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- on join:
- set {now} to now formatted as "dd"
- if difference between {now} and {quests.combotime.%player%} is greater than 2:
- set {quests.combo.%player%} to 0
- on first join:
- set {quests.combo.%player%} to 0
- command /cquests:
- trigger:
- if {quests.combo.%player%} is not set:
- set {quests.combo.%player%} to 0
- send "Twoje combo: %{quests.combo.%player%}%" to player
- else:
- send "Twoje combo: %{quests.combo.%player%}%" to player
- command /rquests:
- trigger:
- set {quests.allow.%player%} to true
- function questGUI(p:player,d: text):
- set {name} to skutil yaml value "%{_d}%.name" from file "quests.yml"
- set {desc} to skutil yaml value "%{_d}%.desc" from file "quests.yml"
- set {type} to skutil yaml value "%{_d}%.type" from file "quests.yml"
- open virtual chest with size 3 named "&5%{name}%" to {_p}
- wait 5 ticks
- set {i.loop} to 0
- loop 27 times:
- create gui slot {i.loop} of {_p} with black stained glass pane named " " with lore " " to do nothing
- set {i.loop} to {i.loop}+1
- create gui slot 13 of {_p} with book named "&5&l%{desc}%" with lore "&6&lType: %{type}% ||&aClick to accept" to run:
- set {quests.allow.%{_p}%} to false
- close player's inventory
- wait 10 seconds
- set {quests.combo.%player%} to {quests.combo.%player%}+1
- set {quests.allow.%{_p}%} to true
- set {quests.combotime.%{_p}%} to now formatted as "dd"
- on load:
- file "quests.yml" doesn't exist:
- create file "quests.yml"
- command /npc:
- trigger:
- spawn a Skeleton at player's location
- set displayname of last spawned entity to "&6Quests"
- set the weapon of the event-entity to iron sword
- apply slowness 255 to last spawned skeleton for 999 days
- command /quests:
- trigger:
- set {day} to now formatted as "dd"
- if {quests.allow.%player%} is true:
- questGUI(player,"%{day}%")
- else:
- if {quests.allow.%player%} is false:
- send "Mozesz tylko raz dziennie wykonywac questy"
- else:
- set {quests.allow.%player%} to true
- send "Ustawiono"
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