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Greyhiem

KTOS rank10 patch important skill changes

Aug 2nd, 2018
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  1. ---Costume---
  2. Pied Piper unlock 3rd octave when all costumes are unlocked.
  3.  
  4. ----PvP------
  5. The next debuffs:
  6. Stuns,
  7. hoplite's spearthrow's bind,
  8. corsair's iron hook
  9. squire's arrest
  10. dragoon's dethrone
  11. retiarii's net skills
  12. inquisitor's iron maiden
  13. Are no longer blocked or removed by some skills.
  14. Applies to:
  15. miko gohei
  16. plague doctor bloodletting, beak mask, fumigate
  17. exorcist gregorate
  18.  
  19. ----(New) weapon mastery------
  20. Swordman: one handed sword mastery:
  21. When equipped with sword+shield, 20% of Sword's attack value is added to your shield as bonus physical defence.
  22. When without a shield, attack speed (and skill speed of skills which use attack speed) is boosted instead.
  23. Max mastery level: 1
  24.  
  25. Paladin: 2-handed mace mastery:
  26. +5 AoE attack ratio when using 2-handed maces.
  27. Max mastery level: 1
  28.  
  29. Monk: 2-handed mace mastery:
  30. +85 block penetration when using 2-handed maces.
  31. Max mastery level: 1
  32.  
  33. Bulletmarker & Schwarzer reiter: pistol mastery:
  34. 1% chance per mastery level to deal an additional hit when using pistols.
  35. Max mastery level: 5
  36.  
  37. Corsair & Rogue: dagger mastery:
  38. +2% per mastery level bonus damage when attacking from behind.
  39. Max mastery level: 5
  40.  
  41. Musketeer: rifle mastery:
  42. Up to +6% per mastery level bonus damage when attacking with a rifle at a distance.
  43. The bonus damage starts to apply at a minimum of 40% of max-distance, and caps at max-distance range.
  44. Max mastery level: 5
  45.  
  46. Peltasta: shield mastery:
  47. +1 per mastery level maximum amount of provoked targets when wearing a shield.
  48. Max mastery level: 5
  49.  
  50. ---Weapon Mastery NERF---
  51. Archer: crossbow mastery:
  52. Nerfed to 2% per mastery level physical defence ignore (OLD: bonus damage equal to 25% of enemy's physical defence).
  53. Max mastery level: 5
  54. A total of 30% decrease in damage is estimated (inven test).
  55.  
  56. Quarrel shooter: shield mastery:
  57. Increases chance to block missile attacks per mastery level.
  58. Blocking a missile attack increases movespeed by +10 for 10 seconds (60s cooldown).
  59. Max mastery level: 4.
  60. (OLD: bonus physical damage based on shield's defence after blocking missile attacks).
  61.  
  62.  
  63. -----Skill changes----
  64. Falconer aiming range nerfs:
  65. Range increase nerfed to
  66. Small mob: 20 + (skill level x 1.5)
  67. Medium: 25 + (skill level x 1.5)
  68. Large: 30 + (skill level x 1.5)
  69. Boss: 45 + (skill level x 1.5)
  70.  
  71. Hail nerfs:
  72. Damage down to: 255%, + (Skill level - 1) x 14%. (OLD: 603%, + (Skill level - 1) x 33.2%)
  73. Drop interval changed to 0.2s (from 0.1s).
  74. Range per chunk of ice: 18 (from 9).
  75. Total range of hail fall: 40 (from 30).
  76. Overall damage on large targets is decreased due to lower damage.
  77. Overall damage on small targets is increased due to better hitbox.
  78.  
  79. Subzero shield nerfed to have a maximum hitcount.
  80. Hitcount (max blocks): 5, + skill level.
  81.  
  82. Doppel Cyclone:
  83. With barbarian's Wild Buff activated, cyclone's movement speed is increased by 50%.
  84.  
  85. Matador Faena:
  86. Correction applied for infinite AoE attack ratio.
  87. (buff) Faena risk attribute: applies bonus damage to faena, and during faena's skill animation, disables blocking when wearing a shield, and disables dodge.
  88. (old: faena damage increased when not wearing a shield)
  89.  
  90. Murmillo sprint:
  91. no longer consumes stamina during dash.
  92.  
  93. Scutum hit: AoE size increased, and hitting at the edge increases damage by 50% and applies a Bleed.
  94.  
  95. Retiarius Pull Rete:
  96. target count changed to 3 + skill Level. (OLD: 8)
  97. Cooldown fixed at 25s.
  98. Bind duration buffed to 7s (OLD: 5s).
  99.  
  100. Throw rete:
  101. target count changed to 3 + skill Level. (OLD: 8)
  102. Retiarius2 throw rete boss attribute: no longer applies half the duration, but applies full duration.
  103. PvP: grounds flying targets (falconer hanging shot, featherfoot levitate)
  104.  
  105. Dagger guard retiarius2 attribute: no longer applies half block value for missile attacks, but applies full block value.
  106.  
  107. Disarm: skill becomes unblockable.
  108.  
  109. Retiarius2 Vital Point Protection:
  110. (buff) enemies cannot crit you during the duration. (OLD: increases critical resistance)
  111. Duration changed to: 10s, +2s per skill level. (OLD: 50s duration)
  112. Cooldown changed to: 50s (OLD: 120s).
  113.  
  114. Templar:
  115. (nerf) Kabbalist's Ein Sof is no longer shared by Buff Share.
  116.  
  117. Linker spirit shock:
  118. magic defence break debuffs by multiple spiritual chains no longer stack.
  119.  
  120. Kabbalist2 nachash:
  121. changed to Holy Magic damage (from Neutral Magic).
  122.  
  123. Wugushi secondary hand attribute:
  124. changed to use only the physical attack value of secondary physical attack (including hackapel sword).
  125.  
  126. Reiter retreat shot:
  127. (buff) cooldown changed to 20s. (OLD: 36s)
  128. (nerf) no longer affected by krivis melstis or squire's basecamp.
  129.  
  130. Marching shot:
  131. (buff) cooldown changed to 15s. (OLD: 36s)
  132. (nerf) no longer affected by krivis melstis or squire's basecamp.
  133.  
  134. Mergen spread shot:
  135. (buff) cooldown changed to 30s. (OLD: 36s)
  136.  
  137. Homing arrow:
  138. (buff) cooldown changed to 30s. (OLD: 33s)
  139.  
  140. Mergen2 Arrow Sprinkle:
  141. (buff) cooldown changed to 40s. (OLD: 42s)
  142.  
  143. Jump Shot:
  144. (buff) overheat increased to 2 (from 1).
  145. (buff) AoE size increased to 40 (from 30).
  146.  
  147. Taoist2 Divine Punishment:
  148. Skill changed to 3s moveable cast.
  149. Skill damage increases in proportion to casting time (max 3s).
  150.  
  151. Inquisitor Malleus Maleficarum:
  152. (nerf) duration changed to 10s at all levels. (OLD: 7s, +3s per skill level)
  153. (nerf) debuff changed to: 'damaging enemies affected by Malleus Maleficarum's debuff deals bonus damage equal to (6% per skill level) of their magical attack value'. (OLD: enemies receive 100% of their magical attack value as bonus damage per hit)
  154. (nerf) PvP: malleus maleficarum's mana burn attribute no longer applies per malleus hit, but instead it applies once per target.
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