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Logs for game crash on start

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Mar 8th, 2023
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  1. Log file open, 03/07/23 20:43:15
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: BullCowGame
  10. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 71 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 1.106904
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin ActorLayerUtilities
  20. LogPluginManager: Mounting plugin AnimationSharing
  21. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  22. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  23. LogPluginManager: Mounting plugin GitSourceControl
  24. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  25. LogPluginManager: Mounting plugin NullSourceCodeAccess
  26. LogPluginManager: Mounting plugin PerforceSourceControl
  27. LogPluginManager: Mounting plugin SubversionSourceControl
  28. LogPluginManager: Mounting plugin UObjectPlugin
  29. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  30. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  31. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  32. LogPluginManager: Mounting plugin AssetManagerEditor
  33. LogPluginManager: Mounting plugin CryptoKeys
  34. LogPluginManager: Mounting plugin DataValidation
  35. LogPluginManager: Mounting plugin FacialAnimation
  36. LogPluginManager: Mounting plugin GameplayTagsEditor
  37. LogPluginManager: Mounting plugin MacGraphicsSwitching
  38. LogPluginManager: Mounting plugin MaterialAnalyzer
  39. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  40. LogPluginManager: Mounting plugin PluginBrowser
  41. LogPluginManager: Mounting plugin SpeedTreeImporter
  42. LogPluginManager: Mounting plugin DatasmithContent
  43. LogPluginManager: Mounting plugin VariantManagerContent
  44. LogPluginManager: Mounting plugin AlembicImporter
  45. LogPluginManager: Mounting plugin AppleImageUtils
  46. LogPluginManager: Mounting plugin AppleVision
  47. LogPluginManager: Mounting plugin BackChannel
  48. LogPluginManager: Mounting plugin CharacterAI
  49. LogPluginManager: Mounting plugin GeometryCache
  50. LogPluginManager: Mounting plugin HTML5Networking
  51. LogPluginManager: Mounting plugin ProxyLODPlugin
  52. LogPluginManager: Mounting plugin SkeletalReduction
  53. LogPluginManager: Mounting plugin MagicLeap
  54. LogPluginManager: Mounting plugin MagicLeapMedia
  55. LogPluginManager: Mounting plugin AndroidMedia
  56. LogPluginManager: Mounting plugin AvfMedia
  57. LogPluginManager: Mounting plugin ImgMedia
  58. LogPluginManager: Mounting plugin LinearTimecode
  59. LogPluginManager: Mounting plugin MediaCompositing
  60. LogPluginManager: Mounting plugin MediaPlayerEditor
  61. LogPluginManager: Mounting plugin WebMMedia
  62. LogPluginManager: Mounting plugin WmfMedia
  63. LogPluginManager: Mounting plugin TcpMessaging
  64. LogPluginManager: Mounting plugin UdpMessaging
  65. LogPluginManager: Mounting plugin ActorSequence
  66. LogPluginManager: Mounting plugin LevelSequenceEditor
  67. LogPluginManager: Mounting plugin MatineeToLevelSequence
  68. LogPluginManager: Mounting plugin NetcodeUnitTest
  69. LogPluginManager: Mounting plugin NUTUnrealEngine4
  70. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  71. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  72. LogPluginManager: Mounting plugin OnlineSubsystem
  73. LogPluginManager: Mounting plugin OnlineSubsystemNull
  74. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  75. LogPluginManager: Mounting plugin LauncherChunkInstaller
  76. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  77. LogPluginManager: Mounting plugin AndroidMoviePlayer
  78. LogPluginManager: Mounting plugin AndroidPermission
  79. LogPluginManager: Mounting plugin AppleMoviePlayer
  80. LogPluginManager: Mounting plugin ArchVisCharacter
  81. LogPluginManager: Mounting plugin AudioCapture
  82. LogPluginManager: Mounting plugin CableComponent
  83. LogPluginManager: Mounting plugin CustomMeshComponent
  84. LogPluginManager: Mounting plugin EditableMesh
  85. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  86. LogPluginManager: Mounting plugin Firebase
  87. LogPluginManager: Mounting plugin GoogleCloudMessaging
  88. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  89. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  90. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  91. LogPluginManager: Mounting plugin MobilePatchingUtils
  92. LogPluginManager: Mounting plugin OculusVR
  93. LogPluginManager: Mounting plugin PhysXVehicles
  94. LogPluginManager: Mounting plugin ProceduralMeshComponent
  95. LogPluginManager: Mounting plugin RuntimePhysXCooking
  96. LogPluginManager: Mounting plugin SignificanceManager
  97. LogPluginManager: Mounting plugin SteamVR
  98. LogPluginManager: Mounting plugin WebMMoviePlayer
  99. LogPluginManager: Mounting plugin WindowsMoviePlayer
  100. LogInit: Using libcurl 7.55.1-DEV
  101. LogInit: - built for x86_64-pc-win32
  102. LogInit: - supports SSL with OpenSSL/1.1.1
  103. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  104. LogInit: - other features:
  105. LogInit: CURL_VERSION_SSL
  106. LogInit: CURL_VERSION_LIBZ
  107. LogInit: CURL_VERSION_IPV6
  108. LogInit: CURL_VERSION_ASYNCHDNS
  109. LogInit: CURL_VERSION_LARGEFILE
  110. LogInit: CURL_VERSION_IDN
  111. LogInit: CurlRequestOptions (configurable via config and command line):
  112. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  113. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  114. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  115. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  116. LogInit: - LocalHostAddr = Default
  117. LogInit: - BufferSize = 65536
  118. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  119. LogInit: Build: ++UE4+Release-4.22-CL-7053642
  120. LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
  121. LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
  122. LogInit: Net CL: 5660361
  123. LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 9 3900 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 SUPER
  124. LogInit: Compiled (64-bit): Jun 18 2019 03:09:11
  125. LogInit: Compiled with Visual C++: 19.16.27025.01
  126. LogInit: Build Configuration: Development
  127. LogInit: Branch Name: ++UE4+Release-4.22
  128. LogInit: Command Line:
  129. LogInit: Base Directory: D:/UE_4.22/Engine/Binaries/Win64/
  130. LogInit: Installed Engine Build: 1
  131. LogDevObjectVersion: Number of dev versions registered: 23
  132. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  133. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  134. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  135. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
  136. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
  137. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  138. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  139. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  140. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  141. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  142. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
  143. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  144. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  145. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  146. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  147. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  148. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  149. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  150. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  151. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
  152. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
  153. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  154. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
  155. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  156. LogInit: Object subsystem initialized
  157. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  158. LogConfig: Setting CVar [[r.setres:1280x720]]
  159. [2023.03.08-01.43.16:095][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  160. [2023.03.08-01.43.16:095][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  161. [2023.03.08-01.43.16:095][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
  162. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  163. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  164. [2023.03.08-01.43.16:096][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
  165. [2023.03.08-01.43.16:096][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
  166. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  167. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  168. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  169. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  170. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  171. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  172. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  173. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  174. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  175. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  176. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  177. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  178. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  179. [2023.03.08-01.43.16:096][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
  180. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  181. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  182. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  183. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  184. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  185. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  186. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
  187. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  188. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  189. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  190. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  191. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  192. [2023.03.08-01.43.16:096][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  193. [2023.03.08-01.43.16:096][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
  194. [2023.03.08-01.43.16:096][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
  195. [2023.03.08-01.43.16:099][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  196. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  197. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  198. [2023.03.08-01.43.16:099][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  199. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  200. [2023.03.08-01.43.16:099][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  201. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  202. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  203. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  204. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  205. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  206. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  207. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  208. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  209. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  210. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  211. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  212. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  213. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  214. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  215. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  216. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  217. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  218. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  219. [2023.03.08-01.43.16:099][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  220. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  221. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  222. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  223. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  224. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  225. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  226. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  227. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  228. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  229. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  230. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  231. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  232. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  233. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  234. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  235. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  236. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  237. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  238. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  239. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  240. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  241. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  242. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  243. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  244. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  245. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  246. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  247. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  248. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  249. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  250. [2023.03.08-01.43.16:099][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  251. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  252. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  253. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  254. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  255. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  256. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  257. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  258. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  259. [2023.03.08-01.43.16:099][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  260. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  261. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  262. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  263. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  264. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  265. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  266. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  267. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  268. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  269. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  270. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  271. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  272. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  273. [2023.03.08-01.43.16:099][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  274. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  275. [2023.03.08-01.43.16:099][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  276. [2023.03.08-01.43.16:099][ 0]LogInit: Selected Device Profile: [Windows]
  277. [2023.03.08-01.43.16:099][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  278. [2023.03.08-01.43.16:107][ 0]LogHAL: Display: Platform has ~ 16 GB [17054961664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  279. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
  280. [2023.03.08-01.43.16:107][ 0]LogInit: Going up to parent DeviceProfile []
  281. [2023.03.08-01.43.16:107][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  282. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  283. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  284. [2023.03.08-01.43.16:107][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  285. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  286. [2023.03.08-01.43.16:107][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  287. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  288. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  289. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  290. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  291. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  292. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  293. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  294. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  295. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  296. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  297. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  298. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  299. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  300. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  301. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  302. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  303. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  304. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  305. [2023.03.08-01.43.16:107][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  306. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  307. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  308. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  309. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  310. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  311. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  312. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  313. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  314. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  315. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  316. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  317. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  318. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  319. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  320. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  321. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  322. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  323. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  324. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  325. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  326. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  327. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  328. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  329. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  330. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  331. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  332. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  333. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  334. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  335. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  336. [2023.03.08-01.43.16:107][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  337. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  338. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  339. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  340. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  341. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  342. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  343. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  344. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  345. [2023.03.08-01.43.16:107][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  346. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  347. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  348. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  349. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  350. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  351. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  352. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  353. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  354. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  355. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  356. [2023.03.08-01.43.16:107][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  357. [2023.03.08-01.43.16:108][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  358. [2023.03.08-01.43.16:108][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  359. [2023.03.08-01.43.16:108][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
  360. [2023.03.08-01.43.16:108][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  361. [2023.03.08-01.43.16:108][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  362. [2023.03.08-01.43.16:108][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  363. [2023.03.08-01.43.16:108][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  364. [2023.03.08-01.43.16:108][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  365. [2023.03.08-01.43.16:108][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
  366. [2023.03.08-01.43.16:108][ 0]LogInit: Computer: R9-2060-S
  367. [2023.03.08-01.43.16:108][ 0]LogInit: User: randa
  368. [2023.03.08-01.43.16:108][ 0]LogInit: CPU Page size=4096, Cores=12
  369. [2023.03.08-01.43.16:108][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  370. [2023.03.08-01.43.16:108][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  371. [2023.03.08-01.43.16:108][ 0]LogMemory: Platform Memory Stats for Windows
  372. [2023.03.08-01.43.16:108][ 0]LogMemory: Process Physical Memory: 101.55 MB used, 101.55 MB peak
  373. [2023.03.08-01.43.16:108][ 0]LogMemory: Process Virtual Memory: 92.66 MB used, 92.66 MB peak
  374. [2023.03.08-01.43.16:108][ 0]LogMemory: Physical Memory: 8642.02 MB used, 7622.86 MB free, 16264.88 MB total
  375. [2023.03.08-01.43.16:108][ 0]LogMemory: Virtual Memory: 4719.60 MB used, 134213008.00 MB free, 134217728.00 MB total
  376. [2023.03.08-01.43.16:156][ 0]LogInit: Using OS detected language (en-US).
  377. [2023.03.08-01.43.16:156][ 0]LogInit: Using OS detected locale (en-US).
  378. [2023.03.08-01.43.16:158][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  379. [2023.03.08-01.43.16:293][ 0]LogInit: Setting process to per monitor DPI aware
  380. [2023.03.08-01.43.16:324][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  381. [2023.03.08-01.43.16:324][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  382. [2023.03.08-01.43.16:535][ 0]LogHMD: Failed to initialize OpenVR with code 110
  383. [2023.03.08-01.43.16:535][ 0]LogD3D11RHI: D3D11 adapters:
  384. [2023.03.08-01.43.16:659][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060 SUPER' (Feature Level 11_0)
  385. [2023.03.08-01.43.16:659][ 0]LogD3D11RHI: 8019/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
  386. [2023.03.08-01.43.16:662][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  387. [2023.03.08-01.43.16:662][ 0]LogD3D11RHI: 0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  388. [2023.03.08-01.43.16:662][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  389. [2023.03.08-01.43.16:670][ 0]LogD3D11RHI: Creating new Direct3DDevice
  390. [2023.03.08-01.43.16:670][ 0]LogD3D11RHI: GPU DeviceId: 0x1f06 (for the marketing name, search the web for "GPU Device Id")
  391. [2023.03.08-01.43.16:670][ 0]LogWindows: EnumDisplayDevices:
  392. [2023.03.08-01.43.16:670][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060 SUPER' (P:1 D:1)
  393. [2023.03.08-01.43.16:670][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:1)
  394. [2023.03.08-01.43.16:670][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:1)
  395. [2023.03.08-01.43.16:670][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0)
  396. [2023.03.08-01.43.16:671][ 0]LogWindows: DebugString: FoundDriverCount:4
  397. [2023.03.08-01.43.16:671][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060 SUPER
  398. [2023.03.08-01.43.16:671][ 0]LogD3D11RHI: Driver Version: 531.18 (internal:31.0.15.3118, unified:531.18)
  399. [2023.03.08-01.43.16:671][ 0]LogD3D11RHI: Driver Date: 2-24-2023
  400. [2023.03.08-01.43.16:671][ 0]LogRHI: Texture pool is 5613 MB (70% of 8019 MB)
  401. [2023.03.08-01.43.16:749][ 0]LogD3D11RHI: Async texture creation enabled
  402. [2023.03.08-01.43.16:753][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
  403. [2023.03.08-01.43.16:753][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
  404. [2023.03.08-01.43.16:753][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
  405. [2023.03.08-01.43.16:767][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  406. [2023.03.08-01.43.17:009][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
  407. [2023.03.08-01.43.17:022][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
  408. [2023.03.08-01.43.17:034][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
  409. [2023.03.08-01.43.17:048][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
  410. [2023.03.08-01.43.17:060][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
  411. [2023.03.08-01.43.17:074][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
  412. [2023.03.08-01.43.17:088][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
  413. [2023.03.08-01.43.17:101][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
  414. [2023.03.08-01.43.17:108][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
  415. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
  416. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
  417. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
  418. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
  419. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
  420. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
  421. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
  422. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
  423. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
  424. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
  425. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
  426. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
  427. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
  428. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
  429. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
  430. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
  431. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
  432. [2023.03.08-01.43.17:186][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
  433. [2023.03.08-01.43.17:190][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
  434. [2023.03.08-01.43.17:239][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
  435. [2023.03.08-01.43.17:239][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
  436. [2023.03.08-01.43.17:264][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
  437. [2023.03.08-01.43.17:264][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
  438. [2023.03.08-01.43.17:278][ 0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
  439. [2023.03.08-01.43.17:291][ 0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
  440. [2023.03.08-01.43.17:305][ 0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
  441. [2023.03.08-01.43.17:320][ 0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
  442. [2023.03.08-01.43.17:364][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
  443. [2023.03.08-01.43.17:364][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
  444. [2023.03.08-01.43.17:364][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  445. [2023.03.08-01.43.17:377][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  446. [2023.03.08-01.43.17:433][ 0]LogShaderCompilers: Guid format shader working directory is -39 characters bigger than the processId version (../../../../GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Intermediate/Shaders/WorkingDirectory/29728/).
  447. [2023.03.08-01.43.17:433][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/randa/AppData/Local/Temp/UnrealShaderWorkingDir/F9D7A541486B1DD365E16EB0BBDD7DDE/'.
  448. [2023.03.08-01.43.17:434][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  449. [2023.03.08-01.43.17:434][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  450. [2023.03.08-01.43.17:434][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  451. [2023.03.08-01.43.17:861][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  452. [2023.03.08-01.43.17:896][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 71MB C:/Users/randa/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
  453. [2023.03.08-01.43.17:897][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/randa/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
  454. [2023.03.08-01.43.17:897][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  455. [2023.03.08-01.43.17:897][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  456. [2023.03.08-01.43.17:897][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  457. [2023.03.08-01.43.17:897][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  458. [2023.03.08-01.43.17:908][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  459. [2023.03.08-01.43.17:908][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  460. [2023.03.08-01.43.17:908][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  461. [2023.03.08-01.43.17:926][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/randa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  462. [2023.03.08-01.43.17:926][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  463. [2023.03.08-01.43.17:926][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  464. [2023.03.08-01.43.17:943][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  465. [2023.03.08-01.43.17:944][ 0]LogSlate: Using FreeType 2.6.0
  466. [2023.03.08-01.43.17:945][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  467. [2023.03.08-01.43.18:035][ 0]LogAssetRegistry: FAssetRegistry took 0.0330 seconds to start up
  468. [2023.03.08-01.43.18:324][ 0]LogInit: Selected Device Profile: [Windows]
  469. [2023.03.08-01.43.18:446][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  470. [2023.03.08-01.43.18:446][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  471. [2023.03.08-01.43.18:446][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  472. [2023.03.08-01.43.18:446][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  473. [2023.03.08-01.43.18:446][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  474. [2023.03.08-01.43.18:454][ 0]LogNetVersion: BullCowGame 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 2070390679)
  475. [2023.03.08-01.43.18:776][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.040571 seconds
  476. [2023.03.08-01.43.18:782][ 0]LogUObjectArray: 42205 objects as part of root set at end of initial load.
  477. [2023.03.08-01.43.18:782][ 0]LogUObjectAllocator: 7325032 out of 0 bytes used by permanent object pool.
  478. [2023.03.08-01.43.18:782][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  479. [2023.03.08-01.43.19:581][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  480. [2023.03.08-01.43.19:596][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  481. [2023.03.08-01.43.19:721][ 0]SourceControl: Source control is disabled
  482. [2023.03.08-01.43.19:721][ 0]SourceControl: Source control is disabled
  483. [2023.03.08-01.43.19:724][ 0]SourceControl: Source control is disabled
  484. [2023.03.08-01.43.19:726][ 0]SourceControl: Source control is disabled
  485. [2023.03.08-01.43.19:848][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  486. [2023.03.08-01.43.19:957][ 0]LogOcInput: OculusInput pre-init called
  487. [2023.03.08-01.43.20:667][ 0]LogEngine: Initializing Engine...
  488. [2023.03.08-01.43.20:668][ 0]LogHMD: Failed to initialize OpenVR with code 110
  489. [2023.03.08-01.43.20:669][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  490. [2023.03.08-01.43.20:822][ 0]LogInit: Initializing FReadOnlyCVARCache
  491. [2023.03.08-01.43.20:832][ 0]LogAIModule: Creating AISystem for world Untitled
  492. [2023.03.08-01.43.20:855][ 0]LogInit: XAudio2 using 'Headset Earphone (ASTRO MixAmp Pro )' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  493. [2023.03.08-01.43.20:868][ 0]LogInit: FAudioDevice initialized.
  494. [2023.03.08-01.43.20:868][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  495. [2023.03.08-01.43.20:986][ 0]LogDerivedDataCache: Saved boot cache 0.12s 71MB C:/Users/randa/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
  496. [2023.03.08-01.43.20:989][ 0]LogInit: Texture streaming: Enabled
  497. [2023.03.08-01.43.21:012][ 0]LogEngineSessionManager: EngineSessionManager initialized
  498. [2023.03.08-01.43.21:034][ 0]LogInit: Transaction tracking system initialized
  499. [2023.03.08-01.43.21:059][ 0]BlueprintLog: New page: Editor Load
  500. [2023.03.08-01.43.21:148][ 0]LocalizationService: Localization service is disabled
  501. [2023.03.08-01.43.21:391][ 0]LogFileCache: Scanning file cache for directory 'D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Content/' took 0.01s
  502. [2023.03.08-01.43.21:391][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  503. [2023.03.08-01.43.21:391][ 0]LogCook: Display: Mobile HDR setting 1
  504. [2023.03.08-01.43.21:576][ 0]SourceControl: Source control is disabled
  505. [2023.03.08-01.43.21:577][ 0]Cmd: MAP LOAD FILE="../../../../GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Content/Levels/Level1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  506. [2023.03.08-01.43.21:577][ 0]LightingResults: New page: Lighting Build
  507. [2023.03.08-01.43.21:578][ 0]MapCheck: New page: Map Check
  508. [2023.03.08-01.43.21:578][ 0]LightingResults: New page: Lighting Build
  509. [2023.03.08-01.43.21:608][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
  510. [2023.03.08-01.43.21:866][ 0]LogAIModule: Creating AISystem for world Level1
  511. [2023.03.08-01.43.21:881][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  512. [2023.03.08-01.43.21:910][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
  513. [2023.03.08-01.43.21:910][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  514. [2023.03.08-01.43.21:910][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.085ms to complete.
  515. [2023.03.08-01.43.21:910][ 0]LogFileHelpers: Loading map 'Level1' took 0.333
  516. [2023.03.08-01.43.22:007][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  517. [2023.03.08-01.43.22:013][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  518. [2023.03.08-01.43.22:019][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  519. [2023.03.08-01.43.22:024][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  520. [2023.03.08-01.43.22:029][ 0]LogCollectionManager: Loaded 0 collections in 0.000890 seconds
  521. [2023.03.08-01.43.22:068][ 0]LogFileCache: Scanning file cache for directory 'D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Saved/Collections/' took 0.01s
  522. [2023.03.08-01.43.22:068][ 0]LogFileCache: Scanning file cache for directory 'D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Content/Developers/randa/Collections/' took 0.01s
  523. [2023.03.08-01.43.22:068][ 0]LogFileCache: Scanning file cache for directory 'D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/Content/Collections/' took 0.01s
  524. [2023.03.08-01.43.22:068][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  525. [2023.03.08-01.43.22:075][ 0]LogContentBrowser: Native class hierarchy populated in 0.0081 seconds. Added 2736 classes and 662 folders.
  526. [2023.03.08-01.43.22:080][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  527. [2023.03.08-01.43.22:082][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  528. [2023.03.08-01.43.22:083][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  529. [2023.03.08-01.43.22:083][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  530. [2023.03.08-01.43.22:084][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  531. [2023.03.08-01.43.22:084][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  532. [2023.03.08-01.43.22:084][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  533. [2023.03.08-01.43.22:085][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  534. [2023.03.08-01.43.22:085][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  535. [2023.03.08-01.43.22:086][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  536. [2023.03.08-01.43.22:086][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  537. [2023.03.08-01.43.22:086][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  538. [2023.03.08-01.43.22:088][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  539. [2023.03.08-01.43.22:088][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  540. [2023.03.08-01.43.22:089][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  541. [2023.03.08-01.43.22:089][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  542. [2023.03.08-01.43.22:090][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  543. [2023.03.08-01.43.22:091][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  544. [2023.03.08-01.43.22:091][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  545. [2023.03.08-01.43.22:092][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  546. [2023.03.08-01.43.22:092][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  547. [2023.03.08-01.43.22:093][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  548. [2023.03.08-01.43.22:093][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  549. [2023.03.08-01.43.22:094][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  550. [2023.03.08-01.43.22:094][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  551. [2023.03.08-01.43.22:094][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  552. [2023.03.08-01.43.22:095][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  553. [2023.03.08-01.43.22:132][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  554. [2023.03.08-01.43.22:138][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
  555. [2023.03.08-01.43.22:179][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
  556. [2023.03.08-01.43.22:179][ 0]LogLoad: (Engine Initialization) Total time: 9.31 seconds
  557. [2023.03.08-01.43.22:179][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  558. [2023.03.08-01.43.22:205][ 0]LogAssetRegistry: Asset discovery search completed in 4.1932 seconds
  559. [2023.03.08-01.43.22:208][ 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  560. [2023.03.08-01.43.22:208][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000025 seconds (updated 0 objects)
  561. [2023.03.08-01.43.22:209][ 0]LogContentStreaming: Texture pool size now 1000 MB
  562. [2023.03.08-01.43.22:216][ 0]LogSlate: Took 0.000256 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  563. [2023.03.08-01.43.22:217][ 0]LogSlate: Took 0.000146 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  564. [2023.03.08-01.43.22:220][ 0]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  565. [2023.03.08-01.43.22:275][ 0]LogSlate: Took 0.000295 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  566. [2023.03.08-01.43.22:292][ 1]LogRenderer: Reallocating scene render targets to support 708x396 Format 10 NumSamples 1 (Frame:1).
  567. [2023.03.08-01.43.33:778][ 67]LogTemp: IOS device listing is disabled (to many failed attempts)!
  568. [2023.03.08-01.44.56:047][109]LogSlate: FSceneViewport::OnFocusLost() reason 0
  569. [2023.03.08-01.44.56:141][116]LogRenderer: Reallocating scene render targets to support 1068x624 Format 10 NumSamples 1 (Frame:855).
  570. [2023.03.08-01.45.46:413][812]LogSlate: Window 'Editor Preferences' being destroyed
  571. [2023.03.08-01.45.46:416][812]LogSlate: Window 'Editor Preferences' being destroyed
  572. [2023.03.08-01.46.32:158][ 47]LogSlate: Took 0.000272 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  573. [2023.03.08-01.46.32:172][ 47]Running D:/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" -game -rocket -progress
  574. [2023.03.08-01.46.32:478][ 47]Discovering modules, targets and source code for project...
  575. [2023.03.08-01.46.34:292][ 47]Binding IntelliSense data...
  576. [2023.03.08-01.46.35:705][ 47]Binding IntelliSense data... 100%
  577. [2023.03.08-01.46.35:705][ 47]Writing project files...
  578. [2023.03.08-01.46.35:705][ 47]Writing project files... 100%
  579. [2023.03.08-01.49.20:680][203]Candidate modules for hot reload:
  580. [2023.03.08-01.49.20:680][203] BullCowGame
  581. [2023.03.08-01.49.20:680][203]Launching UnrealBuildTool... [D:/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=BullCowGame,2827 Win64 Development -TargetType=Editor -Project="D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" "D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" -IgnoreJunk]
  582. [2023.03.08-01.49.20:683][203]Warning: Starting HotReload took 0.0s.
  583. [2023.03.08-01.49.23:819][579]CompilerResultsLog: New page: Compilation - Mar 7, 2023, 3:49:23 PM
  584. [2023.03.08-01.49.23:819][579]CompilerResultsLog: Creating makefile for BullCowGameEditor (no existing makefile)
  585. [2023.03.08-01.49.23:819][579]CompilerResultsLog: Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  586. [2023.03.08-01.49.23:819][579]CompilerResultsLog: Building 3 actions with 24 processes...
  587. [2023.03.08-01.49.23:819][579]CompilerResultsLog: [1/3] UE4Editor-BullCowGame-2827.lib
  588. [2023.03.08-01.49.23:819][579]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2827.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2827.exp
  589. [2023.03.08-01.49.23:819][579]CompilerResultsLog: [2/3] UE4Editor-BullCowGame-2827.dll
  590. [2023.03.08-01.49.23:819][579]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2827.suppressed.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2827.suppressed.exp
  591. [2023.03.08-01.49.23:819][579]CompilerResultsLog: [3/3] BullCowGameEditor.target
  592. [2023.03.08-01.49.23:819][579]CompilerResultsLog: Total time in Parallel executor: 1.29 seconds
  593. [2023.03.08-01.49.23:819][579]CompilerResultsLog: Total execution time: 2.78 seconds
  594. [2023.03.08-01.49.23:819][579]LogMainFrame: MainFrame: Module compiling took 3.143 seconds
  595. [2023.03.08-01.49.23:847][579]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
  596. [2023.03.08-01.49.23:857][579]LogContentBrowser: Native class hierarchy updated for 'BullCowGame' in 0.0005 seconds. Added 4 classes and 3 folders.
  597. [2023.03.08-01.49.23:859][579]Display: HotReload successful (3 functions remapped 0 scriptstructs remapped)
  598. [2023.03.08-01.49.24:162][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
  599. [2023.03.08-01.49.24:173][579]LogContentBrowser: Native class hierarchy populated in 0.0081 seconds. Added 2737 classes and 664 folders.
  600. [2023.03.08-01.49.24:176][579]Display: HotReload took 3.5s.
  601. [2023.03.08-01.50.48:296][481]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
  602. [2023.03.08-01.51.30:575][670]Candidate modules for hot reload:
  603. [2023.03.08-01.51.30:575][670] BullCowGame
  604. [2023.03.08-01.51.30:575][670]Launching UnrealBuildTool... [D:/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=BullCowGame,2889 Win64 Development -TargetType=Editor -Project="D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" "D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" -IgnoreJunk]
  605. [2023.03.08-01.51.30:579][670]Warning: Starting HotReload took 0.0s.
  606. [2023.03.08-01.51.32:977][952]CompilerResultsLog: New page: Compilation - Mar 7, 2023, 3:51:32 PM
  607. [2023.03.08-01.51.32:978][952]CompilerResultsLog: Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  608. [2023.03.08-01.51.32:978][952]CompilerResultsLog: Building 3 actions with 24 processes...
  609. [2023.03.08-01.51.32:978][952]CompilerResultsLog: [1/3] UE4Editor-BullCowGame-2889.lib
  610. [2023.03.08-01.51.32:978][952]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2889.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2889.exp
  611. [2023.03.08-01.51.32:978][952]CompilerResultsLog: [2/3] UE4Editor-BullCowGame-2889.dll
  612. [2023.03.08-01.51.32:978][952]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2889.suppressed.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2889.suppressed.exp
  613. [2023.03.08-01.51.32:978][952]CompilerResultsLog: [3/3] BullCowGameEditor.target
  614. [2023.03.08-01.51.32:978][952]CompilerResultsLog: Total time in Parallel executor: 1.30 seconds
  615. [2023.03.08-01.51.32:978][952]CompilerResultsLog: Total execution time: 2.08 seconds
  616. [2023.03.08-01.51.32:978][952]LogMainFrame: MainFrame: Module compiling took 2.405 seconds
  617. [2023.03.08-01.51.33:006][952]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
  618. [2023.03.08-01.51.33:015][952]LogContentBrowser: Native class hierarchy updated for 'BullCowGame' in 0.0005 seconds. Added 4 classes and 3 folders.
  619. [2023.03.08-01.51.33:017][952]Display: HotReload successful (3 functions remapped 0 scriptstructs remapped)
  620. [2023.03.08-01.51.33:130][952]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
  621. [2023.03.08-01.51.33:141][952]LogContentBrowser: Native class hierarchy populated in 0.0078 seconds. Added 2737 classes and 664 folders.
  622. [2023.03.08-01.51.33:141][952]Display: HotReload took 2.6s.
  623. [2023.03.08-01.51.39:223][672]LogTemp: Repeating last play command: Selected Viewport
  624. [2023.03.08-01.51.39:229][672]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/Levels/Level1.Level1:PersistentLevel.Level1'
  625. [2023.03.08-01.51.39:229][672]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  626. [2023.03.08-01.51.39:229][672]PIE: New page: PIE session: Level1 (Mar 7, 2023, 3:51:39 PM)
  627. [2023.03.08-01.51.39:242][672]LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_Level1
  628. [2023.03.08-01.51.39:277][672]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035053s)
  629. [2023.03.08-01.51.39:278][672]LogAIModule: Creating AISystem for world Level1
  630. [2023.03.08-01.51.39:278][672]LogPlayLevel: PIE: World Init took: (0.000627s)
  631. [2023.03.08-01.51.39:278][672]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/Level1.Level1 to /Game/Levels/UEDPIE_0_Level1.Level1 (0.035895s)
  632. [2023.03.08-01.51.39:306][672]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
  633. [2023.03.08-01.51.39:324][672]LogInit: XAudio2 using 'Headset Earphone (ASTRO MixAmp Pro )' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  634. [2023.03.08-01.51.39:334][672]LogInit: FAudioDevice initialized.
  635. [2023.03.08-01.51.39:373][672]LogLoad: Game class is 'GameModeBase'
  636. [2023.03.08-01.51.39:376][672]LogWorld: Bringing World /Game/Levels/UEDPIE_0_Level1.Level1 up for play (max tick rate 0) at 2023.03.07-20.51.39
  637. [2023.03.08-01.51.39:376][672]LogWorld: Bringing up level for play took: 0.002336
  638. [2023.03.08-01.51.39:416][672]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders.
  639. [2023.03.08-01.51.39:589][672]PIE: Play in editor start time for /Game/Levels/UEDPIE_0_Level1 1.306
  640. [2023.03.08-01.51.39:589][672]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/Levels/Level1.Level1:PersistentLevel.Level1'
  641. [2023.03.08-01.51.49:469][771]Cmd: LevelEditor.ToggleImmersive
  642. [2023.03.08-01.51.49:955][772]LogRenderer: Reallocating scene render targets to support 1920x1032 Format 10 NumSamples 1 (Frame:1101).
  643. [2023.03.08-01.51.49:967][772]LogSlate: FSceneViewport::OnFocusLost() reason 2
  644. [2023.03.08-01.51.54:358][285]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/Levels/Level1.Level1:PersistentLevel.Level1'
  645. [2023.03.08-01.51.54:431][285]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  646. [2023.03.08-01.51.54:509][285]LogPlayLevel: Display: Shutting down PIE online subsystems
  647. [2023.03.08-01.51.54:509][285]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/Levels/Level1.Level1:PersistentLevel.Level1'
  648. [2023.03.08-01.51.54:610][285]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  649. [2023.03.08-01.51.54:613][285]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
  650. [2023.03.08-01.51.54:631][286]LogPlayLevel: Display: Destroying online subsystem :Context_2
  651. [2023.03.08-01.51.55:430][379]Cmd: SELECT NONE
  652. [2023.03.08-01.51.56:980][552]LogSlate: FSceneViewport::OnFocusLost() reason 0
  653. [2023.03.08-01.52.30:689][115]LogSlate: FSceneViewport::OnFocusLost() reason 0
  654. [2023.03.08-01.52.30:964][115]Candidate modules for hot reload:
  655. [2023.03.08-01.52.30:964][115] BullCowGame
  656. [2023.03.08-01.52.30:964][115]Launching UnrealBuildTool... [D:/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=BullCowGame,8813 Win64 Development -TargetType=Editor -Project="D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" "D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" -IgnoreJunk]
  657. [2023.03.08-01.52.30:967][115]Warning: Starting HotReload took 0.0s.
  658. [2023.03.08-01.52.33:835][301]CompilerResultsLog: New page: Compilation - Mar 7, 2023, 3:52:33 PM
  659. [2023.03.08-01.52.33:835][301]CompilerResultsLog: Creating makefile for BullCowGameEditor (ini files are newer than makefile)
  660. [2023.03.08-01.52.33:835][301]CompilerResultsLog: Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  661. [2023.03.08-01.52.33:835][301]CompilerResultsLog: Building 3 actions with 24 processes...
  662. [2023.03.08-01.52.33:835][301]CompilerResultsLog: [1/3] UE4Editor-BullCowGame-8813.lib
  663. [2023.03.08-01.52.33:835][301]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-8813.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-8813.exp
  664. [2023.03.08-01.52.33:835][301]CompilerResultsLog: [2/3] UE4Editor-BullCowGame-8813.dll
  665. [2023.03.08-01.52.33:835][301]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-8813.suppressed.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-8813.suppressed.exp
  666. [2023.03.08-01.52.33:835][301]CompilerResultsLog: [3/3] BullCowGameEditor.target
  667. [2023.03.08-01.52.33:835][301]CompilerResultsLog: Total time in Parallel executor: 1.21 seconds
  668. [2023.03.08-01.52.33:835][301]CompilerResultsLog: Total execution time: 2.72 seconds
  669. [2023.03.08-01.52.33:835][301]LogMainFrame: MainFrame: Module compiling took 2.874 seconds
  670. [2023.03.08-01.52.33:865][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
  671. [2023.03.08-01.52.33:874][301]LogContentBrowser: Native class hierarchy updated for 'BullCowGame' in 0.0005 seconds. Added 4 classes and 3 folders.
  672. [2023.03.08-01.52.33:876][301]Display: HotReload successful (3 functions remapped 0 scriptstructs remapped)
  673. [2023.03.08-01.52.33:923][301]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
  674. [2023.03.08-01.52.33:935][301]LogContentBrowser: Native class hierarchy populated in 0.0085 seconds. Added 2737 classes and 664 folders.
  675. [2023.03.08-01.52.33:936][301]Display: HotReload took 3.0s.
  676. [2023.03.08-01.52.40:228][319]Candidate modules for hot reload:
  677. [2023.03.08-01.52.40:228][319] BullCowGame
  678. [2023.03.08-01.52.40:228][319]Launching UnrealBuildTool... [D:/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=BullCowGame,2391 Win64 Development -TargetType=Editor -Project="D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" "D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" -IgnoreJunk]
  679. [2023.03.08-01.52.40:232][319]Warning: Starting HotReload took 0.0s.
  680. [2023.03.08-01.52.42:338][570]CompilerResultsLog: New page: Compilation - Mar 7, 2023, 3:52:42 PM
  681. [2023.03.08-01.52.42:338][570]CompilerResultsLog: Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  682. [2023.03.08-01.52.42:338][570]CompilerResultsLog: Building 3 actions with 24 processes...
  683. [2023.03.08-01.52.42:338][570]CompilerResultsLog: [1/3] UE4Editor-BullCowGame-2391.lib
  684. [2023.03.08-01.52.42:338][570]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2391.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2391.exp
  685. [2023.03.08-01.52.42:338][570]CompilerResultsLog: [2/3] UE4Editor-BullCowGame-2391.dll
  686. [2023.03.08-01.52.42:338][570]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2391.suppressed.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-2391.suppressed.exp
  687. [2023.03.08-01.52.42:338][570]CompilerResultsLog: [3/3] BullCowGameEditor.target
  688. [2023.03.08-01.52.42:338][570]CompilerResultsLog: Total time in Parallel executor: 1.23 seconds
  689. [2023.03.08-01.52.42:338][570]CompilerResultsLog: Total execution time: 2.02 seconds
  690. [2023.03.08-01.52.42:338][570]LogMainFrame: MainFrame: Module compiling took 2.113 seconds
  691. [2023.03.08-01.52.42:367][570]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
  692. [2023.03.08-01.52.42:384][570]LogContentBrowser: Native class hierarchy updated for 'BullCowGame' in 0.0005 seconds. Added 4 classes and 3 folders.
  693. [2023.03.08-01.52.42:387][570]Display: HotReload successful (3 functions remapped 0 scriptstructs remapped)
  694. [2023.03.08-01.52.42:437][570]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
  695. [2023.03.08-01.52.42:449][570]LogContentBrowser: Native class hierarchy populated in 0.0084 seconds. Added 2737 classes and 664 folders.
  696. [2023.03.08-01.52.42:449][570]Display: HotReload took 2.2s.
  697. [2023.03.08-01.52.44:263][787]LogTemp: Repeating last play command: Selected Viewport
  698. [2023.03.08-01.52.44:270][787]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/Levels/Level1.Level1:PersistentLevel.Level1'
  699. [2023.03.08-01.52.44:270][787]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  700. [2023.03.08-01.52.44:270][787]PIE: New page: PIE session: Level1 (Mar 7, 2023, 3:52:44 PM)
  701. [2023.03.08-01.52.44:270][787]LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_Level1
  702. [2023.03.08-01.52.44:310][787]LogPlayLevel: PIE: StaticDuplicateObject took: (0.039612s)
  703. [2023.03.08-01.52.44:311][787]LogAIModule: Creating AISystem for world Level1
  704. [2023.03.08-01.52.44:338][787]LogPlayLevel: PIE: World Init took: (0.028765s)
  705. [2023.03.08-01.52.44:338][787]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/Level1.Level1 to /Game/Levels/UEDPIE_0_Level1.Level1 (0.068524s)
  706. [2023.03.08-01.52.44:368][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
  707. [2023.03.08-01.52.44:386][787]LogInit: XAudio2 using 'Headset Earphone (ASTRO MixAmp Pro )' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  708. [2023.03.08-01.52.44:396][787]LogInit: FAudioDevice initialized.
  709. [2023.03.08-01.52.44:473][787]LogLoad: Game class is 'GameModeBase'
  710. [2023.03.08-01.52.44:475][787]LogWorld: Bringing World /Game/Levels/UEDPIE_0_Level1.Level1 up for play (max tick rate 0) at 2023.03.07-20.52.44
  711. [2023.03.08-01.52.44:475][787]LogWorld: Bringing up level for play took: 0.002172
  712. [2023.03.08-01.52.44:488][787]PIE: Play in editor start time for /Game/Levels/UEDPIE_0_Level1 0.206
  713. [2023.03.08-01.52.44:488][787]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/Levels/Level1.Level1:PersistentLevel.Level1'
  714. [2023.03.08-01.55.12:822][352]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/Levels/Level1.Level1:PersistentLevel.Level1'
  715. [2023.03.08-01.55.12:822][352]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  716. [2023.03.08-01.55.12:853][352]LogPlayLevel: Display: Shutting down PIE online subsystems
  717. [2023.03.08-01.55.12:853][352]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/Levels/Level1.Level1:PersistentLevel.Level1'
  718. [2023.03.08-01.55.12:883][352]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  719. [2023.03.08-01.55.12:886][352]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
  720. [2023.03.08-01.55.12:929][357]LogPlayLevel: Display: Destroying online subsystem :Context_3
  721. [2023.03.08-01.55.14:009][486]Candidate modules for hot reload:
  722. [2023.03.08-01.55.14:009][486] BullCowGame
  723. [2023.03.08-01.55.14:009][486]Launching UnrealBuildTool... [D:/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=BullCowGame,1247 Win64 Development -TargetType=Editor -Project="D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" "D:/GameDev/Unreal/BullCow/BullCowGame-starer-kit(2)/BullCowGame-starter-kit/BullCowGame.uproject" -IgnoreJunk]
  724. [2023.03.08-01.55.14:012][486]Warning: Starting HotReload took 0.0s.
  725. [2023.03.08-01.55.28:803][261]CompilerResultsLog: New page: Compilation - Mar 7, 2023, 3:55:28 PM
  726. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Creating makefile for BullCowGameEditor (ini files are newer than makefile)
  727. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Parsing headers for BullCowGameEditor
  728. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Running UnrealHeaderTool "D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\BullCowGame.uproject" "D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\BullCowGameEditor\Development\BullCowGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  729. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Reflection code generated for BullCowGameEditor in 6.0436501 seconds
  730. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  731. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Building 5 actions with 24 processes...
  732. [2023.03.08-01.55.28:803][261]CompilerResultsLog: [1/5] BullCowCartridge.cpp
  733. [2023.03.08-01.55.28:803][261]CompilerResultsLog: [2/5] BullCowCartridge.gen.cpp
  734. [2023.03.08-01.55.28:803][261]CompilerResultsLog: [3/5] UE4Editor-BullCowGame-1247.lib
  735. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-1247.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-1247.exp
  736. [2023.03.08-01.55.28:803][261]CompilerResultsLog: [4/5] UE4Editor-BullCowGame-1247.dll
  737. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Creating library D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-1247.suppressed.lib and object D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-1247.suppressed.exp
  738. [2023.03.08-01.55.28:803][261]CompilerResultsLog: [5/5] BullCowGameEditor.target
  739. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Total time in Parallel executor: 6.83 seconds
  740. [2023.03.08-01.55.28:803][261]CompilerResultsLog: Total execution time: 14.30 seconds
  741. [2023.03.08-01.55.28:803][261]LogMainFrame: MainFrame: Module compiling took 14.797 seconds
  742. [2023.03.08-01.55.28:830][261]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
  743. [2023.03.08-01.55.28:834][261]LogClass: Could not find existing class BullCowCartridge in package /Script/BullCowGame for HotReload, assuming new class
  744. [2023.03.08-01.55.28:838][261]LogHotReload: Re-instancing BullCowCartridge after hot-reload.
  745. [2023.03.08-01.55.28:923][261]LogContentBrowser: Native class hierarchy updated for 'BullCowGame' in 0.0005 seconds. Added 4 classes and 3 folders.
  746. [2023.03.08-01.55.28:925][261]Display: HotReload successful (3 functions remapped 0 scriptstructs remapped)
  747. [2023.03.08-01.55.28:970][261]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
  748. [2023.03.08-01.55.28:981][261]LogContentBrowser: Native class hierarchy populated in 0.0077 seconds. Added 2737 classes and 664 folders.
  749. [2023.03.08-01.55.28:981][261]Display: HotReload took 15.0s.
  750. [2023.03.08-01.55.30:960][497]LogTemp: Repeating last play command: Selected Viewport
  751. [2023.03.08-01.55.30:967][497]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/Levels/Level1.Level1:PersistentLevel.Level1'
  752. [2023.03.08-01.55.30:967][497]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  753. [2023.03.08-01.55.30:968][497]PIE: New page: PIE session: Level1 (Mar 7, 2023, 3:55:30 PM)
  754. [2023.03.08-01.55.30:968][497]LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_Level1
  755. [2023.03.08-01.55.31:003][497]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035216s)
  756. [2023.03.08-01.55.31:003][497]LogAIModule: Creating AISystem for world Level1
  757. [2023.03.08-01.55.31:003][497]LogPlayLevel: PIE: World Init took: (0.000654s)
  758. [2023.03.08-01.55.31:003][497]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/Level1.Level1 to /Game/Levels/UEDPIE_0_Level1.Level1 (0.035981s)
  759. [2023.03.08-01.55.31:031][497]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
  760. [2023.03.08-01.55.31:061][497]LogInit: XAudio2 using 'Headset Earphone (ASTRO MixAmp Pro )' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  761. [2023.03.08-01.55.31:071][497]LogInit: FAudioDevice initialized.
  762. [2023.03.08-01.55.31:099][497]LogLoad: Game class is 'GameModeBase'
  763. [2023.03.08-01.55.31:102][497]LogWorld: Bringing World /Game/Levels/UEDPIE_0_Level1.Level1 up for play (max tick rate 0) at 2023.03.07-20.55.31
  764. [2023.03.08-01.55.31:102][497]LogWorld: Bringing up level for play took: 0.002150
  765. [2023.03.08-01.55.39:984][497]LogWindows: Error: === Critical error: ===
  766. [2023.03.08-01.55.39:984][497]LogWindows: Error:
  767. [2023.03.08-01.55.39:985][497]LogWindows: Error: Fatal error!
  768. [2023.03.08-01.55.39:985][497]LogWindows: Error:
  769. [2023.03.08-01.55.39:985][497]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000128
  770. [2023.03.08-01.55.39:985][497]LogWindows: Error:
  771. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff80c11487a UE4Editor-BullCowGame-1247.dll!UTerminal::PrintLine() [D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Source\BullCowGame\Console\Terminal.cpp:47]
  772. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff80c11228a UE4Editor-BullCowGame-1247.dll!UCartridge::PrintLine() [D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Source\BullCowGame\Console\Cartridge.cpp:22]
  773. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff80c11562f UE4Editor-BullCowGame-1247.dll!UBullCowCartridge::BeginPlay() [D:\GameDev\Unreal\BullCow\BullCowGame-starer-kit(2)\BullCowGame-starter-kit\Source\BullCowGame\BullCowCartridge.cpp:11]
  774. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffc26d7322 UE4Editor-Engine.dll!UnknownFunction []
  775. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffc26e1af6 UE4Editor-Engine.dll!UnknownFunction []
  776. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffc37fcb99 UE4Editor-Engine.dll!UnknownFunction []
  777. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffc2d62911 UE4Editor-Engine.dll!UnknownFunction []
  778. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffc37b754e UE4Editor-Engine.dll!UnknownFunction []
  779. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffc2d299af UE4Editor-Engine.dll!UnknownFunction []
  780. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffeff9be44 UE4Editor-UnrealEd.dll!UnknownFunction []
  781. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffeffbb044 UE4Editor-UnrealEd.dll!UnknownFunction []
  782. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffeffd319f UE4Editor-UnrealEd.dll!UnknownFunction []
  783. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007fffefaafc4a UE4Editor-UnrealEd.dll!UnknownFunction []
  784. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ffff02cd396 UE4Editor-UnrealEd.dll!UnknownFunction []
  785. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff6edc86bb1 UE4Editor.exe!UnknownFunction []
  786. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff6edc9554c UE4Editor.exe!UnknownFunction []
  787. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff6edc955ca UE4Editor.exe!UnknownFunction []
  788. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff6edca316c UE4Editor.exe!UnknownFunction []
  789. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff6edca5b8e UE4Editor.exe!UnknownFunction []
  790. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff8507d26bd KERNEL32.DLL!UnknownFunction []
  791. [2023.03.08-01.55.39:985][497]LogWindows: Error: [Callstack] 0x00007ff85196dfb8 ntdll.dll!UnknownFunction []
  792. [2023.03.08-01.55.39:985][497]LogWindows: Error:
  793. [2023.03.08-01.55.40:084][497]LogExit: Executing StaticShutdownAfterError
  794. [2023.03.08-01.55.40:086][497]LogWindows: FPlatformMisc::RequestExit(1)
  795. [2023.03.08-01.55.40:143][497]Log file closed, 03/07/23 20:55:40
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