:Stop()
- end
- end
- end
- end
- local function filp()
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = 0.45
- local steps = 120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end
- local function autogen(state)
- run = state
- local debounce = {}
- while run do
- task.wait()
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- local function autogen1(state)
- run = state
- local debounce = {}
- while run do
- task.wait()
- wait(5)
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- local function autogen2(state)
- run = state
- local debounce = {}
- while run do
- task.wait()
- wait(10)
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- local function generator(Value)
- run = Value
- local debounce = {}
- while run do
- task.wait()
- wait = Value
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- Tab1:AddToggle({
- Name = "ESP Survivor",
- Default = false,
- Callback = function(state)
- esp1(state)
- end
- })
- Tab1:AddToggle({
- Name = "ESP Generator",
- Default = false,
- Callback = function(state)
- esp2(state)
- end
- })
- Tab1:AddToggle({
- Name = "ESP Killers",
- Default = false,
- Callback = function(state)
- esp3(state)
- end
- })
- Tab1:AddToggle({
- Name = "ESP Item",
- Default = false,
- Callback = function(state)
- esp4(state)
- end
- })
- Tab1:AddToggle({
- Name = "ESP 007n7",
- Default = false,
- Callback = function(state)
- esp5(state)
- end
- })
- Tab2:AddSlider({
- Name = "WalkSpeed",
- Min = 0,
- Max = 20,
- Default = 1,
- Color = Color3.fromRGB(0,255,255),
- Increment = 0.1,
- ValueName = "walkspeed",
- Callback = function(Value)
- game.Players.LocalPlayer.Character.SpeedMultipliers.Sprinting.Value = Value
- end
- })
- Tab2:AddSlider({
- Name = "JumpPower",
- Min = 0,
- Max = 20,
- Default = 1,
- Color = Color3.fromRGB(0,255,255),
- Increment = 0.1,
- ValueName = "jumppower",
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
- end
- })
- Tab2:AddSlider({
- Name = "Fov Murits",
- Min = 0,
- Max = 2,
- Default = 1,
- Color = Color3.fromRGB(0,255,255),
- Increment = 1,
- ValueName = "jumppower",
- Callback = function(Value)
- game.Players.LocalPlayer.Character.FOVMultipliers.FOVSetting.Value = Value
- end
- })
- local Section = Tab2:AddSection({
- Name = "Players Emote"
- })
- Tab2:AddToggle({
- Name = "Hakari Dance",
- Default = false,
- Callback = function(state)
- hakari(state)
- end
- })
- Tab2:AddToggle({
- Name = "Miss Out Quiet",
- Default = false,
- Callback = function(state)
- print(state)
- end
- })
- Tab2:AddToggle({
- Name = "Shucks",
- Default = false,
- Callback = function(state)
- print(state)
- end
- })
- local Section = Tab2:AddSection({
- Name = "Auto Take item"
- })
- Tab2:AddDropdown({
- Name = "item Script",
- Default = "Medikit",
- Options = {"medikit", "cola"},
- Callback = function(Value)
- print(Value)
- end
- })
- Tab2:AddToggle({
- Name = "start take item",
- Default = false,
- Callback = function(Value)
- print(Value)
- end
- })
- Tab2:AddToggle({
- Name = "Auto Farm",
- Default = false,
- Callback = function(Value)
- print(Value)
- end
- })
- local Section = Tab2:AddSection({
- Name = "Teleport Players"
- })
- Tab2:AddDropdown({
- Name = "Teleport players",
- Default = players,
- Options = players,
- Callback = function(abc)
- Select = abc
- end
- })
- Tab2:AddButton({
- Name = "Start",
- Callback = function()
- while true do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[Select].Character.HumanoidRootPart.CFrame
- end
- end
- })
- local Section = Tab2:AddSection({
- Name = "Player Filp"
- })
- Tab2:AddBind({
- Name = "backfilp",
- Default = Enum.KeyCode.L,
- Hold = false,
- Callback = function()
- filp()
- end
- })
- Tab2:AddBind({
- Name = "frontfilp",
- Default = Enum.KeyCode.P,
- Hold = false,
- Callback = function()
- filp()
- end
- })
- local Section = Tab2:AddSection({
- Name = "Player stamina"
- })
- Tab2:AddToggle({
- Name = "infinite stamina",
- Default = false,
- Callback = function(state)
- print("no")
- end
- })
- Tab3:AddToggle({
- Name = "Auto Generator",
- Default = false,
- Callback = function(state)
- autogen(state)
- end
- })
- Tab3:AddButton({
- Name = "Auto Generator SECONDS 5",
- Callback = function(state)
- autogen1(state)
- end
- })
- Tab3:AddButton({
- Name = "Auto Generator SECONDS 10",
- Callback = function(state)
- autogen2(state)
- end
- })
- local Section = Tab3:AddSection({
- Name = "you put seconds generator number here"
- })
- Tab3:AddTextbox({
- Name = "Auto Generator [Seconds]",
- Default = "forsaken generator",
- TextDisappear = true,
- Callback = function(Value)
- generator(Value)
- end
- })
- Tab4:AddDropdown({
- Name = "Aimbot Survivor",
- Default = "1",
- Options = {"1 cha", "2 shed", "3 two", "4 gus"},
- Callback = function(Value)
- print(Value)
- end
- })
- Tab4:AddToggle({
- Name = "Start Aimbot",
- Default = false,
- Callback = function(Value)
- print(Value)
- end
- })
- local Section = Tab4:AddSection({
- Name = "this aimbot the killers"
- })
- Tab4:AddDropdown({
- Name = "Aimbot Killers",
- Default = "1",
- Options = {"1 c00", "2 joh", "3 jas", "4 1x1"},
- Callback = function(Value)
- print(Value)
- end
- })
- Tab4:AddToggle({
- Name = "Start Aimbot",
- Default = false,
- Callback = function(Value)
- print(Value)
- end
- })
- Tab5:AddParagraph("System Update","No One :(")
- Tab5:AddButton({
- Name = "Leave",
- Callback = function()
- OrionLib:Destroy()
- end
- })
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