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Nov 20th, 2017
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  1. bullet.Callback = function(attacker, tracedata, dmginfo)
  2. if ( tracedata.Entity:IsPlayer() or tracedata.Entity:IsNPC() ) and math.random(1,10) > 8 and self.IgniteChance == true then
  3. tracedata.Entity:Ignite(2)
  4. end
  5. return self:RicochetCallback(0, attacker, tracedata, dmginfo)
  6. end
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