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- [Weapon1]
- Name="Colt_1911A1_MEU"
- Guntype=1
- ClientWeaponType=1
- MinPerturb=5
- MaxPerturb=100
- DuckPerturb=4
- MoveDuckPerturb=5
- PerturbIncSpeed=1.5
- PerturbDecSpeed=0.7
- MaxCamRecoilWag=10.0
- BaseCamRecoilWagL=1.2
- BaseCamRecoilWagR=-1.2
- MaxRandomWag=0
- BaseCamRecoilPitch=5.2
- MaxCamRecoilPitch=17.0
- MaxRandomPitch=0.01
- DynamicPerturbFactor=1.0
- PerturbPathFactor=50
- MaxCamRecoilYaw=0
- BaseCamRecoilYaw=0
- BaseCamBackJitter=0.0
- BackJitterRecover=1.0
- RapidFireCount=1
- MovePenalty=0.03
- fireDelay=0
- ZoomedMinPerturb=4
- ZoomedMaxPerturb=18
- ZoomedPerturbIncSpeed=1.5
- ZoomedPerturbDecSpeed=0.7
- ZoomedMovePenalty=0.03
- ZoomTime=0.13
- FireSndRadius=1500
- ReloadSndRadius=300
- SelectSndRadius=300
- VectorsPerRound=1
- ShotsPerClip=7
- HudFireMode=0
- Range=2500
- Effectrange0="1000"
- Effectrange1="2000"
- Effectrange2="2500"
- weaponkillimage="UI_HUD_Message\KillDeath\weapon\kill_message_Colt_1911A1_MEU.dtx"
- Hudactiveimage="UI_HUD_WeaponInfo\Weapon_Image\active\active_Colt_1911A1_MEU.dtx"
- Hudnoneactiveimage="UI_HUD_WeaponInfo\Weapon_Image\none_active\none_active_Colt_1911A1_MEU.dtx"
- Hudweaponnameimage="UI_HUD_WeaponInfo\Weapon_Name\Name_Colt_1911A1_MEU.dtx"
- AniType=10
- Pos=<-0.100000,-0.200000,0.800000>
- MuzzlePos=<2.839999,-2.40000,8.559921>
- Recoil=<0.000000,0.000000,0.000000>
- PVModelHand_St="GUNS_M_PV_Pistol\PVMSH_Colt_1911A1_MEU.ltb"
- PVModelHand_Sp="GUNS_M_PV_Pistol\PVMLA_Colt_1911A1_MEU.ltb"
- PVModelHand_Str="GUNS_M_PV_Pistol\PVMLA_Colt_1911A1_MEU.ltb"
- PVModelHand_Ac="GUNS_M_PV_Pistol\PVMSH_Colt_1911A1_MEU.ltb"
- PVModelHand_W="GUNS_M_PV_Pistol\PVMLA_W_Colt_1911A1_MEU.ltb"
- PVModelHand_Sm="GUNS_M_PV_Pistol\CM_HND_SP_DF_Colt_1911A1_MEU_CH.ltb"
- PVModelHand_Sw="GUNS_M_PV_Pistol\CW_HND_SP_DF_Colt_1911A1_MEU_CH.ltb"
- PVSkin0="Hands"
- PVSkin1="GUNS_T_PV_Pistol\PV_Colt_1911A1_MEU.dtx"
- PVSkin2="TexFX\RenderStyles\clouds.dtx"
- PVSkin3="GUNS_T_PV_ETC\blank.DTX"
- PVSkin4="GUNS_T_PV_ETC\blank.DTX"
- PVSkin5="GUNS_T_PV_ETC\blank.DTX"
- PVSkin6="GUNS_T_PV_ETC\blank.DTX"
- PVSkin7="GUNS_T_PV_ETC\blank.DTX"
- PVSkin8="GUNS_T_PV_ETC\blank.DTX"
- PVSkin9="textures\128xPV_SpecialSpecR.dtx"
- PVSkin10="PV_L_ARM"
- PVSkin11="PV_R_ARM"
- PVRenderStyle0="RS\default.ltb"
- PVRenderStyle1="RS\default.ltb"
- PVRenderStyle2="RS\TRANSPARENT.LTB"
- PVRenderStyle3="RS\ENV_ALPHA_MASK.ltb"
- PVRenderStyle4="RS\TRANSPARENT.LTB"
- PVMuzzleFXName="AK47_pv_muzz"
- HHModel="GUNS_M_HH\HH_Colt_1911A1_MEU.ltb"
- HHSkin0="GUNS_T_HH\HH_Colt_1911A1_MEU.dtx"
- HHModelScale=<1.000000,1.000000,1.000000>
- HHMuzzleFXName="WEAPON_HH"
- HHRenderStyle0="RS\default.ltb"
- FireSnd ="GUNS_SND_Pistol\Colt_1911A1_MEU\fire.wav"
- DryFireSnd ="GUNS_SND_Pistol\Colt_1911A1_MEU\dryfire.wav"
- ReloadSnd1 ="GUNS_SND_Pistol\Colt_1911A1_MEU\reload1.wav"
- ReloadSnd2 ="GUNS_SND_Pistol\Colt_1911A1_MEU\reload2.wav"
- ReloadSnd3 ="GUNS_SND_Pistol\Colt_1911A1_MEU\reload3.wav"
- SelectSnd ="GUNS_SND_Pistol\Colt_1911A1_MEU\select.wav"
- DeselectSnd="GUNS_SND_Pistol\Colt_1911A1_MEU\deselect.wav"
- EnvironmentMap=0
- InfiniteAmmo=0
- ReloadPerBullet=0
- AmmoName0="Colt_1911A1_MEU"
- HideWhenEmpty=0
- ModName0="Silencer_A_Pistol"
- ModName1="Silencer_B_Pistol"
- ModName2="DotSight_A_Pistol"
- ModName3="DotSight_B_Pistol"
- ModName4="Magazine_A_Pistol"
- ModName5="Magazine_B_Pistol"
- ModName6="Silencer_C_Pistol"
- ModName7="DotSight_ITECH_Pistol"
- ModName8="DotSight_HDS-4_Pistol"
- ModName9="DotSight_Holosight_Pistol"
- ModName10="Magazine_C_Pistol"
- ModName11="Magazine_D_Pistol"
- SilencedFireSnd1="GUNS_SND_OPTION\Pistol\SILENCED1.wav"
- SilencedFireSnd2="GUNS_SND_OPTION\Pistol\SILENCED2.wav"
- SilencedFireRadius1=1000
- SilencedFireRadius2=1000
- MuzzleOPtion=1
- SightOption=1
- MagazineOption=1
- ModModel0=0
- ModModel1=0
- ModModel2=3
- ModModel3=3
- ModModel4=2
- ModModel5=2
- ModModel6=0
- ModModel7=3
- ModModel8=3
- ModModel9=3
- ModModel10=0
- ModModel11=0
- ModKinds0=0
- ModKinds1=0
- ModKinds2=1
- MuzzlePVPosOff=<0.05500, 0.03000, -0.70000>
- MuzzlePVRotOff=<0.00000, 0.00000, 0.00000>
- MuzzleHHPosOff=<0.30000, 0.12000, -49.70000>
- MuzzleHHRotOff=<0.00000, 0.00000, -1.00000>
- ScopePVPosOff=<-0.12000, 0.05500, 0.10000>
- ScopePVRotOff=<0.00000, 0.00000, 0.00000>
- ScopeHHPosOff=<-4.00000, 0.95000, 1.00000>
- ScopeHHRotOff=<0.00000, 3.15000, -1.50000>
- DamageRFacter=0.05
- ShopAniName="I_info"
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