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- DS2 Scholar with DLC
- Start Bandit + Ascetic
- Kill Maughlin with Axe
- Buy firebombs, Pursuer glitch, equip RoB
- #Last Giant (Axe, bombs)
- Darksign back
- Pop Pursuer soul, buy 2x BB + Key
- Ascetic bonfire, get chunks in basement
- #Pursuer (ballista)
- Get Dull Ember, get lightning resin, explode wall, buy 6 Large Shards, warp to Majula
- Open blacksmith, sit down, buy Rapier, Upgrade +8
- Buy Cat Ring + 6 bones + 3 skulls (to verify)
- Get both branches on the way to Gulch
- Grab Great Magic Weapon in chest
- #Giants (Rapier, BB, Lightning Resin)
- Bone back, warp to Majula
- Get DLC Key + Witchtree Branch in chest, bone back
- Go to Woods, get RTSR, bone back, warp to Gulch
- Unlock secret bonfire
- #Rotten 1 (Rapier, RTSR)
- DLC:
- Tower of Prayer bonfire
- Get Soul of a Great Hero
- Soul of an Hero + 3x Boltstone in side room before drop to Flynn's ring
- Flynn's Ring
- Get key and bone back
- (Get Lightning clutch in chest?)
- Get rid of invader, grab 2x BB and 3x Ascetic in cave
- Bone back and warp to Majula
- LVL up 18 INT/10 ATT/23 VIG (if poison strats)/rest in END
- warp to McDuff, infuse Lightning
- warp to Gulch, Ascetic
- #Rotten 2 (Rapier, RTSR, GMW)
- #Rotten 3 (Rapier, RTSR, GMW)
- #Rotten 4 (Rapier, RTSR, GMW)
- Should get pretty much exactly 1M soul memory from testing
- Rest is the same
- Compared to current WR route:
- Added:
- Pursuer Glitch: 20"
- Chunks Pickup: 30"
- Unlock McDuff: 50"
- Giants+GMW: ~1'40"
- DLC run: 6'50"
- Total: 11'00"
- Removed (timing from WR):
- Woods to Tseldora: 6'30"
- Sentinels Ascetic: 2'40"
- Total: 9'10"
- Weapon AR:
- This route: 407 (Infused bolt +8: 144+144, 10 RoB, 50 Flynn, ~57 GMW) possibly can add 15 with Lightning clutch
- WR route: 300 (+10 Rapier: 230, 20 RoB, 50 Resin)
- So about 2 minutes slower running but with more damage.
- Tested on Rotten 2/3/4 seemed to be 15% more damage.
- Still seems hard to get back the 2 minutes wasted as the fights are not too long in general (12 bosses total with better build)
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