Fishykarp

Brewing Tensions

Jan 11th, 2019
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  1. ##NPCS to have default hidden
  2. 567
  3. 573
  4. 574
  5. 568
  6. 572
  7. 570
  8. 571
  9. 566
  10. 565
  11. quests:
  12. quest1:
  13. name: Tensions Brewing
  14. description: '&fHelp the good citizens of Kingsview'
  15. npc-id: 319
  16. stages:
  17. '1':
  18. npc-id: 319
  19. type: npc_dialogue
  20. dialogue:
  21. - '&7[1/4] &9Bartender&f: Adventurer, I''m sure glad you''re here.'
  22. - '&7[2/4] &9Bartender&f: One of our customers is makin'' a scene an'' demandin'' to speak to an adventurer.'
  23. - '&7[3/4] &9Bartender&f: Can you deal with it?'
  24. - '&7[4/4] &9Bartender&f: Thanks again, I really owe ya one.'
  25. '2':
  26. npc-id: 389
  27. type: npc_dialogue
  28. dialogue:
  29. - '&7[1/10] &9Villager Drysol&f: FINALLY! Took you long enough!'
  30. - '&7[2/10] &9Villager Drysol&f: Aren''t you going to ask what you can do for me?'
  31. - '&7[3/10] &9Villager Drysol&f: That''s what you job is, to help the fine upstanding citizens of Kingsview.'
  32. - '&7[4/10] &9Villager Drysol&f: Now, what I want you to do for me.'
  33. - '&7[5/10] &9Villager Drysol&f: I believe that the Horsemaster might be harbouring some dangerous fugitives.'
  34. - '&7[6/10] &9Villager Drysol&f: Two ruthless bandits! They tried to rob me the last time I left the Kingdom borders.'
  35. - '&7[7/10] &9Villager Drysol&f: You can probably find and interrogate the Horsemaster at his stables.'
  36. - '&7[8/10] &9Villager Drysol&f: Where he''s keeping his disgusting savage animals.'
  37. - '&7[9/10] &9Villager Drysol&f: And his horses, HAH.'
  38. - '&7[10/10] &9Villager Drysol&f: Bring those criminals to justice, for the greater good of Kingsview.'
  39. '3':
  40. npc-id: 72
  41. type: npc_dialogue
  42. dialogue:
  43. - '&7[1/8] &9Horsemaster&f: Hello, traveller. What brings you here?'
  44. - '&7[2/8] &9Horsemaster&f: You''re looking for fugitives?'
  45. - '&7[3/8] &9Horsemaster&f: Well, I can tell you that you won''t find any round these parts.'
  46. - '&7[4/8] &9Horsemaster&f: ...'
  47. - '&7(The Horsemaster takes a deep breath)'
  48. - '&7[5/8] &9Horsemaster&f: Alright, I s''ppose it was inevitable that one of you adventurer types would figure it out.'
  49. - '&7[6/8] &9Horsemaster&f: They''re stayin'' upstairs in my house.'
  50. - '&7[7/8] &9Horsemaster&f: Just the one behind the stables with the thatched roof.'
  51. - '&7[8/8] &9Horsemaster&f: Be gentle with them, Adventurer. They''re haven''t been doin'' so hot since they lost their pops.'
  52. '4':
  53. npc-id: 564
  54. fake-objective: '&c(New Objective) &7Apprehend the bandits in the Horsemaster''s house.'
  55. type: npc_dialogue
  56. dialogue:
  57. - '&7[1/9] &2Thomas&f: S-s-stay back!'
  58. - '&7[2/9] &2Thomas&f: I don''t have a weapon on my but- but- I can push you down the ladder!'
  59. - '&7[3/9] &2Thomas&f: It''ll hurt, it really will.'
  60. - '&7[4/9] &2Thomas&f: ...'
  61. - '&7[5/9] &2Thomas&f: Ok look, could you please not tell anyone that we''re here.'
  62. - '&7[6/9] &2Thomas&f: Me and my sis, we''ve been together like this for 3 years!'
  63. - '&7[7/9] &2Thomas&f: Our pa died of that zombie disease when I was 9. Mary was only 7'
  64. - '&7(Wait. Does that mean they aren''t even teenagers?)
  65. - '&7[8/9] &2Thomas&f: Sure, we had to steal a bit to make ends meet.'
  66. - '&7[9/9] &2Thomas&f: But only from people who could afford i-!'
  67. '5':
  68. npc-id: 567
  69. show-npcs:
  70. - 567
  71. hide-npcs:
  72. - 205
  73. start-message: '&9Kingsview Knight&f: This is the Kingview Guard, open up or we will be forced to use lethal force!'
  74. type: cinematic_dialogue
  75. dialogue:
  76. - '&2Thomas&f: Oh no. We have to go.'
  77. - DELAY 20
  78. - '&9Kingsview Knight&f: Ok, to be honest, I just really wanted to say that.'
  79. - DELAY 20
  80. - '&cMary&f: Tommy, I''m scared...'
  81. - DELAY 20
  82. - '&9Kingsview Knight&f: I don''t know if I could overpower you if I wanted to.'
  83. - DELAY 20
  84. - '&2Thomas&f: YOU AREN''T TAKING US AWAY!'
  85. - DELAY 20
  86. - '&9Kingsview Knight&f: Hey, I don''t like this either, but if you come quietly.'
  87. - DELAY 20
  88. - '&2Thomas&f: ...'
  89. - DELAY 20
  90. - '&9Kingsview Knight&f: The Jailor might be more lenient.'
  91. - DELAY 20
  92. - '&2Thomas&f: Alright. Fine. We''ll come with you.'
  93. '6':
  94. npc-id: 567
  95. type: npc_dialogue
  96. dialogue:
  97. - '&7[1/7] &9Kingsview Knight&f: Adventurer, it''s nice to see you again.'
  98. - '&7[2/7] &9Kingsview Knight&f: I''m not kidding when I say that I don''t like doing this.'
  99. - '&7[3/7] &9Kingsview Knight&f: A lot of us guards wanted to help when the zombie outbreak began.'
  100. - '&7[4/7] &9Kingsview Knight&f: But we couldn't risk bringing the infection to Kingsview.'
  101. - '&7[5/7] &9Kingsview Knight&f: Hey, what if you meet me down at the jail.'
  102. - '&7[6/7] &9Kingsview Knight&f: Together, we can convince the jailor to go easy on these kids.'
  103. - '&7[7/7] &9Kingsview Knight&f: Alright, let''s go.'
  104. '7':
  105. show-npcs:
  106. - 568
  107. - 566
  108. - 565
  109. - 572
  110. hide-npcs:
  111. - 567
  112. - 564
  113. - 563
  114. - 389
  115. type: reach_location
  116. fake-objective: '&c(New Objective) &7Go to the Kingsview Jail and sort things out.'
  117. location: -771,34,300
  118. distance: 20
  119. '8':
  120. npc-id: 568
  121. start-message: '&7(This doesn''t sound good)'
  122. type: cinematic_dialogue
  123. dialogue:
  124. - '&9Kingsview Knight&f: -only ten and twelve years old. Can''t you go easy on ''em.'
  125. - DELAY 40
  126. - '&8Jailor&f: No can do, sir. They broke the law and will be judged by the laws.'
  127. - DELAY 40
  128. - '&9Kingsview Knight&f: They didn''t have any other options!'
  129. - DELAY 40
  130. - '&9Villager Drysol&f: These disgusting rats robbed me! They deserve death!'
  131. - DELAY 40
  132. - '&8Jailor&f: Alright Drysol, that''s a bit far.'
  133. - DELAY 40
  134. - '&9Kingsview Knight&f: Adventurer! You''re here, finally. Help everyone come to their senses.'
  135. - DELAY 40
  136. - '&9Villager Drysol&f: Yes, Adventurer. Help me convince the jailor to execute this snivelling excuses for human beings.'
  137. - DELAY 40
  138. - '&8Jailor&f: Alright Drysol, just how much DID you drink?'
  139. '9':
  140. npc-id: 568
  141. start-message: '&9Bartender&f: Wait!'
  142. show-npcs:
  143. - 570
  144. - 571
  145. hide-npcs:
  146. - 319
  147. - 72
  148. type: cinematic_dialogue
  149. dialogue:
  150. - '&9Horsemaster&f: Listen, you can''t just arrest two kids for try''n to survive.'
  151. - DELAY 20
  152. - '&9Jailor&f: They knew the laws.'
  153. - DELAY 20
  154. - '&9Kingsview Knight&f: The law itself was at fault for allowing them to get into that situation! We should''ve done something.'
  155. - DELAY 20
  156. - '&9Villager Drysol&f: They have to be punished!'
  157. - DELAY 20
  158. - '&9Bartender&f: I lost my sister in the outbreak, and let me tell you. It''s hard.'
  159. - DELAY 20
  160. - '&9Horsemaster&f: What she said. It''s real'' impressive that they even found a living at all.'
  161. - DELAY 20
  162. - '&9Villager Drysol&f: In thievery! And let''s not forget that you hid them in your home. You''re guilty too!'
  163. - DELAY 20
  164. - '&8Jailor&f: He is right about that...'
  165. - DELAY 20
  166. - '&9Kingsview Knight&f: Jailor, let''s not forget that I outrank you. I think. I can order you to let the kids go.'
  167. - DELAY 20
  168. - '&9Villager Drysol&f: Oh, so now you''re abusing your position so that these greedy dirtbags can run free?'
  169. - DELAY 10
  170. - '&9Horsemaster&f: Look, all I want is for my brother''s kids to be safe and happy-'
  171. - DELAY 10
  172. - '&9Villager Drysol&f: So you led them into a life of crime?'
  173. - DELAY 10
  174. - '&9Jailor&f: He''s right. Rules are rules.'
  175. - DELAY 10
  176. - '&9Bartender&f: They aren''t even old enough to read the rules!'
  177. - DELAY 10
  178. - '&9Villager Drysol&f: So they can ignore them?'
  179. - DELAY 10
  180. - '&cMary&f: Please... stop yelling so loud...'
  181. - DELAY 10
  182. - '&9Jailor&f: ENOUGH!'
  183. - DELAY 160
  184. - '&8Jailor&f: I''m sorry. Adventurer, may we speak for a moment?'
  185. '10':
  186. npc-id: 244
  187. type: npc_dialogue
  188. dialogue:
  189. - '&7[1/8] &9Jailor&f: Thank you, adventurer.'
  190. - '&7[2/8] &9Jailor&f: It seems like this conversation is getting nowhere.'
  191. - '&7[3/8] &9Jailor&f: As the official jailor of Kingsview, it''s my duty to enforce the laws of Kingsview.'
  192. - '&7[4/8] &9Jailor&f: These children have broken multiple laws. They attacked our citizenry.'
  193. - '&7[5/8] &9Jailor&f: That deserves punishment. However.'
  194. - '&7[6/8] &9Jailor&f: They are young, and we do have to account for circumstances.'
  195. - '&7[7/8] &9Jailor&f: You''ve remained silent through this discussion, but surely you must have an opinion.'
  196. - '&7[8/8] &8Jailor&f: The choice is yours. Do we set them free, or keep them here?'
  197. gui-display: '101:0'
  198. requirements:
  199. required-quests:
  200. - Kingsview Defense
  201. - Creatures of the Night
  202. - Tavern Crisis
  203. quest2:
  204. name: Tensions Brewing (Option 1)
  205. description: '&fLet Thomas and Mary go'
  206. npc-id: 244
  207. stages:
  208. '1':
  209. npc-id: 244
  210. type: cinematic_dialogue
  211. dialogue:
  212. - '&9Jailor&f: Very well, they shall be freed.'
  213. - DELAY 40
  214. - '&9Villager Drysol&f: WHAT?!'
  215. - DELAY 40
  216. - '&9Horsemaster&f: Good choice, Adventurer.'
  217. - DELAY 40
  218. - '&9Jailor&f: That does leave one issue though. We can''t have them running around unsupervised.'
  219. - DELAY 40
  220. - '&9Kingsview Knight&f: That''s true. We have to make sure they won''t continue their life of crime.'
  221. - DELAY 40
  222. - '&9Bartender&f: Well, I could take care of ''em. If no one else is offerin'''
  223. - DELAY 40
  224. - '&9Jailor&f: You''d do that?'
  225. - DELAY 40
  226. - '&9Bartender&f: Of course. The upstairs part of the Tavern is way bigger than Horsemaster''s cramped li''l house.'
  227. - DELAY 20
  228. - '&9Horsemaster&f: Hey!'
  229. - DELAY 20
  230. - '&9Bartender&f: And it''s always good to have some company that aren''t incredibly drunk.'
  231. - DELAY 40
  232. - '&9Bartender&f: Only issue is that I only have one bed. But that''s fine.'
  233. - DELAY 40
  234. - '&9Bartender&f: I did adventurin'' once myself. Sleepin'' on a carpeted floor is nothin'' compared to sleepin'' on cold wet ground.'
  235. - DELAY 40
  236. - '&2Thomas&f: Thank you so much, miss.'
  237. - DELAY 40
  238. - '&9Bartender&f: Don''t think that you two will be stayin'' without payment though.'
  239. - DELAY 40
  240. - '&9Bartender&f: You''ll have to work to earn your keep.'
  241. - DELAY 40
  242. - '&cMary&f: Th-thank you.'
  243. - DELAY 40
  244. - '&9Villager Drysol&f: Seriously Jailor? You can''t be ok with this.'
  245. - DELAY 40
  246. - '&9Jailor&f: I think this is a reasonable arrangement, I can keep an eye on them and they can be useful instead of robbing people.'
  247. - DELAY 40
  248. - '&9Jailor&f: Now, if there aren''t any other objections, I think we have nothing left to discuss. Thank you all for your time.'
  249. '2':
  250. npc-id: 244
  251. show-npcs:
  252. - 319
  253. - 389
  254. - 205
  255. - 72
  256. - 573
  257. - 574
  258. hide-npcs:
  259. - 565
  260. - 566
  261. - 568
  262. - 570
  263. - 571
  264. - 572
  265. type: NPC_dialogue
  266. dialogue:
  267. - '&7[1/3] &9Jailor&f: Well, that was a mess.'
  268. - '&7[2/3] &9Jailor&f: Here, you deserve some payment for that waste of time.'
  269. - '&7[3/3] &9Jailor&f: I need a drink.'
  270. gui-display: '101:0'
  271. requirements:
  272. required-quests:
  273. - Tensions Brewing
  274. denied-quests:
  275. - Tensions Brewing (Option 2)
  276. quest3:
  277. name: Tensions Brewing (Option 2)
  278. description: '&fMake Thomas and Mary answer for their crimes'
  279. npc-id: 244
  280. stages:
  281. '1':
  282. npc-id: 244
  283. type: cinematic_dialogue
  284. dialogue:
  285. - '&9Jailor&f: Very well, they shall serve out their sentence.'
  286. - DELAY 40
  287. - '&9Horsemaster&f: WHAT?!'
  288. - DELAY 40
  289. - '&9Villager Drysol&f: Good choice, Adventurer.'
  290. - DELAY 40
  291. - '&9Kingsview Knight&f: Take care of them, Jailor. They''re just kids.'
  292. - DELAY 40
  293. - '&9Jailor&f: I''ll make sure they''re as comfortable as reasonably possible.'
  294. - DELAY 40
  295. - '&9Horsemaster&f: Ya can''t be serious now.'
  296. - DELAY 40
  297. - '&9Jailor&f: Horsemaster, we''ve come to an agreement. '
  298. - DELAY 40
  299. - '&cMary&f: D-don''t worry about us.'
  300. - DELAY 40
  301. - '&2Thomas&f: Yeah, we''ll be fine.'
  302. - DELAY 40
  303. - '&9Villager Drysol&f: Don''t be so dramatic. It''s a prison sentence, not the execution you maggots rightly deserve.'
  304. - DELAY 40
  305. - '&9Jailor&f: Ok Drysol, that''s enough. Go home.'
  306. - DELAY 40
  307. - &9Bartender&f: I think it''s time for us to head out as well.'
  308. - DELAY 40
  309. - '&9Horsemaster&f: Alright, but I am not happy with this.'
  310. - DELAY 40
  311. - '&9Bartender&f: Hey, Horsemaster. How about ya come to the tavern on your way back to the stables. Drinks on me.'
  312. - DELAY 40
  313. - '&9Horsemaster&f: Bless your soul, Bartender. I owe ya one.'
  314. '2':
  315. npc-id: 244
  316. show-npcs:
  317. - 319
  318. - 389
  319. - 205
  320. - 72
  321. hide-npcs:
  322. - 568
  323. - 570
  324. - 571
  325. - 572
  326. type: NPC_dialogue
  327. dialogue:
  328. - '&7[1/3] &9Jailor&f: Well, that was a mess.'
  329. - '&7[2/3] &9Jailor&f: Here, you deserve some payment for that waste of time.'
  330. - '&7[3/3] &9Jailor&f: I need a drink.'
  331. gui-display: '101:0'
  332. requirements:
  333. required-quests:
  334. - Tensions Brewing
  335. denied-quests:
  336. - Tensions Brewing (Option 1)
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