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- ##NPCS to have default hidden
- 567
- 573
- 574
- 568
- 572
- 570
- 571
- 566
- 565
- quests:
- quest1:
- name: Tensions Brewing
- description: '&fHelp the good citizens of Kingsview'
- npc-id: 319
- stages:
- '1':
- npc-id: 319
- type: npc_dialogue
- dialogue:
- - '&7[1/4] &9Bartender&f: Adventurer, I''m sure glad you''re here.'
- - '&7[2/4] &9Bartender&f: One of our customers is makin'' a scene an'' demandin'' to speak to an adventurer.'
- - '&7[3/4] &9Bartender&f: Can you deal with it?'
- - '&7[4/4] &9Bartender&f: Thanks again, I really owe ya one.'
- '2':
- npc-id: 389
- type: npc_dialogue
- dialogue:
- - '&7[1/10] &9Villager Drysol&f: FINALLY! Took you long enough!'
- - '&7[2/10] &9Villager Drysol&f: Aren''t you going to ask what you can do for me?'
- - '&7[3/10] &9Villager Drysol&f: That''s what you job is, to help the fine upstanding citizens of Kingsview.'
- - '&7[4/10] &9Villager Drysol&f: Now, what I want you to do for me.'
- - '&7[5/10] &9Villager Drysol&f: I believe that the Horsemaster might be harbouring some dangerous fugitives.'
- - '&7[6/10] &9Villager Drysol&f: Two ruthless bandits! They tried to rob me the last time I left the Kingdom borders.'
- - '&7[7/10] &9Villager Drysol&f: You can probably find and interrogate the Horsemaster at his stables.'
- - '&7[8/10] &9Villager Drysol&f: Where he''s keeping his disgusting savage animals.'
- - '&7[9/10] &9Villager Drysol&f: And his horses, HAH.'
- - '&7[10/10] &9Villager Drysol&f: Bring those criminals to justice, for the greater good of Kingsview.'
- '3':
- npc-id: 72
- type: npc_dialogue
- dialogue:
- - '&7[1/8] &9Horsemaster&f: Hello, traveller. What brings you here?'
- - '&7[2/8] &9Horsemaster&f: You''re looking for fugitives?'
- - '&7[3/8] &9Horsemaster&f: Well, I can tell you that you won''t find any round these parts.'
- - '&7[4/8] &9Horsemaster&f: ...'
- - '&7(The Horsemaster takes a deep breath)'
- - '&7[5/8] &9Horsemaster&f: Alright, I s''ppose it was inevitable that one of you adventurer types would figure it out.'
- - '&7[6/8] &9Horsemaster&f: They''re stayin'' upstairs in my house.'
- - '&7[7/8] &9Horsemaster&f: Just the one behind the stables with the thatched roof.'
- - '&7[8/8] &9Horsemaster&f: Be gentle with them, Adventurer. They''re haven''t been doin'' so hot since they lost their pops.'
- '4':
- npc-id: 564
- fake-objective: '&c(New Objective) &7Apprehend the bandits in the Horsemaster''s house.'
- type: npc_dialogue
- dialogue:
- - '&7[1/9] &2Thomas&f: S-s-stay back!'
- - '&7[2/9] &2Thomas&f: I don''t have a weapon on my but- but- I can push you down the ladder!'
- - '&7[3/9] &2Thomas&f: It''ll hurt, it really will.'
- - '&7[4/9] &2Thomas&f: ...'
- - '&7[5/9] &2Thomas&f: Ok look, could you please not tell anyone that we''re here.'
- - '&7[6/9] &2Thomas&f: Me and my sis, we''ve been together like this for 3 years!'
- - '&7[7/9] &2Thomas&f: Our pa died of that zombie disease when I was 9. Mary was only 7'
- - '&7(Wait. Does that mean they aren''t even teenagers?)
- - '&7[8/9] &2Thomas&f: Sure, we had to steal a bit to make ends meet.'
- - '&7[9/9] &2Thomas&f: But only from people who could afford i-!'
- '5':
- npc-id: 567
- show-npcs:
- - 567
- hide-npcs:
- - 205
- start-message: '&9Kingsview Knight&f: This is the Kingview Guard, open up or we will be forced to use lethal force!'
- type: cinematic_dialogue
- dialogue:
- - '&2Thomas&f: Oh no. We have to go.'
- - DELAY 20
- - '&9Kingsview Knight&f: Ok, to be honest, I just really wanted to say that.'
- - DELAY 20
- - '&cMary&f: Tommy, I''m scared...'
- - DELAY 20
- - '&9Kingsview Knight&f: I don''t know if I could overpower you if I wanted to.'
- - DELAY 20
- - '&2Thomas&f: YOU AREN''T TAKING US AWAY!'
- - DELAY 20
- - '&9Kingsview Knight&f: Hey, I don''t like this either, but if you come quietly.'
- - DELAY 20
- - '&2Thomas&f: ...'
- - DELAY 20
- - '&9Kingsview Knight&f: The Jailor might be more lenient.'
- - DELAY 20
- - '&2Thomas&f: Alright. Fine. We''ll come with you.'
- '6':
- npc-id: 567
- type: npc_dialogue
- dialogue:
- - '&7[1/7] &9Kingsview Knight&f: Adventurer, it''s nice to see you again.'
- - '&7[2/7] &9Kingsview Knight&f: I''m not kidding when I say that I don''t like doing this.'
- - '&7[3/7] &9Kingsview Knight&f: A lot of us guards wanted to help when the zombie outbreak began.'
- - '&7[4/7] &9Kingsview Knight&f: But we couldn't risk bringing the infection to Kingsview.'
- - '&7[5/7] &9Kingsview Knight&f: Hey, what if you meet me down at the jail.'
- - '&7[6/7] &9Kingsview Knight&f: Together, we can convince the jailor to go easy on these kids.'
- - '&7[7/7] &9Kingsview Knight&f: Alright, let''s go.'
- '7':
- show-npcs:
- - 568
- - 566
- - 565
- - 572
- hide-npcs:
- - 567
- - 564
- - 563
- - 389
- type: reach_location
- fake-objective: '&c(New Objective) &7Go to the Kingsview Jail and sort things out.'
- location: -771,34,300
- distance: 20
- '8':
- npc-id: 568
- start-message: '&7(This doesn''t sound good)'
- type: cinematic_dialogue
- dialogue:
- - '&9Kingsview Knight&f: -only ten and twelve years old. Can''t you go easy on ''em.'
- - DELAY 40
- - '&8Jailor&f: No can do, sir. They broke the law and will be judged by the laws.'
- - DELAY 40
- - '&9Kingsview Knight&f: They didn''t have any other options!'
- - DELAY 40
- - '&9Villager Drysol&f: These disgusting rats robbed me! They deserve death!'
- - DELAY 40
- - '&8Jailor&f: Alright Drysol, that''s a bit far.'
- - DELAY 40
- - '&9Kingsview Knight&f: Adventurer! You''re here, finally. Help everyone come to their senses.'
- - DELAY 40
- - '&9Villager Drysol&f: Yes, Adventurer. Help me convince the jailor to execute this snivelling excuses for human beings.'
- - DELAY 40
- - '&8Jailor&f: Alright Drysol, just how much DID you drink?'
- '9':
- npc-id: 568
- start-message: '&9Bartender&f: Wait!'
- show-npcs:
- - 570
- - 571
- hide-npcs:
- - 319
- - 72
- type: cinematic_dialogue
- dialogue:
- - '&9Horsemaster&f: Listen, you can''t just arrest two kids for try''n to survive.'
- - DELAY 20
- - '&9Jailor&f: They knew the laws.'
- - DELAY 20
- - '&9Kingsview Knight&f: The law itself was at fault for allowing them to get into that situation! We should''ve done something.'
- - DELAY 20
- - '&9Villager Drysol&f: They have to be punished!'
- - DELAY 20
- - '&9Bartender&f: I lost my sister in the outbreak, and let me tell you. It''s hard.'
- - DELAY 20
- - '&9Horsemaster&f: What she said. It''s real'' impressive that they even found a living at all.'
- - DELAY 20
- - '&9Villager Drysol&f: In thievery! And let''s not forget that you hid them in your home. You''re guilty too!'
- - DELAY 20
- - '&8Jailor&f: He is right about that...'
- - DELAY 20
- - '&9Kingsview Knight&f: Jailor, let''s not forget that I outrank you. I think. I can order you to let the kids go.'
- - DELAY 20
- - '&9Villager Drysol&f: Oh, so now you''re abusing your position so that these greedy dirtbags can run free?'
- - DELAY 10
- - '&9Horsemaster&f: Look, all I want is for my brother''s kids to be safe and happy-'
- - DELAY 10
- - '&9Villager Drysol&f: So you led them into a life of crime?'
- - DELAY 10
- - '&9Jailor&f: He''s right. Rules are rules.'
- - DELAY 10
- - '&9Bartender&f: They aren''t even old enough to read the rules!'
- - DELAY 10
- - '&9Villager Drysol&f: So they can ignore them?'
- - DELAY 10
- - '&cMary&f: Please... stop yelling so loud...'
- - DELAY 10
- - '&9Jailor&f: ENOUGH!'
- - DELAY 160
- - '&8Jailor&f: I''m sorry. Adventurer, may we speak for a moment?'
- '10':
- npc-id: 244
- type: npc_dialogue
- dialogue:
- - '&7[1/8] &9Jailor&f: Thank you, adventurer.'
- - '&7[2/8] &9Jailor&f: It seems like this conversation is getting nowhere.'
- - '&7[3/8] &9Jailor&f: As the official jailor of Kingsview, it''s my duty to enforce the laws of Kingsview.'
- - '&7[4/8] &9Jailor&f: These children have broken multiple laws. They attacked our citizenry.'
- - '&7[5/8] &9Jailor&f: That deserves punishment. However.'
- - '&7[6/8] &9Jailor&f: They are young, and we do have to account for circumstances.'
- - '&7[7/8] &9Jailor&f: You''ve remained silent through this discussion, but surely you must have an opinion.'
- - '&7[8/8] &8Jailor&f: The choice is yours. Do we set them free, or keep them here?'
- gui-display: '101:0'
- requirements:
- required-quests:
- - Kingsview Defense
- - Creatures of the Night
- - Tavern Crisis
- quest2:
- name: Tensions Brewing (Option 1)
- description: '&fLet Thomas and Mary go'
- npc-id: 244
- stages:
- '1':
- npc-id: 244
- type: cinematic_dialogue
- dialogue:
- - '&9Jailor&f: Very well, they shall be freed.'
- - DELAY 40
- - '&9Villager Drysol&f: WHAT?!'
- - DELAY 40
- - '&9Horsemaster&f: Good choice, Adventurer.'
- - DELAY 40
- - '&9Jailor&f: That does leave one issue though. We can''t have them running around unsupervised.'
- - DELAY 40
- - '&9Kingsview Knight&f: That''s true. We have to make sure they won''t continue their life of crime.'
- - DELAY 40
- - '&9Bartender&f: Well, I could take care of ''em. If no one else is offerin'''
- - DELAY 40
- - '&9Jailor&f: You''d do that?'
- - DELAY 40
- - '&9Bartender&f: Of course. The upstairs part of the Tavern is way bigger than Horsemaster''s cramped li''l house.'
- - DELAY 20
- - '&9Horsemaster&f: Hey!'
- - DELAY 20
- - '&9Bartender&f: And it''s always good to have some company that aren''t incredibly drunk.'
- - DELAY 40
- - '&9Bartender&f: Only issue is that I only have one bed. But that''s fine.'
- - DELAY 40
- - '&9Bartender&f: I did adventurin'' once myself. Sleepin'' on a carpeted floor is nothin'' compared to sleepin'' on cold wet ground.'
- - DELAY 40
- - '&2Thomas&f: Thank you so much, miss.'
- - DELAY 40
- - '&9Bartender&f: Don''t think that you two will be stayin'' without payment though.'
- - DELAY 40
- - '&9Bartender&f: You''ll have to work to earn your keep.'
- - DELAY 40
- - '&cMary&f: Th-thank you.'
- - DELAY 40
- - '&9Villager Drysol&f: Seriously Jailor? You can''t be ok with this.'
- - DELAY 40
- - '&9Jailor&f: I think this is a reasonable arrangement, I can keep an eye on them and they can be useful instead of robbing people.'
- - DELAY 40
- - '&9Jailor&f: Now, if there aren''t any other objections, I think we have nothing left to discuss. Thank you all for your time.'
- '2':
- npc-id: 244
- show-npcs:
- - 319
- - 389
- - 205
- - 72
- - 573
- - 574
- hide-npcs:
- - 565
- - 566
- - 568
- - 570
- - 571
- - 572
- type: NPC_dialogue
- dialogue:
- - '&7[1/3] &9Jailor&f: Well, that was a mess.'
- - '&7[2/3] &9Jailor&f: Here, you deserve some payment for that waste of time.'
- - '&7[3/3] &9Jailor&f: I need a drink.'
- gui-display: '101:0'
- requirements:
- required-quests:
- - Tensions Brewing
- denied-quests:
- - Tensions Brewing (Option 2)
- quest3:
- name: Tensions Brewing (Option 2)
- description: '&fMake Thomas and Mary answer for their crimes'
- npc-id: 244
- stages:
- '1':
- npc-id: 244
- type: cinematic_dialogue
- dialogue:
- - '&9Jailor&f: Very well, they shall serve out their sentence.'
- - DELAY 40
- - '&9Horsemaster&f: WHAT?!'
- - DELAY 40
- - '&9Villager Drysol&f: Good choice, Adventurer.'
- - DELAY 40
- - '&9Kingsview Knight&f: Take care of them, Jailor. They''re just kids.'
- - DELAY 40
- - '&9Jailor&f: I''ll make sure they''re as comfortable as reasonably possible.'
- - DELAY 40
- - '&9Horsemaster&f: Ya can''t be serious now.'
- - DELAY 40
- - '&9Jailor&f: Horsemaster, we''ve come to an agreement. '
- - DELAY 40
- - '&cMary&f: D-don''t worry about us.'
- - DELAY 40
- - '&2Thomas&f: Yeah, we''ll be fine.'
- - DELAY 40
- - '&9Villager Drysol&f: Don''t be so dramatic. It''s a prison sentence, not the execution you maggots rightly deserve.'
- - DELAY 40
- - '&9Jailor&f: Ok Drysol, that''s enough. Go home.'
- - DELAY 40
- - &9Bartender&f: I think it''s time for us to head out as well.'
- - DELAY 40
- - '&9Horsemaster&f: Alright, but I am not happy with this.'
- - DELAY 40
- - '&9Bartender&f: Hey, Horsemaster. How about ya come to the tavern on your way back to the stables. Drinks on me.'
- - DELAY 40
- - '&9Horsemaster&f: Bless your soul, Bartender. I owe ya one.'
- '2':
- npc-id: 244
- show-npcs:
- - 319
- - 389
- - 205
- - 72
- hide-npcs:
- - 568
- - 570
- - 571
- - 572
- type: NPC_dialogue
- dialogue:
- - '&7[1/3] &9Jailor&f: Well, that was a mess.'
- - '&7[2/3] &9Jailor&f: Here, you deserve some payment for that waste of time.'
- - '&7[3/3] &9Jailor&f: I need a drink.'
- gui-display: '101:0'
- requirements:
- required-quests:
- - Tensions Brewing
- denied-quests:
- - Tensions Brewing (Option 1)
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