Walkero0

boat rvmat

Nov 5th, 2020
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  1. #define _ARMA_
  2.  
  3. class StageTI
  4. {
  5. texture="wlk_sea\data\boat_ti_ca.paa";
  6. };
  7. ambient[] = {1,1,1,1};
  8. diffuse[] = {1,1,1,1};
  9. forcedDiffuse[] = {0,0,0,1};
  10. emmisive[] = {0,0,0,0};
  11. specular[] = {0.34900004,0.34900004,0.34900004,1};
  12. specularPower = 180;
  13. PixelShaderID = "Super";
  14. VertexShaderID = "Super";
  15. class Stage1
  16. {
  17. texture="wlk_sea\data\metal_01_nohq.paa";
  18. uvSource = "tex";
  19. class uvTransform
  20. {
  21. aside[] = {1,0,0};
  22. up[] = {0,1,0};
  23. dir[] = {0,0,0};
  24. pos[] = {0,0,0};
  25. };
  26. };
  27. class Stage2
  28. {
  29. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  30. uvSource = "tex";
  31. class uvTransform
  32. {
  33. aside[] = {10,0,0};
  34. up[] = {0,10,0};
  35. dir[] = {0,0,0};
  36. pos[] = {0,0,0};
  37. };
  38. };
  39. class Stage3
  40. {
  41. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  42. uvSource = "tex";
  43. class uvTransform
  44. {
  45. aside[] = {1,0,0};
  46. up[] = {0,1,0};
  47. dir[] = {0,0,0};
  48. pos[] = {0,0,0};
  49. };
  50. };
  51. class Stage4
  52. {
  53. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  54. uvSource = "tex";
  55. class uvTransform
  56. {
  57. aside[] = {1,0,0};
  58. up[] = {0,1,0};
  59. dir[] = {0,0,1};
  60. pos[] = {0,0,1};
  61. };
  62. };
  63. class Stage5
  64. {
  65. texture="wlk_sea\data\metal_01_smdi.paa";
  66. uvSource = "tex";
  67. class uvTransform
  68. {
  69. aside[] = {1,0,0};
  70. up[] = {0,1,0};
  71. dir[] = {0,0,1};
  72. pos[] = {0,0,1};
  73. };
  74. };
  75. class Stage6
  76. {
  77. texture = "#(ai,64,64,1)fresnel(2.24,0.53)";
  78. uvSource = "none";
  79. };
  80. class Stage7
  81. {
  82. texture = "a3\data_f\env_land_co.paa";
  83. useWorldEnvMap = "true";
  84. uvSource = "tex";
  85. class uvTransform
  86. {
  87. aside[] = {1.0,0.0,0.0};
  88. up[] = {0.0,1.0,0.0};
  89. dir[] = {0.0,0.0,0.0};
  90. pos[] = {0.0,0.0,0.0};
  91. };
  92. };
  93.  
  94.  
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