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- Complete: John Bayliff, Jenna Gallagher, Wallace Archer, Amy LaPointe
- In progress: Nicholas Kaiser, Kimberly Orlov, Margaret Erikson,
- John Bayliff (Norm)
- Stats (14)
- Str: 2
- Dex: 2
- Con: 1
- Int: 4
- Wil: 3
- Per: 2
- LP: 25/25
- EP: 23/23
- Spd: 6
- Essence: 14
- Qualities (6)
- (2) Contacts 2: Jamie (Childhood Friend/Local Drugdealer)
- (3) Nerves of Steel: Near impossible to scare, only eldritch abominations have a chance of a fear check, and +4 to the roll
- (1) Hard to Kill 1: +3 LP, +1 to survival tests
- Disadvantages (-2)
- (-2) Bad Luck 2: ZM can give a -2 to a skill check John rolls once per session
- Skills (36)
- Brawling: 3
- Dodge: 3
- Cleaning: 2
- Cooking: 1
- Demolitions:2
- Driving (Car): 2
- Engineering (Mechanical): 2
- Guns(Handgun): 2
- Guns(Assault Rifle): 2
- Guns(Rifle): 2
- Hand Weapon (Club): 3
- Hand Weapon (Knife): 2
- Profession (Dishwasher): 3
- Notice: 2
- Running (Dash): 1
- Streetwise: 3
- Weight Lifting: 1
- Jenna Gallagher (Norm)
- Stats (14)
- Str: 1
- Dex: 2
- Con: 3
- Int: 2
- Wil: 3
- Per: 3
- LP: 29/29
- EP: 26/26
- Spd: 10
- Essence: 14
- Qualities (5)
- (2) Attractiveness 2: +2 to and skill or check based around making an impression on people
- (2) Fast Reaction Time: almost never “freeze” in a dangerous situation. In combat, contact sports or other physical confrontations, characters with this Quality can act first without needing to check for initiative, restricted by common sense (Fast Reaction Time will not help the target of a sniper half a mile away, for example). This Quality also provides a bonus of +1 on Willpower Tests to resist fear.
- (1) Hard to Kill 1: +3 LP, +1 to survival tests
- Disadvantages (-2)
- (-2) Bad Luck 2: ZM can give a -2 to a skill check Jenna rolls once per session
- Skills (37)
- Brawling: 2
- Cleaning: 2
- Cooking: 1
- Dodge: 3
- Driving (Car): 4
- Engineer (Construction): 1
- First Aid: 2
- Fishing: 3
- Guns (Rifle): 1
- Hand Weapon (Knife): 2
- Mechanic: 4
- Piloting (Speedboat): 2
- Profession (Server): 4
- Notice: 2
- Seduction: 2
- Stealth: 2
- Wallace Archer
- Stats (15)
- Str: 2
- Dex: 3
- Con: 2
- Int: 3
- Wil: 2
- Per: 3
- LP: 32/32
- EP: 23/23
- Spd: 10
- Essence: 15
- Qualities (5)
- (2) Situational Awareness: +2 bonus to any Perception-based rolls to sense trouble or danger in the immediate surroundings. It is very hard to sneak up on them; the same bonus applies to resist any Stealth Tasks to approach them.
- (1) Charisma 1: +1 to influence people
- (2) Hard to Kill 2: +6 LP, +2 to survival tests.
- Disadvantages (-1)
- (-1) Cruel:This character would never hurt a friend or a loved one. Enemies, especially those who have really angered him, are a different matter. He enjoys inflicting pain (mental or physical) on those he feels “deserve what they get.” Characters with this level of cruelty are capable of committing atrocities under the right circumstances, but will not go out of their way to find opportunities.
- Skills (35)
- Acrobatics (Special) 2
- Acting: 2
- Cleaning: 1
- Cooking: 3
- Dodge: 2
- Driving (Car): 2
- First Aid: 2
- Hand Weapon (Knife): 4
- Martial Arts (Special): 2
- Profession (Cook): 2
- Notice: 2
- Research/Investigation: 2
- Smooth Talking: 2
- Stealth: 3
- Amy LaPointe
- Stats (14)
- Str: 2
- Dex: 4
- Con: 2
- Int: 1
- Wil: 2
- Per: 3
- LP: 26/26
- EP: 23/23
- Spd: 12
- Essence: 14
- Qualities (5)
- (1) Attractiveness 1: +1 to and skill or check based around making an impression on people
- (4) Resources 2 (well off): Owns $300,000 in property, Income of $10,000/Month
- Disadvantages (0)
- Skills (35)
- Acting: 1
- Brawling: 1
- Bureaucracy: 1
- Cleaning: 2
- Cooking: 1
- Dancing (Ballet): 2
- Dodge: 2
- Driving (Car): 2
- Fine Arts (Painting): 1
- First Aid: 2
- Hand Weapon (Knife): 1
- Instruction: 1
- Language (French): 4
- Profession (Server): 3
- Notice: 2
- Play Instrument (Violin): 2
- Riding (Horse): 4
- Sciences (Biology): 2
- Stealth: 1
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