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FrostyTeeth

testing

Jun 20th, 2019
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <dokmap version="1.1">
  3.     <meta name="Torin Crater IN vs OUT"
  4.           authors="FrostyTeeth"
  5.           description="bip out or push in"/>
  6.    
  7.     <layout map="MP_01-Crater" mode="Team" players="2, 3, 4, 5, 6">
  8.    
  9.     <spawns>
  10.         <!-- team 1 -->
  11.         <spawn team="0" index="0" x="5450" y="4400" angle="0"/>
  12.         <spawn team="0" index="1" x="3550" y="4400" angle="0"/>
  13.             <spawn team="0" index="2" x="5450" y="4400" angle="0" fleet="false"/>
  14.         <!-- team 2 -->
  15.         <spawn team="1" index="0"  x="8000" y="8000" angle="45"/>
  16.         <spawn team="1" index="1" x="1000" y="1000" angle="225"/>
  17.             <spawn team="1" index="2"  x="8000" y="8000" angle="45" fleet="false"/>
  18.     </spawns>
  19.    
  20.     <resources>
  21.         <!-- type 0 = cus, type 1 = rus, type 2 = wreck (wreck needs testing) -->
  22.         <!-- team 1 -->
  23.         <resource x="5250" y="4510" type="cu" amount="16000" collectors="3"/>
  24.         <resource x="5250" y="4400" type="ru" amount="6000" collectors="2"/>
  25.         <resource x="5250" y="4290" type="cu" amount="16000" collectors="2"/>
  26.  
  27.         <resource x="4500" y="5200" type="cu" amount="9000" collectors="2"/>
  28.         <resource x="4550" y="5200" type="ru" amount="3000" collectors="3"/>
  29.  
  30.         <resource x="3750" y="4510" type="cu" amount="16000" collectors="3"/>
  31.         <resource x="3750" y="4400" type="ru" amount="6000" collectors="2"/>
  32.         <resource x="3750" y="4290" type="cu" amount="16000" collectors="2"/>
  33.  
  34.         <resource x="4500" y="3800" type="ru" amount="9000" collectors="3"/>
  35.         <resource x="4550" y="3800" type="cu" amount="3000" collectors="2"/>
  36.  
  37.         <!-- team 2 -->
  38.         <resource x="8340" y="8460" type="cu" amount="7500" collectors="2"/>
  39.         <resource x="8400" y="8400" type="ru" amount="3000" collectors="2"/>
  40.         <resource x="8460" y="8340" type="cu" amount="7500" collectors="2"/>
  41.  
  42.         <resource x="6450" y="8840" type="cu" amount="7500" collectors="2"/>
  43.         <resource x="6400" y="8840" type="ru" amount="3000" collectors="2"/>
  44.  
  45.         <resource x="8840" y="6450" type="cu" amount="7500" collectors="2"/>
  46.         <resource x="8840" y="6400" type="ru" amount="3000" collectors="2"/>
  47.  
  48.         <resource x="7500" y="1760" type="cu" amount="7500" collectors="2"/>
  49.         <resource x="7480" y="1730" type="ru" amount="3000" collectors="2"/>
  50.  
  51.         <resource x="660" y="540" type="cu" amount="7500" collectors="2"/>
  52.         <resource x="600" y="600" type="ru" amount="3000" collectors="2"/>
  53.         <resource x="540" y="660" type="cu" amount="7500" collectors="2"/>
  54.  
  55.         <resource x="2550" y="60" type="ru" amount="7500" collectors="2"/>
  56.         <resource x="2600" y="60" type="cu" amount="3000" collectors="2"/>
  57.  
  58.         <resource x="60" y="2550" type="ru" amount="7500" collectors="2"/>
  59.         <resource x="60" y="2600" type="cu" amount="3000" collectors="2"/>
  60.  
  61.         <resource x="1200" y="7780" type="ru" amount="7500" collectors="2"/>
  62.         <resource x="1250" y="7750" type="cu" amount="3000" collectors="2"/>
  63.     </resources>
  64.    
  65.     <artifacts>
  66.         <artifact x="1100" y="4600"/>
  67.         <artifact x="7900" y="4900"/>
  68.         <artifact x="4700" y="1000"/>
  69.         <artifact x="4200" y="8200"/>
  70.     </artifacts>
  71.    
  72.     <ezs>
  73.         <!-- extraction zones -->
  74.         <ez team="0" x="4500" y="4500" radius="8000"/>
  75.         <ez team="1" x="4500" y="4500" radius="2000"/>
  76.  
  77.  
  78.     </ezs>
  79.  
  80.     <units>
  81.     <unit team="1" index="0" type="G_Turret_Heavy" x="20" y="4600" angle="90"/>
  82.     <unit team="1" index="0" type="G_Turret_Heavy" x="9980" y="4900" angle="270"/>
  83.     <unit team="1" index="0" type="G_Turret_Heavy" x="3900" y="20" angle="30"/>
  84.     <unit team="1" index="0" type="G_Turret_Heavy" x="4950" y="8980" angle="225"/>
  85.     <!-- Testing -->
  86.         <unit team="1" index="0" type="G_Turret_Heavy" x="20" y="4600" angle="90"/>
  87.         <unit team="1" index="0" type="G_Turret_Heavy" x="9980" y="4900" angle="270"/>
  88.         <unit team="1" index="0" type="G_Turret_Heavy" x="3900" y="20" angle="30"/>
  89.         <unit team="1" index="0" type="G_Turret_Heavy" x="4950" y="8980" angle="225"/>
  90. <unit team="    1   " index="0" type="  C_Escort_MP " x="   8000    " y="   7000    " angle="   225 "/>
  91.   <!-- spectator units -->
  92.   <unit team="0" index="2" type="N_DemoCharge" x="0" y="0" angle="225"/>
  93.   <unit team="1" index="2" type="N_DemoCharge" x="8999" y="8999" angle="225"/>
  94.     </units>
  95.    
  96. </layout>
  97. </dokmap>
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