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- bullet.Callback = function(attacker, tracedata, dmginfo)
- if ( tracedata.Entity:IsPlayer() or tracedata.Entity:IsNPC() ) and math.random(1,10) > 8 and self.IgniteChance == true then
- tracedata.Entity:Ignite(2)
- end
- return self:RicochetCallback(0, attacker, tracedata, dmginfo)
- end
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