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Arfoire

Rosalind

Sep 25th, 2015
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  1. 16 str, 18 dex, 14 con, 14 wis, 16 int and 16 cha
  2. Level 6 Medic Rogue
  3. HP: 60
  4. AC: 17 (+1 Armor, +4 Dex, +2 Natural Armor, +1 Dodge, -1 Size)
  5. Base Attack: +4 Fort: +4 Reflex: +9 Will: +4, Init: +4
  6. 40 Foot base move speed
  7.  
  8. Attack:
  9. Short Spear +8, 1d6+3
  10. +Hoof Attack: +2, 1d6+1
  11.  
  12. Feats:
  13. Weapon Finesse, Dodge, First Aid
  14.  
  15. Class Abilities:
  16. Darkvision, Medicine (Ex), Expert Care (Ex), Salve (Ex) 8/day, Surgical Precision (Ex), Evasion (Ex), Uncanny Dodge (Ex), Hard to Fool (Ex), Read Tells (Ex), Wild Magic (Sp)
  17.  
  18. Skills:
  19. Perception: +11 (Points 6, +2 Wis, +3 CS), Acrobatics: +13 (Points 6, +4 Dex, +3 CS), Bluff: +12 (Points 6, +3 CS, +3 Cha),
  20. Diplomacy: +12 (Points 6, +3 CS, +3 Cha), Heal: +16 (Points 6, +3 CS, +2 Wis, +5 Other), Intimidate: +12 (Points 6, +3 CS, +3 Cha),
  21. Sense Motive: +11 (Points 6, +3 CS, +2 Wis), Survival: +11 (Points 6, +3 CS, +2 Wis), Swim: +10 (Points 6, +3 CS, +1 Str),
  22. Use Magic Device: +12 (Points 6, +3 CS, +3 Cha), Handle Animal: +6 (Points 3, +3 Cha), Knowledge [Religion]: +6 (Points 3, +3 Int)
  23.  
  24. Items:
  25. Saddle (Counts as Armored Kilt),
  26.  
  27.  
  28. Medicine (Ex): Whenever Rosalind uses her Heal skill to perform long-term care, the subjects of her long-term care recovers 3 hit points per level for a full 8 hours of rest, or 6 hit points per level for each full day of complete rest; 3 ability score points for a full 8 hours of rest in a day, or 6 ability score points for each full day of complete rest. When treating deadly wounds, the subject recovers 2 hit points per level instead of 1. Rosalind also adds her Wisdom modifier to the amount of hit points the subject recovers when performing long-term care or treating deadly wounds for every 5 points by which Rosalind exceeds the target DC. Rosalind may perform long-term care, and may treat deadly wounds, on herself by taking a -5 penalty on his Heal check. Rosalind gains half her rogue level as a bonus to her Heal skill.
  29.  
  30. Expert Care (Ex): At third level, treating deadly wounds takes 10 minutes instead of one hour to perform. At 7th level, treat deadly wounds takes 1 minute. At 11th level, Rosalind may treat deadly wounds as a full-round action that provokes an attack of opportunity. At 11th level, whenever Rosalind uses long-term care on a subject, that subject may recover one point of attribute drain per day. Rosalind may also spend 1000 gp in rare herbs to heal one negative level from the subject of his long-term care. A subject may only be healed of one negative level per day.
  31.  
  32. Salve (Ex): Rosalind may use her knowledge of healing and the human body to bolster her or an adjacent ally’s body. This requires a standard action that provokes an attack of opportunity, and grants the target 1d6 temporary hit points that last for 1 hour per level. The amount of temporary hit points bestowed increases by 1d6 for every two levels Rosalind possesses after 1st, to a maximum of 10d6 at 19th level. If a character is at 0 hit points or below, but not dead, this ability stabilizes them and may return them to consciousness if their new hit point total is positive. Applying a salve does not stop bleed effects. Rosalind may use this ability a number of times a day equal to her rogue level + her Wisdom modifier. (minimum 1.)
  33.  
  34. Surgical Precision (Ex): Whenever Rosalind is in a situation where she would normally be granted a sneak attack, she instead gains a +1 bonus to his attack rolls for every odd rogue level she possesses, to a maximum of +10 at 19th level. Any feats or rogue talents that affects sneak attack instead affects surgical precision. Count Rosalind’s to-hit bonus from surgical precision as the number of sneak attack dice she possesses when calculating effects dependent on sneak attack dice.
  35.  
  36. Evasion (Ex): Rosalind can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if Rosalind is wearing light armor or no armor. If helpless, Rosalind does not gain this benefit.
  37.  
  38. Uncanny Dodge (Ex): Rosalind can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. Rosalind with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
  39.  
  40. Hard to Fool (Ex): Once per day, Rosalind can roll two dice while making a Sense Motive check, and take the better result. She must choose to use this talent before making the Sense Motive check.
  41.  
  42. Read Tells (Ex): Once per day, Rosalind can add +10 to a single Sense Motive skill check.
  43.  
  44. Wild Magic (Sp): Rosalind can cast Create Water, Detect Magic, and Purify Food and Drink. These spells can be cast three times per day total, as a spell-like ability. The caster level for this ability is equal to Rosalind's level.
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