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- Roblox Fly Command
- I am making my own version of admin commands called "Yourself Admin Commands" but unfortunately I broke the fly command function. Yourself Admin Commands is an admin command script made by "Frozeis" on Roblox. Does anyone have any idea how to fix the fly command? Here is the code I have got:
- if message == "fly".. prefix and tableContains(owner, player.Name) then coroutine.resume(coroutine.create(function() if player and player:findFirstChild("PlayerGui") then repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = player local torso = plr.Character.Torso local flying = true local deb = true local ctrl = local lastctrl = local maxspeed = 500 local speed = 0 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() player.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed
- How to Play
- Before being greeted by the main menu of the experience, the experience will ask which graphics level you'd like. Selecting "Normal" will load everything as-is. While selecting "Low" will remove certain cosmetic/scenery features (trees, street lights, cars, etc. ) Low graphics setting is recommended for lower-end devices. If you want the screen to go away, go to the options and set "Save Graphics Choice:" to true.
- Once you've selected the graphics setting you'll be greeted with the main menu of the experience. We'll go through all of the options in the main menu.
- PLAY
- The "Play" button is how you spawn into the map. Once clicking the button it will ask you which island you'd like to spawn at. After it will display all the airports you can spawn at. Clicking an airport will spawn you into the map at that particular airport. For example, if you wanted to spawn at Perth International, you would first pick "Perth" on the Island Selection screen. Then you would click "Perth International" on the Perth Spawns screen. You can either use the buttons on the top of the screen or click/tap the area you'd like to go to on the map.
- Options
- Clicking options allow the player to change certain parts of the gameplay. Setting an option to "true" will enable it while setting it to "false" will disable it. Here are what all the options do;
- Wind Enabled will give the player crosswind if set to "True." The wind direction and power changes throughout time and add more challenges to landing. It's recommended players start off setting this to "False" so they can better understand the controls and feel of the experience.
- Legacy Handling will revert the stalling system and throttle systems to legacy versions. This is only recommended for aerobatic/display flights only.
- Instant Loading will spawn the player at the selected airport instantly without the "loading airport" screen if set to "True." Recommended set to "False" for lower-end devices.
- Infinite Fuel will give the player infinite fuel for any aircraft, removing the requirement to refuel once fuel gets low. For more realistic flights and roleplays, setting it to "False" is recommended.
- Hold Space to Exit will, if set to true, require the player to hold the space key for a couple of seconds before exiting the pilot or co-pilot seat. Recommended to set it to "True" if you don't want to accidentally jump out of your aircraft mid-flight.
- Invert Advanced Pitch will invert the direction the plane pitches in Advanced Mode if set to "True." When enabled pitching up will be performed by moving the mouse/thumbstick down and pitching down will be performed by moving the mouse/thumbstick up.
- Save Graphics Choice if set to true will remember which graphics choice you selected when first entering the experience and automatically pick that option when rejoining the experience. If set to "False" the experience will ask you which graphics option you'd like each time you enter the experience.
- Tutorial
- The official tutorial created by the PTC team. When clicking this button it'll ask you which device you'd like a tutorial for. Once choosing your device, it will show you the basics of flying in-experience. Use the left/right arrows on the bottom of the screen to look through the tutorial.
- Shop
- The shop is the one-stop area to find all the passes in Pilot Training Flight Simulator. Any "missing" passes on the Roblox website will be shown here. Selecting one of the items will prompt the player to purchase the pass.
- Credits
- Shows the developers, and coders that helped shape Pilot Training Flight Simulator into what it's like today and what it will become in the future.
- Changelog
- This shows all the changes made during updates.
- In-Experience Menu
- After spawning at an airport you'll be greeted with the experience along with some different UI. To see some of these, you will need to go to the bottom left corner and click the button that has a black triangle.
- Compass
- On the top of the screen, there's the compass. This will indicate the direction the mouse is pointing at. The heading is displayed in numbers but 360 is North, 90 is East, 180 is South, and 270 is West. You can use this to know which direction to be flying when approaching a runway.
- Minimap
- The minimap gives the player a birds-eye view of the map. Red dots indicate other players' positions while the yellow dot indicates your position. Clicking/tapping the map will expand it giving the player a better view of the entire map. Finally clicking the magnifying glass in the bottom left of the mini-map will zoom the map in, allowing the player to see specific area's easier. After zooming in enough times it will automatically zoom back out to the original distance.
- Run Tool
- The run tool when selected will automatically increase the players' movement allowing them to get around the area easier. Deselecting the tool will automatically revert the speed of the player back to walking speed.
- Marshal
- The Marshal tool gives you two glowing orange sticks to allow the player to roleplay as a ground marshal. Clicking one of the buttons that appear when selecting the tool will choose that specific pose. For example, the "Stop" pose will move the players' hands together, making the two sticks form an "X". This is useful for roleplaying.
- Parachute
- Selecting this will give the player a parachute. This can be used to slow the descent of the character.
- Binocular
- Selecting this will give the player a set of binoculars. Clicking/tapping the screen will make the player use the binoculars. Using the scroll wheel on PC or pitching inwards/outwards will change the zoom level of the binoculars.
- GUI Options
- This gives the player the option to disable certain UI. This includes Names & Callsigns, the Minimap, the Compass, World Markers, and the Aircraft UI. Useful for screenshot taking.
- Mod Panel
- Only available to the owner of private servers, this will give the player the ability to kick, ban or spectate certain players.
- Change Outfit
- Only appears if you have the Outfit Picker pass. Allows the player to wear a pre-select list of hats, hairs, shirts, and pants. Use the sliders to look through all the options and click/tap the item's picture to equip it.
- Server Options
- Only appears if you are the owner of a private server. It gives the player the ability to select the Wind Direction, Wind Strength, Time of Day and Fog Density. To change the values of these you must enable them by clicking the "Custom ______" button. Otherwise, it will automatically change on its own.
- Flight Kit UI
- When entering an aircraft (plane or helicopter) you will be greeted with the "flight kit." This kit is what allows the player to control the aircraft. Later on, we'll discuss the controls of the aircraft. This section is simply to describe the User Interface of the flight kit UI.
- Name
- On the top of the UI, it will show the name of the aircraft you're flying. For example, if you're flying the Airbus A320, the text on top will say "A320."
- Speed
- Speed, displayed in "knots", indicates how fast the aircraft is moving. A knot is a unit of speed that is equal to one nautical mile per hour. It is the unit used in aviation.
- Altitude
- Altitude, displayed in "feet", indicates how high the aircraft is from sea level (sea level = 0ft.)
- Throttle
- Indicates the amount of throttle, displayed in %, is being used. If the bar is green the aircraft will accelerate forwards. If the bar is a tint of yellow, the aircraft is accelerating backwards.
- Controls
- Clicking/tapping this will reveal all the controls for the specific aircraft.
- Fuel
- The fuel bar indicates how much fuel the aircraft has left. Once completely depleted, the engines will shut down and the aircraft will slow down (eventually reaching stalling speeds.)
- Flaps
- Indicates the position of the flaps on the aircraft. Aircraft without flaps will not have this indicator.
- Taxiing/Stalling/Landing Speed
- Indicates if the aircraft is stalling, at landing speeds, or is at taxiing speeds (when on the ground.) More information about what these indicate later.
- Gear Down
- Indicates if the gears are down, disappears once gears are retracted. Not on aircraft that don't have the ability to bring gears up/down.
- Engine Off
- Indicates that the engine if OFF disappears once the engine is turned ON.
- Plane Locked
- If enabled means no one except the pilot can enter the aircraft.
- Advanced
- Indicates if advanced mode is enabled. More information about Advanced mode later.
- Full Control/Limited Control
- Indicates if full or limited co-pilot controls have been given. If the co-pilot is the only pilot it will automatically switch to full co-pilot controls.
- Spawning Aircraft
- Go to one of the stands (some may be indicated with "Plane Spawn" text above them) to enter the Aircraft Spawning UI. There 9 categories to choose from, them being:
- All - List of all aircraft in-experience from each category
- Airliners
- Amphibious - Also known as "Sea planes"
- Cargo
- Helicopters
- Light Aircraft
- Modern Military - Aircraft Introduced after 1970
- Old Military - Aircraft Introduced before 1970
- Miscellaneous
- Some of these categories may be missing if the airport is too small to support any aircraft in the category. Once you've selected the category it will display all the aircraft listed under the category in alphabetical order. Some aircraft may be missing from the category if the airport is too small to support such aircraft. To spawn all aircraft it's recommended to spawn at airports like Greater Rockford, Perth International, or Larnaca. Once you've selected the aircraft you'd like to fly, it will ask you which livery you'd like to fly it in, some aircraft don't have this step. After selecting the aircraft and its livery (if applicable), the aircraft will spawn next to the stand. If there's another aircraft on the spawn pad it will as you to clear it. If you've spawned a different aircraft just wait for it to eventually despawn before attempting to spawn a new aircraft at the stand.
- Spawning Ground Crew Vehicles
- To spawn a ground crew vehicle, go to the airports indicated ground crew station and walk to the "Vehicle Spawner." Some airports may not have a ground crew station and therefore no ground crew vehicles can be spawned. After entering the Ground Vehicle spawner, click the "Vehicles" button and it will list all the ground vehicles that can be spawned at that airport. Some airports may not allow you to spawn specific ground vehicles depending on their size.
- After selecting the ground vehicle you'd like to drive, it will spawn it. If there's another ground vehicle on the spawn pad it will ask you to clear it.
- Aircraft Controls
- PC/Laptop Mobile Controller Action Mouse Thumbstick Left Thumbstick Manuver Aircraft Scroll Wheel Pinch In/Out Left/Right Bumper Zoom In/Out E Engine Icon Y Engine ON/OFF P Pushback Icon D-Pad Up Toggle Pushback Z Advanced Mode Button N/A* Toggle Advanced Mode W or Up Arrow Throttle Slider UP B Increase Throttle S or Down Arrow Throttle Slider DOWN X Decrease Throttle G Gear Icon D-Pad Down Toggle Landing Gear A or D Rudder Buttons** Left or Right Trigger Rudder Left/Right A or D Tilt Left/Right N/A Tilt Right/Left on Helicopters Left Click N/A N/A Fire A-10 Gun Left Click Smoke N/A Toggle Smoke Left Click N/A N/A Play Walrus Sound R Altitude Hold Button N/A Toggle Altitude Hold Mode T Cruise Mode Button N/A Toggle Cruise Mode R & F VTOL Throttle Up/Down N/A Increase/Decrease VTOL Throttle X D-Pad Right N/A Toggle Camera Lock Y/H Flaps Icon or Winch Up/Down Press Left/Right Thumbsticks Lower/Raise Flaps Y/H Winch Up/Down N/A Lower/Raise Winch on MH-60 V N/A N/A Toggle Seating Lock C N/A N/A Toggle Camera Mode J Co-Pilot Limited N/A Toggle Limited Co-Pilot Controls U Co-Pilot Full N/A Toggle Full Co-Pilot Controls T Smoke Colour N/A Toggle Smoke Colour K Flares N/A Release Flares L Spotlight N/A Toggle Spotlight
- (*)Advanced Mode Automatically Enabled on Controller (**)Rudder buttons only appear if you enable advanced mode
- Ground Vehicle Controls
- PC/Laptop Mobile Controller Action W Up Arrow Button N/A Move forward S Down Arrow Button N/A Move backward D Right Arrow Button N/A Turn right A Left Arrow Button N/A Turn left L Sirens N/A Toggle Sirens Left Click Fire Hose N/A Toggle Fire Hose Mouse Posistion Thumbstick Right Thumbstick Move Fire Hose
- To lower/raise the stairs on the stair truck, click/tap the arrows on the side of the vehicle. To lower/raise the catering tuck, click/tap the arrows on the side of the vehicle.
- Ground Crew Roads
- Ground crew roads allow ground crew to travel around an airport's apron without being in the way of aircraft.
- Refueling Aircraft
- There are two ways to refuel aircraft. The first way is by taxiing to one of the "FUEL" tanks around the airport. Alternatively, you can drive a Fuel Truck next to the aircraft. When refuelling do not exit the aircraft. If Infinite Fuel has been enabled in the options the player won't be required to refuel the aircraft.
- Stalling
- Stalling occurs when the aircraft's wings are unable to generate enough lift to keep the aircraft in the air. A stall can occur due to many reasons, including; too high of an Angle of Attack/Pitch, Engine stopping (either by fuel loss or pressing "E" to turn them off), or if the aircraft is not flying fast enough. The stalling speed of an aircraft varies on the type of aircraft the player is flying. To counter a stall, decrease the aircraft's Angle of Attack/Pitch (recommended only if there's enough space between you and the terrain) and increase the throttle.
- Despawning
- To reduce the potential lag of having too many things loaded at once, the experience will despawn aircraft and vehicles unoccupied for two minutes. The timer resets whenever someone gets into the aircraft or vehicle.
- Cruise Mode
- Cruise mode, toggled by pressing T/Cruise Mode freezes the aircraft mid-air. Allowing the passengers, co-pilot and pilot to walk around the aircraft without the potential of falling out. The aircraft must be at a minimum of 1000ft before being able to cruise. Aircraft will still despawn after 2 minutes if there is no pilot or co-pilot.
- Altitude Hold Mode
- Altitude Hold mode, toggled by pressing R/Altitude Hold levels out the aircraft at a constant altitude. While in altitude hold, the pilot and co-pilot will be unable to change the direction of the aircraft.
- Advanced Flight Mode
- The Advanced Flight mode changes certain parts of the flight controls to allow for maneuvers that are otherwise impossible with it disabled. This includes allowing the aircraft to perform full 360° turns on the Roll and Pitch Axis. It also allow allows the player to control the aircraft's rudder with A and D/Right and Left Triggers/Left and Right Rudder. It is recommended that players learning the controls of the aircraft keep advanced mode disabled. Useful for roleplays/situations that would require better control over the aircraft (military roleplays and demonstration/display flights.) Automatically enabled on controller.
- VTOL Mode
- Currently, the only aircraft with VTOL capabilities are the Hawker Harrier and F-35B. VTOL has a separate throttle indicator and controls than the normal throttle. To use VTOL, press/tap R and F/VTOL Up/Down to increase/decrease the VTOL throttle. To start hovering, increase the VTOL throttle to 51-100%. To lower down put the VTOL throttle to 0%-49%. To hover the aircraft put the VTOL throttle at 50%.
- Catapult Launch and Arresting Wire Landings
- Catapults and arresting wires are features only available on the USS Gerald R. Ford. Only three fighter jets currently have the ability to utilise this feature. The three aircraft that can be used are: F/A-18 Super Hornet; F-4 Phantom; F-14 Tomcat
- Catapults
- To use the catapults at USS Gerald R. Ford, first make sure you are in the right aircraft. Then, taxi to one of the launch site and ensure you are lined up. Make sure your front wheels are just on the edge. Now, Pressing Q will move you into the position and raise the blast shield. Put the throttle to full, ensure it is safe to takeoff and press L to initiate launch. Congratulations, you are now in the air!
- Arresting wire landing system
- While on final approach, lower the tail hook by pressing Q. You should aim to land before the arresting wires. Once you land, the arresting wires will automatically slow down the aircraft.
- Gate Parking
- For more realistic roleplays, knowing how to properly taxi into a gate with or without a jetbridge is important. It will allow passengers a more realistic way of the aircraft instead of falling onto the ground.
- No Jetbridge
- Taxiing to a gate without a jetbridge is recommended if you're flying aircraft that the jetbridge cannot reach the aircraft like the Bombardier Q400 or Bombardier CRJ700. Though certain airports like Sauthemptona Airport and Paphos Airport have no gates with jetbridges. This also includes taxiing into hangars. To taxi into a gate without a jetbridge, move the aircraft forward until the front gear lines up with the horizontal facing line. Once it does turn off the engine. If you're taxiing into a hangar make sure your aircraft's wingspan (length from one end of the wing to the other) is shorter than the opening of the hangar. Attempting to taxi an aircraft larger than the opening of the hangar will lead to it getting stuck.
- You can use the Stair Truck to allow passengers to realistically get off the aircraft. Use the arrow buttons on the side of the aircraft to lower/raise the stairs.
- With Jetbridge
- Recommended for aircraft that are intended to park into jetbridges like the Airbus A320 or Boeing 757. To taxi into a gate with a jetbridge, move the aircraft forward until the aircraft reaches the indicated stop line. This will ensure that the front door of the aircraft is aligned with the jetbridge. If the jetbridge and door are separated too much, turn the aircraft slightly towards the jetbridge when taxiing in. To change the height of the jetbridge go inside it and click/tap the arrows.
- Marshaling
- Marshals are designed to assist the pilot with controlling the aircraft while on the ground. This includes communicating with the pilot when parking the aircraft. Use the marshal tool to help direct the pilot on how to park. It is not required to have a marshal to correctly park at a gate but is recommended for more realistic roleplays.
- Landing
- To become a good pilot you must know how to land the aircraft smoothly and correctly. This includes both the touchdown and descent onto the runway.
- PAPI Lights
- Precision Approach Path Indicators (PAPIs) are visual aids that can provide the pilot with information to acquire and maintain the correct approach to an airports runway. They are located on the side of the runway and consist of 4 lights that will flash red or white depending on the players' altitude. For a perfect approach onto the runway, ensure that the PAPI lights show two red lights and two white lights. Use the image below to better understand what each state represents.
- Landing Speed
- The speed at which you're approaching and touching the runway is also important to how good the landing is. Landing too fast may lead to a hard landing and the chance of overrunning the runway. To slow down and you may stall the aircraft. To get this perfect speed slow down enough to where the "Landing Speed" UI appears. Staying within the Landing Speed range will ensure that you land smoothly.
- Angle of Attack/Pitch
- Commonly known as "flaring", it's an action following the final approach phase and precedes the touchdown and roll-out phases of landing. In the flare, the nose of the plane is raised, slowing the descent rate and therefore leading to a softer touchdown. Raising the nose too high may lead to the aircraft increasing in altitude instead of decreasing, or lead the aircraft to land too late and risk overrunning the runway.
- Heading
- For a good descent onto the runway, you must ensure the aircraft is parallel with the heading of the runway. To do this first find out the number of the runway you intend on landing at (For example runway 36R), the runway number indicates what its heading on a compass (36R heading is 360.) Then, start heading in that heading. Only do this once you have a visual of the runway and are somewhat aligned with it.
- Touchdown
- Landing at the correct position is important to a good landing. Landing too early on the runway likely indicates that your approach was too low. Landing too late likely indicates you flared too much or your approach was too high. Aim the aircraft near the "aiming" point (indicated below.) When landing ensure that your back gears touch down first before the front ones (landing front first likely indicates you flared wrong.)
- Airport Signs
- Being able to interpret airport signs will allow you to more smoothly and realistically taxi around an airport's apron.
- Taxi Signs
- These signs help the player indicate which taxiway they're on and nearby taxiways ahead. Let's interpret what this sign is indicating to the pilot. Firstly, A2 with Yellow Text on a Black background indicates that we're currently on taxiway A2. Second, A3 with Black text on a Yellow background indicates that taxiway A3 is nearby. Lastly, the arrow pointing to the left on A3 indicates we will need to turn left to get onto taxiway A3.
- Let's try that again, but this time with more indicators. Unlike the first sign, there are 4 items indicated on the sign. Though if you follow the same steps this should be as easy. Let's go from left to right. First, it indicates that turning left will lead us to taxiway B. Second, it indicates that we're currently on taxiway A. Thirdly, it indicates that if we continue moving forward will lead us to taxiway B3. Lastly, it indicates that if we turn right we'll be on taxiway B.
- If there are no arrows next to the taxiway, it indicates it's straight ahead.
- For the last example, we'll be introducing a new indicator. Firstly, the sign idnicates that the player is on taxiway B and will be on taxiway C if we continue moving forward. Though unlike the previous two examples, there is an additional indicatior. This indicator shows with white text on a red background and indicates that the player is next to a runway. Next to these, the pilot will additionally find a taxiway hold posistion. We'll learn more about these later. But with this, we can see that it indicates to us that we're next to runway 18R/36L.
- Taxiway hold posistion
- The taxiway hold position indicates where the pilot should hold short of when taxiing across or nearby a runway. If there is an ATC present, you should request permission to cross whenever you encounter one of these. But if there isn't check if there are no aircraft on the runway or approach. When approaching the solid line side, slow the speed of the aircraft and hold short of the position. When approaching the dashed line, then you can continue taxiing forward without needing to hold short.
- The taxiway hold posistion indicated where the pilot should hold short when taxiing across or nearby a runway. If you are approaching the ```solid line``` side, stop the aircarft once the aircraft reaches just before the line. If there is an ATC present, you should request permission to cross these whenever encountered. Though if there isn't, check if there are any nearby aircraft on the runway, taking off, landing, or are on approach. Once you've gotten permission or you've confirmed there are no aircraft nearby, pass the hold short posistion and continue taxiing. Otherwise if approaching the dashed line, then continue taxiing forward without stopping.
- ATC
- Air Traffic Control (ATC) is a service provided by ground-based air traffic controllers who direct aircraft on the ground and through a given section of controlled airspace. The primary purpose of ATC is to prevent collisions, organize and expedite the flow of air traffic, and provide information and other support for pilots. Must own the ATC pass before being able to become ATC.
- Wind Speed and Direction Screens
- These screens indicate the current Wind Direction and Wind Speed.
- Radar
- Radar allows you to track aircraft that are at a minimum of 100 feet in the air. Aircraft below this altitude or aircraft out of range of the radar won't appear.
- Ground Chart
- Shows the airport layout, taxiways, runways, and other information.
- Home
- Welcome to the unofficial PTFS Wiki, a collaborative encyclopedia for everything and anything related to the Roblox experience PTFS. Pilot Training Flight Simulator is a casual-orientated, free-roam flight simulator on the Roblox platform created by Orange12345. In this experience you can fly a variety of different aircraft ranging from the speedy SR-71 Blackbird, to the gigantic Airbus A380, or the tiny Piper Cub, and a wide variety of other aircraft. The expereince also allows you to explore and fly across a massive map featuring numerous islands and airport to go to. There are no objectives except the ones you create! Roleplay, fly, explore, and have fun!
- The wiki is maintained by our Bureaucrats (Dofang, Niel233, and User:XPhxntomX), Administrators (MorkieEdits, TheOriginalCows, Southwest124, and United009), and Content Moderators (Kalboy28, Axelarm3, and Joanmedina1280) along with all of the amazing users on the wiki that help make it better! Don't know what to write? Click HERE to finish stub pages! Please refer to the WIKI Guidelines when editing.
- We currently have 16,999 total edits to 244 articles and 2,142 images.
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