Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- From 05af526143c365d0af4ee43408a79b0957bbe2cd Mon Sep 17 00:00:00 2001
- From: irancore <[email protected]>
- Date: Sat, 23 Sep 2017 17:52:39 +0330
- Subject: [PATCH] crossfaction battleground
- ---
- sql/av_fix.sql | 3 +
- src/server/database/Database/MySQLConnection.cpp | 4 +-
- src/server/game/Battlegrounds/Arena.cpp | 4 +-
- src/server/game/Battlegrounds/Battleground.cpp | 58 ++--
- src/server/game/Battlegrounds/Battleground.h | 2 +-
- src/server/game/Battlegrounds/BattlegroundMgr.cpp | 2 +-
- .../game/Battlegrounds/BattlegroundQueue.cpp | 84 ++++--
- src/server/game/Battlegrounds/BattlegroundQueue.h | 11 +-
- .../game/Battlegrounds/Zones/BattlegroundAB.cpp | 2 +-
- .../game/Battlegrounds/Zones/BattlegroundAV.cpp | 19 +-
- .../game/Battlegrounds/Zones/BattlegroundWS.cpp | 3 +-
- src/server/game/Custom/Custom.cpp | 322 +++++++++++++++++++++
- src/server/game/Custom/Custom.h | 36 +++
- src/server/game/Entities/Player/Player.cpp | 125 +++++---
- src/server/game/Entities/Player/Player.h | 37 ++-
- src/server/game/Entities/Unit/Unit.cpp | 17 +-
- src/server/game/Entities/Unit/Unit.h | 4 +-
- src/server/game/Handlers/BattleGroundHandler.cpp | 15 +-
- src/server/game/Handlers/CharacterHandler.cpp | 6 +
- src/server/game/Handlers/ChatHandler.cpp | 25 +-
- src/server/game/Handlers/MiscHandler.cpp | 15 +
- src/server/game/Handlers/QueryHandler.cpp | 2 +-
- src/server/game/World/World.cpp | 4 +-
- src/server/game/World/World.h | 1 +
- src/server/worldserver/worldserver.conf.dist | 12 +
- 25 files changed, 695 insertions(+), 118 deletions(-)
- create mode 100644 sql/av_fix.sql
- create mode 100644 src/server/game/Custom/Custom.cpp
- create mode 100644 src/server/game/Custom/Custom.h
- diff --git a/sql/av_fix.sql b/sql/av_fix.sql
- new file mode 100644
- index 0000000000..02c5ee1bcc
- --- /dev/null
- +++ b/sql/av_fix.sql
- @@ -0,0 +1,3 @@
- +UPDATE creature_template SET faction = 1 WHERE entry IN (4255,4257,5134,5135,5139,11948,11949,11997,12050,12096,12127,13086,13096,13138,13216,13257,13296,13298,13299,13317,13318,13319,13320,13326,13327,13331,13422,13437,13438,13439,13442,13443,13447,13546,13576,13577,13598,13617,13797,14187,14188,14284,14762,14763,14765,14766,14768,14769,12047,13396,13358,13080,13078);
- +
- +UPDATE creature_template SET faction = 2 WHERE entry IN (2225,3343,3625,10364,10367,11946,11947,11998,12051,12052,12053,12097,12121,12122,13088,13089,13097,13137,13140,13143,13144,13145,13146,13147,13152,13153,13154,13176,13179,13180,13181,13218,13236,13284,13316,13359,13377,13397,13425,13428,13441,13448,13536,13539,13545,13597,13616,13618,13798,14185,14186,14282,14285,14772,14773,14774,14775,14776,14777,13332,13099,13079);
- \ No newline at end of file
- diff --git a/src/server/database/Database/MySQLConnection.cpp b/src/server/database/Database/MySQLConnection.cpp
- index 75e6362f87..8198d7f71a 100644
- --- a/src/server/database/Database/MySQLConnection.cpp
- +++ b/src/server/database/Database/MySQLConnection.cpp
- @@ -572,8 +572,8 @@ bool MySQLConnection::_HandleMySQLErrno(uint32 errNo, uint8 attempts /*= 5*/)
- case ER_BAD_FIELD_ERROR:
- case ER_NO_SUCH_TABLE:
- TC_LOG_ERROR("sql.sql", "Your database structure is not up to date. Please make sure you've executed all queries in the sql/updates folders.");
- - std::this_thread::sleep_for(std::chrono::seconds(10));
- - std::abort();
- + //std::this_thread::sleep_for(std::chrono::seconds(10));
- + //std::abort();
- return false;
- case ER_PARSE_ERROR:
- TC_LOG_ERROR("sql.sql", "Error while parsing SQL. Core fix required.");
- diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp
- index b9ec40c7f1..a7d92b6b82 100644
- --- a/src/server/game/Battlegrounds/Arena.cpp
- +++ b/src/server/game/Battlegrounds/Arena.cpp
- @@ -74,9 +74,9 @@ Arena::Arena()
- void Arena::AddPlayer(Player* player)
- {
- Battleground::AddPlayer(player);
- - PlayerScores[player->GetGUID().GetCounter()] = new ArenaScore(player->GetGUID(), player->GetBGTeam());
- + PlayerScores[player->GetGUID().GetCounter()] = new ArenaScore(player->GetGUID(), player->GetTeam());
- - if (player->GetBGTeam() == ALLIANCE) // gold
- + if (player->GetTeam() == ALLIANCE) // gold
- {
- if (player->GetTeam() == HORDE)
- player->CastSpell(player, SPELL_HORDE_GOLD_FLAG, true);
- diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
- index e184c22354..d4cde3f8cb 100644
- --- a/src/server/game/Battlegrounds/Battleground.cpp
- +++ b/src/server/game/Battlegrounds/Battleground.cpp
- @@ -309,7 +309,7 @@ inline void Battleground::_CheckSafePositions(uint32 diff)
- continue;
- Position pos = player->GetPosition();
- - Position const* startPos = GetTeamStartPosition(Battleground::GetTeamIndexByTeamId(player->GetBGTeam()));
- + Position const* startPos = GetTeamStartPosition(Battleground::GetTeamIndexByTeamId(player->GetTeam()));
- if (pos.GetExactDistSq(startPos) > maxDist)
- {
- TC_LOG_DEBUG("bg.battleground", "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", player->GetName().c_str(), GetMapId());
- @@ -525,7 +525,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
- WorldPacket status;
- BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
- uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- - sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), player->GetBGTeam());
- + sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), player->GetTeam());
- player->SendDirectMessage(&status);
- player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
- @@ -689,22 +689,37 @@ void Battleground::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
- UpdatePlayerScore(player, SCORE_BONUS_HONOR, Honor);
- }
- -void Battleground::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID)
- +void Battleground::RewardReputationToTeam(uint32 a_faction_id, uint32 h_faction_id, uint32 Reputation, uint32 TeamID)
- {
- - FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
- - if (!factionEntry)
- - return;
- + FactionEntry const* a_factionEntry = sFactionStore.LookupEntry(a_faction_id);
- + FactionEntry const* h_factionEntry = sFactionStore.LookupEntry(h_faction_id);
- for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- Player* player = _GetPlayerForTeam(TeamID, itr, "RewardReputationToTeam");
- - if (!player)
- - continue;
- + if (!a_factionEntry || !h_factionEntry)
- + return;
- - uint32 repGain = Reputation;
- - AddPct(repGain, player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
- - AddPct(repGain, player->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction_id));
- - player->GetReputationMgr().ModifyReputation(factionEntry, repGain);
- + for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- + {
- + if (itr->second.OfflineRemoveTime)
- + continue;
- +
- + Player* player = ObjectAccessor::FindPlayer(itr->first);
- +
- + if (!player)
- + {
- + TC_LOG_ERROR("bg.battleground", "BattleGround:RewardReputationToTeam: %u not found!", itr->first);
- + continue;
- + }
- + uint32 team = player->GetTeam();
- + if (team == TeamID)
- +
- + if (Player* player = _GetPlayerForTeam(TeamID, itr, "RewardReputationToTeam"))
- + {
- + player->GetReputationMgr().ModifyReputation(player->GetCFSTeam() == ALLIANCE ? a_factionEntry : h_factionEntry, Reputation);
- + }
- + }
- }
- }
- @@ -858,7 +873,7 @@ void Battleground::EndBattleground(uint32 winner)
- player->SendDirectMessage(&pvpLogData);
- WorldPacket data;
- - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), player->GetBGTeam());
- + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), player->GetTeam());
- player->SendDirectMessage(&data);
- player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, player->GetMapId());
- }
- @@ -977,6 +992,9 @@ void Battleground::RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool Sen
- if (player)
- {
- + if (!player->IsPlayingNative())
- + player->AddAura(44311, player);
- + player->FitPlayerInTeam(false, this);
- // Do next only if found in battleground
- player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
- // reset destination bg team
- @@ -1048,7 +1066,7 @@ void Battleground::AddPlayer(Player* player)
- // score struct must be created in inherited class
- - uint32 team = player->GetBGTeam();
- + uint32 team = player->GetTeam();
- BattlegroundPlayer bp;
- bp.OfflineRemoveTime = 0;
- @@ -1090,6 +1108,7 @@ void Battleground::AddPlayer(Player* player)
- // setup BG group membership
- PlayerAddedToBGCheckIfBGIsRunning(player);
- AddOrSetPlayerToCorrectBgGroup(player, team);
- + player->FitPlayerInTeam(true, this);
- }
- // this method adds player to his team's bg group, or sets his correct group if player is already in bg group
- @@ -1148,7 +1167,8 @@ void Battleground::EventPlayerLoggedOut(Player* player)
- ObjectGuid guid = player->GetGUID();
- if (!IsPlayerInBattleground(guid)) // Check if this player really is in battleground (might be a GM who teleported inside)
- return;
- -
- + if (!player->IsPlayingNative())
- + player->AddAura(44311, player);
- // player is correct pointer, it is checked in WorldSession::LogoutPlayer()
- m_OfflineQueue.push_back(player->GetGUID());
- m_Players[guid].OfflineRemoveTime = GameTime::GetGameTime() + MAX_OFFLINE_TIME;
- @@ -1159,8 +1179,8 @@ void Battleground::EventPlayerLoggedOut(Player* player)
- // 1 player is logging out, if it is the last, then end arena!
- if (isArena())
- - if (GetAlivePlayersCountByTeam(player->GetBGTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetBGTeam())))
- - EndBattleground(GetOtherTeam(player->GetBGTeam()));
- + if (GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam())))
- + EndBattleground(GetOtherTeam(player->GetTeam()));
- }
- }
- @@ -1793,8 +1813,8 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player)
- BuildPvPLogDataPacket(data);
- player->SendDirectMessage(&data);
- - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), player->GetBGTeam());
- - player->SendDirectMessage(&data);
- + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), player->GetTeam());
- + player->SendDirectMessage(&data);
- }
- uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const
- diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
- index b19d9c470b..8b1be7281b 100644
- --- a/src/server/game/Battlegrounds/Battleground.h
- +++ b/src/server/game/Battlegrounds/Battleground.h
- @@ -365,7 +365,7 @@ class TC_GAME_API Battleground
- void CastSpellOnTeam(uint32 SpellID, uint32 TeamID);
- void RemoveAuraOnTeam(uint32 SpellID, uint32 TeamID);
- void RewardHonorToTeam(uint32 Honor, uint32 TeamID);
- - void RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID);
- + void RewardReputationToTeam(uint32 a_faction_id, uint32 h_faction_id, uint32 Reputation, uint32 TeamID);
- void UpdateWorldState(uint32 Field, uint32 Value);
- void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player* player);
- virtual void EndBattleground(uint32 winner);
- diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
- index 728af4fbc8..5f8f848e57 100644
- --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
- +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
- @@ -711,7 +711,7 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt
- if (Battleground* bg = GetBattleground(instanceId, bgTypeId))
- {
- uint32 mapid = bg->GetMapId();
- - uint32 team = player->GetBGTeam();
- + uint32 team = player->GetTeam();
- if (team == 0)
- team = player->GetTeam();
- diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
- index ea83422c20..fe30081156 100644
- --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
- +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
- @@ -158,8 +158,12 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr
- index += BG_TEAMS_COUNT;
- if (ginfo->Team == HORDE)
- index++;
- - TC_LOG_DEBUG("bg.battleground", "Adding Group to BattlegroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index);
- +
- + if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && ArenaType == 0)
- + index = BG_QUEUE_CROSSFACTION;
- + TC_LOG_DEBUG("bg.battleground", "Adding Group to BattlegroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index);
- +
- uint32 lastOnlineTime = GameTime::GetGameTimeMS();
- //announce world (this don't need mutex)
- @@ -202,30 +206,58 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr
- {
- if (Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId))
- {
- - uint32 MinPlayers = bg->GetMinPlayersPerTeam();
- - uint32 qHorde = 0;
- - uint32 qAlliance = 0;
- - uint32 q_min_level = bracketEntry->minLevel;
- - uint32 q_max_level = bracketEntry->maxLevel;
- - GroupsQueueType::const_iterator itr;
- - for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
- - if (!(*itr)->IsInvitedToBGInstanceGUID)
- - qAlliance += (*itr)->Players.size();
- - for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].end(); ++itr)
- - if (!(*itr)->IsInvitedToBGInstanceGUID)
- - qHorde += (*itr)->Players.size();
- -
- - // Show queue status to player only (when joining queue)
- - if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
- + if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED))
- {
- - ChatHandler(leader->GetSession()).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bg->GetName().c_str(), q_min_level, q_max_level,
- - qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
- + char const* bgName = bg->GetName().c_str();
- + uint32 MinPlayers = bg->GetMinPlayersPerTeam() * 2;
- + uint32 qPlayers = 0;
- + uint32 q_min_level = bracketEntry->minLevel;
- + uint32 q_max_level = bracketEntry->maxLevel;
- + for (GroupsQueueType::const_iterator itr = m_QueuedGroups[bracketId][BG_QUEUE_CROSSFACTION].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_CROSSFACTION].end(); ++itr)
- + if (!(*itr)->IsInvitedToBGInstanceGUID)
- + qPlayers += (*itr)->Players.size();
- +
- + if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
- + {
- + ChatHandler(leader->GetSession()).PSendSysMessage("Queue status for %s (Lvl: %u to %u) Queued players: %u (Need at least %u more)", bgName, q_min_level, q_max_level, qPlayers, MinPlayers - qPlayers);
- + }
- + else
- + {
- + std::ostringstream ss;
- + ss << "|cffff0000[BG Queue Announcer]:|r " << bgName << " -- [" << q_min_level << "-" << q_max_level << "] " << qPlayers << "/" << MinPlayers;
- + sWorld->SendGlobalText(ss.str().c_str(), NULL);
- + }
- }
- // System message
- else
- {
- - sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bg->GetName().c_str(), q_min_level, q_max_level,
- - qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
- + // std::string bgName = bg->GetName().c_str();
- + char const* bgName = bg->GetName().c_str();
- + uint32 MinPlayers = bg->GetMinPlayersPerTeam();
- + uint32 qHorde = 0;
- + uint32 qAlliance = 0;
- + uint32 q_min_level = bracketEntry->minLevel;
- + uint32 q_max_level = bracketEntry->maxLevel;
- + GroupsQueueType::const_iterator itr;
- + for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
- + if (!(*itr)->IsInvitedToBGInstanceGUID)
- + qAlliance += (*itr)->Players.size();
- + for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].end(); ++itr)
- + if (!(*itr)->IsInvitedToBGInstanceGUID)
- + qHorde += (*itr)->Players.size();
- +
- + // Show queue status to player only (when joining queue)
- + if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
- + {
- + ChatHandler(leader->GetSession()).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level, //******
- + qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
- + }
- + // System message
- + else
- + {
- + sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level, //*******
- + qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
- + }
- }
- }
- }
- @@ -313,7 +345,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
- {
- //we must check premade and normal team's queue - because when players from premade are joining bg,
- //they leave groupinfo so we can't use its players size to find out index
- - for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_TEAMS_COUNT)
- + for (uint8 j = 0; j < BG_QUEUE_GROUP_TYPES_COUNT; ++j)
- {
- GroupsQueueType::iterator k = m_QueuedGroups[bracket_id_tmp][j].begin();
- for (; k != m_QueuedGroups[bracket_id_tmp][j].end(); ++k)
- @@ -503,6 +535,10 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, BattlegroundBracketId
- int32 aliFree = bg->GetFreeSlotsForTeam(ALLIANCE);
- uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size();
- uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size();
- +
- + if (!bg->isArena())
- + if (FillXPlayersToBG(bracket_id, bg, false))
- + return;
- // try to get even teams
- if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_EVEN)
- @@ -777,7 +813,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
- if (m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
- m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty() &&
- m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].empty() &&
- - m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty())
- + m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty() &&
- + m_QueuedGroups[bracket_id][BG_QUEUE_CROSSFACTION].empty())
- return;
- // battleground with free slot for player should be always in the beggining of the queue
- @@ -868,7 +905,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
- {
- // if there are enough players in pools, start new battleground or non rated arena
- if (CheckNormalMatch(bg_template, bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam)
- - || (bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
- + || (bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam))
- + || CheckCrossFactionMatch(bracket_id, bg_template))
- {
- // we successfully created a pool
- Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
- diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
- index f73573013c..e754ebe9f7 100644
- --- a/src/server/game/Battlegrounds/BattlegroundQueue.h
- +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
- @@ -42,6 +42,7 @@ struct GroupQueueInfo // stores informatio
- {
- std::map<ObjectGuid, PlayerQueueInfo*> Players; // player queue info map
- uint32 Team; // Player team (ALLIANCE/HORDE)
- + uint32 CFSTeam;
- BattlegroundTypeId BgTypeId; // battleground type id
- bool IsRated; // rated
- uint8 ArenaType; // 2v2, 3v3, 5v5 or 0 when BG
- @@ -60,9 +61,10 @@ enum BattlegroundQueueGroupTypes
- BG_QUEUE_PREMADE_ALLIANCE = 0,
- BG_QUEUE_PREMADE_HORDE = 1,
- BG_QUEUE_NORMAL_ALLIANCE = 2,
- - BG_QUEUE_NORMAL_HORDE = 3
- + BG_QUEUE_NORMAL_HORDE = 3,
- + BG_QUEUE_CROSSFACTION = 4
- };
- -#define BG_QUEUE_GROUP_TYPES_COUNT 4
- +#define BG_QUEUE_GROUP_TYPES_COUNT 5
- enum BattlegroundQueueInvitationType
- {
- @@ -80,6 +82,11 @@ class TC_GAME_API BattlegroundQueue
- void BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType = 0, bool isRated = false, uint32 minRating = 0);
- void UpdateEvents(uint32 diff);
- +
- + bool FillXPlayersToBG(BattlegroundBracketId bracket_id, Battleground* bg, bool start = false);
- + typedef std::multimap<int32, GroupQueueInfo*> QueuedGroupMap;
- + int32 PreAddPlayers(QueuedGroupMap m_PreGroupMap, int32 MaxAdd, uint32 MaxInTeam);
- + bool CheckCrossFactionMatch(BattlegroundBracketId bracket_id, Battleground* bg);
- void FillPlayersToBG(Battleground* bg, BattlegroundBracketId bracket_id);
- bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
- diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
- index 6ef3bbcc3c..d80456ba75 100644
- --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
- +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
- @@ -151,7 +151,7 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff)
- if (m_ReputationScoreTics[team] >= m_ReputationTics)
- {
- - (team == TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE);
- + RewardReputationToTeam(509, 510, 10, team == ALLIANCE ? ALLIANCE : HORDE);
- m_ReputationScoreTics[team] -= m_ReputationTics;
- }
- diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
- index fc2bee156e..3ead97496e 100644
- --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
- +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
- @@ -98,7 +98,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
- if (entry == BG_AV_CreatureInfo[AV_NPC_A_BOSS])
- {
- CastSpellOnTeam(23658, HORDE); //this is a spell which finishes a quest where a player has to kill the boss
- - RewardReputationToTeam(729, BG_AV_REP_BOSS, HORDE);
- + RewardReputationToTeam(729, 730, BG_AV_REP_BOSS, killer->GetTeam() == ALLIANCE ? ALLIANCE : HORDE);
- RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_BOSS), HORDE);
- EndBattleground(HORDE);
- DelCreature(AV_CPLACE_TRIGGER17);
- @@ -106,7 +106,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
- else if (entry == BG_AV_CreatureInfo[AV_NPC_H_BOSS])
- {
- CastSpellOnTeam(23658, ALLIANCE); //this is a spell which finishes a quest where a player has to kill the boss
- - RewardReputationToTeam(730, BG_AV_REP_BOSS, ALLIANCE);
- + RewardReputationToTeam(729, 730, BG_AV_REP_BOSS, killer->GetTeam() == ALLIANCE ? ALLIANCE : HORDE);
- RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_BOSS), ALLIANCE);
- EndBattleground(ALLIANCE);
- DelCreature(AV_CPLACE_TRIGGER19);
- @@ -119,7 +119,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
- return;
- }
- m_CaptainAlive[0]=false;
- - RewardReputationToTeam(729, BG_AV_REP_CAPTAIN, HORDE);
- + RewardReputationToTeam(729, 730, BG_AV_REP_CAPTAIN, killer->GetTeam() == ALLIANCE ? ALLIANCE : HORDE);
- RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_CAPTAIN), HORDE);
- UpdateScore(ALLIANCE, (-1)*BG_AV_RES_CAPTAIN);
- //spawn destroyed aura
- @@ -138,7 +138,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
- return;
- }
- m_CaptainAlive[1]=false;
- - RewardReputationToTeam(730, BG_AV_REP_CAPTAIN, ALLIANCE);
- + RewardReputationToTeam(729, 730, BG_AV_REP_CAPTAIN, killer->GetTeam() == ALLIANCE ? ALLIANCE : HORDE);
- RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_CAPTAIN), ALLIANCE);
- UpdateScore(HORDE, (-1)*BG_AV_RES_CAPTAIN);
- //spawn destroyed aura
- @@ -160,6 +160,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
- if (GetStatus() != STATUS_IN_PROGRESS)
- return;//maybe we should log this, cause this must be a cheater or a big bug
- uint8 team = GetTeamIndexByTeamId(player->GetTeam());
- + uint8 CFSteam = GetTeamIndexByTeamId(GetOtherTeam(player->GetTeam()));
- /// @todo add reputation, events (including quest not available anymore, next quest available, go/npc de/spawning)and maybe honor
- TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed", questid);
- switch (questid)
- @@ -184,21 +185,21 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
- case AV_QUEST_A_COMMANDER1:
- case AV_QUEST_H_COMMANDER1:
- m_Team_QuestStatus[team][1]++;
- - RewardReputationToTeam(team, 1, player->GetTeam());
- + RewardReputationToTeam(team, CFSteam, 1, player->GetTeam());
- if (m_Team_QuestStatus[team][1] == 30)
- TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
- break;
- case AV_QUEST_A_COMMANDER2:
- case AV_QUEST_H_COMMANDER2:
- m_Team_QuestStatus[team][2]++;
- - RewardReputationToTeam(team, 1, player->GetTeam());
- + RewardReputationToTeam(team, CFSteam, 1, player->GetTeam());
- if (m_Team_QuestStatus[team][2] == 60)
- TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
- break;
- case AV_QUEST_A_COMMANDER3:
- case AV_QUEST_H_COMMANDER3:
- m_Team_QuestStatus[team][3]++;
- - RewardReputationToTeam(team, 1, player->GetTeam());
- + RewardReputationToTeam(team, CFSteam, 1, player->GetTeam());
- if (m_Team_QuestStatus[team][3] == 120)
- TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
- break;
- @@ -480,7 +481,7 @@ void BattlegroundAV::EndBattleground(uint32 winner)
- rep[i] += BG_AV_REP_SURVIVING_CAPTAIN;
- }
- if (rep[i] != 0)
- - RewardReputationToTeam(i == 0 ? 730 : 729, rep[i], i == 0 ? ALLIANCE : HORDE);
- + RewardReputationToTeam(729, 730, 10, i == ALLIANCE ? ALLIANCE : HORDE);
- if (kills[i] != 0)
- RewardHonorToTeam(GetBonusHonorFromKill(kills[i]), i == 0 ? ALLIANCE : HORDE);
- }
- @@ -585,7 +586,7 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
- SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10), RESPAWN_IMMEDIATELY);
- UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, -1 * BG_AV_RES_TOWER);
- - RewardReputationToTeam(owner == ALLIANCE ? 730 : 729, BG_AV_REP_TOWER, owner);
- + RewardReputationToTeam(729, 730, BG_AV_REP_TOWER, owner);
- RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_TOWER), owner);
- SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp), RESPAWN_ONE_DAY);
- diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
- index 0129197e9e..24700cc199 100644
- --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
- +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
- @@ -317,7 +317,6 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* player)
- if (GetTeamScore(TEAM_ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
- AddPoint(ALLIANCE, 1);
- PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
- - RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
- }
- else
- {
- @@ -336,8 +335,8 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* player)
- if (GetTeamScore(TEAM_HORDE) < BG_WS_MAX_TEAM_SCORE)
- AddPoint(HORDE, 1);
- PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
- - RewardReputationToTeam(889, m_ReputationCapture, HORDE);
- }
- + RewardReputationToTeam(890, 889, m_ReputationCapture, player->GetTeam());
- //for flag capture is reward 2 honorable kills
- RewardHonorToTeam(GetBonusHonorFromKill(2), player->GetTeam());
- diff --git a/src/server/game/Custom/Custom.cpp b/src/server/game/Custom/Custom.cpp
- new file mode 100644
- index 0000000000..c289c18bc7
- --- /dev/null
- +++ b/src/server/game/Custom/Custom.cpp
- @@ -0,0 +1,322 @@
- +#include "Custom.h"
- +#include "Battleground.h"
- +#include "BattlegroundMgr.h"
- +#include "Player.h"
- +#include "Chat.h"
- +#include "BattlegroundQueue.h"
- +#include "World.h"
- +#include <cstdarg>
- +
- +uint8 Unit::getRace(bool forceoriginal) const
- +{
- + if (GetTypeId() == TYPEID_PLAYER)
- + {
- + Player* pPlayer = ((Player*)this);
- +
- + if (forceoriginal)
- + return pPlayer->getCFSRace();
- +
- + if (pPlayer->InArena())
- + return GetByteValue(UNIT_FIELD_BYTES_0, 0);
- +
- + if (!pPlayer->IsPlayingNative())
- + return pPlayer->getFRace();
- + }
- +
- + return GetByteValue(UNIT_FIELD_BYTES_0, 0);
- +}
- +
- +bool Player::SendRealNameQuery()
- +{
- + if (IsPlayingNative())
- + return false;
- +
- + WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8 + 1 + 1 + 1 + 1 + 1 + 10));
- + data.appendPackGUID(GetGUID()); // player guid
- + data << uint8(0); // added in 3.1; if > 1, then end of packet
- + data << GetName(); // played name
- + data << uint8(0); // realm name for cross realm BG usage
- + data << uint8(getCFSRace());
- + data << uint8(getGender());
- + data << uint8(getClass());
- + data << uint8(0); // is not declined
- +
- + return true;
- +}
- +
- +void Player::SetFakeRace()
- +{
- + m_FakeRace = GetCFSTeam() == ALLIANCE ? RACE_BLOODELF : RACE_HUMAN;
- +}
- +
- +bool Player::SendBattleGroundChat(uint32 msgtype, std::string message)
- +{
- + // Select distance to broadcast to.
- + float distance = msgtype == CHAT_MSG_SAY ? sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY) : sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL);
- +
- + if (Battleground* pBattleGround = GetBattleground())
- + {
- + if (pBattleGround->isArena()) // Only fake chat in BG's. CFBG should not interfere with arenas.
- + return false;
- +
- + for (Battleground::BattlegroundPlayerMap::const_iterator itr = pBattleGround->GetPlayers().begin(); itr != pBattleGround->GetPlayers().end(); ++itr)
- + {
- + if (Player* pPlayer = ObjectAccessor::FindPlayer(itr->first))
- + {
- + if (GetDistance2d(pPlayer->GetPositionX(), pPlayer->GetPositionY()) <= distance)
- + {
- + WorldPacket data(SMSG_MESSAGECHAT, 200);
- +
- + if (GetTeam() == pPlayer->GetTeam())
- + BuildPlayerChat(&data, msgtype, message, LANG_UNIVERSAL);
- + else if (msgtype != CHAT_MSG_EMOTE)
- + BuildPlayerChat(&data, msgtype, message, pPlayer->GetTeam() == ALLIANCE ? LANG_ORCISH : LANG_COMMON);
- +
- + pPlayer->GetSession()->SendPacket(&data);
- + }
- + }
- + }
- + return true;
- + }
- + else
- + return false;
- +}
- +
- +void Player::MorphFit(bool value)
- +{
- + if (!IsPlayingNative() && value)
- + {
- + if (GetCFSTeam() == HORDE)
- + {
- + if (getGender() == GENDER_MALE)
- + {
- + SetDisplayId(19723);
- + SetNativeDisplayId(19723);
- + }
- + else
- + {
- + SetDisplayId(19724);
- + SetNativeDisplayId(19724);
- + }
- + }
- + else
- + {
- + if (getGender() == GENDER_MALE)
- + {
- + SetDisplayId(20578);
- + SetNativeDisplayId(20578);
- + }
- + else
- + {
- + SetDisplayId(20579);
- + SetNativeDisplayId(20579);
- + }
- + }
- + }
- + else
- + InitDisplayIds();
- +}
- +
- +void Player::FitPlayerInTeam(bool action, Battleground* pBattleGround)
- +{
- + if (!pBattleGround)
- + pBattleGround = GetBattleground();
- +
- + if ((!pBattleGround || pBattleGround->isArena()) && action)
- + return;
- +
- + if(!IsPlayingNative() && action)
- + setFactionForRace(getRace());
- + else
- + setFactionForRace(getCFSRace());
- +
- + if (action)
- + SetForgetBGPlayers(true);
- + else
- + SetForgetInListPlayers(true);
- +
- + MorphFit(action);
- +
- + if (pBattleGround && action)
- + SendChatMessage("%sYou are playing for the %s%s in this %s", MSG_COLOR_WHITE, GetTeam() == ALLIANCE ? MSG_COLOR_DARKBLUE"alliance" : MSG_COLOR_RED"horde", MSG_COLOR_WHITE, pBattleGround->GetName().c_str());
- +}
- +
- +void Player::DoForgetPlayersInList()
- +{
- + // m_FakePlayers is filled from a vector within the battleground
- + // they were in previously so all players that have been in that BG will be invalidated.
- + for (FakePlayers::const_iterator itr = m_FakePlayers.begin(); itr != m_FakePlayers.end(); ++itr)
- + {
- + WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
- + data << *itr;
- + GetSession()->SendPacket(&data);
- + if (Player* pPlayer = ObjectAccessor::FindPlayer(ObjectGuid(*itr)))
- + GetSession()->SendNameQueryOpcode(pPlayer->GetGUID());
- + }
- + m_FakePlayers.clear();
- +}
- +
- +void Player::DoForgetPlayersInBG(Battleground* pBattleGround)
- +{
- + for (Battleground::BattlegroundPlayerMap::const_iterator itr = pBattleGround->GetPlayers().begin(); itr != pBattleGround->GetPlayers().end(); ++itr)
- + {
- + // Here we invalidate players in the bg to the added player
- + WorldPacket data1(SMSG_INVALIDATE_PLAYER, 8);
- + data1 << itr->first;
- + GetSession()->SendPacket(&data1);
- +
- + if (Player* pPlayer = ObjectAccessor::FindPlayer(itr->first))
- + {
- + GetSession()->SendNameQueryOpcode(pPlayer->GetGUID()); // Send namequery answer instantly if player is available
- + // Here we invalidate the player added to players in the bg
- + WorldPacket data2(SMSG_INVALIDATE_PLAYER, 8);
- + data2 << GetGUID();
- + pPlayer->GetSession()->SendPacket(&data2);
- + pPlayer->GetSession()->SendNameQueryOpcode(GetGUID());
- + }
- + }
- +}
- +
- +bool BattlegroundQueue::CheckCrossFactionMatch(BattlegroundBracketId bracket_id, Battleground* bg)
- +{
- + if (!sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) || bg->isArena())
- + return false; // Only do this if crossbg's are enabled.
- +
- + // Here we will add all players to selectionpool, later we check if there are enough and launch a bg.
- + FillXPlayersToBG(bracket_id, bg, true);
- +
- + if (sBattlegroundMgr->isTesting() && (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[TEAM_HORDE].GetPlayerCount()))
- + return true;
- +
- + uint8 MPT = bg->GetMinPlayersPerTeam();
- + if (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() < MPT || m_SelectionPools[TEAM_HORDE].GetPlayerCount() < MPT)
- + return false;
- +
- + return true;
- +}
- +
- +// This function will invite players in the least populated faction, which makes battleground queues much faster.
- +// This function will return true if cross faction battlegrounds are enabled, otherwise return false,
- +// which is useful in FillPlayersToBG. Because then we can interrupt the regular invitation if cross faction bg's are enabled.
- +bool BattlegroundQueue::FillXPlayersToBG(BattlegroundBracketId bracket_id, Battleground* bg, bool start)
- +{
- + uint8 queuedPeople = 0;
- + for (GroupsQueueType::const_iterator itr = m_QueuedGroups[bracket_id][BG_QUEUE_CROSSFACTION].begin(); itr != m_QueuedGroups[bracket_id][BG_QUEUE_CROSSFACTION].end(); ++itr)
- + if (!(*itr)->IsInvitedToBGInstanceGUID)
- + queuedPeople += (*itr)->Players.size();
- +
- + if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && (sBattlegroundMgr->isTesting() || queuedPeople >= bg->GetMinPlayersPerTeam()*2 || !start))
- + {
- + int32 aliFree = start ? bg->GetMaxPlayersPerTeam() : bg->GetFreeSlotsForTeam(ALLIANCE);
- + int32 hordeFree = start ? bg->GetMaxPlayersPerTeam() : bg->GetFreeSlotsForTeam(HORDE);
- + // Empty selection pools. They will be refilled from queued groups.
- + m_SelectionPools[TEAM_ALLIANCE].Init();
- + m_SelectionPools[TEAM_HORDE].Init();
- + int32 valiFree = aliFree;
- + int32 vhordeFree = hordeFree;
- + int32 diff = 0;
- +
- +
- + // Add teams to their own factions as far as possible.
- + if (start)
- + {
- + QueuedGroupMap m_PreGroupMap_a, m_PreGroupMap_h;
- + int32 m_SmallestOfTeams = 0;
- + int32 queuedAlliance = 0;
- + int32 queuedHorde = 0;
- +
- + for (GroupsQueueType::const_iterator itr = m_QueuedGroups[bracket_id][BG_QUEUE_CROSSFACTION].begin(); itr != m_QueuedGroups[bracket_id][BG_QUEUE_CROSSFACTION].end(); ++itr)
- + {
- + if ((*itr)->IsInvitedToBGInstanceGUID)
- + continue;
- +
- + bool alliance = (*itr)->CFSTeam == ALLIANCE;
- +
- + if (alliance)
- + {
- + m_PreGroupMap_a.insert(std::make_pair((*itr)->Players.size(), *itr));
- + queuedAlliance += (*itr)->Players.size();
- + }
- + else
- + {
- + m_PreGroupMap_h.insert(std::make_pair((*itr)->Players.size(), *itr));
- + queuedHorde += (*itr)->Players.size();
- + }
- + }
- +
- + m_SmallestOfTeams = std::min(std::min(aliFree, queuedAlliance), std::min(hordeFree, queuedHorde));
- +
- + valiFree -= PreAddPlayers(m_PreGroupMap_a, m_SmallestOfTeams, aliFree);
- + vhordeFree -= PreAddPlayers(m_PreGroupMap_h, m_SmallestOfTeams, hordeFree);
- + }
- +
- + QueuedGroupMap m_QueuedGroupMap;
- +
- + for (GroupsQueueType::const_iterator itr = m_QueuedGroups[bracket_id][BG_QUEUE_CROSSFACTION].begin(); itr != m_QueuedGroups[bracket_id][BG_QUEUE_CROSSFACTION].end(); ++itr)
- + m_QueuedGroupMap.insert(std::make_pair((*itr)->Players.size(), *itr));
- +
- + for (QueuedGroupMap::reverse_iterator itr = m_QueuedGroupMap.rbegin(); itr != m_QueuedGroupMap.rend(); ++itr)
- + {
- + GroupsQueueType allypool = m_SelectionPools[TEAM_ALLIANCE].SelectedGroups;
- + GroupsQueueType hordepool = m_SelectionPools[TEAM_HORDE].SelectedGroups;
- +
- + GroupQueueInfo* ginfo = itr->second;
- +
- + // If player already was invited via pre adding (add to own team first) or he was already invited to a bg, skip.
- + if (ginfo->IsInvitedToBGInstanceGUID ||
- + std::find(allypool.begin(), allypool.end(), ginfo) != allypool.end() ||
- + std::find(hordepool.begin(), hordepool.end(), ginfo) != hordepool.end() ||
- + (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= bg->GetMinPlayersPerTeam() &&
- + m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= bg->GetMinPlayersPerTeam()))
- + continue;
- +
- + diff = abs(valiFree - vhordeFree);
- + bool moreAli = valiFree < vhordeFree;
- +
- + if (diff > 0)
- + ginfo->Team = moreAli ? HORDE : ALLIANCE;
- +
- + bool alliance = ginfo->Team == ALLIANCE;
- +
- + if (m_SelectionPools[alliance ? TEAM_ALLIANCE : TEAM_HORDE].AddGroup(ginfo, alliance ? aliFree : hordeFree))
- + alliance ? valiFree -= ginfo->Players.size() : vhordeFree -= ginfo->Players.size();
- + }
- +
- + return true;
- + }
- + return false;
- +}
- +
- +int32 BattlegroundQueue::PreAddPlayers(QueuedGroupMap m_PreGroupMap, int32 MaxAdd, uint32 MaxInTeam)
- +{
- + int32 LeftToAdd = MaxAdd;
- + uint32 Added = 0;
- +
- + for (QueuedGroupMap::reverse_iterator itr = m_PreGroupMap.rbegin(); itr != m_PreGroupMap.rend(); ++itr)
- + {
- + int32 PlayerSize = itr->first;
- + bool alliance = itr->second->CFSTeam == ALLIANCE;
- +
- + if (PlayerSize <= LeftToAdd && m_SelectionPools[alliance ? TEAM_ALLIANCE : TEAM_HORDE].AddGroup(itr->second, MaxInTeam))
- + LeftToAdd -= PlayerSize, Added -= PlayerSize;
- + }
- +
- + return LeftToAdd;
- +}
- +
- +void Player::SendChatMessage(const char *format, ...)
- +{
- + if (!IsInWorld())
- + return;
- +
- + if (format)
- + {
- + va_list ap;
- + char str [2048];
- + va_start(ap, format);
- + vsnprintf(str, 2048, format, ap);
- + va_end(ap);
- +
- + ChatHandler(GetSession()).SendSysMessage(str);
- + }
- +}
- \ No newline at end of file
- diff --git a/src/server/game/Custom/Custom.h b/src/server/game/Custom/Custom.h
- new file mode 100644
- index 0000000000..885faa094b
- --- /dev/null
- +++ b/src/server/game/Custom/Custom.h
- @@ -0,0 +1,36 @@
- +#ifndef _CUSTOM_H
- +#define _CUSTOM_H
- +
- +#define MSG_COLOR_LIGHTRED "|cffff6060"
- +#define MSG_COLOR_LIGHTBLUE "|cff00ccff"
- +#define MSG_COLOR_ANN_GREEN "|c1f40af20"
- +#define MSG_COLOR_RED "|cffff0000"
- +#define MSG_COLOR_GOLD "|cffffcc00"
- +#define MSG_COLOR_SUBWHITE "|cffbbbbbb"
- +#define MSG_COLOR_MAGENTA "|cffff00ff"
- +#define MSG_COLOR_YELLOW "|cffffff00"
- +#define MSG_COLOR_CYAN "|cff00ffff"
- +#define MSG_COLOR_DARKBLUE "|cff0000ff"
- +
- +#define MSG_COLOR_GREY "|cff9d9d9d"
- +#define MSG_COLOR_WHITE "|cffffffff"
- +#define MSG_COLOR_GREEN "|cff1eff00"
- +#define MSG_COLOR_BLUE "|cff0080ff"
- +#define MSG_COLOR_PURPLE "|cffb048f8"
- +#define MSG_COLOR_ORANGE "|cffff8000"
- +
- +#define MSG_COLOR_DRUID "|cffff7d0a"
- +#define MSG_COLOR_HUNTER "|cffabd473"
- +#define MSG_COLOR_MAGE "|cff69ccf0"
- +#define MSG_COLOR_PALADIN "|cfff58cba"
- +#define MSG_COLOR_PRIEST "|cffffffff"
- +#define MSG_COLOR_ROGUE "|cfffff569"
- +#define MSG_COLOR_SHAMAN "|cff0070de"
- +#define MSG_COLOR_WARLOCK "|cff9482c9"
- +#define MSG_COLOR_WARRIOR "|cffc79c6e"
- +#define MSG_COLOR_DEATH_KNIGHT "|cffc41f3b"
- +#define MSG_COLOR_MONK "|cff00ff96"
- +
- +#define LIMIT_UINT32 2147483647
- +
- +#endif
- \ No newline at end of file
- diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
- index c4e37394ca..49d7d9c99d 100644
- --- a/src/server/game/Entities/Player/Player.cpp
- +++ b/src/server/game/Entities/Player/Player.cpp
- @@ -165,6 +165,11 @@ uint32 const MAX_MONEY_AMOUNT = static_cast<uint32>(std::numeric_limits<int32>::
- Player::Player(WorldSession* session): Unit(true)
- {
- + m_FakeRace = 0;
- + m_RealRace = 0;
- + m_ForgetBGPlayers = false;
- + m_ForgetInListPlayers = false;
- +
- m_speakTime = 0;
- m_speakCount = 0;
- @@ -517,7 +522,12 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
- SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, createInfo->Class);
- SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, createInfo->Gender);
- SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE, powertype);
- - InitDisplayIds();
- + SetCFSRace();
- + m_team = TeamForRace(getCFSRace());
- + SetFakeRace(); // m_team must be set before this can be used.
- + setFactionForRace(getCFSRace());
- +
- + InitDisplayIds();
- if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
- {
- SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP);
- @@ -2581,7 +2591,7 @@ void Player::GiveLevel(uint8 level)
- guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
- PlayerLevelInfo info;
- - sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info);
- + sObjectMgr->GetPlayerLevelInfo(getCFSRace(), getClass(), level, &info);
- PlayerClassLevelInfo classInfo;
- sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
- @@ -2719,7 +2729,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
- sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), &classInfo);
- PlayerLevelInfo info;
- - sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info);
- + sObjectMgr->GetPlayerLevelInfo(getCFSRace(), getClass(), getLevel(), &info);
- SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
- SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel()));
- @@ -4482,6 +4492,8 @@ void Player::BuildPlayerRepop()
- if (getRace() == RACE_NIGHTELF)
- CastSpell(this, 20584, true);
- CastSpell(this, 8326, true);
- + if (!IsPlayingNative())
- + CastSpell(this, 44311, true);
- // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
- // there must be SMSG.STOP_MIRROR_TIMER
- @@ -4548,6 +4560,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
- // This must be called always even on Players with race != RACE_NIGHTELF in case of faction change
- RemoveAurasDueToSpell(20584); // RACE_NIGHTELF speed bonuses
- RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
- + RemoveAurasDueToSpell(44311);
- if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
- SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
- @@ -4663,7 +4676,7 @@ Corpse* Player::CreateCorpse()
- // prevent the existence of 2 corpses for one player
- SpawnCorpseBones();
- - uint32 _cfb1, _cfb2;
- + uint32 _cfb1, _cfb2, _uf;
- Corpse* corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
- SetPvPDeath(false);
- @@ -4676,11 +4689,13 @@ Corpse* Player::CreateCorpse()
- _corpseLocation.WorldRelocate(*this);
- + _uf = getCFSRace();
- uint8 skin = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID);
- uint8 face = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID);
- uint8 hairstyle = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID);
- uint8 haircolor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID);
- uint8 facialhair = GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE);
- + uint8 race = (uint8) (_uf);
- _cfb1 = ((0x00) | (getRace() << 8) | (GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) << 16) | (skin << 24));
- _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
- @@ -6473,10 +6488,10 @@ uint32 Player::TeamForRace(uint8 race)
- void Player::setFactionForRace(uint8 race)
- {
- - m_team = TeamForRace(race);
- + SetBGTeam(TeamForRace(race));
- ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
- - SetFaction(rEntry ? rEntry->FactionID : 0);
- + SetFaction(rEntry ? rEntry->FactionID : GetFaction());
- }
- ReputationRank Player::GetReputationRank(uint32 faction) const
- @@ -6577,7 +6592,26 @@ void Player::RewardReputation(Unit* victim, float rate)
- ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
- if (!Rep)
- return;
- + uint32 repfaction1 = Rep->RepFaction1;
- + uint32 repfaction2 = Rep->RepFaction2;
- + if (!IsPlayingNative())
- + {
- + if (GetCFSTeam() == ALLIANCE)
- + {
- + if (repfaction1 == 729)
- + repfaction1 = 730;
- + if (repfaction2 == 729)
- + repfaction2 = 730;
- + }
- + else
- + {
- + if (repfaction1 == 730)
- + repfaction1 = 729;
- + if (repfaction2 == 730)
- + repfaction2 = 729;
- + }
- + }
- uint32 ChampioningFaction = 0;
- if (GetChampioningFaction())
- @@ -6592,23 +6626,23 @@ void Player::RewardReputation(Unit* victim, float rate)
- uint32 team = GetTeam();
- - if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE))
- + if (repfaction1 && (!Rep->TeamDependent || team == ALLIANCE))
- {
- - int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
- + int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : repfaction1);
- donerep1 = int32(donerep1 * rate);
- - FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
- + FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : repfaction1);
- uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
- if (factionEntry1)
- GetReputationMgr().ModifyReputation(factionEntry1, donerep1, current_reputation_rank1 > Rep->ReputationMaxCap1);
- }
- - if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE))
- + if (repfaction2 && (!Rep->TeamDependent || team == HORDE))
- {
- - int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
- + int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : repfaction2);
- donerep2 = int32(donerep2 * rate);
- - FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
- + FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : repfaction2);
- uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
- if (factionEntry2)
- GetReputationMgr().ModifyReputation(factionEntry2, donerep2, current_reputation_rank2 > Rep->ReputationMaxCap2);
- @@ -6703,7 +6737,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
- if (!victim || victim == this || victim->GetTypeId() != TYPEID_PLAYER)
- return false;
- - if (GetBGTeam() == victim->ToPlayer()->GetBGTeam())
- + if (GetTeam() == victim->ToPlayer()->GetTeam())
- return false;
- return true;
- @@ -7066,7 +7100,11 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
- // if player resurrected at teleport this will be applied in resurrect code
- if (IsAlive())
- DestroyZoneLimitedItem(true, newZone);
- -
- +
- + if (newZone == 3277 || newZone == 3358 || newZone == 2597 || newZone == 3820 || newZone == 4710 || newZone == 4384)
- + AddAura(44311,this);
- + RemoveAurasDueToSpell(44311);
- +
- // check some item equip limitations (in result lost CanTitanGrip at talent reset, for example)
- AutoUnequipOffhandIfNeed();
- @@ -11641,11 +11679,11 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
- if (!proto)
- return EQUIP_ERR_ITEM_NOT_FOUND;
- - if (((proto->Flags2 & ITEM_FLAG2_FACTION_HORDE) && GetTeam() != HORDE) ||
- - (((proto->Flags2 & ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE)))
- + if (((proto->Flags2 & ITEM_FLAG2_FACTION_HORDE) && GetCFSTeam() != HORDE) ||
- + (((proto->Flags2 & ITEM_FLAG2_FACTION_ALLIANCE) && GetCFSTeam() != ALLIANCE)))
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
- - if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
- + if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getCFSRaceMask()) == 0)
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
- if (proto->RequiredSkill != 0)
- @@ -17003,6 +17041,10 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
- TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), getRace(), getClass());
- return false;
- }
- + SetCFSRace();
- + m_team = TeamForRace(getCFSRace());
- + SetFakeRace(); // m_team must be set before this can be used.
- + setFactionForRace(getCFSRace());
- SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
- SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
- @@ -17071,11 +17113,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
- TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Load Basic value of player '%s' is: ", m_name.c_str());
- outDebugValues();
- -
- - //Need to call it to initialize m_team (m_team can be calculated from race)
- - //Other way is to saves m_team into characters table.
- - setFactionForRace(getRace());
- -
- +
- // load home bind and check in same time class/race pair, it used later for restore broken positions
- if (!_LoadHomeBind(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
- return false;
- @@ -19000,11 +19038,11 @@ void Player::AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
- bool Player::_LoadHomeBind(PreparedQueryResult result)
- {
- - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
- + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getCFSRace(), getClass());
- if (!info)
- {
- TC_LOG_ERROR("entities.player", "Player::_LoadHomeBind: Player '%s' (%s) has incorrect race/class (%u/%u) pair. Can't load.",
- - GetGUID().ToString().c_str(), GetName().c_str(), uint32(getRace()), uint32(getClass()));
- + GetGUID().ToString().c_str(), GetName().c_str(), uint32(getCFSRace()), uint32(getClass()));
- return false;
- }
- @@ -19101,7 +19139,7 @@ void Player::SaveToDB(bool create /*=false*/)
- stmt->setUInt32(index++, GetGUID().GetCounter());
- stmt->setUInt32(index++, GetSession()->GetAccountId());
- stmt->setString(index++, GetName());
- - stmt->setUInt8(index++, getRace());
- + stmt->setUInt8(index++, getCFSRace());
- stmt->setUInt8(index++, getClass());
- stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
- stmt->setUInt8(index++, getLevel());
- @@ -19211,7 +19249,7 @@ void Player::SaveToDB(bool create /*=false*/)
- // Update query
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
- stmt->setString(index++, GetName());
- - stmt->setUInt8(index++, getRace());
- + stmt->setUInt8(index++, getCFSRace());
- stmt->setUInt8(index++, getClass());
- stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
- stmt->setUInt8(index++, getLevel());
- @@ -21412,22 +21450,25 @@ void Player::InitDataForForm(bool reapplyMods)
- void Player::InitDisplayIds()
- {
- - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
- + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getCFSRace(), getClass());
- if (!info)
- {
- TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/class pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
- return;
- }
- + bool isMorphed = GetNativeDisplayId() != GetDisplayId();
- uint8 gender = GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER);
- switch (gender)
- {
- case GENDER_FEMALE:
- - SetDisplayId(info->displayId_f);
- + if (!isMorphed)
- + SetDisplayId(info->displayId_f);
- SetNativeDisplayId(info->displayId_f);
- break;
- case GENDER_MALE:
- - SetDisplayId(info->displayId_m);
- + if (!isMorphed)
- + SetDisplayId(info->displayId_m);
- SetNativeDisplayId(info->displayId_m);
- break;
- default:
- @@ -22035,11 +22076,6 @@ void Player::SetBGTeam(uint32 team)
- SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_ARENA_FACTION, uint8(team == ALLIANCE ? 1 : 0));
- }
- -uint32 Player::GetBGTeam() const
- -{
- - return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam();
- -}
- -
- void Player::LeaveBattleground(bool teleportToEntryPoint)
- {
- if (Battleground* bg = GetBattleground())
- @@ -22744,12 +22780,12 @@ void Player::LearnCustomSpells()
- return;
- // learn default race/class spells
- - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
- + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getCFSRace(), getClass());
- for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
- {
- uint32 tspell = *itr;
- TC_LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '%s' (%s, Class: %u Race: %u): Adding initial spell (SpellID: %u)",
- - GetName().c_str(), GetGUID().ToString().c_str(), uint32(getClass()), uint32(getRace()), tspell);
- + GetName().c_str(), GetGUID().ToString().c_str(), uint32(getClass()), uint32(getCFSRace()), tspell);
- if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
- AddSpell(tspell, true, true, true, false);
- else // but send in normal spell in game learn case
- @@ -22760,7 +22796,7 @@ void Player::LearnCustomSpells()
- void Player::LearnDefaultSkills()
- {
- // learn default race/class skills
- - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
- + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getCFSRace(), getClass());
- for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
- {
- uint32 skillId = itr->SkillId;
- @@ -22773,11 +22809,11 @@ void Player::LearnDefaultSkills()
- void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
- {
- - SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getRace(), getClass());
- + SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getCFSRace(), getClass());
- if (!rcInfo)
- return;
- - TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial skill, id = %u", uint32(getClass()), uint32(getRace()), skillId);
- + TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial skill, id = %u", uint32(getClass()), uint32(getCFSRace()), skillId);
- switch (GetSkillRangeType(rcInfo))
- {
- case SKILL_RANGE_LANGUAGE:
- @@ -26647,3 +26683,14 @@ void Player::RemoveSocial()
- sSocialMgr->RemovePlayerSocial(GetGUID());
- m_social = nullptr;
- }
- +void Player::BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language) const
- +{
- + *data << uint8(msgtype);
- + *data << uint32(language);
- + *data << uint64(GetGUID());
- + *data << uint32(0); // constant unknown time
- + *data << uint64(GetGUID());
- + *data << uint32(text.length() + 1);
- + *data << text;
- + *data << uint8(GetChatTag());
- +}
- diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
- index 6a0520121b..19e90727d6 100644
- --- a/src/server/game/Entities/Player/Player.h
- +++ b/src/server/game/Entities/Player/Player.h
- @@ -884,6 +884,35 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
- public:
- explicit Player(WorldSession* session);
- ~Player();
- + private:
- + bool m_ForgetBGPlayers;
- + bool m_ForgetInListPlayers;
- + uint8 m_FakeRace;
- + uint8 m_RealRace;
- + uint32 m_FakeMorph;
- + public:
- + typedef std::vector<uint64> FakePlayers;
- + void SendChatMessage(const char *format, ...);
- + void FitPlayerInTeam(bool action, Battleground* pBattleGround = NULL); // void FitPlayerInTeam(bool action, Battleground* bg = NULL);
- + void DoForgetPlayersInList();
- + void DoForgetPlayersInBG(Battleground* pBattleGround); // void DoForgetPlayersInBG(Battleground* bg);
- + uint8 getCFSRace() const { return m_RealRace; }
- + void SetCFSRace() { m_RealRace = GetByteValue(UNIT_FIELD_BYTES_0, 0); }; // SHOULD ONLY BE CALLED ON LOGIN
- + void SetFakeRace(); // SHOULD ONLY BE CALLED ON LOGIN
- + void SetFakeRaceAndMorph(); // SHOULD ONLY BE CALLED ON LOGIN
- + uint32 GetFakeMorph() { return m_FakeMorph; };
- + uint8 getFRace() const { return m_FakeRace; }
- + void SetForgetBGPlayers(bool value) { m_ForgetBGPlayers = value; }
- + bool ShouldForgetBGPlayers() { return m_ForgetBGPlayers; }
- + void SetForgetInListPlayers(bool value) { m_ForgetInListPlayers = value; }
- + bool ShouldForgetInListPlayers() { return m_ForgetInListPlayers; }
- + bool SendBattleGroundChat(uint32 msgtype, std::string message);
- + void MorphFit(bool value);
- + bool IsPlayingNative() const { return GetTeam() == m_team; }
- + uint32 GetCFSTeam() const { return m_team; }
- + uint32 GetTeam() const { return m_bgData.bgTeam && GetBattleground() ? m_bgData.bgTeam : m_team; }
- + bool SendRealNameQuery();
- + FakePlayers m_FakePlayers;
- PlayerAI* AI() const { return reinterpret_cast<PlayerAI*>(i_AI); }
- @@ -941,7 +970,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
- void RemoveSocial();
- PlayerTaxi m_taxi;
- - void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
- + void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getCFSRace(), getClass(), getLevel()); }
- bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 0);
- bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
- void CleanupAfterTaxiFlight();
- @@ -1014,6 +1043,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
- /// Handles whispers from Addons and players based on sender, receiver's guid and language.
- void Whisper(std::string const& text, Language language, Player* receiver, bool = false) override;
- void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
- + void BuildPlayerChat(WorldPacket* data, uint8 msgtype, std::string const& text, uint32 language) const;
- +
- /*********************************************************/
- /*** STORAGE SYSTEM ***/
- @@ -1718,8 +1749,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
- void CheckAreaExploreAndOutdoor(void);
- static uint32 TeamForRace(uint8 race);
- - uint32 GetTeam() const { return m_team; }
- - TeamId GetTeamId() const { return m_team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
- + TeamId GetTeamId() const { return GetTeam() == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
- void setFactionForRace(uint8 race);
- void InitDisplayIds();
- @@ -1884,7 +1914,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
- void SetBattlegroundEntryPoint();
- void SetBGTeam(uint32 team);
- - uint32 GetBGTeam() const;
- void LeaveBattleground(bool teleportToEntryPoint = true);
- bool CanJoinToBattleground(Battleground const* bg) const;
- diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
- index ffb53507fa..08485abf46 100644
- --- a/src/server/game/Entities/Unit/Unit.cpp
- +++ b/src/server/game/Entities/Unit/Unit.cpp
- @@ -12817,7 +12817,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
- void Unit::RestoreFaction()
- {
- if (GetTypeId() == TYPEID_PLAYER)
- - ToPlayer()->setFactionForRace(getRace());
- + ToPlayer()->setFactionForRace(ToPlayer()->getRace());
- else
- {
- if (HasUnitTypeMask(UNIT_MASK_MINION))
- @@ -13581,6 +13581,21 @@ uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
- }
- break;
- }
- + default: // One standard for other races.
- + {
- + switch (totemType)
- + {
- + case SUMMON_TYPE_TOTEM_FIRE: // fire
- + return 4589;
- + case SUMMON_TYPE_TOTEM_EARTH: // earth
- + return 4588;
- + case SUMMON_TYPE_TOTEM_WATER: // water
- + return 4587;
- + case SUMMON_TYPE_TOTEM_AIR: // air
- + return 4590;
- + }
- + break;
- + }
- }
- return 0;
- }
- diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
- index e76dcbd84f..6e1e9fdf07 100644
- --- a/src/server/game/Entities/Unit/Unit.h
- +++ b/src/server/game/Entities/Unit/Unit.h
- @@ -1047,8 +1047,10 @@ class TC_GAME_API Unit : public WorldObject
- uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
- uint8 getLevelForTarget(WorldObject const* /*target*/) const override { return getLevel(); }
- void SetLevel(uint8 lvl);
- - uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_RACE); }
- + uint8 getRace(bool forceoriginal = false) const;
- + uint8 getCFSRace() { return getRace(true); }
- uint32 getRaceMask() const { return 1 << (getRace()-1); }
- + uint32 getCFSRaceMask() const { return 1 << (getRace(true) - 1); }
- uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS); }
- uint32 getClassMask() const { return 1 << (getClass()-1); }
- uint8 getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER); }
- diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
- index bb8f52b90f..ec240d9edf 100644
- --- a/src/server/game/Handlers/BattleGroundHandler.cpp
- +++ b/src/server/game/Handlers/BattleGroundHandler.cpp
- @@ -39,6 +39,7 @@
- #include "Player.h"
- #include "World.h"
- #include "WorldPacket.h"
- +#include "Custom/Custom.h"
- void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
- {
- @@ -288,14 +289,22 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvDa
- data << flagCarrierCount;
- if (allianceFlagCarrier)
- {
- - data << uint64(allianceFlagCarrier->GetGUID());
- + if (allianceFlagCarrier->SendRealNameQuery())
- + data << uint64(allianceFlagCarrier->GetGUID() + LIMIT_UINT32);
- + else
- + data << uint64(allianceFlagCarrier->GetGUID());
- +
- data << float(allianceFlagCarrier->GetPositionX());
- data << float(allianceFlagCarrier->GetPositionY());
- }
- if (hordeFlagCarrier)
- {
- - data << uint64(hordeFlagCarrier->GetGUID());
- + if (hordeFlagCarrier->SendRealNameQuery())
- + data << uint64(hordeFlagCarrier->GetGUID() + LIMIT_UINT32);
- + else
- + data << uint64(hordeFlagCarrier->GetGUID());
- +
- data << float(hordeFlagCarrier->GetPositionX());
- data << float(hordeFlagCarrier->GetPositionY());
- }
- @@ -564,7 +573,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
- {
- // this line is checked, i only don't know if GetStartTime is changing itself after bg end!
- // send status in Battleground
- - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, _player->GetBGTeam());
- + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, _player->GetTeam());
- SendPacket(&data);
- continue;
- }
- diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
- index ba0eecb0b3..0f07ef8c03 100644
- --- a/src/server/game/Handlers/CharacterHandler.cpp
- +++ b/src/server/game/Handlers/CharacterHandler.cpp
- @@ -50,6 +50,9 @@
- #include "SocialMgr.h"
- #include "QueryHolder.h"
- #include "World.h"
- +#include "Battleground.h"
- +#include "ArenaTeamMgr.h"
- +#include "AccountMgr.h"
- class LoginQueryHolder : public SQLQueryHolder
- {
- @@ -996,6 +999,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
- TC_METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
- delete holder;
- + if (pCurrChar->GetTeam() != pCurrChar->getCFSRace())
- + pCurrChar->FitPlayerInTeam(pCurrChar->GetBattleground() && !pCurrChar->GetBattleground()->isArena() ? true : false, pCurrChar->GetBattleground());
- + pCurrChar->RemoveAurasDueToSpell(44311);
- }
- void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
- diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
- index 85fe6f4e48..9dac0c3320 100644
- --- a/src/server/game/Handlers/ChatHandler.cpp
- +++ b/src/server/game/Handlers/ChatHandler.cpp
- @@ -56,8 +56,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
- return;
- }
- - if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
- - {
- + if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
- + {
- TC_LOG_ERROR("entities.player.cheat", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
- SendNotification(LANG_UNKNOWN_LANGUAGE);
- recvData.rfinish();
- @@ -67,7 +67,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
- Player* sender = GetPlayer();
- //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);
- -
- + if (!sender->IsPlayingNative())
- + {
- // prevent talking at unknown language (cheating)
- LanguageDesc const* langDesc = GetLanguageDescByID(lang);
- if (!langDesc)
- @@ -97,6 +98,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
- return;
- }
- }
- + }
- if (lang == LANG_ADDON)
- {
- @@ -249,7 +251,11 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
- // Prevent cheating
- if (!sender->IsAlive())
- return;
- -
- +
- + if (!sender->IsGameMaster())
- + if (sender->SendBattleGroundChat(type, msg))
- + return;
- +
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
- {
- SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
- @@ -264,7 +270,12 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
- // Prevent cheating
- if (!sender->IsAlive())
- return;
- -
- + if (!sender->IsGameMaster())
- + if (sender->SendBattleGroundChat(type, msg))
- + return;
- + if (!GetPlayer()->IsGameMaster())
- + if (GetPlayer()->SendBattleGroundChat(type, msg))
- + return;
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ))
- {
- SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ));
- @@ -279,7 +290,9 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
- // Prevent cheating
- if (!sender->IsAlive())
- return;
- -
- + if (!sender->IsGameMaster())
- + if (sender->SendBattleGroundChat(type, msg))
- + return;
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ))
- {
- SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ));
- diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
- index a632bf1979..53bce0cc06 100644
- --- a/src/server/game/Handlers/MiscHandler.cpp
- +++ b/src/server/game/Handlers/MiscHandler.cpp
- @@ -1246,6 +1246,21 @@ void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
- void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
- {
- + Battleground* bg = _player->GetBattleground();
- + if (bg)
- + {
- + if (_player->ShouldForgetBGPlayers() && bg)
- + {
- + _player->DoForgetPlayersInBG(bg);
- + _player->SetForgetBGPlayers(false);
- + }
- + }
- + else if (_player->ShouldForgetInListPlayers())
- + {
- + _player->DoForgetPlayersInList();
- + _player->SetForgetInListPlayers(false);
- + }
- +
- TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESP");
- uint32 counter, clientTicks;
- diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
- index a2566c9a7f..77ecb9c1c7 100644
- --- a/src/server/game/Handlers/QueryHandler.cpp
- +++ b/src/server/game/Handlers/QueryHandler.cpp
- @@ -48,7 +48,7 @@ void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
- data << uint8(0); // name known
- data << nameData->Name; // played name
- data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
- - data << uint8(nameData->Race);
- + data << uint8(player ? player->getRace() : nameData->Race);
- data << uint8(nameData->Sex);
- data << uint8(nameData->Class);
- diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
- index e64300eb5d..e5d6617e54 100644
- --- a/src/server/game/World/World.cpp
- +++ b/src/server/game/World/World.cpp
- @@ -1160,7 +1160,9 @@ void World::LoadConfigSettings(bool reload)
- m_float_configs[CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER] = sConfigMgr->GetFloatDefault("Arena.ArenaMatchmakerRatingModifier", 24.0f);
- m_bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfigMgr->GetBoolDefault("OffhandCheckAtSpellUnlearn", true);
- -
- +
- + m_bool_configs[BATTLEGROUND_CROSSFACTION_ENABLED] = sConfigMgr->GetBoolDefault("CrossfactionBG.enable", true);
- +
- m_int_configs[CONFIG_CREATURE_PICKPOCKET_REFILL] = sConfigMgr->GetIntDefault("Creature.PickPocketRefillDelay", 10 * MINUTE);
- m_int_configs[CONFIG_CREATURE_STOP_FOR_PLAYER] = sConfigMgr->GetIntDefault("Creature.MovingStopTimeForPlayer", 3 * MINUTE * IN_MILLISECONDS);
- diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
- index 6c44b1abe1..295ab57ad2 100644
- --- a/src/server/game/World/World.h
- +++ b/src/server/game/World/World.h
- @@ -179,6 +179,7 @@ enum WorldBoolConfigs
- CONFIG_CACHE_DATA_QUERIES,
- CONFIG_CHECK_GOBJECT_LOS,
- CONFIG_RESPAWN_DYNAMIC_ESCORTNPC,
- + BATTLEGROUND_CROSSFACTION_ENABLED,
- BOOL_CONFIG_VALUE_COUNT
- };
- diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
- index 2e900edd2c..0bdad073bf 100644
- --- a/src/server/worldserver/worldserver.conf.dist
- +++ b/src/server/worldserver/worldserver.conf.dist
- @@ -3958,3 +3958,15 @@ Metric.OverallStatusInterval = 1
- #
- ###################################################################################################
- +
- +###################################################################################################
- +# CROSSFACTION BG CONFIG
- +# Enable Crossfaction battleground
- +# Default: 1 - on
- +# 0 - off
- +#
- +
- +CrossfactionBG.enable = 1
- +
- +#
- +###################################################################################################
- \ No newline at end of file
- --
- 2.13.2.windows.1
Advertisement
Add Comment
Please, Sign In to add comment