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Aug 20th, 2017
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  1. ==R&D EVENT #1: TESTING THE MERCHANDISE==
  2.  
  3. Crew need to test new weapons/toys
  4. Strict instructions not to DARE tinker with anything ceruleum containing in the house
  5. "it'll burn everything down!!"
  6. Fucking great idea, LET'S TAKE IDEA AND RUN WITH IT
  7. Meet up in thanalan, nobody will care if we burn shit over there
  8. get to desert, veronica's standing with some heavily modified guns plumbed into cerulium tanks
  9. 2 wooden targets (3hp) 1 wooden target in chainmail (5hp(will take dot))
  10. roll 100 or less firing the flammenwerfer and it burns you, defence roll to see how bad or if you can throw it away in time
  11. a few local amalj'aa (GOH - SOLDIERS) come across the little experiment, screaming about how we're imperial agents, for only the empire has such weapons/toys
  12. 3 of them, two with 5hp 1 with 6hp (the leader) - use waymarks to place them only once the target dummies are gone, or just get rid of the dummies
  13. __YOU CAN TALK THEM OUT OF RUNNING FOR REINFORCEMENTS__
  14. --CHARISMA/PERSUASION/INTIMIDATON ROLL TO TALK THEM OUT OF IT AND EXPLAIN WHAT IS GOING ON--
  15. __THRESHHOLD FOR SUCCESS AT DM'S DISCRETION__
  16. __NEED 3 SUCCESSFUL PERSUATION ROLLS TO CONVINCE THEM TO CALM DOWN__
  17. If failed, they WILL alert their tribe, they have to be taken down before they sound the alarm and you're attacked by brass blades AND amalj'aa trying to take the glory of prematurely crushing an imperial infiltration
  18. defeat the three of them, if any flammenwerfers are still working you can use those, they will do double damage **AT DM'S DISCRETION**
  19. Decide that since we've suddenly realised people think we're imperial agents we should flee the scene
  20. destroy or abandon the flamethrowers, at crew's decision, or take them with us
  21. +++DO THIS PART IF TIME ALLOWS+++
  22. Upon getting close to the passageway to central thanalan, guards will stop the crew
  23. "we saw plumes of smoke billowing from the desert, nothing like the usual campfires, especially during the day. did you see anything? We could swear we heard screaming"
  24. Have fun explaining whatever whimsical things you were up to, or if you even saw the smoke plumes
  25. IF THE CREW TOOK THE FLAMETHROWERS, PERSUASION ROLLS TO EXPLAIN WHAT THE FUCK THEY'RE UP TO
  26. THE GUARDS DO NOT KNOW ABOUT THE AMALJ'AA YET, THOUGH IF SOMEONE BRINGS IT UP THAT WILL BE FUNNY AS FUCK
  27. once past the guards, just casual chatting and banter on the way to the airship landing back to limsa. Can teleport home from there.
  28.  
  29. ==EVENT ENDS==
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