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- LOCAL_PATH := $(call my-dir)
- include $(CLEAR_VARS)
- $(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
- $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
- $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
- $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos/audio/include)
- LOCAL_MODULE := MyGame_shared
- LOCAL_MODULE_FILENAME := libMyGame
- LOCAL_SRC_FILES := hellocpp/main.cpp
- ../../Classes/AppDelegate.cpp
- ../../Classes/MainScene.cpp
- ../../Classes/GSToGC.pb.cc
- google/protobuf/stubs/common.cc
- google/protobuf/stubs/once.cc
- google/protobuf/extension_set.cc
- google/protobuf/generated_message_util.cc
- google/protobuf/message_lite.cc
- google/protobuf/repeated_field.cc
- google/protobuf/wire_format_lite.cc
- google/protobuf/io/coded_stream.cc
- google/protobuf/io/zero_copy_stream.cc
- google/protobuf/io/zero_copy_stream_impl_lite.cc
- LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
- # _COCOS_HEADER_ANDROID_BEGIN
- # _COCOS_HEADER_ANDROID_END
- LOCAL_STATIC_LIBRARIES := cocos2dx_static
- # _COCOS_LIB_ANDROID_BEGIN
- # _COCOS_LIB_ANDROID_END
- include $(BUILD_SHARED_LIBRARY)
- $(call import-module,.)
- # _COCOS_LIB_IMPORT_ANDROID_BEGIN
- # _COCOS_LIB_IMPORT_ANDROID_END
- ...
- jni/google/protobuf/stubs/common.cc:51:2: error: #error "No suitable threading library available."
- #error "No suitable threading library available."
- ^
- make.exe: *** [obj/local/armeabi/objs-debug/MyGame_shared/google/protobuf/stubs/common.o] Error 1
- ...
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