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- ---Costume---
- Pied Piper unlock 3rd octave when all costumes are unlocked.
- ----PvP------
- The next debuffs:
- Stuns,
- hoplite's spearthrow's bind,
- corsair's iron hook
- squire's arrest
- dragoon's dethrone
- retiarii's net skills
- inquisitor's iron maiden
- Are no longer blocked or removed by some skills.
- Applies to:
- miko gohei
- plague doctor bloodletting, beak mask, fumigate
- exorcist gregorate
- ----(New) weapon mastery------
- Swordman: one handed sword mastery:
- When equipped with sword+shield, 20% of Sword's attack value is added to your shield as bonus physical defence.
- When without a shield, attack speed (and skill speed of skills which use attack speed) is boosted instead.
- Max mastery level: 1
- Paladin: 2-handed mace mastery:
- +5 AoE attack ratio when using 2-handed maces.
- Max mastery level: 1
- Monk: 2-handed mace mastery:
- +85 block penetration when using 2-handed maces.
- Max mastery level: 1
- Bulletmarker & Schwarzer reiter: pistol mastery:
- 1% chance per mastery level to deal an additional hit when using pistols.
- Max mastery level: 5
- Corsair & Rogue: dagger mastery:
- +2% per mastery level bonus damage when attacking from behind.
- Max mastery level: 5
- Musketeer: rifle mastery:
- Up to +6% per mastery level bonus damage when attacking with a rifle at a distance.
- The bonus damage starts to apply at a minimum of 40% of max-distance, and caps at max-distance range.
- Max mastery level: 5
- Peltasta: shield mastery:
- +1 per mastery level maximum amount of provoked targets when wearing a shield.
- Max mastery level: 5
- ---Weapon Mastery NERF---
- Archer: crossbow mastery:
- Nerfed to 2% per mastery level physical defence ignore (OLD: bonus damage equal to 25% of enemy's physical defence).
- Max mastery level: 5
- A total of 30% decrease in damage is estimated (inven test).
- Quarrel shooter: shield mastery:
- Increases chance to block missile attacks per mastery level.
- Blocking a missile attack increases movespeed by +10 for 10 seconds (60s cooldown).
- Max mastery level: 4.
- (OLD: bonus physical damage based on shield's defence after blocking missile attacks).
- -----Skill changes----
- Falconer aiming range nerfs:
- Range increase nerfed to
- Small mob: 20 + (skill level x 1.5)
- Medium: 25 + (skill level x 1.5)
- Large: 30 + (skill level x 1.5)
- Boss: 45 + (skill level x 1.5)
- Hail nerfs:
- Damage down to: 255%, + (Skill level - 1) x 14%. (OLD: 603%, + (Skill level - 1) x 33.2%)
- Drop interval changed to 0.2s (from 0.1s).
- Range per chunk of ice: 18 (from 9).
- Total range of hail fall: 40 (from 30).
- Overall damage on large targets is decreased due to lower damage.
- Overall damage on small targets is increased due to better hitbox.
- Subzero shield nerfed to have a maximum hitcount.
- Hitcount (max blocks): 5, + skill level.
- Doppel Cyclone:
- With barbarian's Wild Buff activated, cyclone's movement speed is increased by 50%.
- Matador Faena:
- Correction applied for infinite AoE attack ratio.
- (buff) Faena risk attribute: applies bonus damage to faena, and during faena's skill animation, disables blocking when wearing a shield, and disables dodge.
- (old: faena damage increased when not wearing a shield)
- Murmillo sprint:
- no longer consumes stamina during dash.
- Scutum hit: AoE size increased, and hitting at the edge increases damage by 50% and applies a Bleed.
- Retiarius Pull Rete:
- target count changed to 3 + skill Level. (OLD: 8)
- Cooldown fixed at 25s.
- Bind duration buffed to 7s (OLD: 5s).
- Throw rete:
- target count changed to 3 + skill Level. (OLD: 8)
- Retiarius2 throw rete boss attribute: no longer applies half the duration, but applies full duration.
- PvP: grounds flying targets (falconer hanging shot, featherfoot levitate)
- Dagger guard retiarius2 attribute: no longer applies half block value for missile attacks, but applies full block value.
- Disarm: skill becomes unblockable.
- Retiarius2 Vital Point Protection:
- (buff) enemies cannot crit you during the duration. (OLD: increases critical resistance)
- Duration changed to: 10s, +2s per skill level. (OLD: 50s duration)
- Cooldown changed to: 50s (OLD: 120s).
- Templar:
- (nerf) Kabbalist's Ein Sof is no longer shared by Buff Share.
- Linker spirit shock:
- magic defence break debuffs by multiple spiritual chains no longer stack.
- Kabbalist2 nachash:
- changed to Holy Magic damage (from Neutral Magic).
- Wugushi secondary hand attribute:
- changed to use only the physical attack value of secondary physical attack (including hackapel sword).
- Reiter retreat shot:
- (buff) cooldown changed to 20s. (OLD: 36s)
- (nerf) no longer affected by krivis melstis or squire's basecamp.
- Marching shot:
- (buff) cooldown changed to 15s. (OLD: 36s)
- (nerf) no longer affected by krivis melstis or squire's basecamp.
- Mergen spread shot:
- (buff) cooldown changed to 30s. (OLD: 36s)
- Homing arrow:
- (buff) cooldown changed to 30s. (OLD: 33s)
- Mergen2 Arrow Sprinkle:
- (buff) cooldown changed to 40s. (OLD: 42s)
- Jump Shot:
- (buff) overheat increased to 2 (from 1).
- (buff) AoE size increased to 40 (from 30).
- Taoist2 Divine Punishment:
- Skill changed to 3s moveable cast.
- Skill damage increases in proportion to casting time (max 3s).
- Inquisitor Malleus Maleficarum:
- (nerf) duration changed to 10s at all levels. (OLD: 7s, +3s per skill level)
- (nerf) debuff changed to: 'damaging enemies affected by Malleus Maleficarum's debuff deals bonus damage equal to (6% per skill level) of their magical attack value'. (OLD: enemies receive 100% of their magical attack value as bonus damage per hit)
- (nerf) PvP: malleus maleficarum's mana burn attribute no longer applies per malleus hit, but instead it applies once per target.
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