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- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\MapFolderHammer++\BakaliaMission.vmf
- Brush 21755: bounds out of range
- Brush 21757: no visible sides on brush
- Brush 21757: no visible sides on brush
- Brush 21757: no visible sides on brush
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\MapFolderHammer++\BakaliaMission.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (555346 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 935 texinfos to 790
- Reduced 44 texdatas to 41 (1192 bytes to 1023)
- Writing D:\MapFolderHammer++\BakaliaMission.bsp
- 2 seconds elapsed
- 12 threads
- reading d:\mapfolderhammer++\BakaliaMission.bsp
- reading d:\mapfolderhammer++\BakaliaMission.prt
- 2298 portalclusters
- 7328 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (21)
- Optimized: 168588 visible clusters (3.63%)
- Total clusters visible: 4639927
- Average clusters visible: 2019
- Building PAS...
- Average clusters audible: 2297
- visdatasize:1316961 compressed from 1323648
- writing d:\mapfolderhammer++\BakaliaMission.bsp
- 21 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\mapfolderhammer++\BakaliaMission.bsp
- PREP OK
- 7984 faces
- 2 degenerate faces
- 6731201 square feet [969292992.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 7982 patches before subdivision
- Zero area child patch at around -280.001038 446.770874 55.000000
- Zero area child patch at around -776.000488 446.770874 55.000000
- Zero area child patch at around -1304.003906 446.770874 55.000000
- Zero area child patch at around -1800.001465 446.770874 55.000000
- Zero area child patch at around -2166.885742 862.491150 165.307236
- Zero area child patch at around -2166.885986 531.880188 165.306732
- 208256 patches after subdivision
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
- transfers 27448931, max 2647
- transfer lists: 209.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1266, 3012, 7519)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(153, 351, 795)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(22, 54, 117)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(4, 11, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1, 3, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1081 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/4096 96/196608 ( 0.0%)
- brushes 1749/65535 20988/786420 ( 2.7%)
- brushsides 11468/655350 91744/5242800 ( 1.7%)
- planes 3706/65536 74120/1310720 ( 5.7%)
- vertexes 11691/65536 140292/786432 (17.8%)
- nodes 4124/65536 131968/2097152 ( 6.3%)
- texinfos 790/16384 56880/1179648 ( 4.8%)
- texdata 41/8192 1312/262144 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 7984/65536 447104/3670016 (12.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2623/65536 146888/3670016 ( 4.0%)
- leaves 4127/65536 132064/2097152 ( 6.3%)
- leaffaces 9126/65536 18252/131072 (13.9%)
- leafbrushes 4631/65536 9262/131072 ( 7.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 47655/512000 190620/2048000 ( 9.3%)
- edges 26570/256000 106280/1024000 (10.4%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 788/32768 7880/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 11337/65536 22674/131072 (17.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 5742396/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1316961/16777216 ( 7.8%)
- entdata [variable] 16791/393216 ( 4.3%)
- LDR ambient table 4127/65536 16508/262144 ( 6.3%)
- HDR ambient table 4127/65536 16508/262144 ( 6.3%)
- LDR leaf ambient 13879/65536 388612/1835008 (21.2%)
- HDR leaf ambient 4127/65536 115556/1835008 ( 6.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5376 ( 0.0%)
- pakfile [variable] 50730/0 ( 0.0%)
- physics [variable] 555346/4194304 (13.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 21143
- Writing d:\mapfolderhammer++\BakaliaMission.bsp
- 37 seconds elapsed
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