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  1. LOCAL_PATH := $(call my-dir)
  2.  
  3. include $(CLEAR_VARS)
  4.  
  5. $(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
  6. $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
  7. $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
  8. $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos/audio/include)
  9.  
  10. LOCAL_MODULE := MyGame_shared
  11.  
  12. LOCAL_MODULE_FILENAME := libMyGame
  13.  
  14. LOCAL_SRC_FILES := hellocpp/main.cpp
  15. ../../Classes/AppDelegate.cpp
  16. ../../Classes/MainScene.cpp
  17. ../../Classes/GSToGC.pb.cc
  18. google/protobuf/stubs/common.cc
  19. google/protobuf/stubs/once.cc
  20. google/protobuf/extension_set.cc
  21.  
  22. google/protobuf/generated_message_util.cc
  23. google/protobuf/message_lite.cc
  24. google/protobuf/repeated_field.cc
  25. google/protobuf/wire_format_lite.cc
  26. google/protobuf/io/coded_stream.cc
  27. google/protobuf/io/zero_copy_stream.cc
  28. google/protobuf/io/zero_copy_stream_impl_lite.cc
  29.  
  30. LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
  31.  
  32. # _COCOS_HEADER_ANDROID_BEGIN
  33. # _COCOS_HEADER_ANDROID_END
  34.  
  35.  
  36. LOCAL_STATIC_LIBRARIES := cocos2dx_static
  37.  
  38. # _COCOS_LIB_ANDROID_BEGIN
  39. # _COCOS_LIB_ANDROID_END
  40.  
  41. include $(BUILD_SHARED_LIBRARY)
  42.  
  43. $(call import-module,.)
  44.  
  45. # _COCOS_LIB_IMPORT_ANDROID_BEGIN
  46. # _COCOS_LIB_IMPORT_ANDROID_END
  47.  
  48. ...
  49. jni/google/protobuf/stubs/common.cc:51:2: error: #error "No suitable threading library available."
  50. #error "No suitable threading library available."
  51. ^
  52. make.exe: *** [obj/local/armeabi/objs-debug/MyGame_shared/google/protobuf/stubs/common.o] Error 1
  53. ...
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