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- -- Riolu was here.
- -- Version:
- -- hi
- local FloodyBoi = Instance.new("ScreenGui")
- local ClickMe1 = Instance.new("Frame")
- local ClickHere1 = Instance.new("TextButton")
- local ClickMe2 = Instance.new("Frame")
- local ClickHere2 = Instance.new("TextButton")
- local ClickMe3 = Instance.new("Frame")
- local ClickHere3 = Instance.new("TextButton")
- local ClickMe4 = Instance.new("Frame")
- local ClickHere4 = Instance.new("TextButton")
- local Quiz = Instance.new("Frame")
- local Yes = Instance.new("TextButton")
- local No = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- local Congratz = Instance.new("Frame")
- local Enter = Instance.new("TextButton")
- local TextLabel_2 = Instance.new("TextLabel")
- local Main = Instance.new("Frame")
- local TextLabel_3 = Instance.new("TextLabel")
- local Jump = Instance.new("TextButton")
- local Spidey = Instance.new("TextButton")
- local TextLabel_4 = Instance.new("TextLabel")
- local TextLabel_5 = Instance.new("TextLabel")
- local Btools = Instance.new("TextButton")
- local Quit = Instance.new("TextButton")
- --Properties:
- FloodyBoi.Name = "FloodyBoi"
- FloodyBoi.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- FloodyBoi.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ClickMe1.Name = "ClickMe1"
- ClickMe1.Parent = FloodyBoi
- ClickMe1.BackgroundColor3 = Color3.new(1, 1, 1)
- ClickMe1.Position = UDim2.new(0.46062991, 0, 0.43857494, 0)
- ClickMe1.Size = UDim2.new(0, 100, 0, 100)
- ClickMe1.Visible = true
- ClickHere1.Name = "ClickHere1"
- ClickHere1.Parent = ClickMe1
- ClickHere1.BackgroundColor3 = Color3.new(1, 1, 1)
- ClickHere1.Position = UDim2.new(0, 0, 0.25, 0)
- ClickHere1.Size = UDim2.new(0, 100, 0, 50)
- ClickHere1.Font = Enum.Font.SourceSans
- ClickHere1.Text = "Click Me"
- ClickHere1.TextColor3 = Color3.new(0, 0, 0)
- ClickHere1.TextSize = 14
- ClickHere1.MouseButton1Down:connect(function()
- ClickMe1.Visible = false
- ClickMe2.Visible = true
- end)
- ClickMe2.Name = "ClickMe2"
- ClickMe2.Parent = FloodyBoi
- ClickMe2.BackgroundColor3 = Color3.new(1, 1, 1)
- ClickMe2.Position = UDim2.new(0.46062991, 0, 0.43857491, 0)
- ClickMe2.Size = UDim2.new(0, 100, 0, 100)
- ClickMe2.Visible = false
- ClickHere2.Name = "ClickHere2"
- ClickHere2.Parent = ClickMe2
- ClickHere2.BackgroundColor3 = Color3.new(1, 1, 1)
- ClickHere2.Position = UDim2.new(0, 0, 0.25, 0)
- ClickHere2.Size = UDim2.new(0, 100, 0, 50)
- ClickHere2.Font = Enum.Font.SourceSans
- ClickHere2.Text = "Click Again"
- ClickHere2.TextColor3 = Color3.new(0, 0, 0)
- ClickHere2.TextSize = 14
- ClickHere2.MouseButton1Down:connect(function()
- ClickMe2.Visible = false
- ClickMe3.Visible = true
- end)
- ClickMe3.Name = "ClickMe3"
- ClickMe3.Parent = FloodyBoi
- ClickMe3.BackgroundColor3 = Color3.new(1, 1, 1)
- ClickMe3.Position = UDim2.new(0.46062991, 0, 0.43857491, 0)
- ClickMe3.Size = UDim2.new(0, 100, 0, 100)
- ClickMe3.Visible = false
- ClickHere3.Name = "ClickHere3"
- ClickHere3.Parent = ClickMe3
- ClickHere3.BackgroundColor3 = Color3.new(1, 1, 1)
- ClickHere3.Position = UDim2.new(0, 0, 0.25, 0)
- ClickHere3.Size = UDim2.new(0, 100, 0, 50)
- ClickHere3.Font = Enum.Font.SourceSans
- ClickHere3.Text = "Again Pls"
- ClickHere3.TextColor3 = Color3.new(0, 0, 0)
- ClickHere3.TextSize = 14
- ClickHere3.MouseButton1Down:connect(function()
- ClickMe3.Visible = false
- ClickMe4.Visible = true
- end)
- ClickMe4.Name = "ClickMe4"
- ClickMe4.Parent = FloodyBoi
- ClickMe4.BackgroundColor3 = Color3.new(1, 1, 1)
- ClickMe4.Position = UDim2.new(0.46062991, 0, 0.43857491, 0)
- ClickMe4.Size = UDim2.new(0, 100, 0, 100)
- ClickMe4.Visible = false
- ClickHere4.Name = "ClickHere4"
- ClickHere4.Parent = ClickMe4
- ClickHere4.BackgroundColor3 = Color3.new(1, 1, 1)
- ClickHere4.Position = UDim2.new(0, 0, 0.25, 0)
- ClickHere4.Size = UDim2.new(0, 100, 0, 50)
- ClickHere4.Font = Enum.Font.SourceSans
- ClickHere4.Text = "Cmon one more pls its nice button"
- ClickHere4.TextColor3 = Color3.new(0, 0, 0)
- ClickHere4.TextScaled = true
- ClickHere4.TextSize = 14
- ClickHere4.TextWrapped = true
- ClickHere4.MouseButton1Down:connect(function()
- ClickMe4.Visible = false
- Quiz.Visible = true
- end)
- Quiz.Name = "Quiz"
- Quiz.Parent = FloodyBoi
- Quiz.BackgroundColor3 = Color3.new(1, 1, 1)
- Quiz.Position = UDim2.new(0.294488192, 0, 0.297297269, 0)
- Quiz.Size = UDim2.new(0, 462, 0, 269)
- Quiz.Visible = false
- Yes.Name = "Yes"
- Yes.Parent = Quiz
- Yes.BackgroundColor3 = Color3.new(1, 1, 1)
- Yes.Position = UDim2.new(0.121212117, 0, 0.484200746, 0)
- Yes.Size = UDim2.new(0, 361, 0, 50)
- Yes.Font = Enum.Font.SourceSans
- Yes.Text = "Yes"
- Yes.TextColor3 = Color3.new(0, 0, 0)
- Yes.TextScaled = true
- Yes.TextSize = 14
- Yes.TextWrapped = true
- Yes.MouseButton1Down:connect(function()
- Quiz.Visible = false
- Congratz.Visible = true
- end)
- No.Name = "No"
- No.Parent = Quiz
- No.BackgroundColor3 = Color3.new(1, 1, 1)
- No.Position = UDim2.new(0.121212117, 0, 0.703531623, 0)
- No.Size = UDim2.new(0, 361, 0, 50)
- No.Font = Enum.Font.SourceSans
- No.Text = "No button broke :( "
- No.TextColor3 = Color3.new(0, 0, 0)
- No.TextScaled = true
- No.TextSize = 14
- No.TextWrapped = true
- TextLabel.Parent = Quiz
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(0.121212125, 0, 0.0563256927, 0)
- TextLabel.Size = UDim2.new(0, 361, 0, 103)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "Quiz Time:Are memes good?"
- TextLabel.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- Congratz.Name = "Congratz"
- Congratz.Parent = FloodyBoi
- Congratz.BackgroundColor3 = Color3.new(1, 1, 1)
- Congratz.Position = UDim2.new(0.294488192, 0, 0.297297269, 0)
- Congratz.Size = UDim2.new(0, 462, 0, 269)
- Congratz.Visible = false
- Enter.Name = "Enter"
- Enter.Parent = Congratz
- Enter.BackgroundColor3 = Color3.new(1, 1, 1)
- Enter.Position = UDim2.new(0.121212125, 0, 1.3243494, 0)
- Enter.Size = UDim2.new(0, 361, 0, 50)
- Enter.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Enter.Font = Enum.Font.SourceSans
- Enter.Text = "Can you fucking let me in now?"
- Enter.TextColor3 = Color3.new(0, 0, 0)
- Enter.TextSize = 27
- Enter.TextWrapped = true
- Enter.MouseButton1Down:connect(function()
- Congratz.Visible = false
- Main.Visible = true
- end)
- TextLabel_2.Parent = Congratz
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.Position = UDim2.new(0.108225115, 0, 0.297961384, 0)
- TextLabel_2.Size = UDim2.new(0, 361, 0, 103)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.Text = "Congratzulatons, U hav passed the \"Im not an idiot\" Test!!!1!"
- TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14
- TextLabel_2.TextWrapped = true
- Main.Name = "Main"
- Main.Parent = FloodyBoi
- Main.BackgroundColor3 = Color3.new(1, 1, 1)
- Main.Position = UDim2.new(0.33035931, 0, 0.288326412, 0)
- Main.Size = UDim2.new(0, 462, 0, 248)
- Main.Visible = false
- TextLabel_3.Parent = Main
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.Size = UDim2.new(0, 462, 0, 50)
- TextLabel_3.Font = Enum.Font.SourceSans
- TextLabel_3.Text = "FE2 = Escape the water obby"
- TextLabel_3.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14
- TextLabel_3.TextWrapped = true
- Jump.Name = "Jump"
- Jump.Parent = Main
- Jump.BackgroundColor3 = Color3.new(1, 1, 1)
- Jump.Position = UDim2.new(0.0606060624, 0, 0.455924839, 0)
- Jump.Size = UDim2.new(0, 169, 0, 68)
- Jump.Font = Enum.Font.SourceSans
- Jump.Text = "Inf Jump"
- Jump.TextColor3 = Color3.new(0, 0, 0)
- Jump.TextScaled = true
- Jump.TextSize = 14
- Jump.TextWrapped = true
- Jump.MouseButton1Down:connect(function()
- local Player = game:GetService'Players'.LocalPlayer;
- local UIS = game:GetService'UserInputService';
- _G.JumpHeight = 50;
- function Action(Object, Function) if Object ~= nil then Function(Object); end end
- UIS.InputBegan:connect(function(UserInput)
- if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
- Action(Player.Character.Humanoid, function(self)
- if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
- Action(self.Parent.HumanoidRootPart, function(self)
- self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
- end)
- end
- end)
- end
- end)
- end)
- Jump.MouseButton1Down:connect(function()
- local UIS = game:GetService("UserInputService")
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- function GetCharacter()
- return game.Players.LocalPlayer.Character
- end
- function Teleport(pos)
- local Char = GetCharacter()
- if Char then
- Char:MoveTo(pos)
- end
- end
- UIS.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
- Teleport(Mouse.Hit.p)
- end
- end)
- end)
- Spidey.Name = "Spidey"
- Spidey.Parent = Main
- Spidey.BackgroundColor3 = Color3.new(1, 1, 1)
- Spidey.Position = UDim2.new(0.551948071, 0, 0.455924839, 0)
- Spidey.Size = UDim2.new(0, 169, 0, 68)
- Spidey.Font = Enum.Font.SourceSans
- Spidey.Text = "Be Spiderman for 400 R$"
- Spidey.TextColor3 = Color3.new(0, 0, 0)
- Spidey.TextScaled = true
- Spidey.TextSize = 14
- Spidey.TextWrapped = true
- Spidey.MouseButton1Down:connect(function()
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- plr = game:service'Players'.LocalPlayer
- plrgui = plr.PlayerGui
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- anim = char:findFirstChild("Animate")
- if anim then
- anim:Destroy()
- end
- local lal = Instance.new('Sound', head)
- lal.SoundId = "rbxassetid://145048800"
- lal.Volume = 1
- lal:play()
- game:service'Debris':AddItem(lal, 8)
- local rm = Instance.new("Weld", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- rm.Name = 'Right Shoulder'
- local lm = Instance.new("Weld", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- lm.Name = 'Left Shoulder'
- local rlegm = Instance.new("Weld", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- local llegm = Instance.new("Weld", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- local speed = 0.3
- local angle = 0
- local anglespeed = 1
- rsc0 = rm.C0
- lsc0 = lm.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- rootc0 = rj.C0
- neckc0 = neck.C0
- model = Instance.new('Model', char)
- model.Name = '3DG'
- function Weld(part0,part1,c1,c0)
- local w = Instance.new('Weld', model)
- w.Part0 = part0
- w.Part1 = part1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- end
- local BasePart = Instance.new('Part')
- BasePart.FormFactor = 'Custom'
- BasePart.Material = 'Neon'
- BasePart.CanCollide = false
- BasePart.Locked = true
- BasePart.TopSurface = 10
- BasePart.BottomSurface = 10
- BasePart.LeftSurface = 10
- BasePart.RightSurface = 10
- BasePart.FrontSurface = 10
- BasePart.BackSurface = 10
- BasePart:breakJoints()
- for i = 1,2 do
- local strap = BasePart:clone()
- strap.Size = Vector3.new(1.025,.2,1.025)
- strap.Parent = model
- strap.BrickColor = BrickColor.new()
- strap:BreakJoints()
- Weld(strap, la, CFrame.new(0, .1 - i/3,0))
- end
- for i = 1,2 do
- local strap = BasePart:clone()
- strap.Size = Vector3.new(1.025,.2,1.025)
- strap.Parent = model
- strap.BrickColor = BrickColor.new()
- strap:BreakJoints()
- Weld(strap, ra, CFrame.new(0, .1 - i/3,0))
- end
- local ropeStart = BasePart:clone()
- ropeStart.Size = Vector3.new(.2,1.75,.2)
- ropeStart.Parent = model
- ropeStart.BrickColor = BrickColor.new()
- ropeStart:BreakJoints()
- Weld(ropeStart, ra, CFrame.new(-.45, -.5, 0))
- local ropeStart2 = BasePart:clone()
- ropeStart2.Size = Vector3.new(.2,1.75,.2)
- ropeStart2.Parent = model
- ropeStart2.BrickColor = BrickColor.new()
- ropeStart2:BreakJoints()
- Weld(ropeStart2, la, CFrame.new(.45, -.5, 0))
- local ropeCont = BasePart:clone()
- ropeCont.Size = Vector3.new(.8,.2,.8)
- ropeCont.Parent = model
- ropeCont.BrickColor = BrickColor.new(199)
- ropeCont:BreakJoints()
- Instance.new('CylinderMesh', ropeCont)
- Weld(ropeCont, la, CFrame.new(.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0))
- local ropeCont2 = BasePart:clone()
- ropeCont2.Size = Vector3.new(.8,.2,.8)
- ropeCont2.Parent = model
- ropeCont2.BrickColor = BrickColor.new(199)
- ropeCont2:BreakJoints()
- Instance.new('CylinderMesh', ropeCont2)
- Weld(ropeCont2, ra, CFrame.new(-.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0))
- local GasTank = BasePart:clone()
- GasTank.Size = Vector3.new(.8,1.4,.8)
- GasTank.Parent = model
- GasTank.BrickColor = BrickColor.new(194)
- GasTank:BreakJoints()
- Instance.new('SpecialMesh', GasTank)
- Weld(GasTank, ra, CFrame.new(0, -.25, .5))
- local GasTank2 = BasePart:clone()
- GasTank2.Size = Vector3.new(.8,1.4,.8)
- GasTank2.Parent = model
- GasTank2.BrickColor = BrickColor.new(194)
- GasTank2:BreakJoints()
- Instance.new('SpecialMesh', GasTank2)
- Weld(GasTank2, la, CFrame.new(0, -.25, .5))
- local pa = BasePart:clone()
- pa.BrickColor = BrickColor.new()
- pa.Anchored = true
- pa.Size = Vector3.new(.5,1,.5)
- local special = Instance.new('SpecialMesh', pa)
- special.MeshId = "rbxassetid://1033714"
- special.Scale = Vector3.new(.25,2,.25)
- local ropePA = BasePart:clone()
- ropePA.Parent = pa
- ropePA.Anchored = true
- ropePA.BrickColor = BrickColor.new'White'
- Instance.new('CylinderMesh', ropePA).Scale = Vector3.new(.25,1,.25)
- local pa2 = BasePart:clone()
- pa2.BrickColor = BrickColor.new()
- pa2.Anchored = true
- pa2.Size = Vector3.new(.5,1,.5)
- local special = Instance.new('SpecialMesh', pa2)
- special.MeshId = "rbxassetid://1033714"
- special.Scale = Vector3.new(.25,2,.25)
- local ropePA2 = BasePart:clone()
- ropePA2.Parent = pa2
- ropePA2.Anchored = true
- ropePA2.BrickColor = BrickColor.new'White'
- Instance.new('CylinderMesh', ropePA2).Scale = Vector3.new(.25,1,.25)
- local pa3 = BasePart:clone()
- pa3.Transparency = 1
- pa3.Anchored = true
- pa3.Size = Vector3.new(2,2,2)
- local torso3 = Instance.new('Part', char)
- torso3.Name = 'FakeTorsoForStuff'
- torso3.Size = torso.Size
- torso3.Transparency = 1
- torso3:breakJoints()
- Weld(torso3, torso)
- Instance.new('PointLight', torso)
- local jumpmode
- local SGui = Instance.new('ScreenGui', plr.PlayerGui)
- local JumpButton = Instance.new('TextButton', SGui)
- JumpButton.BackgroundColor = BrickColor.new('Dark stone grey')
- JumpButton.BorderSizePixel = 4
- JumpButton.TextColor3 = Color3.new(1,1,1)
- JumpButton.BorderColor3 = Color3.new()
- JumpButton.TextStrokeTransparency = .5
- JumpButton.FontSize = 'Size12'
- JumpButton.Text = 'Thrust up when grappled'
- JumpButton.Size = UDim2.new(0, 250, 0, 50)
- JumpButton.Position = UDim2.new(1, -250, 1, -50)
- local OnOff = Instance.new('Frame', JumpButton)
- OnOff.BackgroundColor3 = Color3.new()
- OnOff.BorderSizePixel = 0
- OnOff.Size = UDim2.new(.8, 0, 0, 5)
- OnOff.Position = UDim2.new(.1, 0, 1, -10)
- JumpButton.MouseButton1Down:connect(function()
- jumpmode = not jumpmode
- if jumpmode then
- OnOff.BackgroundColor3 = Color3.new(0,1,0)
- else
- OnOff.BackgroundColor3 = Color3.new()
- end
- end)
- local bodygyro = Instance.new('BodyGyro', torso)
- bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
- bodygyro.P = 10000
- ro=Instance.new("RocketPropulsion",rootpart)
- ro.Name = 'RockatPropoolsun'
- ro.MaxSpeed=200
- ro.MaxThrust=8000
- ro.TurnP = 0
- ro.MaxTorque=Vector3.new(14e16,14e16,14e16)
- ro2=Instance.new("RocketPropulsion",torso)
- ro2.Name = 'RockatPropoolsun2'
- ro2.MaxSpeed=200
- ro2.MaxThrust=8000
- ro2.TurnP = 0
- ro2.MaxTorque=Vector3.new(14e16,14e16,14e16)
- local run
- mouse.KeyDown:connect(function(k)
- if k:byte() == 48 then
- run = not run
- if run then
- humanoid.WalkSpeed = 22
- else
- humanoid.WalkSpeed = 16
- end
- end
- if k:byte() == 32 then
- if Grapple1 or Grapple2 then
- wait()
- humanoid.PlatformStand = true
- rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
- llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
- if pa3.Parent ~= nil then
- ro3:Fire()
- end
- if Grapple1 then
- ro:Fire()
- end
- if Grapple2 then
- ro2:Fire()
- end
- end
- end
- if k=="q" then
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://160248505"
- sound.Pitch = 3+math.random()/3
- sound.Volume = .8
- sound:play()
- game:service'Debris':AddItem(sound,4)
- lm.Parent = torso
- pa.CFrame = la.CFrame
- local grapplepos = pa.Position
- local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
- local lastgrapplepos = pa.Position
- while wait() do
- lastgrapplepos = grapplepos
- grapplepos = grapplepos + grapplevelocity
- local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
- local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
- if (torso.Position - pa.Position).magnitude > 900 then
- pa.Parent = nil
- break
- end
- pa.Anchored = true
- pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
- pa.Parent = char
- if hit then
- local rotX,rotY,rotZ = pa.CFrame:toEulerAnglesXYZ()
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://146466021"
- sound.Pitch = 1.2+math.random()/3
- sound.Volume = .25
- sound:play()
- game:service'Debris':AddItem(sound,4)
- pa.Parent = char
- pa.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
- ro.Target=pa
- lm.Parent = torso
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
- if hum then
- hum:TakeDamage(math.random(7,11))
- end
- local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
- if hum then
- hum:TakeDamage(math.random(7,11))
- end
- if pa.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
- ro:Fire()
- if jumpmode then
- humanoid.Jump = true
- end
- end
- Gweld = Instance.new("Weld", char)
- Gweld.C0 = hit.CFrame:toObjectSpace(pa.CFrame)
- Gweld.Part0 = hit
- Gweld.Part1 = pa
- pa.Anchored = false
- Grapple1Hit = hit
- Grapple1 = true
- break
- end
- pa.Anchored = true
- pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
- end
- end
- if k=="e" then
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://160248505"
- sound.Pitch = 3+math.random()/3
- sound.Volume = .8
- sound:play()
- game:service'Debris':AddItem(sound,4)
- pa2.CFrame = ra.CFrame
- rm.Parent = torso
- local grapplepos = pa2.Position
- local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
- local lastgrapplepos = pa2.Position
- while wait() do
- lastgrapplepos = grapplepos
- grapplepos = grapplepos + grapplevelocity
- local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
- local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
- if (torso.Position - pa2.Position).magnitude > 900 then
- pa2.Parent = nil
- break
- end
- pa2.Anchored = true
- pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
- pa2.Parent = char
- if hit then
- local rotX,rotY,rotZ = pa2.CFrame:toEulerAnglesXYZ()
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://146466021"
- sound.Pitch = 1.2+math.random()/3
- sound.Volume = .25
- sound:play()
- game:service'Debris':AddItem(sound,4)
- pa2.Parent = char
- pa2.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
- ro2.Target=pa2
- rm.Parent = torso
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
- if hum then
- hum:TakeDamage(math.random(7,11))
- end
- local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
- if hum then
- hum:TakeDamage(math.random(7,11))
- end
- if pa2.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
- if jumpmode then
- humanoid.Jump = true
- end
- ro2:Fire()
- end
- Gweld2 = Instance.new("Weld", char)
- Gweld2.C0 = hit.CFrame:toObjectSpace(pa2.CFrame)
- Gweld2.Part0 = hit
- Gweld2.Part1 = pa2
- pa2.Anchored = false
- Grapple2Hit = hit
- Grapple2 = true
- break
- end
- pa2.Anchored = true
- pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
- end
- end
- end)
- mouse.KeyUp:connect(function(k)
- if k=="q" then
- pcall(function() Gweld:remove() end)
- game:service'RunService'.RenderStepped:wait()
- pcall(function() pa.Parent = nil Grapple1 = false end)
- pcall(function() ro:Abort() end)
- game:service'RunService'.RenderStepped:wait()
- pcall(function() ro2.Target=pa2 if Grapple2 and humanoid.PlatformStand or Grapple2 and not hitz then ro2:Fire() end end)
- elseif k=="e" then
- pcall(function() Gweld2:remove() end)
- game:service'RunService'.RenderStepped:wait()
- pcall(function() pa2.Parent = nil Grapple2 = false end)
- pcall(function() ro2:Abort() end)
- game:service'RunService'.RenderStepped:wait()
- pcall(function() ro.Target=pa if Grapple1 and humanoid.PlatformStand or Grapple1 and not hitz then ro:Fire() end end)
- end
- end)
- local MidPointUsed = false
- local TorsoSmoke = Instance.new('Smoke', torso)
- game:service'RunService'.RenderStepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
- local rscf = rsc0
- local lscf = lsc0
- local rlcf = rlc0
- local llcf = llc0
- local rjcf = rootc0
- local ncf = neckc0
- for i,object in pairs(char:children()) do
- if object:IsA("Tool") then
- tool = true
- if not debounce then
- for x,value in pairs(object:children()) do
- if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
- debounce = true
- coroutine.wrap(function()
- slashing = true
- wait(.25)
- slashing = false
- debounce = false
- end)()
- value:Destroy()
- end
- end
- end
- elseif not object:IsA'Tool' then
- tool = false
- end
- end
- if not humanoid.PlatformStand then
- if humanoid.Sit == true then
- speed = 0.2
- anglespeed = 1/4
- ncf = neckc0 * CFrame.Angles(0, 0, 0)
- rjcf = rootc0
- rscf = rsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
- rlcf = rlc0 * CFrame.Angles(math.pi/2+-math.rad(.2), 0, math.rad(.2))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.rad(.2), 0, -math.rad(.2))
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
- anglespeed = 1/4
- speed = 0.2
- ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.075, 0, 0)
- rjcf = rootc0
- rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
- lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
- rlcf = rlc0 * CFrame.Angles(-math.rad(.2), 0, math.rad(.2))
- llcf = llc0 * CFrame.Angles(math.rad(.2), 0, -math.rad(.2))
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
- anglespeed = 1.7
- speed = 0.25
- anglespeed = 2.2
- speed = 0.25
- ncf = neckc0 * CFrame.Angles(0, 0, 0)
- rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.055, 0) * CFrame.Angles(-math.rad(1), 0, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*.5, 0, -math.rad(1))
- lscf = lsc0 * CFrame.Angles(math.sin(-angle)*.5, 0, math.rad(1))
- rlcf = rlc0 * CFrame.new(0, .075 + -math.cos(-angle)*.075, math.sin(angle)*0.1) * CFrame.Angles(math.sin(-angle)*.45, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, .075 - -math.cos(angle)*.075, -math.sin(angle)*0.1) * CFrame.Angles(math.sin(angle)*.45, 0, -math.rad(.5))
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
- local RotVelocityZ = torso.RotVelocity.Y
- if RotVelocityZ >= 15 then
- RotVelocityZ = 15
- elseif RotVelocityZ <= -15 then
- RotVelocityZ = -15
- end
- speed = 0.25
- anglespeed = 2.7
- ncf = neckc0 * CFrame.Angles(0, 0, -math.sin(angle)*.045)
- rscf = rsc0 * CFrame.new(0, 0, -math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
- lscf = lsc0 * CFrame.new(0, 0, math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(-angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
- rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.175 - .2, 0) * CFrame.Angles(math.abs(math.sin(angle))*0.055 + -math.pi/18, 0, math.rad(RotVelocityZ) + math.sin(angle)*.045)
- rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
- end
- if tool then
- rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
- if slashing then
- rscf = rsc0
- end
- end
- end
- if pa2.Parent == nil then
- rm.C0 = clerp(rm.C0,rscf,speed)
- end
- if pa.Parent == nil then
- lm.C0 = clerp(lm.C0,lscf,speed)
- end
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- end)
- game:service'RunService'.RenderStepped:connect(function()
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 225 then
- TorsoSmoke.Enabled = true
- else
- TorsoSmoke.Enabled = false
- end
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -7, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- if hitz and hitz.CanCollide and pa.Parent ~= char and pa2.Parent ~= char then
- bodygyro.Parent = nil
- humanoid.PlatformStand = false
- end
- if pa.Parent ~= nil or Grapple1 then
- local size = (ropeStart2.Position-pa.Position).magnitude
- ropePA.Size = Vector3.new(.2, size, .2)
- ropePA.CFrame = CFrame.new(ropeStart2.Position, pa.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
- lm.C0 = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(pa.Position)) * CFrame.Angles(math.pi/2, 0, 0)
- else
- if not debounce and humanoid.PlatformStand then
- lm.C0 = lsc0 * CFrame.Angles(-.15, 0, -.15)
- end
- end
- if pa2.Parent ~= nil or Grapple2 then
- local size = (ropeStart.Position-pa2.Position).magnitude
- ropePA2.Size = Vector3.new(.2, size, .2)
- ropePA2.CFrame = CFrame.new(ropeStart.Position, pa2.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
- rm.C0 = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(pa2.Position)) * CFrame.Angles(math.pi/2, 0, 0)
- else
- if not debounce and humanoid.PlatformStand then
- rm.C0 = rsc0 * CFrame.Angles(-.15, 0, .15)
- end
- end
- if Grapple1 and Grapple1Hit.Parent == nil then
- pcall(function() Gweld:remove() end)
- pa.Parent = nil
- Grapple1 = false
- ro:Abort()
- end
- if Grapple2 and Grapple2Hit.Parent == nil then
- pcall(function() Gweld2:remove() end)
- pa2.Parent = nil
- Grapple2 = false
- ro2:Abort()
- end
- if Grapple1 and Grapple2 and (humanoid.PlatformStand or not hitz) then
- local distance = (pa.Position-pa2.Position).magnitude
- bodygyro.Parent = torso
- torso.CFrame = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
- bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
- pa3.Parent = char
- if distance <= .5 then
- pa3.CFrame = pa.CFrame
- elseif distance > .5 then
- pa3.CFrame = CFrame.new(pa.Position, pa2.Position) * CFrame.new(0, 0, -distance/2)
- end
- if not MidPointUsed then
- ro3=Instance.new("RocketPropulsion",torso3)
- ro3.Name = 'RockatPropoolsun3'
- ro3.MaxSpeed=250
- ro3.MaxThrust=16000
- ro3.TurnP = 0
- ro3.TurnD = 0
- ro3.MaxTorque=Vector3.new(14e16,14e16,14e16)
- if humanoid.PlatformStand or not hitz then
- ro:Abort()
- ro2:Abort()
- end
- ro3.Target = pa3
- if humanoid.PlatformStand or not hitz then
- ro3:Fire()
- end
- MidPointUsed = true
- end
- elseif (not Grapple1 or not Grapple2) and MidPointUsed == true and (humanoid.PlatformStand or not hitz) then
- pa3.Parent = nil
- MidPointUsed = false
- ro3:Abort()
- ro3:Destroy()
- if Grapple1 then
- ro:Fire()
- end
- if Grapple2 then
- ro2:Fire()
- end
- end
- if not Grapple1 then
- pcall(function() Gweld:remove() end)
- end
- if not Grapple2 then
- pcall(function() Gweld2:remove() end)
- end
- if (Grapple1 or Grapple2) and not hitz then
- bodygyro.Parent = torso
- humanoid.PlatformStand = true
- rlegm.Parent = torso
- llegm.Parent = torso
- lm.Parent = torso
- rm.Parent = torso
- rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
- llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
- end
- if (Grapple1 or Grapple2) and not hitz or humanoid.PlatformStand then
- bodygyro.Parent = torso
- bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
- rlegm.Parent = torso
- llegm.Parent = torso
- rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
- llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
- end
- end)
- end)
- TextLabel_4.Parent = Main
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.Position = UDim2.new(0.0991935581, 0, 0.762096763, 0)
- TextLabel_4.Size = UDim2.new(0, 365, 0, 50)
- TextLabel_4.Font = Enum.Font.SourceSans
- TextLabel_4.Text = "Note: Spiderman has swimming disabilities"
- TextLabel_4.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_4.TextSize = 24
- TextLabel_5.Parent = Main
- TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_5.Position = UDim2.new(0.0606060624, 0, 0.252100646, 0)
- TextLabel_5.Size = UDim2.new(0, 402, 0, 32)
- TextLabel_5.Font = Enum.Font.SourceSans
- TextLabel_5.Text = "Note: I dont own deez scripts"
- TextLabel_5.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_5.TextScaled = true
- TextLabel_5.TextSize = 14
- TextLabel_5.TextWrapped = true
- Btools.Name = "Btools"
- Btools.Parent = Main
- Btools.BackgroundColor3 = Color3.new(1, 1, 1)
- Btools.Position = UDim2.new(0.917748928, 0, 0.84808141, 0)
- Btools.Size = UDim2.new(0, 38, 0, 37)
- Btools.Font = Enum.Font.SourceSans
- Btools.Text = "Btools"
- Btools.TextColor3 = Color3.new(0, 0, 0)
- Btools.TextSize = 14
- Btools.MouseButton1Down:connect(function()
- local StarterGui = game:GetService('StarterGui')
- StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
- for index, child in pairs(workspace:GetChildren()) do
- if child.ClassName == "Part" then
- child.Locked = false
- end
- if child.ClassName == "MeshPart" then
- child.Locked = false
- end
- if child.ClassName == "UnionOperation" then
- child.Locked = false
- end
- if child.ClassName == "Model" then
- for index, chil in pairs(child:GetChildren()) do
- if chil.ClassName == "Part" then
- chil.Locked = false
- end
- if chil.ClassName == "MeshPart" then
- chil.Locked = false
- end
- if chil.ClassName == "UnionOperation" then
- chil.Locked = false
- end
- if chil.ClassName == "Model" then
- for index, childe in pairs(chil:GetChildren()) do
- if childe.ClassName == "Part" then
- childe.Locked = false
- end
- if childe.ClassName == "MeshPart" then
- childe.Locked = false
- end
- if childe.ClassName == "UnionOperation" then
- childe.Locked = false
- end
- if childe.ClassName == "Model" then
- for index, childeo in pairs(childe:GetChildren()) do
- if childeo.ClassName == "Part" then
- childeo.Locked = false
- end
- if childeo.ClassName == "MeshPart" then
- childeo.Locked = false
- end
- if childeo.ClassName == "UnionOperation" then
- childeo.Locked = false
- end
- if childeo.ClassName == "Model" then
- end
- end
- end
- end
- end
- end
- end
- end
- c = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
- c.BinType = Enum.BinType.Hammer
- c = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
- c.BinType = Enum.BinType.Clone
- c = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
- c.BinType = Enum.BinType.Grab
- end)
- Quit.Name = "Quit"
- Quit.Parent = Main
- Quit.BackgroundColor3 = Color3.new(1, 1, 1)
- Quit.Position = UDim2.new(0.290175915, 0, -0.10496226, 0)
- Quit.Size = UDim2.new(0, 173, 0, 35)
- Quit.Font = Enum.Font.SourceSans
- Quit.Text = "EXIT (ya gotta re execute da script if u die boi)"
- Quit.TextColor3 = Color3.new(0, 0, 0)
- Quit.TextScaled = true
- Quit.TextSize = 14
- Quit.TextWrapped = true
- Quit.MouseButton1Down:connect(function()
- Main.Visible = false
- ClickMe1.Visible = true
- end)
- ClickMe1.Draggable = true
- ClickMe1.Active = true
- -- Scripts:
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