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Jan 19th, 2018
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  1. struct EntityA {
  2. string lessThen32ByteString1;
  3. string moreThen32ByteString1;
  4. string lessThen32ByteString2;
  5. string moreThen32ByteString3;
  6. bool flag;
  7. uint var1;
  8. uint var2;
  9. uint var3;
  10. uint var4;
  11. ProposalStatus proposalStatus;}
  12.  
  13. // 100K entities EntityA[] public items;
  14.  
  15. function getChunkOfPart1EntityADetails(uint filterAsUint, uint offset, uint limit) public constant
  16. returns (bytes32[100] lessThen32ByteString1Arr, bytes32[100] moreThen32ByteString1PrefixArr, bytes32[100] moreThen32ByteString1SuffixArr) {
  17. }
  18.  
  19. function getChunkOfPart2EntityADetails(uint filterAsUint, uint offset, uint limit) public constant
  20. returns (bytes32[100] lessThen32ByteString2Arr, bytes32[100] moreThen32ByteString2PrefixArr, bytes32[100] moreThen32ByteString2SuffixArr) {
  21. }
  22.  
  23. function getChunkOfPart3EntityADetails(uint filterAsUint, uint offset, uint limit) public constant
  24. returns (bool[100] flagArr, uint[100] var1Arr, uint[100] var2Arr, uint[100] var3Arr, uint[100] var4Arr, ProposalStatus[100] proposalStatusArr,) {
  25. }
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