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- Update 2.1.2b – September 9, 2020
- Areas
- Fixed the issues with the characters’ movement in Ravaged Capital — Entrance.
- Fixed the issue when it was impossible to exit the Abandoned Keep after you completed the Betrayer's Flight quest.
- Fixed the issue when Tristian was stuck at Candlemere Tower during the Betrayer's Flight quest.
- The algorithm that determines the point to switch between locations has been changed and should now fix the error with exiting some zones.
- Quests
- Fixed the issue when it was impossible to complete the Nok-Nok and the Great Mother quest if you entered the Goblin Clearing without Nok-Nok.
- Fredero Sinnet could die during the duel with Valerie. Resolution: fixed.
- After the duel of Valerie and Fredero, Ekundayo’s wolf became uncontrollable. Resolution: fixed.
- When talking to Ivar at the Lake Silverstep Village the second time, he could attack your character. Resolution: fixed.
- Classes & Mechanics
- When the character wielded nothing in the main hand and a weapon (or a shield with the Shield Bash feat) in the off-hand, the iterative attacks with the off-hand weapon didn’t occur. Resolution: fixed.
- Resurrection and Raise Dead sometimes failed to work. Resolution: fixed.
- Locket of Magic Missile Mastery didn’t work on the Force Missile ability. Resolution: fixed.
- Confusion didn’t have any effect on enemies. Resolution: fixed.
- Bardic Performance failed to switch to a new song as fast as it should. Resolution: fixed.
- Lingering Performance allowed the character to gain benefits from multiple songs at the same time. Resolution: fixed.
- Sensei Advice: Diamond Soul didn’t work. Resolution: fixed.
- Draconic Mettle, which belongs to the monk's Scaled Fist archetype, had no bonuses against fear effects. Resolution: fixed.
- Some Blindness effects lacked descriptions. Resolution: fixed.
- Weapon enhancements of magi and paladins had no visual effect on characters. Resolution: fixed. Now the weapon enhancement duration is shown with a special effect.
- The Wild Energies spell failure chance was affecting potions. Resolution: fixed. Potions are now safe to use.
- Nereids' Beguiling Aura failed to provide immunity for 24 hours after a successful save. Resolution: fixed.
- Charges from quivers were spent at a double rate. Resolution: fixed.
- Turn-Based Mode
- In the Stag Lord’s Fort, if the enemy ran to ring the bell, the enemy’s turn couldn’t end in turn-based mode.
- In the PC version, you couldn’t switch actions in turn-based mode when you hovered your mouse over an enemy with an unused touch spell.
- Full-round spells weren’t applied during the current turn if they were targeted outside their range, within a 5-foot step.
- Miscellaneous
- The character’s movement stopped before it should when the camera was centered on the active character and in some other cases.
- Irrelevant messages were displayed in the log on mouse-hover over a trap by a character with a low Trickery skill level.
- Fixed the character’s movement in the throne room when seated.
- An animal companion wouldn’t get up after it fell in combat. Resolution: fixed.
- An error during an attempt to save the game could corrupt the previous save. Resolution: fixed. Now the saving error does not affect the previous game save.
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- Update 2.1.1 – September 1, 2020
- It was possible to enter the locations that required certain companions even if you had no such companions in your party. Resolution: fixed. If you are stuck in such a location, try loading an autosaved game before entering the area.
- There were some incorrect ways of exiting the location with the Everblooming Flower in the Other World. Resolution: fixed.
- Zombies in Vordakai’s Tomb failed to use weapons. Resolution: fixed.
- Fixed the issues with Nereids’ aura in the game saves.
- The alchemists could use Fast Bombs as a standard action. Resolution: fixed.
- The kineticist’s Shroud of Water ability worked incorrectly. Resolution: fixed.
- In turn-based mode, it was possible to use a character’s ability by pressing a hotkey while the character was moving. Resolution: fixed.
- The smart cursor failed to suggest making a full attack automatically after a 5-ft. step even when it was possible. Resolution: fixed.
- Frightened characters couldn’t take actions in their turn in turn-based mode. Resolution: fixed.
- Now the effect duration is displayed in rounds in turn-based combat.
- Fixed the Necklace of Double Crosses.
- The page for the Illusion school of magic was empty. Resolution: fixed.
- Sometimes the side panel could stop responding and wouldn’t hide. Resolution: fixed.
- The number of available quicksaves and autosaves was set to 1.
- Some combat log notifications about spell immunity have been localized.
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- Update 2.1.0k – August 27, 2020
- It was possible to start a fight with Marquise Immolatia when entering Lostlarn Keep — Upper Reaches. Resolution: fixed.
- Dallirun Myrnas failed to summon the undead on the Flintrock Grassland. Resolution: fixed.
- Kassil Aldori was missing on the Flintrock Grassland. Resolution: fixed.
- You could no longer interact with Astradaemon at Vordakai's Tomb after talking to him. Resolution: fixed.
- Now you cannot leave Vordakai's Tomb until you talked to Maegar Varn.
- In the Other World area, the teleporting system was greatly improved to prevent characters from being stuck when they use teleportation spells (e.g. Dimension Door).
- If your main character fell unconscious before your companions when you first met the Technic League, that could lead to gameplay-related issues in the area. Resolution: fixed.
- Fixed the issues with the characters’ movement in The Stag Lord's Fort.
- Fixed the error due to which you could lose control over your party after Tristian’s attack at the Abandoned Keep.
- Characters with the Kinetic Blade ability were unable to attack enemies in turn-based combat if they needed to come closer to their target. Resolution: fixed.
- Spells that have a line of effect and cone-shaped spells sometimes failed to hit the targets that were standing behind opened doors. Resolution: fixed.
- Fixed the duration of Gather Power and other effects in turn-based mode.
- The abilities that used a swift action each round, spent it even if they were disabled. If a swift action was spent, the prediction panel showed that a free-action ability would be used as a standard action. Resolution: fixed.
- Fixed the issue when Amiri’s fourth weapon slot was locked after Armag broke her sword.
- Fixed the issue when R3, L3, and Select buttons sometimes failed to work when playing on Steam with Controller Configuration Support enabled.
- Fixed the issues when the AI missed the turns, especially at low FPS.
- An extra action bar was visible in the dialogues. Resolution: fixed.
- Fixed the issues caused by multiple attempts to start resting using a hotkey.
- The camera zoom was set either to its minimum or maximum value. Resolution: fixed.
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