333GameStudio

FaderTrigger

Dec 29th, 2015
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  1.  
  2. var end : fader;
  3. end = GameObject.Find("end").GetComponent(fader);
  4.  
  5. function OnTriggerStay(col : Collider){
  6. if(col.gameObject.tag == "TheEnd"){
  7.  
  8. end.EndScene();
  9.  
  10. }
  11. }
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