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  1. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading D:\MapFolderHammer++\BakaliaMission.vmf
  3. Brush 21755: bounds out of range
  4. Brush 21757: no visible sides on brush
  5. Brush 21757: no visible sides on brush
  6. Brush 21757: no visible sides on brush
  7. fixing up env_cubemap materials on brush sides...
  8. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  9. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  10. Processing areas...done (0)
  11. Building Faces...done (0)
  12. FixTjuncs...
  13. PruneNodes...
  14. WriteBSP...
  15. done (0)
  16. writing D:\MapFolderHammer++\BakaliaMission.prt...
  17. Building visibility clusters...
  18. done (0)
  19. Creating default LDR cubemaps for env_cubemap using skybox materials:
  20. skybox/sky_day01_01*.vmt
  21. ! Run buildcubemaps in the engine to get the correct cube maps.
  22. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  23. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  24. Finding displacement neighbors...
  25. Finding lightmap sample positions...
  26. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  27. Building Physics collision data...
  28. done (0) (555346 bytes)
  29. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  30. Water found with no water_lod_control entity, creating a default one.
  31. Compacting texture/material tables...
  32. Reduced 935 texinfos to 790
  33. Reduced 44 texdatas to 41 (1192 bytes to 1023)
  34. Writing D:\MapFolderHammer++\BakaliaMission.bsp
  35. 2 seconds elapsed
  36.  
  37.  
  38.  
  39. 12 threads
  40. reading d:\mapfolderhammer++\BakaliaMission.bsp
  41. reading d:\mapfolderhammer++\BakaliaMission.prt
  42. 2298 portalclusters
  43. 7328 numportals
  44. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (21)
  45. Optimized: 168588 visible clusters (3.63%)
  46. Total clusters visible: 4639927
  47. Average clusters visible: 2019
  48. Building PAS...
  49. Average clusters audible: 2297
  50. visdatasize:1316961 compressed from 1323648
  51. writing d:\mapfolderhammer++\BakaliaMission.bsp
  52. 21 seconds elapsed
  53.  
  54.  
  55.  
  56. [Reading texlights from 'lights.rad']
  57. [45 texlights parsed from 'lights.rad']
  58.  
  59. Loading d:\mapfolderhammer++\BakaliaMission.bsp
  60. PREP OK
  61. 7984 faces
  62. 2 degenerate faces
  63. 6731201 square feet [969292992.00 square inches]
  64. 0 Displacements
  65. 0 Square Feet [0.00 Square Inches]
  66. 7982 patches before subdivision
  67. Zero area child patch at around -280.001038 446.770874 55.000000
  68. Zero area child patch at around -776.000488 446.770874 55.000000
  69. Zero area child patch at around -1304.003906 446.770874 55.000000
  70. Zero area child patch at around -1800.001465 446.770874 55.000000
  71. Zero area child patch at around -2166.885742 862.491150 165.307236
  72. Zero area child patch at around -2166.885986 531.880188 165.306732
  73. 208256 patches after subdivision
  74. 3 direct lights
  75. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  76. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
  77. transfers 27448931, max 2647
  78. transfer lists: 209.4 megs
  79. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. Bounce #1 added RGB(1266, 3012, 7519)
  81. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. Bounce #2 added RGB(153, 351, 795)
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. Bounce #3 added RGB(22, 54, 117)
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  86. Bounce #4 added RGB(4, 11, 24)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #5 added RGB(1, 3, 5)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #6 added RGB(0, 1, 1)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #7 added RGB(0, 0, 0)
  93. Build Patch/Sample Hash Table(s).....Done<0.1081 sec>
  94. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  95. FinalLightFace Done
  96. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  97. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
  98. Writing leaf ambient...done
  99. Ready to Finish
  100.  
  101. Object names Objects/Maxobjs Memory / Maxmem Fullness
  102. ------------ --------------- --------------- --------
  103. models 2/4096 96/196608 ( 0.0%)
  104. brushes 1749/65535 20988/786420 ( 2.7%)
  105. brushsides 11468/655350 91744/5242800 ( 1.7%)
  106. planes 3706/65536 74120/1310720 ( 5.7%)
  107. vertexes 11691/65536 140292/786432 (17.8%)
  108. nodes 4124/65536 131968/2097152 ( 6.3%)
  109. texinfos 790/16384 56880/1179648 ( 4.8%)
  110. texdata 41/8192 1312/262144 ( 0.5%)
  111. dispinfos 0/0 0/0 ( 0.0%)
  112. disp_verts 0/0 0/0 ( 0.0%)
  113. disp_tris 0/0 0/0 ( 0.0%)
  114. disp_lmsamples 0/0 0/0 ( 0.0%)
  115. faces 7984/65536 447104/3670016 (12.2%)
  116. hdr faces 0/65536 0/3670016 ( 0.0%)
  117. origfaces 2623/65536 146888/3670016 ( 4.0%)
  118. leaves 4127/65536 132064/2097152 ( 6.3%)
  119. leaffaces 9126/65536 18252/131072 (13.9%)
  120. leafbrushes 4631/65536 9262/131072 ( 7.1%)
  121. areas 2/1024 16/8192 ( 0.2%)
  122. surfedges 47655/512000 190620/2048000 ( 9.3%)
  123. edges 26570/256000 106280/1024000 (10.4%)
  124. LDR worldlights 3/8192 264/720896 ( 0.0%)
  125. HDR worldlights 0/8192 0/720896 ( 0.0%)
  126. leafwaterdata 1/32768 12/393216 ( 0.0%)
  127. waterstrips 788/32768 7880/327680 ( 2.4%)
  128. waterverts 0/65536 0/786432 ( 0.0%)
  129. waterindices 11337/65536 22674/131072 (17.3%)
  130. cubemapsamples 0/1024 0/16384 ( 0.0%)
  131. overlays 0/8192 0/2883584 ( 0.0%)
  132. LDR lightdata [variable] 5742396/0 ( 0.0%)
  133. HDR lightdata [variable] 0/0 ( 0.0%)
  134. visdata [variable] 1316961/16777216 ( 7.8%)
  135. entdata [variable] 16791/393216 ( 4.3%)
  136. LDR ambient table 4127/65536 16508/262144 ( 6.3%)
  137. HDR ambient table 4127/65536 16508/262144 ( 6.3%)
  138. LDR leaf ambient 13879/65536 388612/1835008 (21.2%)
  139. HDR leaf ambient 4127/65536 115556/1835008 ( 6.3%)
  140. occluders 0/0 0/0 ( 0.0%)
  141. occluder polygons 0/0 0/0 ( 0.0%)
  142. occluder vert ind 0/0 0/0 ( 0.0%)
  143. detail props [variable] 1/12 ( 8.3%)
  144. static props [variable] 1/5376 ( 0.0%)
  145. pakfile [variable] 50730/0 ( 0.0%)
  146. physics [variable] 555346/4194304 (13.2%)
  147. physics terrain [variable] 2/1048576 ( 0.0%)
  148.  
  149. Level flags = 0
  150.  
  151. Total triangle count: 21143
  152. Writing d:\mapfolderhammer++\BakaliaMission.bsp
  153. 37 seconds elapsed
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