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FaderTrigger
333GameStudio
Dec 29th, 2015
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JavaScript
0.17 KB
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var
end
:
fader
;
end
=
GameObject.
Find
(
"end"
)
.
GetComponent
(
fader
)
;
function
OnTriggerStay
(
col
:
Collider
)
{
if
(
col.
gameObject
.
tag
==
"TheEnd"
)
{
end.
EndScene
(
)
;
}
}
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