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weapon attribute

Mar 19th, 2012
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  1. [Weapon1]
  2. Name="Colt_1911A1_MEU"
  3. Guntype=1
  4. ClientWeaponType=1
  5. MinPerturb=5
  6. MaxPerturb=100
  7. DuckPerturb=4
  8. MoveDuckPerturb=5
  9. PerturbIncSpeed=1.5
  10. PerturbDecSpeed=0.7
  11. MaxCamRecoilWag=10.0
  12. BaseCamRecoilWagL=1.2
  13. BaseCamRecoilWagR=-1.2
  14. MaxRandomWag=0
  15. BaseCamRecoilPitch=5.2
  16. MaxCamRecoilPitch=17.0
  17. MaxRandomPitch=0.01
  18. DynamicPerturbFactor=1.0
  19. PerturbPathFactor=50
  20. MaxCamRecoilYaw=0
  21. BaseCamRecoilYaw=0
  22. BaseCamBackJitter=0.0
  23. BackJitterRecover=1.0
  24. RapidFireCount=1
  25. MovePenalty=0.03
  26. fireDelay=0
  27. ZoomedMinPerturb=4
  28. ZoomedMaxPerturb=18
  29. ZoomedPerturbIncSpeed=1.5
  30. ZoomedPerturbDecSpeed=0.7
  31. ZoomedMovePenalty=0.03
  32. ZoomTime=0.13
  33. FireSndRadius=1500
  34. ReloadSndRadius=300
  35. SelectSndRadius=300
  36. VectorsPerRound=1
  37. ShotsPerClip=7
  38. HudFireMode=0
  39. Range=2500
  40. Effectrange0="1000"
  41. Effectrange1="2000"
  42. Effectrange2="2500"
  43. weaponkillimage="UI_HUD_Message\KillDeath\weapon\kill_message_Colt_1911A1_MEU.dtx"
  44. Hudactiveimage="UI_HUD_WeaponInfo\Weapon_Image\active\active_Colt_1911A1_MEU.dtx"
  45. Hudnoneactiveimage="UI_HUD_WeaponInfo\Weapon_Image\none_active\none_active_Colt_1911A1_MEU.dtx"
  46. Hudweaponnameimage="UI_HUD_WeaponInfo\Weapon_Name\Name_Colt_1911A1_MEU.dtx"
  47. AniType=10
  48. Pos=<-0.100000,-0.200000,0.800000>
  49. MuzzlePos=<2.839999,-2.40000,8.559921>
  50. Recoil=<0.000000,0.000000,0.000000>
  51. PVModelHand_St="GUNS_M_PV_Pistol\PVMSH_Colt_1911A1_MEU.ltb"
  52. PVModelHand_Sp="GUNS_M_PV_Pistol\PVMLA_Colt_1911A1_MEU.ltb"
  53. PVModelHand_Str="GUNS_M_PV_Pistol\PVMLA_Colt_1911A1_MEU.ltb"
  54. PVModelHand_Ac="GUNS_M_PV_Pistol\PVMSH_Colt_1911A1_MEU.ltb"
  55. PVModelHand_W="GUNS_M_PV_Pistol\PVMLA_W_Colt_1911A1_MEU.ltb"
  56. PVModelHand_Sm="GUNS_M_PV_Pistol\CM_HND_SP_DF_Colt_1911A1_MEU_CH.ltb"
  57. PVModelHand_Sw="GUNS_M_PV_Pistol\CW_HND_SP_DF_Colt_1911A1_MEU_CH.ltb"
  58. PVSkin0="Hands"
  59. PVSkin1="GUNS_T_PV_Pistol\PV_Colt_1911A1_MEU.dtx"
  60. PVSkin2="TexFX\RenderStyles\clouds.dtx"
  61. PVSkin3="GUNS_T_PV_ETC\blank.DTX"
  62. PVSkin4="GUNS_T_PV_ETC\blank.DTX"
  63. PVSkin5="GUNS_T_PV_ETC\blank.DTX"
  64. PVSkin6="GUNS_T_PV_ETC\blank.DTX"
  65. PVSkin7="GUNS_T_PV_ETC\blank.DTX"
  66. PVSkin8="GUNS_T_PV_ETC\blank.DTX"
  67. PVSkin9="textures\128xPV_SpecialSpecR.dtx"
  68. PVSkin10="PV_L_ARM"
  69. PVSkin11="PV_R_ARM"
  70. PVRenderStyle0="RS\default.ltb"
  71. PVRenderStyle1="RS\default.ltb"
  72. PVRenderStyle2="RS\TRANSPARENT.LTB"
  73. PVRenderStyle3="RS\ENV_ALPHA_MASK.ltb"
  74. PVRenderStyle4="RS\TRANSPARENT.LTB"
  75. PVMuzzleFXName="AK47_pv_muzz"
  76. HHModel="GUNS_M_HH\HH_Colt_1911A1_MEU.ltb"
  77. HHSkin0="GUNS_T_HH\HH_Colt_1911A1_MEU.dtx"
  78. HHModelScale=<1.000000,1.000000,1.000000>
  79. HHMuzzleFXName="WEAPON_HH"
  80. HHRenderStyle0="RS\default.ltb"
  81. FireSnd ="GUNS_SND_Pistol\Colt_1911A1_MEU\fire.wav"
  82. DryFireSnd ="GUNS_SND_Pistol\Colt_1911A1_MEU\dryfire.wav"
  83. ReloadSnd1 ="GUNS_SND_Pistol\Colt_1911A1_MEU\reload1.wav"
  84. ReloadSnd2 ="GUNS_SND_Pistol\Colt_1911A1_MEU\reload2.wav"
  85. ReloadSnd3 ="GUNS_SND_Pistol\Colt_1911A1_MEU\reload3.wav"
  86. SelectSnd ="GUNS_SND_Pistol\Colt_1911A1_MEU\select.wav"
  87. DeselectSnd="GUNS_SND_Pistol\Colt_1911A1_MEU\deselect.wav"
  88. EnvironmentMap=0
  89. InfiniteAmmo=0
  90. ReloadPerBullet=0
  91. AmmoName0="Colt_1911A1_MEU"
  92. HideWhenEmpty=0
  93. ModName0="Silencer_A_Pistol"
  94. ModName1="Silencer_B_Pistol"
  95. ModName2="DotSight_A_Pistol"
  96. ModName3="DotSight_B_Pistol"
  97. ModName4="Magazine_A_Pistol"
  98. ModName5="Magazine_B_Pistol"
  99. ModName6="Silencer_C_Pistol"
  100. ModName7="DotSight_ITECH_Pistol"
  101. ModName8="DotSight_HDS-4_Pistol"
  102. ModName9="DotSight_Holosight_Pistol"
  103. ModName10="Magazine_C_Pistol"
  104. ModName11="Magazine_D_Pistol"
  105. SilencedFireSnd1="GUNS_SND_OPTION\Pistol\SILENCED1.wav"
  106. SilencedFireSnd2="GUNS_SND_OPTION\Pistol\SILENCED2.wav"
  107. SilencedFireRadius1=1000
  108. SilencedFireRadius2=1000
  109. MuzzleOPtion=1
  110. SightOption=1
  111. MagazineOption=1
  112. ModModel0=0
  113. ModModel1=0
  114. ModModel2=3
  115. ModModel3=3
  116. ModModel4=2
  117. ModModel5=2
  118. ModModel6=0
  119. ModModel7=3
  120. ModModel8=3
  121. ModModel9=3
  122. ModModel10=0
  123. ModModel11=0
  124. ModKinds0=0
  125. ModKinds1=0
  126. ModKinds2=1
  127. MuzzlePVPosOff=<0.05500, 0.03000, -0.70000>
  128. MuzzlePVRotOff=<0.00000, 0.00000, 0.00000>
  129. MuzzleHHPosOff=<0.30000, 0.12000, -49.70000>
  130. MuzzleHHRotOff=<0.00000, 0.00000, -1.00000>
  131. ScopePVPosOff=<-0.12000, 0.05500, 0.10000>
  132. ScopePVRotOff=<0.00000, 0.00000, 0.00000>
  133. ScopeHHPosOff=<-4.00000, 0.95000, 1.00000>
  134. ScopeHHRotOff=<0.00000, 3.15000, -1.50000>
  135. DamageRFacter=0.05
  136. ShopAniName="I_info"
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