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- struct EntityA {
- string lessThen32ByteString1;
- string moreThen32ByteString1;
- string lessThen32ByteString2;
- string moreThen32ByteString3;
- bool flag;
- uint var1;
- uint var2;
- uint var3;
- uint var4;
- ProposalStatus proposalStatus;}
- // 100K entities EntityA[] public items;
- function getChunkOfPart1EntityADetails(uint filterAsUint, uint offset, uint limit) public constant
- returns (bytes32[100] lessThen32ByteString1Arr, bytes32[100] moreThen32ByteString1PrefixArr, bytes32[100] moreThen32ByteString1SuffixArr) {
- }
- function getChunkOfPart2EntityADetails(uint filterAsUint, uint offset, uint limit) public constant
- returns (bytes32[100] lessThen32ByteString2Arr, bytes32[100] moreThen32ByteString2PrefixArr, bytes32[100] moreThen32ByteString2SuffixArr) {
- }
- function getChunkOfPart3EntityADetails(uint filterAsUint, uint offset, uint limit) public constant
- returns (bool[100] flagArr, uint[100] var1Arr, uint[100] var2Arr, uint[100] var3Arr, uint[100] var4Arr, ProposalStatus[100] proposalStatusArr,) {
- }
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