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- local hint = Instance.new("Hint") game.Players.LocalPlayer.PlayerGui.Home.Enabled = false hint.Parent = workspace hint.Text = 'creating ui' wait(1) hint.Text = 'adding epic scripts' wait(2) hint.Text = 'ui done' wait(.7) hint:Destroy() game.Players.LocalPlayer.PlayerGui.Home.Enabled = true;
- local prisonlife_ui = Instance.new("ScreenGui")
- local visual = Instance.new("Frame")
- local title = Instance.new("TextLabel")
- local labels = Instance.new("Frame")
- local Esp = Instance.new("TextLabel")
- local UIListLayout = Instance.new("UIListLayout")
- local buttons = Instance.new("Frame")
- local Esp_2 = Instance.new("TextButton")
- local UIListLayout_2 = Instance.new("UIListLayout")
- local desc = Instance.new("TextLabel")
- local character = Instance.new("Frame")
- local title_2 = Instance.new("TextLabel")
- local labels_2 = Instance.new("Frame")
- local Speed = Instance.new("TextLabel")
- local UIListLayout_3 = Instance.new("UIListLayout")
- local buttons_2 = Instance.new("Frame")
- local UIListLayout_4 = Instance.new("UIListLayout")
- local Speed_2 = Instance.new("TextButton")
- local desc_2 = Instance.new("TextLabel")
- local teleports = Instance.new("Frame")
- local title_3 = Instance.new("TextLabel")
- local buttons_3 = Instance.new("Frame")
- local UIListLayout_5 = Instance.new("UIListLayout")
- local CriminalBase = Instance.new("TextButton")
- local desc_3 = Instance.new("TextLabel")
- local miscellaneous = Instance.new("Frame")
- local title_4 = Instance.new("TextLabel")
- local labels_3 = Instance.new("Frame")
- local Lowgravity = Instance.new("TextLabel")
- local UIListLayout_6 = Instance.new("UIListLayout")
- local buttons_4 = Instance.new("Frame")
- local UIListLayout_7 = Instance.new("UIListLayout")
- local Lowgravity_2 = Instance.new("TextButton")
- local desc_4 = Instance.new("TextLabel")
- local prisoners = Instance.new("TextButton")
- local guards = Instance.new("TextButton")
- local criminals = Instance.new("TextButton")
- local neutral = Instance.new("TextButton")
- local killall = Instance.new("TextButton")
- local removedoors = Instance.new("TextButton")
- local discord = Instance.new("TextButton")
- local gun = Instance.new("Frame")
- local title_5 = Instance.new("TextLabel")
- local labels_4 = Instance.new("Frame")
- local InfiniteAmmo = Instance.new("TextLabel")
- local UIListLayout_8 = Instance.new("UIListLayout")
- local buttons_5 = Instance.new("Frame")
- local UIListLayout_9 = Instance.new("UIListLayout")
- local InfiniteAmmo_2 = Instance.new("TextButton")
- local desc_5 = Instance.new("TextLabel")
- local Giveallweapons = Instance.new("TextButton")
- --Properties:
- prisonlife_ui.Name = "prisonlife_ui"
- prisonlife_ui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- prisonlife_ui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- prisonlife_ui.ResetOnSpawn = false
- visual.Name = "visual"
- visual.Parent = prisonlife_ui
- visual.BackgroundColor3 = Color3.new(1, 1, 1)
- visual.BackgroundTransparency = 1
- visual.Position = UDim2.new(0.0071588736, 0, 0.0509461425, 0)
- visual.Size = UDim2.new(0.123000003, 0, 0.574999988, 0)
- visual.Active = true;
- title.Name = "title"
- title.Parent = visual
- title.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- title.BackgroundTransparency = 0.10999999940395
- title.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- title.BorderSizePixel = 3
- title.Position = UDim2.new(-0.0345122181, 0, -0.00838437956, 0)
- title.Size = UDim2.new(0.991999984, 0, 0.0850000009, 0)
- title.Font = Enum.Font.Code
- title.Text = "Visual Cheatz"
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextSize = 27
- title.TextStrokeColor3 = Color3.new(1, 1, 1)
- title.TextWrapped = true
- labels.Name = "labels"
- labels.Parent = visual
- labels.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- labels.BackgroundTransparency = 0.10999999940395
- labels.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- labels.BorderSizePixel = 3
- labels.Position = UDim2.new(-0.0345122181, 0, 0.0925626084, 0)
- labels.Size = UDim2.new(0.986999989, 0, 0.762000024, 0)
- Esp.Name = "Esp"
- Esp.Parent = labels
- Esp.BackgroundColor3 = Color3.new(1, 1, 1)
- Esp.BackgroundTransparency = 1
- Esp.Position = UDim2.new(3.37583828e-08, 0, 0, 0)
- Esp.Size = UDim2.new(0, 218, 0, 22)
- Esp.Font = Enum.Font.Code
- Esp.Text = "ESP"
- Esp.TextColor3 = Color3.new(1, 1, 1)
- Esp.TextSize = 17
- Esp.TextXAlignment = Enum.TextXAlignment.Left
- UIListLayout.Parent = labels
- UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
- buttons.Name = "buttons"
- buttons.Parent = visual
- buttons.AnchorPoint = Vector2.new(0.5, 0.5)
- buttons.BackgroundColor3 = Color3.new(1, 1, 1)
- buttons.BackgroundTransparency = 1
- buttons.BorderSizePixel = 0
- buttons.Position = UDim2.new(0.859965146, 0, 0.470837951, 0)
- buttons.Size = UDim2.new(0.152792513, 0, 0.75655061, 0)
- Esp_2.Name = "Esp"
- Esp_2.Parent = buttons
- Esp_2.Active = false
- Esp_2.AnchorPoint = Vector2.new(0.5, 0.5)
- Esp_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Esp_2.BackgroundTransparency = 1
- Esp_2.BorderSizePixel = 0
- Esp_2.Position = UDim2.new(0.5, 0, 0.0267817322, 0)
- Esp_2.Size = UDim2.new(0.90328455, 0, 0.0535634682, 0)
- Esp_2.Font = Enum.Font.Code
- Esp_2.Text = "OFF"
- Esp_2.TextColor3 = Color3.new(1, 0, 0)
- Esp_2.TextSize = 19
- UIListLayout_2.Parent = buttons
- UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
- desc.Name = "desc"
- desc.Parent = visual
- desc.AnchorPoint = Vector2.new(0.5, 0.5)
- desc.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- desc.BackgroundTransparency = 0.10999999940395
- desc.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- desc.BorderSizePixel = 3
- desc.Position = UDim2.new(0.46148774, 0, 0.918384314, 0)
- desc.Size = UDim2.new(0.991999984, 0, 0.089662835, 0)
- desc.Font = Enum.Font.Code
- desc.Text = "Press the 'Q' key to toggle the ui"
- desc.TextColor3 = Color3.new(1, 1, 1)
- desc.TextSize = 12
- desc.TextStrokeColor3 = Color3.new(1, 1, 1)
- desc.TextWrapped = true
- character.Name = "character"
- character.Parent = prisonlife_ui
- character.AnchorPoint = Vector2.new(0.5, 0.5)
- character.BackgroundColor3 = Color3.new(1, 1, 1)
- character.BackgroundTransparency = 1
- character.BorderSizePixel = 0
- character.Position = UDim2.new(0, 365, 0, 328)
- character.Size = UDim2.new(0.123000003, 0, 0.574999988, 0)
- character.Active = true
- title_2.Name = "title"
- title_2.Parent = character
- title_2.AnchorPoint = Vector2.new(0.5, 0.5)
- title_2.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- title_2.BackgroundTransparency = 0.10999999940395
- title_2.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- title_2.BorderSizePixel = 3
- title_2.Position = UDim2.new(0.523441017, 0, 0.0427305289, 0)
- title_2.Size = UDim2.new(1.02600002, 0, 0.0850000009, 0)
- title_2.Font = Enum.Font.Code
- title_2.Text = "Character Cheatz"
- title_2.TextColor3 = Color3.new(1, 1, 1)
- title_2.TextSize = 23
- title_2.TextStrokeColor3 = Color3.new(1, 1, 1)
- title_2.TextWrapped = true
- labels_2.Name = "labels"
- labels_2.Parent = character
- labels_2.AnchorPoint = Vector2.new(0.5, 0.5)
- labels_2.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- labels_2.BackgroundTransparency = 0.10999999940395
- labels_2.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- labels_2.BorderSizePixel = 3
- labels_2.Position = UDim2.new(0.524004698, 0, 0.481467366, 0)
- labels_2.Size = UDim2.new(1.03061223, 0, 0.760831952, 0)
- Speed.Name = "Speed"
- Speed.Parent = labels_2
- Speed.AnchorPoint = Vector2.new(0.5, 0.5)
- Speed.BackgroundColor3 = Color3.new(1, 1, 1)
- Speed.BackgroundTransparency = 1
- Speed.BorderSizePixel = 0
- Speed.Position = UDim2.new(0.50000006, 0, 0.0260609221, 0)
- Speed.Size = UDim2.new(0.96280998, 0, 0.0521218516, 0)
- Speed.Font = Enum.Font.Code
- Speed.Text = "Super Speed"
- Speed.TextColor3 = Color3.new(1, 1, 1)
- Speed.TextSize = 17
- Speed.TextXAlignment = Enum.TextXAlignment.Left
- UIListLayout_3.Parent = labels_2
- UIListLayout_3.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
- buttons_2.Name = "buttons"
- buttons_2.Parent = character
- buttons_2.AnchorPoint = Vector2.new(0.5, 0.5)
- buttons_2.BackgroundColor3 = Color3.new(1, 1, 1)
- buttons_2.BackgroundTransparency = 1
- buttons_2.BorderSizePixel = 0
- buttons_2.Position = UDim2.new(0.961060166, 0, 0.481467366, 0)
- buttons_2.Size = UDim2.new(0.156064421, 0, 0.760832012, 0)
- UIListLayout_4.Parent = buttons_2
- UIListLayout_4.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder
- Speed_2.Name = "Speed"
- Speed_2.Parent = buttons_2
- Speed_2.Active = false
- Speed_2.AnchorPoint = Vector2.new(0.5, 0.5)
- Speed_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Speed_2.BackgroundTransparency = 1
- Speed_2.BorderSizePixel = 0
- Speed_2.Position = UDim2.new(0.500000536, 0, 0.026060963, 0)
- Speed_2.Size = UDim2.new(0.90328455, 0, 0.0521218926, 0)
- Speed_2.Font = Enum.Font.Code
- Speed_2.Text = "OFF"
- Speed_2.TextColor3 = Color3.new(1, 0, 0)
- Speed_2.TextSize = 19
- desc_2.Name = "desc"
- desc_2.Parent = character
- desc_2.AnchorPoint = Vector2.new(0.5, 0.5)
- desc_2.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- desc_2.BackgroundTransparency = 0.10999999940395
- desc_2.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- desc_2.BorderSizePixel = 3
- desc_2.Position = UDim2.new(0.524004757, 0, 0.926366508, 0)
- desc_2.Size = UDim2.new(1.03061235, 0, 0.0906923786, 0)
- desc_2.Font = Enum.Font.Code
- desc_2.Text = "Press the 'Q' key to toggle the ui"
- desc_2.TextColor3 = Color3.new(1, 1, 1)
- desc_2.TextSize = 12
- desc_2.TextStrokeColor3 = Color3.new(1, 1, 1)
- desc_2.TextWrapped = true
- teleports.Name = "teleports"
- teleports.Parent = prisonlife_ui
- teleports.AnchorPoint = Vector2.new(0.5, 0.5)
- teleports.BackgroundColor3 = Color3.new(1, 1, 1)
- teleports.BackgroundTransparency = 1
- teleports.BorderSizePixel = 0
- teleports.Position = UDim2.new(0.325555861, 0, 0.322987616, 0)
- teleports.Size = UDim2.new(0.122851491, 0, 0.575276494, 0)
- teleports.Active = true
- title_3.Name = "title"
- title_3.Parent = teleports
- title_3.AnchorPoint = Vector2.new(0.5, 0.5)
- title_3.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- title_3.BackgroundTransparency = 0.10999999940395
- title_3.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- title_3.BorderSizePixel = 3
- title_3.Position = UDim2.new(0.499165088, 0, 0.0636835322, 0)
- title_3.Size = UDim2.new(0.991803288, 0, 0.0848834068, 0)
- title_3.Font = Enum.Font.Code
- title_3.Text = "Teleport Cheatz"
- title_3.TextColor3 = Color3.new(1, 1, 1)
- title_3.TextSize = 25
- title_3.TextStrokeColor3 = Color3.new(1, 1, 1)
- title_3.TextWrapped = true
- buttons_3.Name = "buttons"
- buttons_3.Parent = teleports
- buttons_3.AnchorPoint = Vector2.new(0.5, 0.5)
- buttons_3.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- buttons_3.BackgroundTransparency = 0.10999999940395
- buttons_3.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- buttons_3.BorderSizePixel = 3
- buttons_3.Position = UDim2.new(0.501631796, 0, 0.501437247, 0)
- buttons_3.Size = UDim2.new(0.98687017, 0, 0.761573136, 0)
- UIListLayout_5.Parent = buttons_3
- UIListLayout_5.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder
- CriminalBase.Name = "Criminal Base"
- CriminalBase.Parent = buttons_3
- CriminalBase.AnchorPoint = Vector2.new(0.5, 0.5)
- CriminalBase.BackgroundColor3 = Color3.new(1, 1, 1)
- CriminalBase.BackgroundTransparency = 1
- CriminalBase.BorderSizePixel = 0
- CriminalBase.Position = UDim2.new(0.5, 0, 0.0259221345, 0)
- CriminalBase.Size = UDim2.new(0.963, 0, 0.051844269, 0)
- CriminalBase.Font = Enum.Font.Code
- CriminalBase.Text = "Criminal Base"
- CriminalBase.TextColor3 = Color3.new(1, 1, 1)
- CriminalBase.TextSize = 17
- CriminalBase.TextStrokeColor3 = Color3.new(1, 1, 1)
- CriminalBase.TextXAlignment = Enum.TextXAlignment.Left
- desc_3.Name = "desc"
- desc_3.Parent = teleports
- desc_3.AnchorPoint = Vector2.new(0.5, 0.5)
- desc_3.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- desc_3.BackgroundTransparency = 0.10999999940395
- desc_3.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- desc_3.BorderSizePixel = 3
- desc_3.Position = UDim2.new(0.501556695, 0, 0.946190894, 0)
- desc_3.Size = UDim2.new(0.986720264, 0, 0.0897424817, 0)
- desc_3.Font = Enum.Font.Code
- desc_3.Text = "Press the 'Q' key to toggle the ui"
- desc_3.TextColor3 = Color3.new(1, 1, 1)
- desc_3.TextSize = 12
- desc_3.TextStrokeColor3 = Color3.new(1, 1, 1)
- desc_3.TextWrapped = true
- miscellaneous.Name = "miscellaneous"
- miscellaneous.Parent = prisonlife_ui
- miscellaneous.AnchorPoint = Vector2.new(0.5, 0.5)
- miscellaneous.BackgroundColor3 = Color3.new(1, 1, 1)
- miscellaneous.BackgroundTransparency = 1
- miscellaneous.BorderSizePixel = 0
- miscellaneous.Position = UDim2.new(0.452613473, 0, 0.453835577, 0)
- miscellaneous.Size = UDim2.new(0.118787877, 0, 0.860262036, 0)
- miscellaneous.Active = true
- title_4.Name = "title"
- title_4.Parent = miscellaneous
- title_4.AnchorPoint = Vector2.new(0.5, 0.5)
- title_4.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- title_4.BackgroundTransparency = 0.10999999940395
- title_4.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- title_4.BorderSizePixel = 3
- title_4.Position = UDim2.new(0.524004579, 0, 0.0576466396, 0)
- title_4.Size = UDim2.new(1.03061223, 0, 0.0537160188, 0)
- title_4.Font = Enum.Font.Code
- title_4.Text = "Miscellaneous Cheatz"
- title_4.TextColor3 = Color3.new(1, 1, 1)
- title_4.TextSize = 20
- title_4.TextStrokeColor3 = Color3.new(1, 1, 1)
- title_4.TextWrapped = true
- labels_3.Name = "labels"
- labels_3.Parent = miscellaneous
- labels_3.AnchorPoint = Vector2.new(0.5, 0.5)
- labels_3.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- labels_3.BackgroundTransparency = 0.10999999940395
- labels_3.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- labels_3.BorderSizePixel = 3
- labels_3.Position = UDim2.new(0.524004698, 0, 0.348858654, 0)
- labels_3.Size = UDim2.new(1.03061211, 0, 0.50928098, 0)
- Lowgravity.Name = "Lowgravity"
- Lowgravity.Parent = labels_3
- Lowgravity.AnchorPoint = Vector2.new(0.5, 0.5)
- Lowgravity.BackgroundColor3 = Color3.new(1, 1, 1)
- Lowgravity.BackgroundTransparency = 1
- Lowgravity.BorderSizePixel = 0
- Lowgravity.Position = UDim2.new(0.499999762, 0, 0.0259221438, 0)
- Lowgravity.Size = UDim2.new(0.96281004, 0, 0.05184431, 0)
- Lowgravity.Font = Enum.Font.Code
- Lowgravity.Text = "Low Gravity"
- Lowgravity.TextColor3 = Color3.new(1, 1, 1)
- Lowgravity.TextSize = 17
- Lowgravity.TextXAlignment = Enum.TextXAlignment.Left
- UIListLayout_6.Parent = labels_3
- UIListLayout_6.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder
- buttons_4.Name = "buttons"
- buttons_4.Parent = miscellaneous
- buttons_4.AnchorPoint = Vector2.new(0.5, 0.5)
- buttons_4.BackgroundColor3 = Color3.new(1, 1, 1)
- buttons_4.BackgroundTransparency = 1
- buttons_4.BorderSizePixel = 0
- buttons_4.Position = UDim2.new(0.961060166, 0, 0.355385005, 0)
- buttons_4.Size = UDim2.new(0.156064421, 0, 0.519077122, 0)
- UIListLayout_7.Parent = buttons_4
- UIListLayout_7.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_7.SortOrder = Enum.SortOrder.LayoutOrder
- Lowgravity_2.Name = "Lowgravity"
- Lowgravity_2.Parent = buttons_4
- Lowgravity_2.Active = false
- Lowgravity_2.AnchorPoint = Vector2.new(0.5, 0.5)
- Lowgravity_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Lowgravity_2.BackgroundTransparency = 1
- Lowgravity_2.BorderSizePixel = 0
- Lowgravity_2.Position = UDim2.new(0.49999994, 0, 0.0268533099, 0)
- Lowgravity_2.Size = UDim2.new(0.90328455, 0, 0.0537066236, 0)
- Lowgravity_2.Font = Enum.Font.Code
- Lowgravity_2.Text = "OFF"
- Lowgravity_2.TextColor3 = Color3.new(1, 0, 0)
- Lowgravity_2.TextSize = 19
- desc_4.Name = "desc"
- desc_4.Parent = miscellaneous
- desc_4.AnchorPoint = Vector2.new(0.5, 0.5)
- desc_4.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- desc_4.BackgroundTransparency = 0.10999999940395
- desc_4.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- desc_4.BorderSizePixel = 3
- desc_4.Position = UDim2.new(0.524004281, 0, 0.646286011, 0)
- desc_4.Size = UDim2.new(1.03061211, 0, 0.0599915497, 0)
- desc_4.Font = Enum.Font.Code
- desc_4.Text = "Press the 'Q' key to toggle the ui"
- desc_4.TextColor3 = Color3.new(1, 1, 1)
- desc_4.TextSize = 12
- desc_4.TextStrokeColor3 = Color3.new(1, 1, 1)
- desc_4.TextWrapped = true
- prisoners.Name = "prisoners"
- prisoners.Parent = miscellaneous
- prisoners.AnchorPoint = Vector2.new(0.5, 0.5)
- prisoners.BackgroundColor3 = Color3.new(1, 1, 1)
- prisoners.BackgroundTransparency = 1
- prisoners.BorderSizePixel = 0
- prisoners.Position = UDim2.new(0.505408049, 0, 0.235266432, 0)
- prisoners.Size = UDim2.new(0.963, 0, 0.0251094159, 0)
- prisoners.Font = Enum.Font.Code
- prisoners.Text = "Team Change; Inmates"
- prisoners.TextColor3 = Color3.new(1, 1, 1)
- prisoners.TextSize = 15
- prisoners.TextXAlignment = Enum.TextXAlignment.Left
- guards.Name = "guards"
- guards.Parent = miscellaneous
- guards.AnchorPoint = Vector2.new(0.5, 0.5)
- guards.BackgroundColor3 = Color3.new(1, 1, 1)
- guards.BackgroundTransparency = 1
- guards.BorderSizePixel = 0
- guards.Position = UDim2.new(0.505408049, 0, 0.259543329, 0)
- guards.Size = UDim2.new(0.963, 0, 0.0251094159, 0)
- guards.Font = Enum.Font.Code
- guards.Text = "Team Change; Guards"
- guards.TextColor3 = Color3.new(1, 1, 1)
- guards.TextSize = 15
- guards.TextXAlignment = Enum.TextXAlignment.Left
- criminals.Name = "criminals"
- criminals.Parent = miscellaneous
- criminals.AnchorPoint = Vector2.new(0.5, 0.5)
- criminals.BackgroundColor3 = Color3.new(1, 1, 1)
- criminals.BackgroundTransparency = 1
- criminals.BorderSizePixel = 0
- criminals.Position = UDim2.new(0.505408049, 0, 0.283820242, 0)
- criminals.Size = UDim2.new(0.963, 0, 0.0251094159, 0)
- criminals.Font = Enum.Font.Code
- criminals.Text = "Team Change; Criminals"
- criminals.TextColor3 = Color3.new(1, 1, 1)
- criminals.TextSize = 15
- criminals.TextXAlignment = Enum.TextXAlignment.Left
- neutral.Name = "neutral"
- neutral.Parent = miscellaneous
- neutral.AnchorPoint = Vector2.new(0.5, 0.5)
- neutral.BackgroundColor3 = Color3.new(1, 1, 1)
- neutral.BackgroundTransparency = 1
- neutral.BorderSizePixel = 0
- neutral.Position = UDim2.new(0.505408049, 0, 0.308097184, 0)
- neutral.Size = UDim2.new(0.963, 0, 0.0251094159, 0)
- neutral.Font = Enum.Font.Code
- neutral.Text = "Team Change; Neutral"
- neutral.TextColor3 = Color3.new(1, 1, 1)
- neutral.TextSize = 15
- neutral.TextXAlignment = Enum.TextXAlignment.Left
- killall.Name = "killall"
- killall.Parent = miscellaneous
- killall.AnchorPoint = Vector2.new(0.5, 0.5)
- killall.BackgroundColor3 = Color3.new(1, 1, 1)
- killall.BackgroundTransparency = 1
- killall.BorderSizePixel = 0
- killall.Position = UDim2.new(0.505408049, 0, 0.186712563, 0)
- killall.Size = UDim2.new(0.963, 0, 0.0251094159, 0)
- killall.Font = Enum.Font.Code
- killall.Text = "Kill All"
- killall.TextColor3 = Color3.new(1, 1, 1)
- killall.TextSize = 15
- killall.TextXAlignment = Enum.TextXAlignment.Left
- removedoors.Name = "removedoors"
- removedoors.Parent = miscellaneous
- removedoors.AnchorPoint = Vector2.new(0.5, 0.5)
- removedoors.BackgroundColor3 = Color3.new(1, 1, 1)
- removedoors.BackgroundTransparency = 1
- removedoors.BorderSizePixel = 0
- removedoors.Position = UDim2.new(0.505408049, 0, 0.21098949, 0)
- removedoors.Size = UDim2.new(0.963, 0, 0.0251094159, 0)
- removedoors.Font = Enum.Font.Code
- removedoors.Text = "Remove Doors"
- removedoors.TextColor3 = Color3.new(1, 1, 1)
- removedoors.TextSize = 15
- removedoors.TextXAlignment = Enum.TextXAlignment.Left
- discord.Name = "discord"
- discord.Parent = miscellaneous
- discord.AnchorPoint = Vector2.new(0.5, 0.5)
- discord.BackgroundColor3 = Color3.new(1, 1, 1)
- discord.BackgroundTransparency = 1
- discord.BorderSizePixel = 0
- discord.Position = UDim2.new(0.505408049, 0, 0.331820369, 0)
- discord.Size = UDim2.new(0.963, 0, 0.0251094159, 0)
- discord.Font = Enum.Font.Code
- discord.Text = "Copy Discord Invite"
- discord.TextColor3 = Color3.new(1, 1, 1)
- discord.TextSize = 15
- discord.TextXAlignment = Enum.TextXAlignment.Left
- gun.Name = "gun"
- gun.Parent = prisonlife_ui
- gun.AnchorPoint = Vector2.new(0.5, 0.5)
- gun.BackgroundColor3 = Color3.new(1, 1, 1)
- gun.BackgroundTransparency = 1
- gun.BorderSizePixel = 0
- gun.Position = UDim2.new(0.581782699, 0, 0.456746787, 0)
- gun.Size = UDim2.new(0.118787877, 0, 0.860262036, 0)
- gun.Active = true
- title_5.Name = "title"
- title_5.Parent = gun
- title_5.AnchorPoint = Vector2.new(0.5, 0.5)
- title_5.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- title_5.BackgroundTransparency = 0.10999999940395
- title_5.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- title_5.BorderSizePixel = 3
- title_5.Position = UDim2.new(0.534214854, 0, 0.054262545, 0)
- title_5.Size = UDim2.new(1.03061223, 0, 0.0537160188, 0)
- title_5.Font = Enum.Font.Code
- title_5.Text = "Gun Cheatz"
- title_5.TextColor3 = Color3.new(1, 1, 1)
- title_5.TextSize = 24
- title_5.TextStrokeColor3 = Color3.new(1, 1, 1)
- title_5.TextWrapped = true
- labels_4.Name = "labels"
- labels_4.Parent = gun
- labels_4.AnchorPoint = Vector2.new(0.5, 0.5)
- labels_4.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- labels_4.BackgroundTransparency = 0.10999999940395
- labels_4.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- labels_4.BorderSizePixel = 3
- labels_4.Position = UDim2.new(0.534214973, 0, 0.345474571, 0)
- labels_4.Size = UDim2.new(1.03061211, 0, 0.50928098, 0)
- InfiniteAmmo.Name = "Infinite Ammo"
- InfiniteAmmo.Parent = labels_4
- InfiniteAmmo.AnchorPoint = Vector2.new(0.5, 0.5)
- InfiniteAmmo.BackgroundColor3 = Color3.new(1, 1, 1)
- InfiniteAmmo.BackgroundTransparency = 1
- InfiniteAmmo.BorderSizePixel = 0
- InfiniteAmmo.Position = UDim2.new(0.500000119, 0, 0.012353017, 0)
- InfiniteAmmo.Size = UDim2.new(0.963, 0, 0.0439999998, 0)
- InfiniteAmmo.Font = Enum.Font.Code
- InfiniteAmmo.Text = "Infinite Ammo"
- InfiniteAmmo.TextColor3 = Color3.new(1, 1, 1)
- InfiniteAmmo.TextSize = 17
- InfiniteAmmo.TextXAlignment = Enum.TextXAlignment.Left
- UIListLayout_8.Parent = labels_4
- UIListLayout_8.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_8.SortOrder = Enum.SortOrder.LayoutOrder
- buttons_5.Name = "buttons"
- buttons_5.Parent = gun
- buttons_5.AnchorPoint = Vector2.new(0.5, 0.5)
- buttons_5.BackgroundColor3 = Color3.new(1, 1, 1)
- buttons_5.BackgroundTransparency = 1
- buttons_5.BorderSizePixel = 0
- buttons_5.Position = UDim2.new(0.961060107, 0, 0.352537543, 0)
- buttons_5.Size = UDim2.new(0.156064421, 0, 0.524772108, 0)
- UIListLayout_9.Parent = buttons_5
- UIListLayout_9.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_9.SortOrder = Enum.SortOrder.LayoutOrder
- InfiniteAmmo_2.Name = "Infinite Ammo"
- InfiniteAmmo_2.Parent = buttons_5
- InfiniteAmmo_2.Active = false
- InfiniteAmmo_2.AnchorPoint = Vector2.new(0.5, 0.5)
- InfiniteAmmo_2.BackgroundColor3 = Color3.new(1, 1, 1)
- InfiniteAmmo_2.BackgroundTransparency = 1
- InfiniteAmmo_2.BorderSizePixel = 0
- InfiniteAmmo_2.Position = UDim2.new(0.500001311, 0, 0.022000948, 0)
- InfiniteAmmo_2.Size = UDim2.new(0.90328455, 0, 0.0440018997, 0)
- InfiniteAmmo_2.Font = Enum.Font.Code
- InfiniteAmmo_2.Text = "OFF"
- InfiniteAmmo_2.TextColor3 = Color3.new(1, 0, 0)
- InfiniteAmmo_2.TextSize = 19
- desc_5.Name = "desc"
- desc_5.Parent = gun
- desc_5.AnchorPoint = Vector2.new(0.5, 0.5)
- desc_5.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- desc_5.BackgroundTransparency = 0.10999999940395
- desc_5.BorderColor3 = Color3.new(0.592157, 0.0941177, 1)
- desc_5.BorderSizePixel = 3
- desc_5.Position = UDim2.new(0.534214556, 0, 0.642901897, 0)
- desc_5.Size = UDim2.new(1.03061211, 0, 0.0599915497, 0)
- desc_5.Font = Enum.Font.Code
- desc_5.Text = "Press the 'Q' key to toggle the ui"
- desc_5.TextColor3 = Color3.new(1, 1, 1)
- desc_5.TextSize = 12
- desc_5.TextStrokeColor3 = Color3.new(1, 1, 1)
- desc_5.TextWrapped = true
- Giveallweapons.Name = "Give all weapons"
- Giveallweapons.Parent = gun
- Giveallweapons.AnchorPoint = Vector2.new(0.5, 0.5)
- Giveallweapons.BackgroundColor3 = Color3.new(1, 1, 1)
- Giveallweapons.BackgroundTransparency = 1
- Giveallweapons.BorderSizePixel = 0
- Giveallweapons.Position = UDim2.new(0.534237564, 0, 0.255431682, 0)
- Giveallweapons.Size = UDim2.new(0.992525101, 0, 0.0164316725, 0)
- Giveallweapons.Font = Enum.Font.Code
- Giveallweapons.Text = "Give All Weapons"
- Giveallweapons.TextColor3 = Color3.new(1, 1, 1)
- Giveallweapons.TextSize = 17
- Giveallweapons.TextXAlignment = Enum.TextXAlignment.Left
- -- Scripts:
- function SCRIPT_UWJW70_FAKESCRIPT() -- prisonlife_ui.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = prisonlife_ui
- local visual_buttons_folder = Instance.new("Folder", script.Parent.visual.buttons);
- visual_buttons_folder.Name = 'optionz_textbuttons';
- local visual_label_folder = Instance.new("Folder", script.Parent.visual.labels);
- visual_label_folder.Name = 'optionz_textlabels';
- local character_buttons_folder = Instance.new("Folder", script.Parent.character.buttons);
- character_buttons_folder.Name = 'optionz_textbuttons';
- local character_label_folder = Instance.new("Folder", script.Parent.character.labels);
- character_label_folder.Name = 'optionz_textlabels';
- local teleports_buttons_folder = Instance.new("Folder", script.Parent.teleports.buttons);
- teleports_buttons_folder.Name = 'optionz_buttons';
- local miscellaneous_buttons_folder = Instance.new("Folder", script.Parent.miscellaneous.buttons);
- miscellaneous_buttons_folder.Name = 'optionz_buttons';
- local miscellaneous_labels_folder = Instance.new("Folder", script.Parent.miscellaneous.labels);
- miscellaneous_labels_folder.Name = 'optionz_textlabels';
- local gun_buttons_folder = Instance.new("Folder", script.Parent.gun.buttons);
- gun_buttons_folder.Name = 'optionz_buttons';
- local gun_labels_folder = Instance.new("Folder", script.Parent.gun.labels);
- gun_labels_folder.Name = 'optionz_textlabels';
- function CreateButtons()
- -- visual shit
- local chams = Instance.new("Folder",visual_buttons_folder);
- chams.Name = "Chams";
- local chams = Instance.new("Folder",visual_label_folder);
- chams.Name = "Chams";
- local nine_eleven = Instance.new("Folder",visual_buttons_folder);
- nine_eleven.Name = "9/11";
- local nine_eleven = Instance.new("Folder",visual_label_folder);
- nine_eleven.Name = "9/11";
- local fullbright = Instance.new("Folder",visual_buttons_folder);
- fullbright.Name = "Fullbright";
- local fullbright = Instance.new("Folder",visual_label_folder);
- fullbright.Name = "Fullbright";
- local tracers = Instance.new("Folder",visual_buttons_folder);
- tracers.Name = "Tracers";
- local tracers = Instance.new("Folder",visual_label_folder);
- tracers.Name = "Tracers";
- -- character shit
- local superjump = Instance.new("Folder",character_label_folder);
- superjump.Name = "Super Jump";
- local superjump = Instance.new("Folder",character_buttons_folder);
- superjump.Name = "Super Jump";
- local noclip = Instance.new("Folder",character_buttons_folder);
- noclip.Name = "Noclip";
- local noclip = Instance.new("Folder",character_label_folder);
- noclip.Name = "Noclip";
- local fly = Instance.new("Folder",character_buttons_folder);
- fly.Name = "Fly";
- local fly = Instance.new("Folder",character_label_folder);
- fly.Name = "Fly";
- local onepunch = Instance.new("Folder",character_buttons_folder);
- onepunch.Name = "One Punch Kill";
- local onepunch = Instance.new("Folder",character_label_folder);
- onepunch.Name = "One Punch Kill";
- -- gun shit
- local rapidfire = Instance.new("Folder",gun_labels_folder);
- rapidfire.Name = "Rapid Fire";
- local rapidfire = Instance.new("Folder",gun_buttons_folder);
- rapidfire.Name = "Rapid Fire";
- local allgunsauto = Instance.new("Folder",gun_labels_folder);
- allgunsauto.Name = "All Guns Automatic";
- local allgunsauto = Instance.new("Folder",gun_buttons_folder);
- allgunsauto.Name = "All Guns Automatic";
- local bulletspershot = Instance.new("Folder",gun_labels_folder);
- bulletspershot.Name = "More Bullets Per Shot";
- local bulletspershot = Instance.new("Folder",gun_buttons_folder);
- bulletspershot.Name = "Increased Bullets Per Shot";
- local noreload = Instance.new("Folder",gun_labels_folder);
- noreload.Name = "No Reload";
- local noreload = Instance.new("Folder",gun_buttons_folder);
- noreload.Name = "No Reload";
- local nobulletspread = Instance.new("Folder",gun_labels_folder);
- nobulletspread.Name = "No Bullet Spread";
- local nobulletspread = Instance.new("Folder",gun_buttons_folder);
- nobulletspread.Name = "No Bullet Spread";
- local bulletrange = Instance.new("Folder",gun_labels_folder);
- bulletrange.Name = "Increased Bullet Range";
- local bulletrange = Instance.new("Folder",gun_buttons_folder);
- bulletrange.Name = "Increased Bullet Range";
- -- miscellaneous shit
- local killaura = Instance.new("Folder",miscellaneous_labels_folder);
- killaura.Name = "Kill Aura";
- local killaura = Instance.new("Folder",miscellaneous_buttons_folder);
- killaura.Name = "Kill Aura";
- local arrestaura = Instance.new("Folder",miscellaneous_labels_folder);
- arrestaura.Name = "Arrest Aura";
- local arrestaura = Instance.new("Folder",miscellaneous_buttons_folder);
- arrestaura.Name = "Arrest Aura";
- --teleport shit
- local cafeteria = Instance.new("Folder",teleports_buttons_folder);
- cafeteria.Name = "Cafeteria";
- local yard = Instance.new("Folder",teleports_buttons_folder);
- yard.Name = "Yard";
- local policeheadquarters = Instance.new("Folder",teleports_buttons_folder);
- policeheadquarters.Name = "Police Headquarters";
- local jailcells = Instance.new("Folder",teleports_buttons_folder);
- jailcells.Name = "Jail Cells";
- end;
- CreateButtons();
- local esp_settings = {
- esp = false,
- esp_c = Color3.fromRGB(255,0,0),
- faces = {"Front","Back","Bottom","Left","Right","Top"}
- }
- local flyhack_settings = {
- flyhack = false;
- ctrl = {f = 0, b = 0, l = 0, r = 0};
- lastctrl = {f = 0, b = 0, l = 0, r = 0};
- flyhack_maxspeed = 45;
- flyhack_speed = 0;
- };
- local chats = {
- "unknown_45273; Decided to make a copy of racist dolphins ui lol";
- "unknown_45273; I think this might be my last ui then ill quit";
- "unknown_45273; This ui was fun to make ngl";
- "unknown_45273; Might add the aimbot option since it'd be ez enough to add but we'll see";
- }
- -- main shit
- --[[ option setup ]]--
- function optionSetup()
- for i,v in pairs(script.Parent.visual.labels.optionz_textlabels:GetChildren()) do
- local option = script.Parent.visual.labels ['Esp']:Clone();
- option.Parent=script.Parent.visual.labels;
- option.Visible=true;
- option.Text = v.Name.."";
- option.Name = v.Name;
- end;
- for i,v in pairs(script.Parent.visual.buttons.optionz_textbuttons:GetChildren()) do
- local option = script.Parent.visual.buttons ['Esp']:Clone();
- option.Parent=script.Parent.visual.buttons;
- option.Visible=true;
- option.Text = "OFF";
- option.Name = v.Name;
- end
- for i,v in pairs(script.Parent.character.labels.optionz_textlabels:GetChildren()) do
- local option = script.Parent.character.labels ['Speed']:Clone();
- option.Parent=script.Parent.character.labels;
- option.Visible=true;
- option.Text = v.Name.."";
- option.Name = v.Name;
- end
- for i,v in pairs(script.Parent.character.buttons.optionz_textbuttons:GetChildren()) do
- local option = script.Parent.character.buttons ['Speed']:Clone();
- option.Parent=script.Parent.character.buttons;
- option.Visible=true;
- option.Text = "OFF";
- option.Name = v.Name;
- end
- for i,v in pairs(script.Parent.teleports.buttons.optionz_buttons:GetChildren()) do
- local option = script.Parent.teleports.buttons ['Criminal Base']:Clone();
- option.Parent=script.Parent.teleports.buttons;
- option.Visible=true;
- option.Text = v.Name.."";
- option.Name = v.Name;
- end
- for i,v in pairs(script.Parent.miscellaneous.labels.optionz_textlabels:GetChildren()) do
- local option = script.Parent.miscellaneous.labels ['Lowgravity']:Clone();
- option.Parent=script.Parent.miscellaneous.labels;
- option.Visible=true;
- option.Text = v.Name.."";
- option.Name = v.Name;
- end
- for i,v in pairs(script.Parent.miscellaneous.buttons.optionz_buttons:GetChildren()) do
- local option = script.Parent.miscellaneous.buttons ['Lowgravity']:Clone();
- option.Parent=script.Parent.miscellaneous.buttons;
- option.Visible=true;
- option.Text = "OFF";
- option.Name = v.Name;
- end
- for i,v in pairs(script.Parent.gun.labels.optionz_textlabels:GetChildren()) do
- local option = script.Parent.gun.labels ['Infinite Ammo']:Clone();
- option.Parent=script.Parent.gun.labels;
- option.Visible=true;
- option.Text = v.Name.."";
- option.Name = v.Name;
- end
- for i,v in pairs(script.Parent.gun.buttons.optionz_buttons:GetChildren()) do
- local option = script.Parent.gun.buttons ['Infinite Ammo']:Clone();
- option.Parent=script.Parent.gun.buttons;
- option.Visible=true;
- option.Text = "OFF";
- option.Name = v.Name;
- end
- end;
- optionSetup();
- local char = game.Players.LocalPlayer.Character;
- local plrs = game.Players;
- local player = game.Players.LocalPlayer;
- local mouse = game.Players.LocalPlayer:GetMouse();
- local hk = Enum.KeyCode.Q;
- local uis = game:GetService('UserInputService');
- local open = true;
- local gun1 = game.Players.LocalPlayer.Backpack:FindFirstChild("M9");
- local gun2 = game.Players.LocalPlayer.Backpack:FindFirstChild("AK-47");
- local gun3 = game.Players.LocalPlayer.Backpack:FindFirstChild("Remington 870");
- local gun4 = game.Players.LocalPlayer.Backpack:FindFirstChild("M4A1")
- function createDistanceLines(part1,part2)
- local beam = Instance.new("Beam");
- local at1 = Instance.new("Attachment");
- local at2 = Instance.new("Attachment");
- beam.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.fromRGB(255,0,0)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(255,0,0))
- }
- )
- at1.Parent = part1;
- at2.Parent = part2;
- beam.Segments = 1;
- beam.Width0 = 0.1;
- beam.Width1 = 0.1;
- beam.Parent = part1;
- beam.Attachment0 = at1;
- beam.Attachment1 = at2;
- end
- function tracers(plrz)
- createDistanceLines(char['HumanoidRootPart'],plrz.Character['HumanoidRootPart']);
- end;
- function removeTracers(plrz)
- for i,v in pairs(char['HumanoidRootPart']:GetChildren()) do
- if v.Name == "Beam" or v.Name == "Attachment" then
- v:Destroy();
- end
- end
- end;
- function createFaces(obj)
- for i=0,5 do
- local surface = Instance.new("SurfaceGui",obj);
- surface.Face = Enum.NormalId[esp_settings.faces[i+1]];
- surface.AlwaysOnTop = true
- local frame = Instance.new("Frame",surface);
- frame.Size = UDim2.new(1,0,1,0);
- frame.BorderSizePixel = 0 ;
- frame.BackgroundTransparency = 0.5;
- frame.BackgroundColor3 = esp_settings.esp_c;
- end
- end;
- function destroyFaces(z)
- for i,v in pairs(z:GetChildren()) do
- if v:FindFirstChildOfClass("SurfaceGui") then
- for i,j in pairs(v:GetChildren()) do
- if j:IsA("SurfaceGui") then
- j:Destroy();
- end
- end
- end
- end
- end
- function flyHack()
- local torso = char['HumanoidRootPart'];
- local bg = Instance.new("BodyGyro", torso)
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- if flyhack_settings.ctrl.l + flyhack_settings.ctrl.r ~= 0 or flyhack_settings.ctrl.f + flyhack_settings.ctrl.b ~= 0 then
- flyhack_settings.flyhack_speed = flyhack_settings.flyhack_speed+.5+(flyhack_settings.flyhack_speed/flyhack_settings.flyhack_maxspeed)
- if flyhack_settings.flyhack_speed > flyhack_settings.flyhack_maxspeed then
- flyhack_settings.flyhack_speed = flyhack_settings.flyhack_maxspeed
- end
- elseif not (flyhack_settings.ctrl.l + flyhack_settings.ctrl.r ~= 0 or flyhack_settings.ctrl.f + flyhack_settings.ctrl.b ~= 0) and flyhack_settings.flyhack_speed ~= 0 then
- flyhack_settings.flyhack_speed = flyhack_settings.flyhack_speed-1
- if flyhack_settings.flyhack_speed < 0 then
- flyhack_settings.flyhack_speed = 0
- end
- end
- if (flyhack_settings.ctrl.l + flyhack_settings.ctrl.r) ~= 0 or (flyhack_settings.ctrl.f + flyhack_settings.ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (flyhack_settings.ctrl.f+flyhack_settings.ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(flyhack_settings.ctrl.l+flyhack_settings.ctrl.r,(flyhack_settings.ctrl.f+flyhack_settings.ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*flyhack_settings.flyhack_speed
- flyhack_settings.lastctrl = {f = flyhack_settings.ctrl.f, b = flyhack_settings.ctrl.b, l = flyhack_settings.ctrl.l, r = flyhack_settings.ctrl.r}
- elseif (flyhack_settings.ctrl.l + flyhack_settings.ctrl.r) == 0 and (flyhack_settings.ctrl.f + flyhack_settings.ctrl.b) == 0 and flyhack_settings.flyhack_speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (flyhack_settings.lastctrl.f+flyhack_settings.lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(flyhack_settings.lastctrl.l+flyhack_settings.lastctrl.r,(flyhack_settings.lastctrl.f+flyhack_settings.lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*flyhack_settings.flyhack_speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((flyhack_settings.ctrl.f+flyhack_settings.ctrl.b)*50*flyhack_settings.flyhack_speed/flyhack_settings.flyhack_maxspeed),0,0)
- until not flyhack_settings.flyhack
- flyhack_settings.ctrl = {f = 0, b = 0, l = 0, r = 0}
- flyhack_settings.lastctrl = {f = 0, b = 0, l = 0, r = 0}
- flyhack_settings.flyhack_speed = 0
- bg:Destroy()
- bv:Destroy()
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
- end;
- mouse.KeyDown:connect(function(key)
- if flyhack_settings.flyhack then
- if key:lower() == "w" then
- flyhack_settings.ctrl.f = 1
- elseif key:lower() == "s" then
- flyhack_settings.ctrl.b = -1
- elseif key:lower() == "a" then
- flyhack_settings.ctrl.l = -1
- elseif key:lower() == "d" then
- flyhack_settings.ctrl.r = 1
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if flyhack_settings.flyhack then
- if key:lower() == "w" then
- flyhack_settings.ctrl.f = 0
- elseif key:lower() == "s" then
- flyhack_settings.ctrl.b = 0
- elseif key:lower() == "a" then
- flyhack_settings.ctrl.l = 0
- elseif key:lower() == "d" then
- flyhack_settings.ctrl.r = 0
- end
- end
- end)
- function chams(z)
- if z then
- for i,v in pairs(z:GetChildren()) do
- if v:IsA("BasePart") then
- createFaces(v);
- end
- end
- else
- for i,v in pairs(plrs:GetChildren()) do
- destroyFaces(v.Character);
- end
- end
- end;
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
- ["Distance"] = 3.2524313926697,
- ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
- ["Hit"] = a.Character.Head
- },
- [2] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
- ["Distance"] = 3.2699294090271,
- ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
- ["Hit"] = a.Character.Head
- },
- [3] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
- ["Distance"] = 3.1665518283844,
- ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
- ["Hit"] = a.Character.Head
- },
- [4] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
- ["Distance"] = 3.3218522071838,
- ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
- ["Hit"] = a.Character.Head
- },
- [5] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
- ["Distance"] = 3.222757101059,
- ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
- ["Hit"] = a.Character.Head
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- Event:FireServer(A_1, A_2)
- end
- local weapons = {"AK-47", "Remington 870", "M4A1", "M9"}
- local toggles = {
- superspeed = false;
- superjump = false;
- noclip = false;
- esp = false;
- chams = false;
- tracers = false;
- fullbright = false;
- lowgravity = false;
- fly = false;
- rapidfire = false;
- allgunsauto = false;
- infiniteammo = false;
- noreload = false;
- nospread = false;
- morebulletspershot = false;
- bulletrange = false;
- arrestaura = false;
- killaura = false;
- onepunch = false;
- };
- local cooldown = false
- function punch()
- local mainRemotes = game.ReplicatedStorage
- local meleeRemote = mainRemotes['meleeEvent']
- local mouse = game.Players.LocalPlayer:GetMouse()
- local punching = false
- cooldown = true
- local part = Instance.new("Part", game.Players.LocalPlayer.Character)
- part.Transparency = 1
- part.Size = Vector3.new(5, 2, 3)
- part.CanCollide = false
- local w1 = Instance.new("Weld", part)
- w1.Part0 = game.Players.LocalPlayer.Character.Torso
- w1.Part1 = part
- w1.C1 = CFrame.new(0,0,2)
- part.Touched:connect(function(hit)
- if game.Players:FindFirstChild(hit.Parent.Name) then
- local plr = game.Players:FindFirstChild(hit.Parent.Name)
- if plr.Name ~= game.Players.LocalPlayer.Name then
- part:Destroy()
- for i = 1,100 do
- meleeRemote:FireServer(plr)
- end
- end
- end
- end)
- wait(1)
- cooldown = false
- part:Destroy()
- end
- mouse.KeyDown:connect(function(key)
- if toggles.onepunch == true then
- if cooldown == false then
- if key:lower() == "f" then
- punch()
- end
- end
- end
- end)
- local buttons = {
- cafeteria = script.Parent.teleports.buttons["Cafeteria"];
- criminalbase = script.Parent.teleports.buttons["Criminal Base"];
- yard = script.Parent.teleports.buttons["Yard"];
- jailcells = script.Parent.teleports.buttons["Jail Cells"];
- policeheadquarters = script.Parent.teleports.buttons["Police Headquarters"];
- superspeed = script.Parent.character.buttons["Speed"];
- superjump = script.Parent.character.buttons["Super Jump"];
- noclip = script.Parent.character.buttons["Noclip"];
- fly = script.Parent.character.buttons["Fly"];
- onepunch = script.Parent.character.buttons["One Punch Kill"];
- nine_eleven = script.Parent.visual.buttons["9/11"];
- esp = script.Parent.visual.buttons["Esp"];
- chams = script.Parent.visual.buttons["Chams"];
- tracers = script.Parent.visual.buttons["Tracers"];
- fullbright = script.Parent.visual.buttons["Fullbright"];
- lowgravity = script.Parent.miscellaneous.buttons["Lowgravity"];
- killaura = script.Parent.miscellaneous.buttons["Kill Aura"];
- arrestaura = script.Parent.miscellaneous.buttons["Arrest Aura"];
- killall = script.Parent.miscellaneous["killall"];
- prisoner = script.Parent.miscellaneous["prisoners"];
- guards = script.Parent.miscellaneous["guards"];
- criminal = script.Parent.miscellaneous["criminals"];
- neutral = script.Parent.miscellaneous["neutral"];
- discordinv = script.Parent.miscellaneous.discord;
- removedoors = script.Parent.miscellaneous.removedoors;
- infiniteammo = script.Parent.gun.buttons["Infinite Ammo"];
- rapidfire = script.Parent.gun.buttons["Rapid Fire"];
- allgunsauto = script.Parent.gun.buttons["All Guns Automatic"];
- morebulletspershot = script.Parent.gun.buttons["Increased Bullets Per Shot"];
- bulletrange = script.Parent.gun.buttons["Increased Bullet Range"];
- nospread = script.Parent.gun.buttons["No Bullet Spread"];
- noreload = script.Parent.gun.buttons["No Reload"];
- giveallweapons = script.Parent.gun["Give all weapons"]
- }
- uis.InputBegan:Connect(function(key, gp)
- if key.KeyCode == hk then
- if uis:GetFocusedTextBox() == nil then
- if open == true then
- open = false;
- for _,v in ipairs(script.Parent:GetDescendants()) do
- if v:IsA("Frame") then
- v.Visible = open;
- end;
- end;
- elseif open == false then
- open = true;
- for _,v in ipairs(script.Parent:GetDescendants()) do
- if v:IsA("Frame") then
- v.Visible = open;
- end;
- end;
- end;
- end;
- end;
- end);
- for _,v in ipairs(script.Parent:GetDescendants()) do
- if v:IsA("Frame") then
- v.Draggable = true
- end
- end
- game:GetService('RunService').Stepped:connect(function()
- if toggles.noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11);
- end;
- end);
- buttons.noclip.MouseButton1Down:Connect(function()
- toggles.noclip = not toggles.noclip;
- if buttons.noclip.Text == 'OFF' then
- buttons.noclip.Text = 'ON' buttons.noclip.TextColor3 = Color3.fromRGB(142, 28, 255);
- else
- buttons.noclip.Text = 'OFF' buttons.noclip.TextColor3 = Color3.fromRGB(255, 0, 0);
- end;
- end);
- buttons.lowgravity.MouseButton1Down:Connect(function()
- if toggles.lowgravity == false then
- toggles.lowgravity = true;
- workspace.Gravity = 50;
- buttons.lowgravity.Text = 'ON' buttons.lowgravity.TextColor3 = Color3.fromRGB(142, 28, 255);
- elseif toggles.lowgravity == true then
- toggles.lowgravity = false;
- workspace.Gravity = 196;
- buttons.lowgravity.Text = 'OFF' buttons.lowgravity.TextColor3 = Color3.fromRGB(255, 0, 0);
- end;
- end);
- buttons.superjump.MouseButton1Down:Connect(function()
- if toggles.superjump == false then
- buttons.superjump.Text = "ON"
- buttons.superjump.TextColor3 = Color3.fromRGB(142, 28, 255)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 200
- toggles.superjump = true
- elseif toggles.superjump == true then
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- toggles.superjump = false
- buttons.superjump.Text = "OFF"
- buttons.superjump.TextColor3 = Color3.fromRGB(255, 0, 0)
- end
- end);
- buttons.superspeed.MouseButton1Down:Connect(function()
- if toggles.superspeed == false then
- buttons.superspeed.Text = "ON"
- buttons.superspeed.TextColor3 = Color3.fromRGB(142, 28, 255)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
- toggles.superspeed = true
- elseif toggles.superspeed == true then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- toggles.superspeed = false
- buttons.superspeed.Text = "OFF"
- buttons.superspeed.TextColor3 = Color3.fromRGB(255, 0, 0)
- end
- end);
- buttons.fullbright.MouseButton1Down:Connect(function()
- if toggles.fullbright == false then
- buttons.fullbright.Text = 'ON' buttons.fullbright.TextColor3 = Color3.fromRGB(142, 28, 255);
- game.Lighting.Brightness = 12
- toggles.fullbright = true;
- elseif toggles.fullbright == true then
- buttons.fullbright.Text = 'OFF' buttons.fullbright.TextColor3 = Color3.fromRGB(255, 0, 0);
- game.Lighting.Brightness = 2
- toggles.fullbright = false;
- end;
- end);
- buttons.nine_eleven.MouseButton1Down:Connect(function()
- buttons.nine_eleven.Text = "ON";
- buttons.nine_eleven.TextColor3 = Color3.fromRGB(142, 28, 255);
- loadstring(game:HttpGet(('https://pastebin.com/raw/CY2JZgag'),true))();
- wait(2);
- buttons.nine_eleven.Text = "OFF";
- buttons.nine_eleven.TextColor3 = Color3.fromRGB(255, 0, 0);
- end);
- buttons.tracers.MouseButton1Down:Connect(function()
- for i,v in pairs(plrs:GetChildren()) do
- tracers(v);
- end
- if not toggles.tracers then
- toggles.tracers = true;
- buttons.tracers.Text = 'ON'
- buttons.tracers.TextColor3 = Color3.fromRGB(142, 28, 255)
- for i,v in pairs(plrs:GetChildren()) do
- tracers(v);
- end
- else
- toggles.tracers = false;
- buttons.tracers.Text = 'OFF'
- buttons.tracers.TextColor3 = Color3.fromRGB(255,0,0)
- for i,v in pairs(plrs:GetChildren()) do
- removeTracers(v);
- end
- end
- end);
- buttons.chams.MouseButton1Down:connect(function()
- if toggles.chams == false then
- buttons.chams.Text = 'ON' buttons.chams.TextColor3 = Color3.fromRGB(142, 28, 255);
- for i,v in pairs(plrs:GetChildren()) do
- chams(v.Character);
- end
- toggles.chams = true
- elseif toggles.chams == true then
- buttons.chams.Text = 'OFF' buttons.chams.TextColor3 = Color3.fromRGB(255, 0, 0);
- for i,v in pairs(plrs:GetChildren()) do
- destroyFaces(v.Character);
- end
- toggles.chams = false;
- end
- end);
- buttons.fly.MouseButton1Down:Connect(function()
- if toggles.fly == false then
- buttons.fly.Text = 'ON' buttons.fly.TextColor3 = Color3.fromRGB(142, 28, 255);
- toggles.fly = true
- flyhack_settings.flyhack = true;
- flyHack();
- elseif toggles.fly == true then
- buttons.fly.Text = 'OFF' buttons.fly.TextColor3 = Color3.fromRGB(255, 0, 0);
- flyhack_settings.flyhack = false;
- toggles.fly = false
- flyHack();
- end
- end);
- buttons.jailcells.MouseButton1Down:Connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.5, 100.19, 2429.1);
- end);
- buttons.cafeteria.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(920.1, 100.19, 2289.003);
- end);
- buttons.yard.MouseButton1Down:Connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(794.7, 100.19, 2450.403);
- end);
- buttons.policeheadquarters.MouseButton1Down:Connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(833.401, 100.19, 2316.905);
- end);
- buttons.criminalbase.MouseButton1Down:Connect(function()
- game.Players.LocalPlayer.Character.Head.CFrame = CFrame.new(-939.599, 94.49, 2064.303);
- end);
- buttons.onepunch.MouseButton1Down:connect(function()
- end);
- buttons.giveallweapons.MouseButton1Down:Connect(function()
- for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
- local remote = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- end);
- buttons.rapidfire.MouseButton1Down:Connect(function()
- if toggles.rapidfire == false then
- buttons.rapidfire.Text = 'ON' buttons.rapidfire.TextColor3 = Color3.fromRGB(142, 28, 255);
- toggles.rapidfire = true
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.FireRate = 0;
- end
- end
- elseif toggles.rapidfire == true then
- buttons.rapidfire.Text = 'OFF' buttons.rapidfire.TextColor3 = Color3.fromRGB(255, 0, 0);
- toggles.rapidfire = false
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.FireRate = .7;
- end
- end
- end
- end);
- buttons.allgunsauto.MouseButton1Down:connect(function()
- if toggles.allgunsauto == false then
- buttons.allgunsauto.Text = 'ON' buttons.allgunsauto.TextColor3 = Color3.fromRGB(142, 28, 255);
- toggles.allgunsauto = true
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.AutoFire = true
- end
- end
- elseif toggles.allgunsauto == true then
- buttons.allgunsauto.Text = 'OFF' buttons.allgunsauto.TextColor3 = Color3.fromRGB(255, 0, 0);
- toggles.allgunsauto = false
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.AutoFire = false;
- end
- end
- end
- end);
- buttons.nospread.MouseButton1Down:connect(function()
- if toggles.nospread == false then
- buttons.nospread.Text = 'ON' buttons.nospread.TextColor3 = Color3.fromRGB(142, 28, 255);
- toggles.nospread = true
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.Spread = 0;
- end
- end
- elseif toggles.nospread == true then
- buttons.nospread.Text = 'OFF' buttons.nospread.TextColor3 = Color3.fromRGB(255, 0, 0);
- toggles.nospread = false
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.Spread = 1000;
- end
- end
- end
- end);
- buttons.infiniteammo.MouseButton1Down:Connect(function()
- if toggles.infiniteammo == false then
- buttons.infiniteammo.Text = 'ON' buttons.infiniteammo.TextColor3 = Color3.fromRGB(142, 28, 255);
- toggles.infiniteammo = true
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.CurrentAmmo = math.huge;
- end
- end
- elseif toggles.infiniteammo == true then
- buttons.infiniteammo.Text = 'OFF' buttons.infiniteammo.TextColor3 = Color3.fromRGB(255, 0, 0);
- toggles.infiniteammo = false
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.CurrentAmmo = gm.StoredAmmo;
- end
- end
- end
- end);
- buttons.noreload.MouseButton1Down:Connect(function()
- if toggles.noreload == false then
- buttons.noreload.Text = 'ON' buttons.noreload.TextColor3 = Color3.fromRGB(142, 28, 255);
- toggles.noreload = true
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.ReloadTime = 0;
- end
- end
- elseif toggles.noreload == true then
- buttons.noreload.Text = 'OFF' buttons.noreload.TextColor3 = Color3.fromRGB(255, 0, 0);
- toggles.noreload = false
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.ReloadTime = 1;
- end
- end
- end
- end);
- buttons.morebulletspershot.MouseButton1Down:Connect(function()
- if toggles.morebulletspershot == false then
- buttons.morebulletspershot.Text = 'ON' buttons.morebulletspershot.TextColor3 = Color3.fromRGB(142, 28, 255);
- toggles.morebulletspershot = true
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.Bullets = 200;
- end
- end
- elseif toggles.morebulletspershot == true then
- buttons.morebulletspershot.Text = 'OFF' buttons.morebulletspershot.TextColor3 = Color3.fromRGB(255, 0, 0);
- toggles.morebulletspershot = false
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.Bullets = 10;
- end
- end
- end
- end);
- buttons.arrestaura.MouseButton1Down:Connect(function()
- if toggles.arrestaura == false then
- buttons.arrestaura.Text = "ON" buttons.arrestaura.TextColor3 = Color3.fromRGB(142, 28, 255)
- toggles.arrestaura = true
- repeat
- wait()
- for i = 1,10 do
- local arrestEvent = game.Workspace.Remote.arrest
- for _, plr in pairs (game:GetService('Players'):GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- local obj = plr.Character.HumanoidRootPart
- local response =arrestEvent:InvokeServer(obj)
- end
- end
- end
- until toggles.arrestaura == false
- elseif toggles.arrestaura == true then
- toggles.arrestaura = false
- buttons.arrestaura.Text = "OFF" buttons.arrestaura.TextColor3 = Color3.fromRGB(255, 0, 0)
- end
- end)
- buttons.guards.MouseButton1Down:Connect(function()
- local tbl_main =
- {
- "Bright blue"
- }
- game:GetService("Workspace").Remote.TeamEvent:FireServer(unpack(tbl_main))
- print(game.Players.LocalPlayer.Name..' has become a guard')
- end);
- buttons.prisoner.MouseButton1Down:connect(function()
- local tbl_main =
- {
- "Bright orange"
- }
- game:GetService("Workspace").Remote.TeamEvent:FireServer(unpack(tbl_main))
- print(game.Players.LocalPlayer.Name..' has become a prisoner')
- end);
- buttons.neutral.MouseButton1Down:Connect(function()
- local tbl_main =
- {
- "Medium stone grey"
- }
- game:GetService("Workspace").Remote.TeamEvent:FireServer(unpack(tbl_main))
- print(game.Players.LocalPlayer.Name..' has become a neutral virgin')
- end);
- buttons.criminal.MouseButton1Down:connect(function()
- local spawn = game.Workspace["Criminals Spawn"]:FindFirstChild('SpawnLocation')
- spawn.CanCollide = false
- spawn.Transparency = 1
- spawn.CFrame = char.HumanoidRootPart.CFrame
- print(game.Players.LocalPlayer.Name..' has become a criminal')
- end);
- buttons.bulletrange.MouseButton1Down:Connect(function()
- if toggles.bulletrange == false then
- buttons.bulletrange.Text = 'ON' buttons.bulletrange.TextColor3 = Color3.fromRGB(142, 28, 255);
- toggles.bulletrange = true
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.Range = math.huge;
- end
- end
- elseif toggles.bulletrange == true then
- buttons.bulletrange.Text = 'OFF' buttons.bulletrange.TextColor3 = Color3.fromRGB(255, 0, 0);
- toggles.bulletrange = false
- for i, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("GunStates") then
- local gm = require(v.GunStates)
- gm.Range = 100;
- end
- end
- end
- end);
- buttons.killaura.MouseButton1Down:Connect(function()
- if toggles.killaura == false then
- toggles.killaura = true
- buttons.killaura.Text = 'ON' buttons.killaura.TextColor3 = Color3.fromRGB(142, 28, 255);
- while wait() do
- for _, plr in pairs(game:GetService("Players"):GetChildren()) do
- if plr.Name ~=game:GetService('Players').LocalPlayer.Name then
- game:GetService("ReplicatedStorage").meleeEvent:FireServer(plr)
- end
- end
- if toggles.killaura == false then
- buttons.killaura.Text = 'OFF' buttons.killaura.TextColor3 = Color3.fromRGB(255, 0, 0);
- break
- end
- end
- else
- toggles.killaura = false
- end
- end);
- buttons.onepunch.MouseButton1Down:Connect(function()
- if toggles.onepunch == false then
- toggles.onepunch = true;
- buttons.onepunch.Text = "ON" buttons.onepunch.TextColor3 = Color3.fromRGB(142, 28, 255);
- elseif toggles.onepunch == true then
- toggles.onepunch = false;
- buttons.onepunch.Text = "OFF" buttons.onepunch.TextColor3 = Color3.fromRGB(255, 0, 0);
- end
- end);
- buttons.discordinv.MouseButton1Down:Connect(function()
- setclipboard("https://discord.gg/QamgMdz")
- end);
- buttons.removedoors.MouseButton1Down:Connect(function()
- workspace.Doors:Destroy();
- end);
- buttons.killall.MouseButton1Down:Connect(function()
- for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
- local remote = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- local tbl_main =
- {
- "Medium stone grey"
- }
- game:GetService("Workspace").Remote.TeamEvent:FireServer(unpack(tbl_main))
- print(game.Players.LocalPlayer.Name..' has become a neutral virgin')
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- end)
- plrs.ChildAdded:Connect(function(h)
- repeat wait(); until h.Character['HumanoidRootPart'];
- if toggles.tracers then
- tracers(h);
- elseif toggles.chams then
- chams(h)
- end
- end);
- script.Parent.visual.desc.Text = "Press the 'Q' key to toggle the gui \nMade by; unknown_45273#2851" script.Parent.miscellaneous.desc.Text = "Press the 'Q' key to toggle the gui \nMade by; unknown_45273#2851" script.Parent.character.desc.Text = "Press the 'Q' key to toggle the gui \nMade by; unknown_45273#2851" script.Parent.teleports.desc.Text = "Press the 'Q' key to toggle the gui \nMade by; unknown_45273#2851" script.Parent.gun.desc.Text = "Press the 'Q' key to toggle the gui \nMade by; unknown_45273#2851"
- while wait(.1) do
- player.Character.Humanoid.Died:Connect(function()
- toggles.tracers = false;
- toggles.rapidfire = false;
- toggles.morebulletspershot = false;
- toggles.noreload = false;
- toggles.nospread = false;
- toggles.infiniteammo = false;
- toggles.allgunsauto = false;
- toggles.bulletrange = false;
- toggles.fly = false;
- buttons.tracers.Text = 'OFF'buttons.tracers.TextColor3 = Color3.fromRGB(255, 0, 0);
- buttons.rapidfire.Text = 'OFF'buttons.rapidfire.TextColor3 = Color3.fromRGB(255, 0, 0);
- buttons.morebulletspershot.Text = 'OFF'buttons.morebulletspershot.TextColor3 = Color3.fromRGB(255, 0, 0);
- buttons.noreload.Text = 'OFF'buttons.noreload.TextColor3 = Color3.fromRGB(255, 0, 0);
- buttons.nospread.Text = 'OFF'buttons.nospread.TextColor3 = Color3.fromRGB(255, 0, 0);
- buttons.infiniteammo.Text = 'OFF'buttons.infiniteammo.TextColor3 = Color3.fromRGB(255, 0, 0);
- buttons.fly.Text = 'OFF' buttons.fly.TextColor3 = Color3.fromRGB(255, 0, 0);
- buttons.allgunsauto.Text = 'OFF' buttons.allgunsauto.TextColor3 = Color3.fromRGB(255, 0, 0);
- buttons.bulletrange.Text = 'OFF' buttons.bulletrange.TextColor3 = Color3.fromRGB(255, 0, 0);
- buttons.arrestaura.Text = 'OFF' buttons.arrestaura.TextColor3 = Color3.fromRGB(255, 0, 0);
- toggles.arrestaura = false;
- flyHack();
- end)
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_UWJW70_FAKESCRIPT))
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