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diogo_renan

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Sep 1st, 2024
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  1. [SystemSettings]
  2. niagara.CreateShadersOnLoad=1
  3. D3D11.PSO.DiskCache=1
  4. D3D11.PSO.DriverOptimizedDiskCache=1
  5. D3D11.AsyncDeferredDeletion=1
  6. D3D11.ResidencyManagement=1
  7. D3D11.Aftermath=0
  8. D3D12.PSO.DiskCache=1
  9. D3D12.PSO.DriverOptimizedDiskCache=1
  10. D3D12.AsyncDeferredDeletion=1
  11. D3D12.ResidencyManagement=1
  12. D3D12.Aftermath=0
  13. FX.BatchAsync=1
  14. D3D12.SyncThreshold=999
  15. D3D11.SyncThreshold=999
  16. RHI.SyncThreshold=999
  17. a.URO.Enable=0
  18.  
  19. [/Script/Engine.RendererSettings]
  20. r.CreateShadersOnLoad=1
  21. r.UseShaderCaching=1
  22. r.Shaders.Validation=0
  23. r.CookOutUnusedDetailModeComponents=1
  24. r.AsyncCompute=1
  25. r.AsyncPipelineCompile=1
  26. r.GTSyncType=1
  27. r.DontLimitOnBattery=1
  28. r.AOAsyncBuildQueue=1
  29. r.Shaders.Optimize=1
  30. r.ShaderPipelineCache.PreOptimizeEnabled=1
  31. r.ShaderPipelineCache.ReportPSO=0
  32. r.ShaderPipelineCache.LogPSO=0
  33. r.ShaderComplexity.CacheShaders=1
  34. r.ShaderPipelineCache.SaveUserCache=1
  35. r.ShaderPipelineCache.Enabled=1
  36. r.UseAsyncShaderPrecompilation=1
  37. r.Streaming.UseAsyncRequestsForDDC=1
  38. r.Streaming.AmortizeCPUToGPUCopy=1
  39. r.Streaming.UseNewMetrics=1
  40. r.Streaming.LimitPoolSizeToVRAM=1
  41. r.OneFrameThreadLag=1
  42. r.UseFastIntersect=1
  43. r.RHICmdCollectRHIThreadStatsFromHighLevel=0
  44. r.VolumetricRenderTarget.PreferAsyncCompute=1
  45. r.Distortion=0
  46. r.DisableDistortion=1
  47. r.GPUCrashDebugging=0
  48. r.GPUCrashDump=0
  49. r.GPUCrashDebugging.Aftermath.Markers=0
  50. r.GPUCrashDebugging.Aftermath.Callstack=0
  51. r.GPUCrashDebugging.Aftermath.TrackAll=0
  52. r.GPUCrash.DataDepth=0
  53. r.ShaderLibrary.PrintExtendedStats=0
  54. r.GPUCrash.Collectionenable=0
  55. r.D3D11.GPUCrashDebuggingMode=0
  56. r.D3D12.GPUCrashDebuggingMode=0
  57. r.CompileShadersForDevelopment=0
  58. s.MaxIncomingRequestsToStall=0
  59. s.MaxReadyRequestsToStallMB=0
  60. r.EnableDebugSpam_GetObjectPositionAndScale=0
  61. memory.logGenericPlatformMemoryStats=0
  62. fx.ParticlePerfStats.Enabled=0
  63. fx.ParticlePerfStats.Enabled=false
  64. p.Chaos.VisualDebuggerEnable=0
  65. fx.EnableCircularAnimTrailDump=0
  66. r.SceneColorFringe.Max=0
  67. r.SceneColorFringeQuality=0
  68. r.Shadow.CachePreshadow=1
  69. r.Shadow.CacheWholeSceneShadows=1
  70. r.UniformBufferPooling=1
  71. r.RHICmdAsyncRHIThreadDispatch=1
  72. r.D3D.RemoveUnusedInterpolators=1
  73. gc.CreateGCClusters=1
  74. p.Chaos.PerParticleCollision.ISPC=1
  75. p.Chaos.Spherical.ISPC=1
  76. p.Chaos.Spring.ISPC=1
  77. p.Chaos.TriangleMesh.ISPC=1
  78. p.Chaos.VelocityField.ISPC=1
  79. vm.OptimizeVMByteCode=1
  80. net.TickAllOpenChannels=0
  81. r.Streaming.DefragDynamicBounds=1
  82. r.ParallelRendering=1
  83. r.ParallelShadows=1
  84. r.ParallelShadowsNonWholeScene=1
  85. r.ParallelTranslucency=1
  86. r.ParallelVelocity=1
  87. r.ParallelSceneCapture=1
  88. r.ParallelRenderUploads=1
  89. r.ParallelParticleUpdate=1
  90. r.ParallelMeshMerge=1
  91. r.ParallelMeshDrawCommands=1
  92. r.ParallelMeshProcessing=1
  93. r.ParallelPhysicsScene=1
  94. r.ParallelAsyncComputeTranslucency=1
  95. r.ParallelAsyncComputeSkinCache=1
  96. r.ParallelZPrepass=1
  97. r.ParallelLandscapeLayerUpdate=1
  98. r.ParallelLandscapeSplatAtlas=1
  99. r.ParallelLandscapeSplineUpdate=1
  100. r.ParallelLandscapeSplineSegmentCalc=1
  101. r.ParallelDistributedScene=1
  102. r.ParallelBatchDispatch=1
  103. r.ParallelCulling=1
  104. r.ParallelDistanceField=1
  105. r.ParallelReflectionCaptures=1
  106. r.ParallelReflectionEnvironment=1
  107. r.ParallelReflectionShadowing=1
  108. r.ParallelLightingComposition=1
  109. r.ParallelLightingSetup=1
  110. r.ParallelLightingBuild=1
  111. r.ParallelLightingInject=1
  112. r.ParallelLightingPropagation=1
  113. r.ParallelTonemapping=1
  114. r.ParallelPostProcessing=1
  115. r.ParallelShadowFade=1
  116. r.ParallelShadowLights=1
  117. r.ParallelShadowDepth=1
  118. r.ParallelShadowFrustums=1
  119. r.ParallelShadowSplit=1
  120. r.ParallelOnePassPointLightShadowRendering=1
  121. r.ParallelCascadeShadowMaps=1
  122. r.ParallelShadowRendering=1
  123. r.ParallelTranslucentShadowRendering=1
  124. r.ParallelSceneColorGather=1
  125. r.ParallelPhysicsStepAsync=1
  126. r.ParallelDestruction=1
  127. r.ParallelNavOctreeUpdate=1
  128. r.ParallelNavBoundsCalc=1
  129. r.ParallelNavBoundsInit=1
  130. r.ParallelNavBoundsUpdate=1
  131. r.ParallelGameThreadInitTasks=1
  132. r.ParallelGameThreadTickTasks=1
  133. r.ParallelSkeletalClothUpdate=1
  134. r.ParallelSkeletalClothSkinning=1
  135. r.ParallelSkeletalClothBoundsCalc=1
  136. r.ParallelSkeletalClothGather=1
  137. r.ParallelSkeletalClothPrepareSim=1
  138. r.ParallelSkeletalClothSimulate=1
  139. r.ParallelSkeletalClothUpdateVerts=1
  140. r.ParallelSkeletalClothUpdateBounds=1
  141. r.ParallelAnimationUpdate=1
  142. r.ParallelAnimationEvaluation=1
  143. r.ParallelAnimationCompression=1
  144. r.ParallelAnimationRetargeting=1
  145. r.ParallelAnimationStreaming=1
  146. r.ParallelAnimationCompressionAsync=1
  147. r.ParallelAnimationRetargetingAsync=1
  148. r.ParallelAnimationStreamingAsync=1
  149. r.ParallelAnimationCacheConversion=1
  150. r.ParallelAnimationCacheConversionAsync=1
  151. r.ParallelAnimationCacheStreaming=1
  152. r.ParallelTaskShaderCompilation=1
  153. r.ParallelMeshBuildUseJobCulling=1
  154. r.ParallelMeshBuildUseJobMerging=1
  155. r.ParallelBasePass=1
  156. r.ParallelGatherShadowPrimitives=1
  157. r.ParallelInitViews=1
  158. r.ParallelPrePass=1
  159. rhi.ResourceTableCaching=1
  160. rhi.SyncAllowEarlyKick=1
  161. r.RHICmdUseParallelAlgorithms=1
  162. r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
  163. r.AsyncCreateLightPrimitiveInteractions=1
  164. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  165. r.RDG.AsyncCompute=1
  166. r.Renderer.UseGPUInstancing=1
  167. r.DownsampledOcclusionQueries=1
  168. r.LensBlur.UseGS=1
  169. r.GPUCrash.DataDepth=0
  170. net.ShareShadowState=0
  171. net.ShareSerializedData=0
  172. net.AllowAsyncLoading=1
  173. r.GPUDefrag.MaxRelocations=0
  174. r.DiscardUnusedQuality=1
  175. r.D3D12.ExecuteCommandListTask=1
  176. D3D12.ForceThirtyHz=0
  177. r.UseParallelGetDynamicMeshElementsTasks=1
  178. s.ProcessPrestreamingRequests=1
  179. r.Streaming.StressTest.ExtraAsyncLatency=0
  180. r.PreTileTextures=1
  181. r.Streaming.MipBias=0
  182. r.VT.ParallelFeedbackTasks=1
  183. r.SkinCache.CompileShaders=1
  184. r.SupportAllShaderPermutations=0
  185. fx.EarlyScheduleAsync=1
  186. r.Emitter.FastPoolEnable=1
  187. r.Shadow.Preshadows=1
  188. r.Shadow.CachePreshadow=1
  189. r.ParallelShadows=1
  190. r.ExcludeHLODsFromCachedShadows=0
  191. r.SSS.Burley.EnableProfileIdCache=1
  192. r.Shadow.DistanceScale=10
  193. r.DFDistanceScale=10
  194. r.ViewDistanceScale=10
  195. foliage.LODDistanceScale=10
  196. grass.CullDistanceScale=10
  197. grass.CullDistanceScale=10
  198. foliage.DitheredLOD=2
  199. r.DFDistanceScale=2
  200. r.LumenScene.FarField=1
  201. r.LightMaxDrawDistanceScale=50
  202. r.LandscapeLODDistributionScale=5
  203. r.LandscapeLOD0DistributionScale=5
  204. r.SkeletalMeshLODBias=-2
  205. r.NGX.LogLevel=0
  206. r.VolumetricFog.GridPixelSize=8
  207. r.VolumetricFog.GridSizeZ=256
  208. r.VolumetricFog.HistoryWeight=0.98
  209. r.VolumetricRenderTarget.Mode=3
  210. r.VolumetricRenderTarget.UpsamplingMode=4
  211.  
  212. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  213. EnableMathOptimisations=True
  214.  
  215. [/Script/Engine.StreamingSettings]
  216. s.MinBulkDataSizeForAsyncLoading=0
  217.  
  218. [/Script/Engine.GarbageCollectionSettings]
  219. gc.CreateGCClusters=1
  220. gc.AllowParallelGC=1
  221. gc.AssetClustreringEnabled=1
  222. r.ShaderDrawDebug=0
  223.  
  224. [/Script/Engine.Engine]
  225. bAllowMultiThreadedShaderCompile=True
  226.  
  227. [/Script/AkAudio.AkSettings]
  228. bEnableMultiCoreRendering=True
  229.  
  230. [CrashReportClient]
  231. bAgreeToCrashUpload=False
  232. bImplicitSend=False
  233.  
  234. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  235. bEnableTelemetry=False
  236.  
  237. [FATHydraCrashHandler]
  238. LogCrashReportHydra=off
  239. LogCrashUploader=off
  240.  
  241. [ConsoleVariables]
  242. UseAllCores=True
  243.  
  244. [Core.Log]
  245. LogPluginManager=off
  246. LogOnlineIdentity=off
  247. LogOnlineSession=off
  248. LogMemory=off
  249. LogPakFile=off
  250. LogTemp=off
  251. LogTelemetry=off
  252. LogLinker=off
  253. LogOnline=off
  254. LogOnlineGame=off
  255. LogAnalytics=off
  256. LogConfig=off
  257. LogInteractiveProcess=off
  258. LogInput=off
  259. LogOnlineEntitlement=off
  260. LogOnlineEvents=off
  261. LogOnlineFriend=off
  262. LogOnlinePresence=off
  263. LogOnlineTitleFile=off
  264. LogOnlineUser=off
  265. Global=off
  266.  
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