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- Swordsman Rework
- Bash
- If HP is below 10%, increase damage done by 300%
- Magnum Break
- If PH is below 10%, increase damage done by 200%
- New Skill
- Sword Charge [ level 5 ]
- Deals 30% * skill level damage to the target and in 3x3 area around the target
- Range is 5 cells
- Cooldown of 7 seconds
- SP consumption 21 all level
- Mass Provoke [ level 3 ]
- Provokes up to 2 * skill level enemies and increase DEF by 5 * skill level for 4 * skill level seconds
- Cooldown of 10 + 2 * skill level seconds
- SP consumption 30 all level
- Acolyte Rework
- Heal
- Heals the target and 1 random player in a 3x3 area of the target
- 25% chance to heal self as well per cast
- Cooldown of 5 seconds
- Blessing
- Buffs the target and 2 random players in a 3x3 area of the target
- Also applies buff to caster
- Cooldown of 10 seconds
- Agi Up
- Buffs the target and 2 random players in a 3x3 area of the target
- Also applies buff to caster
- Cooldown of 10 seconds
- New Skill
- Restoration [ level 3 ]
- Heals 1% * skill level of max hp & sp of target for 10 seconds
- Cooldown of 20 seconds
- SP consumption 75
- Group Heal [ level 5 ]
- Heals the whole party by half of the healing power of Heal
- Cooldown of 15 - 1 * skill level seconds
- SP consumption 15 * skill level
- Merchant Rework
- Mammonite
- Increase damage done by 400% [ 600% -> 1000% ]
- Increase coin consumption by 100z per level [ 2,000z @ lv 10 ]
- 25% chance to not consume zeny upon skill cast
- 25% chance to refund zeny cost by 50% [ 1000z refund ]
- 25% chance to deal half the damage received by the target in a 3x3 area around the target
- Note: only one of the chances above may be triggered per skill cast
- New Skill
- Cart Dash [ level 5 ]
- Rushes to the target and deal 30% * skill level damage to it, knocks back the target by 3 cells away
- 25% chance to cast mammonite upon impact
- Cooldown of 7 seconds
- SP consumption 19
- Tools of the Trade [ level 3 ]
- Level 1 - Increase attack speed by 25%
- Level 2 - Increase movespeed by 25%
- Level 3 - Increase STR by 3
- Note: This works like spell shield of royal guard
- Buff last for 15 seconds
- Cooldown of 25 seoonds
- SP Consumption 10
- Archer Rework
- Arrow Shower
- Increase damage done the closer target is to you
- Caps at 3 cells away from character
- Increaes by 105% / 90% / 75% from 3 / 4 / 5 cells away from the target, targets 6 cells away will have no bonus damage
- New Skill
- Piercing Arrow
- Deals a huge damage to the first few targets it hits ( limit of 5 will be hit ) straight line, 1 cell only
- Deals 1000% / 800% / 600% / 400% / 200% damage to enemies within 3 / 4 / 5 / 6 / 7 cells starting from the caster
- cast range is 5 cells
- cooldown of 10 seconds
- SP consumption 15
- Magician Rework
- Bolt Skills
- Now have separate cooldowns rather than global cooldown
- How it works:
- After casting Fire Bolt, you can immedliately cast another spell on the monster after the casting of Fire Bolt ends
- Napalm Beat
- 25% chance to increase damage done by 100%
- 25% chance to automatically cast Soul Strike after casting
- 25% chance to automatically cast Blink 3 cells away from the target
- Roots the main target for 2 seconds
- Cooldown of 4 seconds
- New Skill
- Blink [ level 5]
- Teleports to a location and deal 40% * skill level damage in AoE (3x3)
- Has 10% * skill level chance to silence enemies hit when blinking in
- Blink range of 7 cells
- Cooldown of 15 seconds
- SP consumption 10 * skill level
- Arcanist [ level 1 ]
- When blinking, has 25% chance to automatically insta-cast one random bolt spell on one all enemies around the caster
- Bolts released this way only deal 50% damage
- Thief Rework
- New Skill
- Ambush
- Requires to be in hiding, jumps to the target and deal 300% damage, also blinds them 100% for 7 seconds.
- Cooldown of 15 seconds
- SP consumption of 9
- Dirty Trick
- Deals 300% damage in an 3x3 area around the caster
- 25% chance to recover 5 SP per target hit by the skill, maximum of 5 targets, skill can only hit up to 5 targets
- SP consumption 20
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