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  1. STAR CRUISER / Engi~
  2.  
  3. For all of the weapons, consoles, etc, try to get the highest rarity and Mk you can. It's not a big deal, though. Generally anything that's blue or higher and at least Mk X is a good piece of equipment.
  4.  
  5. WEAPONS
  6.  
  7. You can use any energy type you like, but make sure it's all the same type! For my Engie I really like the new Polarized Disruptors, since the disruptor proc is good for beam boats and the polaron proc is overpowered as hell (lol).
  8.  
  9. Front:
  10.  
  11. Polarized Disruptor Beam Array Mk XI [Acc]x2
  12. Polarized Disruptor Beam Array Mk XI [Acc]x2
  13. Polarized Disruptor Beam Array Mk XI [Acc]x2
  14. Polarized Disruptor Beam Array Mk XI [Acc]x2
  15.  
  16. Rear:
  17.  
  18. Polarized Disruptor Beam Array Mk XI [Acc]x2
  19. Polarized Disruptor Beam Array Mk XI [Acc]x2
  20. Polarized Disruptor Beam Array Mk XI [Acc]x2
  21. Polarized Disruptor Beam Array Mk XI [Acc]x2
  22.  
  23. If you're having trouble with weapons power, you can swap out one or two of the beam arrays for chroniton torpedoes, chroniton mines or cloaked tractor beam mines.
  24.  
  25. ITEMS
  26.  
  27. Assimilated Deflector Array
  28. Assimilated Subtranswarp Engines
  29. MACO Resilient Shield Array
  30.  
  31. DEVICES
  32.  
  33. Shield Battery, Engine Battery, Aux Battery, Subspace Field Modulator (you get it from one of the Devidian missions, "Skirmish" IIRC)
  34.  
  35. CONSOLES
  36.  
  37. SIF Generator, Neutronium Alloy, Neutronium Alloy, Neutronium Alloy
  38. Field Generator, Field Generator (can be expensive, you can get them for dil from
  39. the dilithum store)
  40. Disruptor Induction Coil, Disruptor Induction Coil
  41.  
  42. BRIDGE OFFICER SKILLS
  43.  
  44. Lt. Tactical: Tactical Team, Fire At Will II
  45. Lt. Commander Eng: Emergency Power to Shields I, Emergency Power to Shields II, Engineering Team III
  46. Commander Eng: Emergency Power to Weapons I, Reverse Shield Polarity I, Eject Warp Plasma I, Auxiliary to the Structural Integrity Field III
  47. Ensign Science: Tractor Beam I
  48. Lt. Science: Hazard Emitters I, Transfer Shield Strength II
  49.  
  50.  
  51.  
  52.  
  53. If you follow this build and practice flying her, I promise that you'll do a LOT more damage than 95% of players in the game. Engineer cruisers can put out hurt, it's just that it's sustained damage and it takes a while.
  54.  
  55. Your primary job will always be healing, though. Try to keep yourself alive to start with (don't blow all of your healing skills in a single panicking moment or you'll be in trouble, stagger them out) and when you're more comfortable, start trying to heal your teammates.
  56.  
  57. GL, HF and hope this helps a little.
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